Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | dual_wield_block1099 |
Icon | Art/2DArt/SkillIcons/passives/blockstr.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 56807 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block1300 |
Icon | Art/2DArt/SkillIcons/passives/shieldblock.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 7903 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block1301 |
Icon | Art/2DArt/SkillIcons/passives/shieldblock.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 20310 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block1302 |
Icon | Art/2DArt/SkillIcons/passives/shieldblock.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 45887 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block_node_2932 |
Icon | Art/2DArt/SkillIcons/passives/blockstr.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 17527 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block_node_2933 |
Icon | Art/2DArt/SkillIcons/passives/blockstr.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 9402 |
Block Attr /14
Name | Show Full Descriptions |
---|---|
ID | block_node_2937 |
Icon | Art/2DArt/SkillIcons/passives/blockstr.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 9052 |
Block Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_attack_block |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Block |
Weight | 50 |
Stats |
Skill Gem /6
Support Gem /1
Support Gem Quality /2
Item | Stats |
---|---|
Cast when Stunned Support | (0–20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit |
Block Chance Reduction Support | Supported Skills have (0–5)% reduced Enemy Block Chance |
Item mods /104
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Steadfast | 2 | Prefix | (40–45)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Unrelenting | 15 | Prefix | (46–51)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Adamant | 35 | Prefix | (52–57)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Warded | 48 | Prefix | (58–63)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Unwavering | 61 | Prefix | (64–69)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Enduring | 77 | Prefix | (70–75)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
Unyielding | 86 | Prefix | (76–81)% increased Chance to Block | str_shield 1000 str_dex_shield 1000 str_int_shield 1000 dex_shield 1000 dex_int_shield 500 focus 500 default 0 |
1 | Corrupted | +(4–5)% Chance to Block | shield 1000 default 0 | |
The Elder's | 68 | Prefix | +(500–650) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
The Elder's | 75 | Prefix | +(651–800) Armour if you've Blocked Recently defences | shield_elder 800 default 0 |
of Shaping | 68 | Suffix | Gain an Endurance, Frenzy or Power charge when you Block | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | (25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_shaper 800 default 0 |
of Shaping | 75 | Suffix | (41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of Life when you Block resource life | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of your maximum Mana when you Block resource mana | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_shaper 800 default 0 |
of Shaping | 68 | Suffix | 5% increased Accuracy Rating per Frenzy Charge (20–25)% chance to gain a Frenzy Charge when you Block attack | sword_shaper 1000 default 0 |
of the Crusade | 68 | Suffix | Recover (3–5)% of Energy Shield when you Block defences | shield_crusader 250 default 0 |
of the Crusade | 68 | Suffix | (25–40)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (41–50)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (25–40)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (41–50)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
of the Conquest | 68 | Suffix | Recover (3–5)% of Life when you Block resource life | shield_adjudicator 250 default 0 |
of Redemption | 68 | Suffix | Recover (3–5)% of your maximum Mana when you Block resource mana | shield_eyrie 250 default 0 |
of the Hunt | 68 | Suffix | Gain an Endurance, Frenzy or Power charge when you Block | shield_basilisk 250 default 0 |
1 | FlaskEnchantmentInjector | Used when you Block | flask 100 default 0 | |
45 | ScourgeUpside | (31–40) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
68 | ScourgeUpside | (41–50) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
68 | ScourgeUpside | (51–60) Life gained when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
45 | ScourgeUpside | (31–40) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | (41–50) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | (51–60) Mana gained when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 | |
45 | ScourgeUpside | Gain (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | Gain (51–60) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
1 | ScourgeUpside | (14–16)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Chill Attackers for 4 seconds on Block elemental cold ailment | shield 200 default 0 | |
1 | ScourgeUpside | (14–16)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
45 | ScourgeUpside | (17–19)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (20–22)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
68 | ScourgeUpside | (23–25)% chance to Shock Attackers for 4 seconds on Block elemental lightning ailment | shield 200 default 0 | |
45 | ScourgeDownside | Lose (31–40) Life when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Life when you Block resource life | str_shield 500 str_dex_shield 500 str_int_shield 500 default 0 | |
45 | ScourgeDownside | Lose (31–40) Mana when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Mana when you Block resource mana | dex_shield 500 str_dex_shield 500 dex_int_shield 500 default 0 | |
45 | ScourgeDownside | Lose (31–40) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeDownside | Lose (41–50) Energy Shield when you Block defences | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
1 | WeaponTree | +20 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +30 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +40 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +8% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | +10% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | +12% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | +3% Chance to Block | crucible_unique_helmet 0 shield 500 default 0 | |
35 | WeaponTree | +4% Chance to Block | crucible_unique_helmet 0 shield 500 default 0 | |
70 | WeaponTree | +5% Chance to Block | crucible_unique_helmet 0 shield 500 default 0 | |
10 | WeaponTree | 30 Life gained when you Block +2% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
42 | WeaponTree | 30 Life gained when you Block +3% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | +10% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
35 | WeaponTree | +12% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
70 | WeaponTree | +14% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Testudo | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Retaliation | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Deflection | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Defiance | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Command of Steel | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Aggressive Bastion | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Sanctuary | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Safeguard | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | -3% Chance to Block Allocates Arcane Sanctuary | crucible_unique_helmet 0 shield 100 default 0 | |
1 | WeaponTree | Recover 30 Life when you Block | shield 1000 default 0 | |
50 | WeaponTree | Recover 50 Life when you Block | shield 1000 default 0 | |
1 | WeaponTree | Gain 30 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
50 | WeaponTree | Gain 50 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 default 0 | |
1 | WeaponTree | 30 Mana gained when you Block | shield 500 default 0 | |
50 | WeaponTree | 50 Mana gained when you Block | shield 500 default 0 | |
1 | WeaponTree | 50% chance to Chill Attackers for 4 seconds on Block | shield 750 default 0 | |
50 | WeaponTree | Chill Attackers for 4 seconds on Block | shield 750 default 0 | |
1 | WeaponTree | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
50 | WeaponTree | Shock Attackers for 4 seconds on Block | shield 750 default 0 | |
30 | WeaponTree | 15% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
75 | WeaponTree | 20% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
30 | WeaponTree | 15% chance to inflict Brittle on Enemies when you Block their Damage | shield 400 default 0 | |
75 | WeaponTree | 20% chance to inflict Brittle on Enemies when you Block their Damage | shield 400 default 0 | |
30 | WeaponTree | 15% chance to Sap Enemies when you Block their Damage | shield 400 default 0 | |
75 | WeaponTree | 20% chance to Sap Enemies when you Block their Damage | shield 400 default 0 | |
1 | WeaponTree | -20% chance to Block Projectile Attack Damage +25% chance to Block Projectile Spell Damage | shield 500 default 0 | |
65 | WeaponTree | -20% chance to Block Projectile Attack Damage +30% chance to Block Projectile Spell Damage | shield 500 default 0 | |
1 | WeaponTree | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
62 | WeaponTree | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 default 0 | |
50 | WeaponTree | Minions have 10% reduced maximum Life Minions Recover 3% of their Life when they Block | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
81 | WeaponTree | Minions have 10% reduced maximum Life Minions Recover 4% of their Life when they Block | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
50 | WeaponTree | Minions have 20% reduced maximum Life Minions Recover 6% of their Life when they Block | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
81 | WeaponTree | Minions have 20% reduced maximum Life Minions Recover 8% of their Life when they Block | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Blocks Projectiles while charging | ||
1 | Unique | 30% reduced Enemy Block Chance |
Map mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 1 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Rust | 1 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area defences | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] defences | default 800 |
Crafting Bench /2
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(31–40)% increased Chance to Block | 9x Orb of Alteration | Shield | Atoll Map |
(41–50)% increased Chance to Block | 3x Chaos Orb | Shield | Haunted Mansion Map |
Misc mods /10
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Stiffness | 1 | Flask | Suffix | (51–56)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Bracing | 19 | Flask | Suffix | (57–62)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Ballast | 37 | Flask | Suffix | (63–68)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Counterpoise | 55 | Flask | Suffix | (69–74)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
of Stabilisation | 73 | Flask | Suffix | (75–80)% increased Block and Stun Recovery during Effect | utility_flask 600 default 0 |
1 | Jewel | Unique | Minions Recover 2% of their Life when they Block resource life minion | ||
of the Gladiator | 45 | Charm | Suffix | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 default 0 |
Gladiator's | 1 | Charm | Prefix | Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
of Vulnerability | 1 | UberMap | Suffix | Players cannot Block Players cannot Suppress Spell Damage 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 50% more Scarabs found in Area | uber_tier_map 0 default 0 |
of Rust | 1 | UberMap | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size defences | has_uber_map_suffix 96 default 0 |
Essence /7
Item /9
Unique /38
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack Damage
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Minions Recover 2% of their Life when they Block
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(65–80) to maximum Life
Recover (250–500) Life when you Block
+6% Chance to Block
+(50–70) to maximum Life
+6% Chance to Block
+(1500–3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
Passive /1
Rare and Unique Enemies within 120 metres have Minimap Icons
