Rain of Arrows
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (48–60)% of base
Effectiveness of Added Damage: (48–60)%
Radius: 24
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires (18–22) Arrows

Additional Effects From Quality:
Fires +(0–4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase DamageFires +18 ArrowsExperience
11233648%1815,249
21539648.6%1841,517
31948749.3%1881,983
42356749.9%18147,968
52764750.5%19250,557
63173851.2%19405,086
73581851.8%19447,718
83888852.4%19615,318
94194853.1%20834,639
1044100853.7%201,570,760
1147106954.3%201,633,987
1250113954.9%202,151,030
1353119955.6%212,812,189
1456125956.2%215,099,360
1559132956.8%219,400,731
16621381057.5%2115,273,366
17641421058.1%2226,286,582
18661461058.7%2262,890,590
19681511059.4%22212,046,017
20701551060%22
21721060.6%23
22741061.3%23
23761061.9%23
24781162.5%23
25801163.2%24
26821163.8%24
27841164.4%24
28861165.1%24
29881165.7%25
30901166.3%25
31911166.6%25
32921166.9%25
33931267.3%25
34941267.6%25
35951267.9%25
36961268.2%26
37971268.5%26
38981268.8%26
39991269.2%26
401001269.5%26
Attribute /10

Rain of Arrows

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
DropLevel 12
BaseType Rain of Arrows
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ItemTypeMetadata/Items/Gems/SkillGemRainOfArrows
ActiveSkillsCoderain_of_arrows
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
-60% of Toxic Rain Physical Damage Converted to Chaos Damage
Rain of Arrows
Level: (1–20)
Cost: (6–10) Mana
Attack Damage: (48–60)% of base
Effectiveness of Added Damage: (48–60)%
Radius: 24
Requires Level (12–70), (33–155) Dex
Requires Bows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires (18–22) Arrows
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Additional Effects From Quality:
Fires +(0–4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /5
Emerald Rain of Arrows Effect
Your Rain of Arrows glow a ghostly green
Celestial Rain of Arrows Effect
Your Rain of Arrows become a Celestial Effect.
Oblivion Rain of Arrows Effect
Your Rain of Arrows become an Oblivion Effect.
Onyx Oblivion Rain of Arrows Effect
Your Oblivion Rain of Arrows become an Onyx Effect.
Demonic Rain of Arrows Effect
Your Rain of Arrows become a Demonic Effect.
Supported By /105
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Impale Support
    Supports attack skills.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Rupture Support
    Supports attack skills.
    Rain of Arrows Unique /2
    Trigger Level 5 Rain of Arrows when you Attack with a Bow
    +(40–60) to Strength
    +(40–60) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    Trigger Level 1 Rain of Arrows when you Attack with a Bow
    +(20–30) to Strength
    +(20–30) to Dexterity
    Adds 4 to 8 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    Vendor recipe
    Unique Item Recipe /1
    OfferYour OfferNote
    Hyrri's Bite
    1x Onyx Amulet (rare)
    1x Sharktooth Arrow Quiver (normal)
    1x Orb of Chance
    1x Rain of Arrows at least 1% quality
    Rain of Arrows Monster /36
    NameModifiersSpectre
    Ironpoint the ForsakenY
    Ironpoint the Forsaken40% increased Attack Speed
    40% increased Global Accuracy Rating
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    Y
    Summoned Skeleton Snipermonster fires a rain of arrows text [1]Y
    Steelpoint the AvengerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    corpse cannot be destroyed [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Steelpoint the Avenger40% increased Attack Speed
    40% increased Global Accuracy Rating
    monster fires a rain of arrows text [1]
    monster fires split arrows text [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    corpse cannot be destroyed [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Orra GreengateMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Shade of a Ranger20% increased Attack SpeedY
    A'alaiMonsters grant 200% increased Experience
    % increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    Action Speed cannot be modified to below 50% of base value
    monster penalty against minions damage +% final vs player minions [-25]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    K'aj A'alaiMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    Action Speed cannot be modified to below 50% of base value
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
    % increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-20]
    monster no map drops [1]
    Y
    Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
    % increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-20]
    monster no map drops [1]
    Y
    Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
    % increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster penalty against minions damage +% final vs player minions [-20]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    Y
    Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
    % increased Rarity of Items Dropped
    Enrages on Low Life
    35% increased Damage when on Low Life
    60% increased Attack Speed when on Low Life
    60% increased Movement Speed when on Low Life
    60% increased Cast Speed when on Low Life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Nightsight300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Clone+10 to maximum Energy ShieldY
    Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
    50% of Physical Damage Converted to Cold Damage
    Y
    Lieutenant of the Bowdamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    50% of Physical Damage Converted to Lightning Damage
    Y
    Rin YuushuAction Speed cannot be modified to below 50% of base valueY
    Creeping TangleY
    Daughter of Valakomonster ignores delve darkness mechanic [1]Y
    Daughter of ValakoY
    Imperial Watchmanmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Imperial WatchmanY
    Imperial Watchmanmonster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Blighted Ancient Archerundead description [1]Y
    [DNT] Iron Point v2undead description [1]Y
    Effigy of the Buccaneer50% of Physical Damage Converted to Lightning DamageY
    Effigy of Virulent UndeathY
    Ahuana200% increased Global Accuracy Rating
    damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    Y
    Ahuana200% increased Global Accuracy RatingY
    Imperfect Needle HorrorY
    Needle Horror100% increased Impale EffectY
    Perfect Needle Horror100% increased Impale EffectY

    Community Wiki

    Edit

    Rain of Arrows

    For the Vaal-themed counterpart, see Vaal Rain of Arrows.

    Rain of Arrows is a ranged attack skill that fires a number of arrows in the air, with each of them landing to deal area of effect over a short period of time.

    Skill functions and interactions

    • Targeting: Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times.

    • Additional Arrows/Projectiles: Any source of additional arrows/projectiles is added to the total number of arrows fired, thus making support gems like Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill.

    • Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.

    • Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as Vicious Projectiles Support.

    • Point Blank Support/keystone passive: Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker.

    • Pierce, Fork and Chain: Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as Drillneck, Gloomfang or Slivertongue don't benefit Rain of Arrows with their special conditional modifiers.

    Version history

    VersionChanges
    3.9.0
  • Now deals 48% of base damage at gem level 1 (from 40%), up to 60% at gem level 20 (from 50%).
  • 3.4.0
  • Now includes the "Projectile" tag on the skill gem.
  • 3.3.0
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).
  • 2.6.0
  • Rain of Arrows gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
  • 2.3.0
  • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • 2.1.0
  • Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • 2.0.0
  • Base damage increased from 75% to 100%.
  • Area of effect increased by 33% (from 18 to 24) across all levels, but no longer grants increased area of effect per gem level.
  • Now grants 1% increased damage per 1% quality instead of increased attack speed.
  • Rain of Arrows mana costs have been reduced.
  • 0.11.1b
  • Fixed Rain of Arrows not getting projectile damage bonuses.
  • 0.11.0
  • Fixed a bug where Rain of Arrows would treat missed targets as though they had
    entered the area during the delay and hit them anyway.
  • 0.10.0
  • Is now a level 4 Skill (from 10).
  • Its area of effect has been increased by 20%.
  • The delay between firing and arrows hitting the ground has been reduced by 20%.
  • Its Area of Effect gain per level has been reduced.
  • Quality bonus has been changed from Area of Effect to Attack Speed.
  • Its damage effectiveness has been reduced slightly.
  • 0.9.13e
  • Fixed a server crash related to using Rain of Arrows on Traps and Remote Mines.
  • 0.9.12f
  • Fixed a newly introduced bug where Rain of Arrows would always get Critical Strikes.
  • 0.9.7
  • Rain of Arrows is now affected by the Point Blank keystone passive.
  • 0.9.5h
  • Fixed a bug where Rain of Arrows would deal damage twice when used by a Templar.
  • Fixed the damage prediction that Rain of Arrows uses.
  • 0.9.5g
  • Rain of Arrows is now affected by increased Projectile speed.
    This reduces the delay before the arrows land.
  • Made the Faster Projectiles support gem work with Rain of Arrows.
  • 0.9.4
  • Fixed rain of Arrows being incorrectly treated as a Projectile skill.
  • 0.9.3b
  • Increased the rate that Rain of Arrows gains damage per level,
    but gave it a -20% damage penalty for being AoE.
  • 0.9.3
  • Rain of Arrows has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.