Sanctum Unique /27 ⍟
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Socketed Slam Gems are Supported by Level 25 Earthbreaker
+(80–100) to maximum Life
30% increased Movement Speed
(3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(80–100) to maximum Life
30% increased Movement Speed
(3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(500–1000)% increased Stun and Block Recovery
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
(20–40)% increased Charge Recovery
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
(10–20)% reduced Charges per use
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–15)% to all Elemental Resistances
[Two random modifiers]
[Two random modifiers]
The Herald of the Scourge drops 2 additional Forbidden Tomes
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
This item is destroyed when applied to a Sanctum
This item is destroyed when applied to a Sanctum
Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Boons
This item is destroyed when applied to a Sanctum
Cannot have Boons
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops the Original Sin
Cannot have Inspiration
Maximum Resolve is 1
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
Cannot have Inspiration
Maximum Resolve is 1
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
The Herald of the Scourge deals 100% more Damage
The Herald of the Scourge takes 75% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
The Herald of the Scourge takes 75% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
+22% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Sanctum Gem /14
Name | |
---|---|
Vaal Cleave (1) | |
Vaal Molten Strike (1) | |
Vaal Smite (1) | |
Vaal Volcanic Fissure (12) | |
Volcanic Fissure (12) | |
Volcanic Fissure of Snaking (12) | |
Frozen Legion (34) | |
Frozen Legion of Rallying (34) |
Name | |
---|---|
Vaal Caustic Arrow (1) | |
Vaal Flicker Strike (10) | |
Vaal Venom Gyre (12) | |
Vaal Blade Flurry (28) |
Name | |
---|---|
Cursed Ground Support (31) | |
Hex Bloom Support (38) |
Sanctum Area /32 ⍟
Minimap Icons /8 ⍟
Sanctum
SanctumDeferral
SanctumFountain
SanctumMap
SanctumPact
SanctumRelicAltar
SanctumRelicCorruptionDevice
SanctumRelicLocker
Sanctum Item /68 ⍟
A Dusty Memory
Stack Size: 1 / 5
Item
Item Level: 100
Fractured
Item Level: 100
Fractured
Alivia's Grace
Stack Size: 1 / 6
Queen of the Forest
Auspicious Ambitions
Stack Size: 1 / 4
Experimented Item
Item Level: 100
Double-Influenced Item
Item Level: 100
Double-Influenced Item
Candlestick Relic
Unmodifiable
Censer Relic
Unmodifiable
Coffer Relic
Unmodifiable
Divine Beauty
Stack Size: 1 / 12
7x Divine Orb
Ever-Changing
Stack Size: 1 / 3
10x Orb of Unmaking
Fracturing Orb
Stack Size: 1 / 20
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place
Fracturing Shard
Stack Size: 1 / 20
Lycia's Invocation of Acrobatics
Stack Size: 1 / 10
Adds Acrobatics to a Sanctified Relic
Lycia's Invocation of Ancestral Bond
Stack Size: 1 / 10
Adds Ancestral Bond to a Sanctified Relic
Lycia's Invocation of Arrow Dancing
Stack Size: 1 / 10
Adds Arrow Dancing to a Sanctified Relic
Lycia's Invocation of Avatar of Fire
Stack Size: 1 / 10
Adds Avatar of Fire to a Sanctified Relic
Lycia's Invocation of Blood Magic
Stack Size: 1 / 10
Adds Blood Magic to a Sanctified Relic
Lycia's Invocation of Call to Arms
Stack Size: 1 / 10
Adds Call To Arms to a Sanctified Relic
Lycia's Invocation of Conduit
Stack Size: 1 / 10
Adds Conduit to a Sanctified Relic
Lycia's Invocation of Crimson Dance
Stack Size: 1 / 10
Adds Crimson Dance to a Sanctified Relic
Lycia's Invocation of Divine Shield
Stack Size: 1 / 10
Adds Divine Shield to a Sanctified Relic
Lycia's Invocation of Eldritch Battery
Stack Size: 1 / 10
Adds Eldritch Battery to a Sanctified Relic
Lycia's Invocation of Elemental Equilibrium
Stack Size: 1 / 10
Adds Elemental Equilibrium to a Sanctified Relic
Lycia's Invocation of Elemental Overload
Stack Size: 1 / 10
Adds Elemental Overload to a Sanctified Relic
Lycia's Invocation of Eternal Youth
Stack Size: 1 / 10
Adds Eternal Youth to a Sanctified Relic
Lycia's Invocation of Ghost Dance
Stack Size: 1 / 10
Adds Ghost Dance to a Sanctified Relic
Lycia's Invocation of Ghost Reaver
Stack Size: 1 / 10
Adds Ghost Reaver to a Sanctified Relic
Lycia's Invocation of Glancing Blows
Stack Size: 1 / 10
Adds Glancing Blows to a Sanctified Relic
Lycia's Invocation of Hex Master
Stack Size: 1 / 10
Adds Hex Master to a Sanctified Relic
Lycia's Invocation of Imbalanced Guard
Stack Size: 1 / 10
Adds Imbalanced Guard to a Sanctified Relic
Lycia's Invocation of Iron Grip
Stack Size: 1 / 10
Adds Iron Grip to a Sanctified Relic
Lycia's Invocation of Iron Reflexes
Stack Size: 1 / 10
Adds Iron Reflexes to a Sanctified Relic
Lycia's Invocation of Iron Will
Stack Size: 1 / 10
Adds Iron Will to a Sanctified Relic
Lycia's Invocation of Lethe Shade
Stack Size: 1 / 10
Adds Lethe Shade to a Sanctified Relic
Lycia's Invocation of Magebane
Stack Size: 1 / 10
Adds Magebane to a Sanctified Relic
Lycia's Invocation of Mind over Matter
Stack Size: 1 / 10
Adds Mind over Matter to a Sanctified Relic
Lycia's Invocation of Minion Instability
Stack Size: 1 / 10
Adds Minion Instability to a Sanctified Relic
Lycia's Invocation of Pain Attunement
Stack Size: 1 / 10
Adds Pain Attunement to a Sanctified Relic
Lycia's Invocation of Perfect Agony
Stack Size: 1 / 10
Adds Perfect Agony to a Sanctified Relic
Lycia's Invocation of Point Blank
Stack Size: 1 / 10
Adds Point Blank to a Sanctified Relic
Lycia's Invocation of Precise Technique
Stack Size: 1 / 10
Adds Precise Technique to a Sanctified Relic
Lycia's Invocation of Resolute Technique
Stack Size: 1 / 10
Adds Resolute Technique to a Sanctified Relic
Lycia's Invocation of Runebinder
Stack Size: 1 / 10
Adds Runebinder to a Sanctified Relic
Lycia's Invocation of Solipsism
Stack Size: 1 / 10
Adds Solipsism to a Sanctified Relic
Lycia's Invocation of Supreme Ego
Stack Size: 1 / 10
Adds Supreme Ego to a Sanctified Relic
Lycia's Invocation of the Agnostic
Stack Size: 1 / 10
Adds the Agnostic to a Sanctified Relic
Lycia's Invocation of the Impaler
Stack Size: 1 / 10
Adds The Impaler to a Sanctified Relic
Lycia's Invocation of Unwavering Stance
Stack Size: 1 / 10
Adds Unwavering Stance to a Sanctified Relic
Lycia's Invocation of Vaal Pact
Stack Size: 1 / 10
Adds Vaal Pact to a Sanctified Relic
Lycia's Invocation of Versatile Combatant
Stack Size: 1 / 10
Adds Versatile Combatant to a Sanctified Relic
Lycia's Invocation of Wicked Ward
Stack Size: 1 / 10
Adds Wicked Ward to a Sanctified Relic
Lycia's Invocation of Wind Dancer
Stack Size: 1 / 10
Adds Wind Dancer to a Sanctified Relic
Lycia's Invocation of Zealot's Oath
Stack Size: 1 / 10
Adds Zealot's Oath to a Sanctified Relic
Man With Bear
Stack Size: 1 / 3
Bestiary Scarab
Papyrus Relic
Unmodifiable
Processional Relic
Unmodifiable
Sanctified Relic
Unmodifiable
Account-bound
Sanctified Relic
Unmodifiable
Account-bound
Sanctified Relic
Unmodifiable
Account-bound
The Finishing Touch
Stack Size: 1 / 2
1x Fertile Catalyst
The Insane Cat
Stack Size: 1 / 9
Mageblood
Item Level: 84
Corrupted
Item Level: 84
Corrupted
The Return of the Rat
Stack Size: 1 / 3
Tavukai
The Wedding Gift
Stack Size: 1 / 2
Arakaali's Fang
Tome Relic
Unmodifiable
Urn Relic
Unmodifiable
Voidborn Reliquary Key
Portal: Voidborn Reliquary
Area Level: 75
Voidborn Reliquary Key
Portal: Voidborn Reliquary
Area Level: 75
Lycia's Invocation of Mind Over Matter
Lycia's Invocation of The Agnostic
Lycia's Invocation of The Impaler
Sanctum Monster /47 ⍟
Name | Modifiers | Spectre |
---|---|---|
Skulking Wretch | Y | |
Greater Wraith | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Crimson Archbishop | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Crimson Priest | monster no drops or experience [1] | N |
Varakath, the Waxen | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Colossal Lithomancer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Lycia, Herald of the Scourge | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Lycia, Herald of the Scourge | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster no drops or experience [1] | N |
Nightmare of Lycia | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster special map drop chance +% final [300] | N |
Lycia, Unholy Heretic | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster no drops or experience [1] | N |
Creeping Fire | N | |
Volatile Core | monster no drops or experience [1] cannot have affliction mods [1] | N |
Vortex | N | |
Aureate Guardian | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Cleansing Guardian | Y | |
Braom, the First Experiment | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Uzar, the Second Experiment | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Xenathar, Templar Reaper | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
The Forgotten Daughter | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] Monsters grant 250% increased Experience 25000% increased Rarity of Items Dropped | N |
Ossified Gargoyle | Action Speed cannot be modified to below 50% of base value | N |
Igneous Gargoyle | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Aureate Gargoyle | N | |
Noxious Scavenger | Y | |
Infernal Harpy | Y | |
Stalking Geist | Gain 100% of Physical Damage as Extra Cold Damage | Y |
Decaying Lithomancer | Y | |
Reinforced Lithomancer | Y | |
Lurid Angel | Y | |
Unearthly Horror | Y | |
Stitched Reliquarian | Y | |
Azure Wraith | Gain 100% of Physical Damage as Extra Cold Damage | N |
Shambling Goliath | Y | |
Harrowed Wraith | N | |
Deathly Archmage | N | |
Azure Assassin | N | |
Obsidian Sentinel | N | |
Daemon | N | |
Volatile Core | monster no drops or experience [1] | N |
Entombing Warden | N | |
Undying Archmage | N | |
Deadly Bladedancer | N | |
Templar Marksman | N | |
Crimson Archmage | N | |
Infernal Sentinel | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Masked Combatant | N | |
Vorana Volatile | N | |
Totem | monster no drops or experience [1] cannot have affliction mods [1] | N |
Sanctum Quest /8 ⍟
MasterQuest
Act: 10
Divinia has asked you to travel to the Ossuary to search for the Mortinomicon, a text containing everything the Templars knew about immortality.
MasterQuest
Act: 7
You have encountered Divinia again, this time in the Bridge Encampment. Speak to her again.
Text Audio /7 ⍟
Type | Name | Quantity |
---|---|---|
Sanctum | Divinia | 207 |
Sanctum | Lycia | 74 |
Sanctum | Lycia, Herald of the Scourge | 38 |
Sanctum | Lycia, Unholy Heretic | 33 |
Sanctum | Forbidden Knowledge | 1 |
Sanctum | Beidat | 1 |
Sanctum | Isolation | 1 |
Accursed Pact /22 ⍟
Icon | Name | Upside | Downside |
---|---|---|---|
Pyrrhic Pact | Resolve recovered is doubled | Maximum Resolve is lowered by 50% of recovered Resolve | |
Doubling Pact | Guards are Twinned | Guards are Twinned | |
Apex Pact | 50% less Resolve lost in Boss Rooms | 100% more Resolve lost in non-Boss Rooms | |
Austerity Pact | 50% less Merchant prices | Monsters do not drop Aureus coins | |
Indomitable Pact | Gain 10 Inspiration at the start of every room | Inspiration resets every room | |
Dauntless Pact | 50% more Rare Monsters | Rare Monsters have an additional Modifier | |
Gain Aureus coins equal to the amount of Inspiration removed | Remove all Inspiration | ||
All but 1 Maximum Resolve is converted to Inspiration | Maximum Resolve is 1 | ||
Gain 50% of current Resolve as Aureus coins | Lose 50% of current Resolve | ||
Gain 100 Inspiration | Lose 200 Resolve | ||
ExchangeMaxResolveRandomMajorBoon | |||
ExchangeMaxResolveRandomMinorBoon | |||
ExchangeMaxResolveTwoRandomMinorBoons | |||
GainRandomMinorBoonGainRandomMinorAffliction | |||
GainSpecMajorBoonGainThreeRandomAfflictions | |||
