Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion · Ranger · Duelist |
1 | The Siren's Cadence | Nessa | Duelist · Ranger · Scion · Shadow |
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | Fires 18 Arrows | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 48% | 18, 1 | 15,249 |
2 | 15 | 39 | 7 | 48.6% | 18, 1 | 41,517 |
3 | 19 | 48 | 7 | 49.3% | 18, 1 | 81,983 |
4 | 23 | 56 | 8 | 49.9% | 18, 1 | 147,968 |
5 | 27 | 64 | 8 | 50.5% | 19, 1 | 250,557 |
6 | 31 | 73 | 8 | 51.2% | 19, 1 | 405,086 |
7 | 35 | 81 | 8 | 51.8% | 19, 1 | 447,718 |
8 | 38 | 88 | 8 | 52.4% | 19, 1 | 615,318 |
9 | 41 | 94 | 9 | 53.1% | 20, 1 | 834,639 |
10 | 44 | 100 | 9 | 53.7% | 20, 1 | 1,570,760 |
11 | 47 | 106 | 9 | 54.3% | 20, 1 | 1,633,987 |
12 | 50 | 113 | 9 | 54.9% | 20, 1 | 2,151,030 |
13 | 53 | 119 | 9 | 55.6% | 21, 1 | 2,812,189 |
14 | 56 | 125 | 10 | 56.2% | 21, 1 | 5,099,360 |
15 | 59 | 132 | 10 | 56.8% | 21, 1 | 9,400,731 |
16 | 62 | 138 | 10 | 57.5% | 21, 1 | 15,273,366 |
17 | 64 | 142 | 10 | 58.1% | 22, 1 | 26,286,582 |
18 | 66 | 146 | 10 | 58.7% | 22, 1 | 62,890,590 |
19 | 68 | 151 | 11 | 59.4% | 22, 1 | 212,046,017 |
20 | 70 | 155 | 11 | 60% | 22, 1 | |
21 | 72 | 11 | 60.6% | 23, 1 | ||
22 | 74 | 11 | 61.3% | 23, 1 | ||
23 | 76 | 11 | 61.9% | 23, 1 | ||
24 | 78 | 11 | 62.5% | 23, 1 | ||
25 | 80 | 11 | 63.2% | 24, 1 | ||
26 | 82 | 12 | 63.8% | 24, 1 | ||
27 | 84 | 12 | 64.4% | 24, 1 | ||
28 | 86 | 12 | 65.1% | 24, 1 | ||
29 | 88 | 12 | 65.7% | 25, 1 | ||
30 | 90 | 12 | 66.3% | 25, 1 | ||
31 | 91 | 13 | 66.6% | 25, 1 | ||
32 | 92 | 13 | 66.9% | 25, 1 | ||
33 | 93 | 13 | 67.3% | 25, 1 | ||
34 | 94 | 13 | 67.6% | 25, 1 | ||
35 | 95 | 13 | 67.9% | 25, 1 | ||
36 | 96 | 14 | 68.2% | 26, 1 | ||
37 | 97 | 14 | 68.5% | 26, 1 | ||
38 | 98 | 14 | 68.8% | 26, 1 | ||
39 | 99 | 14 | 69.2% | 26, 1 | ||
40 | 100 | 14 | 69.5% | 26, 1 |
Attribute /9
Rain of Arrows
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Rain of Arrows |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy |
Type | Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain |
ItemType | Metadata/Items/Gems/SkillGemRainOfArrows |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage |
Rain of Arrows Monster /37 ⍟
Name | Modifiers | Spectre |
---|---|---|
Ironpoint the Forsaken | Y | |
Ironpoint the Forsaken | 40% increased Attack Speed 40% increased Global Accuracy Rating monster fires a rain of arrows text [1] monster fires split arrows text [1] | Y |
Summoned Skeleton Sniper | monster fires a rain of arrows text [1] | Y |
Steelpoint the Avenger | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Steelpoint the Avenger | 40% increased Attack Speed 40% increased Global Accuracy Rating monster fires a rain of arrows text [1] monster fires split arrows text [1] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Orra Greengate | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed monster no map drops [1] | Y |
Shade of a Ranger | 20% increased Attack Speed | Y |
A'alai | Monsters grant 200% increased Experience % increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Action Speed cannot be modified to below 70% of base value monster penalty against minions damage +% final vs player minions [-25] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
K'aj A'alai | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] Action Speed cannot be modified to below 70% of base value monster penalty against minions damage +% final vs player minions [-25] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] | Y |
Coniraya, Shadow of Malice | 50% of Physical Damage Converted to Lightning Damage % increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster penalty against minions damage +% final vs player minions [-20] monster no map drops [1] monster is invasion boss [1] | Y |
Ch'aska, Maker of Rain | monster base type attack cast speed +% and damage -% final [33] % increased Rarity of Items Dropped Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] | Y |
Ch'aska, Maker of Rain | monster base type attack cast speed +% and damage -% final [33] % increased Rarity of Items Dropped Enrages on Low Life 35% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Nightsight | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
Clone | +10 to maximum Energy Shield | Y |
Mutewind Snow-singer | Can have up to 16 additional Traps placed at a time 50% of Physical Damage Converted to Cold Damage | Y |
Lieutenant of the Bow | damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] immune to labyrinth degen effect [1] immune to lava damage [1] 50% of Physical Damage Converted to Lightning Damage | Y |
Rin Yuushu | Action Speed cannot be modified to below 70% of base value | Y |
Creeping Tangle | Y | |
Daughter of Valako | monster ignores delve darkness mechanic [1] | Y |
Daughter of Valako | Y | |
Imperial Watchman | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Imperial Watchman | Y | |
Imperial Watchman | monster ignores delve darkness mechanic [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Blighted Ancient Archer | undead description [1] | Y |
[DNT] Iron Point v2 | undead description [1] | Y |
Effigy of the Buccaneer | 50% of Physical Damage Converted to Lightning Damage | Y |
Effigy of Virulent Undeath | Y | |
Ahuana | 200% increased Global Accuracy Rating damage +% vs players [-15] monster damage +% final vs monsters from ancestral rank [900] | Y |
Ahuana | 200% increased Global Accuracy Rating | Y |
Imperfect Needle Horror | Y | |
