Arc
Level: 1–20
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Deals (6–198) to (32–1122) Lightning Damage
Chains +(4–7) Times
10% chance to Shock enemies
15% more Damage for each remaining Chain
(10–29)% increased Effect of Lightning Ailments

Additional Effects From Quality:
(0–10)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% chance to Shock enemies50
Anomalous (0–20)% increased Chaining range100
Divergent (0–10)% increased Damage for each time this Skill has Chained50
Phantasmal (0–20)% reduced Enemy Stun Threshold20
Quest /2
Level Effect /40
Implicit
10% chance to Shock enemies
15% more Damage for each remaining Chain
(Lightning Ailments are Shocked and Sapped)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LevelRequires LevelIntelligenceCostDeals 6 to 32 Lightning DamageChains +4 Times10% increased Effect of Lightning AilmentsExperience
1123386, 3241015,249
2153997, 4141141,517
319481010, 5641281,983
423561113, 75413147,968
527641217, 98414250,557
631731322, 127515405,086
735811429, 162516447,718
838881534, 194517615,318
941941641, 232518834,639
10441001649, 2765191,570,760
11471061758, 3276201,633,987
12501131868, 3876212,151,030
13531191981, 4576222,812,189
14561251995, 5386235,099,360
155913220111, 6316249,400,731
166213821131, 74072515,273,366
176414221145, 82272626,286,582
186614622161, 91272762,890,590
196815122179, 1012728212,046,017
207015523198, 1122729
217224219, 1242830
227424243, 1375831
237625269, 1522832
247825297, 1683833
258026328, 1859834
268226362, 2054935
278427400, 2268936
288627442, 2503937
298828487, 2761938
309028537, 3044939
319128564, 31961039
329229592, 33561040
339329622, 35221040
349429652, 36971041
359529685, 38801041
369630719, 40721142
379730754, 42731142
389830791, 44831143
399930830, 47031143
4010031871, 49341144

Arc

CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymTotem
DropLevel 12
BaseType Arc
Class Active Skill Gems
VaalVaal Arc
TargetTypesGround, Enemy
TypeSpell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
MetadataMetadata/Items/Gems/SkillGemArc
Referencepoe.ninja, Community Wiki
Arc Monster /32 ⍟
NameModifiersSpectre
Rukuku, the Pagan Godmonster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
Y
Crackling Essencedamage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
Y
Blackguard Arcmage20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Elder-Blessed Arcmagevisual attached elder tentacles [1]
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Pietymonster dropped item rarity +% [5000]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Pietymonster dropped item rarity +% [5000]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Piety65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
Y
Galvanic RibbonY
TotemY
Herald of Thundermonster dropped item rarity +% [15000]
monster slain experience +% [100]
You can apply an additional Curse
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Wicked Onemonster dropped item rarity +% [15000]
monster slain experience +% [100]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Piety the Empyreanmonster dropped item rarity +% [15000]
monster slain experience +% [100]
65% reduced Energy Shield Recharge Rate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Minara Aneminamonster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
Y
Shrine DaemonY
The All-seeing Eyemonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
The All-seeing Eyemonster dropped item rarity +% [0]
monster no map drops [1]
Y
The All-seeing Eyemonster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Scale of Eshgrant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [2]
soul is consumed on death [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Scale of Eshmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Scale of Eshmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Scale of Eshmonster no drops or experience [1]
cannot be used as minion [1]
N
Tome of ThunderY
Scale of Eshgrant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [2]
soul is consumed on death [0]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Scale of Eshcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Refinery Constructdisplay monster mod nemesis test [0]Y
Mine Constructdisplay monster mod nemesis test [0]Y
Syndicate Conduitmonster do not fracture [1]Y
Arc Towerblight tower damage +% final vs lightning monster [-99]Y
Blighted Arcmage20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
Y
Eden, Blightspeaker20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Cannot be Knocked Back
Y
Ravenous MisshapenY
Microtransactions /4 ⍟
IconName
PurpleArcPurple Arc
Your Arc becomes a Purple Effect.
AutomatonArcEffectAutomaton Arc Effect
Your Arc becomes an Automaton Effect.
SulphiteArcRadiant Arc Effect
Your Arc becomes a Radiant Effect.
CelestialArcEffectCelestial Arc Effect
Your Arc becomes a Celestial Effect.
Labyrinth Enchantment helmet /33 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Ancestral Warchief Damage 125% increased Ancestral Warchief Totem Damage100
The Eternal LabyrinthEnchantment Ancestral Warchief Damage 240% increased Ancestral Warchief Totem Damage100
The Merciless LabyrinthEnchantment Arc Damage 125% increased Arc Damage100
The Eternal LabyrinthEnchantment Arc Damage 240% increased Arc Damage75
The Merciless LabyrinthEnchantment Creeping Frost Damage 125% increased Creeping Frost Damage100
The Eternal LabyrinthEnchantment Creeping Frost Damage 240% increased Creeping Frost Damage75
The Merciless LabyrinthArc Chains an additional time
The Eternal LabyrinthEnchantment Arc Num Of Additional Projectiles In Chain 1Arc Chains an additional time75
The Merciless LabyrinthEnchantment Arc Shock Chance 1Arc has +20% chance to Shock100
The Eternal LabyrinthEnchantment Arc Shock Chance 2Arc has +30% chance to Shock75
The Merciless LabyrinthEnchantment Arc Damage Per Chain 1Arc deals 8% increased Damage for each time it has Chained100
The Eternal LabyrinthEnchantment Arc Damage Per Chain 2Arc deals 12% increased Damage for each time it has Chained75
The Merciless LabyrinthEnchantment Arcane Cloak Additional Mana Spent 1Arcane Cloak Spends an additional 10% of current Mana100
The Eternal LabyrinthEnchantment Arcane Cloak Additional Mana Spent 2Arcane Cloak Spends an additional 15% of current Mana100
The Eternal LabyrinthEnchantment Arcane Cloak Grants Life Regeneration 1Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second100
The Merciless LabyrinthEnchantment Ancestor Warchief Area Of Effect 116% increased Ancestral Warchief Totem Area of Effect100
The Eternal LabyrinthEnchantment Ancestor Warchief Area Of Effect 224% increased Ancestral Warchief Totem Area of Effect100
The Merciless LabyrinthEnchantment Ancestor Warchief Melee Damage 1Ancestral Warchief Totem grants 20% increased Melee Damage while Active100
The Eternal LabyrinthEnchantment Ancestor Warchief Melee Damage 2Ancestral Warchief Totem grants 30% increased Melee Damage while Active100
The Merciless LabyrinthEnchantment Arctic Armour Buff Effect 124% increased Arctic Armour Buff Effect
The Eternal LabyrinthEnchantment Arctic Armour Buff Effect 236% increased Arctic Armour Buff Effect
The Merciless LabyrinthEnchantment Arctic Armour Mana Reservation 1Arctic Armour has 40% increased Mana Reservation Efficiency
The Eternal LabyrinthEnchantment Arctic Armour Mana Reservation 2Arctic Armour has 60% increased Mana Reservation Efficiency
The Merciless LabyrinthEnchantment Arctic Armour Mana Reservation 1Arctic Armour has 50% increased Mana Reservation Efficiency100
The Eternal LabyrinthEnchantment Arctic Armour Mana Reservation 2Arctic Armour has 75% increased Mana Reservation Efficiency100
The Merciless LabyrinthEnchantment Creeping Frost Duration 124% increased Creeping Frost Duration100
The Eternal LabyrinthEnchantment Creeping Frost Duration 236% increased Creeping Frost Duration75
The Merciless LabyrinthEnchantment Creeping Frost Area Of Effect 116% increased Creeping Frost Area of Effect100
The Eternal LabyrinthEnchantment Creeping Frost Area Of Effect 224% increased Creeping Frost Area of Effect75
The Eternal LabyrinthEnchantment Creeping Frost Chilling Area Movement Velocity 1Creeping Frost's Chilling Area has 38% increased Movement Speed75
The Merciless LabyrinthEnchantment Arcanist Brand Cast Speed 1Arcanist Brand has 8% increased Cast Speed100
The Eternal LabyrinthEnchantment Arcanist Brand Cast Speed 2Arcanist Brand has 12% increased Cast Speed100
The Eternal LabyrinthEnchantment Arcanist Brand Unnerve 1Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds100
Supported By /82 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
chainChain Support
Supports projectile skills, and any other skills that chain.
EchoSpell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnDeathCast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnDmgTakenCast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnStunCast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
UnleashSupportUnleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ChainPlusAwakened Chain Support
Supports projectile skills, and any other skills that chain.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
EchoPlusAwakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
UnleashPlusAwakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
ManaweaveSupportGemArchmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Arc

Arc is a lightning spell that creates a chaining pulse of electricity.

Skill functions and interactions

  • Chain: Arc deals 15% more damage per remaining chain. Arc gains base chains from gem level, and additional sources of chain such as Chain Support are also taken into account for this bonus.

    • Every time Arc chains, a secondary Arc is created that hits an additional nearby enemy. This secondary Arc cannot chain further.

    • Arc remembers the last two enemies hit by the main Arc, and will not hit these enemies again. This means at least 3 enemies are required before the main Arc can hit the same enemy twice.

Version history

VersionChanges
3.17.0
  • Arc now deals 6 to 32 Lightning Damage at gem level 1 (previously 6 to 33), up to 198 to 1122 at gem level 20 (previously 133 to 754).
  • Now has 120% Effectiveness of Added Damage at all gem levels (previously 80%).
  • 3.11.0
  • The visual effects have been improved.
  • 3.9.0
  • The range at which Arc can chain to another enemy is now 35 units (from 25).
  • Arc has received visual improvements.
  • 3.6.2
  • Arc's effect now visually hits monsters more centrally.
  • 3.6.0
  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 6 to 33 Lightning damage at gem level 1 (from 7 to 37) and 133 to 754 Lightning damage at gem level 20 (from 152 to 862).
  • Now has an added damage effectiveness of 80% (from 90%).
  • Lowered the range at which Arc can chain from 50 units to 25 units.
  • 3.3.0
  • Now has an added damage effectiveness of 90% (up from 70%).
  • Now deals 7-37 lightning damage at gem level 1 (up from 2-35), up to 152-862 lightning damage at gem level 20 (up from 47-886).
  • Now deals 15% more damage for each remaining chain.
  • Can now split to an extra enemy whenever it chains. These splits cannot then chain.
  • Chains 4 times at level 1, up to 7 times at level 20.
  • 3.0.0
  • Arc now has 10% increased Shock Effect at gem level 1, gaining 1% per gem level.
  • 2.1.0
  • Damage increased by around 20% higher at level 20.
  • In addition to having more damage, Arc now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
  • 2.0.0
  • Damage reduced slightly at all levels. At player level 68, it should deal approximately 8% less damage.
  • 1.3.1
  • (PvP) Arc damage has been increased by 5%. The total reduction is now 5% (up from 10% reduction previously).
  • 1.2.0
  • We have reduced the damage by 15% at all levels.
  • Got +1% to critical hit chance bringing it to 5%
  • 1.1.2
  • Arc and Vaal Arc have had their damage increased by 60%. Arc and Vaal Arc can now no longer chain back to the same target immediately, but must now bounce one more time. Arc now increases in chain counts as the gem increases in level.
  • 1.0.0
  • Reduced the mana cost.
  • Damage has been increased by around 23%.
  • 0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
  • 0.9.13
  • Arc has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.