GainSpecMajorBoonLoseRandomMinorBoon | |||
GainSpecMinorBoonGainRandomMinorAffliction | |||
GainSpecMinorBoonGainSpecMinorAffliction | |||
GainThreeRandomMinorBoonsGainSpecMajorAffliction | |||
LoseRandomMinorAfflictionLoseRandomMinorBoon | |||
LoseSpecMinorAfflictionGainRandomMinorAffliction | |||
LoseSpecMinorAfflictionLoseSpecificMinorBoon |
Boon /59 ⍟
Icon | Category | Name | Boon |
---|---|---|---|
Minor Boons | Lustrous Lacquer | 50% more Defences | |
Major Boons | Musty Wine | At the start of each room, a random Shrine effect is applied to you | |
Major Boons | Crystal Shard | The next Affliction you gain is converted into a random Minor Boon | |
Major Boons | Sacred Mirror | Duplicate up to 3 random Offer Rewards | |
Minor Boons | Gold Trophy | Your aureus coins are increased by 10% on room completion (removed when you purchase something from the Merchant) | |
Minor Boons | Chipped Dice | The Merchant's Shop can be Rerolled | |
Minor Boons | Divinia's Gift | Your next purchase from the Merchant has no cost | |
Minor Boons | Untuned Lute | +100 to Inspiration | |
Minor Boons | Black Pearl | Traps impact 50% reduced Resolve | |
Minor Boons | Silver Chalice | The next Minor Boon you gain is converted into a random Major Boon | |
Minor Boons | Fountain of Youth | Gain +40 Maximum Resolve each time you use a Fountain | |
Major Boons | Holy Water | Gain a random Minor Boon when you use a Fountain | |
Minor Boons | Tarnished Descry | +150 to Maximum Resolve | |
Minor Boons | Arcane Aegis | Trigger Arcane Buffer when your Inspiration reaches 0 | |
Minor Boons | Mirror of Fortune | Duplicate a random Offer Reward | |
Minor Boons | Adrenaline Vial | Recover 50% of your Maximum Resolve on entering Boss Room | |
Minor Boons | Engraved Orb | 100% increased Resolve recovered while Resolve is below 50% | |
Minor Boons | Tarnished Coin | 100% increased Aureus coins gained while Resolve is below 50% | |
Minor Boons | Enchanted Urn | 30% increased Effect of your non-Unique Relics | |
Minor Boons | Assassin's Blade | The next Guard you Hit is killed Instantly | |
Minor Boons | Assassin's Blade | The next 2 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 3 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 4 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 5 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 6 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 7 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 8 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 9 Guards you Hit are killed Instantly | |
Minor Boons | Assassin's Blade | The next 10 Guards you Hit are killed Instantly | |
Minor Boons | Ornate Dagger | You and your minions deal 50% more Damage | |
Minor Boons | Sanguine Vial | Monsters have 30% less Maximum Life | |
Minor Boons | Wooden Effigy | Monsters impact 25% less Resolve | |
Minor Boons | Viscous Ichor | Monsters have 20% reduced Action Speed | |
Minor Boons | Lustrous Pearl | Traps are slower | |
Major Boons | All-Seeing Eye | The Sanctum Map is fully revealed | |
Major Boons | Gold Coin | Aureus coins found are doubled | |
Minor Boons | Gold Mine | Aureus coins found on this floor are doubled | |
Major Boons | Bronze Coin | Picking up Aureus coins recovers Resolve | |
Minor Boons | Prayer Beads | Cannot lose Resolve until you complete the next room | |
Major Boons | Crystal Chalice | You cannot receive any more Minor Afflictions | |
Major Boons | Holy Descry | Upon reaching 0 Resolve, revive with full Resolve, lose 50% of your current Maximum Resolve, and remove a random Boon | |
Major Boons | Priest's Descry | Upon reaching 0 Resolve, revive with 75% of Maximum Resolve once | |
Minor Boons | Lilting Melody | Gain 150 Inspiration if you complete the next room without losing Resolve or Inspiration | |
Minor Boons | Lilting Melody | Gain 150 Inspiration if you complete the next 2 rooms without losing Resolve or Inspiration | |
