テンプラーの死神、ゼナサール
不死者
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Xenathar, Templar Reaper
Spectre | N |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, sanctum_monster, skeleton, slashing_weapon, undead, very_slow_movement |
ライフ
1500%
Energy Shield From Life
50%
アーマー
+50%
回避力
+50%
Ailment Threshold
660%
耐性
50 50 50 30
Damage
105%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
経験値
300%
Model Size
130%
Type
SanctumTemplarReaperBoss
Metadata
TemplarReaperBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
2,090,195
アーマー
43,185
回避力
7,109
エナジーシールド
3,064
Damage
447
スペルダメージ
667
命中
290
Attack Time
0.97485
経験値
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
ノックバック距離が100%増加する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ノックバック距離が100%増加する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumReaperComboAttack
Attack
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 3 秒
近接ストライク距離 +0.3m
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが40%低下する
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
アタックダメージが40%低下する
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが40%低下する
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
アタックダメージが40%低下する
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
キャストタイム: 1.5 秒
クールダウン時間: 4 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
base sanctum damage [8]
is area damage [1]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
アタックダメージ: 60%
Attack Time: 1.455 秒
ヒット時に敵をノックバックする
アタックダメージが40%低下する
base sanctum damage [8]
is area damage [1]
アタックダメージが40%低下する
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 709–1064
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.455 秒
アタックダメージが75%上昇する
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Attack
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 14 秒
近接ストライク距離 +5m
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Attack
Base Damage: 709–1064
クリティカル率: 5%
Attack Time: 1.455 秒
クールダウン時間: 8 秒
近接ストライク距離 +5m
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 25 秒
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
キャストタイム: 1.5 秒
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.5 秒
641.9から962.8の火ダメージを与える
追加の投射物を4個放つ
放射状に投射物を放つ
投射物スピードが30%減少する
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
追加の投射物を4個放つ
放射状に投射物を放つ
投射物スピードが30%減少する
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Functions { } Stats { base_sanctum_gold_to_drop = 160 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering();" } Animated { on_trailer_entrance_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); " on_event_removeglowepk_for_trailer_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = { name = "Xenathar, Templar Reaper", life = 15, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.05, damageSpread = 0.2, attackTime = 1.455, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel", "SSMSanctumReaperSummonDivineFlare", "MPSSanctumReaperAvariusProjectile", "GASanctumReaperComboLeftSlash", "GASanctumReaperComboRightSlash", "GASanctumReaperDash", "GASanctumReaperDashImpactSlash", "GASanctumReaperCycloneImpact", "GASanctumReaperLacerate", "EAASanctumReaperCyclone", "EAASanctumReaperDualStrike", "EAASanctumReaperComboAttack", "GTSanctumReaperSummonDivineFlares", "DTTSanctumReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumReaperSummonDivineFlare"] = { name = "SSMSanctumReaperSummonDivineFlare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 622, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumReaperAvariusProjectile"] = { name = "MPSSanctumReaperAvariusProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 220, 12, -30, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboLeftSlash"] = { name = "GASanctumReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboRightSlash"] = { name = "GASanctumReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDash"] = { name = "GASanctumReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDashImpactSlash"] = { name = "GASanctumReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperCycloneImpact"] = { name = "GASanctumReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {8, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperLacerate"] = { name = "GASanctumReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperCyclone"] = { name = "EAASanctumReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.73, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperDualStrike"] = { name = "EAASanctumReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperComboAttack"] = { name = "EAASanctumReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumReaperSummonDivineFlares"] = { name = "GTSanctumReaperSummonDivineFlares", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumReaper"] = { name = "DTTSanctumReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |