Atlas Tree Modifiers /390
Quantity: 2
Connects to Eldritch Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
Quantity: 2
Connects to Cryptic Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
Quantity: 2
Connects to Mortal Gateway
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
(Allocating a Gateway allows you to allocate Atlas Passive Skills from its connected Gateway)
If there are fewer than 50 monsters remaining in your Maps, Final Map Bosses
are Empowered by Wildwood Wisps
are Empowered by Wildwood Wisps
Mastery: Ultimatum
Ultimatum Monsters in your Maps apply Ruin with their special abilities
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage
Players cannot choose which Ultimatum Modifier is applied each Round
Ultimatum Encounters in your Maps last up to 13 Rounds
Cannot have a Boss in the final Round
Ultimatum Encounters in your Maps last up to 13 Rounds
Cannot have a Boss in the final Round
Mastery: Maps
Fortune Favours the Brave applies an additional random Option
100% more cost of the Fortune Favours the Brave Map Crafting Option
100% more cost of the Fortune Favours the Brave Map Crafting Option
Mastery: Maps
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated
100% more cost of Map Crafting Options
100% more cost of Map Crafting Options
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
(Currency items can be used on non-Corrupted Vaal Side Areas)
Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
Blight Monsters in your Maps take 75% less Damage from Players and their Minions
Blight Towers and their Minions in your Maps deal 300% more Damage
Blight Towers and their Minions in your Maps deal 300% more Damage
Tormented Spirits in your Maps can Possess Players for 20 seconds
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
Tormented Spirits in your Maps cannot Possess Monsters
(Players can Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them)
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have 50% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portals in your Maps have 50% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute
Mastery: Delirium
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Harvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Mastery: Expedition
Number of Explosives is one
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
200% increased Explosive Radius in your Maps
Expedition Monsters in your Maps spawn with an additional 10% of Life missing
100% increased Explosive Placement Range in your Maps
Maps found cannot be your Favoured Maps
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured
Mastery: The Searing Exarch
Eldritch Altars Influenced by The Searing Exarch have 50% chance to have an additional Upside
Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides
atlas keystone wrath of the cosmos [1]
Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have 100% increased Effect of Downsides
atlas keystone wrath of the cosmos [1]
Mastery: The Eater of Worlds
Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides
atlas keystone eldritch gaze [1]
Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides
atlas keystone eldritch gaze [1]
Maps found have 200% more chance to be Favoured Maps
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
(Basic Currency includes any currency that drops from non-league content)
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
(Basic Currency includes any currency that drops from non-league content)
Your Maps cannot be modified by Fragments other than Divine Vessels
Scarabs cannot be found in Your Maps
(Fragments are non-Map items that can be used in a Map Device)
Scarabs cannot be found in Your Maps
(Fragments are non-Map items that can be used in a Map Device)
Monsters in your Maps deal 25% more Damage
Monsters in your Maps have 25% less Life
(This modifier does not affect things that check the life of corpses)
Monsters in your Maps have 25% less Life
(This modifier does not affect things that check the life of corpses)
Monsters in your Maps deal 25% less Damage
Monsters in your Maps have 50% more Life
(This modifier does not affect things that check the life of corpses)
Monsters in your Maps have 50% more Life
(This modifier does not affect things that check the life of corpses)
Your Corrupted Rare Maps and any Map Crafting options
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Mastery: Maps
Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters
map chance to spawn t17 pack % [100]
map chance to spawn t17 pack % [100]
Mastery: Maps
2% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
Mastery: Maps
3% increased effect of Explicit Modifiers on your Maps per 5% Map Quality
Quantity: 3
1% increased Quantity of Items found in your Maps
5% increased Rarity of Items found in your Maps
5% increased Rarity of Items found in your Maps
Mastery: Kirac
Quantity: 34
2% chance for one Monster in each of your Maps to drop an additional connected Map
Quantity: 4
Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss
Quantity: 2
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels
Defeating a Map Boss while Witnessed by The Maven has 10% chance to count as also Witnessing an additional random Map Boss
Mastery: Kirac
20% increased Atlas Scouting Reports found in your Maps
10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
(Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.)
10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
(Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.)