Minor Boons | Mellifluous Chorus | 40% less Resolve lost while you have Inspiration | |
Minor Boons | Rusted Chimes | Gain +30 Inspiration when you gain an Affliction | |
Minor Boons | Gilded Lyre | Gain +100 Inspiration at the start of each floor | |
Minor Boons | Glowing Orb | The next time you go below 20% Resolve, heal for 50% Resolve | |
Major Boons | Bronze Descry | Ignore Resolve lost for 1 second after losing Resolve from a Hit | |
Major Boons | Golden Descry | Recover +15 Resolve on room completion | |
Major Boons | Silver Descry | Ignore the first Resolve lost from Hits in each room | |
Major Boons | Imperial Seal | Traps are Disabled | |
Minor Boons | Silver Tongue | 50% reduced Merchant prices | |
Minor Boons | Scrying Crystal | You can see an additional room ahead on the Sanctum Map | |
Minor Boons | Rusted Descry | 50% increased Resolve recovered | |
Major Boons | Silver Coin | Gain 10 Aureus coins when you lose Resolve from a Hit | |
Minor Boons | Gold Magnet | 50% more Aureus coins found | |
Minor Boons | Hare Foot | 60% increased Movement Speed | |
Minor Boons | Fright Mask | Monsters deal 40% less Damage |
Affliction /64 ⍟
Icon | Category | Name | Affliction |
---|---|---|---|
Major Afflictions | Corrosive Concoction | No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis | |
Minor Afflictions | Shattered Shield | Cannot have Resolve Aegis | |
Minor Afflictions | Sharpened Arrowhead | Enemy Hits ignore your Resolve Mitigation | |
Minor Afflictions | Iron Manacles | Cannot Avoid Resolve Loss from Enemy Hits | |
Major Afflictions | Glass Shard | The next Boon you gain is converted into a random Minor Affliction | |
Major Afflictions | Chiselled Stone | Monsters Petrify on Hit | |
Minor Afflictions | Rusted Coin | The Merchant only offers one choice | |
Major Afflictions | Orb of Negation | Non-Unique Relics have no Effect | |
Minor Afflictions | Worn Sandals | 40% reduced Movement Speed | |
Minor Afflictions | Corrupted Lockpick | Chests in rooms explode when opened | |
Minor Afflictions | Phantom Illusion | Every room grants a random Minor Affliction (Afflictions granted this way are removed on room completion) | |
Minor Afflictions | Gargoyle Totem | Guards are accompanied by a Gargoyle | |
Minor Afflictions | Fiendish Wings | Monsters' Action Speed cannot be slowed below base Monsters have 30% increased Attack, Cast and Movement Speed | |
Minor Afflictions | Weakened Flesh | -100 to Maximum Resolve | |
Minor Afflictions | Rusted Mallet | Monsters always Knockback Monsters have increased Knockback Distance | |
Minor Afflictions | Mark of Terror | Monsters inflict Resolve Weakness on Hit | |
Minor Afflictions | Concealed Anomaly | Guards release a Volatile Anomaly on Death | |
Minor Afflictions | Chains of Binding | Monsters inflict Binding Chains on Hit | |
Minor Afflictions | Liquid Cowardice | Lose 10 Resolve when you use a Flask | |
Minor Afflictions | Poisoned Water | Gain a random Minor Affliction when you use a Fountain | |
Minor Afflictions | Accursed Prism | When you gain an Affliction, gain an additional random Minor Affliction | |
Minor Afflictions | Unhallowed Amulet | The Merchant offers 50% fewer choices | |
Minor Afflictions | Tight Choker | You can have a maximum of 5 Boons | |
Minor Afflictions | Unholy Urn | 50% reduced Effect of your non-Unique Relics | |
Minor Afflictions | Haemorrhage | You cannot recover Resolve (removed after killing the next Floor Boss) | |
Minor Afflictions | Deceptive Mirror | You are not always taken to the room you select | |
Minor Afflictions | Voodoo Doll | 100% more Resolve lost while Resolve is below 50% | |
Major Afflictions | Cutpurse | You cannot gain Aureus coins | |
Minor Afflictions | Tattered Blindfold | 90% reduced Light Radius Minimap is hidden | |
Minor Afflictions | Spiked Exit | Lose 5% of current Resolve on room completion | |
