High-Impact Mine Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Requires Level (31–70), (23–48) Dex, (33–70) Int
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Mine lasts 5 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (50–56)% less Damage
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Mine lasts 5 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (50–56)% less Damage
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
Additional Effects From Quality:
(0–10)% increased Mine Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | A Fixture of Fate | Quest Reward | Shadow |
3 | A Fixture of Fate | Clarissa | Scion · Shadow · Witch |
Genus
Level Effect /40
Implicit |
---|
Cost & Reservation Multiplier: 50% Mine lasts 5 seconds Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100% Supported Skills have a Base Mine Detonation Time of 0.25 seconds Supported Attack Skills cannot be used with Melee Weapons Supported Skills gain a Base Reservation equal to Base Mana and Life Cost |
Level | Requires Level | Int | Dex | Supported Skills deal 56% less Damage | Experience |
---|---|---|---|---|---|
1 | 31 | 33 | 23 | 56 | 285,815 |
2 | 34 | 36 | 25 | 56 | 252,595 |
3 | 36 | 38 | 26 | 56 | 314,394 |
4 | 38 | 40 | 27 | 55 | 388,734 |
5 | 40 | 41 | 29 | 55 | 477,437 |
6 | 42 | 43 | 30 | 55 | 583,786 |
7 | 44 | 45 | 31 | 54 | 710,359 |
8 | 46 | 47 | 33 | 54 | 1,355,511 |
9 | 48 | 49 | 34 | 54 | 1,138,877 |
10 | 50 | 51 | 35 | 53 | 1,368,233 |
11 | 52 | 53 | 37 | 53 | 1,638,338 |
12 | 54 | 55 | 38 | 53 | 1,956,648 |
13 | 56 | 57 | 39 | 52 | 3,655,184 |
14 | 58 | 58 | 40 | 52 | 3,017,327 |
15 | 60 | 60 | 42 | 52 | 7,720,126 |
16 | 62 | 62 | 43 | 51 | 15,058,455 |
17 | 64 | 64 | 44 | 51 | 25,964,218 |
18 | 66 | 66 | 46 | 51 | 62,460,771 |
19 | 68 | 68 | 47 | 50 | 211,508,743 |
20 | 70 | 70 | 48 | 50 | |
21 | 72 | 50 | |||
22 | 74 | 49 | |||
23 | 76 | 49 | |||
24 | 78 | 49 | |||
25 | 80 | 48 | |||
26 | 82 | 48 | |||
27 | 84 | 48 | |||
28 | 86 | 47 | |||
29 | 88 | 47 | |||
30 | 90 | 47 | |||
31 | 91 | 46 | |||
32 | 92 | 46 | |||
33 | 93 | 46 | |||
34 | 94 | 45 | |||
35 | 95 | 45 | |||
36 | 96 | 45 | |||
37 | 97 | 44 | |||
38 | 98 | 44 | |||
39 | 99 | 44 | |||
40 | 100 | 43 |
Attribute /8
High-Impact Mine Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Hit, Reservation, Weapon, Melee, Mine |
DropLevel | 31 |
BaseType | High-Impact Mine Support |
Class | Support Gems |
Icon | Y |
ItemType | Metadata/Items/Gems/SupportGemHighImpactMineSupport |
Reference | poe.ninja, Community Wiki |
High-Impact Mine Support
Level: (1–20)
Cost & Reservation Multiplier: 50%
Requires Level (31–70), (23–48) Dex, (33–70) Int
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Supported Attack Skills cannot be used with Melee Weapons
Mine lasts 5 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (50–56)% less Damage
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
base skill is mined [1]
base skill show average damage instead of dps [1]
support makes skill mine pvp damage +% final [-60]
support remote mine 2 mine override pvp scaling time ms [250]
Mine lasts 5 seconds
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Skills deal (50–56)% less Damage
Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
base skill is mined [1]
base skill show average damage instead of dps [1]
support makes skill mine pvp damage +% final [-60]
support remote mine 2 mine override pvp scaling time ms [250]
Additional Effects From Quality:
(0–10)% increased Mine Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Microtransactions /1
Void Emperor Blastchain Mine Effect
Your Blastchain Mine Support, High-Impact Mine Support or Locus Mine Support becomes a Void Emperor Effect.
Supported Gem /263
Icon | Name |
---|---|
Fireball Unleashes a ball of fire towards a target which explodes, damaging nearby foes. | |
Vaal Fireball Launches a series of fireballs in a spiral around the caster. | |
Ice Nova A circle of ice expands from the caster. | |
Ice Nova of Frostbolts A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. | |
Ice Nova of Deep Freeze A circle of ice expands from the caster. | |
Vaal Ice Nova A chilling circle of ice expands from the caster, repeating from every enemy it hits. | |
Elemental Hit of the Spectrum Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them. | |
Frenzy Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | |
Detonate Dead Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. | |
Detonate Dead of Scavenging Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills. | |
Detonate Dead of Chain Reaction Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade. | |
Vaal Detonate Dead Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses. | |
Volatile Dead Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. | |
Volatile Dead of Confinement Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. | |
Volatile Dead of Seething Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. | |
Unearth Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands. | |
Split Arrow Fires multiple arrows at different targets. | |
Split Arrow of Splitting Fires an arrow that splits to hit different targets. | |
Cold Snap Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge. | |
Cold Snap of Power Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge. | |
Vaal Cold Snap Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area. | |
Raise Zombie Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike. | |
Raise Zombie of Slamming Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded. | |
Raise Zombie of Falling Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie. | |
Caustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Caustic Arrow of Poison Fires a poisonous arrow which deals chaos damage in an area on impact. | |
Portal Creates a portal to the current area's town. | |
Vaal Breach Creates a breach, making you vulnerable to its powerful inhabitants. | |
Spark Launches unpredictable sparks that move randomly until they hit an enemy or expire. | |
Spark of the Nova Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. | |
Spark of Unpredictability Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire. | |
Vaal Spark Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire. | |
Ice Spear Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. | |
Ice Spear of Splitting Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies. | |
Raise Spectre Raises a spectral version of a defeated foe as a minion to fight for you in battle. | |
Raise Spectre of Transience Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration. | |
Frost Wall Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. | |
Freezing Pulse An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates. | |
Shock Nova Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. | |
Explosive Arrow Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion. | |
Temporal Chains Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. | |
Elemental Weakness Curses all targets in an area, lowering their elemental resistances. | |
Warlord's Mark Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time. | |
Punishment Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life. | |
Enfeeble Curses all targets in an area, reducing their accuracy and making them deal less damage. | |
Assassin's Mark Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time. | |
Sniper's Mark Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. | |
Despair Curses all targets in an area, lowering their chaos resistance. | |
Lightning Warp Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. | |
Vaal Lightning Warp Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport. | |
Summon Skeletons Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies. | |
Summon Skeletons of Archers Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration. | |
Summon Skeletons of Mages Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration. | |
Vaal Summon Skeletons Summons an army of skeletal soldiers, archers and mages, led by a powerful general. | |
Rain of Arrows Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Rain of Arrows of Artillery Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it. | |
Rain of Arrows of Saturation Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Vaal Rain of Arrows Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range. | |
Firestorm Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. | |
Firestorm of Meteors A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies. | |
Firestorm of Pelting Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies. | |
Power Siphon Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Power Siphon of the Archmage Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit. | |
Vaal Power Siphon Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley. | |
Puncture Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration. | |
Lightning Arrow Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies. | |
Lightning Arrow of Electrocution Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times. | |
Burning Arrow Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Burning Arrow of Vigour Fires a burning arrow that deals fire damage and has a chance to ignite. | |
Vaal Burning Arrow Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them. | |
Shockwave Totem Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies | |
Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies. | |
Conversion Trap Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players. | |
Bear Trap Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage. | |
Bear Trap of Skewers Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage. | |
Fire Trap Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it. | |
Fire Trap of Blasting Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies. | |
Decoy Totem Summons a totem that taunts nearby monsters to attack it. | |
Devouring Totem Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you. | |
Ethereal Knives Fires an arc of knives outwards in front of the caster which deal physical damage. | |
Ethereal Knives of Lingering Blades Fires an arc of knives down into the ground in front of the caster which deal physical damage.
