템플러 수확자 제나타르
언데드
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
Xenathar, Templar Reaper
Spectre | N |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, physical_affinity, sanctum_monster, skeleton, slashing_weapon, undead, very_slow_movement |
생명력
1500%
Energy Shield From Life
50%
방어도
+50%
회피
+50%
Ailment Threshold
660%
저항
50 50 50 30
Damage
105%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
경험치
300%
Model Size
130%
Type
SanctumTemplarReaperBoss
Metadata
TemplarReaperBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
2,090,195
방어도
43,185
회피
7,109
에너지 보호막
3,064
Damage
447
주문 피해
667
정확도
290
Attack Time
0.97485
경험치
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumReaperComboAttack
Attack
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
재사용 대기시간: 3 초
근접 타격 범위 +0.3미터
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 60%
Attack Time: 1.455 초
명중 시 적을 밀어냄
주는 공격 피해 40% 감폭
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
주는 공격 피해 40% 감폭
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 60%
Attack Time: 1.455 초
명중 시 적을 밀어냄
주는 공격 피해 40% 감폭
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
주는 공격 피해 40% 감폭
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 4 초
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
base sanctum damage [8]
is area damage [1]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
명중 시 적을 밀어냄
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 60%
Attack Time: 1.455 초
명중 시 적을 밀어냄
주는 공격 피해 40% 감폭
base sanctum damage [8]
is area damage [1]
주는 공격 피해 40% 감폭
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1.455 초
주는 공격 피해 75% 증폭
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Attack
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
재사용 대기시간: 14 초
근접 타격 범위 +5미터
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Attack
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.455 초
재사용 대기시간: 8 초
근접 타격 범위 +5미터
cast time overrides attack duration [1]
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable, Spell
시전 속도: 1 초
재사용 대기시간: 25 초
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
시전 속도: 1.5 초
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
641.9~962.8 화염 피해
투사체 4개 추가 발사
원형으로 투사체 발사
투사체 속도 30% 감소
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
투사체 4개 추가 발사
원형으로 투사체 발사
투사체 속도 30% 감소
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Actor { basic_action = "Emerge" } Life { corpse_usable = false } Functions { } Stats { base_sanctum_gold_to_drop = 160 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering();" } Animated { on_trailer_entrance_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); " on_event_removeglowepk_for_trailer_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = { name = "Xenathar, Templar Reaper", life = 15, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.05, damageSpread = 0.2, attackTime = 1.455, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel", "SSMSanctumReaperSummonDivineFlare", "MPSSanctumReaperAvariusProjectile", "GASanctumReaperComboLeftSlash", "GASanctumReaperComboRightSlash", "GASanctumReaperDash", "GASanctumReaperDashImpactSlash", "GASanctumReaperCycloneImpact", "GASanctumReaperLacerate", "EAASanctumReaperCyclone", "EAASanctumReaperDualStrike", "EAASanctumReaperComboAttack", "GTSanctumReaperSummonDivineFlares", "DTTSanctumReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumReaperSummonDivineFlare"] = { name = "SSMSanctumReaperSummonDivineFlare", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 622, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumReaperAvariusProjectile"] = { name = "MPSSanctumReaperAvariusProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 220, 12, -30, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboLeftSlash"] = { name = "GASanctumReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperComboRightSlash"] = { name = "GASanctumReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDash"] = { name = "GASanctumReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperDashImpactSlash"] = { name = "GASanctumReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperCycloneImpact"] = { name = "GASanctumReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {8, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumReaperLacerate"] = { name = "GASanctumReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperCyclone"] = { name = "EAASanctumReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.73, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperDualStrike"] = { name = "EAASanctumReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumReaperComboAttack"] = { name = "EAASanctumReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumReaperSummonDivineFlares"] = { name = "GTSanctumReaperSummonDivineFlares", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumReaper"] = { name = "DTTSanctumReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.