Arc
Level: 1–20
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
Deals (6–198) to (32–1122) Lightning Damage
Chains +(4–7) Times
10% chance to Shock enemies
15% more Damage for each remaining Chain
(10–29)% increased Effect of Lightning Ailments
Chains +(4–7) Times
10% chance to Shock enemies
15% more Damage for each remaining Chain
(10–29)% increased Effect of Lightning Ailments
Additional Effects From Quality:
(0–10)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /4
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% chance to Shock enemies | 50 |
Anomalous | (0–20)% increased Chaining range | 100 |
Divergent | (0–10)% increased Damage for each time this Skill has Chained | 50 |
Phantasmal | (0–20)% reduced Enemy Stun Threshold | 20 |
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Witch |
1 | The Siren's Cadence | Nessa | Shadow · Templar · Witch |
Level Effect /40
Implicit |
---|
10% chance to Shock enemies 15% more Damage for each remaining Chain (Lightning Ailments are Shocked and Sapped) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
Level | Requires Level | Intelligence | Cost | Deals 6 to 32 Lightning Damage | Chains +4 Times | 10% increased Effect of Lightning Ailments | Experience |
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 6, 32 | 4 | 10 | 15,249 |
2 | 15 | 39 | 9 | 7, 41 | 4 | 11 | 41,517 |
3 | 19 | 48 | 10 | 10, 56 | 4 | 12 | 81,983 |
4 | 23 | 56 | 11 | 13, 75 | 4 | 13 | 147,968 |
5 | 27 | 64 | 12 | 17, 98 | 4 | 14 | 250,557 |
6 | 31 | 73 | 13 | 22, 127 | 5 | 15 | 405,086 |
7 | 35 | 81 | 14 | 29, 162 | 5 | 16 | 447,718 |
8 | 38 | 88 | 15 | 34, 194 | 5 | 17 | 615,318 |
9 | 41 | 94 | 16 | 41, 232 | 5 | 18 | 834,639 |
10 | 44 | 100 | 16 | 49, 276 | 5 | 19 | 1,570,760 |
11 | 47 | 106 | 17 | 58, 327 | 6 | 20 | 1,633,987 |
12 | 50 | 113 | 18 | 68, 387 | 6 | 21 | 2,151,030 |
13 | 53 | 119 | 19 | 81, 457 | 6 | 22 | 2,812,189 |
14 | 56 | 125 | 19 | 95, 538 | 6 | 23 | 5,099,360 |
15 | 59 | 132 | 20 | 111, 631 | 6 | 24 | 9,400,731 |
16 | 62 | 138 | 21 | 131, 740 | 7 | 25 | 15,273,366 |
17 | 64 | 142 | 21 | 145, 822 | 7 | 26 | 26,286,582 |
18 | 66 | 146 | 22 | 161, 912 | 7 | 27 | 62,890,590 |
19 | 68 | 151 | 22 | 179, 1012 | 7 | 28 | 212,046,017 |
20 | 70 | 155 | 23 | 198, 1122 | 7 | 29 | |
21 | 72 | 24 | 219, 1242 | 8 | 30 | ||
22 | 74 | 24 | 243, 1375 | 8 | 31 | ||
23 | 76 | 25 | 269, 1522 | 8 | 32 | ||
24 | 78 | 25 | 297, 1683 | 8 | 33 | ||
25 | 80 | 26 | 328, 1859 | 8 | 34 | ||
26 | 82 | 26 | 362, 2054 | 9 | 35 | ||
27 | 84 | 27 | 400, 2268 | 9 | 36 | ||
28 | 86 | 27 | 442, 2503 | 9 | 37 | ||
29 | 88 | 28 | 487, 2761 | 9 | 38 | ||
30 | 90 | 28 | 537, 3044 | 9 | 39 | ||
31 | 91 | 28 | 564, 3196 | 10 | 39 | ||
32 | 92 | 29 | 592, 3356 | 10 | 40 | ||
33 | 93 | 29 | 622, 3522 | 10 | 40 | ||
34 | 94 | 29 | 652, 3697 | 10 | 41 | ||
35 | 95 | 29 | 685, 3880 | 10 | 41 | ||
36 | 96 | 30 | 719, 4072 | 11 | 42 | ||
37 | 97 | 30 | 754, 4273 | 11 | 42 | ||
38 | 98 | 30 | 791, 4483 | 11 | 43 | ||
39 | 99 | 30 | 830, 4703 | 11 | 43 | ||
40 | 100 | 31 | 871, 4934 | 11 | 44 |
Arc
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Totem |
DropLevel | 12 |
BaseType | Arc |
Class | Active Skill Gems |
Vaal | Vaal Arc |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire |
Metadata | Metadata/Items/Gems/SkillGemArc |
Reference | ![]() |
Arc Monster /32 ⍟
Name | Modifiers | Spectre |
---|---|---|
Rukuku, the Pagan God | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] | Y |
Crackling Essence | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] | Y |
Blackguard Arcmage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Elder-Blessed Arcmage | visual attached elder tentacles [1] 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Piety | monster dropped item rarity +% [5000] monster slain experience +% [250] cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Piety | monster dropped item rarity +% [5000] monster slain experience +% [250] cannot be taunted when taunted ms [0] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety | 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] monster no drops or experience [1] heal aura owner % max life on death [0] | Y |
