Stygian Spire
Spectre | N |
---|---|
Area | Abyssal Depths |
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase" StateMachine { on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );" on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillar"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Spectre | N |
---|---|
Area | Abyssal Depths |
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillar2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssSoloBase" StateMachine { on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );" on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillar2"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar2"] = { name = "AbyssPillarMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true } StateMachine { define_shared_state = "fight_timer" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" StateMachine { // Attaching define_state = "add" // Detaching define_state = "remove" on_state_remove_1 = "StartStateTimer( remove, 0.9 );" // Timer listening on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish // Resuming create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress on_state_add_1 = " AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 ); " on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = " DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap1"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true } StateMachine { define_shared_state = "fight_timer" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" StateMachine { // Attaching define_state = "add" // Detaching define_state = "remove" on_state_remove_1 = "StartStateTimer( remove, 0.9 );" // Timer listening on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish // Resuming create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress on_state_add_1 = " AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 ); " on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = " DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap2"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true } StateMachine { define_shared_state = "fight_timer" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" StateMachine { // Attaching define_state = "add" // Detaching define_state = "remove" on_state_remove_1 = "StartStateTimer( remove, 0.9 );" // Timer listening on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish // Resuming create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress on_state_add_1 = " AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 ); " on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = " DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap3"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMap4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true } StateMachine { define_shared_state = "fight_timer" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" StateMachine { // Attaching define_state = "add" // Detaching define_state = "remove" on_state_remove_1 = "StartStateTimer( remove, 0.9 );" // Timer listening on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish // Resuming create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress on_state_add_1 = " AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 ); " on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = " DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarMap4"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Packs |
Life
1875%
Armour
+100%
Ailment Threshold
1875%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
120,625
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true } StateMachine { define_shared_state = "fight_timer" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" StateMachine { // Attaching define_state = "add" // Detaching define_state = "remove" on_state_remove_1 = "StartStateTimer( remove, 0.9 );" // Timer listening on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish // Resuming create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress on_state_add_1 = " AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 ); " on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = " DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandalone"] = { name = "Stygian Spire", life = 18.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Spectre | N |
---|---|
Area | Abyssal Depths |
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1800%
Armour
+100%
Ailment Threshold
1800%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyssLich
Metadata
AbyssCrystalPillarLich1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
115,800
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase" StateMachine { on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );" on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich1"] = { name = "Stygian Spire", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar"] = { name = "AbyssPillarMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Spectre | N |
---|---|
Area | Abyssal Depths |
Tags | abyssal, caster, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
Life
1800%
Armour
+100%
Ailment Threshold
1800%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyssLich
Metadata
AbyssCrystalPillarLich2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
115,800
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBossAbyssBase" StateMachine { on_state_add_1 = "AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao,, 0.75, 0, 0, 85 ); PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01 );" on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao, abyss_channel_crystal_01_end );" on_timer_remove = "DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2OpenDoor.ao ); PlayEffect(Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -200, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/AbyssCrystalPillarLich2"] = { name = "Stygian Spire", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortar2"] = { name = "AbyssPillarMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Stygian Spire
Construct
emerge speed +% [0,20]
Cannot be Stunned
Cannot be Knocked Back
Cannot be Stunned
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | abyssal, caster, construct, delve_monster, ghost_blood, hard_armour, immobile, is_unarmed, large_height, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged |
Life
801%
Armour
+100%
Ailment Threshold
801%
Resistance
40 40 40 25
Damage
99%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
300%
Model Size
200%
Type
MonsterTotemAbyssDelve
Metadata
AbyssCrystalPillarDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
51,531
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
370
Spell Damage
370
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
51,531
Chill
163
Shock
163
Brittle
922
Scorch
163
Sap
450
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortarDelve
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.3 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 324.9 to 487.3 Physical Damage
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Positioned { locked_orientation = true on_initial_position_set = "this.node = FindClosestObject( Metadata/Terrain/Leagues/Delve/Objects/DelveNode ); node.encounter = this;" } Transitionable { } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/AbyssCrystalTotemEncounter/AbyssCrystalPillarDelve"] = { name = "Stygian Spire", life = 8.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.99, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssPillarMortarDelve", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssPillarMortarDelve"] = { name = "AbyssPillarMortarDelve", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Stunned
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |