Rain of Arrows
Level: (1–20)
Cost: (7–11) Mana
Effectiveness of Added Damage: (48–60)%
Radius: 24
Requires Level (12–70), (33–155) Dex
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires (18–22) Arrows

Additional Effects From Quality:
Fires +(0–4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelDexCostBase DamageFires 18 ArrowsExperience
11233748%18, 115,249
21539748.6%18, 141,517
31948749.3%18, 181,983
42356849.9%18, 1147,968
52764850.5%19, 1250,557
63173851.2%19, 1405,086
73581851.8%19, 1447,718
83888852.4%19, 1615,318
94194953.1%20, 1834,639
1044100953.7%20, 11,570,760
1147106954.3%20, 11,633,987
1250113954.9%20, 12,151,030
1353119955.6%21, 12,812,189
14561251056.2%21, 15,099,360
15591321056.8%21, 19,400,731
16621381057.5%21, 115,273,366
17641421058.1%22, 126,286,582
18661461058.7%22, 162,890,590
19681511159.4%22, 1212,046,017
20701551160%22, 1
21721160.6%23, 1
22741161.3%23, 1
23761161.9%23, 1
24781162.5%23, 1
25801163.2%24, 1
26821263.8%24, 1
27841264.4%24, 1
28861265.1%24, 1
29881265.7%25, 1
30901266.3%25, 1
31911366.6%25, 1
32921366.9%25, 1
33931367.3%25, 1
34941367.6%25, 1
35951367.9%25, 1
36961468.2%26, 1
37971468.5%26, 1
38981468.8%26, 1
39991469.2%26, 1
401001469.5%26, 1
Attribute /9

Rain of Arrows

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
DropLevel 12
BaseType Rain of Arrows
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ItemTypeMetadata/Items/Gems/SkillGemRainOfArrows
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding
-60% of Toxic Rain Physical Damage Converted to Chaos Damage
Rain of Arrows Monster /34 ⍟
NameModifiersSpectre
Ironpoint the ForsakenY
Ironpoint the Forsaken40% increased Attack Speed
40% increased Global Accuracy Rating
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Y
Summoned Skeleton Snipermonster fires a rain of arrows text [1]Y
Steelpoint the AvengerMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Steelpoint the Avenger40% increased Attack Speed
40% increased Global Accuracy Rating
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
corpse cannot be destroyed [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Orra GreengateMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
monster no map drops [1]
Y
Shade of a Ranger20% increased Attack SpeedY
A'alaiMonsters grant 200% increased Experience
monster dropped item rarity +% [0]
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% of base value
monster penalty against minions damage +% final vs player minions [-25]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
K'aj A'alaiMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% of base value
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
Y
Coniraya, Shadow of Malice50% of Physical Damage Converted to Lightning Damage
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
Y
Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [0]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Ch'aska, Maker of Rainmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [0]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Nightsightmonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster is invasion boss [1]
Y
Clone+10 to maximum Energy ShieldY
Mutewind Snow-singerCan have up to 16 additional Traps placed at a time
50% of Physical Damage Converted to Cold Damage
Y
Lieutenant of the Bowdamage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
50% of Physical Damage Converted to Lightning Damage
Y
Rin YuushuAction Speed cannot be modified to below 70% of base valueY
Creeping TangleY
Daughter of Valakomonster ignores delve darkness mechanic [1]Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Blighted Ancient Archerundead description [1]Y
[DNT] Iron Point v2undead description [1]Y
Effigy of the Buccaneer50% of Physical Damage Converted to Lightning DamageY
Effigy of Virulent UndeathY
Ahuana200% increased Global Accuracy Rating
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Y
Imperfect Needle HorrorY
Needle Horror100% increased Impale EffectY
Perfect Needle Horror100% increased Impale EffectY
Microtransactions /5 ⍟
Emerald Rain of Arrows Effect
Your Rain of Arrows glow a ghostly green
Celestial Rain of Arrows Effect
Your Rain of Arrows become a Celestial Effect.
Oblivion Rain of Arrows Effect
Your Rain of Arrows become an Oblivion Effect.
Onyx Oblivion Rain of Arrows Effect
Your Oblivion Rain of Arrows become an Onyx Effect.
Demonic Rain of Arrows Effect
Your Rain of Arrows become a Demonic Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Rain Of Arrows Damage 125% increased Rain of Arrows Damage100
The Eternal LabyrinthEnchantment Rain Of Arrows Damage 240% increased Rain of Arrows Damage100
The Merciless LabyrinthEnchantment Rain Of Arrows Attack Speed 110% increased Rain of Arrows Attack Speed100
The Eternal LabyrinthEnchantment Rain Of Arrows Attack Speed 215% increased Rain of Arrows Attack Speed100
The Merciless LabyrinthEnchantment Rain Of Arrows Area Of Effect 116% increased Rain of Arrows Area of Effect100
The Eternal LabyrinthEnchantment Rain Of Arrows Area Of Effect 224% increased Rain of Arrows Area of Effect100
The Merciless LabyrinthEnchantment Rain Of Arrows Repeat Count 1Rain of Arrows has 10% chance to fire an additional sequence of arrows100
The Eternal LabyrinthEnchantment Rain Of Arrows Repeat Count 2Rain of Arrows has 15% chance to fire an additional sequence of arrows100
Supported By /103 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Trap Support
Item Rarity Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Damage on Full Life Support
Blastchain Mine Support
Chance to Flee Support
Blind Support
Ballista Totem Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Slower Projectiles Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Momentum Support
Summon Phantasm Support
Mirage Archer Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Impale Support
Nightblade Support
High-Impact Mine Support
Barrage Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Cast On Critical Strike Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Overcharge Support
Manaforged Arrows Support
Prismatic Burst Support
Devour Support
Sadism Support
Volatility Support
Vendor recipe
Unique Item Recipe /1
OfferYour OfferNote
Hyrri's Bite
1x Onyx Amulet (rare)
1x Sharktooth Arrow Quiver (normal)
1x Orb of Chance
1x Rain of Arrows at least 1% quality
Rain of Arrows Unique /2 ⍟
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Trigger Level 1 Rain of Arrows when you Attack with a Bow
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)