Galvanic Ribbon | Y | |
Totem | Y | |
Herald of Thunder | monster dropped item rarity +% [15000] monster slain experience +% [100] You can apply an additional Curse cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Wicked One | monster dropped item rarity +% [15000] monster slain experience +% [100] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Piety the Empyrean | monster dropped item rarity +% [15000] monster slain experience +% [100] 65% reduced Energy Shield Recharge Rate cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Minara Anemina | monster base type attack cast speed +% and damage -% final [33] monster no map drops [1] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
Shrine Daemon | Y | |
The All-seeing Eye | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
The All-seeing Eye | monster dropped item rarity +% [0] monster no map drops [1] | Y |
The All-seeing Eye | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Scale of Esh | grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [2] soul is consumed on death [0] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Scale of Esh | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
Scale of Esh | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Scale of Esh | monster no drops or experience [1] cannot be used as minion [1] | N |
Tome of Thunder | Y | |
Scale of Esh | grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [2] soul is consumed on death [0] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Scale of Esh | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
Refinery Construct | display monster mod nemesis test [0] | Y |
Mine Construct | display monster mod nemesis test [0] | Y |
Syndicate Conduit | monster do not fracture [1] | Y |
Arc Tower | blight tower damage +% final vs lightning monster [-99] | Y |
Blighted Arcmage | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | Y |
Eden, Blightspeaker | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] Cannot be Knocked Back | Y |
Ravenous Misshapen | Y |
Microtransactions /4 ⍟
Icon | Name |
---|---|
![]() | Purple Arc Your Arc becomes a Purple Effect. |
![]() | Automaton Arc Effect Your Arc becomes an Automaton Effect. |
![]() | Radiant Arc Effect Your Arc becomes a Radiant Effect. |
![]() | Celestial Arc Effect Your Arc becomes a Celestial Effect. |
Labyrinth Enchantment helmet /33 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ancestral Warchief Damage 1 | 25% increased Ancestral Warchief Totem Damage | 100 |
The Eternal Labyrinth | Enchantment Ancestral Warchief Damage 2 | 40% increased Ancestral Warchief Totem Damage | 100 |
The Merciless Labyrinth | Enchantment Arc Damage 1 | 25% increased Arc Damage | 100 |
The Eternal Labyrinth | Enchantment Arc Damage 2 | 40% increased Arc Damage | 75 |
The Merciless Labyrinth | Enchantment Creeping Frost Damage 1 | 25% increased Creeping Frost Damage | 100 |
The Eternal Labyrinth | Enchantment Creeping Frost Damage 2 | 40% increased Creeping Frost Damage | 75 |
The Merciless Labyrinth | Arc Chains an additional time | ||
The Eternal Labyrinth | Enchantment Arc Num Of Additional Projectiles In Chain 1 | Arc Chains an additional time | 75 |
The Merciless Labyrinth | Enchantment Arc Shock Chance 1 | Arc has +20% chance to Shock | 100 |
The Eternal Labyrinth | Enchantment Arc Shock Chance 2 | Arc has +30% chance to Shock | 75 |
The Merciless Labyrinth | Enchantment Arc Damage Per Chain 1 | Arc deals 8% increased Damage for each time it has Chained | 100 |
The Eternal Labyrinth | Enchantment Arc Damage Per Chain 2 | Arc deals 12% increased Damage for each time it has Chained | 75 |
