Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14 ⍟
NameShow Full Descriptions
IDdual_wield_block1099
IconArt/2DArt/SkillIcons/passives/blockstr.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash56807
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14 ⍟
NameShow Full Descriptions
IDblock1300
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash7903
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14 ⍟
NameShow Full Descriptions
IDblock1301
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash20310
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14 ⍟
NameShow Full Descriptions
IDblock1302
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash45887
Block
+1% Chance to Block Attack Damage
Support Gem Quality /2
ItemStats
Cast when Stunned Support(0–20)% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Block Chance Reduction SupportSupported Skills have (0–5)% reduced Enemy Block Chance
Item mods /110
NameLevelPre/SufDescriptionWeight
of Intercepting10Suffix+(1–3)% Chance to Blockshield 1000
default 0
of Walling25Suffix+(4–5)% Chance to Blockshield 1000
default 0
of Blocking40Suffix+(6–7)% Chance to Blockshield 1000
default 0
of the Stalwart55Suffix+(8–9)% Chance to Blockshield 1000
default 0
of the Buttress66Suffix+(10–11)% Chance to Blockshield 1000
default 0
of the Sentinel77Suffix+(12–13)% Chance to Blockshield 1000
default 0
of the Citadel86Suffix+(14–15)% Chance to Blockshield 1000
default 0
of Repairing11Suffix(5–15) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Resurgence22Suffix(16–25) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Renewal36Suffix(26–40) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Revival48Suffix(41–60) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Rebounding60Suffix(61–85) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
of Revitalization75Suffix(86–100) Life gained when you Block resource lifestr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
1Corrupted+(4–5)% Chance to Blockshield 1000
default 0
The Elder's68Prefix+(500–650) Armour if you've Blocked Recently defencesshield_elder 800
default 0
The Elder's75Prefix+(651–800) Armour if you've Blocked Recently defencesshield_elder 800
default 0
of Shaping68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_shaper 800
default 0
of Shaping68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
default 0
of Shaping68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
default 0
of Shaping75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
default 0
of Shaping68SuffixRecover (3–5)% of Life when you Block resource lifeshield_shaper 800
default 0
of Shaping68SuffixRecover (3–5)% of your maximum Mana when you Block resource manashield_shaper 800
default 0
of Shaping68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_shaper 800
default 0
of Shaping68Suffix5% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
attack
sword_shaper 1000
default 0
of the Crusade68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_crusader 250
default 0
of the Crusade68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Crusade75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
of the Conquest68SuffixRecover (3–5)% of Life when you Block resource lifeshield_adjudicator 250
default 0
of Redemption68SuffixRecover (3–5)% of your maximum Mana when you Block resource manashield_eyrie 250
default 0
of the Hunt68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_basilisk 250
default 0
1FlaskEnchantmentInjectorUsed when you Blockflask 100
default 0
45ScourgeUpside(31–40) Life gained when you Block resource lifestr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68ScourgeUpside(41–50) Life gained when you Block resource lifestr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68ScourgeUpside(51–60) Life gained when you Block resource lifestr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45ScourgeUpside(31–40) Mana gained when you Block resource manadex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68ScourgeUpside(41–50) Mana gained when you Block resource manadex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68ScourgeUpside(51–60) Mana gained when you Block resource manadex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
45ScourgeUpsideGain (31–40) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpsideGain (41–50) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpsideGain (51–60) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
1ScourgeUpside(14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
45ScourgeUpside(17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
68ScourgeUpside(20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
68ScourgeUpside(23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
default 0
1ScourgeUpside(14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
45ScourgeUpside(17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
68ScourgeUpside(20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
68ScourgeUpside(23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
default 0
45ScourgeDownsideLose (31–40) Life when you Block resource lifestr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
68ScourgeDownsideLose (41–50) Life when you Block resource lifestr_shield 500
str_dex_shield 500
str_int_shield 500
default 0
45ScourgeDownsideLose (31–40) Mana when you Block resource manadex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
68ScourgeDownsideLose (41–50) Mana when you Block resource manadex_shield 500
str_dex_shield 500
dex_int_shield 500
default 0
45ScourgeDownsideLose (31–40) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeDownsideLose (41–50) Energy Shield when you Block defencesfocus 500
str_int_shield 500
dex_int_shield 500
default 0
1WeaponTree+20 to Armour
+2% Chance to Block
crucible_unique_helmet 0
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
40WeaponTree+30 to Armour
+2% Chance to Block
crucible_unique_helmet 0
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
65WeaponTree+40 to Armour
+2% Chance to Block
crucible_unique_helmet 0
int_armour 0
dex_armour 0
dex_int_armour 0
shield 500
default 0
1WeaponTree+8% Chance to Block
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree+10% Chance to Block
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree+12% Chance to Block
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree40% reduced Armour, Evasion and Energy Shield
+6% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree40% reduced Armour, Evasion and Energy Shield
+7% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree40% reduced Armour, Evasion and Energy Shield
+8% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree+3% Chance to Blockcrucible_unique_helmet 0
shield 500
default 0
35WeaponTree+4% Chance to Blockcrucible_unique_helmet 0
shield 500
default 0
70WeaponTree+5% Chance to Blockcrucible_unique_helmet 0
shield 500
default 0
10WeaponTree30 Life gained when you Block
+2% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
42WeaponTree30 Life gained when you Block
+3% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree40% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree50% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree60% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree+10% to all Elemental Resistances
-4% Chance to Block
crucible_unique_helmet 0
shield 200
default 0
35WeaponTree+12% to all Elemental Resistances
-4% Chance to Block
crucible_unique_helmet 0
shield 200
default 0
70WeaponTree+14% to all Elemental Resistances
-4% Chance to Block
crucible_unique_helmet 0
shield 200
default 0
1WeaponTree-3% Chance to Block
Allocates Testudo
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Retaliation
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Deflection
