Xenathar, Templar Reaper




monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
840%Life
450%Ailment Threshold




105%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
8 ~ 20Attack Distance
1.455 SecondAttack Time
±20%Damage Spread
300%Experience
130%Model Size
SanctumTemplarReaperBossType
TemplarReaperBoss_Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
24,672,934Life
16,265Armour
8,120Evasion
0Energy Shield
1,140Damage
1,701Spell Damage
538Accuracy
0.97485Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumReaperComboAttack
Cooldown Time: 3 Second+3 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperComboRightSlash
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
DTTSanctumReaper
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Secondleap slam minimum distance [40]
walk emerge extra distance [-9] ,
GASanctumReaperDash
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 Secondbase sanctum damage [8]
is area damage [1] ,
GASanctumReaperDashImpactSlash
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperCycloneImpact
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1] ,
GASanctumReaperLacerate
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 SecondDeals 75% more Attack Damage
base sanctum damage [30]
is area damage [1] ,
EAASanctumReaperCyclone
Cooldown Time: 14 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Critical Strike Chance: 0%
Cast Time: 1.5 Secondalternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1] , ,
MPSSanctumReaperAvariusProjectile
Critical Strike Chance: 5%
Cast Time: 1.5 SecondDeals 1565 to 2348 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1] , , ,
17,578,907Life
14,425Armour
7,608Evasion
0Energy Shield
1,017Damage
1,518Spell Damage
499Accuracy
0.97485Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumReaperComboAttack
Cooldown Time: 3 Second+3 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperComboRightSlash
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
DTTSanctumReaper
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Secondleap slam minimum distance [40]
walk emerge extra distance [-9] ,
GASanctumReaperDash
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 Secondbase sanctum damage [8]
is area damage [1] ,
GASanctumReaperDashImpactSlash
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperCycloneImpact
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1] ,
GASanctumReaperLacerate
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 SecondDeals 75% more Attack Damage
base sanctum damage [30]
is area damage [1] ,
EAASanctumReaperCyclone
Cooldown Time: 14 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Critical Strike Chance: 0%
Cast Time: 1.5 Secondalternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1] , ,
MPSSanctumReaperAvariusProjectile
Critical Strike Chance: 5%
Cast Time: 1.5 SecondDeals 1403 to 2104 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1] , , ,
8,405,877Life
11,328Armour
6,667Evasion
0Energy Shield
807Damage
1,205Spell Damage
428Accuracy
0.97485Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumReaperComboAttack
Cooldown Time: 3 Second+3 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperComboRightSlash
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
DTTSanctumReaper
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Secondleap slam minimum distance [40]
walk emerge extra distance [-9] ,
GASanctumReaperDash
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 Secondbase sanctum damage [8]
is area damage [1] ,
GASanctumReaperDashImpactSlash
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperCycloneImpact
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1] ,
GASanctumReaperLacerate
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 SecondDeals 75% more Attack Damage
base sanctum damage [30]
is area damage [1] ,
EAASanctumReaperCyclone
Cooldown Time: 14 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Critical Strike Chance: 0%
Cast Time: 1.5 Secondalternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1] , ,
MPSSanctumReaperAvariusProjectile
Critical Strike Chance: 5%
Cast Time: 1.5 SecondDeals 1125 to 1688 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1] , , ,
3,318,328Life
8,348Armour
5,633Evasion
0Energy Shield
602Damage
899Spell Damage
352Accuracy
0.97485Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumReaperComboAttack
Cooldown Time: 3 Second+3 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperComboRightSlash
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
DTTSanctumReaper
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Secondleap slam minimum distance [40]
walk emerge extra distance [-9] ,
GASanctumReaperDash
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 Secondbase sanctum damage [8]
is area damage [1] ,
GASanctumReaperDashImpactSlash
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperCycloneImpact
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1] ,
GASanctumReaperLacerate
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 SecondDeals 75% more Attack Damage
base sanctum damage [30]
is area damage [1] ,
EAASanctumReaperCyclone
