Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14
NameShow Full Descriptions
IDdual_wield_block1099
IconArt/2DArt/SkillIcons/passives/blockstr.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash56807
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14
NameShow Full Descriptions
IDblock1300
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash7903
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14
NameShow Full Descriptions
IDblock1301
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash20310
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14
NameShow Full Descriptions
IDblock1302
IconArt/2DArt/SkillIcons/passives/shieldblock.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash45887
Block
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
Block Attr /14
NameShow Full Descriptions
IDblock_node_2932
IconArt/2DArt/SkillIcons/passives/blockstr.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash17527
Block
+2% Chance to Block Attack Damage
Block Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_attack_block
IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
NameBlock
Weight50
Stats
  • additional_block_% Min: 0 Max: 0
  • Support Gem /1
    Support Gem Quality /2
    ItemStats
    Cast when Stunned Support(0–20)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit
    Block Chance Reduction SupportSupported Skills have (0–5)% reduced Enemy Block Chance
    Item mods /104
    NameLevelPre/SufDescriptionWeight
    Steadfast2Prefix(40–45)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Unrelenting15Prefix(46–51)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Adamant35Prefix(52–57)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Warded48Prefix(58–63)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Unwavering61Prefix(64–69)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Enduring77Prefix(70–75)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    Unyielding86Prefix(76–81)% increased Chance to Blockstr_shield 1000
    str_dex_shield 1000
    str_int_shield 1000
    dex_shield 1000
    dex_int_shield 500
    focus 500
    default 0
    1Corrupted+(4–5)% Chance to Blockshield 1000
    default 0
    The Elder's68Prefix+(500–650) Armour if you've Blocked Recently defencesshield_elder 800
    default 0
    The Elder's75Prefix+(651–800) Armour if you've Blocked Recently defencesshield_elder 800
    default 0
    of Shaping68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_shaper 800
    default 0
    of Shaping68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
    default 0
    of Shaping75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_shaper 800
    default 0
    of Shaping68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
    default 0
    of Shaping75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_shaper 800
    default 0
    of Shaping68SuffixRecover (3–5)% of Life when you Block resource lifeshield_shaper 800
    default 0
    of Shaping68SuffixRecover (3–5)% of your maximum Mana when you Block resource manashield_shaper 800
    default 0
    of Shaping68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_shaper 800
    default 0
    of Shaping68Suffix5% increased Accuracy Rating per Frenzy Charge
    (20–25)% chance to gain a Frenzy Charge when you Block
    attack
    sword_shaper 1000
    default 0
    of the Crusade68SuffixRecover (3–5)% of Energy Shield when you Block defencesshield_crusader 250
    default 0
    of the Crusade68Suffix(25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
    staff_crusader 500
    warstaff_crusader 500
    default 0
    of the Crusade75Suffix(41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield_crusader 500
    staff_crusader 500
    warstaff_crusader 500
    default 0
    of the Crusade68Suffix(25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
    staff_crusader 500
    warstaff_crusader 500
    default 0
    of the Crusade75Suffix(41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield_crusader 500
    staff_crusader 500
    warstaff_crusader 500
    default 0
    of the Conquest68SuffixRecover (3–5)% of Life when you Block resource lifeshield_adjudicator 250
    default 0
    of Redemption68SuffixRecover (3–5)% of your maximum Mana when you Block resource manashield_eyrie 250
    default 0
    of the Hunt68SuffixGain an Endurance, Frenzy or Power charge when you Blockshield_basilisk 250
    default 0
    1FlaskEnchantmentInjectorUsed when you Blockflask 100
    default 0
    45ScourgeUpside(31–40) Life gained when you Block resource lifestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    default 0
    68ScourgeUpside(41–50) Life gained when you Block resource lifestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    default 0
    68ScourgeUpside(51–60) Life gained when you Block resource lifestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    default 0
    45ScourgeUpside(31–40) Mana gained when you Block resource manadex_shield 500
    str_dex_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpside(41–50) Mana gained when you Block resource manadex_shield 500
    str_dex_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpside(51–60) Mana gained when you Block resource manadex_shield 500
    str_dex_shield 500
    dex_int_shield 500
    default 0
    45ScourgeUpsideGain (31–40) Energy Shield when you Block defencesfocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpsideGain (41–50) Energy Shield when you Block defencesfocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpsideGain (51–60) Energy Shield when you Block defencesfocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    1ScourgeUpside(14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
    default 0
    45ScourgeUpside(17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
    default 0
    68ScourgeUpside(20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
    default 0
    68ScourgeUpside(23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailmentshield 200
    default 0
    1ScourgeUpside(14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
    default 0
    45ScourgeUpside(17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
    default 0
    68ScourgeUpside(20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
    default 0
    68ScourgeUpside(23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailmentshield 200
    default 0
    45ScourgeDownsideLose (31–40) Life when you Block resource lifestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    default 0
    68ScourgeDownsideLose (41–50) Life when you Block resource lifestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    default 0
    45ScourgeDownsideLose (31–40) Mana when you Block resource manadex_shield 500
    str_dex_shield 500
    dex_int_shield 500
    default 0
    68ScourgeDownsideLose (41–50) Mana when you Block resource manadex_shield 500
    str_dex_shield 500
    dex_int_shield 500
    default 0
    45ScourgeDownsideLose (31–40) Energy Shield when you Block defencesfocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    68ScourgeDownsideLose (41–50) Energy Shield when you Block defencesfocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    1WeaponTree+20 to Armour
    +2% Chance to Block
    crucible_unique_helmet 0
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    40WeaponTree+30 to Armour
    +2% Chance to Block
    crucible_unique_helmet 0
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    65WeaponTree+40 to Armour
    +2% Chance to Block
    crucible_unique_helmet 0
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    1WeaponTree+8% Chance to Block
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree+10% Chance to Block
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree+12% Chance to Block
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree40% reduced Armour, Evasion and Energy Shield
    +6% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree40% reduced Armour, Evasion and Energy Shield
    +7% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree40% reduced Armour, Evasion and Energy Shield
    +8% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree+3% Chance to Blockcrucible_unique_helmet 0
    shield 500
    default 0
    35WeaponTree+4% Chance to Blockcrucible_unique_helmet 0
    shield 500
    default 0
    70WeaponTree+5% Chance to Blockcrucible_unique_helmet 0
    shield 500
    default 0
    10WeaponTree30 Life gained when you Block
    +2% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    42WeaponTree30 Life gained when you Block
    +3% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree40% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree50% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree60% increased Armour, Evasion and Energy Shield
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree+10% to all Elemental Resistances
    -4% Chance to Block
    crucible_unique_helmet 0
    shield 200
    default 0
    35WeaponTree+12% to all Elemental Resistances
    -4% Chance to Block
    crucible_unique_helmet 0
    shield 200
    default 0
    70WeaponTree+14% to all Elemental Resistances
    -4% Chance to Block
    crucible_unique_helmet 0
    shield 200
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Testudo
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Retaliation
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Deflection
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Defiance
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Command of Steel
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Aggressive Bastion
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Sanctuary
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Safeguard
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTree-3% Chance to Block
    Allocates Arcane Sanctuary
    crucible_unique_helmet 0
    shield 100
    default 0
    1WeaponTreeRecover 30 Life when you Blockshield 1000
    default 0
    50WeaponTreeRecover 50 Life when you Blockshield 1000
    default 0
    1WeaponTreeGain 30 Energy Shield when you Blockstr_armour 0
    dex_armour 0
    str_dex_armour 0
    shield 1000
    default 0
    50WeaponTreeGain 50 Energy Shield when you Blockstr_armour 0
    dex_armour 0
    str_dex_armour 0
    shield 1000
    default 0
    1WeaponTree30 Mana gained when you Blockshield 500
    default 0
    50WeaponTree50 Mana gained when you Blockshield 500
    default 0
    1WeaponTree50% chance to Chill Attackers for 4 seconds on Blockshield 750
    default 0
    50WeaponTreeChill Attackers for 4 seconds on Blockshield 750
    default 0
    1WeaponTree50% chance to Shock Attackers for 4 seconds on Blockshield 750
    default 0
    50WeaponTreeShock Attackers for 4 seconds on Blockshield 750
    default 0
    30WeaponTree15% chance to Scorch Enemies when you Block their Damageshield 400
    default 0
    75WeaponTree20% chance to Scorch Enemies when you Block their Damageshield 400
    default 0
    30WeaponTree15% chance to inflict Brittle on Enemies when you Block their Damageshield 400
    default 0
    75WeaponTree20% chance to inflict Brittle on Enemies when you Block their Damageshield 400
    default 0
    30WeaponTree15% chance to Sap Enemies when you Block their Damageshield 400
    default 0
    75WeaponTree20% chance to Sap Enemies when you Block their Damageshield 400
    default 0
    1WeaponTree-20% chance to Block Projectile Attack Damage
    +25% chance to Block Projectile Spell Damage
    shield 500
    default 0
    65WeaponTree-20% chance to Block Projectile Attack Damage
    +30% chance to Block Projectile Spell Damage
    shield 500
    default 0
    1WeaponTree+25% chance to Block Projectile Attack Damage
    -20% chance to Block Projectile Spell Damage
    shield 500
    default 0
    62WeaponTree+30% chance to Block Projectile Attack Damage
    -20% chance to Block Projectile Spell Damage
    shield 500
    default 0
    50WeaponTreeMinions have 10% reduced maximum Life
    Minions Recover 3% of their Life when they Block
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 800
    minion_unique_weapon 800
    default 0
    81WeaponTreeMinions have 10% reduced maximum Life
    Minions Recover 4% of their Life when they Block
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 800
    minion_unique_weapon 800
    default 0
    50WeaponTreeMinions have 20% reduced maximum Life
    Minions Recover 6% of their Life when they Block
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 800
    minion_unique_weapon 800
    default 0
    81WeaponTreeMinions have 20% reduced maximum Life
    Minions Recover 8% of their Life when they Block
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 800
    minion_unique_weapon 800
    default 0
    Monsters mods /2
    NameLevelPre/SufDescriptionWeight
    1UniqueBlocks Projectiles while charging
    1Unique30% reduced Enemy Block Chance
    Map mods /8
    NameLevelPre/SufDescriptionWeight
    of Rust1SuffixPlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    low_tier_map 800
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1SuffixPlayers have 15% less Armour
    Players have 10% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    top_tier_map 0
    expedition_logbook 800
    default 0
    of Rust68SuffixPlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    top_tier_map 0
    expedition_logbook 800
    default 0
    of Rust1SuffixPlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    mid_tier_map 800
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust73SuffixPlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    top_tier_map 0
    expedition_logbook 800
    default 0
    of Rust1SuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    top_tier_map 800
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 0
    of Rust1SuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    defences
    uber_tier_map 0
    top_tier_map 0
    maven_map 800
    primordial_map 800
    default 0
    of Rust78SuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    uber_tier_map 0
    top_tier_map 0
    expedition_logbook 800
    default 0
    Heist Area mods /4
    NameLevelPre/SufDescriptionWeight
    of Rust46SuffixPlayers have 15% less Armour
    Players have 10% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    defences
    default 800
    of Rust68SuffixPlayers have 20% less Armour
    Players have 20% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    defences
    default 800
    of Rust73SuffixPlayers have 25% less Armour
    Players have 30% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    defences
    default 800
    of Rust78SuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    defences
    default 800
    Crafting Bench /2
    ModRequireItemClassesUnlock
    (31–40)% increased Chance to Block9x Orb of AlterationShieldAtoll Map
    (41–50)% increased Chance to Block3x Chaos OrbShieldHaunted Mansion Map
    Misc mods /10
    NameLevelDomainPre/SufDescriptionWeight
    of Stiffness1FlaskSuffix(51–56)% increased Block and Stun Recovery during Effectutility_flask 600
    default 0
    of Bracing19FlaskSuffix(57–62)% increased Block and Stun Recovery during Effectutility_flask 600
    default 0
    of Ballast37FlaskSuffix(63–68)% increased Block and Stun Recovery during Effectutility_flask 600
    default 0
    of Counterpoise55FlaskSuffix(69–74)% increased Block and Stun Recovery during Effectutility_flask 600
    default 0
    of Stabilisation73FlaskSuffix(75–80)% increased Block and Stun Recovery during Effectutility_flask 600
    default 0
    1JewelUniqueMinions Recover 2% of their Life when they Block resource life minion
    of the Gladiator45CharmSuffixCannot be Stunned by Hits you Blockdex_animal_charm 250
    str_animal_charm 250
    default 0
    Gladiator's1CharmPrefixHits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
    str_animal_charm 500
    default 0
    of Vulnerability1UberMapSuffixPlayers cannot Block
    Players cannot Suppress Spell Damage
    20% increased Quantity of Items found in this Area
    12% increased Rarity of Items found in this Area
    6% increased Pack size
    50% more Scarabs found in Area
    uber_tier_map 0
    default 0