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Defiance
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Command of Steel
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Aggressive Bastion
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Sanctuary
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Safeguard
crucible_unique_helmet 0
shield 100
default 0
1WeaponTree-3% Chance to Block
Allocates Arcane Sanctuary
crucible_unique_helmet 0
shield 100
default 0
1WeaponTreeRecover 30 Life when you Blockshield 1000
default 0
50WeaponTreeRecover 50 Life when you Blockshield 1000
default 0
1WeaponTreeGain 30 Energy Shield when you Blockstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
50WeaponTreeGain 50 Energy Shield when you Blockstr_armour 0
dex_armour 0
str_dex_armour 0
shield 1000
default 0
1WeaponTree30 Mana gained when you Blockshield 500
default 0
50WeaponTree50 Mana gained when you Blockshield 500
default 0
1WeaponTree50% chance to Chill Attackers for 4 seconds on Blockshield 750
default 0
50WeaponTreeChill Attackers for 4 seconds on Blockshield 750
default 0
1WeaponTree50% chance to Shock Attackers for 4 seconds on Blockshield 750
default 0
50WeaponTreeShock Attackers for 4 seconds on Blockshield 750
default 0
30WeaponTree15% chance to Scorch Enemies when you Block their Damageshield 400
default 0
75WeaponTree20% chance to Scorch Enemies when you Block their Damageshield 400
default 0
30WeaponTree15% chance to inflict Brittle on Enemies when you Block their Damageshield 400
default 0
75WeaponTree20% chance to inflict Brittle on Enemies when you Block their Damageshield 400
default 0
30WeaponTree15% chance to Sap Enemies when you Block their Damageshield 400
default 0
75WeaponTree20% chance to Sap Enemies when you Block their Damageshield 400
default 0
1WeaponTree-20% chance to Block Projectile Attack Damage
+25% chance to Block Projectile Spell Damage
shield 500
default 0
65WeaponTree-20% chance to Block Projectile Attack Damage
+30% chance to Block Projectile Spell Damage
shield 500
default 0
1WeaponTree+25% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
shield 500
default 0
62WeaponTree+30% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
shield 500
default 0
50WeaponTreeMinions have 10% reduced maximum Life
Minions Recover 3% of their Life when they Block
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
81WeaponTreeMinions have 10% reduced maximum Life
Minions Recover 4% of their Life when they Block
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
50WeaponTreeMinions have 20% reduced maximum Life
Minions Recover 6% of their Life when they Block
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
81WeaponTreeMinions have 20% reduced maximum Life
Minions Recover 8% of their Life when they Block
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1UniqueBlocks Projectiles while charging
1Unique30% reduced Enemy Block Chance
Map mods /8
NameLevelPre/SufDescriptionWeight
of Rust1SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Rust1SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Rust1SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Rust1SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Rust1SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
defences
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Rust46SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
defences
default 800
Crafting Bench /2
ModRequireItemClassesUnlock
+(2–3)% Chance to Block9x Orb of AlterationShieldSiege Map
+(4–5)% Chance to Block3x Chaos OrbShieldLookout Map
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
of Stiffness1FlaskSuffix(51–56)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Bracing19FlaskSuffix(57–62)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Ballast37FlaskSuffix(63–68)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Counterpoise55FlaskSuffix(69–74)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
of Stabilisation73FlaskSuffix(75–80)% increased Block and Stun Recovery during Effectutility_flask 600
default 0
1JewelUniqueMinions Recover 2% of their Life when they Block resource life minion
of Riposting45TinctureSuffix(9–13)% increased Attack Speed if you have Blocked Recentlytincture 500
default 0
of Momentum45TinctureSuffix(14–18)% increased Attack Speed if you have Blocked Recentlytincture 500
default 0
of Retribution72TinctureSuffix(19–25)% increased Attack Speed if you have Blocked Recentlytincture 250
default 0
of the Gladiator45CharmSuffixCannot be Stunned by Hits you Blockdex_animal_charm 250
str_animal_charm 250
default 0
Gladiator's1CharmPrefixHits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
default 0
of Vulnerability1UberMapSuffixPlayers cannot Block
Players cannot Suppress Spell Damage
20% increased Quantity of Items found in this Area
13% increased Rarity of Items found in this Area
6% increased Pack size
uber_tier_map 40
default 0
of Rust1UberMapSuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
defences
has_uber_map_suffix 96
default 0
Item /9
Exothermic Tower Shield
Chance to Block: 25%
Armour: 87–100
Movement Speed: -3%
Requires Level 30, 76 Str
Scorch Enemies when you Block their Damage
Magmatic Tower Shield
Chance to Block: 27%
Armour: 144–165
Movement Speed: -3%
Requires Level 50, 121 Str
Scorch Enemies when you Block their Damage
Heat-attuned Tower Shield
Chance to Block: 29%
Armour: 220–253
Movement Speed: -3%
Requires Level 70, 159 Str
Scorch Enemies when you Block their Damage
Endothermic Buckler
Chance to Block: 24%
Evasion Rating: 75–86
Movement Speed: -3%
Requires Level 30, 76 Dex
Inflict Brittle on Enemies when you Block their Damage
Polar Buckler
Chance to Block: 26%
Evasion Rating: 123–142
Movement Speed: -3%
Requires Level 50, 121 Dex
Inflict Brittle on Enemies when you Block their Damage
Cold-attuned Buckler
Chance to Block: 28%
Evasion Rating: 206–237
Movement Speed: -3%
Requires Level 70, 159 Dex
Inflict Brittle on Enemies when you Block their Damage
Exhausting Spirit Shield
Chance to Block: 22%
Energy Shield: 16–19
Movement Speed: -3%
Requires Level 30, 76 Int
Sap Enemies when you Block their Damage
Subsuming Spirit Shield
Chance to Block: 24%
Energy Shield: 25–29
Movement Speed: -3%
Requires Level 50, 121 Int
Sap Enemies when you Block their Damage
Transfer-attuned Spirit Shield
Chance to Block: 26%
Energy Shield: 39–45
Movement Speed: -3%
Requires Level 70, 159 Int
Sap Enemies when you Block their Damage
Unique /38
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(30–40) to maximum Life
Grants Level 30 Reckoning Skill
(165–205)% increased Armour
+(65–80) to maximum Life
Recover (250–500) Life when you Block
+6% Chance to Block
(Recently refers to the past 4 seconds)
+(30–40) to maximum Life
100% increased Armour
+(50–70) to maximum Life
+6% Chance to Block
+(1500–3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
Passive /1
Your Hits against Marked Enemy cannot be Blocked or Suppressed
Rare and Unique Enemies within 120 metres have Minimap Icons
Ascendancy Passive /2
Ascendancy: Raider
Character: Ranger
+40% chance to Suppress Spell Damage
Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Gladiator
Character: Duelist
Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Lucky things are rolled twice and the best result used)
Cluster Jewel Passive /1
60% increased Critical Strike Chance if you haven't Blocked Recently
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
Skill Gem /2
Item mods /70
NameLevelPre/SufDescriptionWeight
of the Barrier30Suffix(4–6)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the Bulwark52Suffix(7–9)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the Barricade71Suffix(10–12)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
of the Bastion84Suffix(13–15)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
