Mod








Skill Gem /59 ⍟
Skill Gem Quality /1 ⍟
Item | Type | Stats | Weight |
---|---|---|---|
Spectral Helix | Divergent | Bounces up to (0–2) times Modifiers to number of Projectiles instead apply to the number of Bounces | 50 |
Support Gem /1 ⍟
Name |
---|
Behead Support |
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Elder | 68 | Suffix | When you Kill a Rare Monster, (15–20)% chance to gain one of its Modifiers for 10 seconds | claw_elder 1000 default 0 |
of the Conquest | 68 | Suffix | When you Kill a Rare Monster, (21–30)% chance to gain one of its Modifiers for 10 seconds | claw_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | When you Kill a Rare Monster, (31–40)% chance to gain one of its Modifiers for 10 seconds | claw_adjudicator 500 default 0 |
1 | WeaponTree | Fireball and Rolling Magma have 100% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Fireball and Rolling Magma have 200% more Area of Effect Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Cannot be Knocked Back Cannot be Stunned not affected by action speed modifiers [1] | ||
1 | Unique | unaffected by life modifiers [1] resource life |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Locus | 74 | Suffix | Found Items have (1–3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers 10% increased Quantity of Items found in this Area | map_device 0 secret_area 50 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Can have up to 3 Crafted Modifiers | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
Misc mods /9
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds local jewel effect base radius [800] | ||
1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
1 | Jewel | Unique | Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
1 | Atlas | Prefix | Maps found in your Maps are Corrupted with 8 Modifiers 3 uses remaining | default 50 | |
1 | Atlas | Prefix | Maps found in your Maps are Corrupted with 8 Modifiers 15 uses remaining | default 50 | |
1 | Sentinel | Unique | When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds | ||
Unpredictable | 1 | CrucibleMap | Prefix | Forged Items have the numeric values of Modifiers Randomised | crucible_map_low 25 crucible_map_high 250 default 0 |
Deadly | 1 | CrucibleMap | Prefix | Rare Monsters have 2 additional Modifiers | crucible_map_high 1000 default 0 |
Item /82
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20 Reforges a rare item with new random modifiers |
![]() | ![]() Stack Size: 1 / 20 Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier. |
![]() | ![]() Stack Size: 1 / 20 Reforges a magic item with new random modifiers |
![]() | ![]() Stack Size: 1 / 30 Removes all modifiers from an item |
![]() | ![]() Stack Size: 1 / 10 Randomises the numeric values of the random modifiers on an item |
![]() | ![]() Stack Size: 1 / 20 Randomises the numeric values of the implicit modifiers of an item |
![]() | ![]() Stack Size: 1 / 20 Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. |
![]() | Xoph's Breachstone Portal: Xoph's Domain Area Level: 81 Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81 |
![]() | Tul's Breachstone Portal: Tul's Domain Area Level: 81 Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81 |
![]() | Esh's Breachstone Portal: Esh's Domain Area Level: 81 Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 100% increased Experience Gain Monster Level: 81 |
![]() | Uul-Netol's Breachstone Portal: Uul-Netol's Domain Area Level: 82 Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 150% increased Experience Gain Monster Level: 82 |
![]() | Chayula's Breachstone Portal: Chayula's Domain Area Level: 83 Rare Monsters drop an additional Reward Type Area has 2 additional random Modifiers 200% increased Experience Gain Monster Level: 83 |
![]() | Xoph's Flawless Breachstone Portal: Xoph's Domain Area Level: 84 Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84 |
![]() | Tul's Flawless Breachstone Portal: Tul's Domain Area Level: 84 Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84 |
![]() | Esh's Flawless Breachstone Portal: Esh's Domain Area Level: 84 Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84 |
![]() | Uul-Netol's Flawless Breachstone Portal: Uul-Netol's Domain Area Level: 84 Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84 |
![]() | Chayula's Flawless Breachstone Portal: Chayula's Domain Area Level: 84 Rare Monsters drop 2 additional Reward Types Area has 4 additional random Modifiers 200% increased Experience Gain 250% more Monster Life 60% increased Rarity of Items found in this Area 60% increased Pack Size Monster Level: 84 |
![]() | ![]() Stack Size: 1 / 20 More Fire modifiers No Cold modifiers |
![]() | ![]() Stack Size: 1 / 20 More Cold modifiers No Fire modifiers |
![]() | ![]() Stack Size: 1 / 20 More Lightning modifiers No Physical modifiers |
![]() | ![]() Stack Size: 1 / 20 More Physical modifiers No Chaos modifiers |
![]() | ![]() Stack Size: 1 / 20 More Chaos modifiers No Lightning modifiers |
![]() | ![]() Stack Size: 1 / 20 More Life modifiers No Defence modifiers |
![]() | ![]() Stack Size: 1 / 20 More Defence modifiers No Life Modifiers |
![]() | ![]() Stack Size: 1 / 20 More Physical Ailment or Chaos Ailment modifiers No Elemental modifiers |
![]() | ![]() Stack Size: 1 / 20 More Elemental modifiers No Physical Ailment or Chaos Ailment modifiers |
![]() | ![]() Stack Size: 1 / 20 More Caster modifiers Fewer Attack modifiers |
![]() | ![]() Stack Size: 1 / 20 More Attack modifiers Fewer Caster modifiers |
![]() | ![]() Stack Size: 1 / 20 More Mana modifiers No Speed modifiers |
![]() | ![]() Stack Size: 1 / 20 More Speed modifiers No Mana modifiers |
![]() | ![]() Stack Size: 1 / 20 More Minion, Aura or Curse modifiers |
![]() | ![]() Stack Size: 1 / 20 More Critical modifiers No Attribute modifiers |
![]() | ![]() Stack Size: 1 / 20 More Attribute modifiers No Critical modifiers |
![]() | ![]() Stack Size: 1 / 10 More Gem modifiers |
![]() | ![]() Stack Size: 1 / 10 Numeric modifier values are lucky High Level modifiers are more common |
![]() | Primitive Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Potent Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Powerful Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | Prime Chaotic Resonator Stack Size: 1 / 10 Reforges a rare item with new random modifiers |
![]() | The Price of Protection Stack Size: 1 / 5 Elder Guardian Occupied Map Map Tier: 14 to 16 Modifiers: 8 Corrupted |
![]() | The Easy Stroll Stack Size: 1 / 2 Map Map Tier: 15 Modifiers: 8 Corrupted |
![]() | Triskaidekaphobia Stack Size: 1 / 13 Map Map Tier: 13 Quality: +13% Delirium: 100% Modifiers: 8 Corrupted |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Caster modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Attack modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Defence modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Resistance modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Attribute modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Speed modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Critical modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10 Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiers |
![]() | ![]() Stack Size: 1 / 10 Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets. |
![]() | ![]() Stack Size: 1 / 20 Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers |
![]() | ![]() Stack Size: 1 / 10 Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10 Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. |
![]() | ![]() Stack Size: 1 / 20 If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. |
![]() | ![]() Stack Size: 1 / 20 Reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers. |
![]() | ![]() Stack Size: 1 / 20 Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers |
![]() | ![]() Stack Size: 1 / 20 Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers |
![]() | Cogwork Ring Requires Level 24 -1 Prefix Modifier allowed +1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed |
![]() | Geodesic Ring Requires Level 24 +1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed |
![]() | Astrolabe Amulet Requires Level 69 Implicit Modifiers Cannot Be Changed Has Elder, Shaper and all Conqueror Influences |
![]() | Simplex Amulet Requires Level 24 -1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed 25% increased Explicit Modifier magnitudes |
![]() | Maven's Invitation: The Formed Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Lair of the Hydra Map, Maze of the Minotaur Map, Forge of the Phoenix Map, Pit of the Chimera Map Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Twisted Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: The Purifier, The Constrictor, The Enslaver, The Eradicator Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Forgotten Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Rewritten Distant Memory, Augmented Distant Memory, Altered Distant Memory, Twisted Distant Memory Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Hidden Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Uul-Netol's Domain, Xoph's Domain, Tul's Domain, Esh's Domain Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Feared Portal: The Maven's Crucible Area Level: 68 Boss Fights: 5 The Maven must Witness: Cortex, Chayula's Domain, The Alluring Abyss, The Shaper's Realm, Absence of Value and Meaning Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Maven's Invitation: The Elderslayers Portal: The Maven's Crucible Area Level: 68 Boss Fights: 4 The Maven must Witness: Baran, The Crusader, Veritania, The Redeemer, Al-Hezmin, The Hunter, Drox, The Warlord Modifiers to Item Quantity will affect the number of encounter rewards dropped |
![]() | Writhing Invitation Portal: Seething Chyme Area Level: 83 Modifiers to Item Quantity affect the amount of rewards dropped by the boss |
![]() | Screaming Invitation Portal: Absence of Symmetry and Harmony Area Level: 84 Modifiers to Item Quantity affect the amount of rewards dropped by the boss |
![]() | Polaric Invitation Portal: Polaric Void Area Level: 83 Modifiers to Item Quantity affect the amount of rewards dropped by the boss |
![]() | Incandescent Invitation Portal: Absence of Patience and Wisdom Area Level: 84 Modifiers to Item Quantity affect the amount of rewards dropped by the boss |
Unique /41
Icon | Name |
---|---|
![]() | Headhunter Leather Belt +(25–40) to maximum Life+(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() | Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds |
![]() | Rigwald's Curse Wereclaw Talisman +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1]+7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Corrupted |
![]() | Eyes of the Greatwolf Greatwolf Talisman Implicit Modifier magnitudes are doubled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
![]() | The Perfect Form Zodiac Leather +50% chance to Suppress Spell Damage (150–200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Tombfist Steelscale Gauntlets Has 1 Abyssal Socket (5–10)% increased Attack Speed [2 random Abyss Jewel-dependent modifiers] (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Tombfist Steelscale Gauntlets Has 2 Abyssal Sockets (5–10)% increased Attack Speed [2 random Abyss Jewel-dependent modifiers] (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Three random aura modifiers] |
![]() | String of Servitude Heavy Belt +(25–35) to StrengthImplicit Modifier magnitudes are tripled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Fury Valve Turquoise Amulet +(16–24) to Dexterity and Intelligence(15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | Misinformation Ivory Watchstone +1 to Monster Level of Area (20–30)% increased effect of Modifiers on your Non-Unique Maps 12 uses remaining |
![]() | Perfidy Glorious Plate (25–40)% increased Melee Damage +(60–90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second [2 of 3 Banner Modifiers] |
![]() | Split Personality Crimson Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location [Two random modifiers] (Always counts the shortest possible path) |
![]() | Megalomaniac Medium Cluster Jewel Adds 4 Passive Skills Added Small Passive Skills grant Nothing [Three random notable modifiers] (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (40–60)% increased Global Critical Strike Chance (200–220)% increased Armour +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Replica Headhunter Leather Belt +(25–40) to maximum Life+(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Olesya's Delight Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Evasion Rating +(40–60)% to Cold Resistance (8–12)% increased Movement Speed +1 to Maximum Frenzy Charges Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery+(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | The Vast Horizon Platinum New Vastir Watchstone 15 uses remaining [Four random modifiers] |
![]() | The Walls Platinum Haewark Hamlet Watchstone 15 uses remaining [Four random modifiers] |
![]() | The Claim Platinum Tirn's End Watchstone 15 uses remaining [Four random modifiers] |
![]() | The Builder Platinum Glennach Cairns Watchstone 15 uses remaining [Four random modifiers] |
![]() | The Closest Peak Platinum Lex Proxima Watchstone 15 uses remaining [Four random modifiers] |
![]() | Restless Cycles Platinum Valdo's Rest Watchstone 15 uses remaining [Four random modifiers] |
![]() | The False Hope Platinum Lira Arthain Watchstone 15 uses remaining [Four random modifiers] |
![]() | Atop the Atlas Platinum Lex Ejoris Watchstone 15 uses remaining [Four random modifiers] |
![]() | Triumvirate Authority Unset Ring Has 1 Socket+2 to Level of Socketed Vaal Gems [Four random modifiers] |