Cannot be supported by Volley. | |
Ethereal Knives of the Massacre Fires a circle of knives outwards around the caster which deal physical damage. | |
Ice Shot Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. | |
Ice Shot of Penetration Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target. | |
Creeping Frost Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires. | |
Arc An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further. | |
Arc of Surging An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies. | |
Arc of Oscillating An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further. | |
Vaal Arc A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration. | |
Holy Flame Totem Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | |
Holy Flame Totem of Ire Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem. | |
Flammability Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. | |
Frostbite Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit. | |
Conductivity Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit. | |
Searing Bond Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. | |
Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Lightning Trap of Sparking Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. | |
Vaal Lightning Trap Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground. | |
Storm Call Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast. | |
Vaal Storm Call Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it. | |
Barrage After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Barrage of Volley Fire After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered. | |
Ball Lightning Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning. | |
Ball Lightning of Orbiting Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning. | |
Ball Lightning of Static Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. | |
Summon Raging Spirit Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them. | |
Summon Raging Spirit of Enormity Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them. | |
Flame Surge Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground. | |
Flame Surge of Combusting Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground. | |
Desecrate Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills. | |
Flesh Offering Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | |
Bone Offering Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | |
Spirit Offering Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | |
Glacial Cascade Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. | |
Glacial Cascade of the Fissure Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area. | |
Tornado Shot Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing. | |
Tornado Shot of Cloudburst Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point. | |
Poacher's Mark Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time. | |
Kinetic Blast Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Kinetic Blast of Clustering Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. | |
Blink Arrow Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | |
Blink Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Blink Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Mirror Arrow Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. | |
Mirror Arrow of Bombarding Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | |
Mirror Arrow of Prismatic Clones Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types. | |
Summon Chaos Golem Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. | |
Summon Chaos Golem of Hordes Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. | |
Summon Chaos Golem of the Maelström Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack. | |
Summon Ice Golem Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. | |
Summon Ice Golem of Hordes Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. | |
Summon Ice Golem of Shattering Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle. | |
Summon Flame Golem Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile. | |
Summon Flame Golem of Hordes Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile. | |
Summon Flame Golem of the Meteor Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage. | |
Summon Lightning Golem Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. | |
Summon Lightning Golem of Hordes Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. | |
Flame Dash Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills. | |
Rolling Magma Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. | |
Ice Trap Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts. | |
Ice Trap of Hollowness Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts. | |
Blast Rain Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | |
Galvanic Arrow Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you. | |
Galvanic Arrow of Energy Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you. | |
Galvanic Arrow of Surging Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target | |
Bladefall Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. | |
Bladefall of Volleys Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. | |
Bladefall of Impaling Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. | |
Frost Bomb Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. | |
Frost Bomb of Instability Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it. | |
Frost Bomb of Forthcoming Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it. | |
Siege Ballista Summons a ballista totem that attacks with piercing arrows. Requires a Bow. | |
Siege Ballista of Splintering Summons a ballista totem that attacks with forking arrows.