Mastery: Kirac
Quantity: 10
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Mastery: Kirac
20% increased Atlas Scouting Reports found in your Maps
20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
(Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes)
20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
(Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes)
Mastery: Kirac
5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
Mastery: Kirac
Your Maps have 6% chance to grant an additional Kirac Mission on Completion
Mastery: Vaal Side Areas
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage
Unique Bosses in Vaal Side Areas in your Maps have 100% more Life
Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated
Unique Bosses in Vaal Side Areas in your Maps have 100% more Life
Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated
Mastery: Vaal Side Areas
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area
Your Maps have +4% chance to contain a Vaal Side Area
(Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments)
Your Maps have +4% chance to contain a Vaal Side Area
(Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments)
Mastery: Torment
Quantity: 5
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Mastery: Torment
Map Bosses have 10% chance to be surrounded by Tormented Spirits
Tormented Spirits in your Maps are more likely to be less common varieties
Tormented Spirits in your Maps are more likely to be less common varieties
Mastery: The Eater of Worlds
Eldritch Ichor found in your Maps influenced by The Eater of Worlds have 10% chance to be Duplicated
Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass
Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass
Mastery: The Eater of Worlds
Quantity: 8
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Quantity: 5
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Mastery: The Eater of Worlds
20% increased chance to find Eater of Worlds Altars in your Maps
Mastery: The Eater of Worlds
Your Maps have 10% chance to award double progress towards encountering The Eater of Worlds
Mastery: Synthesis
+2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox
Mastery: Strongboxes
10% increased Quantity of Items contained in Strongboxes in your Maps
Mastery: Strongboxes
Strongboxes opened in your Maps have 10% chance to be openable again
Mastery: Strongboxes
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
Strongboxes in your Maps are at least Rare
Mastery: Strongboxes
Quantity: 4
Strongboxes in your Maps have 15% chance to be guarded by an additional Pack of Monsters
Mastery: Scarabs
Rare Monsters in your Maps have 50% increased chance to drop Scarabs per Monster Modifier affecting them
Mastery: Scarabs
Unique Monsters in your Maps have 200% increased chance to drop Scarabs
Mastery: Scarabs
Final Map Boss in each Map has 25% chance to drop an additional Scarab
Scarabs dropped in your Maps are 100% more likely to be Anarchy Scarabs
Scarabs dropped in your Maps are 100% more likely to be Domination Scarabs
Scarabs dropped in your Maps are 100% more likely to be Torment Scarabs
Scarabs dropped in your Maps are 100% more likely to be Essence Scarabs
Scarabs dropped in your Maps are 100% more likely to be Beyond Scarabs
Scarabs dropped in your Maps are 100% more likely to be Harbinger Scarabs
Scarabs dropped in your Maps are 100% more likely to be Titanic Scarabs
Scarabs found in your Maps are 100% more likely to be Ambush Scarabs
Scarabs dropped in your Maps are 100% more likely to be Cartography Scarabs
Mastery: Scarabs
Scarabs found in your Maps are more likely to be less common varieties
Mastery: Ritual
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute
Mastery: Ritual
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner
Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute
Mastery: Ritual
Quantity: 2
Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once
Ritual Altars in your Maps spawn Monsters 8% faster
Ritual Altars in your Maps spawn Monsters 8% faster
Mastery: Ritual
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Mastery: Ritual
Quantity: 2
Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size
Mastery: Ritual
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Mastery: Ritual
Quantity: 2
Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute
Mastery: Ritual
Ritual Altars in your Maps allow rerolling Favours 2 additional times
Mastery: Ritual
Quantity: 2
Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 20% reduced number of Enemies
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 20% reduced number of Enemies
Mastery: Ultimatum
Quantity: 6
Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums
Mastery: Ultimatum
Quantity: 4
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
the final Round to include a Boss
Mastery: Ultimatum
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 10% reduced number of Enemies
require killing 10% reduced number of Enemies
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Mastery: Ultimatum
Ultimatum Encounters in your Maps only requiring you to Survive
have 10% reduced duration
have 10% reduced duration
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Mastery: Ultimatum
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Mastery: Ultimatum
Ultimatum Boss drops a full stack of a random Catalyst
Ultimatum Encounters in your Maps have 30% increased chance for
the final Round to include a Boss
Ultimatum Encounters in your Maps have 30% increased chance for
the final Round to include a Boss
Mastery: Ultimatum
Ultimatum Stone Circles in your Maps have 15% increased radius
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life
Mastery: Ultimatum
Ultimatum Encounters in your Maps get 3% reduced Radius each Round
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Mastery: Ultimatum
Quantity: 3
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Mastery: Maps
Final Map Boss in each Map has 5% chance to drop an additional connected Map
Tier 1-15 Maps found have 10% chance to become 1 tier higher
Tier 1-15 Maps found have 10% chance to become 1 tier higher
Mastery: Maps
3% chance on Completing your Maps to gain a free use of a special Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Mastery: Maps
10% chance on Completing your Maps to gain a free use of a random Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Mastery: Legion
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Mastery: Legion
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Mastery: Legion
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Mastery: Legion
Quantity: 3
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Mastery: Legion
Quantity: 2
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Mastery: Legion
Quantity: 2
Legion Encounters in your Maps are 20% more likely to include a General
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Legion Encounters in your Maps have 55% increased chance to include a Maraketh army
Legion Encounters in your Maps have 60% increased chance to include a Templar army
Mastery: Legion
Legion Encounters in your Maps have 75% increased chance to include a Vaal army
Legion Encounters in your Maps have 90% increased chance to include an Eternal Empire army
Legion Encounters in your Maps have 90% increased chance to include a Karui army
Mastery: Legion
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Mastery: Legion
Legion Sergeants in your Maps have 6% additional chance to have Rewards
Mastery: Labyrinth
Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess
Your Maps have +4% chance to contain a Trial of Ascendancy
Your Maps have +4% chance to contain a Trial of Ascendancy
Mastery: Betrayal
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
Mastery: Betrayal
Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
(Safehouses which have already been Located can still be randomly selected)
(Safehouses which have already been Located can still be randomly selected)
Mastery: Betrayal
Quantity: 3
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements
Mastery: Betrayal
Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank
Mastery: Betrayal
Quantity: 2
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item
Mastery: Betrayal
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Agility, Deception or Engineering
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament
Mastery: Heist
Heist Contracts found in your Maps are 80% more likely to target High Value Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require Lockpicking, Brute Force or Perception
Mastery: Heist
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Mastery: Heist
Quantity: 3
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
Mastery: Heist
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 5 Jobs
Mastery: Heist
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 4 Jobs
Mastery: Heist
Heist Contracts found in your Maps are 100% more likely to require level 3 Jobs
Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants
Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants
Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants
Mastery: Harvest
Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated
Quantity: 2
Harvest Crops in your Maps have 10% reduced chance to grow Yellow Plants
Mastery: Harvest
Quantity: 2
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters
Mastery: Harvest
The Sacred Grove in your Maps has 50% chance to contain an additional Harvest
Mastery: Harvest
Quantity: 3
Harvest Crops in your Maps have 10% increased chance to contain Tier 3 Plants
Mastery: Harvest
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Mastery: Harvest
Harvest Monsters in your Maps grant 200% increased Experience
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Mastery: Harbinger
Quantity: 5
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Mastery: Harbinger
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Mastery: Harbinger
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Gwennen
Mastery: Expedition
Expedition Monsters in your Maps spawn with an additional 20% of Life missing
Mastery: Expedition
Expeditions in your Maps have 65% increased chance to be led by Dannig
Mastery: Expedition
Expeditions in your Maps have 90% increased chance to be led by Tujen
Mastery: Expedition
Quantity: 4
5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps
Mastery: Expedition
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Your Maps contain 20% increased number of Runic Monster Markers
Mastery: Expedition
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants
Expeditions in your Maps have +2 Remnants
Mastery: Expedition
35% increased Explosive Radius in your Maps
20% increased number of Explosives in your Maps
20% increased number of Explosives in your Maps
Mastery: Essence
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences
Mastery: Essence
Quantity: 5
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Mastery: Essence
Quantity: 2
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption
Mastery: Essence
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
Mastery: Essence
Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
(Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking)
(Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking)
Mastery: Essence
Quantity: 4
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Mastery: The Shaper and Elder
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size
Mastery: The Shaper and Elder
Quantity: 2
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size
Mastery: The Shaper and Elder
Quantity: 2
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size
Mastery: The Shaper and Elder
Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+)
Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map)
Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map)
Mastery: Shrines
Shrines in your Maps have 10% chance to be a Covetous Shrine
(On monsters, Covetous Shrine's Aura increases Quantity and Rarity of dropped Items and reduces Damage Taken. On Players, Covetous Shrine's Buff increases Quantity and Rarity of Items found and increases Damage Taken)
(On monsters, Covetous Shrine's Aura increases Quantity and Rarity of dropped Items and reduces Damage Taken. On Players, Covetous Shrine's Buff increases Quantity and Rarity of Items found and increases Damage Taken)
Mastery: Shrines
30% increased Effect of Shrine Buffs on Players in your Maps
Shrines in your Maps grant a random additional Shrine Effect
Shrines in your Maps grant a random additional Shrine Effect
Mastery: Shrines
20% increased Effect of Shrine Buffs on Players in your Maps
Mastery: Shrines
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Shrines in your Maps are guarded by at least one Magic Pack
Mastery: Delve
Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
Mastery: Delve
Quantity: 6
Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite
Mastery: Delve
Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite
Mastery: Delve
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Mastery: Delve
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
Mastery: Delve
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Mastery: Delirium
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Mastery: Delirium
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Mastery: Delirium
18% increased Stack size of Simulacrum Splinters found in your Maps
Mastery: Delirium
Quantity: 2
Delirious Monsters Killed in your Maps provide 10% increased Reward Progress
Mastery: Delirium
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
3% increased Stack size of Simulacrum Splinters found in your Maps
3% increased Stack size of Simulacrum Splinters found in your Maps
Mastery: Delirium
Quantity: 2
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels
Mastery: Delirium
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs
Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
Mastery: Delirium
Quantity: 2
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs
Mastery: Delirium
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Mastery: Delirium
Quantity: 3
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
Mastery: Delirium
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
Mastery: Delirium
Quantity: 3
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
Mastery: Delirium
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
Mastery: Delirium
Maps found in your Maps have 1% chance to have layers of Delirium
Mastery: Delirium
Quantity: 2
Delirium in your Maps increases 10% faster with distance from the mirror
Mastery: Delirium
Delirium Fog in your Maps dissipates 25% slower
Delirium Fog in your Maps lasts 10 additional seconds before dissipating
Delirium Fog in your Maps lasts 10 additional seconds before dissipating
Mastery: Delirium
Delirium in your Maps increases 50% faster with distance from the mirror
Mastery: Conquerors
Quantity: 5
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Mastery: Conquerors
Map Bosses have 100% increased chance to drop a Conqueror Map
(Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map)
(Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map)
Mastery: The Searing Exarch
Eldritch Embers found in your Maps influenced by The Searing Exarch have 10% chance to be Duplicated
Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith
Monster Packs Influenced by The Searing Exarch in your Maps have 2% chance to contain an additional Possessing Flame Wraith
Mastery: The Searing Exarch
Quantity: 8
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Quantity: 5
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
Your Maps have 10% chance to award double progress towards encountering The Searing Exarch
Mastery: Breach
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Mastery: Breach
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Mastery: Breach
Quantity: 3
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Mastery: Breach
Breaches in your Maps have 3% increased Monster density
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breaches in your Maps have 85% increased chance to belong to Tul
Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated
Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 85% increased chance to belong to Xoph
Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated
Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 50% increased chance to belong to Uul-Netol
Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated
Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated
Breaches in your Maps have 85% increased chance to belong to Esh
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Esh, Forked Thought in your Maps has a 50% chance to be Duplicated
Mastery: Breach
Breaches in your Maps have 20% increased Monster density
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Mastery: Breach
Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula
(Xesht-Ula can drop Breachstones of every Breach type)
(Hand of Xesht-Ula can drop Breach Splinters of every Breach type)
Mastery: Breach
Your Maps which contain Breaches have 4% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Breaches in your Maps have 45% increased chance to belong to Chayula
Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated
Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated
Mastery: Breach
Breaches in your Maps spawn 3 additional Rare Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Breaches in your Maps have 35% increased chance to belong to Chayula
Breaches in your Maps have 40% increased chance to belong to Uul-Netol
Breaches in your Maps have 70% increased chance to belong to Esh
Breaches in your Maps have 70% increased chance to belong to Tul
Breaches in your Maps have 70% increased chance to belong to Xoph
Mastery: Breach
Quantity: 2
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Mastery: Breach
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breaches in your Maps contain 1 additional Clasped Hand
Breaches in your Maps contain 1 additional Clasped Hand
Mastery: Breach
Breaches in your Maps spawn 4% increased Magic Monsters
Your Maps have +4% chance to contain Breaches
Your Maps have +4% chance to contain Breaches
Mastery: Breach
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Mastery: Breach
Breaches in your Maps have 20% increased chance to contain a Boss
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Mastery: Blight
Blight Monsters in your Maps take 12% increased Damage
Ichor Pumps in your Maps have 100% increased Durability
Ichor Pumps in your Maps have 100% increased Durability
Mastery: Blight
Quantity: 2
8% chance for Blight Chests to contain an additional Reward
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Mastery: Blight
Blight Encounters in your Maps spawn 50% more Non-Unique Monsters
Blight Monsters in your Maps spawn 100% faster
Blight Monsters in your Maps spawn 100% faster
Mastery: Blight
Quantity: 4
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Mastery: Blight
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated
1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
Mastery: Blight
Blight Towers in your Maps can be Salvaged after the Blight Encounter