1Corrupted(4–5)% Chance to Block Spell Damageshield 1000
amulet 1000
default 0
of the Elder68Suffix(3–4)% Chance to Block Spell Damagehelmet_elder 800
default 0
of the Elder80Suffix(5–6)% Chance to Block Spell Damagehelmet_elder 800
default 0
of Shaping68Suffix(4–5)% Chance to Block Spell Damageamulet_shaper 800
default 0
of Shaping75Suffix(6–7)% Chance to Block Spell Damageamulet_shaper 800
default 0
of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
(8–12)% Chance to Block Spell Damage
staff_elder 1000
warstaff_elder 1000
default 0
of the Crusade68Suffix(3–4)% Chance to Block Spell Damagehelmet_crusader 500
default 0
of the Crusade80Suffix(5–6)% Chance to Block Spell Damagehelmet_crusader 500
default 0
of the Crusade68Suffix+(7–9)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
default 0
of the Crusade75Suffix+(10–12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
default 0
of the Crusade68Suffix+2% to maximum Chance to Block Spell Damageamulet_crusader 250
default 0
of the Crusade68Suffix(4–5)% Chance to Block Spell Damageamulet_crusader 500
default 0
of the Crusade80Suffix(6–7)% Chance to Block Spell Damageamulet_crusader 500
default 0
of Redemption68Suffix+(10–12)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of Redemption73Suffix+(13–15)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
45ScourgeUpside+(4–5)% Chance to Block Spell Damagefocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpside+(6–7)% Chance to Block Spell Damagefocus 500
str_int_shield 500
dex_int_shield 500
default 0
68ScourgeUpside+(8–9)% Chance to Block Spell Damagefocus 500
str_int_shield 500
dex_int_shield 500
default 0
45ScourgeUpsideMinions have +(11–13)% Chance to Block Spell Damage minionhelmet 250
default 0
68ScourgeUpsideMinions have +(14–16)% Chance to Block Spell Damage minionhelmet 250
default 0
68ScourgeUpsideMinions have +(17–19)% Chance to Block Spell Damage minionhelmet 250
default 0
45ScourgeDownsideCannot Block Attack Damage
Cannot Block Spell Damage
gloves 500
default 0
45ScourgeDownside(-10–-8)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
68ScourgeDownside(-14–-12)% Chance to Block Spell Damagefocus 1000
str_int_shield 1000
dex_int_shield 1000
default 0
75BlueImplicit5% Chance to Block Spell Damageno_tier_6_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit6% Chance to Block Spell Damageno_tier_5_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit7% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit8% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit9% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit10% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% Chance to Block Spell Damageno_tier_5_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 11% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 12% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
body_armour 140
amulet 140
default 0
15WeaponTree16% Chance to Block Spell Damage
No Chance to Block
crucible_unique_helmet 0
shield 125
default 0
48WeaponTree20% Chance to Block Spell Damage
No Chance to Block
crucible_unique_helmet 0
shield 125
default 0
78WeaponTree24% Chance to Block Spell Damage
No Chance to Block
crucible_unique_helmet 0
shield 125
default 0
1WeaponTree8% Chance to Block Spell Damage
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree10% Chance to Block Spell Damage
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree12% Chance to Block Spell Damage
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree8% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree10% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree12% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree3% Chance to Block Spell Damagecrucible_unique_helmet 0
shield 500
default 0
35WeaponTree4% Chance to Block Spell Damagecrucible_unique_helmet 0
shield 500
default 0
70WeaponTree5% Chance to Block Spell Damagecrucible_unique_helmet 0
shield 500
default 0
48WeaponTree2% Chance to Block Spell Damage
5% more maximum Mana
crucible_unique_helmet 0
shield 250
default 0
78WeaponTree3% Chance to Block Spell Damage
5% more maximum Mana
crucible_unique_helmet 0
shield 250
default 0
15WeaponTree+8% Chance to Block
Cannot Block Spell Damage
crucible_unique_helmet 0
shield 125
default 0
48WeaponTree+10% Chance to Block
Cannot Block Spell Damage
crucible_unique_helmet 0
shield 125
default 0
78WeaponTree+12% Chance to Block
Cannot Block Spell Damage
crucible_unique_helmet 0
shield 125
default 0
75WeaponTree+2% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
shield 400
default 0
82WeaponTree+3% to maximum Chance to Block Spell Damage
You take 5% of Damage from Blocked Hits
shield 400
default 0
24WeaponTreeMinions have +20% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have +25% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have +30% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have +40% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have -10% Chance to Block Attack Damage
Minions have +20% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have -10% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have -15% Chance to Block Attack Damage
Minions have +30% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have -15% Chance to Block Attack Damage
Minions have +40% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
Monsters mods /12
NameLevelPre/SufDescriptionWeight
Sentinel6Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
no_common_monster_mods 0
magic 0
default 3000
Benevolent34Unique30% Chance to Block Attack Damage
30% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
monster allies cannot take damage pulse owner [1]
no_common_monster_mods 0
no_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 300
default 0
Sentinel6Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
no_common_monster_mods 0
rare 0
default 3000
1Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
1Unique50% Chance to Block Spell Damage
1Unique10% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
1Unique20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
1Unique30% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
1Unique15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
1Unique25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
1Unique20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
1Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
of Instinct1Suffix+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 250
default 0
of Readiness1Suffix+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(3–4)% Chance to Block Spell Damageabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
gloves 0
int_armour 2000
dex_int_armour 2000
str_int_armour 2000
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
Piercing69PrefixPlayers cannot Block Attack Damage
Players cannot Block Spell Damage
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 400
default 0
Shielding69PrefixMonsters have +50% Chance to Block Attack Damage
Monsters have +50% Chance to Block Spell Damage
Found Items have 3% chance to drop Corrupted in Area
22% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 600
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(9–10)% Chance to Block Spell Damagebody_armour 2000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(2–3)% Chance to Block Spell Damage4x Orb of ChanceShieldSiege Map
(4–5)% Chance to Block Spell Damage3x Regal OrbShieldLookout Map
(6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourBetrayal Unveil
Misc mods /19
NameLevelDomainPre/SufDescriptionWeight
85FlaskUnique+(4–6)% Chance to Block Spell Damage during Effect
85FlaskUnique+(20–30)% Chance to Block Spell Damage during Effect
1JewelUnique6% Chance to Block Spell Damage
1JewelUnique+(2–4)% Chance to Block Spell Damage
