Bloodline Passive /76
Bloodline: Chaos Bloodline
You have Shepherd of Souls if at least 4 Corrupted Items are Equipped
You have Everlasting Sacrifice if at least 6 Corrupted Items are Equipped
You have Sacrifice of Blood if at least 8 Corrupted Items are Equipped
(Vaal Non-Aura Skills require 80% less Souls. Vaal Non-Aura Skills require 100% increased Souls per Vaal Skill used in the past 8 seconds)
(Life Recovery from Regeneration grants Blood Barrier while on Full Life. Maximum Blood Barrier is equal to 30% of your Maximum Life. Damage from Hits is taken from Blood Barrier before your Life or Energy Shield. 50% less Life Regeneration Rate)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
Bloodline: Chaos Bloodline
20% reduced Soul Gain Prevention Duration
Vaal Skills require 30% less Souls per Use
Vaal Skills have 20% chance to regain consumed Souls when used
Bloodline: Chaos Bloodline
Vaal Skills deal 1% more Damage per Soul Required
Vaal Skills require 40% increased Souls per Use
Vaal Skills can store +1 Use
Bloodline: Chaos Bloodline
Vaal Skills have 50% increased Skill Effect Duration
Vaal Skills have 50% increased Area of Effect
50% increased Effect of Auras from your Vaal Skills
Bloodline: Chaos Bloodline
8% increased maximum Life
Bloodline: Chaos Bloodline
Gain 1 Vaal Soul per second
Bloodline: Oshabi Bloodline
Unsealed Spells gain 5% more Damage each time their effects Reoccur
Skills supported by Unleash have +3 to maximum number of Seals
Bloodline: Oshabi Bloodline
Skills Supported by Unleash have 20% increased Seal gain frequency
Bloodline: Oshabi Bloodline
+20 to Maximum Rage
Lose all Rage on reaching Maximum Rage and gain Wild Savagery
for 1 second per 10 Rage lost this way
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Wild Savagery grants 100% increased Physical Damage, 10% increased Action Speed, Hits ignore Enemy Physical Damage Reduction and Cannot be Stunned)
Bloodline: Oshabi Bloodline
Gain 2 Rage on Attack Hit
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Bloodline: Oshabi Bloodline
Elusive has 50% chance to be removed from you at 100% effect
50% increased Stealth while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Bloodline: Oshabi Bloodline
20% increased Elusive Effect
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
+1 Ring Slot
Unaffected by Poison
Utility Flasks are Disabled
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Unaffected by Curses
Can't use Amulets
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Unaffected by Bleeding
Can't use Belts
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Skills gain Added Chaos Damage equal to 20% of Life Cost, if Life Cost is not higher than the maximum you could spend
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
8% increased maximum Life
50% increased effect of Offerings
Offerings Kill affected Damagable targets when Offering Duration expires
Offering Skills have 20% increased Duration
2% increased Attack and Cast Speed per Summoned Raging Spirit
15% increased Attack Damage per Raised Zombie
10% increased Defences per Raised Spectre
2% increased Movement Speed per Summoned Phantasm
6% increased Spell Damage per Summoned Skeleton
Minions have 25% increased maximum Life
Minions deal 15% more Damage while they are on Low Life
Minions cannot be Killed, but die 6 seconds after being reduced to 1 Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Minions deal 25% increased Damage
Bloodline: Aul Bloodline
Action Speed cannot be modified to below Base Value if you have Equipped Boots with no Socketed Gems
Cannot be Stunned if you have an Equipped Helmet with no Socketed Gems
Elemental Ailments cannot be inflicted on you if you have an Equipped Body Armour with no Socketed Gems
Take no Extra Damage from Critical Strikes if you have Equipped Gloves with no Socketed Gems
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Bloodline: Aul Bloodline
15% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Bloodline: Aul Bloodline
30% increased Endurance, Frenzy and Power Charge Duration
Bloodline: Aul Bloodline
Discipline has 50% increased Aura Effect while you have no Power Charges
Wrath has 50% increased Aura Effect while at maximum Power Charges
Bloodline: Aul Bloodline
Determination has 50% increased Aura Effect while you have no Endurance Charges
Anger has 50% increased Aura Effect while at maximum Endurance Charges
Bloodline: Aul Bloodline
Grace has 50% increased Aura Effect while you have no Frenzy Charges
Hatred has 50% increased Aura Effect while at maximum Frenzy Charges
Bloodline: Lycia Bloodline
Create Profane Ground instead of Consecrated Ground
Profane Ground you create inflicts Malediction on Enemies
Profane Ground you create also affects you and your Allies, granting Chaotic Might
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(Malediction causes 10% reduced Damage dealt and 10% increased Damage taken)
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Bloodline: Lycia Bloodline
10% increased Effect of your Curses
Bloodline: Lycia Bloodline
50% of Lightning Damage Converted to Chaos Damage
50% of Cold Damage Converted to Chaos Damage
50% of Fire Damage Converted to Chaos Damage
Bloodline: Lycia Bloodline
25% increased Chaos Damage
Bloodline: Lycia Bloodline
Herald Skills have 2% more Buff Effect for every 1% of Maximum Mana they Reserve
Herald Skills and Minions from Herald Skills deal 1% more Damage for every 1% of Maximum Life those Skills Reserve
Bloodline: Lycia Bloodline
Herald Skills deal 20% increased Damage
Minions deal 20% increased Damage while you are affected by a Herald
Bloodline: Olroth Bloodline
Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward
40% increased Ward from Equipped Armour Items
Bloodline: Olroth Bloodline
15% increased Ward from Equipped Armour Items
Bloodline: Olroth Bloodline
Trigger Level 20 Ward Shatter when your Ward Breaks
has trigger when ward breaks [1]
track ward broken in the past 2 seconds [1]
(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)
Bloodline: Olroth Bloodline
5% chance to Restore your Ward on Hit
Bloodline: Olroth Bloodline
30% less Damage Taken from Damage over Time while you have Unbroken Ward
Bloodline: Olroth Bloodline
20% faster Restoration of Ward per Enemy Hit taken Recently
(Recently refers to the past 4 seconds)
Bloodline: Farrul Bloodline
Trigger Level 20 Summon Spectral Tiger on Critical Strike
(Summons a spectral tiger companion that attacks nearby enemies and dies after a duration. Each spectral tiger grants you a buff that increases Critical Strike Chance, and increases Attack and Cast Speed. If you have the maximum number of them, refreshes the duration and life of an existing one instead)
Bloodline: Farrul Bloodline
Minions deal 25% increased Damage
Bloodline: Farrul Bloodline
2% increased Attack Speed per Minion, up to a maximum of 80%
Minions deal 80% increased Damage if you have Warcried Recently
Bloodline: Farrul Bloodline
25% increased Warcry Speed
Bloodline: Farrul Bloodline
Raised Beast Spectres have Farrul's Farric Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Farric Presence is an Aura which grants 80% increased Accuracy Rating, 120% increased Critical Strike Chance and Take no Extra Damage from Critical Hits)
Bloodline: Farrul Bloodline
Raised Beast Spectres have Farrul's Fertile Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Fertile Presence is an Aura which grants 100% increased Damage, Regenerate 3% of Life per second and Cannot be Stunned)
Bloodline: Farrul Bloodline
Raised Beast Spectres have Farrul's Wild Presence
Raised Beast Spectres have 3 additional modifiers randomly chosen in each Area
(Farrul's Wild Presence is an Aura which grants 20% increased Attack, Cast and Movement Speed and prevents Action Speed from being lowered below the Base Value)
Bloodline: Farrul Bloodline
Minions have 25% increased maximum Life
Maximum number of Raised Spectres is 1
can see monster type beasts [1]
Grants Level 1 Embrace Madness Skill
While affected by Glorious Madness, inflict Mania on nearby Enemies every second
unique insanity do weird things [1]
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Mania applies 4% increased Damage taken, 2% reduced Action Speed and 10% reduced Life and Energy Shield Recovery Rate for 15 seconds, and can be inflicted up to 15 times)
Debuffs on you expire 15% faster
Grants Level 20 Misty Reflection Skill
unique insanity do weird things [1]
(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
15% increased Cooldown Recovery Rate
Take 40% less Damage from Hits
Four seconds after each Hit you take, lose Life equal to 40% of the Damage taken from that Hit
Non-Cluster, Non-Passage Jewels Socketed in your Passive Skill Tree have no effect
unique insanity do weird things [1]
10% increased Life Recovery rate
Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings
+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped
+30 to Intelligence
25% increased Lightning Damage
30% increased Freeze Duration on Enemies
+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped
Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings
25% increased Cold Damage
Radius: 60
Take 15% less Lightning Damage with at least one Eshgraft grafted to you
Take 15% less Cold Damage with at least one Tulgraft grafted to you
Take 15% less Physical Damage with at least one Uulgraft grafted to you
Take 15% less Fire Damage with at least one Xophgraft grafted to you
Nearby Enemies take 100% increased Damage from Graft Skills
8% increased maximum Life

Community Wiki

Edit

Bloodline Ascendancy class

Added Bloodline Classes to the base game as a new means of character customisation in the Endgame.

These are secondary Ascendancy Classes that are unlocked on a character-by-character basis through defeating specific Endgame Bosses.

Bloodline Classes can be paired with any Ascendancy Class and are allocated with your normal Ascendancy Passive Skill Points. You can decide how many points to allocate to your original Ascendancy Class, and how many to allocate to your Bloodline.

There are 10 Bloodline Classes to discover. To unlock your Bloodline, hunt down the Endgame boss whose power you desire, defeat them, and claim their power for yourself.

Bloodline Goal Item
Breachlord Bloodline Defeat It That Was Tul and It That Was Esh Hivebrain Gland
Nameless Bloodline Defeat The King in the Mists An Audience With The King
Oshabi Bloodline Defeat Oshabi, Avatar of the Grove Sacred Blossom
Chaos Bloodline Defeat The Trialmaster Ultimatum Scarab of Dueling
Aul Bloodline Defeat Aul, the Crystal King Find The Crystal King's Throne in Delve
Lycia Bloodline Defeat Lycia, Herald of the Scourge Complete Floor 4 in Sanctum
Delirious Bloodline Complete the Simulacrum Simulacrum
Olroth Bloodline Defeat Olroth, Origin of the Fall Expedition Logbook with Area contains Olroth, Origin of the Fall
Catarina Bloodline Defeat Catarina, Master of Undeath Syndicate Medallion
Farrul Bloodline Defeat Farrul, First of the Plains Farric Tiger Alpha

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