Cluster Jewel Passive /1
+30% to Critical Strike Multiplier if you have Blocked Recently
(Recently refers to the past 4 seconds)
Skill Gem /2
Item mods /72
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Mystic | 16 | Prefix | (4–5)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
Clairvoyant | 28 | Prefix | (6–7)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
Enigmatic | 40 | Prefix | (8–9)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
Enlightened | 55 | Prefix | (10–11)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
Seer's | 66 | Prefix | (12–13)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
Oracle's | 77 | Prefix | (14–15)% Chance to Block Spell Damage | str_shield 500 str_dex_shield 500 str_int_shield 500 dex_shield 500 dex_int_shield 1000 focus 1000 default 0 |
1 | Corrupted | (4–5)% Chance to Block Spell Damage | shield 1000 amulet 1000 default 0 | |
of the Elder | 68 | Suffix | (3–4)% Chance to Block Spell Damage | helmet_elder 800 default 0 |
of the Elder | 80 | Suffix | (5–6)% Chance to Block Spell Damage | helmet_elder 800 default 0 |
of Shaping | 68 | Suffix | (4–5)% Chance to Block Spell Damage | amulet_shaper 800 default 0 |
of Shaping | 75 | Suffix | (6–7)% Chance to Block Spell Damage | amulet_shaper 800 default 0 |
of the Elder | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff (8–12)% Chance to Block Spell Damage | staff_elder 1000 warstaff_elder 1000 default 0 |
of the Crusade | 68 | Suffix | (3–4)% Chance to Block Spell Damage | helmet_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (5–6)% Chance to Block Spell Damage | helmet_crusader 500 default 0 |
of the Crusade | 68 | Suffix | +(7–9)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently | shield_crusader 500 default 0 |
of the Crusade | 75 | Suffix | +(10–12)% Chance to Block Spell Damage if you have Blocked Spell Damage Recently | shield_crusader 500 default 0 |
of the Crusade | 68 | Suffix | +2% to maximum Chance to Block Spell Damage | amulet_crusader 250 default 0 |
of the Crusade | 68 | Suffix | (4–5)% Chance to Block Spell Damage | amulet_crusader 500 default 0 |
of the Crusade | 80 | Suffix | (6–7)% Chance to Block Spell Damage | amulet_crusader 500 default 0 |
of Redemption | 68 | Suffix | +(10–12)% Chance to Block Spell Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 default 0 |
of Redemption | 73 | Suffix | +(13–15)% Chance to Block Spell Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 default 0 |
45 | ScourgeUpside | +(4–5)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | +(6–7)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
68 | ScourgeUpside | +(8–9)% Chance to Block Spell Damage | focus 500 str_int_shield 500 dex_int_shield 500 default 0 | |
45 | ScourgeUpside | Minions have +(11–13)% Chance to Block Spell Damage minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions have +(14–16)% Chance to Block Spell Damage minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions have +(17–19)% Chance to Block Spell Damage minion | helmet 250 default 0 | |
45 | ScourgeDownside | Cannot Block Attack Damage Cannot Block Spell Damage | gloves 500 default 0 | |
45 | ScourgeDownside | (-10–-8)% Chance to Block Spell Damage | focus 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
68 | ScourgeDownside | (-14–-12)% Chance to Block Spell Damage | focus 1000 str_int_shield 1000 dex_int_shield 1000 default 0 | |
75 | BlueImplicit | 5% Chance to Block Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 6% Chance to Block Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 7% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 8% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 9% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 10% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% Chance to Block Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
15 | WeaponTree | 16% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 default 0 | |
48 | WeaponTree | 20% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 default 0 | |
78 | WeaponTree | 24% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 default 0 | |
1 | WeaponTree | 8% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 10% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 12% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 3% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 default 0 | |
35 | WeaponTree | 4% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 default 0 | |
70 | WeaponTree | 5% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 default 0 | |
48 | WeaponTree | 2% Chance to Block Spell Damage 5% more maximum Mana | crucible_unique_helmet 0 shield 250 default 0 | |
78 | WeaponTree | 3% Chance to Block Spell Damage 5% more maximum Mana | crucible_unique_helmet 0 shield 250 default 0 | |
15 | WeaponTree | +8% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 default 0 | |
48 | WeaponTree | +10% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 default 0 | |
78 | WeaponTree | +12% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 default 0 | |
75 | WeaponTree | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits | shield 400 default 0 | |
82 | WeaponTree | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits | shield 400 default 0 | |
24 | WeaponTree | Minions have +20% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have +25% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have +30% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have +40% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have -10% Chance to Block Attack Damage Minions have +20% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have -10% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have -15% Chance to Block Attack Damage Minions have +30% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have -15% Chance to Block Attack Damage Minions have +40% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 |
Monsters mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Sentinel | 6 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | no_common_monster_mods 0 magic 0 default 3000 |