Cooldown Time: 14 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Critical Strike Chance: 0%
Cast Time: 1.5 Secondalternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1] , ,
MPSSanctumReaperAvariusProjectile
Critical Strike Chance: 5%
Cast Time: 1.5 SecondDeals 851.3 to 1277 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1] , , ,
1,170,509Life
6,127Armour
4,739Evasion
0Energy Shield
447Damage
667Spell Damage
290Accuracy
0.97485Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumReaperComboAttack
Cooldown Time: 3 Second+3 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperComboRightSlash
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
DTTSanctumReaper
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 4 Secondleap slam minimum distance [40]
walk emerge extra distance [-9] ,
GASanctumReaperDash
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 Secondbase sanctum damage [8]
is area damage [1] ,
GASanctumReaperDashImpactSlash
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1] ,
GASanctumReaperCycloneImpact
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Time: 1.455 SecondKnocks Enemies Back on Hit
Deals 40% less Attack Damage
base sanctum damage [8]
is area damage [1] ,
GASanctumReaperLacerate
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.455 SecondDeals 75% more Attack Damage
base sanctum damage [30]
is area damage [1] ,
EAASanctumReaperCyclone
Cooldown Time: 14 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Cooldown Time: 8 Second+50 to Melee Strike Rangecast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Cooldown Time: 25 Second
SSMSanctumReaperSummonDivineFlare
Critical Strike Chance: 0%
Cast Time: 1.5 Secondalternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1] , ,
MPSSanctumReaperAvariusProjectile
Critical Strike Chance: 5%
Cast Time: 1.5 SecondDeals 641.9 to 962.8 Fire Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
30% reduced Projectile Speed
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1] , , ,
conditions TargetIsPlayer | ||
{ | ||
Melee | 90 | OnlyLastTarget TargetNear IgnoresTaunt |
Melee | 30 | OnlyLastTarget IgnoresTaunt |
Melee 3 | ||
EmptyActionAttack EAASanctumReaperComboAttack | 150 | OnlyLastTarget ForceTargetEnemy TargetNear IgnoresTaunt |
EmptyActionAttack EAASanctumReaperComboAttack | 30 | OnlyLastTarget ForceTargetEnemy IgnoresTaunt |
EmptyActionAttack EAASanctumReaperComboAttack | 3 | ForceTargetEnemy IgnoresTaunt |
DashToTarget | 400 | TargetNotInRange=35 IgnoresTaunt |
EmptyActionAttack EAASanctumReaperCyclone | 800 | OnlyLastTarget TargetNotNear TerrainWalkableXUnitsInFront=30 OnLessThanPercentLife=90 IgnoresTaunt |
EmptyActionAttack EAASanctumReaperDualStrike | 500 | OnlyLastTarget TargetInRange=60 IgnoresTaunt |
GeometryTrigger GTSanctumReaperSummonDivineFlares | 1000 | IHaveNoMinions ForceTargetEnemy OnLessThanPercentLife=90 IgnoresTaunt |
} |
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering();" } Animated { on_trailer_entrance_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); " on_event_removeglowepk_for_trailer_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = { name = "Xenathar, Templar Reaper", life = 8.4, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.05, damageSpread = 0.2, attackTime = 1.455, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel", "SSMSanctumReaperSummonDivineFlare", "MPSSanctumReaperAvariusProjectile", "GASanctumReaperComboLeftSlash", "GASanctumReaperComboRightSlash", "GASanctumReaperDash", "GASanctumReaperDashImpactSlash", "GASanctumReaperCycloneImpact", "GASanctumReaperLacerate", "EAASanctumReaperCyclone", "EAASanctumReaperDualStrike", "EAASanctumReaperComboAttack", "GTSanctumReaperSummonDivineFlares", "DTTSanctumReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumReaperSummonDivineFlare"] = { name = "SSMSanctumReaperSummonDivineFlare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumReaperAvariusProjectile"] = { name = "MPSSanctumReaperAvariusProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboLeftSlash"] = { name = "GASanctumReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboRightSlash"] = { name = "GASanctumReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDash"] = { name = "GASanctumReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDashImpactSlash"] = { name = "GASanctumReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperCycloneImpact"] = { name = "GASanctumReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperLacerate"] = { name = "GASanctumReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperCyclone"] = { name = "EAASanctumReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.73, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperDualStrike"] = { name = "EAASanctumReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperComboAttack"] = { name = "EAASanctumReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumReaperSummonDivineFlares"] = { name = "GTSanctumReaperSummonDivineFlares", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumReaper"] = { name = "DTTSanctumReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 70% base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.