    of Rust1UberMapSuffixPlayers have 30% less Armour
    Players have 40% reduced Chance to Block
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    defences
    has_uber_map_suffix 96
    default 0
    Item /9
    Exothermic Tower Shield
    Chance to Block: 25%
    Armour: 87–100
    Movement Speed: -0.03%
    Requires Level 30, 76 Str
    Scorch Enemies when you Block their Damage
    Magmatic Tower Shield
    Chance to Block: 27%
    Armour: 144–165
    Movement Speed: -0.03%
    Requires Level 50, 121 Str
    Scorch Enemies when you Block their Damage
    Heat-attuned Tower Shield
    Chance to Block: 29%
    Armour: 220–253
    Movement Speed: -0.03%
    Requires Level 70, 159 Str
    Scorch Enemies when you Block their Damage
    Endothermic Buckler
    Chance to Block: 24%
    Evasion Rating: 75–86
    Movement Speed: -0.03%
    Requires Level 30, 76 Dex
    Inflict Brittle on Enemies when you Block their Damage
    Polar Buckler
    Chance to Block: 26%
    Evasion Rating: 123–142
    Movement Speed: -0.03%
    Requires Level 50, 121 Dex
    Inflict Brittle on Enemies when you Block their Damage
    Cold-attuned Buckler
    Chance to Block: 28%
    Evasion Rating: 206–237
    Movement Speed: -0.03%
    Requires Level 70, 159 Dex
    Inflict Brittle on Enemies when you Block their Damage
    Exhausting Spirit Shield
    Chance to Block: 22%
    Energy Shield: 16–19
    Movement Speed: -0.03%
    Requires Level 30, 76 Int
    Sap Enemies when you Block their Damage
    Subsuming Spirit Shield
    Chance to Block: 24%
    Energy Shield: 25–29
    Movement Speed: -0.03%
    Requires Level 50, 121 Int
    Sap Enemies when you Block their Damage
    Transfer-attuned Spirit Shield
    Chance to Block: 26%
    Energy Shield: 39–45
    Movement Speed: -0.03%
    Requires Level 70, 159 Int
    Sap Enemies when you Block their Damage
    Unique /38
    Regenerate (2–4) Life per second
    +(150–250) to Evasion Rating while on Low Life
    +(30–50) to maximum Life
    +(20–30)% to Fire Resistance
    Gain Elusive on reaching Low Life
    You have Phasing while on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
    (While you have Phasing, your movement is not blocked by Enemies)
    (120–140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    desecrate on block base chaos damage to deal per minute [15000]
    desecrate on block base radius [16]
    desecrate on block duration ms [8000]
    (You take Chaos damage over time while standing in Desecrated Ground)
    Adds 1 to 40 Lightning Damage to Attacks
    (125–150)% increased Energy Shield
    +(40–50)% to Chaos Resistance
    25% increased Light Radius
    100% chance to create Consecrated Ground when you Block
    consecrate on block % life regen per minute [360]
    consecrate on block base radius [18]
    consecrate on block duration ms [8000]
    (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
    (300–400)% increased Armour and Energy Shield
    +10% to all Elemental Resistances
    +5% to maximum Cold Resistance
    +6% Chance to Block
    Recover Energy Shield equal to 2% of Armour when you Block
    (10–20)% increased Elemental Damage with Attack Skills
    (Maximum Resistances cannot be raised above 90%)
    3% increased Movement Speed
    +(60–80) to maximum Life
    Regenerate (5–7.5) Life per second
    +30% to Lightning Resistance
    0.6% of Physical Attack Damage Leeched as Life
    +5% Chance to Block
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    6% increased Movement Speed
    (60–100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10–15)% of Physical Damage as Extra Cold Damage
    Reflects (25–50) Cold Damage to Melee Attackers
    +5% Chance to Block
    (Maximum Resistances cannot be raised above 90%)
    (5–10)% increased Spell Damage
    +2 to Level of Socketed Minion Gems
    (40–80)% increased Energy Shield
    +(15–25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    ground tar on block duration ms [4500]
    (Tar reduces Enemy Movement Speed by 50%)
    +(10–20) to maximum Life
    (60–80)% increased Armour
    +(30–50) to maximum Life
    (-80–-50) Physical Damage taken from Projectile Attacks
    200% increased Armour against Projectiles
    +25% chance to Block Projectile Attack Damage
    3% increased Movement Speed
    (100–120)% increased Evasion Rating
    +(70–90) to maximum Life
    0.4% of Physical Attack Damage Leeched as Life
    +10% Chance to Block
    Reflects 1000 to 10000 Physical Damage to Attackers on Block
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Minions have (5–15)% increased maximum Life
    Minions Recover 2% of their Life when they Block
    60% increased Block Recovery
    Adds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90–130)% increased Armour and Evasion
    +(30–50)% to Fire Resistance
    Curse Enemies with Vulnerability on Block
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    +(20–30) to maximum Life
    (80–100)% increased Armour
    +(50–60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Rate
    Warcries have infinite Power
    (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
    (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
    +12% to all Elemental Resistances
    0.4% of Chaos Damage Leeched as Life
    -10% Chance to Block
    100% increased Global Armour while you have no Energy Shield
    You have Unholy Might while you have no Energy Shield
    Create Profane Ground instead of Consecrated Ground
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
    (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
    2% of Physical Attack Damage Leeched as Life
    (110–130)% increased Physical Damage
    Adds (15–20) to (30–40) Physical Damage
    (8–12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    (While you have Phasing, your movement is not blocked by Enemies)
    (5–10)% increased Spell Damage
    Trigger Level 20 Fog of War when your Trap is triggered
    +(20–30) to Intelligence
    (250–300)% increased Energy Shield
    (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    9% increased Movement Speed
    +3 to Level of Socketed Curse Gems
    (30–50)% increased Evasion Rating
    +(50–70) to maximum Energy Shield
    +(40–50) to maximum Life
    +5% Chance to Block
    100% Chance to Cause Monster to Flee on Block
    1% of Damage Leeched as Life against Cursed Enemies
    Curse Skills have 100% increased Skill Effect Duration
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    6% increased Movement Speed
    (60–100)% increased Evasion Rating
    +5% to maximum Cold Resistance
    +50% to Cold Resistance
    Gain (10–15)% of Physical Damage as Extra Cold Damage
    Reflects (25–50) Cold Damage to Melee Attackers
    +5% Chance to Block
    20% of Fire Damage from Hits taken as Cold Damage
    (Maximum Resistances cannot be raised above 90%)
    +(9–20) to maximum Energy Shield
    +300 to Evasion Rating
    +(75–80) to maximum Energy Shield
    +(10–15)% to all Elemental Resistances
    You have Phasing if Energy Shield Recharge has started Recently
    30% increased Evasion Rating while Phasing
    10% increased Movement Speed while Phasing
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    +(10–20) to maximum Life
    +(120–160) to Armour
    +(30–40) to maximum Life
    Your hits can't be Evaded
    +(3–5)% Chance to Block
    Adds 250 to 300 Cold Damage to Retaliation Skills
    (140–170)% increased Evasion and Energy Shield
    +(60–90) to maximum Life
    (10–15)% increased Cooldown Recovery Rate for throwing Traps
    15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
    30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
    Recover 100 Life when your Trap is triggered by an Enemy
    Recover 50 Energy Shield when your Trap is triggered by an Enemy
    (While you have Phasing, your movement is not blocked by Enemies)
    +(30–50) to Dexterity
    (140–180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    +(30–40) to maximum Life
    (165–205)% increased Armour
    +(65–80) to maximum Life
    Recover (250–500) Life when you Block
    +6% Chance to Block
    +(30–40) to maximum Life
    100% increased Armour
    +(50–70) to maximum Life
    +6% Chance to Block
    +(1500–3000) Armour if you've Blocked Recently
    Permanently Intimidate Enemies on Block
    (Recently refers to the past 4 seconds)
    (Intimidated enemies take 10% increased Attack Damage)
    +12% to all Elemental Resistances
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    (30–50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50–70)% increased Damage
    +5% chance to Suppress Spell Damage
    (500–600)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    40% increased Duration of Ailments on Enemies
    +(3–4)% Chance to Block
    Shared Suffering
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    24% increased Elemental Damage
    (70–100)% increased Spell Damage
    (15–20)% increased Cast Speed
    0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
    +1 to Maximum Energy Shield per 5 Armour on Equipped Shield
    +5 to Armour per 5 Evasion Rating on Equipped Shield
    +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
    (10–15)% increased Spell Damage
    Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    You lose all Endurance Charges on reaching maximum Endurance Charges
    Cannot Block
    50% increased Warcry Cooldown Recovery Rate
    (5–10)% increased Spell Damage
    +3 to Level of Socketed Minion Gems
    +(40–80) to maximum Energy Shield
    (40–80)% increased Energy Shield
    +(15–25) to maximum Mana
    20% increased effect of Non-Curse Auras from your Skills on your Minions
    20% increased effect of Non-Curse Auras from your Skills
    Spreads Tar when you Block
    If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
    ground tar on block duration ms [4500]
    (Tar reduces Enemy Movement Speed by 50%)
    (Recently refers to the past 4 seconds)
    +12% to all Elemental Resistances
    +(60–80) to maximum Life
    +(10–15)% to all Elemental Resistances
    (30–50) Mana gained when you Block
    +5% Chance to Block
    Channelling Skills deal (50–70)% increased Damage
    +(30–50) to Dexterity
    (140–180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    10% increased Damage taken while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Chain +1 times while you have Phasing
    Celestial Footprints
    (While you have Phasing, your movement is not blocked by Enemies)
    (Recently refers to the past 4 seconds)
    Trigger Level 20 Shield Shatter when you Block
    (120–150)% increased Armour and Evasion
    +(80–100) to maximum Life
    +(8–12)% Chance to Block
    30% increased Global Critical Strike Chance
    Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
    +(20–40) to Dexterity
    (230–260)% increased Physical Damage
    30% reduced Attack Speed while Phasing
    (While you have Phasing, your movement is not blocked by Enemies)
    120% increased Block Recovery
    Has 3 Sockets
    All Sockets are White
    +(5–8)% to Quality of Socketed Support Gems
    Socketed Support Gems can also Support Skills from your Main Hand
    (100–150)% increased Armour and Evasion
    +(3–5)% Chance to Block
    120% increased Block Recovery
    -10% to amount of Suppressed Spell Damage Prevented
    +(26–32)% chance to Suppress Spell Damage
    (200–250)% increased Armour and Evasion
    +(9–13)% Chance to Block
    You take 20% of Damage from Blocked Hits
    (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    (60–120)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 5 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    desecrate on block base chaos damage to deal per minute [600]
    desecrate on block base radius [16]
    desecrate on block duration ms [8000]
    (You take Chaos damage over time while standing in Desecrated Ground)
    +4% to all Elemental Resistances
    0.4% of Chaos Damage Leeched as Life
    -10% Chance to Block
    50% increased Global Armour while you have no Energy Shield
    You have Unholy Might while you have no Energy Shield
    Create Profane Ground instead of Consecrated Ground
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
    (Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
    3% increased Movement Speed
    (100–150)% increased Evasion Rating
    (15–25)% chance to Avoid Elemental Ailments
    +(3–8)% Chance to Block
    (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    180% increased Block Recovery
    (100–150)% increased Armour and Evasion
    +15% Chance to Block
    You take 100% of Elemental Damage from Blocked Hits
    40% of Elemental Damage from Hits taken as Physical Damage
    Passive /1
    Your Hits against Marked Enemy cannot be Blocked or Suppressed
    Rare and Unique Enemies within 120 metres have Minimap Icons
    Cluster Jewel Passive /1
    60% increased Critical Strike Chance if you haven't Blocked Recently
    +30% to Critical Strike Multiplier if you have Blocked Recently
    (Recently refers to the past 4 seconds)
    Skill Gem /2
    Item mods /72
    NameLevelPre/SufDescriptionWeight
    Mystic16Prefix(4–5)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    Clairvoyant28Prefix(6–7)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    Enigmatic40Prefix(8–9)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    Enlightened55Prefix(10–11)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    Seer's66Prefix(12–13)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    Oracle's77Prefix(14–15)% Chance to Block Spell Damagestr_shield 500
    str_dex_shield 500
    str_int_shield 500
    dex_shield 500
    dex_int_shield 1000
    focus 1000
    default 0
    1Corrupted(4–5)% Chance to Block Spell Damageshield 1000
    amulet 1000
    default 0
    of the Elder68Suffix(3–4)% Chance to Block Spell Damagehelmet_elder 800
    default 0
    of the Elder80Suffix(5–6)% Chance to Block Spell Damagehelmet_elder 800
    default 0
    of Shaping68Suffix(4–5)% Chance to Block Spell Damageamulet_shaper 800
    default 0
    of Shaping75Suffix(6–7)% Chance to Block Spell Damageamulet_shaper 800
    default 0
    of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
    (8–12)% Chance to Block Spell Damage
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of the Crusade68Suffix(3–4)% Chance to Block Spell Damagehelmet_crusader 500
    default 0
    of the Crusade80Suffix(5–6)% Chance to Block Spell Damagehelmet_crusader 500
    default 0
    of the Crusade68Suffix+(7–9)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
    default 0
    of the Crusade75Suffix+(10–12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recentlyshield_crusader 500
    default 0
    of the Crusade68Suffix+2% to maximum Chance to Block Spell Damageamulet_crusader 250
    default 0
    of the Crusade68Suffix(4–5)% Chance to Block Spell Damageamulet_crusader 500
    default 0
    of the Crusade80Suffix(6–7)% Chance to Block Spell Damageamulet_crusader 500
    default 0
    of Redemption68Suffix+(10–12)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
    warstaff_eyrie 500
    default 0
    of Redemption73Suffix+(13–15)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
    warstaff_eyrie 500
    default 0
    45ScourgeUpside+(4–5)% Chance to Block Spell Damagefocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpside+(6–7)% Chance to Block Spell Damagefocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    68ScourgeUpside+(8–9)% Chance to Block Spell Damagefocus 500
    str_int_shield 500
    dex_int_shield 500
    default 0
    45ScourgeUpsideMinions have +(11–13)% Chance to Block Spell Damage minionhelmet 250
    default 0
    68ScourgeUpsideMinions have +(14–16)% Chance to Block Spell Damage minionhelmet 250
    default 0
    68ScourgeUpsideMinions have +(17–19)% Chance to Block Spell Damage minionhelmet 250
    default 0
    45ScourgeDownsideCannot Block Attack Damage
    Cannot Block Spell Damage
    gloves 500
    default 0
    45ScourgeDownside(-10–-8)% Chance to Block Spell Damagefocus 1000
    str_int_shield 1000
    dex_int_shield 1000
    default 0
    68ScourgeDownside(-14–-12)% Chance to Block Spell Damagefocus 1000