![]() | Triumvirate Authority Unset Ring Has 1 Socket+2 to Level of Socketed Vaal Gems [Three random modifiers] |
![]() | Vorana's March Runic Sabatons Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed [3 to 5 of Arbalists Modifiers] |
![]() | Stranglegasp Onyx Amulet +(10–16) to all AttributesCan have 3 additional Enchantment Modifiers |
![]() | Crystallised Omniscience Onyx Amulet +(10–16) to all AttributesModifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15–25)% of Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience |
![]() | The Hollow-Eyed Skull Emberstone Stalker Sentinel Empowers +(40–70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds |
![]() | Royale Hands of the High Templar Chain Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Balance of Terror Cobalt Jewel +(10–15)% to all Elemental Resistances [Two random modifiers] |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
Passive /5
Icon | Name |
---|---|
Acrobatics Keystone Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% | |
Perfect Agony Keystone Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Corrupted Gaze Notable Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers | |
Solidarity Notable 20% increased Atlas Scouting Reports found in your Maps 10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps (Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.) | |
Memento Mori Keystone The Cortex is level 85 Venarius' full power is unleashed in the Cortex Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers 100% increased effect of Additional Modifiers in the Cortex cortex map monster damage taken +% final [-70] |
Stats and Mods I The Help PanelStats and Mods I The Help Panel
Stats and Mods I: How Are They Calculated?
Your Path of Exile character is primarily built from a combination of passive skills, skill gems, and items. Both the passive tree and the items can seem overwhelming at first, so in this tutorial we will cover some of the basics.
The Passive Tree:
The most important thing to know is how the passive tree interacts with your character. In general, passive skills affect all the relevant stats on your character, regardless of where they come from. We call these global modifiers.



In the example above, we see that the 'increased maximum life' passives add together before they affect the character's life. Most passive skills, especially any that use the word 'increased', act this way.
'More' and 'Less':
Passives that specifically say they grant 'more' or 'less' of something are the exceptions to the above rule. These are applied after all of the increases, acting like multipliers. Unlike passives which increase something, passives which provide 'more' or 'less' of something never add together and instead each apply their multiplicative effect separately. These terms appear on Keystones in the passive skill tree, but are most commonly seen on support gems.

Global VS Local:
Item mods tend to come in two varieties: 'global mods', which act like the passive skills, and 'local mods', which affect the item itself. Compare the weapons below, and note that the magic weapon (on the right) has 'Increased Physical Damage'. You'll see that the weapon's Physical Damage is higher, and is a different colour. It is this number that is used when other modifiers, such as your passive skills, are used to calculate how much damage your attacks deal.

The same is true for increases to armour on items that naturally provide armour, or increases to evasion on items that naturally provide evasion, and so on. Some mods, such as 'Increased Attack Speed', can appear on both weapons and armour. Like the Increased Physical Damage modifier, the Increased Attack Speed on the weapon shown below is local to the weapon, and changes that specific weapon's rate of attack. The gloves shown below also have Increased Attack Speed, but they affect any weapon you are holding and use the Attacks Per Second value displayed on the weapon to calculate how quickly you attack.

The attack speed mod on these gloves is a global modifier, so it adds together with other global increases to attack speed, including those on your passive tree. As a general rule (though there are occasional exceptions), if the values in the top section of an item are different to the normal basetype, they are benefitting from local modifiers. If a modifier on an item doesn't seem to be affecting anything in the top section, then it is global. See if you can work out which mods are local and which mods are global in the image below.

Stats and Mods II The Help PanelStats and Mods II The Help Panel
Stats and Mods II: What to Look Out For
Character builds in Path of Exile are extremely varied, and which items and passives are important to a character is highly dependent on what that character is trying to achieve, but there are some things almost everyone should look out for.

Dealing Damage:
Unless you're in a coordinated group, every character needs a way to kill monsters. Figure out how you plan to deliver damage and look for items that amplify that. If you plan to shoot arrows at monsters from afar, a high-damage bow, as well as passive skills that benefit your chosen weapon, are a must. If you plan to cast spells, look for weapons with 'increased Spell Damage'. If you're strictly dealing fire damage, look for things that boost your fire damage. A fire spell like Fireball benefits from increases to fire, spell, and projectile damage. A character who wants to smash things with a one-handed mace should look for modifiers to one-handed weapons, maces, attacks and melee attacks specifically.

Staying Alive:
You can't kill monsters if you're dead, so you should also carefully consider your defences. Most characters will want some armour, energy shield or evasion, or some combination of the three. Sources of life and increases to it are a great way to extend your lifespan, but you'll also want to seek out ways to mitigate the damage before it ever touches your life pool. Fire damage, such as the fire from a cannibal's thrown torch, can be mitigated by sources of 'Fire Resistance'. Merveil's spells deal cold damage, so 'Cold Resistance' is very useful against her. If a certain spell or attack deals significantly more damage to you than anything else, it might be of an element that you don't have much resistance to. If you're ever unsure where you spend your next passive point, it's almost always worth investing in a relevant defence.

Community Wiki
Modifiers
Modifiers generally change various aspects of the entity they are affecting. Most commonly modifiers apply stats, however they can also apply buffs or grant skills and can often be found on items, monsters, strongboxes or areas.
A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated stats (and their values), buffs and skills.
Mechanics overview
A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas.
Since not all statistics have a visible text, it is possible that some effects are granted by the modifier but are not visible to the player. On the wiki, some of these effects have a custom text specific to the wiki and are noted with (HIDDEN) in the description. In particular area and monster effects may be hidden from the player.
Modifiers can either be innately applied (as "implicit" modifier) to entities, be granted under specific conditions or randomly generated.
Some specific circumstances like the rarity of a monster, being touched or possessed by a Tormented Spirit, etc can also apply modifiers innately without them being randomly generated.
Modifier generation is gated by specific conditions that govern if and how likely a modifier is going to appear:
- Mod domain governs the type of entity the modifier is going to appear and may confer some specific rules (such as the number of affixes).
- mod generation type determines how the modifier is generated, for example whether it's a prefix, suffix, corrupted or always applied (like on unique items)
- Mod level governs the minimum required level of the entity for a modifier to appear (i.e. the item level, monster level, area level), and for items only raises the item's level requirement to 80% of it's value
- Mod group (mod family) prevents other modifiers from the same family to be randomly generated on the same entity
- Tags in conjunction with weights are used to further restrict the types of modifiers that can appear and set the relative chance to be randomly applied. (for example, shaper and elder get a corresponding tag)
The values of stats include a minimum and maximum value, which is most commonly used on items - the actual value of the stat in the cases where minimum and maximum are not the same will be randomized within with equal chances, so for example a Stat with a minimum value of 1 and a maximum value of 3, can either be 1, 2 or 3 at 1/3 chance for each value.
If a buff is specified, Modifiers also include a value for the buff, but unlike for Stats it is not randomized and fixed.
If a skill is specified, the specified skill (at the specified level) will be granted to the relevant entity. The modifier does not include values for the skill other then the level as they're defined by the skill itself. Often this is found on items, where they grant skills, such as The Whispering Ice unique item.
