Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
Gebiet: Abgründige Tiefen
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Area | Abgründige Tiefen | 
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
Object Type Codes
version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
Gebiet: Abgründige Tiefen
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Area | Abgründige Tiefen | 
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
Object Type Codes
version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar2"] = {
    name = "AbyssPillarMortar2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
}
StateMachine
{
    define_shared_state = "fight_timer"
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"
	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
}
StateMachine
{
    define_shared_state = "fight_timer"
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"
	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
}
StateMachine
{
    define_shared_state = "fight_timer"
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"
	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
}
StateMachine
{
    define_shared_state = "fight_timer"
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"
	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
| Packs | 
Leben
1875%
Rüstung
+100%
Ailment Threshold
1875%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
120,625
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
}
StateMachine
{
    define_shared_state = "fight_timer"
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"
	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandalone"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
Gebiet: Abgründige Tiefen
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Area | Abgründige Tiefen | 
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1800%
Rüstung
+100%
Ailment Threshold
1800%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyssLich
Metadata
AbyssCrystalPillarLich1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
115,800
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
25,118
Minion Damage
295
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
Object Type Codes
version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = {
    name = "Stygian Spire",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
Gebiet: Abgründige Tiefen
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Area | Abgründige Tiefen | 
| Tags | abyssal, Zauberer, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon | 
Leben
1800%
Rüstung
+100%
Ailment Threshold
1800%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyssLich
Metadata
AbyssCrystalPillarLich2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
115,800
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
25,118
Minion Damage
295
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
Object Type Codes
version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
}  -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = {
    name = "Stygian Spire",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar2"] = {
    name = "AbyssPillarMortar2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Düsterspitze
        
     Konstrukt
Konstrukt 
  
  
 
emerge speed +% [0,20]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
        Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
            Stygian Spire
        
    | Spectre | N | 
|---|---|
| Tags | abyssal, Zauberer, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged | 
Leben
801%
Rüstung
+100%
Ailment Threshold
801%
Widerstand
 40
40
 40
40
 40
40
 25
25Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
200%
Type
MonsterTotemAbyssDelve
Metadata
AbyssCrystalPillarDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
51,531
Rüstung
57,580
Ausweichwert
4,739
Damage
370
Zauberschaden
370
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
11,178
Minion Damage
295
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortarDelve
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 324.9 bis 487.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
	locked_orientation = true
	on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;"
}
Transitionable
{
}
Stats
{
	set_immune_to_curses = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = {
    name = "Stygian Spire",
    life = 8.01,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortarDelve",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortarDelve"] = {
    name = "AbyssPillarMortarDelve",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
 emerge speed +% [0,20]
| Family | VariableEmergeSpeed | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
| key | val | 
|---|---|
| Stats.item_drop_slots | 1 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 | 
| Stats.mana_regeneration_rate_per_minute_% | 100, 100 | 
| Stats.base_maximum_mana | 200, 100000 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.max_viper_strike_orbs | 4 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.max_fuse_arrow_orbs | 5 | 
| Stats.max_fire_beam_stacks | 8 | 
| Stats.max_charged_attack_stacks | 10 | 
| Stats.base_critical_strike_multiplier | 130 | 
| Stats.critical_ailment_dot_multiplier_+ | 30 | 
| Stats.max_endurance_charges | 3 | 
| Stats.max_frenzy_charges | 0 | 
| Stats.max_power_charges | 0 | 
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 | 
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 | 
| Stats.physical_damage_reduction_%_per_endurance_charge | 5 | 
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.resist_all_elements_%_per_endurance_charge | 5 | 
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.critical_strike_chance_+%_per_power_charge | 50 | 
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 | 
| Stats.maximum_block_% | 75 | 
| Stats.base_maximum_spell_block_% | 75 | 
| Stats.base_number_of_totems_allowed | 1 | 
| Stats.base_number_of_traps_allowed | 3 | 
| Stats.base_number_of_remote_mines_allowed | 5 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.maximum_life_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 | 
| Stats.monster_ignite_damage_+%_final | -72 | 
| Stats.monster_bleeding_damage_+%_final | -86 | 
| Stats.monster_poison_damage_+%_final | -50 | 
| Stats.bleeding_moving_damage_%_of_base_override | 500 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.impaled_debuff_base_duration_ms | 8000 | 
| Stats.impaled_debuff_number_of_reflected_hits | 5 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.base_total_number_of_sigils_allowed | 3 | 
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 | 
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 | 
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 | 
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.actor_scale_+%_limit | 100 | 
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 | 
| Stats.base_max_fortification | 20 | 
| Stats.soul_eater_maximum_stacks | 45 | 
| Stats.immune_to_curses | 0 | 
| Stats.is_totem_object | 1 | 
| Stats.cannot_be_dominated | 0 | 
| Stats.monster_no_drops_or_experience | 0 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt | 
| Positioned.blocking | true | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| Positioned.locked_orientation | true | 
| Positioned.on_initial_position_set | this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this; | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge | 
| Actor.slow_animations_go_to_idle | true | 
| Pathfinding.immobile | true | 
| Life.corpse_usable | false | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