Requires a Bow. | |
Orb of Storms Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb. | |
Summon Stone Golem Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Summon Stone Golem of Hordes Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Summon Stone Golem of Safeguarding Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies. | |
Contagion Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies. | |
Contagion of Subsiding Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before. | |
Contagion of Transference Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies. | |
Essence Drain Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. | |
Essence Drain of Desperation Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion. | |
Essence Drain of Wickedness Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. | |
Frostbolt Fires a slow-moving projectile that pierces through enemies, dealing cold damage. | |
Vortex An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. | |
Vortex of Projection An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them. | |
Dark Pact This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead. | |
Cremation A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. | |
Cremation of Exhuming A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected. | |
Cremation of the Volcano Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. | |
Bodyswap Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | |
Bodyswap of Sacrifice Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | |
Vulnerability Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding. | |
Explosive Trap Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. | |
Explosive Trap of Shrapnel Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first. | |
Explosive Trap of Magnitude Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it. | |
Siphoning Trap Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies. | |
Flamethrower Trap Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage. | |
Lightning Spire Trap Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Lightning Spire Trap of Zapping Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Lightning Spire Trap of Overloading Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. | |
Seismic Trap Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Seismic Trap of Swells Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. | |
Scourge Arrow of Menace Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod. | |
Toxic Rain Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Sporeburst Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage. | |
Toxic Rain of Withering Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage. | |
Summon Holy Relic Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions. | |
Summon Holy Relic of Conviction Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy. | |
Storm Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies. | |
Storm Brand of Indecision Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies. | |
Armageddon Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | |
Armageddon Brand of Volatility Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed. | |
Armageddon Brand of Recall Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies. | |
Purifying Flame A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit. | |
Purifying Flame of Revelations A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit. | |
Soulrend Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it. | |
Soulrend of Reaping Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield. | |
Soulrend of the Spiral Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them. | |
Wave of Conviction An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time | |
Frostblink Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. | |
Frostblink of Wintry Blast Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash. | |
Summon Carrion Golem Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it. | |
Summon Carrion Golem of Hordes Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes. | |
Summon Carrion Golem of Scavenging Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it. | |
Shrapnel Ballista Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. | |
Shrapnel Ballista of Steel Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill. | |
Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect. | |
Artillery Ballista Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow. | |
Artillery Ballista of Cross Strafe Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow. | |
Artillery Ballista of Focus Fire Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow. | |
Kinetic Bolt Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. | |
Kinetic Bolt of Fragmentation Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target. | |
Blade Blast Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way. | |
Blade Blast of Unloading Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one. | |
Blade Blast of Dagger Detonation Deals spell damage in an area around you. Your equipped daggers add to this damage. | |
Penance Brand Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached. | |
Penance Brand of Dissipation Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached. | |
Penance Brand of Conduction Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage. | |
Wintertide Brand Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached. | |
Blazing Salvo Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | |
Void Sphere Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. | |
Void Sphere of Rending Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time. | |
Crackling Lance Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. | |
Crackling Lance of Branching Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides. | |
Crackling Lance of Disintegration Release a concentrated beam which deals lightning damage to enemies in a long area in front of you. | |
Frost Shield Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once. | |
Sigil of Power Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time. | |
Flame Wall Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit. | |
Hexblast Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. | |
Hexblast of Contradiction Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way. | |
Hexblast of Havoc Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target. | |
Hydrosphere Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area. | |
Exsanguinate Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils. | |
Exsanguinate of Transmission Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times. | |
Reap A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges. | |
Voltaxic Burst Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected. | |
Absolution Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. | |
Absolution of Inspiring Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them. | |
Forbidden Rite Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you. | |
Forbidden Rite of Soul Sacrifice Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you. | |
Manabond Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana. | |
Blade Trap Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through. | |
Blade Trap of Greatswords Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through | |
Blade Trap of Laceration Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through. | |
Storm Rain Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Storm Rain of the Conduit Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you. | |
Storm Rain of the Fence Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them. | |
Summon Reaper Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. | |
Summon Reaper of Revenants Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves. | |
Eye of Winter Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards. | |
Eye of Winter of Finality Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact. | |
Eye of Winter of Transience Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. | |
Tornado Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. | |
Tornado of Elemental Turbulence Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration. | |
Lightning Conduit Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash. | |
Lightning Conduit of the Heavens Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade. | |
Alchemist's Mark Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time. | |
Vaal Caustic Arrow Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time. | |
Vaal Reap Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration. | |
Vaal Lightning Arrow Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies. | |
Vaal Firestorm A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time. | |
Vaal Rejuvenation Totem Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage. |
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High-Impact Mine Support
High-Impact Mine Support is a Supportgem that modifies the supported Spell or ranged attack skill so that instead of casting it directly, the player throws a mine which uses the skill when the player detonates them. The mines have an aura which grants hits against nearby enemies a chance to deal double damage.
Version history
Version | Changes |
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3.17.0 |
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3.15.0 |
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3.8.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.