Major Afflictions | Unassuming Brick | You cannot gain any more Boons | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 1 room) | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 2 rooms) | |
Major Afflictions | Ghastly Scythe | Losing Resolve ends your Sanctum (removed after 3 rooms) | |
Minor Afflictions | Purple Smoke | Afflictions are unknown on the Sanctum Map | |
Minor Afflictions | Golden Smoke | Rewards are unknown on the Sanctum Map | |
Minor Afflictions | Red Smoke | Room types are unknown on the Sanctum Map | |
Major Afflictions | Veiled Sight | Rooms are unknown on the Sanctum Map | |
Minor Afflictions | Floor Tax | Lose all Aureus on floor completion | |
Minor Afflictions | Unhallowed Ring | 50% increased Merchant prices | |
Minor Afflictions | Black Smoke | You can see one fewer room ahead on the Sanctum Map | |
Minor Afflictions | Unquenched Thirst | 50% reduced Resolve recovered | |
Major Afflictions | Demonic Skull | Cannot recover Resolve | |
Minor Afflictions | Hungry Fangs | Monsters impact 25% more Resolve | |
Minor Afflictions | Spiked Shell | Monsters have 50% more Maximum Life | |
Minor Afflictions | Empty Trove | Chests no longer drop Aureus coins | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing the next room | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 2 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 3 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 4 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 5 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 6 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 7 rooms | |
Major Afflictions | Death Toll | Lose 250 Resolve after completing 8 rooms | |
Major Afflictions | Death Toll | Monsters no longer drop Aureus coins | |
Minor Afflictions | Door Tax | Lose 30 Aureus coins on room completion | |
Minor Afflictions | Spilt Purse | Lose 20 Aureus coins when you lose Resolve from a Hit | |
Major Afflictions | Anomaly Attractor | Rooms spawn Volatile Anomalies | |
Minor Afflictions | Rapid Quicksand | Traps are faster | |
Minor Afflictions | Blunt Sword | You and your Minions deal 40% less Damage | |
Minor Afflictions | Charred Coin | 50% less Aureus coins found | |
Minor Afflictions | Dark Pit | Traps impact 200% increased Resolve | |
Major Afflictions | Deadly Snare | Traps impact infinite Resolve | |
Minor Afflictions | Honed Claws | Monsters deal 50% more Damage |
Rewards /41 ⍟
Name |
---|
Gain 50 Resolve |
Blacksmith's Whetstone x4 x6 x8 |
Armourer's Scrap x4 x6 x8 |
Orb of Transmutation x3 x4 x6 x1 x2 |
Orb of Augmentation x3 x4 x6 x1 x2 |
Orb of Alteration x3 x4 x5 x6 x9 x5 x7 x9 x12 x20 x8 x10 x14 x18 x30 x1 x2 |
Orb of Chance x3 x4 x5 x6 x9 x5 x7 x9 x12 x20 x8 x10 x14 x18 x30 x1 x2 |
Glassblower's Bauble x3 x4 x5 x6 x9 x5 x7 x9 x12 x20 x8 x10 x14 x18 x30 |
Chromatic Orb x3 x4 x5 x6 x9 x5 x7 x9 x12 x20 x8 x10 x14 x18 x30 x1 x2 |
Jeweller's Orb x3 x4 x5 x6 x9 x5 x7 x9 x12 x20 x8 x10 x14 x18 x30 x1 x2 |
Orb of Alchemy x1 x2 x3 x4 x6 x3 x5 x6 x8 x14 x7 x9 x12 x20 x1 x2 |
Orb of Fusing x1 x2 x3 x4 x6 x3 x5 x6 x8 x14 x7 x9 x12 x20 x1 x2 |
Orb of Scouring x1 x2 x3 x5 x2 x3 x4 x5 x10 x6 x8 x14 x1 |
Cartographer's Chisel x2 x3 x5 x3 x5 x10 x6 x8 x14 |
Chaos Orb x1 x2 x3 x5 x2 x3 x4 x5 x10 x6 x8 x14 x1 |
Orb of Binding x1 x2 x3 x5 x2 x3 x4 x5 x10 x6 x8 x14 |
Orb of Regret x1 x2 x3 x5 x2 x3 x4 x5 x10 x6 x8 x14 x1 |
Gemcutter's Prism x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 |
Blessed Orb x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 x1 |
Vaal Orb x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 x1 |
Orb of Horizons x1 x2 x4 x3 x4 x8 x6 x12 |
Instilling Orb x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 |
Regal Orb x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 x1 |
Enkindling Orb x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 |
Orb of Unmaking x1 x2 x4 x3 x4 x8 x5 x6 x12 |
Veiled Scarab x3 x6 x16 |
Stacked Deck x1 x2 x4 x2 x3 x4 x8 x5 x6 x12 |