Terminology
In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions :
Term | Explanation |
---|---|
Implicit |
|
Explicit |
|
Prefix |
|
Suffix |
|
Corruption | |
Enchantment |
|
Crusader |
|
Hunter |
|
Redeemer |
|
Warlord |
|
Elder |
|
Shaper |
|
Delve |
|
Veiled |
|
Fractured |
|
Synthesised |
|
Hybrid |
|
Local |
|
Global |
|
Types of modifiers
Implicit modifiers
Implicit modifiersalways spawn on entities before the addition or change of additional modifiers (for example by changing the rarity).
On monsters, implicit modifiers can be very commonly found. For example, some monsters are granted damage conversion which converts their inherent damage to that of another element. However, on unique monsters and bosses implicits are most notable - for example most bosses are granted a boost to their item rarity and item quantity as well as other bonuses such as on Atziri.
On items, visible implicit modifiers are most commonly found on:
- Rings
- Amulets
- Belts
- Quivers
- Most weapons
- Shields
- Specific Body Armours (Astral Plate, Assassin's Garb, Occultist's Vestment, and Carnal Armour.)
Shields and body armour also commonly have a hidden movement speed penalty modifier.
Unlike the implicit modifiers on monsters, the implicit modifiers on equipment can be by altered in various ways:
Blessed Orb - rerolls the range of the stats found on the implicit modifiers.
Vaal Orb- Corruption can add or replace an implicit modifier depending on the item type.
- Using a Resonator with a
Gilded Fossilwill add an Item sells for much more to vendors implicit to the item. This does not overwrite or affect the item's current implicit modifier.
- Certain Harvest crafting options allows you to set a new implicit modifier on jewels.
Certain unique items also have special interactions with implicits:
- Greatwolf Talisman- has two randomly chosen talisman implicits.
Enchantments
Enchantments are similar to implicit modifiers, but are granted to the item by specific means. Enchantments have their own mod slot on items and do not use the implicit mod slot. Most items can have up to one enchantment at a time. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment. They are always fixed values, so
Blessed Orbs have no effect on them. Applying an enchantment on an already enchanted item replaces the old enchantment with the new one. This does not include maps, they can only be enchanted once.
- Using an
Instilling Orb on a flask adds an enchantment which causes the flask to be automatically used when a certain condition is met.
- Labyrinth Enchantments are obtained from the Divine Font at the end of the Labyrinth. Gloves, Boots, and Helmets can receive Labyrinth enchantments. Belts could also be given enchantments in the Eternal Labyrinth of Potential.
- Rings, Amulets, and certain Blight league uniques can be Anointed with Oils to give it an enchantment.
- Cluster Jewels have two (for legacy bases) or three enchantments: One that determines what stat the small passives gives (which determine what mods the jewel can roll), one that determines how many passive skills are in the cluster, and one that determines how many jewel sockets it has (for Large and Medium Cluster Jewels).
- Certain Harvest crafting options allows you to add enchantments to weapons, body armours, maps and flasks. Read Wild Brambleback Bulb, Primal Cystcaller Bulb, Vivid Nestback Grain and Vivid Striketail Grain for details.
- Weapons and body armour with enchantments are possible rewards in Grand Heists. The enchantments can be added by using
Tailoring Orb or
Tempering Orb which drops from Heist league.
- Jewels with enchantments can be found in Heists. The enchantment modifiers pool apparently the same as Harvest jewel implicit.
Explicit modifiers
Explicit modifiers are generally dynamically generated by changing the rarity of the entity or by other modification.
The number of affixes given by rarity depends on the rarity class:
- Magic- random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix
- Rare - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes
- Unique- non-random, fixed modifiers based on the unique entity
Monsters have additional means of receiving modifiers:
- Magicpacks of monsters may receive a Bloodlines modifier
- Raremonsters may receive a Nemesis modifier
- Normaland Magicmonsters may be touched by a Tormented Spirit, giving a Torment 'Touch' modifier
- Rareand Uniquemonsters may be possessed by a Tormented Spirit, giving a Torment 'Possession' modifier
- Picking up a Talisman gives monsters a Talisman modifier
- RareBeasts, which are found in Einhar missions, can have one or two Bestiary mods.
On items, modifiers can be changed by spending currency:
Divine Orb rerolls the value of any stats on explicit modifiers on the item
Orb of Scouring,
Orb of Transmutation,
Orb of Alchemy,
Orb of Chance,
Regal Orb, and
Ancient Orb may be used to alter the rarity of an item (adding/removing mods in the process)
Orb of Horizons and
Harbinger's Orb will give the newly created map different modifiers.
Orb of Alteration and
Chaos Orb may be used to re-roll the modifiers on Magic and Rare items respectively
Orb of Augmentation and
Exalted Orb may be used to add a random modifier on Magic and Rare items respectively
Vaal Orb has a chance to change the rarity or create maps with 8 Modifiers
Orb of Annulment removes a random modifier from an item
Areas may receive modifiers depending on how they were created unlike items, monsters or strongboxes:
- Corrupted areas as they have the 'secret_area' tag will receive (0 to 1) prefixes and (0 to 1) suffixes that satisfy that tag
- Areas created with Map items receive the modifiers on the map they were created with
- Areas created through a Map device may receive mods from placing map fragments in the device
- The current league(s) or other server-wide effects (from races for example)
- With Tempest active in the area, the area may receive a tempest modifier
Conditions
Modifiers usually include conditions which are used to determine how they appear. These are generally used to govern the creation of explicit modifiers on entities.
Mod Domain
The mod generation determines what entity the mod applies to. The domains are primarily reverse engineered, as detailed information has been removed from the game files.
Id | Type | Description |
---|---|---|
1 | Item | The mod is generated on items (but not jewels or flasks) |
2 | Flask | The mod is generated on flasks |
3 | Monster | The mod is generated on monsters |
4 | Chest | The mod is generated on Chests (i.e. Strongboxes) |
5 | Area | The mod is generated on maps and vaal side areas |
6 | Unknown | |
7 | Unknown | |
8 | Unknown | |
9 | Crafted | The mod is generated by crafting bench through bench crafting, including unlocked veiled modifier |
10 | Jewel | The mod is generated on jewels |
11 | Atlas | The mod is generated by Cartographer's Sextants. |
12 | Leaguestone | The mod is generated by leaguestones. |
13 | Abyss Jewel | The mod is generated by abyss jewels. |
14 | Map Device | |
16 | Delve Fossil | The mod is generated by Fossils (with some are disabled; read version 3.10.0 patch note). |
17 | Delve Area | The mod is generated on Azurite Mine areas |
18 | Synthesis Area | |
19 | Synthesis Area (Global) | The mod is generated on Synthesis unique map, due to the map item mod Map has # additional Synthesis Global Modifiers |
20 | Synthesis | |
21 | Cluster Jewel | The mod is generated on Cluster Jewels |
22 | Heist Area | The mod is generated on Contract and Blueprint |
23 | Heist Gear | The mod is generated on Heist NPC gear |
24 | Trinket | The mod is generated on Thief's Trinket |
25 | ||
26 | unveiled modifier | The mod is generated on item that drops from Immortal Syndicate and unveiled by Jun |
Mod Generation Type
The mod generation determines "how" the mod will be created on an item. The generation types are primarily reverse engineered, as detailed information has been removed from the game files.
