Xenathar, Templar Reaper
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
840%Life
450%Ailment Threshold
50 50 50 30Resistance
105%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
8 ~ 20Attack Distance
1.455 SecondAttack Time
±20%Damage Spread
300%Experience
130%Model Size
SanctumTemplarReaperBossType
TemplarReaperBoss_Metadata
24,672,934Life
16,265Armour
8,120Evasion
0Energy Shield
1,140Damage
1,701Spell Damage
538Accuracy
0.97485Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EAASanctumReaperComboAttack
Cooldown Time: 3 Second
+3 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Second
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 Second
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 Second
Deals 75% more Attack Damage
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Cooldown Time: 14 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 1565 to 2348 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
17,578,907Life
14,425Armour
7,608Evasion
0Energy Shield
1,017Damage
1,518Spell Damage
499Accuracy
0.97485Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EAASanctumReaperComboAttack
Cooldown Time: 3 Second
+3 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Second
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 Second
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 Second
Deals 75% more Attack Damage
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Cooldown Time: 14 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 1403 to 2104 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
8,405,877Life
11,328Armour
6,667Evasion
0Energy Shield
807Damage
1,205Spell Damage
428Accuracy
0.97485Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EAASanctumReaperComboAttack
Cooldown Time: 3 Second
+3 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Second
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 Second
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 Second
Deals 75% more Attack Damage
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Cooldown Time: 14 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 1125 to 1688 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
3,318,328Life
8,348Armour
5,633Evasion
0Energy Shield
602Damage
899Spell Damage
352Accuracy
0.97485Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EAASanctumReaperComboAttack
Cooldown Time: 3 Second
+3 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Second
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 Second
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 Second
Deals 75% more Attack Damage
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Cooldown Time: 14 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 851.3 to 1277 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
1,170,509Life
6,127Armour
4,739Evasion
0Energy Shield
447Damage
667Spell Damage
290Accuracy
0.97485Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EAASanctumReaperComboAttack
Cooldown Time: 3 Second
+3 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Second
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 Second
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 Second
Knocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 Second
Deals 75% more Attack Damage
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Cooldown Time: 14 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second
+50 to Melee Strike Range
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 641.9 to 962.8 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
conditions TargetIsPlayer
{
Melee 90OnlyLastTarget TargetNear IgnoresTaunt
Melee30OnlyLastTarget IgnoresTaunt
Melee 3
EmptyActionAttack EAASanctumReaperComboAttack150OnlyLastTarget ForceTargetEnemy TargetNear IgnoresTaunt
EmptyActionAttack EAASanctumReaperComboAttack30OnlyLastTarget ForceTargetEnemy IgnoresTaunt
EmptyActionAttack EAASanctumReaperComboAttack3ForceTargetEnemy IgnoresTaunt
DashToTarget 400TargetNotInRange=35 IgnoresTaunt
EmptyActionAttack EAASanctumReaperCyclone 800OnlyLastTarget TargetNotNear TerrainWalkableXUnitsInFront=30 OnLessThanPercentLife=90 IgnoresTaunt
EmptyActionAttack EAASanctumReaperDualStrike 500 OnlyLastTarget TargetInRange=60 IgnoresTaunt
GeometryTrigger GTSanctumReaperSummonDivineFlares 1000 IHaveNoMinions ForceTargetEnemy OnLessThanPercentLife=90 IgnoresTaunt
}

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
}

Animated
{
	on_trailer_entrance_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
	"

	on_event_removeglowepk_for_trailer_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = {
    name = "Xenathar, Templar Reaper",
    life = 8.4,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel",
        "SSMSanctumReaperSummonDivineFlare",
        "MPSSanctumReaperAvariusProjectile",
        "GASanctumReaperComboLeftSlash",
        "GASanctumReaperComboRightSlash",
        "GASanctumReaperDash",
        "GASanctumReaperDashImpactSlash",
        "GASanctumReaperCycloneImpact",
        "GASanctumReaperLacerate",
        "EAASanctumReaperCyclone",
        "EAASanctumReaperDualStrike",
        "EAASanctumReaperComboAttack",
        "GTSanctumReaperSummonDivineFlares",
        "DTTSanctumReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumReaperSummonDivineFlare"] = {
    name = "SSMSanctumReaperSummonDivineFlare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReaperAvariusProjectile"] = {
    name = "MPSSanctumReaperAvariusProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboLeftSlash"] = {
    name = "GASanctumReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboRightSlash"] = {
    name = "GASanctumReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDash"] = {
    name = "GASanctumReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDashImpactSlash"] = {
    name = "GASanctumReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperCycloneImpact"] = {
    name = "GASanctumReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperLacerate"] = {
    name = "GASanctumReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperCyclone"] = {
    name = "EAASanctumReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.73,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperDualStrike"] = {
    name = "EAASanctumReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperComboAttack"] = {
    name = "EAASanctumReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReaperSummonDivineFlares"] = {
    name = "GTSanctumReaperSummonDivineFlares",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumReaper"] = {
    name = "DTTSanctumReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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