    str_int_shield 1000
    dex_int_shield 1000
    default 0
    75BlueImplicit5% Chance to Block Spell Damageno_tier_6_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit6% Chance to Block Spell Damageno_tier_5_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit7% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit8% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit9% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit10% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 8% Chance to Block Spell Damageno_tier_5_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 9% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 10% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 11% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 12% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damageno_tier_4_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Spell Damageno_tier_3_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Spell Damageno_tier_2_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Spell Damageno_tier_1_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    15WeaponTree16% Chance to Block Spell Damage
    No Chance to Block
    crucible_unique_helmet 0
    shield 125
    default 0
    48WeaponTree20% Chance to Block Spell Damage
    No Chance to Block
    crucible_unique_helmet 0
    shield 125
    default 0
    78WeaponTree24% Chance to Block Spell Damage
    No Chance to Block
    crucible_unique_helmet 0
    shield 125
    default 0
    1WeaponTree8% Chance to Block Spell Damage
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree10% Chance to Block Spell Damage
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree12% Chance to Block Spell Damage
    -5% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree8% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree10% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    70WeaponTree12% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree3% Chance to Block Spell Damagecrucible_unique_helmet 0
    shield 500
    default 0
    35WeaponTree4% Chance to Block Spell Damagecrucible_unique_helmet 0
    shield 500
    default 0
    70WeaponTree5% Chance to Block Spell Damagecrucible_unique_helmet 0
    shield 500
    default 0
    48WeaponTree2% Chance to Block Spell Damage
    5% more maximum Mana
    crucible_unique_helmet 0
    shield 250
    default 0
    78WeaponTree3% Chance to Block Spell Damage
    5% more maximum Mana
    crucible_unique_helmet 0
    shield 250
    default 0
    15WeaponTree+8% Chance to Block
    Cannot Block Spell Damage
    crucible_unique_helmet 0
    shield 125
    default 0
    48WeaponTree+10% Chance to Block
    Cannot Block Spell Damage
    crucible_unique_helmet 0
    shield 125
    default 0
    78WeaponTree+12% Chance to Block
    Cannot Block Spell Damage
    crucible_unique_helmet 0
    shield 125
    default 0
    75WeaponTree+2% to maximum Chance to Block Spell Damage
    You take 5% of Damage from Blocked Hits
    shield 400
    default 0
    82WeaponTree+3% to maximum Chance to Block Spell Damage
    You take 5% of Damage from Blocked Hits
    shield 400
    default 0
    24WeaponTreeMinions have +20% Chance to Block Attack Damage
    Minions have -10% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have +25% Chance to Block Attack Damage
    Minions have -10% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have +30% Chance to Block Attack Damage
    Minions have -15% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have +40% Chance to Block Attack Damage
    Minions have -15% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have -10% Chance to Block Attack Damage
    Minions have +20% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have -10% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have -15% Chance to Block Attack Damage
    Minions have +30% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have -15% Chance to Block Attack Damage
    Minions have +40% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    Monsters mods /12
    NameLevelPre/SufDescriptionWeight
    Sentinel6Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    no_common_monster_mods 0
    magic 0
    default 3000
    Benevolent34Unique30% Chance to Block Attack Damage
    30% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    monster allies cannot take damage pulse owner [1]
    no_common_monster_mods 0
    no_cannot_die_aura 0
    abyssal 0
    immobile 0
    breach_commander 0
    legion_monster 0
    rare 300
    default 0
    Sentinel6Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    no_common_monster_mods 0
    rare 0
    default 3000
    1Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    1Unique50% Chance to Block Spell Damage
    1Unique10% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    1Unique20% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    1Unique30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    1Unique15% Chance to Block Attack Damage
    15% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    1Unique25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    1Unique20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    1Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    Abyss Jewel mods /2
    NameLevelPre/SufDescriptionWeight
    of Instinct1Suffix+(3–4)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
    abyss_jewel_ranged 250
    abyss_jewel_caster 500
    abyss_jewel_summoner 250
    default 0
    of Readiness1Suffix+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
    abyss_jewel_ranged 500
    abyss_jewel_caster 250
    abyss_jewel_summoner 250
    default 0
    Fossil mods /1
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix(3–4)% Chance to Block Spell Damageabyss_jewel 0
    jewel 0
    shield 0
    body_armour 0
    boots 0
    gloves 0
    int_armour 2000
    dex_int_armour 2000
    str_int_armour 2000
    default 0
    Map mods /2
    NameLevelPre/SufDescriptionWeight
    Piercing69PrefixPlayers cannot Block Attack Damage
    Players cannot Block Spell Damage
    Found Items have 2% chance to drop Corrupted in Area
    18% increased Quantity of Items found in this Area
    uber_tier_map 0
    secret_area 400
    default 0
    Shielding69PrefixMonsters have +50% Chance to Block Attack Damage
    Monsters have +50% Chance to Block Spell Damage
    Found Items have 3% chance to drop Corrupted in Area
    22% increased Quantity of Items found in this Area
    uber_tier_map 0
    secret_area 600
    default 0
    Veiled mods /1
    NameLevelPre/SufDescriptionWeight
    Chosen60Prefix(9–10)% Chance to Block Spell Damagebody_armour 2000
    default 0
    Crafting Bench /3
    ModRequireItemClassesUnlock
    (3–4)% Chance to Block Spell Damage4x Orb of ChanceShieldAtoll Map
    (5–6)% Chance to Block Spell Damage3x Regal OrbShieldHaunted Mansion Map
    (6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourBetrayal Unveil
    Misc mods /19
    NameLevelDomainPre/SufDescriptionWeight
    85FlaskUnique+(4–6)% Chance to Block Spell Damage during Effect
    85FlaskUnique+(20–30)% Chance to Block Spell Damage during Effect
    1JewelUnique6% Chance to Block Spell Damage
    1JewelUnique+(2–6)% Chance to Block Spell Damage
    1JewelUniqueMinions have +(10–12)% Chance to Block Spell Damage minion
    Dissipating1JewelPrefix+(2–3)% Chance to Block Spell Damage while Dual Wieldingtwo_handed_mod 0
    shield_mod 0
    default 350
    Thwarting1JewelPrefix+(2–3)% Chance to Block Spell Damage while holding a Shieldtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    Halting1JewelPrefix+(2–3)% Chance to Block Spell Damage while wielding a Staffone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 50% of its value
    68ExpeditionRelicPrefixMonsters have +5% to maximum Chance to Block Spell Damage
    Monsters have +50% Chance to Block Spell Damage
    Monsters have +5% to maximum Chance to Block Attack Damage
    Monsters have +50% Chance to Block Attack Damage
    default 1000
    of Negation75SanctumSpecialSuffix(5–8)% Chance to Block Spell Damageint_special_relic 600
    default 150
    of Barricades1CrucibleMapSuffixMonsters have +50% Chance to Block Attack Damage
    Monsters have +50% Chance to Block Spell Damage
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    uber_tier_map 0
    crucible_map_low 500
    default 0
    of Barricades1CrucibleMapSuffixMonsters have +75% Chance to Block Attack Damage
    Monsters have +75% Chance to Block Spell Damage
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    uber_tier_map 0
    crucible_map_high 500
    default 0
    of Piercing1CrucibleMapSuffixPlayers cannot Block Attack Damage
    Players cannot Block Spell Damage
    map item drop quantity +% [17]
    map item drop rarity +% [10]
    uber_tier_map 0
    crucible_map_low 500
    crucible_map_high 500
    default 0
    of the Guardian1CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damageint_animal_charm 500
    str_animal_charm 500
    default 0
    of the Guardian60CharmSuffixIf you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damageint_animal_charm 250
    str_animal_charm 250
    default 0
    13NecropolisNecropolisHaunted20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    monster necropolis mod value +% [80]
    default 300
    46NecropolisNecropolisHaunted40% Chance to Block Attack Damage
    40% Chance to Block Spell Damage
    monster necropolis mod value +% [120]
    default 200
    68NecropolisNecropolisHaunted75% Chance to Block Attack Damage
    75% Chance to Block Spell Damage
    monster necropolis mod value +% [160]
    default 100
    Essence /1
    Item /10
    Gnarled Branch
    Physical Damage: 9-19
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 4, 12 Str, 12 Int
    +20% Chance to Block Spell Damage while wielding a Staff
    Primitive Staff
    Physical Damage: 10-31
    Critical Strike Chance: 8%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 9, 20 Str, 20 Int
    +20% Chance to Block Spell Damage while wielding a Staff
    Long Staff
    Physical Damage: 24-41
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 18, 35 Str, 35 Int
    +20% Chance to Block Spell Damage while wielding a Staff
    Royal Staff
    Physical Damage: 27-81
    Critical Strike Chance: 8.5%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 28, 51 Str, 51 Int
    +20% Chance to Block Spell Damage while wielding a Staff
    Woodful Staff
    Physical Damage: 34-102
    Critical Strike Chance: 8%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 37, 65 Str, 65 Int
    +22% Chance to Block Spell Damage while wielding a Staff
    Quarterstaff
    Physical Damage: 51-86
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 45, 78 Str, 78 Int
    +22% Chance to Block Spell Damage while wielding a Staff
    Highborn Staff
    Physical Damage: 48-145
    Critical Strike Chance: 8.25%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 52, 89 Str, 89 Int
    +22% Chance to Block Spell Damage while wielding a Staff
    Primordial Staff
    Physical Damage: 55-165
    Critical Strike Chance: 8%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 58, 99 Str, 99 Int
    +25% Chance to Block Spell Damage while wielding a Staff
    Lathi
    Physical Damage: 72-120
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 62, 113 Str, 113 Int
    +25% Chance to Block Spell Damage while wielding a Staff
    Imperial Staff
    Physical Damage: 57-171
    Critical Strike Chance: 8.5%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 113 Str, 113 Int
    +25% Chance to Block Spell Damage while wielding a Staff
    Unique /29
    +(20–30) to Intelligence
    (12–15)% Chance to Block Spell Damage
    (15–20)% increased Cast Speed
    +(40–70) to maximum Mana
    Adds (7–9) to (13–16) Physical Damage to Attacks
    (20–24)% Chance to Block Attack Damage
    (12–15)% Chance to Block Spell Damage
    +(400–450) to Armour
    (20–30)% increased Projectile Speed
    50% increased Stun and Block Recovery
    (15–20)% increased Projectile Damage
    (15–20)% Chance to Block Spell Damage
    +(40–60) to maximum Mana
    +20% to all Elemental Resistances
    20% increased Movement Speed
    (60–80)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    6% increased Movement Speed
    +(40–60) to Intelligence
    (180–200)% increased Evasion Rating
    +(20–30)% to all Elemental Resistances
    50% reduced Duration of Curses on you
    Hex Reflection
    +10% Chance to Block Attack Damage while not Cursed
    +20% Chance to Block Spell Damage while Cursed
    120% increased Block Recovery
    +30% Chance to Block Spell Damage while on Low Life
    (200–250)% increased Armour and Evasion
    +(20–30)% to all Elemental Resistances
    +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
    +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
    (Recently refers to the past 4 seconds)
    (10–15)% Chance to Block Spell Damage
    (120–160)% increased Energy Shield
    10% increased maximum Life
    Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
    5% increased Spell Damage per 100 Player Maximum Life
    5% increased Spell Critical Strike Chance per 100 Player Maximum Life
    +4% to all Elemental Resistances
    (20–30)% Chance to Block Spell Damage
    (20–30)% increased Spell Damage
    +(20–30)% to all Elemental Resistances
    +4% to all maximum Resistances
    Cannot Block Attack Damage
    (Maximum Resistances cannot be raised above 90%)
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (60–80)% increased Physical Damage
    Adds (75–100) to (165–200) Fire Damage in Main Hand
    Adds (75–100) to (165–200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    local off hand visual identity override hash [14664]
    +(8–12)% Chance to Block Attack Damage during Effect
    +(4–6)% Chance to Block Spell Damage during Effect
    10% Chance to Block Spell Damage
    +(20–30) to Intelligence
    +5% Chance to Block
    Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
    Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
    Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
    (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
    (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
    (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
    3% increased Movement Speed
    (8–12)% Chance to Block Spell Damage
    Adds (8–12) to (15–20) Physical Damage to Attacks
    (6–10)% increased Attack Speed
    +(50–70) to maximum Life
    3% increased Movement Speed
    30% Chance to Block Spell Damage
    +15 to maximum Life
    +3% to all Elemental Resistances per Endurance Charge
    50% chance to gain an Endurance Charge when you Block
    +3% Chance to Block
    Reflects 4 to 8 Physical Damage to Attackers on Block
    +(2–6)% Chance to Block Spell Damage
    +(2–6)% Chance to Block Attack Damage
    Hits have (140–200)% increased Critical Strike Chance against you
    Corrupted
    Gain (6–10)% of Lightning Damage as Extra Chaos Damage
    Passives granting Lightning Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Spell Damage at 50% of its value
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60–120) to Strength
    (80–100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
    (30–40)% increased Spell Damage
    Adds (26–35) to (95–105) Lightning Damage to Spells
    +(6–10)% to Critical Strike Multiplier per Power Charge
    +0.3% Critical Strike Chance per Power Charge
    +2% Chance to Block Spell Damage per Power Charge
    Adds 3 to 9 Lightning Damage to Spells per Power Charge
    200 Lightning Damage taken per second per Power Charge if
    your Skills have dealt a Critical Strike Recently
    charge elder art variation [1]
    (Recently refers to the past 4 seconds)
    (4–6)% Chance to Block Spell Damage
    (140–180)% increased Armour and Energy Shield
    (4–7)% increased maximum Life
    Cannot lose Crab Barriers if you have lost Crab Barriers Recently
    +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
    +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
    (Recently refers to the past 4 seconds)
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60–120) to Strength