Needle Horror | 100% increased Impale Effect | Y |
Perfect Needle Horror | 100% increased Impale Effect | Y |
Microtransactions /5 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Rain Of Arrows Damage 1 | 25% increased Rain of Arrows Damage | 100 |
The Eternal Labyrinth | Enchantment Rain Of Arrows Damage 2 | 40% increased Rain of Arrows Damage | 100 |
The Merciless Labyrinth | Enchantment Rain Of Arrows Attack Speed 1 | 10% increased Rain of Arrows Attack Speed | 100 |
The Eternal Labyrinth | Enchantment Rain Of Arrows Attack Speed 2 | 15% increased Rain of Arrows Attack Speed | 100 |
The Merciless Labyrinth | Enchantment Rain Of Arrows Area Of Effect 1 | 16% increased Rain of Arrows Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Rain Of Arrows Area Of Effect 2 | 24% increased Rain of Arrows Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Rain Of Arrows Repeat Count 1 | Rain of Arrows has 10% chance to fire an additional sequence of arrows | 100 |
The Eternal Labyrinth | Enchantment Rain Of Arrows Repeat Count 2 | Rain of Arrows has 15% chance to fire an additional sequence of arrows | 100 |
Supported By /104 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Faster Attacks Support Supports attack skills. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Additional Accuracy Support Supports attack skills. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Damage with Attacks Support Supports attack skills. | |
Life Gain on Hit Support Supports attack skills. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Point Blank Support Supports projectile skills. | |
Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. | |
Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Ballista Totem Support Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Slower Projectiles Support Supports projectile skills. | |
Vicious Projectiles Support Supports projectile attack skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Maim Support Supports attack skills, or other skills that can maim enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Momentum Support Supports attack skills that aren't triggered. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Mirage Archer Support Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. | |
Withering Touch Support Supports attack skills. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Impale Support Supports attack skills. | |
Nightblade Support Supports attack skills. Cannot support skills which create minions. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Elemental Damage with Attacks Support Supports attack skills. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Vicious Projectiles Support Supports projectile attack skills. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Manaforged Arrows Support Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills | |
Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sadism Support Supports any skill that hits enemies. | |
Volatility Support Supports attack skills. | |
Sacred Wisps Support Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines. |
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Hyrri's Bite | 1x Onyx Amulet (rare) 1x Sharktooth Arrow Quiver (normal) 1x Orb of Chance 1x Rain of Arrows at least 1% quality |
Rain of Arrows Unique /2 ⍟
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to Strength
+(20–30) to Dexterity
Adds 4 to 8 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Community Wiki
Rain of Arrows
For the Vaal-themed counterpart, see Vaal Rain of Arrows.
Rain of Arrows is a ranged attack skill that fires a number of arrows in the air, with each of them landing to deal area of effect over a short period of time.
Skill functions and interactions
Targeting: Half of the arrows will attempt to target a creature within their range, while the other half will land randomly. A single enemy can be hit multiple times.
Additional Arrows/Projectiles: Any source of additional arrows/projectiles is added to the total number of arrows fired, thus making support gems like Lesser Multiple Projectiles Support and Greater Multiple Projectiles Support very inefficient. Additional arrows will be added at the outer portion of the Area of Effect, effectively increasing the AoE of the skill.
Delay: Rain of Arrows will impact after a delay equal to the attack time, so the first attack will land as the second is being launched. Projectile Speed modifiers affect the delay.
Projectile damage: Like any Bow skill, Rain of Arrows deals projectile damage and will be affected by any appropriate damage modifiers, such as Vicious Projectiles Support.
Point Blank Support/keystone passive: Distant enemies hit by the same area of effect will take less damage than enemies near the location of the attacker.
Pierce, Fork and Chain: Projectiles from Rain of Arrows land on the ground dealing area damage and disappear - they cannot fork, chain nor pierce. Several unique items, such as Drillneck, Gloomfang or Slivertongue don't benefit Rain of Arrows with their special conditional modifiers.
Version history
Version | Changes |
---|---|
3.9.0 |
|
3.4.0 |
|
3.3.0 |
|
2.6.0 |
|
2.3.0 |
|
2.1.0 |
|
2.0.0 |
|
0.11.1b |
|
0.11.0 |
entered the area during the delay and hit them anyway. |
0.10.0 |
|
0.9.13e |
|
0.9.12f |
|
0.9.7 |
|
0.9.5h |
|
0.9.5g |
This reduces the delay before the arrows land. |
0.9.4 |
|
0.9.3b |
but gave it a -20% damage penalty for being AoE. |
0.9.3 |
|
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