Censer Relic x1 |
Processional Relic x1 |
Candlestick Relic x1 |
Urn Relic x1 |
Coffer Relic x1 |
Tome Relic x1 |
Papyrus Relic x1 |
Veiled Orb x1 x2 |
Orb of Annulment x1 x2 |
Divine Orb x1 x2 |
Exalted Orb x1 x2 |
Divine Vessel x1 x3 |
Sacred Orb x1 x2 |
Mirror of Kalandra x1 |
Floors /4 ⍟
Icon | Floor |
---|---|
Sanctum Archives Contains Varakath, the Waxen | |
Sanctum Vaults Contains Braom and Uzar, the Experiments | |
Sanctum Cathedral Contains Xenathar, Templar Reaper | |
Sanctum Necropolis Contains Lycia, Unholy Heretic |
Rooms /64 ⍟
Icon | Name |
---|---|
Abandoned Library Floor: Sanctum Archives | |
Templar Annals Floor: Sanctum Archives | |
Chambers of Inscription Floor: Sanctum Archives | |
Holy Trials Floor: Sanctum Archives | |
Scriptorium Floor: Sanctum Archives | |
Candlelit Chapel Floor: Sanctum Archives | |
Merchant Floor: Sanctum Archives Contains Merchant | |
Accursed Pact Floor: Sanctum Archives Contains Accursed Pact | |
Fountain Floor: Sanctum Archives Contains Fountain | |
Afflicted Fountain Floor: Sanctum Archives Contains Afflicted Fountain | |
Benevolent Fountain Floor: Sanctum Archives Contains Benevolent Fountain | |
Radiant Fountain Floor: Sanctum Archives Contains Radiant Fountain | |
Offer Floor: Sanctum Archives Offers Items on Completion | |
Major Treasure Floor: Sanctum Archives Contains Major Treasure Reward | |
Minor Treasure Floor: Sanctum Archives Contains Minor Treasure Reward | |
Candlelit Chapel Floor: Sanctum Archives Contains Varakath, the Waxen | |
Battleground Floor: Sanctum Vaults | |
Decrepit Cellar Floor: Sanctum Vaults | |
Derelict Caverns Floor: Sanctum Vaults | |
Gauntlet Floor: Sanctum Vaults | |
Reliquary Floor: Sanctum Vaults | |
Experimentation Chamber Floor: Sanctum Vaults | |
Merchant Floor: Sanctum Vaults Contains Merchant | |
Accursed Pact Floor: Sanctum Vaults Contains Accursed Pact | |
Fountain Floor: Sanctum Vaults Contains Fountain | |
Afflicted Fountain Floor: Sanctum Vaults Contains Afflicted Fountain | |
Benevolent Fountain Floor: Sanctum Vaults Contains Benevolent Fountain | |
Radiant Fountain Floor: Sanctum Vaults Contains Radiant Fountain | |
Offer Floor: Sanctum Vaults Offers Items on Completion | |
Major Treasure Floor: Sanctum Vaults Contains Major Treasure Reward | |
Minor Treasure Floor: Sanctum Vaults Contains Minor Treasure Reward | |
Candlelit Chapel Floor: Sanctum Vaults Contains Braom and Uzar, the Experiments | |
Halls of Worship Floor: Sanctum Cathedral | |
Unholy Lair Floor: Sanctum Cathedral | |
Infernum Floor: Sanctum Cathedral | |
Crucible Floor: Sanctum Cathedral | |
Sanctum Bellum Floor: Sanctum Cathedral | |
Hall of Mirrors Floor: Sanctum Cathedral | |
Merchant Floor: Sanctum Cathedral Contains Merchant | |
Accursed Pact Floor: Sanctum Cathedral Contains Accursed Pact | |
Offer Floor: Sanctum Cathedral Offers Items on Completion | |
Fountain Floor: Sanctum Cathedral Contains Fountain | |
Afflicted Fountain Floor: Sanctum Cathedral Contains Afflicted Fountain | |
Benevolent Fountain Floor: Sanctum Cathedral Contains Benevolent Fountain | |
Radiant Fountain Floor: Sanctum Cathedral Contains Radiant Fountain | |
Major Treasure Floor: Sanctum Cathedral Contains Major Treasure Reward | |
Minor Treasure Floor: Sanctum Cathedral Contains Minor Treasure Reward | |
Candlelit Chapel Floor: Sanctum Cathedral Contains Xenathar, Templar Reaper | |
Lost Catacombs Floor: Sanctum Necropolis | |
Desecrated Crypts Floor: Sanctum Necropolis | |
Undercroft Floor: Sanctum Necropolis | |
Entombment Floor: Sanctum Necropolis | |
Mausoleum Floor: Sanctum Necropolis | |
Sanctum Sanctorum Floor: Sanctum Necropolis | |
Fountain Floor: Sanctum Necropolis Contains Fountain | |
Afflicted Fountain Floor: Sanctum Necropolis Contains Afflicted Fountain | |
Benevolent Fountain Floor: Sanctum Necropolis Contains Benevolent Fountain | |
Radiant Fountain Floor: Sanctum Necropolis Contains Radiant Fountain | |
Merchant Floor: Sanctum Necropolis Contains Merchant | |
Accursed Pact Floor: Sanctum Necropolis Contains Accursed Pact | |
Offer Floor: Sanctum Necropolis Offers Items on Completion | |
Major Treasure Floor: Sanctum Necropolis Contains Major Treasure Reward | |
Minor Treasure Floor: Sanctum Necropolis Contains Minor Treasure Reward | |
Candlelit Chapel Floor: Sanctum Necropolis Contains Lycia, Unholy Heretic |
Relic Inventory /12 ⍟
PosX | PosY | Unlock |
---|---|---|
0 | 0 | Complete the Sanctum Bellum room in the Sanctum Cathedral |
1 | 0 | Complete the Sanctum Archives |
2 | 0 | Complete the Sanctum Archives |
3 | 0 | Complete the Sanctum Vaults |
0 | 1 | Complete the Sanctum Vaults |
4 | 1 | Complete the Sanctum Cathedral |
0 | 2 | Complete the Sanctum Cathedral |
4 | 2 | Complete the Sanctum Necropolis |
1 | 3 | Complete the Sanctum Necropolis |
2 | 3 | Complete the Scriptorium room in the Sanctum Archives |
3 | 3 | Complete the Reliquary room in the Sanctum Vaults |
4 | 3 | Complete the Mausoleum room in the Sanctum Necropolis |
Community Wiki
3.20Sanctum
League · Sanctum League · Patchnotes · Challenges · Gem · Unique · Item · Relics · Sanctified Relics · Divinia · Supporter Packs · Kirac's Vault Pass · Core 2023
Divination Cards · Man With Bear · Alivia's Grace · Auspicious Ambitions · Divine Beauty · The Wedding Gift · The Insane Cat · Ever-Changing · A Dusty Memory · The Return of the Rat · The Finishing Touch
Item · Urn Relic · Tome Relic · Coffer Relic · Censer Relic · Papyrus Relic · Candlestick Relic · Processional Relic · Sanctified Relic · Voidborn Reliquary Key
Currency · Fracturing Orb · Fracturing Shard · Lycia's Invocation of Minion Instability · Lycia's Invocation of Conduit · Lycia's Invocation of Acrobatics · Lycia's Invocation of Iron Reflexes · Lycia's Invocation of Resolute Technique · Lycia's Invocation of Unwavering Stance · Lycia's Invocation of Eldritch Battery · Lycia's Invocation of Blood Magic · Lycia's Invocation of Pain Attunement · Lycia's Invocation of Elemental Equilibrium · Lycia's Invocation of Iron Grip · Lycia's Invocation of Point Blank · Lycia's Invocation of Arrow Dancing · Lycia's Invocation of Ancestral Bond · Lycia's Invocation of Ghost Reaver · Lycia's Invocation of Vaal Pact · Lycia's Invocation of Zealot's Oath · Lycia's Invocation of Avatar of Fire · Lycia's Invocation of Mind over Matter · Lycia's Invocation of Elemental Overload · Lycia's Invocation of Perfect Agony · Lycia's Invocation of Crimson Dance · Lycia's Invocation of Runebinder · Lycia's Invocation of Wicked Ward · Lycia's Invocation of Call to Arms · Lycia's Invocation of Eternal Youth · Lycia's Invocation of Glancing Blows · Lycia's Invocation of Wind Dancer · Lycia's Invocation of the Agnostic · Lycia's Invocation of Supreme Ego · Lycia's Invocation of Imbalanced Guard · Lycia's Invocation of the Impaler · Lycia's Invocation of Hex Master · Lycia's Invocation of Magebane · Lycia's Invocation of Iron Will · Lycia's Invocation of Solipsism · Lycia's Invocation of Ghost Dance · Lycia's Invocation of Divine Shield · Lycia's Invocation of Versatile Combatant · Lycia's Invocation of Lethe Shade · Lycia's Invocation of Precise Technique
Gems · Frozen Legion · Volcanic Fissure · Cursed Ground Support · Hex Bloom Support · Vaal Cleave · Vaal Flicker Strike · Vaal Blade Flurry · Vaal Venom Gyre · Vaal Molten Strike · Vaal Caustic Arrow · Vaal Volcanic Fissure · Vaal Smite
Unique · Annihilation's Approach · Anathema · Eternal Damnation · Progenesis · Witchbane · Entropic Devastation · Rational Doctrine · Firesong · Nimis · Stormshroud · Oriath's End · Dawnstrider · The Winds of Fate · The Balance of Terror · Sandstorm Visage · Echoforge · Wilma's Requital · Doedre's Tongue · Immutable Force · The Gilded Chalice · The Second Sacrament · The Hour of Divinity · The Night Lamp · The Broken Censer · The First Crest · The Original Scripture · Original Sin