Benevolent | 34 | Unique | 30% Chance to Block Attack Damage 30% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits monster allies cannot take damage pulse owner [1] | no_common_monster_mods 0 no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 300 default 0 |
Sentinel | 6 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | no_common_monster_mods 0 rare 0 default 3000 |
1 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | ||
1 | Unique | 50% Chance to Block Spell Damage | ||
1 | Unique | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | ||
1 | Unique | 20% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | ||
1 | Unique | 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | ||
1 | Unique | 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | ||
1 | Unique | 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | ||
1 | Unique | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | ||
1 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Instinct | 1 | Suffix | +(3–4)% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 250 default 0 |
of Readiness | 1 | Suffix | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (3–4)% Chance to Block Spell Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 gloves 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 default 0 |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Piercing | 69 | Prefix | Players cannot Block Attack Damage Players cannot Block Spell Damage Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 400 default 0 |
Shielding | 69 | Prefix | Monsters have +50% Chance to Block Attack Damage Monsters have +50% Chance to Block Spell Damage Found Items have 3% chance to drop Corrupted in Area 22% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 600 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (9–10)% Chance to Block Spell Damage | body_armour 2000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(3–4)% Chance to Block Spell Damage | 4x Orb of Chance | Shield | Atoll Map |
(5–6)% Chance to Block Spell Damage | 3x Regal Orb | Shield | Haunted Mansion Map |
(6–8)% Chance to Block Spell Damage | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /19
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | +(4–6)% Chance to Block Spell Damage during Effect | ||
85 | Flask | Unique | +(20–30)% Chance to Block Spell Damage during Effect | ||
1 | Jewel | Unique | 6% Chance to Block Spell Damage | ||
1 | Jewel | Unique | +(2–6)% Chance to Block Spell Damage | ||
1 | Jewel | Unique | Minions have +(10–12)% Chance to Block Spell Damage minion | ||
Dissipating | 1 | Jewel | Prefix | +(2–3)% Chance to Block Spell Damage while Dual Wielding | two_handed_mod 0 shield_mod 0 default 350 |
Thwarting | 1 | Jewel | Prefix | +(2–3)% Chance to Block Spell Damage while holding a Shield | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Halting | 1 | Jewel | Prefix | +(2–3)% Chance to Block Spell Damage while wielding a Staff | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value | ||
68 | ExpeditionRelic | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | default 1000 | |
of Negation | 75 | SanctumSpecial | Suffix | (5–8)% Chance to Block Spell Damage | int_special_relic 600 default 150 |
of Barricades | 1 | CrucibleMap | Suffix | Monsters have +50% Chance to Block Attack Damage Monsters have +50% Chance to Block Spell Damage map item drop quantity +% [16] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Barricades | 1 | CrucibleMap | Suffix | Monsters have +75% Chance to Block Attack Damage Monsters have +75% Chance to Block Spell Damage map item drop quantity +% [16] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 500 default 0 |
of Piercing | 1 | CrucibleMap | Suffix | Players cannot Block Attack Damage Players cannot Block Spell Damage map item drop quantity +% [17] map item drop rarity +% [10] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Guardian | 1 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
13 | Necropolis | NecropolisHaunted | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage monster necropolis mod value +% [80] | default 300 | |
46 | Necropolis | NecropolisHaunted | 40% Chance to Block Attack Damage 40% Chance to Block Spell Damage monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | 75% Chance to Block Attack Damage 75% Chance to Block Spell Damage monster necropolis mod value +% [160] | default 100 |
Essence /1
Item /10
Unique /29
(15–20)% increased Cast Speed
+(40–70) to maximum Mana
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Spell Damage per 100 Player Maximum Life
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
+(4–6)% Chance to Block Spell Damage during Effect
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
+(2–6)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+(2–6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
Passive /13
20% chance to gain a Power Charge when you Block
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+4% Chance to Block Spell Damage while holding a Shield
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
+8% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
20% increased Spell Damage while wielding a Staff
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
3% increased Area of Effect per Power Charge
25% chance to gain a Power Charge when you Block Spell Damage
(Warstaves are considered Staves)
60% increased Energy Shield from Equipped Shield
25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Duration on you while holding a Shield
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Recover 50 Energy Shield when you Block Spell Damage
+10% chance to Block Spell Damage while holding a Staff or Shield
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
-10% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /1
Cluster Jewel Passive /9
+8% Chance to Block Spell Damage if you've Cast a Spell Recently
(Recently refers to the past 4 seconds)
25% reduced Elemental Ailment Duration on you
+4% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
20% increased Spell Damage
20% chance to gain a Power Charge when you Block
0.3% of Spell Damage Leeched as Energy Shield
Regenerate 1.5% of Energy Shield per second