    (80–100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    Minions deal (35–45)% increased Damage
    Minions have +(10–12)% Chance to Block Attack Damage
    Minions have +(10–12)% Chance to Block Spell Damage
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions take 20% increased Damage
    Corrupted
    (16–22)% Chance to Block Spell Damage
    1000% increased Armour and Energy Shield
    Damage taken from Blocked Hits cannot bypass Energy Shield
    Damage taken from Unblocked hits always bypasses Energy Shield
    Glancing Blows
    (Chance to Block Attack Damage is doubled
    Chance to Block Spell Damage is doubled
    You take 65% of Damage from Blocked Hits)
    20% Chance to Block Attack Damage
    (150–200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Versatile Combatant
    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
    (-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
    +(2–6)% Chance to Block Spell Damage
    +(2–6)% Chance to Block Attack Damage
    +10% chance to be Frozen, Shocked and Ignited
    6% increased Movement Speed
    (120–150)% increased Evasion Rating
    10% increased Movement Speed
    +(10–20)% to Fire and Cold Resistances
    +(8–15)% chance to Avoid Physical Damage from Hits while Phasing
    You have Phasing if you have Blocked Recently
    You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
    (Recently refers to the past 4 seconds)
    (350–400)% increased Evasion and Energy Shield
    +5% Chance to Block Spell Damage per Power Charge
    (3–5)% increased Elemental Damage per Power charge
    Gain a Power Charge every Second if you haven't lost Power Charges Recently
    Lose all Power Charges when you Block
    90% reduced Duration
    Gain 1 Endurance Charge on use
    Petrified during Effect
    +(35–50)% Chance to Block Attack Damage during Effect
    +(20–30)% Chance to Block Spell Damage during Effect
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (60–80)% increased Physical Damage
    Counts as Dual Wielding
    +(8–10)% to Off Hand Critical Strike Chance
    (50–70)% more Main Hand attack speed
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (20–30)% increased Physical Damage
    Adds (3–5) to (9–12) Fire Damage in Main Hand
    Adds (3–5) to (9–12) Chaos Damage in Off Hand
    Counts as Dual Wielding
    +(10–20) to maximum Life
    (10–15)% Chance to Block Spell Damage
    +(100–150) to Ward
    -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    Chance to Block is Lucky
    Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
    shield trigger a socketed skill on block [1]
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    (Maximum Chance to Block Spell Damage cannot be raised above 90%)
    (Lucky things are rolled twice and the best result used)
    Passive /13
    +8% Chance to Block Spell Damage while wielding a Staff
    20% chance to gain a Power Charge when you Block
    +8% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    +4% Chance to Block Attack Damage while holding a Shield
    +4% Chance to Block Spell Damage while holding a Shield
    +1% to all maximum Elemental Resistances
    (Maximum Resistances cannot be raised above 90%)
    Minions have +18% Chance to Block Attack Damage
    Minions have +18% Chance to Block Spell Damage
    Minions Recover 2% of their Life when they Block
    +8% Chance to Block Spell Damage while Dual Wielding
    +8% Chance to Block Attack Damage while Dual Wielding
    10% increased Attack Speed while Dual Wielding
    10% increased Cast Speed while Dual Wielding
    +8% Chance to Block Spell Damage while wielding a Staff
    20% increased Spell Damage while wielding a Staff
    +8% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    +8% Chance to Block Spell Damage while wielding a Staff
    3% increased Area of Effect per Power Charge
    25% chance to gain a Power Charge when you Block Spell Damage
    (Warstaves are considered Staves)
    +10% Chance to Block Spell Damage while holding a Shield
    60% increased Energy Shield from Equipped Shield
    +8% Chance to Block Spell Damage while holding a Shield
    25% increased Spell Damage while holding a Shield
    25% reduced Elemental Ailment Duration on you while holding a Shield
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +3% to maximum Chance to Block Spell Damage
    Recover 50 Energy Shield when you Block Spell Damage
    +10% chance to Block Spell Damage while holding a Staff or Shield
    (Maximum Chance to Block Spell Damage cannot be raised above 90%)
    6% Chance to Block Spell Damage
    1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
    Chance to Block Attack Damage is doubled
    Chance to Block Spell Damage is doubled
    You take 65% of Damage from Blocked Hits
    -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
    10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
    10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
    (Recently refers to the past 4 seconds)
    Ascendancy Passive /1
    Ascendancy: Guardian
    Character: Templar
    If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
    If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
    (Recently refers to the past 4 seconds)
    Cluster Jewel Passive /9
    25% increased Spell Damage
    +8% Chance to Block Spell Damage if you've Cast a Spell Recently
    (Recently refers to the past 4 seconds)
    4% Chance to Block Spell Damage
    25% reduced Elemental Ailment Duration on you
    +4% Chance to Block Attack Damage
    25% reduced Effect of Chill and Shock on you
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +6% Chance to Block Spell Damage while Dual Wielding
    Attack Skills deal 20% increased Damage while Dual Wielding
    20% chance to gain a Power Charge when you Block
    6% Chance to Block Spell Damage
    20% increased Spell Damage
    20% chance to gain a Power Charge when you Block
    6% Chance to Block Spell Damage
    0.3% of Spell Damage Leeched as Energy Shield
    Regenerate 1.5% of Energy Shield per second
    (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    20% chance to gain a Power Charge when you Block
    +10% Chance to Block Spell Damage while at Maximum Power Charges
    4% Chance to Block Spell Damage
    30% increased Attack Damage while holding a Shield
    +4% Chance to Block Attack Damage
    4% Chance to Block Spell Damage
    30% increased Armour
    +4% Chance to Block Attack Damage
    +5% Chance to Block Attack Damage while Channelling
    +5% Chance to Block Spell Damage while Channelling
    Channelling Skills deal 25% increased Damage
    Timeless Jewel Passive /3
    FactionCategoryNameShow Full Descriptions
    VaalPassiveSpell Block
    2% Chance to Block Spell Damage
    VaalNotableThaumaturgical Protection
    8% Chance to Block Spell Damage(20–30)% increased Defences from Equipped Shield(Armour, Evasion Rating and Energy Shield are the standard Defences)
    EternalNotableSceptre Pinnacle
    12% Chance to Block Spell Damage
    Timeless Jewel Passive Additions /1
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    2% Chance to Block Spell Damagevaal_small_spell_block
    Elevated modifier List /4
    NameLvModsElevated Mods
    of the Elder68(3–4)% Chance to Block Spell Damage
    Group: 985
    (5–6)% Chance to Block Spell Damage
    of the Elder80(5–6)% Chance to Block Spell Damage
    Group: 985
    (5–6)% Chance to Block Spell Damage
    +1% to maximum Chance to Block Spell Damage
    of the Crusade68(3–4)% Chance to Block Spell Damage
    Group: 985
    (5–6)% Chance to Block Spell Damage
    of the Crusade80(5–6)% Chance to Block Spell Damage
    Group: 985
    (5–6)% Chance to Block Spell Damage
    +1% to maximum Chance to Block Spell Damage
    Support Gem /1
    Item mods /62
    NameLevelPre/SufDescriptionWeight
    1Corrupted(4–5)% Chance to Block Attack Damageamulet 1000
    default 0
    1Corrupted+(8–10)% Chance to Block Attack Damage while Dual Wieldingclaw 1000
    default 0
    60Corrupted+1% to maximum Chance to Block Attack Damageshield 1000
    default 0
    of the Elder68Suffix(2–3)% Chance to Block Attack Damagegloves_elder 800
    default 0
    of the Elder80Suffix(4–5)% Chance to Block Attack Damagegloves_elder 800
    default 0
    of Shaping68Suffix+2% to maximum Chance to Block Attack Damageamulet_shaper 800
    default 0
    of the Elder68Suffix+(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
    default 0
    of the Elder75Suffix+(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemiesshield_elder 800
    default 0
    The Elder's68Prefix1% increased Damage per 1% Chance to Block Attack Damage damageshield_elder 800
    default 0
    of Shaping68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
    axe_shaper 1000
    mace_shaper 1000
    claw_shaper 1000
    default 0
    of Shaping75Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
    axe_shaper 1000
    mace_shaper 1000
    claw_shaper 1000
    default 0
    of Shaping80Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_shaper 1000
    axe_shaper 1000
    mace_shaper 1000
    claw_shaper 1000
    default 0
    of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
    25% chance to gain a Power Charge when you Block
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of Shaping68Suffix+5% Chance to Block Attack Damage while wielding a Staff
    +(35–45)% to Critical Strike Multiplier if you have Blocked Recently
    damage critical
    staff_shaper 1000
    warstaff_shaper 1000
    default 0
    of the Elder68Suffix+5% Chance to Block Attack Damage while wielding a Staff
    (8–12)% Chance to Block Spell Damage
    staff_elder 1000
    warstaff_elder 1000
    default 0
    of the Elder68Suffix(20–25)% chance to gain an Endurance Charge when you Block
    +1% Chance to Block Attack Damage per Endurance Charge
    sword_elder 1000
    default 0
    of the Conquest68Suffix(2–3)% Chance to Block Attack Damagegloves_adjudicator 500
    default 0
    of the Conquest80Suffix(4–5)% Chance to Block Attack Damagegloves_adjudicator 500
    default 0
    Crusader's68Prefix1% increased Damage per 1% Chance to Block Attack Damage damageshield_crusader 500
    default 0
    of the Conquest68Suffix+(5–6)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
    default 0
    of the Conquest75Suffix+(7–8)% Chance to Block Attack Damage if you have Blocked Attack Damage Recentlyshield_adjudicator 500
    default 0
    of the Conquest68Suffix+2% to maximum Chance to Block Attack Damageamulet_adjudicator 250
    default 0
    of Redemption68Suffix+(2–4)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    mace_eyrie 500
    default 0
    of Redemption70Suffix+(5–7)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    mace_eyrie 500
    default 0
    of Redemption73Suffix+(8–9)% Chance to Block Attack Damage while Dual Wieldingsword_eyrie 500
    axe_eyrie 500
    claw_eyrie 500
    dagger_eyrie 500
    rune_dagger_eyrie 500
    mace_eyrie 500
    default 0
    of Redemption68Suffix+(10–12)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
    warstaff_eyrie 500
    default 0
    of Redemption73Suffix+(13–15)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
    warstaff_eyrie 500
    default 0
    1ScourgeUpside+(2–3)% Chance to Block Attack Damageshield 500
    default 0
    45ScourgeUpside+(4–5)% Chance to Block Attack Damageshield 500
    default 0
    68ScourgeUpside+(6–7)% Chance to Block Attack Damageshield 500
    default 0
    68ScourgeUpside+(8–9)% Chance to Block Attack Damageshield 500
    default 0
    45ScourgeUpsideMinions have +(11–13)% Chance to Block Attack Damage minionhelmet 250
    default 0
    68ScourgeUpsideMinions have +(14–16)% Chance to Block Attack Damage minionhelmet 250
    default 0
    68ScourgeUpsideMinions have +(17–19)% Chance to Block Attack Damage minionhelmet 250
    default 0
    45ScourgeDownsideCannot Block Attack Damage
    Cannot Block Spell Damage
    gloves 500
    default 0
    45ScourgeDownside(-10–-8)% Chance to Block Attack Damageshield 1000
    default 0
    68ScourgeDownside(-14–-12)% Chance to Block Attack Damageshield 1000
    default 0
    75BlueImplicit5% Chance to Block Attack Damageno_tier_6_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit6% Chance to Block Attack Damageno_tier_5_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit7% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit8% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit9% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicit10% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
    body_armour 700
    amulet 700
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 8% Chance to Block Attack Damageno_tier_5_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 9% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 10% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 11% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 12% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
    body_armour 350
    amulet 350
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damageno_tier_4_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Attack Damageno_tier_3_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Attack Damageno_tier_2_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damageno_tier_1_eldritch_implicit 0
    body_armour 140
    amulet 140
    default 0
    45WeaponTree+2% to maximum Chance to Block Attack Damage
    You take 5% of Damage from Blocked Hits
    shield 400
    default 0
    82WeaponTree+3% to maximum Chance to Block Attack Damage
    You take 5% of Damage from Blocked Hits
    shield 400
    default 0
    24WeaponTreeMinions have +20% Chance to Block Attack Damage
    Minions have -10% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have +25% Chance to Block Attack Damage
    Minions have -10% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have +30% Chance to Block Attack Damage
    Minions have -15% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have +40% Chance to Block Attack Damage
    Minions have -15% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have -10% Chance to Block Attack Damage
    Minions have +20% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have -10% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    two_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    24WeaponTreeMinions have -15% Chance to Block Attack Damage
    Minions have +30% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    75WeaponTreeMinions have -15% Chance to Block Attack Damage
    Minions have +40% Chance to Block Spell Damage
    one_hand_weapon 0
    weapon_can_roll_minion_modifiers 1500
    minion_unique_weapon 1500
    default 0
    Enchantment Modifier /2
    NameLevelPre/SufDescriptionWeight
    Enchantment Bone Offering Block Chance 166EnchantmentBone Offering grants an additional +6% Chance to Block Attack Damage minionhelmet 100
    default 0
    Enchantment Bone Offering Block Chance 275EnchantmentBone Offering grants an additional +9% Chance to Block Attack Damage minionhelmet 100
    default 0
    Monsters mods /18
    NameLevelPre/SufDescriptionWeight
    1UniqueCannot Block Attack Damage
    1Unique30% Chance to Block Attack Damage
    1Unique10% Chance to Block Attack Damage
    1Unique25% Chance to Block Attack Damage
    1Unique20% Chance to Block Attack Damage
    Sentinel6Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    no_common_monster_mods 0
    magic 0
    default 3000
    Benevolent34Unique30% Chance to Block Attack Damage
    30% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    monster allies cannot take damage pulse owner [1]
    no_common_monster_mods 0
    no_cannot_die_aura 0
    abyssal 0
    immobile 0
    breach_commander 0
    legion_monster 0
    rare 300
    default 0
    Sentinel6Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 10% of Damage from Blocked Hits
    no_common_monster_mods 0
    rare 0
    default 3000
    1Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    1Unique+20% Chance to Block Attack Damage
    1Unique20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    1Unique30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    1Unique40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    1Unique15% Chance to Block Attack Damage
