Ezomyte Staff
Staff
Physical Damage: 53-160
Critical Strike Chance: 8.5%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
Ezomyte Staff Staff16 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 60
BaseType Ezomyte Staff
Class Warstaves
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Staves/Staff16
Tagswarstaff, top_tier_base_item_type, staff, attack_staff, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/Staff4
ReferenceCommunity Wiki
+25% Chance to Block Attack Damage while wielding a Staff
FamilyStaffBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • staff block % Min: 25 Max: 25 Global
  • Craft Tagsblock
    Unique /3
    +25% Chance to Block Attack Damage while wielding a Staff
    +(40–55)% to Chaos Damage over Time Multiplier
    (20–30)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    +2 to Level of all Chaos Spell Skill Gems
    Gain a Power Charge after Spending a total of 200 Mana
    Regenerate 2 Mana per Second per Power Charge
    +25% Chance to Block Attack Damage while wielding a Staff
    Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
    (100–140)% increased Spell Damage
    (25–30)% increased Cast Speed
    (80–100)% increased Mana Regeneration Rate
    Minions deal (45–51) to (66–78) additional Physical Damage
    If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
    (Recently refers to the past 4 seconds)
    +25% Chance to Block Attack Damage while wielding a Staff
    (140–180)% increased Physical Damage
    (0–50)% of Physical Damage Converted to Fire Damage
    (0–50)% of Physical Damage Converted to Cold Damage
    (0–50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
    Elemental Damage with Hits is Lucky while you are Shocked
    Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited