聖宗收割.澤納薩
不死
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Xenathar, Templar Reaper
幽魂N
標籤bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, sanctum_monster, skeleton, slashing_weapon, undead, very_slow_movement
生命
1500%
生命轉為護盾
50%
護甲
+50%
閃避
+50%
異常狀態臨界值
660%
抗性
50 50 50 30
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 20
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
300%
Model Size
130%
類型
SanctumTemplarReaperBoss
Metadata
TemplarReaperBoss_
等級
68
生命
2,090,195
護甲
43,185
閃避
7,109
能量護盾
3,064
傷害
447
法術傷害
667
命中
290
攻擊間隔
0.97485
經驗值
169,208
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumReaperComboAttack
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 3 秒
+0.3 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 40% 更少攻擊傷害
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 40% 更少攻擊傷害
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
法術, 位移
施放時間: 1.5 秒
冷卻時間: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
擊中時擊退敵人
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 40% 更少攻擊傷害
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.455 秒
造成 75% 更多攻擊傷害
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 14 秒
+5 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 8 秒
+5 米近戰打擊距離
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
可觸發, 法術
施放時間: 1 秒
冷卻時間: 25 秒
SSMSanctumReaperSummonDivineFlare
法術, 法術可重複, 可觸發
施放時間: 1.5 秒
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.5 秒
造成 641.9962.8 火焰傷害
發射 4 個額外投射物
以環狀型式發射投射物
減少 30% 投射物速度
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
}

Animated
{
	on_trailer_entrance_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
	"

	on_event_removeglowepk_for_trailer_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = {
    name = "Xenathar, Templar Reaper",
    life = 15,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel",
        "SSMSanctumReaperSummonDivineFlare",
        "MPSSanctumReaperAvariusProjectile",
        "GASanctumReaperComboLeftSlash",
        "GASanctumReaperComboRightSlash",
        "GASanctumReaperDash",
        "GASanctumReaperDashImpactSlash",
        "GASanctumReaperCycloneImpact",
        "GASanctumReaperLacerate",
        "EAASanctumReaperCyclone",
        "EAASanctumReaperDualStrike",
        "EAASanctumReaperComboAttack",
        "GTSanctumReaperSummonDivineFlares",
        "DTTSanctumReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumReaperSummonDivineFlare"] = {
    name = "SSMSanctumReaperSummonDivineFlare",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 622, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReaperAvariusProjectile"] = {
    name = "MPSSanctumReaperAvariusProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 220, 12, -30, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboLeftSlash"] = {
    name = "GASanctumReaperComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboRightSlash"] = {
    name = "GASanctumReaperComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDash"] = {
    name = "GASanctumReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDashImpactSlash"] = {
    name = "GASanctumReaperDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperCycloneImpact"] = {
    name = "GASanctumReaperCycloneImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperLacerate"] = {
    name = "GASanctumReaperLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperCyclone"] = {
    name = "EAASanctumReaperCyclone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.73,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperDualStrike"] = {
    name = "EAASanctumReaperDualStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperComboAttack"] = {
    name = "EAASanctumReaperComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReaperSummonDivineFlares"] = {
    name = "GTSanctumReaperSummonDivineFlares",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumReaper"] = {
    name = "DTTSanctumReaper",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域