Community Wiki

Edit

Rain of Arrows

For the Vaal-themed counterpart, see Vaal Rain of Arrows.

Rain of Arrows is a ranged attack skill that fires a number of arrows in the air, with each of them landing to deal area of effect over a short period of time.

Skill functions and interactions

  • Targeting: Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times.

  • Additional Arrows/Projectiles: Any source of additional arrows/projectiles is added to the total number of arrows fired, thus making support gems like Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill.

  • Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.

  • Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as Vicious Projectiles Support.

  • Point Blank Support/keystone passive: Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker.

  • Pierce, Fork and Chain: Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as Drillneck, Gloomfang or Slivertongue don't benefit Rain of Arrows with their special conditional modifiers.

Version history

VersionChanges
3.9.0
  • Now deals 48% of base damage at gem level 1 (from 40%), up to 60% at gem level 20 (from 50%).
  • 3.4.0
  • Now includes the "Projectile" tag on the skill gem.
  • 3.3.0
  • Now fires a number of arrows across the area, dealing damage based on weapon damage with each one. Half of these arrows will target enemies in the area, while the rest will target the area at set ranges from the centre at random.
  • Now has an added damage effectiveness and base damage of 40% at gem level 1 (down from 110%), up to 50% at gem level 20 (down from 129%).
  • 2.6.0
  • Rain of Arrows gains 1 additional unit of radius every 5 levels.
  • No longer gain increased area of effect radius.
  • 2.3.0
  • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • 2.1.0
  • Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • 2.0.0
  • Base damage increased from 75% to 100%.
  • Area of effect increased by 33% (from 18 to 24) across all levels, but no longer grants increased area of effect per gem level.
  • Now grants 1% increased damage per 1% quality instead of increased attack speed.
  • Rain of Arrows mana costs have been reduced.
  • 0.11.1b
  • Fixed Rain of Arrows not getting projectile damage bonuses.
  • 0.11.0
  • Fixed a bug where Rain of Arrows would treat missed targets as though they had
    entered the area during the delay and hit them anyway.
  • 0.10.0
  • Is now a level 4 Skill (from 10).
  • Its area of effect has been increased by 20%.
  • The delay between firing and arrows hitting the ground has been reduced by 20%.
  • Its Area of Effect gain per level has been reduced.
  • Quality bonus has been changed from Area of Effect to Attack Speed.
  • Its damage effectiveness has been reduced slightly.
  • 0.9.13e
  • Fixed a server crash related to using Rain of Arrows on Traps and Remote Mines.
  • 0.9.12f
  • Fixed a newly introduced bug where Rain of Arrows would always get Critical Strikes.
  • 0.9.7
  • Rain of Arrows is now affected by the Point Blank keystone passive.
  • 0.9.5h
  • Fixed a bug where Rain of Arrows would deal damage twice when used by a Templar.
  • Fixed the damage prediction that Rain of Arrows uses.
  • 0.9.5g
  • Rain of Arrows is now affected by increased Projectile speed.
    This reduces the delay before the arrows land.
  • Made the Faster Projectiles support gem work with Rain of Arrows.
  • 0.9.4
  • Fixed rain of Arrows being incorrectly treated as a Projectile skill.
  • 0.9.3b
  • Increased the rate that Rain of Arrows gains damage per level,
    but gave it a -20% damage penalty for being AoE.
  • 0.9.3
  • Rain of Arrows has been added to the game.

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