    15% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    1Unique25% Chance to Block Attack Damage
    25% Chance to Block Spell Damage
    You take 20% of Damage from Blocked Hits
    1Unique20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    You take 40% of Damage from Blocked Hits
    1Unique50% Chance to Block Attack Damage
    50% Chance to Block Spell Damage
    Stalwart12Prefix50% Chance to Block Attack Damagedefault 1000
    Abyss Jewel mods /1
    NameLevelPre/SufDescriptionWeight
    of Guarding1Suffix+(3–4)% Chance to Block Attack Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 500
    abyss_jewel_ranged 250
    abyss_jewel_caster 250
    abyss_jewel_summoner 250
    default 0
    Fossil mods /1
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix(3–4)% Chance to Block Attack Damageabyss_jewel 0
    jewel 0
    shield 0
    body_armour 0
    boots 0
    helmet 0
    str_armour 2000
    str_int_armour 2000
    str_dex_armour 2000
    default 0
    Map mods /2
    NameLevelPre/SufDescriptionWeight
    Piercing69PrefixPlayers cannot Block Attack Damage
    Players cannot Block Spell Damage
    Found Items have 2% chance to drop Corrupted in Area
    18% increased Quantity of Items found in this Area
    uber_tier_map 0
    secret_area 400
    default 0
    Shielding69PrefixMonsters have +50% Chance to Block Attack Damage
    Monsters have +50% Chance to Block Spell Damage
    Found Items have 3% chance to drop Corrupted in Area
    22% increased Quantity of Items found in this Area
    uber_tier_map 0
    secret_area 600
    default 0
    Veiled mods /1
    NameLevelPre/SufDescriptionWeight
    Chosen60Prefix(8–9)% Chance to Block Attack Damagebody_armour 2000
    default 0
    Crafting Bench /1
    ModRequireItemClassesUnlock
    (5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourBetrayal Unveil
    Misc mods /27
    NameLevelDomainPre/SufDescriptionWeight
    85FlaskUnique+(8–12)% Chance to Block Attack Damage during Effect
    85FlaskUnique+(35–50)% Chance to Block Attack Damage during Effect
    1JewelUniqueMinions have +(10–12)% Chance to Block Attack Damage minion
    1JewelUnique+(2–6)% Chance to Block Attack Damage
    Parrying1JewelPrefix+(2–3)% Chance to Block Attack Damage while Dual Wieldingstaff 0
    two_handed_mod 0
    shield_mod 0
    default 350
    Shielding1JewelPrefix+(2–3)% Chance to Block Attack Damage while holding a Shieldtwo_handed_mod 0
    dual_wielding_mod 0
    default 350
    Deflecting1JewelPrefix+(2–3)% Chance to Block Attack Damage while wielding a Staffone_handed_mod 0
    staff 350
    specific_weapon 0
    shield_mod 0
    dual_wielding_mod 0
    not_dex 350
    default 0
    of the Wall1JewelSuffixMinions have +(4–6)% Chance to Block Attack Damage minionnot_int 0
    default 0
    1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value
    1JewelUniqueWhile your Passive Skill Tree connects to the Templar's starting location, you gain:
    +4% Chance to Block Attack and Spell Damage
    68ExpeditionRelicPrefixMonsters have +5% to maximum Chance to Block Spell Damage
    Monsters have +50% Chance to Block Spell Damage
    Monsters have +5% to maximum Chance to Block Attack Damage
    Monsters have +50% Chance to Block Attack Damage
    default 1000
    of Parrying75SanctumSpecialSuffix(5–8)% Chance to Block Attack Damagestr_special_relic 600
    default 150
    of Barricades1CrucibleMapSuffixMonsters have +50% Chance to Block Attack Damage
    Monsters have +50% Chance to Block Spell Damage
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    uber_tier_map 0
    crucible_map_low 500
    default 0
    of Barricades1CrucibleMapSuffixMonsters have +75% Chance to Block Attack Damage
    Monsters have +75% Chance to Block Spell Damage
    map item drop quantity +% [16]
    map item drop rarity +% [9]
    uber_tier_map 0
    crucible_map_high 500
    default 0
    of Piercing1CrucibleMapSuffixPlayers cannot Block Attack Damage
    Players cannot Block Spell Damage
    map item drop quantity +% [17]
    map item drop rarity +% [10]
    uber_tier_map 0
    crucible_map_low 500
    crucible_map_high 500
    default 0
    of the Gladiator45CharmSuffix+(1–2)% to maximum Chance to Block Attack Damagedex_animal_charm 250
    str_animal_charm 250
    default 0
    of the Gladiator72CharmSuffix+3% to maximum Chance to Block Attack Damagedex_animal_charm 125
    str_animal_charm 125
    default 0
    of the Gladiator1CharmSuffix+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
    str_animal_charm 500
    default 0
    of the Gladiator60CharmSuffix+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
    str_animal_charm 250
    default 0
    of the Gladiator1CharmSuffix+(3–4)% Chance to Block Attack Damagedex_animal_charm 500
    str_animal_charm 500
    default 0
    of the Gladiator60CharmSuffix+(5–6)% Chance to Block Attack Damagedex_animal_charm 250
    str_animal_charm 250
    default 0
    of the Guardian1CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damageint_animal_charm 500
    str_animal_charm 500
    default 0
    of the Guardian60CharmSuffixIf you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damageint_animal_charm 250
    str_animal_charm 250
    default 0
    13NecropolisNecropolisHaunted20% Chance to Block Attack Damage
    20% Chance to Block Spell Damage
    monster necropolis mod value +% [80]
    default 300
    46NecropolisNecropolisHaunted40% Chance to Block Attack Damage
    40% Chance to Block Spell Damage
    monster necropolis mod value +% [120]
    default 200
    68NecropolisNecropolisHaunted75% Chance to Block Attack Damage
    75% Chance to Block Spell Damage
    monster necropolis mod value +% [160]
    default 100
    Stalwart1UberMapPrefixMonsters have +50% Chance to Block Attack Damage
    20% increased Quantity of Items found in this Area
    12% increased Rarity of Items found in this Area
    6% increased Pack size
    70% more Currency found in Area
    uber_tier_map 60
    default 0
    Item /15
    Prong Dagger
    Physical Damage: 14-54
    Critical Strike Chance: 8%
    Attacks per Second: 1.35
    Weapon Range: 1 metres
    Requires Level 36, 55 Dex, 77 Int
    4% Chance to Block Attack Damage
    Trisula
    Physical Damage: 19-74
    Critical Strike Chance: 8.5%
    Attacks per Second: 1.35
    Weapon Range: 1 metres
    Requires Level 51, 83 Dex, 99 Int
    4% Chance to Block Attack Damage
    Sai
    Physical Damage: 22-88
    Critical Strike Chance: 8%
    Attacks per Second: 1.35
    Weapon Range: 1 metres
    Requires Level 70, 121 Dex, 121 Int
    6% Chance to Block Attack Damage
    Iron Staff
    Physical Damage: 14-42
    Critical Strike Chance: 7.6%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Coiled Staff
    Physical Damage: 27-57
    Critical Strike Chance: 7.7%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 23, 43 Str, 43 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Vile Staff
    Physical Damage: 41-76
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 33, 59 Str, 59 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Military Staff
    Physical Damage: 38-114
    Critical Strike Chance: 7.9%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 41, 72 Str, 72 Int
    +22% Chance to Block Attack Damage while wielding a Staff
    Serpentine Staff
    Physical Damage: 56-117
    Critical Strike Chance: 7.8%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int
    +22% Chance to Block Attack Damage while wielding a Staff
    Foul Staff
    Physical Damage: 65-121
    Critical Strike Chance: 7.5%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 55, 94 Str, 94 Int
    +22% Chance to Block Attack Damage while wielding a Staff
    Ezomyte Staff
    Physical Damage: 53-160
    Critical Strike Chance: 8.5%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int
    +25% Chance to Block Attack Damage while wielding a Staff
    Maelström Staff
    Physical Damage: 71-147
    Critical Strike Chance: 8.1%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int
    +25% Chance to Block Attack Damage while wielding a Staff
    Judgement Staff
    Physical Damage: 73-136
    Critical Strike Chance: 8%
    Attacks per Second: 1.3
    Weapon Range: 1.3 metres
    Requires Level 68, 113 Str, 113 Int
    +25% Chance to Block Attack Damage while wielding a Staff
    Preserving Gauntlets
    Armour: 35–41
    Requires Level 10, 18 Str
    +(3–4)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Guarding Gauntlets
    Armour: 132–152
    Requires Level 40, 59 Str
    +(4–5)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Thwarting Gauntlets
    Armour: 236–271
    Requires Level 70, 101 Str
    +(5–6)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Unique /55
    +(20–30) to Strength
    (10–15)% Chance to Block Attack Damage
    10% reduced Attack Speed
    10% reduced Cast Speed
    +(400–500) to Armour
    (34–48) Life gained when you Block
    (18–24) Mana gained when you Block
    +3% to maximum Chance to Block Attack Damage
    Reflects 240 to 300 Physical Damage to Attackers on Block
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    (20–30)% increased Global Critical Strike Chance
    Trigger Level 10 Consecrate when you deal a Critical Strike
    (30–35)% increased Global Critical Strike Chance
    (10–15)% increased Light Radius
    (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    50% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    Adds (7–9) to (13–16) Physical Damage to Attacks
    (20–24)% Chance to Block Attack Damage
    (12–15)% Chance to Block Spell Damage
    +(400–450) to Armour
    (20–30)% increased Projectile Speed
    50% increased Stun and Block Recovery
    (15–20)% increased Projectile Damage
    Socketed Gems are Supported by Level 30 Melee Physical Damage
    Socketed Gems are Supported by Level 30 Faster Attacks
    Socketed Gems are supported by Level 30 Blind
    6% Chance to Block Attack Damage
    Adds 20 to 30 Physical Damage to Attacks
    (200–300)% increased Armour and Evasion
    +(200–300) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Can't use Chest armour
    Extra gore
    (60–80)% increased Armour and Evasion
    +(10–20)% to all Elemental Resistances
    Minions have +25% Chance to Block Attack Damage
    Minions have +25% Chance to Block Spell Damage
    Minions Recover 10% of their Life when they Block
    6% increased Movement Speed
    +(40–60) to Intelligence
    (180–200)% increased Evasion Rating
    +(20–30)% to all Elemental Resistances
    50% reduced Duration of Curses on you
    Hex Reflection
    +10% Chance to Block Attack Damage while not Cursed
    +20% Chance to Block Spell Damage while Cursed
    120% increased Block Recovery
    +30% Chance to Block Spell Damage while on Low Life
    (200–250)% increased Armour and Evasion
    +(20–30)% to all Elemental Resistances
    +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
    +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
    (Recently refers to the past 4 seconds)
    +4% to all Elemental Resistances
    (20–30)% Chance to Block Spell Damage
    (20–30)% increased Spell Damage
    +(20–30)% to all Elemental Resistances
    +4% to all maximum Resistances
    Cannot Block Attack Damage
    (Maximum Resistances cannot be raised above 90%)
    Grants 25 Life per Enemy Hit
    (15–20)% increased Cast Speed
    +(30–40) to maximum Mana
    Gain (15–20) Life per Enemy Hit with Spells
    8% increased Spell Damage per 5% Chance to Block Attack Damage
    2% of Physical Attack Damage Leeched as Life
    +8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600–700) Lightning Damage
    (20–30)% increased Attack Speed
    +(30–40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
    30% increased Global Critical Strike Chance
    +12% Chance to Block Attack Damage while Dual Wielding
    +(10–20) to Dexterity
    (80–100)% increased Physical Damage
    Adds 3 to 30 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    40% increased Global Accuracy Rating
    +8% Chance to Block Attack Damage while Dual Wielding
    Adds (60–70) to (71–80) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +0.2 metres to Melee Strike Range per White Socket
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (60–80)% increased Physical Damage
    Adds (75–100) to (165–200) Fire Damage in Main Hand
    Adds (75–100) to (165–200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    local off hand visual identity override hash [14664]
    +(8–12)% Chance to Block Attack Damage during Effect
    +(4–6)% Chance to Block Spell Damage during Effect
    9% increased Movement Speed
    +3 to Level of Socketed Curse Gems
    (30–50)% increased Evasion Rating
    +(50–70) to maximum Energy Shield
    100% Chance to Cause Monster to Flee on Block
    +20% Chance to Block Attack Damage from Cursed Enemies
    Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
    +25% Chance to Block Attack Damage while wielding a Staff
    +6% Chance to Block Attack Damage while wielding a Staff
    Adds (135–145) to (160–175) Physical Damage
    (12–16)% increased Attack Speed
    (10–20)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    (Warstaves are considered Staves)
    50% increased Global Critical Strike Chance
    +5% Chance to Block Attack Damage while Dual Wielding
    (250–270)% increased Physical Damage
    10% reduced Attack Speed
    +(6–10)% to all Elemental Resistances
    50% chance to Cause Bleeding on Critical Strike
    50% chance to Cause Poison on Critical Strike
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    +20% Chance to Block Spell Damage while wielding a Staff
    +12% Chance to Block Attack Damage while wielding a Staff
    100% increased Physical Damage
    (5–10)% increased Attack Speed
    Reflects (22–44) Physical Damage to Attackers on Block
    Curse Enemies with Vulnerability on Block
    (Warstaves are considered Staves)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    +20% Chance to Block Spell Damage while wielding a Staff
    16% Chance to Block Attack Damage
    Adds 2 to 4 Physical Damage
    15% increased Area of Effect
    Reflects 8 to 14 Physical Damage to Attackers on Block
    +0.2 metres to Weapon Range
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    +25% Chance to Block Spell Damage while wielding a Staff
    +2 to Level of Socketed Minion Gems
    Minions deal (60–80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    40% increased Global Accuracy Rating
    +10% Chance to Block Attack Damage while Dual Wielding
    Adds (60–80) to (150–180) Physical Damage
    +(350–400) to Accuracy Rating
    Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    Grants 44 Life per Enemy Hit
    Socketed Gems are Supported by Level 12 Fortify
    15% Chance to Block Attack Damage
    (100–120)% increased Physical Damage
    +110 to Evasion Rating
    +35 to maximum Energy Shield
    +(30–50) to maximum Life
    Reflects (71–90) Physical Damage to Melee Attackers
    +(2–6)% Chance to Block Spell Damage
    +(2–6)% Chance to Block Attack Damage
    Hits have (140–200)% increased Critical Strike Chance against you
    Corrupted
    +20% Chance to Block Attack Damage while wielding a Staff
    +15% Chance to Block Attack Damage while wielding a Staff
    (60–80)% increased Spell Damage
    +(70–100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    (Warstaves are considered Staves)
    40% increased Global Accuracy Rating
    Adds (75–92) to (125–154) Physical Damage
    (15–25)% increased Critical Strike Chance
    0.3% of Physical Attack Damage Leeched as Life per Red Socket
    +10% to Global Critical Strike Multiplier per Green Socket
    0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
    8% increased Global Defences per White Socket
    (60–80)% increased Global Critical Strike Chance when in Main Hand
    +8% Chance to Block Attack Damage when in Off Hand
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (10–15)% increased Spell Damage
    Adds (35–39) to (54–60) Cold Damage to Spells
    (60–80)% increased Spell Critical Strike Chance
    (475–600)% increased Energy Shield
    +(6–10)% Chance to Block
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (Recently refers to the past 4 seconds)
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (60–80)% increased Spell Critical Strike Chance
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)
    Gain (6–10)% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 50% of its value
    +22% Chance to Block Spell Damage while wielding a Staff
    +(12–16)% Chance to Block Attack Damage while wielding a Staff
    100% increased Fire Damage
    Adds (315–360) to (450–540) Fire Damage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    Battlemage
    (Warstaves are considered Staves)
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    +(10–20) to maximum Life
    (50–100)% increased Armour
    +(60–80) to maximum Life
    -1 to Maximum Endurance Charges
    -10% to maximum Chance to Block Attack Damage
    +6% Chance to Block
    +2% to all maximum Resistances while you have no Endurance Charges
    You have Onslaught while at maximum Endurance Charges
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    (Maximum Resistances cannot be raised above 90%)
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    +25% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are supported by Level 1 Chance to Bleed
    +5% Chance to Block Attack Damage while wielding a Staff
    +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (160–185) to (200–225) Physical Damage
    (30–40)% increased Critical Strike Chance
    (Warstaves are considered Staves)
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60–120) to Strength
    (80–100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    (4–6)% Chance to Block Spell Damage
    (140–180)% increased Armour and Energy Shield
    (4–7)% increased maximum Life
    Cannot lose Crab Barriers if you have lost Crab Barriers Recently
    +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
    +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
    (Recently refers to the past 4 seconds)
    +20% Chance to Block Spell Damage while wielding a Staff
    +15% Chance to Block Attack Damage while wielding a Staff
    Adds (242–260) to (268–285) Physical Damage
    (20–35)% increased Critical Strike Chance
    50% of Physical Damage Converted to Cold Damage
    50% of Physical Damage Converted to Lightning Damage
    100% chance to Avoid being Shocked while Chilled
    (30–40)% chance to Chill Attackers for 4 seconds on Block
    (30–40)% chance to Shock Attackers for 4 seconds on Block
    (Warstaves are considered Staves)
    (Chill reduces Enemy Action Speed by 10%)
    (Shock increases Damage taken by 15%)
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60–120) to Strength
    (80–100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    [One to three random synthesis implicit modifiers]
    +(25–30) to all Attributes
    (150–200)% increased Armour and Energy Shield
    Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
    Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
    Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
    2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    Minions deal (35–45)% increased Damage
    Minions have +(10–12)% Chance to Block Attack Damage
    Minions have +(10–12)% Chance to Block Spell Damage
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions take 20% increased Damage
    Corrupted
    6% increased Movement Speed
    (120–150)% increased Evasion Rating
    10% increased Movement Speed
    +(10–20)% to Fire and Cold Resistances
    +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
    You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
    You have Phasing if you have Blocked Recently
    (No chance to avoid damage can be higher than 75%)
    (Recently refers to the past 4 seconds)
    (16–22)% Chance to Block Spell Damage
    1000% increased Armour and Energy Shield
    Damage taken from Blocked Hits cannot bypass Energy Shield
    Damage taken from Unblocked hits always bypasses Energy Shield
    Glancing Blows
    (Chance to Block Attack Damage is doubled
    Chance to Block Spell Damage is doubled
    You take 65% of Damage from Blocked Hits)
    +25% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are supported by Level 1 Chance to Bleed
    +5% Chance to Block Attack Damage while wielding a Staff
    +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (160–185) to (200–225) Physical Damage
    (30–40)% increased Critical Strike Chance
    (Warstaves are considered Staves)
    20% Chance to Block Attack Damage
    (150–200)% increased Evasion Rating
    -30% to Cold Resistance
    Evasion Rating is increased by Overcapped Cold Resistance
    Versatile Combatant
    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
    (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
    (-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
    30% increased Global Critical Strike Chance
    +18% Chance to Block Attack Damage while Dual Wielding
    +(10–20) to Dexterity
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    Chill Attackers for 4 seconds on Block
    Shock Attackers for 4 seconds on Block
    (Chill reduces Enemy Action Speed by 10%)
    (Shock increases Damage taken by 15%)
    +(2–6)% Chance to Block Spell Damage
    +(2–6)% Chance to Block Attack Damage
    +10% chance to be Frozen, Shocked and Ignited
    While your Passive Skill Tree connects to a class' starting location, you gain:
    Marauder: 1% of Life Regenerated per second
    Duelist: +0.2 metres to Melee Strike Range
    Ranger: 20% increased Flask Charges gained
    Shadow: 12% increased Attack and Cast Speed
    Witch: 20% increased Skill Effect Duration
    Templar: +4% Chance to Block Attack and Spell Damage
    Scion: 30% increased Damage
    +20% Chance to Block Spell Damage while wielding a Staff
    +12% Chance to Block Attack Damage while wielding a Staff
    100% increased Fire Damage
    (5–10)% increased Attack Speed
    Curse Enemies with Flammability on Block
    Reflects (22–44) Fire Damage to Attackers on Block
    (Warstaves are considered Staves)
    (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
    Grants 44 Life per Enemy Hit
    Socketed Gems are Supported by Level 12 Cast when Damage Taken
    15% Chance to Block Attack Damage
    (100–120)% increased Physical Damage
    +(30–50) to maximum Life
    50% increased Defences from Equipped Shield
    Adds 45 to 75 Fire Damage if you've Blocked Recently
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Recently refers to the past 4 seconds)
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (40–50)% increased Critical Strike Chance
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)
    90% reduced Duration
    Gain 1 Endurance Charge on use
    Petrified during Effect
    +(35–50)% Chance to Block Attack Damage during Effect
    +(20–30)% Chance to Block Spell Damage during Effect
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (60–80)% increased Physical Damage
    Counts as Dual Wielding
    +(8–10)% to Off Hand Critical Strike Chance
    (50–70)% more Main Hand attack speed
    +(10–20) to maximum Life
    (150–250)% increased Armour
    +(20–25)% Chance to Block
    -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
    (10–20)% of Cold Damage taken as Fire Damage
    (10–20)% of Lightning Damage taken as Fire Damage
    (10–20)% of Physical Damage taken as Fire Damage
    Scorch Enemies in Close Range when you Block
    (Recently refers to the past 4 seconds)
    (Scorched Enemies have -10% to Elemental Resistances)
    (Close Range is up to 2 metres)
    +20% Chance to Block Spell Damage while wielding a Staff
    Grants Level 1 Vengeance Skill
    +(12–16)% Chance to Block Attack Damage while wielding a Staff
    30% increased Fire Damage
    Adds (12–18) to (22–26) Fire Damage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    Battlemage
    (Warstaves are considered Staves)
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    30% increased Global Critical Strike Chance
    +12% Chance to Block Attack Damage while Dual Wielding
    +(10–20) to Dexterity
    (80–100)% increased Physical Damage
    Adds 1 to 10 Lightning Damage
    10% increased Attack Speed
    50% increased Global Critical Strike Chance
    (20–30)% increased Global Critical Strike Chance
    Trigger Level 10 Consecrate when you deal a Critical Strike
    (30–35)% increased Global Critical Strike Chance
    (10–15)% increased Light Radius
    (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
    25% increased Damage while on Consecrated Ground
    +5% Chance to Block Attack Damage while on Consecrated Ground
    (7–10)% Chance to Block Spell Damage
    +(8–12)% Chance to Block Attack Damage while Dual Wielding
    (20–30)% increased Physical Damage
    Adds (3–5) to (9–12) Fire Damage in Main Hand
    Adds (3–5) to (9–12) Chaos Damage in Off Hand
    Counts as Dual Wielding
    +(10–20) to maximum Life
    (10–15)% Chance to Block Spell Damage
    +(100–150) to Ward
    -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    Chance to Block is Lucky
    Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
    shield trigger a socketed skill on block [1]
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    (Maximum Chance to Block Spell Damage cannot be raised above 90%)
    (Lucky things are rolled twice and the best result used)
    Passive /23
    +8% Chance to Block Spell Damage while wielding a Staff
    20% chance to gain a Power Charge when you Block
    +8% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    +4% Chance to Block Attack Damage while holding a Shield
    +4% Chance to Block Spell Damage while holding a Shield
    +1% to all maximum Elemental Resistances
    (Maximum Resistances cannot be raised above 90%)
    +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    8% increased Attack Speed
    +0.2 metres to Melee Strike Range
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    Sword Attacks deal 24% increased Damage with Hits and Ailments
    20% chance to gain a Frenzy Charge when you Block Attack Damage
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    +10% Chance to Block Attack Damage while holding a Shield
    60% increased Block Recovery
    Recover 30 Life when you Block
    +10% Chance to Block Attack Damage while Dual Wielding
    50% increased Block Recovery
    Attack Skills deal 25% increased Damage while Dual Wielding
    +3% Chance to Block Attack Damage while Dual Wielding
    Attack Skills deal 24% increased Damage while Dual Wielding
    6% increased Attack Speed while Dual Wielding
    +8% Chance to Block Attack Damage while Dual Wielding
    25% chance to gain a Frenzy Charge when you Block
    40% increased Global Critical Strike Chance while wielding a Staff
    +30% to Global Critical Strike Multiplier while wielding a Staff
    +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
    (Recently refers to the past 4 seconds)
    (Warstaves are considered Staves)
    Minions have +18% Chance to Block Attack Damage
    Minions have +18% Chance to Block Spell Damage
    Minions Recover 2% of their Life when they Block
    +8% Chance to Block Attack Damage while holding a Shield
    50% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +3% Chance to Block Attack Damage while holding a Shield
    Attack Skills deal 24% increased Damage while holding a Shield
    60% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +8% Chance to Block Spell Damage while Dual Wielding
    +8% Chance to Block Attack Damage while Dual Wielding
    10% increased Attack Speed while Dual Wielding
    10% increased Cast Speed while Dual Wielding
    +8% Chance to Block Spell Damage while wielding a Staff
    20% increased Spell Damage while wielding a Staff
    +8% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    +8% Chance to Block Attack Damage while holding a Shield
    30% increased Physical Attack Damage while holding a Shield
    Attack Skills deal 30% increased Damage with Ailments while holding a Shield
    10% chance to gain an Endurance Charge on Kill while holding a Shield
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    Staff Attacks deal 30% increased Damage with Hits and Ailments
    +800 Armour if you've Blocked Recently
    +10% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (Recently refers to the past 4 seconds)
    Chance to Block Attack Damage is doubled
    Chance to Block Spell Damage is doubled
    You take 65% of Damage from Blocked Hits
    +8% Chance to Block Attack Damage while holding a Shield
    25% chance to gain an Endurance Charge when you Block
    -10% to maximum Chance to Block Attack Damage
    -10% to maximum Chance to Block Spell Damage
    +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
    (Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
    (Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
    +10% Chance to Block Attack Damage while Dual Wielding
    8% increased Movement Speed while Dual Wielding
    +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    +3% to maximum Chance to Block Attack Damage
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield
    +300 Armour if you've Blocked Recently
    (Recently refers to the past 4 seconds)
    10% chance to Block Attack Damage if you've used a Retaliation Skill Recently
    10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
    (Recently refers to the past 4 seconds)
    Ascendancy Passive /3
    Ascendancy: Gladiator
    Character: Duelist
    Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
    Inherent Bonuses from Dual Wielding are doubled
    (Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
    Ascendancy: Gladiator
    Character: Duelist
    Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently
    (Lucky things are rolled twice and the best result used)
    (Recently refers to the past 4 seconds)
    Ascendancy: Guardian
    Character: Templar
    If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
    If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
    (Recently refers to the past 4 seconds)
    Cluster Jewel Passive /12
    1% increased Damage per 1% Chance to Block Attack Damage
    +6% Chance to Block Attack Damage while Dual Wielding
    Attack Skills deal 25% increased Damage while Dual Wielding
    30% increased Attack Critical Strike Chance while Dual Wielding
    20% chance to gain an Endurance Charge when you Block
    +10% Chance to Block Attack Damage while at Maximum Endurance Charges
    4% Chance to Block Spell Damage
    25% reduced Elemental Ailment Duration on you
    +4% Chance to Block Attack Damage
    25% reduced Effect of Chill and Shock on you
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +6% Chance to Block Attack Damage while holding a Shield
    Recover 50 Life when you Block
    50% increased Defences from Equipped Shield
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    4% Chance to Block Spell Damage
    30% increased Attack Damage while holding a Shield
    +4% Chance to Block Attack Damage
    +6% Chance to Block Attack Damage
    Enemies Taunted by you take 6% increased Damage
    +20 to maximum Life
    20% chance to gain an Endurance Charge when you Block
    +6% Chance to Block Attack Damage
    4% Chance to Block Spell Damage
    30% increased Armour
    +4% Chance to Block Attack Damage
    +5% Chance to Block Attack Damage while Channelling
    +5% Chance to Block Spell Damage while Channelling
    Channelling Skills deal 25% increased Damage
    Attack Skills deal 30% increased Damage while holding a Shield
    +4% Chance to Block Attack Damage
    +0.2 metres to Melee Strike Range while Holding a Shield
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    0.4% of Attack Damage Leeched as Life
    Regenerate 1.5% of Life per second
    +6% Chance to Block Attack Damage
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Timeless Jewel Passive /3
    FactionCategoryNameShow Full Descriptions
    VaalPassiveBlock
    +2% Chance to Block Attack Damage
    VaalNotableBlood-Quenched Bulwark
