Rain of Arrows
Attack, AoE, Projectile, Bow
Level: 1–20
Cost: 7–11 Mana
Effectiveness of Added Damage: 48–60%
Radius: 24
Requires Level 12
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires (17–21) additional Arrows

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–5)% chance to fire an additional sequence of arrows50
Divergent Fires (0–4) additional Arrows20
Phantasmal (0–10)% chance to Maim on Hit100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
LevelRequires LevelDexterityCostBase DamageFires 17 additional ArrowsExperience
11233748%1715,249
21539748.6%1741,517
31948749.3%1781,983
42356849.9%17147,968
52764850.5%18250,557
63173851.2%18405,086
73581851.8%18447,718
83888852.4%18615,318
94194953.1%19834,639
1044100953.7%191,570,760
1147106954.3%191,633,987
1250113954.9%192,151,030
1353119955.6%202,812,189
14561251056.2%205,099,360
15591321056.8%209,400,731
16621381057.5%2015,273,366
17641421058.1%2126,286,582
18661461058.7%2162,890,590
19681511159.4%21212,046,017
20701551160%21
21721160.6%22
22741161.3%22
23761161.9%22
24781162.5%22
25801163.2%23
26821263.8%23
27841264.4%23
28861265.1%23
29881265.7%24
30901266.3%24
31911366.6%24
32921366.9%24
33931367.3%24
34941367.6%24
35951367.9%24
36961468.2%25
37971468.5%25
38981468.8%25
39991469.2%25
401001469.5%25

Rain of Arrows

Referencepoe.ninja, Community Wiki
DropLevel 12
BaseType Rain of Arrows
Class Active Skill Gems
VaalVaal Rain of Arrows
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
MetadataMetadata/Items/Gems/SkillGemRainOfArrows
Rain of Arrows Monster /25 ⍟

Rain of Arrows Monster /25 ⍟

NameModifiersSpectre
Ironpoint the ForsakenY
Ironpoint the Forsaken40% increased Attack Speed
40% increased Global Accuracy Rating
Uses Rain of Arrows
Fires Split Arrows
Y
Summoned Skeleton SniperUses Rain of ArrowsY
Steelpoint the Avengermonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Steelpoint the Avenger40% increased Attack Speed
40% increased Global Accuracy Rating
Uses Rain of Arrows
Fires Split Arrows
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
20% increased Attack Speed
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
20% increased Attack Speed
monster no map drops [1]
Y
Shade of a Rangermonster dropped item rarity +% [500]
20% increased Attack Speed
unique boss curse effect on self +% final [-10]
Y
A'alaimonster dropped item quantity +% [3000]
monster dropped item rarity +% [2000]
monster slain experience +% [200]
unique boss curse effect on self +% final [-33]
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
cannot be taunted when taunted ms [0]
monster penalty against minions damage +% final vs player minions [-25]
Y
K'aj A'alaimonster dropped item quantity +% [3000]
monster dropped item rarity +% [2000]
monster slain experience +% [200]
unique boss curse effect on self +% final [-33]
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
cannot be taunted when taunted ms [0]
monster penalty against minions damage +% final vs player minions [-25]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Nightsightmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Mutewind Snow-singermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Can have up to 16 additional Traps placed at a time
50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Y
Lieutenant of the Bowdamage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% of Physical Damage Converted to Lightning Damage
Y
Rin YuushuAction Speed cannot be modified to below 70% base value
unique boss curse effect on self +% final [-33]
Y
Creeping TangleY
Daughter of Valakomonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1500]
monster no map drops [0]
monster slain experience +% [0]
Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Blighted Ancient ArcherUndead
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
[DNT] Iron Point v2UndeadY
Microtransactions /5 ⍟

Microtransactions /5 ⍟

IconName
Emerald Rain of Arrows Effect
Your Rain of Arrows glow a ghostly green
Celestial Rain of Arrows Effect
Your Rain of Arrows become a Celestial Effect.
Oblivion Rain of Arrows Effect
Your Rain of Arrows become an Oblivion Effect.
Onyx Oblivion Rain of Arrows Effect
Your Oblivion Rain of Arrows become an Onyx Effect.
Demonic Rain of Arrows Effect
Your Rain of Arrows become a Demonic Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Rain Of Arrows Damage 125% increased Rain of Arrows Damage100
The Eternal LabyrinthEnchantment Rain Of Arrows Damage 240% increased Rain of Arrows Damage100
The Merciless LabyrinthEnchantment Rain Of Arrows Attack Speed 110% increased Rain of Arrows Attack Speed100
The Eternal LabyrinthEnchantment Rain Of Arrows Attack Speed 215% increased Rain of Arrows Attack Speed100
The Merciless LabyrinthEnchantment Rain Of Arrows Area Of Effect 116% increased Rain of Arrows Area of Effect100
The Eternal LabyrinthEnchantment Rain Of Arrows Area Of Effect 224% increased Rain of Arrows Area of Effect100
The Merciless LabyrinthEnchantment Rain Of Arrows Repeat Count 1Rain of Arrows has 10% chance to fire an additional sequence of arrows100
The Eternal LabyrinthEnchantment Rain Of Arrows Repeat Count 2Rain of Arrows has 15% chance to fire an additional sequence of arrows100
Supported By /97 ⍟

Supported By /97 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Greater Multiple Projectiles SupportSupports projectile skills.
Lesser Multiple Projectiles SupportSupports projectile skills.
Faster Projectiles SupportSupports projectile skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank SupportSupports projectile skills.
Iron Grip SupportSupports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Ballista Totem SupportSupports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles SupportSupports projectile skills.
Vicious Projectiles SupportSupports projectile attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Mirage Archer SupportSupports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
High-Impact Mine SupportSupports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage SupportSupports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Greater Multiple Projectiles SupportSupports projectile skills.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Vicious Projectiles SupportSupports projectile attack skills.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.
Vendor recipe

Vendor recipe

Unique Item Recipe /1

Unique Item Recipe /1

OfferYour OfferNote
Hyrri's Bite
1x Onyx Amulet (rare)
1x Sharktooth Arrow Quiver (normal)
1x CurrencyUpgradeRandomlyOrb of Chance
1x Rain of Arrows at least 1% quality
Rain of Arrows Unique /2 ⍟

Rain of Arrows Unique /2 ⍟

Community Wiki

Wiki Edit

Rain of Arrows

For the Vaal-themed counterpart, see VaalRainofArrowsVaal Rain of Arrows.

Rain of Arrows is a ranged attack skill that fires a number of arrows in the air, with each of them landing to deal area of effect over a short period of time.

Skill functions and interactions

  • Targeting: Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times.

  • Additional Arrows/Projectiles: Any source of additional arrows/projectiles is added to the total number of arrows fired, thus making support gems like LesserMultipleProjectilesLesser Multiple Projectiles Support and GreaterMultipleProjectilesGreater Multiple Projectiles Support very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill.

  • Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.

  • Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as RangedPhysicalAttackDamageVicious Projectiles Support.

  • PointBlankPoint Blank Support/keystone passive: Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker.

  • Pierce, Fork and Chain: Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as DrillneckDrillneck, ShadowRayGloomfang or SilverTongueSlivertongue don't benefit Rain of Arrows with their special conditional modifiers.


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