冥河之尖
生物
地區: 絕望深淵
emerge speed +% [0,20]
不會被暈眩
不能被擊退
Stygian Spire
幽魂N
地區絕望深淵
標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
生命
1875%
護甲
+100%
異常狀態臨界值
1875%
抗性
40 40 40 25
傷害
99%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
300%
Model Size
200%
類型
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
等級
68
生命
120,625
護甲
57,580
閃避
4,739
能量護盾
0
傷害
370
法術傷害
370
命中
290
攻擊間隔
1.5
經驗值
30,765
異常狀態臨界值
120,625
冰緩
381
感電
381
易碎
2,158
焦灼
381
殘喘
1,054
AbyssPillarMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.3 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 324.9487.3 物理傷害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

StateMachine
{
    on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                      PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
    on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = {
    name = "Stygian Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
emerge speed +% [0,20]
IdVariableEmergeSpeedAbyss
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    地區: 絕望深淵
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    地區絕望深淵
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    護甲
    +100%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillar2
    等級
    68
    生命
    120,625
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    AbyssPillarMortar2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    護甲
    +100%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap1
    等級
    68
    生命
    120,625
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    護甲
    +100%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap2
    等級
    68
    生命
    120,625
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    護甲
    +100%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap3
    等級
    68
    生命
    120,625
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1875%
    護甲
    +100%
    異常狀態臨界值
    1875%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyss
    Metadata
    AbyssCrystalPillarMap4
    等級
    68
    生命
    120,625
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    120,625
    冰緩
    381
    感電
    381
    易碎
    2,158
    焦灼
    381
    殘喘
    1,054
    AbyssPillarMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    }
    
    StateMachine
    {
        define_shared_state = "fight_timer"
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    StateMachine
    {
    	// Attaching
    	define_state = "add"
    	// Detaching
    	define_state = "remove"
    	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
    	// Timer listening
    	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
    	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
    	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
    	// Resuming
    	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 
    
    	on_state_add_1 =
    	"
    		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
    		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
    	"
    
    	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
    
    	on_timer_remove =
    	"
    		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = {
        name = "Stygian Spire",
        life = 18.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    地區: 絕望深淵
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    地區絕望深淵
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1800%
    護甲
    +100%
    異常狀態臨界值
    1800%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich1
    等級
    68
    生命
    115,800
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    115,800
    冰緩
    366
    感電
    366
    易碎
    2,072
    焦灼
    366
    殘喘
    1,012
    AbyssPillarMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar"] = {
        name = "AbyssPillarMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    地區: 絕望深淵
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    地區絕望深淵
    標籤abyss_spire, abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
    生命
    1800%
    護甲
    +100%
    異常狀態臨界值
    1800%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyssLich
    Metadata
    AbyssCrystalPillarLich2
    等級
    68
    生命
    115,800
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    115,800
    冰緩
    366
    感電
    366
    易碎
    2,072
    焦灼
    366
    殘喘
    1,012
    AbyssPillarMortar2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
    
    StateMachine
    {
        on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, , 0.75, 0, 0, 85 );
                          PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );"
        on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );"
        on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = {
        name = "Stygian Spire",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortar2"] = {
        name = "AbyssPillarMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 冥河之尖
    生物
    emerge speed +% [0,20]
    不會被暈眩
    不能被擊退
    Stygian Spire
    幽魂N
    標籤abyss_spire, abyssal, 法術, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon, ranged
    生命
    801%
    護甲
    +100%
    異常狀態臨界值
    801%
    抗性
    40 40 40 25
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    300%
    Model Size
    200%
    類型
    MonsterTotemAbyssDelve
    Metadata
    AbyssCrystalPillarDelve
    等級
    68
    生命
    51,531
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    370
    法術傷害
    370
    命中
    290
    攻擊間隔
    1.5
    經驗值
    30,765
    異常狀態臨界值
    51,531
    冰緩
    163
    感電
    163
    易碎
    922
    焦灼
    163
    殘喘
    450
    AbyssPillarMortarDelve
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 1.3 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 324.9487.3 物理傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Positioned
    {
    	locked_orientation = true
    	on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;"
    }
    
    Transitionable
    {
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = {
        name = "Stygian Spire",
        life = 8.01,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.99,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AbyssPillarMortarDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssPillarMortarDelve"] = {
        name = "AbyssPillarMortarDelve",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • 不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.