    (6–10) Life gained when you Block+8% Chance to Block Attack Damage
    EternalNotableCity Walls
    +12% Chance to Block Attack Damage
    Timeless Jewel Passive Additions /1
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    +2% Chance to Block Attack Damagevaal_small_attack_block
    Elevated modifier List /4
    NameLvModsElevated Mods
    of the Elder68(2–3)% Chance to Block Attack Damage
    Group: 552
    (4–5)% Chance to Block Attack Damage
    of the Elder80(4–5)% Chance to Block Attack Damage
    Group: 552
    (4–5)% Chance to Block Attack Damage
    +1% to maximum Chance to Block Attack Damage
    of the Conquest68(2–3)% Chance to Block Attack Damage
    Group: 552
    (4–5)% Chance to Block Attack Damage
    of the Conquest80(4–5)% Chance to Block Attack Damage
    Group: 552
    (4–5)% Chance to Block Attack Damage
    +1% to maximum Chance to Block Attack Damage
    Item mods /64
    NameLevelPre/SufDescriptionWeight
    Pixie's3Prefix(6–13)% increased Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Gremlin's18Prefix(14–20)% increased Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Boggart's30Prefix(21–26)% increased Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Naga's44Prefix(27–32)% increased Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Djinn's60Prefix(33–38)% increased Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Seraphim's78Prefix(39–42)% increased Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    int_armour 1000
    default 0
    Beetle's1Prefix(6–13)% increased Armour
    (6–7)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Crab's17Prefix(14–20)% increased Armour
    (8–9)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Armadillo's29Prefix(21–26)% increased Armour
    (10–11)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Rhino's42Prefix(27–32)% increased Armour
    (12–13)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Elephant's60Prefix(33–38)% increased Armour
    (14–15)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Mammoth's78Prefix(39–42)% increased Armour
    (16–17)% increased Stun and Block Recovery
    defences
    str_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Evasion Rating
    (6–7)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Evasion Rating
    (8–9)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Evasion Rating
    (10–11)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Evasion Rating
    (12–13)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Evasion Rating
    (14–15)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Evasion Rating
    (16–17)% increased Stun and Block Recovery
    defences
    dex_armour 1000
    default 0
    Pixie's2Prefix(6–13)% increased Armour and Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Gremlin's19Prefix(14–20)% increased Armour and Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Boggart's30Prefix(21–26)% increased Armour and Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Naga's44Prefix(27–32)% increased Armour and Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Djinn's60Prefix(33–38)% increased Armour and Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Seraphim's78Prefix(39–42)% increased Armour and Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    str_int_armour 1000
    default 0
    Beetle's2Prefix(6–13)% increased Armour and Evasion
    (6–7)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Crab's19Prefix(14–20)% increased Armour and Evasion
    (8–9)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Armadillo's30Prefix(21–26)% increased Armour and Evasion
    (10–11)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Rhino's44Prefix(27–32)% increased Armour and Evasion
    (12–13)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Elephant's60Prefix(33–38)% increased Armour and Evasion
    (14–15)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Mammoth's78Prefix(39–42)% increased Armour and Evasion
    (16–17)% increased Stun and Block Recovery
    defences
    str_dex_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Evasion and Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    dex_int_armour 1000
    default 0
    Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
    (6–7)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
    (8–9)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
    (10–11)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
    (12–13)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
    (14–15)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
    (16–17)% increased Stun and Block Recovery
    defences
    str_dex_int_armour 1000
    default 0
    of Thick Skin1Suffix(11–13)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    of Stone Skin17Suffix(14–16)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    of Iron Skin28Suffix(17–19)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    of Steel Skin42Suffix(20–22)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    of Adamantite Skin56Suffix(23–25)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    of Corundum Skin79Suffix(26–28)% increased Stun and Block Recoverygloves 0
    armour 1000
    belt 1000
    default 0
    Improved3Prefix(6–13)% increased Ward
    (6–7)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    Enhanced18Prefix(14–20)% increased Ward
    (8–9)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    Bolstered30Prefix(21–26)% increased Ward
    (10–11)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    Elegant44Prefix(27–32)% increased Ward
    (12–13)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    Exquisite60Prefix(33–38)% increased Ward
    (14–15)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    Masterwork78Prefix(39–42)% increased Ward
    (16–17)% increased Stun and Block Recovery
    defences
    ward_armour 1000
    default 0
    45ScourgeUpside(10–11)% increased Stun and Block Recoverygloves 0
    armour 500
    belt 500
    default 0
    68ScourgeUpside(12–13)% increased Stun and Block Recoverygloves 0
    armour 500
    belt 500
    default 0
    68ScourgeUpside(14–15)% increased Stun and Block Recoverygloves 0
    armour 500
    belt 500
    default 0
    20WeaponTree+100 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    55WeaponTree+125 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    83WeaponTree+150 to Evasion Rating
    25% reduced Stun and Block Recovery
    str_armour 0
    int_armour 0
    str_int_armour 0
    shield 500
    default 0
    1WeaponTree30% increased Block Recovery
    +2% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    35WeaponTree30% increased Block Recovery
    +3% Chance to Block
    crucible_unique_helmet 0
    shield 250
    default 0
    1WeaponTree100% increased Stun and Block Recovery
    25% reduced Stun Threshold
    shield 500
    default 0
    60WeaponTree150% increased Stun and Block Recovery
    25% reduced Stun Threshold
    shield 500
    default 0
    Misc mods /2
    NameLevelDomainPre/SufDescriptionWeight
    1JewelUnique(500–1000)% increased Stun and Block Recovery
    of Recovery1JewelSuffix(25–35)% increased Stun and Block Recoverynot_str 200
    default 400
    Item /15
    Cloth Belt
    Requires Level 20
    (15–25)% increased Stun and Block Recovery
    Cloth Belt
    Requires Level 2
    (30–40)% increased Stun and Block Recovery
    Rotted Round Shield
    Chance to Block: 24%
    Armour: 13–18
    Evasion Rating: 13–18
    Movement Speed: -0.03%
    Requires Level 5, 11 Str, 11 Dex
    60% increased Block Recovery
    Fir Round Shield
    Chance to Block: 24%
    Armour: 29–37
    Evasion Rating: 29–37
    Movement Speed: -0.03%
    Requires Level 12, 19 Str, 19 Dex
    180% increased Block Recovery
    Studded Round Shield
    Chance to Block: 27%
    Armour: 46–58
    Evasion Rating: 46–58
    Movement Speed: -0.03%
    Requires Level 20, 29 Str, 29 Dex
    60% increased Block Recovery
    Splendid Round Shield
    Chance to Block: 25%
    Armour: 75–86
    Evasion Rating: 75–86
    Movement Speed: -0.03%
    Requires Level 33, 44 Str, 44 Dex
    120% increased Block Recovery
    Maple Round Shield
    Chance to Block: 24%
    Armour: 88–99
    Evasion Rating: 88–99
    Movement Speed: -0.03%
    Requires Level 39, 52 Str, 52 Dex
    180% increased Block Recovery
    Spiked Round Shield
    Chance to Block: 27%
    Armour: 102–120
    Evasion Rating: 102–120
    Movement Speed: -0.03%
    Requires Level 45, 59 Str, 59 Dex
    60% increased Block Recovery
    Baroque Round Shield
    Chance to Block: 25%
    Armour: 122–140
    Evasion Rating: 122–140
    Movement Speed: -0.03%
    Requires Level 54, 70 Str, 70 Dex
    120% increased Block Recovery
    Teak Round Shield
    Chance to Block: 24%
    Armour: 131–146
    Evasion Rating: 131–146
    Movement Speed: -0.03%
    Requires Level 58, 74 Str, 74 Dex
    180% increased Block Recovery
    Spiny Round Shield
    Chance to Block: 27%
    Armour: 154–177
    Evasion Rating: 154–177
    Movement Speed: -0.03%
    Requires Level 62, 85 Str, 85 Dex
    60% increased Block Recovery
    Elegant Round Shield
    Chance to Block: 25%
    Armour: 148–170
    Evasion Rating: 148–170
    Movement Speed: -0.03%
    Requires Level 70, 85 Str, 85 Dex
    120% increased Block Recovery
    Basemetal Treads
    Armour: 68–78
    Requires Level 20, 39 Str
    30% increased Stun and Block Recovery
    20% reduced Stun Threshold
    Darksteel Treads
    Armour: 164–189
    Requires Level 50, 89 Str
    40% increased Stun and Block Recovery
    20% reduced Stun Threshold
    Brimstone Treads
    Armour: 236–271
    Requires Level 80, 124 Str
    50% increased Stun and Block Recovery
    20% reduced Stun Threshold
    Unique /24
    Adds (7–9) to (13–16) Physical Damage to Attacks
    (20–24)% Chance to Block Attack Damage
    (12–15)% Chance to Block Spell Damage
    +(400–450) to Armour
    (20–30)% increased Projectile Speed
    50% increased Stun and Block Recovery
    (15–20)% increased Projectile Damage
    +(20–30) to Intelligence
    (100–140)% increased Energy Shield
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    (150–200)% increased Stun and Block Recovery
    Hexes applied by Socketed Curse Skills are Reflected back to you
    (40–60)% increased Stun and Block Recovery
    You grant (4–6) Frenzy Charges to allies on Death
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    (20–22)% increased Stun and Block Recovery
    40% reduced Light Radius
    Reflects 1 to (180–220) Lightning Damage to Attackers on Block
    (18–22)% increased Global Defences
    Elemental Resistances are Zero
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +(20–30) to maximum Life
    (180–220)% increased Armour
    +(160–180) to maximum Life
    5% reduced Movement Speed
    20% increased Stun and Block Recovery
    -25 Physical Damage taken from Projectile Attacks
    +5% Chance to Block
    +(16–24) to Dexterity and Intelligence
    (250–350)% increased Global Critical Strike Chance
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    +190 to Accuracy Rating
    Socketed Gems are supported by Level 1 Multistrike
    (60–80)% increased Physical Damage
    Adds (5–8) to (10–14) Physical Damage
    (10–15)% increased Attack Speed
    20% chance to Avoid being Stunned
    (30–40)% reduced Stun and Block Recovery
    Grants 44 Life per Enemy Hit
    +1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 15 Faster Attacks
    (160–180)% increased Physical Damage
    (10–15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    +10 to Dexterity
    +(20–30) to Intelligence
    (100–140)% increased Energy Shield
    15% increased Movement Speed
    20% increased Movement Speed when on Full Life
    (150–200)% increased Stun and Block Recovery
    Regenerate 1% of Energy Shield per second
    Trigger Level 10 Void Gaze when you use a Skill
    (150–180)% increased Energy Shield
    +(50–80) to maximum Mana
    50% increased Stun and Block Recovery
    Gain (5–8)% of Elemental Damage as Extra Chaos Damage
    +(10–16) to all Attributes
    Adds (12–16) to (20–25) Physical Damage
    +(450–500) to Armour
    +(40–50) to maximum Life
    (30–40)% increased Stun and Block Recovery
    Vulnerability has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    Trigger Level 1 Stalking Pustule on Kill
    (120–150)% increased Armour and Evasion
    +(50–60) to maximum Life
    20% increased Movement Speed
    50% increased Stun and Block Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
    Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
    (10–15)% increased Attack Speed
    (10–15)% increased Cast Speed
    +(100–120) to maximum Energy Shield
    30% increased Mana Regeneration Rate
    5% increased Movement Speed
    (30–40)% increased Stun and Block Recovery
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Stun and Block Recovery
    (50–80)% increased Cooldown Recovery Rate of Travel Skills
    (30–40)% increased Mana Regeneration Rate while moving
    Your Movement Speed is 150% of its base value
    Socketed Travel Skills deal 80% more Damage
    (100–150)% increased Evasion and Energy Shield
    (30–40)% increased Stun and Block Recovery
    (30–40)% increased Mana Regeneration Rate while moving
    Your Movement Speed is 150% of its base value
    (20–22)% increased Stun and Block Recovery
    40% reduced Light Radius
    Reflects 1 to (180–220) Lightning Damage to Attackers on Block
    Defences are Zero
    (18–22)% increased Elemental Resistances
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    +(10–16) to all Attributes
    +(20–30) to Strength
    (15–20)% increased Armour
    +(100–120) to maximum Life
    10% reduced Stun and Block Recovery
    Nearby Enemies have 10% reduced Stun and Block Recovery
    [Random Strength aura Reserves no Mana]
    +(10–16) to all Attributes
    Adds (12–16) to (20–25) Physical Damage
    +(450–500) to Armour
    +(40–50) to maximum Life
    (30–40)% increased Stun and Block Recovery
    Punishment has no Reservation if Cast as an Aura
    Vulnerability has no Reservation if Cast as an Aura
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
    +(16–24) to Dexterity and Intelligence
    (250–350)% increased Global Critical Strike Chance
    +(30–50) to maximum Life
    +(30–50) to maximum Mana
    40% increased Stun and Block Recovery
    Your Critical Strikes do not deal extra Damage
    (500–1000)% increased Stun and Block Recovery
    24% reduced maximum Life
    Regenerate (200–250) Life per second
    100% increased Stun and Block Recovery
    Reserves 8% of Life
    Nearby Enemy Monsters have at least 8% of Life Reserved
    +(9–20) to maximum Energy Shield
    +(40–50) to maximum Life
    (40–60)% increased Stun and Block Recovery
    Reflects (100–150) Physical Damage to Melee Attackers
    Regenerate 2% of Life per second for each different Ailment affecting you
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (100–150)% increased Armour
    5% reduced Movement Speed
    (100–200)% increased Stun and Block Recovery
    Unaffected by Damaging Ailments
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    (60–100)% increased Armour
    Recover (1–3)% of Life on Kill
    (30–40)% increased Stun and Block Recovery
    +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
    (Flasks and Jewels are not Equipped)
    Passive /5
    50% increased Stun and Block Recovery
    Regenerate 5% of Energy Shield over 1 second when Stunned
    Regenerate 5% of Life over 1 second when Stunned
    +10% Chance to Block Attack Damage while holding a Shield
    60% increased Block Recovery
    Recover 30 Life when you Block
    +10% Chance to Block Attack Damage while Dual Wielding
    50% increased Block Recovery
    Attack Skills deal 25% increased Damage while Dual Wielding
    5% increased Movement Speed
    30% chance to Avoid being Stunned
    50% increased Stun and Block Recovery
    30% chance to Ignore Stuns while Casting
    50% increased Stun and Block Recovery
    30% increased Mana Regeneration Rate while stationary
    Cluster Jewel Passive /1
    40% increased Stun and Block Recovery
    Purity of Fire has 80% increased Mana Reservation Efficiency
    +20 to Strength

