Ironpoint the Forsaken
Undead
SpectreN
Tagsarcher_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Life
198%
Evasion
+10%
Ailment Threshold
198%
Resistance
0 0 85 0
Damage
126%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experience
180%
Model Size
122%
Type
SkeletonRangedBoss
Metadata
SkeletonBossRanged
Level
68
Life
12,738
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
471
Spell Damage
471
Accuracy
290
Attack Time
1.995
Experience
18,459
Ailment Threshold
12,738
Chill
40
Shock
40
Brittle
228
Scorch
40
Sap
111
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 377–565
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 130% more Damage
20% increased Physical Damage
40% increased Accuracy Rating
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 377–565
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires multiple arrows at different targets.
Fires 5 additional Arrows
28% increased Physical Damage
40% increased Accuracy Rating
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = {
    name = "Ironpoint the Forsaken",
    life = 1.98,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
Ironpoint the Forsaken
Undead
40% increased Attack Speed
40% increased Global Accuracy Rating
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Life
144%
Evasion
+10%
Ailment Threshold
144%
Resistance
0 0 85 0
Damage
60%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experience
120%
Model Size
122%
Type
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
Level
68
Life
9,264
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
224
Spell Damage
224
Accuracy
290
Attack Time
1.995
Experience
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 179–269
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 130% more Damage
20% increased Physical Damage
40% increased Accuracy Rating
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 179–269
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Fires multiple arrows at different targets.
Fires 5 additional Arrows
28% increased Physical Damage
40% increased Accuracy Rating
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = {
    name = "Ironpoint the Forsaken",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
40% increased Attack Speed
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    40% increased Global Accuracy Rating
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • Craft Tagsattack
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • monster fires split arrows text [1]
    IdMonsterFiresSplitArrowsText
    FamilyMonsterFiresSplitArrowsText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text Min: 1 Max: 1 Global
  • Edit

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