The Merciless Labyrinth | Enchantment Arcane Cloak Additional Mana Spent 1 | Arcane Cloak Spends an additional 10% of current Mana | 100 |
The Eternal Labyrinth | Enchantment Arcane Cloak Additional Mana Spent 2 | Arcane Cloak Spends an additional 15% of current Mana | 100 |
The Eternal Labyrinth | Enchantment Arcane Cloak Grants Life Regeneration 1 | Arcane Cloak grants Life Regeneration equal to 15% of Mana Spent per Second | 100 |
The Merciless Labyrinth | Enchantment Ancestor Warchief Area Of Effect 1 | 16% increased Ancestral Warchief Totem Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ancestor Warchief Area Of Effect 2 | 24% increased Ancestral Warchief Totem Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Ancestor Warchief Melee Damage 1 | Ancestral Warchief Totem grants 20% increased Melee Damage while Active | 100 |
The Eternal Labyrinth | Enchantment Ancestor Warchief Melee Damage 2 | Ancestral Warchief Totem grants 30% increased Melee Damage while Active | 100 |
The Merciless Labyrinth | Enchantment Arctic Armour Buff Effect 1 | 24% increased Arctic Armour Buff Effect | |
The Eternal Labyrinth | Enchantment Arctic Armour Buff Effect 2 | 36% increased Arctic Armour Buff Effect | |
The Merciless Labyrinth | Enchantment Arctic Armour Mana Reservation 1 | Arctic Armour has 40% increased Mana Reservation Efficiency | |
The Eternal Labyrinth | Enchantment Arctic Armour Mana Reservation 2 | Arctic Armour has 60% increased Mana Reservation Efficiency | |
The Merciless Labyrinth | Enchantment Arctic Armour Mana Reservation 1 | Arctic Armour has 50% increased Mana Reservation Efficiency | 100 |
The Eternal Labyrinth | Enchantment Arctic Armour Mana Reservation 2 | Arctic Armour has 75% increased Mana Reservation Efficiency | 100 |
The Merciless Labyrinth | Enchantment Creeping Frost Duration 1 | 24% increased Creeping Frost Duration | 100 |
The Eternal Labyrinth | Enchantment Creeping Frost Duration 2 | 36% increased Creeping Frost Duration | 75 |
The Merciless Labyrinth | Enchantment Creeping Frost Area Of Effect 1 | 16% increased Creeping Frost Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Creeping Frost Area Of Effect 2 | 24% increased Creeping Frost Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Creeping Frost Chilling Area Movement Velocity 1 | Creeping Frost's Chilling Area has 38% increased Movement Speed | 75 |
The Merciless Labyrinth | Enchantment Arcanist Brand Cast Speed 1 | Arcanist Brand has 8% increased Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Arcanist Brand Cast Speed 2 | Arcanist Brand has 12% increased Cast Speed | 100 |
The Eternal Labyrinth | Enchantment Arcanist Brand Unnerve 1 | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds | 100 |
Supported By /82 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Onslaught Support Supports any skill that hits enemies. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Arc
Arc is a lightning spell that creates a chaining pulse of electricity.
Skill functions and interactions
Chain: Arc deals 15% more damage per remaining chain. Arc gains base chains from gem level, and additional sources of chain such as Chain Support are also taken into account for this bonus.
Every time Arc chains, a secondary Arc is created that hits an additional nearby enemy. This secondary Arc cannot chain further.
Arc remembers the last two enemies hit by the main Arc, and will not hit these enemies again. This means at least 3 enemies are required before the main Arc can hit the same enemy twice.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.11.0 |
|
3.9.0 |
|
3.6.2 |
|
3.6.0 |
|
3.3.0 |
|
3.0.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1 |
|
1.2.0 |
|
1.1.2 |
|
1.0.0 |
|
0.11.1 |
Damage values on these skills have been updated to reflect this. |
0.9.13 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.