1JewelUniqueMinions have +(10–12)% Chance to Block Spell Damage minion
Dissipating1JewelPrefix+1% Chance to Block Spell Damage while Dual Wieldingtwo_handed_mod 0
shield_mod 0
default 350
Thwarting1JewelPrefix+1% Chance to Block Spell Damage while holding a Shieldtwo_handed_mod 0
dual_wielding_mod 0
default 350
Halting1JewelPrefix+1% Chance to Block Spell Damage while wielding a Staffone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
68ExpeditionRelicPrefixMonsters have +5% to maximum Chance to Block Spell Damage
Monsters have +50% Chance to Block Spell Damage
Monsters have +5% to maximum Chance to Block Attack Damage
Monsters have +50% Chance to Block Attack Damage
default 1000
of Negation75SanctumSpecialSuffix(5–8)% Chance to Block Spell Damageint_special_relic 600
default 150
of Barricades1CrucibleMapSuffixMonsters have +50% Chance to Block Attack Damage
Monsters have +50% Chance to Block Spell Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_low 500
default 0
of Barricades1CrucibleMapSuffixMonsters have +75% Chance to Block Attack Damage
Monsters have +75% Chance to Block Spell Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_high 500
default 0
of Piercing1CrucibleMapSuffixPlayers cannot Block Attack Damage
Players cannot Block Spell Damage
map item drop quantity +% [17]
map item drop rarity +% [10]
uber_tier_map 0
crucible_map_low 500
crucible_map_high 500
default 0
of the Guardian1CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damageint_animal_charm 250
str_animal_charm 250
default 0
13Necropolis20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
monster necropolis mod value +% [80]
default 300
46Necropolis40% Chance to Block Attack Damage
40% Chance to Block Spell Damage
monster necropolis mod value +% [120]
default 200
68Necropolis75% Chance to Block Attack Damage
75% Chance to Block Spell Damage
monster necropolis mod value +% [160]
default 100
Item /1
Judgement Staff
Physical Damage: 73-136
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 68, 113 Str, 113 Int
+20% Chance to Block Spell Damage while wielding a Staff
Unique /28
+(20–30) to Intelligence
(12–15)% Chance to Block Spell Damage
(15–20)% increased Cast Speed
+(40–70) to maximum Mana
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
(15–20)% Chance to Block Spell Damage
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
(60–80)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
+4% to all Elemental Resistances
(20–30)% Chance to Block Spell Damage
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
+(8–12)% Chance to Block Attack Damage during Effect
+(4–6)% Chance to Block Spell Damage during Effect
10% Chance to Block Spell Damage
+(20–30) to Intelligence
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
3% increased Movement Speed
30% Chance to Block Spell Damage
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(4–6)% Chance to Block Spell Damage
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Corrupted
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Passive /10
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield
Minions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
+5% Chance to Block Spell Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
+6% Chance to Block Spell Damage while wielding a Staff
20% increased Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+8% Chance to Block Spell Damage while holding a Shield
60% increased Energy Shield from Equipped Shield
+8% to all Elemental Resistances
Recover 50 Energy Shield when you Block Spell Damage
+6% chance to Block Spell Damage while holding a Staff or Shield
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Ascendancy Passive /1
Ascendancy: Guardian
Character: Templar
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /9
25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently
(Recently refers to the past 4 seconds)
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+5% Chance to Block Spell Damage while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
4% Chance to Block Spell Damage
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
4% Chance to Block Spell Damage
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges
3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Timeless Jewel Passive /3
FactionCategoryNameShow Full Descriptions
VaalPassiveSpell Block
1% Chance to Block Spell Damage
VaalNotableThaumaturgical Protection
5% Chance to Block Spell Damage
(20–30)% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
EternalNotableSceptre Pinnacle
8% Chance to Block Spell Damage
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
1% Chance to Block Spell Damagevaal_small_spell_block
Elevated modifier List /4
NameLvModsElevated Mods
of the Elder68(3–4)% Chance to Block Spell Damage
Group: 983
(5–6)% Chance to Block Spell Damage
of the Elder80(5–6)% Chance to Block Spell Damage
Group: 983
(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
of the Crusade68(3–4)% Chance to Block Spell Damage
Group: 983
(5–6)% Chance to Block Spell Damage
of the Crusade80(5–6)% Chance to Block Spell Damage
Group: 983
(5–6)% Chance to Block Spell Damage
+1% to maximum Chance to Block Spell Damage
Skill Gem /1
Item mods /62
NameLevelPre/SufDescriptionWeight
1Corrupted(4–5)% Chance to Block Attack Damageamulet 1000
default 0
1Corrupted+(8–10)% Chance to Block Attack Damage while Dual Wieldingclaw 1000
default 0
60Corrupted+1% to maximum Chance to Block Attack Damageshield 1000
default 0
of the Elder68Suffix(2–3)% Chance to Block Attack Damagegloves_elder 800
default 0
of the Elder80Suffix(4–5)% Chance to Block Attack Damagegloves_elder 800
default 0
of Shaping68Suffix+2% to maximum Chance to Block Attack Damageamulet_shaper 800
default 0
of the Elder68Suffix+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
of the Elder75Suffix+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
default 0
The Elder's68Prefix1% increased Damage per 1% Chance to Block Attack Damage damageshield_elder 800
default 0
of Shaping68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of Shaping75Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of Shaping80Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
default 0
of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
25% chance to gain a Power Charge when you Block
staff_elder 1000
warstaff_elder 1000
default 0
of Shaping68Suffix+5% Chance to Block Attack Damage while wielding a Staff
+(35–45)% to Critical Strike Multiplier if you have Blocked Recently
damage critical
staff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
(8–12)% Chance to Block Spell Damage
staff_elder 1000
warstaff_elder 1000
default 0
of the Elder68Suffix(20–25)% chance to gain an Endurance Charge when you Block
+1% Chance to Block Attack Damage per Endurance Charge
sword_elder 1000
default 0
of the Conquest68Suffix(2–3)% Chance to Block Attack Damagegloves_adjudicator 500
default 0
of the Conquest80Suffix(4–5)% Chance to Block Attack Damagegloves_adjudicator 500
default 0
Crusader's68Prefix1% increased Damage per 1% Chance to Block Attack Damage damageshield_crusader 500
default 0
of the Conquest68Suffix+(5–6)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
default 0
of the Conquest75Suffix+(7–8)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
default 0
of the Conquest68Suffix+2% to maximum Chance to Block Attack Damageamulet_adjudicator 250
default 0
of Redemption68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of Redemption70Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of Redemption73Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
default 0
of Redemption68Suffix+(10–12)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
of Redemption73Suffix+(13–15)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
default 0
1ScourgeUpside+(2–3)% Chance to Block Attack Damageshield 500
default 0
45ScourgeUpside+(4–5)% Chance to Block Attack Damageshield 500
default 0
68ScourgeUpside+(6–7)% Chance to Block Attack Damageshield 500
default 0
68ScourgeUpside+(8–9)% Chance to Block Attack Damageshield 500
default 0
45ScourgeUpsideMinions have +(11–13)% Chance to Block Attack Damage minionhelmet 250
default 0
68ScourgeUpsideMinions have +(14–16)% Chance to Block Attack Damage minionhelmet 250
default 0
68ScourgeUpsideMinions have +(17–19)% Chance to Block Attack Damage minionhelmet 250
default 0
45ScourgeDownsideCannot Block Attack Damage
Cannot Block Spell Damage
gloves 500
default 0
45ScourgeDownside(-10–-8)% Chance to Block Attack Damageshield 1000
default 0
68ScourgeDownside(-14–-12)% Chance to Block Attack Damageshield 1000
default 0
75BlueImplicit5% Chance to Block Attack Damageno_tier_6_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit6% Chance to Block Attack Damageno_tier_5_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit7% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit8% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit9% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicit10% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
body_armour 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% Chance to Block Attack Damageno_tier_5_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 11% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 12% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
body_armour 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
body_armour 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
body_armour 140
amulet 140
default 0
45WeaponTree+2% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
shield 400
default 0
82WeaponTree+3% to maximum Chance to Block Attack Damage
You take 5% of Damage from Blocked Hits
shield 400
default 0
24WeaponTreeMinions have +20% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have +25% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have +30% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have +40% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have -10% Chance to Block Attack Damage
Minions have +20% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have -10% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
24WeaponTreeMinions have -15% Chance to Block Attack Damage
Minions have +30% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
75WeaponTreeMinions have -15% Chance to Block Attack Damage
Minions have +40% Chance to Block Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1500
minion_unique_weapon 1500
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
Enchantment Bone Offering Block Chance 166EnchantmentBone Offering grants an additional +6% Chance to Block Attack Damage minionhelmet 100
default 0
Enchantment Bone Offering Block Chance 275EnchantmentBone Offering grants an additional +9% Chance to Block Attack Damage minionhelmet 100
default 0
Monsters mods /18
NameLevelPre/SufDescriptionWeight
1UniqueCannot Block Attack Damage
1Unique30% Chance to Block Attack Damage
1Unique10% Chance to Block Attack Damage
1Unique25% Chance to Block Attack Damage
1Unique20% Chance to Block Attack Damage
Sentinel6Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
no_common_monster_mods 0
magic 0
default 3000
Benevolent34Unique30% Chance to Block Attack Damage
30% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
monster allies cannot take damage pulse owner [1]
no_common_monster_mods 0
no_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 300
default 0
Sentinel6Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
no_common_monster_mods 0
rare 0
default 3000
1Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
1Unique+20% Chance to Block Attack Damage
1Unique20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
1Unique30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
1Unique40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
1Unique15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
1Unique25% Chance to Block Attack Damage
25% Chance to Block Spell Damage
You take 20% of Damage from Blocked Hits
1Unique20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
You take 40% of Damage from Blocked Hits
1Unique50% Chance to Block Attack Damage
50% Chance to Block Spell Damage
Stalwart12Prefix50% Chance to Block Attack Damagedefault 1000
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Guarding1Suffix+2% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(3–4)% Chance to Block Attack Damageabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
Piercing69PrefixPlayers cannot Block Attack Damage
Players cannot Block Spell Damage
Found Items have 2% chance to drop Corrupted in Area
18% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 400
default 0
Shielding69PrefixMonsters have +50% Chance to Block Attack Damage
Monsters have +50% Chance to Block Spell Damage
Found Items have 3% chance to drop Corrupted in Area
22% increased Quantity of Items found in this Area
uber_tier_map 0
secret_area 600
default 0
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(8–9)% Chance to Block Attack Damagebody_armour 2000
default 0
Crafting Bench /1
ModRequireItemClassesUnlock
(5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourBetrayal Unveil
Misc mods /30
NameLevelDomainPre/SufDescriptionWeight
85FlaskUnique+(8–12)% Chance to Block Attack Damage during Effect
85FlaskUnique+(35–50)% Chance to Block Attack Damage during Effect
1JewelUniqueMinions have +(10–12)% Chance to Block Attack Damage minion
1JewelUnique+(2–4)% Chance to Block Attack Damage
Parrying1JewelPrefix+1% Chance to Block Attack Damage while Dual Wieldingstaff 0
two_handed_mod 0
shield_mod 0
default 350
Shielding1JewelPrefix+1% Chance to Block Attack Damage while holding a Shieldtwo_handed_mod 0
dual_wielding_mod 0
default 350
Deflecting1JewelPrefix+1% Chance to Block Attack Damage while wielding a Staffone_handed_mod 0
staff 350
specific_weapon 0
shield_mod 0
dual_wielding_mod 0
not_dex 350
default 0
of the Wall1JewelSuffixMinions have +(2–4)% Chance to Block Attack Damage minionnot_int 0
default 0
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
1JewelUniqueWhile your Passive Skill Tree connects to the Templar's starting location, you gain:
+4% Chance to Block Attack and Spell Damage
68ExpeditionRelicPrefixMonsters have +5% to maximum Chance to Block Spell Damage
Monsters have +50% Chance to Block Spell Damage
Monsters have +5% to maximum Chance to Block Attack Damage
Monsters have +50% Chance to Block Attack Damage
default 1000
of Parrying75SanctumSpecialSuffix(5–8)% Chance to Block Attack Damagestr_special_relic 600
default 150
of Barricades1CrucibleMapSuffixMonsters have +50% Chance to Block Attack Damage
Monsters have +50% Chance to Block Spell Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_low 500
default 0
of Barricades1CrucibleMapSuffixMonsters have +75% Chance to Block Attack Damage
Monsters have +75% Chance to Block Spell Damage
map item drop quantity +% [16]
map item drop rarity +% [9]
uber_tier_map 0
crucible_map_high 500
default 0
of Piercing1CrucibleMapSuffixPlayers cannot Block Attack Damage
Players cannot Block Spell Damage
map item drop quantity +% [17]
map item drop rarity +% [10]
uber_tier_map 0
crucible_map_low 500
crucible_map_high 500
default 0
of Staggering45TinctureSuffix+(6–9)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 500
default 0
of Slamming45TinctureSuffix+(10–12)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 500
default 0
of Pummelling72TinctureSuffix+(13–15)% Chance to Block Attack Damage if you've Stunned an Enemy Recentlytincture 250
default 0
of the Gladiator45CharmSuffix+(1–2)% to maximum Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator72CharmSuffix+3% to maximum Chance to Block Attack Damagedex_animal_charm 125
str_animal_charm 125
default 0
of the Gladiator1CharmSuffix+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60CharmSuffix+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator1CharmSuffix+(3–4)% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60CharmSuffix+(5–6)% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damageint_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damageint_animal_charm 250
str_animal_charm 250
default 0
13Necropolis20% Chance to Block Attack Damage
20% Chance to Block Spell Damage
monster necropolis mod value +% [80]
default 300
46Necropolis40% Chance to Block Attack Damage
40% Chance to Block Spell Damage
monster necropolis mod value +% [120]
default 200
68Necropolis75% Chance to Block Attack Damage
75% Chance to Block Spell Damage
monster necropolis mod value +% [160]
default 100
Stalwart1UberMapPrefixMonsters have +50% Chance to Block Attack Damage
20% increased Quantity of Items found in this Area
13% increased Rarity of Items found in this Area
6% increased Pack size
70% more Currency found in Area
uber_tier_map 60
default 0
Item /24
Prong Dagger
Physical Damage: 14-54
Critical Strike Chance: 6.2%
Attacks per Second: 1.35
Weapon Range: 1 metres
Requires Level 36, 55 Dex, 77 Int
4% Chance to Block Attack Damage
Trisula
Physical Damage: 19-74
Critical Strike Chance: 6.5%
Attacks per Second: 1.35
Weapon Range: 1 metres
Requires Level 51, 83 Dex, 99 Int
4% Chance to Block Attack Damage
Sai
Physical Damage: 22-88
Critical Strike Chance: 6.2%
Attacks per Second: 1.35
Weapon Range: 1 metres
Requires Level 70, 121 Dex, 121 Int
6% Chance to Block Attack Damage
Gnarled Branch
Physical Damage: 9-19
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 4, 12 Str, 12 Int
+18% Chance to Block Attack Damage while wielding a Staff
Primitive Staff
Physical Damage: 10-31
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 9, 20 Str, 20 Int
+18% Chance to Block Attack Damage while wielding a Staff
Long Staff
Physical Damage: 24-41
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 18, 35 Str, 35 Int
+18% Chance to Block Attack Damage while wielding a Staff
Iron Staff
Physical Damage: 14-42
Critical Strike Chance: 6.4%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 13, 27 Str, 27 Int
+18% Chance to Block Attack Damage while wielding a Staff
Coiled Staff
Physical Damage: 27-57
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 23, 43 Str, 43 Int
+20% Chance to Block Attack Damage while wielding a Staff
Royal Staff
Physical Damage: 27-81
Critical Strike Chance: 6.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int
+18% Chance to Block Attack Damage while wielding a Staff
Vile Staff
Physical Damage: 41-76
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 33, 59 Str, 59 Int
+18% Chance to Block Attack Damage while wielding a Staff
Woodful Staff
Physical Damage: 34-102
Critical Strike Chance: 6.2%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 37, 65 Str, 65 Int
+18% Chance to Block Attack Damage while wielding a Staff
Quarterstaff
Physical Damage: 51-86
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 45, 78 Str, 78 Int
+18% Chance to Block Attack Damage while wielding a Staff
Military Staff
Physical Damage: 38-114
Critical Strike Chance: 6.6%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 41, 72 Str, 72 Int
+18% Chance to Block Attack Damage while wielding a Staff
Serpentine Staff
Physical Damage: 56-117
Critical Strike Chance: 6.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int
+20% Chance to Block Attack Damage while wielding a Staff
Highborn Staff
Physical Damage: 48-145
Critical Strike Chance: 6.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 52, 89 Str, 89 Int
+18% Chance to Block Attack Damage while wielding a Staff
Foul Staff
Physical Damage: 65-121
Critical Strike Chance: 6.1%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int
+18% Chance to Block Attack Damage while wielding a Staff
Primordial Staff
Physical Damage: 55-165
Critical Strike Chance: 6.2%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 58, 99 Str, 99 Int
+18% Chance to Block Attack Damage while wielding a Staff
Lathi
Physical Damage: 72-120
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 62, 113 Str, 113 Int
+18% Chance to Block Attack Damage while wielding a Staff
Ezomyte Staff
Physical Damage: 53-160
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+20% Chance to Block Attack Damage while wielding a Staff
Maelström Staff
Physical Damage: 71-147
Critical Strike Chance: 6.8%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Imperial Staff
Physical Damage: 57-171
Critical Strike Chance: 7%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 66, 113 Str, 113 Int
+18% Chance to Block Attack Damage while wielding a Staff
Basemetal Treads
Armour: 68–78
Requires Level 20, 39 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Darksteel Treads
Armour: 164–189
Requires Level 50, 89 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Brimstone Treads
Armour: 236–271
Requires Level 80, 124 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Unique /54
+(20–30) to Strength
(10–15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
(60–80)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
+4% to all Elemental Resistances
(20–30)% Chance to Block Spell Damage
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
Grants 25 Life per Enemy Hit
(15–20)% increased Cast Speed
+(30–40) to maximum Mana
Gain (15–20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
+(8–12)% Chance to Block Attack Damage during Effect
+(4–6)% Chance to Block Spell Damage during Effect
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+18% Chance to Block Attack Damage while wielding a Staff
16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Critical Strike Chance for Spells
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(4–6)% Chance to Block Spell Damage
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Corrupted
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
+(10–20) to maximum Life
(150–250)% increased Armour
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
25% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Passive /19
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block
+5% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Warstaves are considered Staves)
Minions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
+5% Chance to Block Attack Damage while holding a Shield
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+5% Chance to Block Spell Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
+6% Chance to Block Spell Damage while wielding a Staff
20% increased Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+5% Chance to Block Attack Damage while holding a Shield
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
+5% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Ascendancy Passive /3
Ascendancy: Gladiator
Character: Duelist
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
(Attacks that Trigger when you are Hit are Counterattacks)
Ascendancy: Gladiator
Character: Duelist
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
Ascendancy: Guardian
Character: Templar
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /12
1% increased Damage per 1% Chance to Block Attack Damage
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
+3% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+5% Chance to Block Attack Damage while holding a Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield
+3% Chance to Block Attack Damage
+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage
+20 to maximum Life
20% chance to gain an Endurance Charge when you Block
+4% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour
+3% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Attack Skills deal 30% increased Damage while holding a Shield
+2% Chance to Block Attack Damage
+0.2 metres to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
0.4% of Attack Damage Leeched as Life
Regenerate 1.5% of Life per second
+4% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /3
FactionCategoryNameShow Full Descriptions
VaalPassiveBlock
+1% Chance to Block Attack Damage
VaalNotableBlood-Quenched Bulwark
(6–10) Life gained when you Block
+5% Chance to Block Attack Damage
EternalNotableCity Walls
+8% Chance to Block Attack Damage
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
+1% Chance to Block Attack Damagevaal_small_attack_block
Elevated modifier List /4
NameLvModsElevated Mods
of the Elder68(2–3)% Chance to Block Attack Damage
Group: 552
(4–5)% Chance to Block Attack Damage
of the Elder80(4–5)% Chance to Block Attack Damage
Group: 552
(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
of the Conquest68(2–3)% Chance to Block Attack Damage
Group: 552
(4–5)% Chance to Block Attack Damage
of the Conquest80(4–5)% Chance to Block Attack Damage
Group: 552
(4–5)% Chance to Block Attack Damage
+1% to maximum Chance to Block Attack Damage
Item mods /64
NameLevelPre/SufDescriptionWeight
Pixie's3Prefix(6–13)% increased Energy Shield
(6–7)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Gremlin's18Prefix(14–20)% increased Energy Shield
(8–9)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Energy Shield
(10–11)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Energy Shield
(12–13)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Energy Shield
(14–15)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Energy Shield
(16–17)% increased Stun and Block Recovery
defences
int_armour 1000
default 0
Beetle's1Prefix(6–13)% increased Armour
(6–7)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Crab's17Prefix(14–20)% increased Armour
(8–9)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Armadillo's29Prefix(21–26)% increased Armour
(10–11)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Rhino's42Prefix(27–32)% increased Armour
(12–13)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour
(14–15)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour
(16–17)% increased Stun and Block Recovery
defences
str_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion Rating
(6–7)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
(8–9)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
(10–11)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
(12–13)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
(14–15)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Pixie's2Prefix(6–13)% increased Armour and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Boggart's30Prefix(21–26)% increased Armour and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Naga's44Prefix(27–32)% increased Armour and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Djinn's60Prefix(33–38)% increased Armour and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_int_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
of Thick Skin1Suffix(11–13)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Stone Skin17Suffix(14–16)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Iron Skin28Suffix(17–19)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Steel Skin42Suffix(20–22)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Adamantite Skin56Suffix(23–25)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
of Corundum Skin79Suffix(26–28)% increased Stun and Block Recoverygloves 0
armour 1000
belt 1000
default 0
Improved3Prefix(6–13)% increased Ward
(6–7)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Enhanced18Prefix(14–20)% increased Ward
(8–9)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Bolstered30Prefix(21–26)% increased Ward
(10–11)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Elegant44Prefix(27–32)% increased Ward
(12–13)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Exquisite60Prefix(33–38)% increased Ward
(14–15)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
Masterwork78Prefix(39–42)% increased Ward
(16–17)% increased Stun and Block Recovery
defences
ward_armour 1000
default 0
45ScourgeUpside(10–11)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(12–13)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
68ScourgeUpside(14–15)% increased Stun and Block Recoverygloves 0
armour 500
belt 500
default 0
20WeaponTree+100 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
55WeaponTree+125 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
83WeaponTree+150 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
1WeaponTree30% increased Block Recovery
+2% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree30% increased Block Recovery
+3% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree100% increased Stun and Block Recovery
25% reduced Stun Threshold
shield 500
default 0
60WeaponTree150% increased Stun and Block Recovery
25% reduced Stun Threshold
shield 500
default 0
Misc mods /2
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(500–1000)% increased Stun and Block Recovery
of Recovery1JewelSuffix(25–35)% increased Stun and Block Recoverynot_str 200
default 400
Item /12
Cloth Belt
Requires Level 16
(15–25)% increased Stun and Block Recovery
Royale Cloth Belt
(30–40)% increased Stun and Block Recovery
Rotted Round Shield
Chance to Block: 24%
Armour: 13–18
Evasion Rating: 13–18
Movement Speed: -3%
Requires Level 5, 11 Str, 11 Dex
60% increased Block Recovery
Fir Round Shield
Chance to Block: 24%
Armour: 29–37
Evasion Rating: 29–37
Movement Speed: -3%
Requires Level 12, 19 Str, 19 Dex
180% increased Block Recovery
Studded Round Shield
Chance to Block: 27%
Armour: 46–58
Evasion Rating: 46–58
Movement Speed: -3%
Requires Level 20, 29 Str, 29 Dex
60% increased Block Recovery
Splendid Round Shield
Chance to Block: 25%
Armour: 75–86
Evasion Rating: 75–86
Movement Speed: -3%
Requires Level 33, 44 Str, 44 Dex
120% increased Block Recovery
Maple Round Shield
Chance to Block: 24%
Armour: 88–99
Evasion Rating: 88–99
Movement Speed: -3%
Requires Level 39, 52 Str, 52 Dex
180% increased Block Recovery
Spiked Round Shield
Chance to Block: 27%
Armour: 102–120
Evasion Rating: 102–120
Movement Speed: -3%
Requires Level 45, 59 Str, 59 Dex
60% increased Block Recovery
Baroque Round Shield
Chance to Block: 25%
Armour: 122–140
Evasion Rating: 122–140
Movement Speed: -3%
Requires Level 54, 70 Str, 70 Dex
120% increased Block Recovery
Teak Round Shield
Chance to Block: 24%
Armour: 131–146
Evasion Rating: 131–146
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex
180% increased Block Recovery
Spiny Round Shield
Chance to Block: 27%
Armour: 154–177
Evasion Rating: 154–177
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Dex
60% increased Block Recovery
Elegant Round Shield
Chance to Block: 25%
Armour: 148–170
Evasion Rating: 148–170
Movement Speed: -3%
Requires Level 70, 85 Str, 85 Dex
120% increased Block Recovery
Unique /24
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(10–16) to all Attributes
+(20–30) to Strength
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
(500–1000)% increased Stun and Block Recovery
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(60–100)% increased Armour
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
Passive /5
50% increased Stun and Block Recovery
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block
+5% Chance to Block Attack Damage while Dual Wielding
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
5% increased Movement Speed
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
Cluster Jewel Passive /1
40% increased Stun and Block Recovery
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength

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Block

Blocking is a means of preventing damage from enemy attacks by using a shield, staff or dual wielded weapons.

Mechanics

Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.

Chance to block

The chance to block is a random roll made per attack/cast; it is not entropy-based like evasion[citation needed]. Block has the following base stats

The base chance to block attacks is determined by which type of shield or staff is used. The maximum block chance cap applies to both attacks and spells. However, certain skill gems, unique items and Ascendancy class skills can raise or lower the maximum block chance.

Additional block chance can be gained from passive skills, items, and Tempest Shield. Attack block and spell block chance are often granted separately with attack block being more common.

Chance to block against projectiles

Any modifier that has X% additional Block Chance against Projectiles will apply to projectile attacks and can be made to also apply to projectile spells with the appropriate X% of Block Chance applied to Spells statistics.

Hit effects

The general rule is that blocking prevents the attacker's on hit effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's when hit effects, because preventing those could make blocking a negative thing for the defender.

Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits. This interaction was fixed in patch 3.11.1c.

Hits from skills like Glacial Hammer and Viper Strike will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like Puncture are essentially blocked.

Reflected damage

Reflected damage can be blocked; however blocking reflected damage will not trigger on-block effects.

Block duration

When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation.

Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.

The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.

Status ailments have no affect on your block chance, but being Frozen will prevent the block animation from playing if it otherwise would and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

Miscellaneous

The Gladiator Ascendancy skill Versatile Combatant changes your spell block to be equal to your attack block chance instead.

Soul of the Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.

The Soul of the Brine King can be upgraded to grant an additional #% increased Stun and Block Recovery.


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