ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Тёмный шип
Механизм
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
emerge speed +% [0,20]
Не может быть оглушен
Не может быть отброшен
Stygian Spire
Spectre
AreaГлубины Бездны
Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
Здоровье
1875%
Броня
+100%
Ailment Threshold
1875%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
99%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
Уровень
68
Здоровье
120,625
Броня
57,580
Уклонение
4,739
Damage
370
Урон от чар
370
Точность
580
Attack Time
1.5
Опыт
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
Phys Convert Ele
240%
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1.3 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 324.9 до 487.3 физического урона
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Stygian Spire",
    life = 18.75,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
emerge speed +% [0,20]
FamilyVariableEmergeSpeed
Domainsмонстр (3)
GenerationTypeУникальные (3)
Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    AreaГлубины Бездны
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillar2
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap1
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap2
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap3
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap4
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Packs
  • Тёмный шип
  • Здоровье
    1875%
    Броня
    +100%
    Ailment Threshold
    1875%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMapStandalone
    Уровень
    68
    Здоровье
    120,625
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    26,165
    Minion Damage
    295
    Ailment Threshold
    120,625
    Chill
    381
    Shock
    381
    Brittle
    2,158
    Scorch
    381
    Sap
    1,054
    Phys Convert Ele
    240%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18.75,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    AreaГлубины Бездны
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1800%
    Броня
    +100%
    Ailment Threshold
    1800%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich1
    Уровень
    78
    Здоровье
    328,285
    Броня
    125,868
    Уклонение
    6,667
    Damage
    668
    Урон от чар
    668
    Точность
    856
    Attack Time
    1.5
    Опыт
    37,131
    Minion Life
    65,292
    Minion Damage
    553
    Ailment Threshold
    328,285
    Chill
    1,038
    Shock
    1,038
    Brittle
    5,873
    Scorch
    1,038
    Sap
    2,868
    Phys Convert Ele
    290%
    AbyssPillarMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 492.7 до 739.1 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    AreaГлубины Бездны
    Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    Здоровье
    1800%
    Броня
    +100%
    Ailment Threshold
    1800%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich2
    Уровень
    78
    Здоровье
    328,285
    Броня
    125,868
    Уклонение
    6,667
    Damage
    668
    Урон от чар
    668
    Точность
    856
    Attack Time
    1.5
    Опыт
    37,131
    Minion Life
    65,292
    Minion Damage
    553
    Ailment Threshold
    328,285
    Chill
    1,038
    Shock
    1,038
    Brittle
    5,873
    Scorch
    1,038
    Sap
    2,868
    Phys Convert Ele
    290%
    AbyssPillarMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 492.7 до 739.1 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 18,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Тёмный шип
    Механизм
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    emerge speed +% [0,20]
    Не может быть оглушен
    Не может быть отброшен
    Stygian Spire
    Spectre
    Tagsabyssal, Чародейский, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged
    Здоровье
    801%
    Броня
    +100%
    Ailment Threshold
    801%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    300%
    Model Size
    200%
    Type
    MonsterTotemAbyssDelve
    Metadata
    AbyssCrystalPillarDelve
    Уровень
    68
    Здоровье
    51,531
    Броня
    57,580
    Уклонение
    4,739
    Damage
    370
    Урон от чар
    370
    Точность
    580
    Attack Time
    1.5
    Опыт
    30,765
    Minion Life
    11,178
    Minion Damage
    295
    Ailment Threshold
    51,531
    Chill
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    Phys Convert Ele
    240%
    AbyssPillarMortarDelve
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.3 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 324.9 до 487.3 физического урона
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    	on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Stygian Spire",
        life = 8.01,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortarDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortarDelve"] = {
        name = "AbyssPillarMortarDelve",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • emerge speed +% 0 — 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Неизменяемое значение
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Неизменяемое значение
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100, 100
    Stats.base_maximum_mana
    200, 100000
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    0
    Stats.max_power_charges
    0
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.immune_to_curses
    0
    Stats.is_totem_object
    1
    Stats.cannot_be_dominated
    0
    Stats.monster_no_drops_or_experience
    0
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    Positioned.locked_orientation
    true
    Positioned.on_initial_position_set
    this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Pathfinding.immobile
    true
    Life.corpse_usable
    false
    Edit

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