Item mods /4

Item mods /4

NameLevelPre/SufDescriptionWeight
1ScourgeDownside(6–10)% reduced Global Defencesarmour 1000
ring 1000
amulet 1000
belt 1000
default 0
1ScourgeDownside(11–15)% reduced Global Defencesarmour 1000
ring 1000
amulet 1000
belt 1000
default 0
45ScourgeDownside(16–20)% reduced Global Defencesarmour 1000
ring 1000
amulet 1000
belt 1000
default 0
68ScourgeDownside(21–25)% reduced Global Defencesarmour 1000
ring 1000
amulet 1000
belt 1000
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(4–6)% increased Global Defences defencesjewel 1000
abyss_jewel 1000
default 0
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionWeight
1JewelUnique5% increased Global Defences defences
1PrimordialAltarUnique(30–50)% reduced Defences per Frenzy Chargeprimordial_altar_upside 0
tangle_altar 400
default 0
Harvest Seed /13

Harvest Seed /13

Name
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Defence modifier
Remove a random non-Defence modifier from a non-Influenced item and add a new Defence modifier
Augment a non-Influenced Magic or Rare item with a new Defence modifier
Reforge a Normal, Magic or Rare item as a Rare item with random modifiers, including a Defence modifier. Defence modifiers are more common
Augment a non-Influenced Magic or Rare item with a new Defence modifier with Lucky values
Item /3

Item /3

IconName
SacredOrbSacred Orb
Stack Size: 1 / 10
Randomises the numeric values of base defences on an armour
Jet Ring
(5–10)% increased Global Defences
Clutching Talisman
Talisman Tier: 2
(15–25)% increased Global Defences
local stat monsters pick up item [1]
Corrupted
Unique /10

Unique /10

NameShow Full Descriptions
VeilOfTheNightVeil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Elemental Resistances are Zero
(18–22)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
TalismanoftheVictorTalisman of the Victor Jet Amulet
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MasteryEmperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
ScaevaScaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
+8% Chance to Block Attack Damage when in Off Hand
(60–80)% increased Global Critical Strike Chance when in Main Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspSkin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspGrandSkin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Corrupted
VeilOfTheNightReplica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(50–70) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
VoidcoreAmuletThe Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Passive /2

Passive /2

CategoryNameShow Full Descriptions
NotableDefiance
shieldwall
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
NotableRetaliation
Retaliation
Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
Cluster Jewel Passive /2

Cluster Jewel Passive /2

CategoryNameShow Full Descriptions
NotableOne with the Shield
BlockAttackDmgNotable
+5% Chance to Block Attack Damage while holding a Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
NotableVeteran Defender
BlockAttackDmgNotable
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
Timeless Jewel Passive /1

Timeless Jewel Passive /1

FactionCategoryNameShow Full Descriptions
VaalNotableThaumaturgical Protection
VaalNotableDefensive
5% Chance to Block Spell Damage
(20–30)% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Community Wiki

Wiki Edit

Defences

Defences is a keyword that refers to dmgreductionArmour, evadepercentageEvasion rating, energy shield, and ward. While armour, evasion rating, energy shield are referes as "Standard Defences" in the help text of MyriadGraspGrandSkin of the Lords

Outside those Defences, there are other item mods and skills that increase the survivability and reduce damage taken of the player character. There are also other attributes listed in the "Defence" tab of the character screen.

"Defences," as for mods like #% increased Global Defences and #% increased Defences from Equipped Shield, only refers to Armour, Evasion rating, Energy Shield, and Ward, and not for example resistance, dodge, or block, etc.

The #% increased Defences stat applies additively with mods that globally increase individual Defences, such as #% increased maximum Energy Shield. This means that if you allocate barricadeDeflection for 40% increased Defences from Equipped Shield and you have a total of 120% increased energy shield from other sources, then your total energy shield multiplier for the shield will be 160% increased or 2.6. It will not first increase the base energy shield of the shield by 40% (1.4) then increase that by 120% (1.4 * 2.2) to make 208% increased or 3.08.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.