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Bloodline Ascendancy class

Added Bloodline Classes to the base game as a new means of character customisation in the Endgame.

These are secondary Ascendancy Classes that are unlocked on a character-by-character basis through defeating specific Endgame Bosses.

Bloodline Classes can be paired with any Ascendancy Class and are allocated with your normal Ascendancy Passive Skill Points. You can decide how many points to allocate to your original Ascendancy Class, and how many to allocate to your Bloodline.

There are 10 Bloodline Classes to discover. To unlock your Bloodline, hunt down the Endgame boss whose power you desire, defeat them, and claim their power for yourself.

Nameless Bloodline

Defeat The King in the Mists

Type Passive Stats
Minor Life 8% increased maximum Life
Minor Serpent's Price Unaffected by Curses
Can't use Amulets
Minor Toad's Price Unaffected by Poison
Utility Flasks are Disabled
Minor Beetle's Price Unaffected by Bleeding
Can't use Belts
Notable Unlight Silhouette Skills gain Added Chaos Damage equal to 20% of Life Costs, if Life Cost is not higher than the maximum you could spend
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Notable The Unseen Hand +1 Ring Slot

Oshabi Bloodline

Defeat Oshabi, Avatar of the Grove

Type Passive Stats
Minor Seal gain frequency Skills Supported by Unleash have 20% increased Seal gain freqency
Minor Elusive effect 20% increased Elusive Effect
Minor Rage Gain 2 Rage on Attack Hit
Notable The Primal Owl Unsealed Spells gain 5% more Damage each time their effects Reoccur
Skills supported by Unleash have +3 to maximum number of Seals
Notable The Vivid Cat Elusive has 50% chance to be removed from you at 100% effect
50% increased Stealth while Elusive
Notable The Wild Bear +20 to Maximum Rage
Lose all rage on reaching Maximum Rage and gain Adrenaline for 1 second per 10 Rage lost this way

Chaos Bloodline

Defeat The Trialmaster

Type Passive Stats
Minor Vaal Souls Gain 1 Vaal Soul per second
Minor Life 8% increased maximum Life
Notable Priest of Yaomac 20% reduced Soul Gain Prevention Duration
Vaal Skills require 30% less Souls per Use
Vaal Skills have 20% chance to regain consumed Souls when used
Notable Priest of Kopec Vaal Skills deal 1% more Damage per Soul Required
Vaal Skills require 40% increased Souls per Use
Vaal Skill can store +1 Use
Notable Priest of Kamasa Vaal Skills have 50% increased Skill Effect Duration
Vaal Skills have 50% increased Area of Effect
50% increasd Effect of Auras from your Vaal Skills
Notable Corruption's Embrace You have Shepherd of Souls if at least 4 Corrupted Items are Equipped
You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped
You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped
(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate)

Aul Bloodline

Defeat Aul, the Crystal King

Type Passive Stats
Minor Charge Duration 30% increased Endurance, Frenzy and Power Charge Duration
Minor Defences 15% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Notable The King's Contempt Discipline has 50% increased Aura Effect while you have no Power Charges
Wrath has 50% increased Aura Effect while at maximum Power Charges
Notable The King's Heritage Determination has 50% increased Aura Effect while you have no Endurance Charges
Anger has 50% increased Aura Effect while at maximum Endurance Charges
Notable The King's Might Grace has 50% increased Aura Effect while you have no Frenzy Charges
Hatred has 50% increased Aura Effect while at maximum Frenzy Charges
Notable Precursor's Release Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems
Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems
Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems
Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems

Lycia Bloodline

Defeat Lycia, Herald of the Scourge

Type Passive Stats
Minor Curse Effect 10% increased Effect of your Curses
Notable Bitter Heresy Create Profane Ground instead of Consecrated Ground
Profane Ground you create inflicts Malediction on Enemies
Profane Ground you create also affects you and your allies, granting Chaotic Might
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Minor Herald Buff Effect 20% increased Effect of Herald Buffs on you
Notable Farewell to Flesh Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve
Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve
Minor Chaos Damage 25% increased Chaos Damage
Notable Sinner Saint 50% of Lightning Damage Converted to Chaos Damage
50% of Cold Damage Converted to Chaos Damage
50% of Fire Damage Converted to Chaos Damage

Delirious Bloodline

Complete the Simulacrum

Type Passive Stats
Minor Debuff Expiry Rate Debuffs on you expire 15% faster
Notable Manic Episodes Grants Level 1 Embrace Madness Skill
While affected by Glorious Madness, inflict Mania on nearby Enemies every second
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)
Minor Cooldown Recovery Rate 15% increased Cooldown Recovery Rate
Notable Hallucinogenic Tendencies Grants Level 20 Misty Reflection Skill
(Dash backwards, leaving a short-lived mist copy of yourself. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
Minor Life Recovery Rate 10% increased Life Recovery rate
Notable Schizophrenic Dissociation Take 40% less Damage from Hits
Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit
Non-Cluster Jewels Socketed in your Passive Skill Tree have no effect

Olroth Bloodline

Defeat Olroth, Origin of the Fall

Type Passive Stats
Minor Ward 15% increased Ward from Equipped Armour Items
Notable Boon of the River 5% chance to Restore your Ward on Hit
Notable Boon of the Mountain 30% less Damage Taken from Damage over Time while you have Unbroken Ward
Notable Boon of the Sun 20% faster Restoration of Ward per Enemy Hit taken Recently
(Recently refers to the past 4 seconds)
Notable Volatile Runes Trigger Level 20 Ward Shatter when your Ward Breaks
(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)
Notable Enhanced Starlight Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward
40% increased Ward from Equipped Armour Items

Catarina Bloodline

Defeat Catarina, Master of Undeath

Type Passive Stats
Minor Minion Life Minions have 25% increased maximum Life
Notable Umbral Army 2% increased Attack and Cast Speed per Summoned Raging Spirit
15% increased Attack Damage per Raised Zombie
12% increased Defences per Raised Spectre
2% increased Movement Speed per Summoned Phantasm
6% increased Spell Damage per Summoned Skeleton
Minor Minion Damage Minions deal 25% increased Damage
Notable Prolonged Servitude Minions deal 15% more Damage while they are on Low Life
Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Minor Offering Duration Offering Skills have 20% increased Duration
Notable Death Offering 50% increased effect of Offerings
Offerings kill affected Damageable targets when Offering Duration expires

Farrul Bloodline

Defeat Farrul, First of the Plains

Type Passive Stats
Minor Warcry Speed 25% increased Warcry Speed
Notable Primal Road 2% increased Attack Speed per Minion, up to a maximum of 80%
Minions deal 80% increased Damage if you have Warcried Recently
Minor Minion Damage Minion deal 25% increased Damage
Notable Huntleader Trigger Level 20 Summon Spectral Tiger on Critical Strike
(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and Increased Attack and Cast Speed. If you have maximum number of them, refreshes the duration and life of an existing one instead.)
Minor Maximum Spectres and Minion Life Minions have 25% increased Life
Maximum number of Raised Spectres is 1
Notable Farric Will Raised Beast Spectres have Farrul's Farric Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits.)
Notable Fertile Will Raised Spectres have Farrul's Fertile Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned.)
Notable Wild Will Raised Spectres have Farrul's Wild Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value.)

Breach Bloodline

Defeat It That Was Tul and It That Was Esh


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