    Community Wiki

    Edit

    Block

    Blocking is a means of preventing damage from enemy attacks by using a shield, staff or dual wielded weapons.

    Mechanics

    Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.

    Chance to block

    The chance to block is a random roll made per attack/cast; it is not entropy-based like evasion[citation needed]. Block has the following base stats

    The base chance to block attacks is determined by which type of shield or staff is used. The maximum block chance cap applies to both attacks and spells. However, certain skill gems, unique items and Ascendancy class skills can raise or lower the maximum block chance.

    Additional block chance can be gained from passive skills, items, and Tempest Shield. Attack block and spell block chance are often granted separately with attack block being more common.

    Chance to block against projectiles

    Any modifier that has X% additional Block Chance against Projectiles will apply to projectile attacks and can be made to also apply to projectile spells with the appropriate X% of Block Chance applied to Spells statistics.

    Hit effects

    The general rule is that blocking prevents the attacker's on hit effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's when hit effects, because preventing those could make blocking a negative thing for the defender.

    Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits. This interaction was fixed in patch 3.11.1c.

    Hits from skills like Glacial Hammer and Viper Strike will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like Puncture are essentially blocked.

    Reflected damage

    Reflected damage can be blocked; however blocking reflected damage will not trigger on-block effects.

    Block duration

    When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation.

    Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.

    The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.

    Status ailments have no affect on your block chance, but being Frozen will prevent the block animation from playing if it otherwise would and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

    Miscellaneous

    The Gladiator Ascendancy skill Versatile Combatant changes your spell block to be equal to your attack block chance instead.

    Soul of the Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.

    The Soul of the Brine King can be upgraded to grant an additional #% increased Stun and Block Recovery.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.