Xenathar, Templer-Schnitter
Untot
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Xenathar, Templar Reaper
SpectreN
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_str, physical_affinity, sanctum_monster, skeleton, slashing_weapon, undead, very_slow_movement
Leben
1500%
Energy Shield From Life
50%
Ausweichen
+50%
Ailment Threshold
660%
Widerstand
50 50 50 30
Damage
105%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
130%
Type
SanctumTemplarReaperBoss
Metadata
TemplarReaperBoss_
Stufe
68
Leben
2,090,195
Rüstung
28,790
Ausweichen
7,109
Energieschild
3,064
Damage
447
Zauberschaden
667
Genauigkeit
290
Attack Time
0.97485
Erfahrung
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
100% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumReaperComboAttack
Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 3 Sek.
+0.3 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumReaperComboLeftSlash
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperComboRightSlash
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
DTTSanctumReaper
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 4 Sek.
leap slam minimum distance [40]
walk emerge extra distance [-9]
GASanctumReaperDash
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
base sanctum damage [8]
is area damage [1]
GASanctumReaperDashImpactSlash
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
base sanctum damage [15]
determine knockback direction from melee pattern [1]
is area damage [1]
GASanctumReaperCycloneImpact
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
base sanctum damage [8]
is area damage [1]
GASanctumReaperLacerate
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.455 Sek.
Verursacht 75% mehr Angriffsschaden
base sanctum damage [30]
is area damage [1]
EAASanctumReaperCyclone
Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 14 Sek.
+5 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAASanctumReaperDualStrike
Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 8 Sek.
+5 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
GTSanctumReaperSummonDivineFlares
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 25 Sek.
SSMSanctumReaperSummonDivineFlare
Spell, Multicastable, Triggerable
Zauberzeit: 1.5 Sek.
alternate minion [622]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MPSSanctumReaperAvariusProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 641.9 bis 962.8 Feuerschaden
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
30% verringerte Projektilgeschwindigkeit
base is projectile [1]
base sanctum damage [12]
monster projectile variation [220]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
}

Animated
{
	on_trailer_entrance_01 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
	"

	on_event_removeglowepk_for_trailer_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/emissive_mult.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
	"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/idle_fx.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/ReaperBoss/Monster_pLight.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/TemplarReaperBoss_"] = {
    name = "Xenathar, Templar Reaper",
    life = 15,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel",
        "SSMSanctumReaperSummonDivineFlare",
        "MPSSanctumReaperAvariusProjectile",
        "GASanctumReaperComboLeftSlash",
        "GASanctumReaperComboRightSlash",
        "GASanctumReaperDash",
        "GASanctumReaperDashImpactSlash",
        "GASanctumReaperCycloneImpact",
        "GASanctumReaperLacerate",
        "EAASanctumReaperCyclone",
        "EAASanctumReaperDualStrike",
        "EAASanctumReaperComboAttack",
        "GTSanctumReaperSummonDivineFlares",
        "DTTSanctumReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumReaperSummonDivineFlare"] = {
    name = "SSMSanctumReaperSummonDivineFlare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 622, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumReaperAvariusProjectile"] = {
    name = "MPSSanctumReaperAvariusProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_sanctum_damage",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 220, 12, -30, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboLeftSlash"] = {
    name = "GASanctumReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperComboRightSlash"] = {
    name = "GASanctumReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDash"] = {
    name = "GASanctumReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperDashImpactSlash"] = {
    name = "GASanctumReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperCycloneImpact"] = {
    name = "GASanctumReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {8, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumReaperLacerate"] = {
    name = "GASanctumReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperCyclone"] = {
    name = "EAASanctumReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.73,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperDualStrike"] = {
    name = "EAASanctumReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumReaperComboAttack"] = {
    name = "EAASanctumReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumReaperSummonDivineFlares"] = {
    name = "GTSanctumReaperSummonDivineFlares",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumReaper"] = {
    name = "DTTSanctumReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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