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+10% Chance to Block Spell Damage while at Maximum Power Charges
30% increased Attack Damage while holding a Shield
+4% Chance to Block Attack Damage
30% increased Armour
+4% Chance to Block Attack Damage
+5% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Spell Block | 2% Chance to Block Spell Damage |
Vaal | Notable | Thaumaturgical Protection | 8% Chance to Block Spell Damage (20–30)% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
Eternal | Notable | Sceptre Pinnacle | 12% Chance to Block Spell Damage |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | 2% Chance to Block Spell Damage | vaal_small_spell_block |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | (3–4)% Chance to Block Spell Damage Group: 985 | (5–6)% Chance to Block Spell Damage |
of the Elder | 80 | (5–6)% Chance to Block Spell Damage Group: 985 | (5–6)% Chance to Block Spell Damage +1% to maximum Chance to Block Spell Damage |
of the Crusade | 68 | (3–4)% Chance to Block Spell Damage Group: 985 | (5–6)% Chance to Block Spell Damage |
of the Crusade | 80 | (5–6)% Chance to Block Spell Damage Group: 985 | (5–6)% Chance to Block Spell Damage +1% to maximum Chance to Block Spell Damage |
Skill Gem /3
Support Gem /1
Item mods /62
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (4–5)% Chance to Block Attack Damage | amulet 1000 default 0 | |
1 | Corrupted | +(8–10)% Chance to Block Attack Damage while Dual Wielding | claw 1000 default 0 | |
60 | Corrupted | +1% to maximum Chance to Block Attack Damage | shield 1000 default 0 | |
of the Elder | 68 | Suffix | (2–3)% Chance to Block Attack Damage | gloves_elder 800 default 0 |
of the Elder | 80 | Suffix | (4–5)% Chance to Block Attack Damage | gloves_elder 800 default 0 |
of Shaping | 68 | Suffix | +2% to maximum Chance to Block Attack Damage | amulet_shaper 800 default 0 |
of the Elder | 68 | Suffix | +(2–3)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
of the Elder | 75 | Suffix | +(4–5)% Chance to Block Attack Damage if there are at least 5 nearby Enemies | shield_elder 800 default 0 |
The Elder's | 68 | Prefix | 1% increased Damage per 1% Chance to Block Attack Damage damage | shield_elder 800 default 0 |
of Shaping | 68 | Suffix | +(2–4)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of Shaping | 75 | Suffix | +(5–7)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of Shaping | 80 | Suffix | +(8–9)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of the Elder | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff 25% chance to gain a Power Charge when you Block | staff_elder 1000 warstaff_elder 1000 default 0 |
of Shaping | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff +(35–45)% to Critical Strike Multiplier if you have Blocked Recently damage critical | staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | +5% Chance to Block Attack Damage while wielding a Staff (8–12)% Chance to Block Spell Damage | staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 68 | Suffix | (20–25)% chance to gain an Endurance Charge when you Block +1% Chance to Block Attack Damage per Endurance Charge | sword_elder 1000 default 0 |
of the Conquest | 68 | Suffix | (2–3)% Chance to Block Attack Damage | gloves_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (4–5)% Chance to Block Attack Damage | gloves_adjudicator 500 default 0 |
Crusader's | 68 | Prefix | 1% increased Damage per 1% Chance to Block Attack Damage damage | shield_crusader 500 default 0 |
of the Conquest | 68 | Suffix | +(5–6)% Chance to Block Attack Damage if you have Blocked Attack Damage Recently | shield_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | +(7–8)% Chance to Block Attack Damage if you have Blocked Attack Damage Recently | shield_adjudicator 500 default 0 |
of the Conquest | 68 | Suffix | +2% to maximum Chance to Block Attack Damage | amulet_adjudicator 250 default 0 |
of Redemption | 68 | Suffix | +(2–4)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of Redemption | 70 | Suffix | +(5–7)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | +(8–9)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of Redemption | 68 | Suffix | +(10–12)% Chance to Block Attack Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 default 0 |
of Redemption | 73 | Suffix | +(13–15)% Chance to Block Attack Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 default 0 |
1 | ScourgeUpside | +(2–3)% Chance to Block Attack Damage | shield 500 default 0 | |
45 | ScourgeUpside | +(4–5)% Chance to Block Attack Damage | shield 500 default 0 | |
68 | ScourgeUpside | +(6–7)% Chance to Block Attack Damage | shield 500 default 0 | |
68 | ScourgeUpside | +(8–9)% Chance to Block Attack Damage | shield 500 default 0 | |
45 | ScourgeUpside | Minions have +(11–13)% Chance to Block Attack Damage minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions have +(14–16)% Chance to Block Attack Damage minion | helmet 250 default 0 | |
68 | ScourgeUpside | Minions have +(17–19)% Chance to Block Attack Damage minion | helmet 250 default 0 | |
45 | ScourgeDownside | Cannot Block Attack Damage Cannot Block Spell Damage | gloves 500 default 0 | |
45 | ScourgeDownside | (-10–-8)% Chance to Block Attack Damage | shield 1000 default 0 | |
68 | ScourgeDownside | (-14–-12)% Chance to Block Attack Damage | shield 1000 default 0 | |
75 | BlueImplicit | 5% Chance to Block Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 6% Chance to Block Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 7% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 8% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 9% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | 10% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% Chance to Block Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 11% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 140 amulet 140 default 0 | |
45 | WeaponTree | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits | shield 400 default 0 | |
82 | WeaponTree | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits | shield 400 default 0 | |
24 | WeaponTree | Minions have +20% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have +25% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have +30% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have +40% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have -10% Chance to Block Attack Damage Minions have +20% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have -10% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
24 | WeaponTree | Minions have -15% Chance to Block Attack Damage Minions have +30% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
75 | WeaponTree | Minions have -15% Chance to Block Attack Damage Minions have +40% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Bone Offering Block Chance 1 | 66 | Enchantment | Bone Offering grants an additional +6% Chance to Block Attack Damage minion | helmet 100 default 0 |
Enchantment Bone Offering Block Chance 2 | 75 | Enchantment | Bone Offering grants an additional +9% Chance to Block Attack Damage minion | helmet 100 default 0 |
Monsters mods /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Cannot Block Attack Damage | ||
1 | Unique | 30% Chance to Block Attack Damage | ||
1 | Unique | 10% Chance to Block Attack Damage | ||
1 | Unique | 25% Chance to Block Attack Damage | ||
1 | Unique | 20% Chance to Block Attack Damage | ||
Sentinel | 6 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | no_common_monster_mods 0 magic 0 default 3000 |
Benevolent | 34 | Unique | 30% Chance to Block Attack Damage 30% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits monster allies cannot take damage pulse owner [1] | no_common_monster_mods 0 no_cannot_die_aura 0 abyssal 0 immobile 0 breach_commander 0 legion_monster 0 rare 300 default 0 |
Sentinel | 6 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | no_common_monster_mods 0 rare 0 default 3000 |
1 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | ||
1 | Unique | +20% Chance to Block Attack Damage | ||
1 | Unique | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | ||
1 | Unique | 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | ||
1 | Unique | 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | ||
1 | Unique | 15% Chance to Block Attack Damage 15% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | ||
1 | Unique | 25% Chance to Block Attack Damage 25% Chance to Block Spell Damage You take 20% of Damage from Blocked Hits | ||
1 | Unique | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | ||
1 | Unique | 50% Chance to Block Attack Damage 50% Chance to Block Spell Damage | ||
Stalwart | 12 | Prefix | 50% Chance to Block Attack Damage | default 1000 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Guarding | 1 | Suffix | +(3–4)% Chance to Block Attack Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (3–4)% Chance to Block Attack Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 default 0 |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Piercing | 69 | Prefix | Players cannot Block Attack Damage Players cannot Block Spell Damage Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 400 default 0 |
Shielding | 69 | Prefix | Monsters have +50% Chance to Block Attack Damage Monsters have +50% Chance to Block Spell Damage Found Items have 3% chance to drop Corrupted in Area 22% increased Quantity of Items found in this Area | uber_tier_map 0 secret_area 600 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (8–9)% Chance to Block Attack Damage | body_armour 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(5–7)% Chance to Block Attack Damage | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /27
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | +(8–12)% Chance to Block Attack Damage during Effect | ||
85 | Flask | Unique | +(35–50)% Chance to Block Attack Damage during Effect | ||
1 | Jewel | Unique | Minions have +(10–12)% Chance to Block Attack Damage minion | ||
1 | Jewel | Unique | +(2–6)% Chance to Block Attack Damage | ||
Parrying | 1 | Jewel | Prefix | +(2–3)% Chance to Block Attack Damage while Dual Wielding | staff 0 two_handed_mod 0 shield_mod 0 default 350 |
Shielding | 1 | Jewel | Prefix | +(2–3)% Chance to Block Attack Damage while holding a Shield | two_handed_mod 0 dual_wielding_mod 0 default 350 |
Deflecting | 1 | Jewel | Prefix | +(2–3)% Chance to Block Attack Damage while wielding a Staff | one_handed_mod 0 staff 350 specific_weapon 0 shield_mod 0 dual_wielding_mod 0 not_dex 350 default 0 |
of the Wall | 1 | Jewel | Suffix | Minions have +(4–6)% Chance to Block Attack Damage minion | not_int 0 default 0 |
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Templar's starting location, you gain: +4% Chance to Block Attack and Spell Damage | ||
68 | ExpeditionRelic | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | default 1000 | |
of Parrying | 75 | SanctumSpecial | Suffix | (5–8)% Chance to Block Attack Damage | str_special_relic 600 default 150 |
of Barricades | 1 | CrucibleMap | Suffix | Monsters have +50% Chance to Block Attack Damage Monsters have +50% Chance to Block Spell Damage map item drop quantity +% [16] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 500 default 0 |
of Barricades | 1 | CrucibleMap | Suffix | Monsters have +75% Chance to Block Attack Damage Monsters have +75% Chance to Block Spell Damage map item drop quantity +% [16] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 500 default 0 |
of Piercing | 1 | CrucibleMap | Suffix | Players cannot Block Attack Damage Players cannot Block Spell Damage map item drop quantity +% [17] map item drop rarity +% [10] | uber_tier_map 0 crucible_map_low 500 crucible_map_high 500 default 0 |
of the Gladiator | 45 | Charm | Suffix | +(1–2)% to maximum Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 72 | Charm | Suffix | +3% to maximum Chance to Block Attack Damage | dex_animal_charm 125 str_animal_charm 125 default 0 |
of the Gladiator | 1 | Charm | Suffix | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Charm | Suffix | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 1 | Charm | Suffix | +(3–4)% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Charm | Suffix | +(5–6)% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Charm | Suffix | If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
13 | Necropolis | NecropolisHaunted | 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage monster necropolis mod value +% [80] | default 300 | |
46 | Necropolis | NecropolisHaunted | 40% Chance to Block Attack Damage 40% Chance to Block Spell Damage monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | 75% Chance to Block Attack Damage 75% Chance to Block Spell Damage monster necropolis mod value +% [160] | default 100 | |
Stalwart | 1 | UberMap | Prefix | Monsters have +50% Chance to Block Attack Damage 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 6% increased Pack size 70% more Currency found in Area | uber_tier_map 60 default 0 |
Item /15
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
Unique /55
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
+(30–40) to maximum Mana
Gain (15–20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
+(4–6)% Chance to Block Spell Damage during Effect
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+(2–6)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(60–80)% increased Spell Critical Strike Chance
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
(60–80)% increased Spell Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(140–180)% increased Armour and Energy Shield
(4–7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+(2–6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
25% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
+(100–150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
Passive /23
20% chance to gain a Power Charge when you Block
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+4% Chance to Block Spell Damage while holding a Shield
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
60% increased Block Recovery
Recover 30 Life when you Block
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Warstaves are considered Staves)
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+8% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
20% increased Spell Damage while wielding a Staff
+8% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
30% increased Physical Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+800 Armour if you've Blocked Recently
+10% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Recently refers to the past 4 seconds)
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
25% chance to gain an Endurance Charge when you Block
-10% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
8% increased Movement Speed while Dual Wielding
+3% to maximum Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+300 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
10% chance to Block Spell Damage if you've used a Retaliation Skill Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /3
Cluster Jewel Passive /12
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
+10% Chance to Block Attack Damage while at Maximum Endurance Charges
25% reduced Elemental Ailment Duration on you
+4% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
30% increased Attack Damage while holding a Shield
+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage
30% increased Armour
+4% Chance to Block Attack Damage
+5% Chance to Block Spell Damage while Channelling
Channelling Skills deal 25% increased Damage
+4% Chance to Block Attack Damage
+0.2 metres to Melee Strike Range while Holding a Shield
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Regenerate 1.5% of Life per second
+6% Chance to Block Attack Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Timeless Jewel Passive /3
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Block | +2% Chance to Block Attack Damage |
Vaal | Notable | Blood-Quenched Bulwark | (6–10) Life gained when you Block +8% Chance to Block Attack Damage |
Eternal | Notable | City Walls | +12% Chance to Block Attack Damage |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +2% Chance to Block Attack Damage | vaal_small_attack_block |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | (2–3)% Chance to Block Attack Damage Group: 552 | (4–5)% Chance to Block Attack Damage |
of the Elder | 80 | (4–5)% Chance to Block Attack Damage Group: 552 | (4–5)% Chance to Block Attack Damage +1% to maximum Chance to Block Attack Damage |
of the Conquest | 68 | (2–3)% Chance to Block Attack Damage Group: 552 | (4–5)% Chance to Block Attack Damage |
of the Conquest | 80 | (4–5)% Chance to Block Attack Damage Group: 552 | (4–5)% Chance to Block Attack Damage +1% to maximum Chance to Block Attack Damage |
Item mods /64
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Pixie's | 3 | Prefix | (6–13)% increased Energy Shield (6–7)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Gremlin's | 18 | Prefix | (14–20)% increased Energy Shield (8–9)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Energy Shield (10–11)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Energy Shield (12–13)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Energy Shield (14–15)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Energy Shield (16–17)% increased Stun and Block Recovery defences | int_armour 1000 default 0 |
Beetle's | 1 | Prefix | (6–13)% increased Armour (6–7)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Crab's | 17 | Prefix | (14–20)% increased Armour (8–9)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Armadillo's | 29 | Prefix | (21–26)% increased Armour (10–11)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Rhino's | 42 | Prefix | (27–32)% increased Armour (12–13)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour (14–15)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour (16–17)% increased Stun and Block Recovery defences | str_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion Rating (6–7)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating (8–9)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating (10–11)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating (12–13)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating (14–15)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating (16–17)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Pixie's | 2 | Prefix | (6–13)% increased Armour and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Gremlin's | 19 | Prefix | (14–20)% increased Armour and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Boggart's | 30 | Prefix | (21–26)% increased Armour and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Naga's | 44 | Prefix | (27–32)% increased Armour and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Djinn's | 60 | Prefix | (33–38)% increased Armour and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Seraphim's | 78 | Prefix | (39–42)% increased Armour and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_int_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
of Thick Skin | 1 | Suffix | (11–13)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Stone Skin | 17 | Suffix | (14–16)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Iron Skin | 28 | Suffix | (17–19)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Steel Skin | 42 | Suffix | (20–22)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Adamantite Skin | 56 | Suffix | (23–25)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
of Corundum Skin | 79 | Suffix | (26–28)% increased Stun and Block Recovery | gloves 0 armour 1000 belt 1000 default 0 |
Improved | 3 | Prefix | (6–13)% increased Ward (6–7)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Enhanced | 18 | Prefix | (14–20)% increased Ward (8–9)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Bolstered | 30 | Prefix | (21–26)% increased Ward (10–11)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Elegant | 44 | Prefix | (27–32)% increased Ward (12–13)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Exquisite | 60 | Prefix | (33–38)% increased Ward (14–15)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Masterwork | 78 | Prefix | (39–42)% increased Ward (16–17)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
45 | ScourgeUpside | (10–11)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (12–13)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
68 | ScourgeUpside | (14–15)% increased Stun and Block Recovery | gloves 0 armour 500 belt 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 30% increased Block Recovery +2% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 30% increased Block Recovery +3% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 100% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 default 0 |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (500–1000)% increased Stun and Block Recovery | ||
of Recovery | 1 | Jewel | Suffix | (25–35)% increased Stun and Block Recovery | not_str 200 default 400 |
Essence /4
Item /15
20% reduced Stun Threshold
20% reduced Stun Threshold
20% reduced Stun Threshold
Unique /24
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Regenerate 1% of Energy Shield per second
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
50% increased Stun and Block Recovery
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(15–20)% increased Armour
+(100–120) to maximum Life
10% reduced Stun and Block Recovery
Nearby Enemies have 10% reduced Stun and Block Recovery
[Random Strength aura Reserves no Mana]
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
Passive /5
Regenerate 5% of Energy Shield over 1 second when Stunned
Regenerate 5% of Life over 1 second when Stunned
60% increased Block Recovery
Recover 30 Life when you Block
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
Cluster Jewel Passive /1
Purity of Fire has 80% increased Mana Reservation Efficiency
+20 to Strength
Community Wiki
Block
Blocking is a means of preventing damage from enemy attacks by using a shield, staff or dual wielded weapons.
Mechanics
Blocking a hit prevents all damage and harmful on hit effects such as status ailments. The attack must be a hit in order to be blocked, therefore block does not work against damage over time.
Chance to block
The chance to block is a random roll made per attack/cast; it is not entropy-based like evasion[citation needed]. Block has the following base stats
- +15% Chance to Block Attack Damage while Dual Wielding
- +75% to maximum Chance to Block Attack Damage
- +75% to maximum Chance to Block Spell Damage
The base chance to block attacks is determined by which type of shield or staff is used. The maximum block chance cap applies to both attacks and spells. However, certain skill gems, unique items and Ascendancy class skills can raise or lower the maximum block chance.
Additional block chance can be gained from passive skills, items, and Tempest Shield. Attack block and spell block chance are often granted separately with attack block being more common.
Chance to block against projectiles
Any modifier that has X% additional Block Chance against Projectiles will apply to projectile attacks and can be made to also apply to projectile spells with the appropriate X% of Block Chance applied to Spells statistics.
Hit effects
The general rule is that blocking prevents the attacker's on hit effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's when hit effects, because preventing those could make blocking a negative thing for the defender.
Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits. This interaction was fixed in patch 3.11.1c.
Hits from skills like Glacial Hammer and Viper Strike will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like Puncture are essentially blocked.
Reflected damage
Reflected damage can be blocked; however blocking reflected damage will not trigger on-block effects.
Block duration
When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation.
Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.
The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.
Status ailments have no affect on your block chance, but being Frozen will prevent the block animation from playing if it otherwise would and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).
Miscellaneous
The Gladiator Ascendancy skill Versatile Combatant changes your spell block to be equal to your attack block chance instead.
Soul of the Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.
The Soul of the Brine King can be upgraded to grant an additional #% increased Stun and Block Recovery.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.