Abyss Atlas Tree Modifiers /16
Abyss Doodad Category /1
Abyss MTX /20
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Banishing | 1 | Suffix | (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damage | abyss_jewel_summoner 0 default 500 |
of Marshalling | 1 | Suffix | Minions deal (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damage minion | abyss_jewel_summoner 500 default 0 |
of Warding | 1 | Suffix | (4–6)% additional Physical Damage Reduction against Abyssal Monsters physical | default 500 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Area contains an additional Abyss Areas can contain Abysses map extra content weighting [0] | synthesis_area 0 default 1000 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 40 | Suffix | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist drop | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist drop | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist drop | default 50 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains 2 additional Abysses Areas can contain Abysses map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Misc mods /46
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Scarabs | 68 | Chest | Suffix | Contains (1–3) additional Abyss Scarab | drops_no_scarabs 0 default 20 |
1 | Atlas | Prefix | Your Maps contain an additional Abyss Your Maps can contain Abysses 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | Atlas | Prefix | Your Maps contain 2 additional Abysses Your Maps can contain Abysses 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | MapDevice | Unique | Area contains an additional Abyss Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
1 | MapDevice | Unique | Area contains an additional Abyss Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
1 | MapDevice | Unique | Area contains 2 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
1 | MapDevice | Unique | Area contains an additional Abyss | ||
1 | MapDevice | Unique | Abysses in Area spawn 75% increased Monsters | ||
1 | MapDevice | Unique | Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire Abysses unearth Hoards as they travel | ||
1 | MapDevice | Unique | Monsters from Abysses have increased Difficulty and Reward for each prior Pit in that Abyss | ||
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Abyss Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Abyss Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
of the Depths | 1 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Depths | 1 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of the Depths | 1 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
1 | MemoryLines | Unique | Area contains 3 additional Abysses Areas can contain Abysses | ||
of Chasms | 1 | MemoryLines | Suffix | Areas contain additional Abysses Abysses have already fully opened Abysses contain monsters from Beyond this realm memory line type hash [-10246] | memory_line_niko 100 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have +(15–25)% chance to contain an Abyss | atlas_relic_small 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have +(30–45)% chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have +(40–60)% chance to contain an Abyss | atlas_relic_large 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have +(45–70)% chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have (80–100)% increased chance to contain an Abyss | atlas_relic_small 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have (144–180)% increased chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have (192–240)% increased chance to contain an Abyss | atlas_relic_large 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have (224–280)% increased chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
Abyssal | 68 | MapRelic | Prefix | Your Maps have +(3–5)% chance to contain an Abyss per 2% increased Pack Size | atlas_relic_very_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyssal Troves and Stygian Spires in your Maps have (15–25)% increased chance to contain or drop an Abyss Jewel | atlas_relic_small 1000 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps spawn (12–18)% increased Monsters | atlas_relic_medium 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Monsters in your Maps grant (30–40)% increased Experience | atlas_relic_medium 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths have (40–60)% increased chance to lead to a Stygian Spire | atlas_relic_large 800 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps have (40–60)% increased chance to lead to an Abyssal Depths | atlas_relic_large 800 default 0 |
of the Abyss | 68 | MapRelic | Suffix | (300–350)% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps | atlas_relic_small 1000 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have (15–25)% chance to be Corrupted and have 5 or 6 random Modifiers | atlas_relic_very_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 1% Chance to be Rare and Corrupted | atlas_relic_very_large 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (10–20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (10–20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (14–20)% chance to spawn 5 additional Rare Monsters | atlas_relic_very_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (8–12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (8–12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyssal Troves and Stygian Spires in your Maps have (0.03–0.05)% chance to drop an Abyss Scarab | atlas_relic_very_large 600 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | atlas_relic_very_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | atlas_relic_very_large 200 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps spawn (8–12)% increased Monsters for each prior Pit in that Abyss | atlas_relic_very_large 400 default 0 |
of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (3–5)% chance to spawn all Monsters as Magic for each prior Pit in that Abyss | atlas_relic_medium 400 default 0 |
1 | MapRelic | Unique | Your Maps have no chance to contain Abysses Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80–95)% reduced chance to be Abyssal Items |
Item /6

Item drops after killing {0} monsters
Abysses in Area spawn Hoards as they travel
each prior Pit in that Abyss
Passive /19
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Abyss The Help Panel
Abyss The Help Panel
Abyss
Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.
Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:

TutorialPanelAbyssContent3
Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.

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