Higher Tier Towers grant better Salvaged Rewards
Salvaged Rewards are improved for each different Tower Type built during Encounter
Higher Tier Towers grant better Salvaged Rewards
Salvaged Rewards are improved for each different Tower Type built during Encounter
Mastery: Blight
Blight Chests in your Maps have 60% more chance to contain Blighted Maps
Completing a Blight Encounter in your Maps grants all Players Blightreach
(Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds)
Completing a Blight Encounter in your Maps grants all Players Blightreach
(Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds)
Mastery: Blight
Varieties of Items contained in 3 Blight Chests in your Maps are Lucky
Blight chests in your Maps have a 20% chance to be openable again
Blight chests in your Maps have a 20% chance to be openable again
Mastery: Blight
Quantity: 2
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest
Mastery: Blight
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest
Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest
Mastery: Beyond
Gain Demonic Power on defeating a Beyond Boss in your Maps
(Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
(Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of K'tash
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Beidat
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Ghorr
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
30% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
30% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
30% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
30% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
Mastery: Beyond
25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Mastery: Beyond
Quantity: 5
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Mastery: Beyond
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
Mastery: Bestiary
Beasts in your Maps have a 50% chance to break free
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Mastery: Bestiary
Einhar has 100% increased Cooldown Recovery Rate in your Maps
Einhar deals 1000% more Damage to Unique Monsters in your Maps
Einhar remains in your Maps after his Mission is Complete
Einhar deals 1000% more Damage to Unique Monsters in your Maps
Einhar remains in your Maps after his Mission is Complete
Mastery: Bestiary
Quantity: 6
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Sands
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Caverns
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Wilds
Mastery: Bestiary
Red Beasts in your Maps have 100% increased chance to be from The Deep
Mastery: Bestiary
Red Beasts captured in your Maps have a 50% chance to gain a Modifier that provides a chance to not to be consumed when sacrificed at the Blood Altar
Red Beasts in your Maps have an additional Bestiary Modifier
Red Beasts in your Maps have an additional Bestiary Modifier
Mastery: Bestiary
Quantity: 2
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast
Mastery: Rogue Exiles
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
Mastery: Rogue Exiles
Quantity: 4
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Mastery: Rogue Exiles
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards
Rogue Exiles in your Maps have 100% more Life
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Rogue Exiles in your Maps have 100% more Life
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Mastery: Rogue Exiles
Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Mastery: Rogue Exiles
Quantity: 3
10% chance for Wild Rogue Exiles in your Maps to appear in Pairs
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Mastery: Incursion
Incursions in your Maps contain Cursed Treasures
(Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions)
(Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions)
Mastery: Incursion
Incursions in your Maps have 33% chance for all Monsters to be at least Magic
Time gained from Kills is Doubled for Incursions in your Maps
Time gained from Kills is Doubled for Incursions in your Maps
Mastery: Incursion
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
(Resident Architects are those that can be killed to change the Incursion room)
(Resident Architects are those that can be killed to change the Incursion room)
Mastery: Incursion
Killing non-resident Architects in your Maps has 40% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Mastery: Incursion
Killing non-resident Architects in your Maps has 10% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
Mastery: Abyss
Abysses in your Maps spawn 10% increased Monsters for each prior Pit in that Abyss
Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able
Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters
Quantity: 3
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Quantity: 2
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire
Mastery: Abyss
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Mastery: Abyss
Abyss Monsters in your Maps grant 10% increased Experience
Abysses in your Maps spawn 5% increased Monsters
Abysses in your Maps spawn 5% increased Monsters
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Quantity: 2
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Mastery: Abyss
Quantity: 3
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 50% increased Monsters
Abysses in your Maps spawn 50% increased Monsters
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Atlas Passive Skill
Say goodbye to regional Atlas Passive Trees and hello to one gigantic Atlas-wide Passive Tree with over 600 skills to specialise in. Every map as well as various Atlas quests you complete will earn you an Atlas skill point. In addition to the best skills from the regional trees, we have created many completely new ones that let you choose your own level of risk and reward for Atlas content.
It's currently possible to obtain up to 132 points:
- 1 point per Map Bonus Objectives: 115 points
- white map: magic
- yellow map: rare
- red map: rare and corrupted
- 1 point per Maven's Invitation (3,4,5,6,10): 5 points
- 1 point per Maven's Special Invitation : 6 points
- 1 point per Voidstone: 4 points
Check command
/atlaspassives
chat command that details the sources of your Atlas Passive Points, and those you may still be missing from quests.
Refund
Orb of Unmaking are sold by Kirac for 2 Orb of Regret.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.