Sanctum Unique /27
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Socketed Slam Gems are Supported by Level 25 Earthbreaker
+(80–100) to maximum Life
30% increased Movement Speed
(3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(80–100) to maximum Life
30% increased Movement Speed
(3–5)% of Damage from Hits is taken from your nearest Totem's Life before you
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(500–1000)% increased Stun and Block Recovery
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
(20–40)% increased Charge Recovery
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
(10–20)% reduced Charges per use
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–15)% to all Elemental Resistances
[Two random modifiers]
[Two random modifiers]
The Herald of the Scourge drops 2 additional Forbidden Tomes
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
This item is destroyed when applied to a Sanctum
This item is destroyed when applied to a Sanctum
Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Boons
This item is destroyed when applied to a Sanctum
Cannot have Boons
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops the Original Sin
Cannot have Inspiration
Maximum Resolve is 1
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
Cannot have Inspiration
Maximum Resolve is 1
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
The Herald of the Scourge deals 100% more Damage
The Herald of the Scourge takes 75% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
The Herald of the Scourge takes 75% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
+22% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
3.20Sanctum
League · Sanctum League · Patchnotes · Challenges · Gem · Unique · Item · Relics · Sanctified Relics · Divinia · Supporter Packs · Kirac's Vault Pass · Core 2023
Divination Cards · Man With Bear · Alivia's Grace · Auspicious Ambitions · Divine Beauty · The Wedding Gift · The Insane Cat · Ever-Changing · A Dusty Memory · The Return of the Rat · The Finishing Touch
Item · Urn Relic · Tome Relic · Coffer Relic · Censer Relic · Papyrus Relic · Candlestick Relic · Processional Relic · Sanctified Relic · Voidborn Reliquary Key
Currency · Fracturing Orb · Fracturing Shard · Lycia's Invocation of Minion Instability · Lycia's Invocation of Conduit · Lycia's Invocation of Acrobatics · Lycia's Invocation of Iron Reflexes · Lycia's Invocation of Resolute Technique · Lycia's Invocation of Unwavering Stance · Lycia's Invocation of Eldritch Battery · Lycia's Invocation of Blood Magic · Lycia's Invocation of Pain Attunement · Lycia's Invocation of Elemental Equilibrium · Lycia's Invocation of Iron Grip · Lycia's Invocation of Point Blank · Lycia's Invocation of Arrow Dancing · Lycia's Invocation of Ancestral Bond · Lycia's Invocation of Ghost Reaver · Lycia's Invocation of Vaal Pact · Lycia's Invocation of Zealot's Oath · Lycia's Invocation of Avatar of Fire · Lycia's Invocation of Mind over Matter · Lycia's Invocation of Elemental Overload · Lycia's Invocation of Perfect Agony · Lycia's Invocation of Crimson Dance · Lycia's Invocation of Runebinder · Lycia's Invocation of Wicked Ward · Lycia's Invocation of Call to Arms · Lycia's Invocation of Eternal Youth · Lycia's Invocation of Glancing Blows · Lycia's Invocation of Wind Dancer · Lycia's Invocation of the Agnostic · Lycia's Invocation of Supreme Ego · Lycia's Invocation of Imbalanced Guard · Lycia's Invocation of the Impaler · Lycia's Invocation of Hex Master · Lycia's Invocation of Magebane · Lycia's Invocation of Iron Will · Lycia's Invocation of Solipsism · Lycia's Invocation of Ghost Dance · Lycia's Invocation of Divine Shield · Lycia's Invocation of Versatile Combatant · Lycia's Invocation of Lethe Shade · Lycia's Invocation of Precise Technique
Gems · Frozen Legion · Volcanic Fissure · Cursed Ground Support · Hex Bloom Support · Vaal Cleave · Vaal Flicker Strike · Vaal Blade Flurry · Vaal Venom Gyre · Vaal Molten Strike · Vaal Caustic Arrow · Vaal Volcanic Fissure · Vaal Smite
Unique · Annihilation's Approach · Anathema · Eternal Damnation · Progenesis · Witchbane · Entropic Devastation · Rational Doctrine · Firesong · Nimis · Stormshroud · Oriath's End · Dawnstrider · The Winds of Fate · The Balance of Terror · Sandstorm Visage · Echoforge · Wilma's Requital · Doedre's Tongue · Immutable Force · The Gilded Chalice · The Second Sacrament · The Hour of Divinity · The Night Lamp · The Broken Censer · The First Crest · The Original Scripture · Original Sin