Id | Type | Description |
---|---|---|
1 | Prefix | The mod is generated as prefix, for example Item Prefix. |
2 | Suffix | The mod is generated as suffix, for example Item Suffix. |
3 | Unique | The mod is "unique" - it is given directly to the relevant entity and not generated normally. For example, the mods on unique items and implicit modifiers have this property. |
4 | Nemesis The mod is a Nemesis mod. | |
5 | Corrupted | The mod is a Corrupted mod and is given to the item upon corruption. |
6 | Bloodlines | The mod is a Bloodlines mod. |
7 | Torment | The mod is a Torment mod. |
8 | Tempest | The mod is a Tempest mod. |
9 | Talisman | The mod is a Talisman monster mod. |
10 | Enchantment | The mod is a mod granted by Enchantment. |
11 | Essence | The mod is a mod granted by Essences. |
13 | Bestiary | |
14 | Delve | Used for delve areas |
15 | Synthesis | |
16 | Synthesis | |
17 | Synthesis |
Mod Level
The required level of the relevant entity. For example, this can be the required item level or a monster level.
However, there are cases where this is not respected: in particular this is the case for any mods that are directly given to other entities, such as implicit mods including enchantments or monsters with innate mods.
The mod level is also a factor in calculating the level requirement of items; raising the level requirement up to 80% requirement of the mod (with the requirement rounded down to the nearest whole integer). In particular this is the case for mods on unique items and for enchantments
For example, Seven-League Step normally has a level requirement of 1, however putting the 0.5% of Damage Leeched as Life if you've Killed Recently enchantment from the 3rd labyrinth on it, will increase the level requirement to .
Mod Group
Mods have a single group associated with them. Only one mod from a group can appear at a time, as such all mods in specific group are mutually exclusive.
This system is used to group various types of modifiers together and to prevent the same modifiers to appear on items.
For example, on items this is used a lot for the prefix and suffix generation to create those group of modifiers that modify only a single or two stats. Together with the item level requirements, this creates the "tiered" system of modifiers.
This system was called "mod family" by the GGG, but has been referred to as mod group by the community.
Tags
Mods use the internal Tag system to determine on which entities they can appear and how likely they are to appear on entities. Tags are classified as spawn weight tag and mod tag:
Spawn weight tag
Spawn weight tag primarily functions like this:
- Find the Tags on the basetype.
- Match the Tags against the mod's list of tags.
- For the found mods get the associated spawn weighting of the tag.
- If the spawn weighting is zero, discard the mod, otherwise use it.
- If multiple tags apply, the left-most tags are most important, where the right most tags are the least.
So, for example:
- Glorious Plate has the tags str_armour • body_armour • armour • default.
- Assassin's Garb has the tags dex_armour • body_armour • armour • default.
- The mod Impregnable has the spawn weights str_armour 1000、 default 0.
- Result for Glorious Plate: The mod can spawn because it has the tag str_armour and a positive spawn weight.
- Result for Assassin's Garb: The mod can not spawn because only default matches and its spawn weight is 0.
Mod tag
Mods are tagged with mod tag such as "attack", "caster", "elemental", "damage", "curse", "gem", "cold", "fire" and "lightning" etc. Some mod did not have any tag. Those tag can interact with Catalyst and Fossil, , Harvest crafting and several enchantments.
Currency such as Exalted Orb, as well as beastcrafting recipes "add affix, remove affix", interact with item which has metamod of Spellcraft - Cannot roll Attack Modifiers (Suffix) or of Weaponcraft - Cannot roll Caster Modifiers (Suffix). Which Exalted Orb would not add mod to the item with attack mod tag (of Spellcraft) or caster mod tag (of Weaponcraft). However, essence,
Awakener's Orb ignore aforementioned metamod.
The Catalyst will increase the value of mod that matching the catalyst used. For example, Imbued Catalyst will add quality to the item which the quality will increase the numeric value of caster mod. It also increase the likelihood to add caster mod to the item if using the currency, and consume the quality depends on which currency is used.
Fossil multiply the spawn weight of mod that matching the fossil, For example, Corroded Fossil multiply the spawn weight of mod that have "physical and Ailment" or "Chaos and Ailment" tags by 10, and multiply the spawn weight of the mod with "elemental" tag by 0.
Some enchantments, such as (5–8)% increased maximum Life on body armor, will affect the mod with "life" mod tag.
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