MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /9
AbyssChestInactive
AbyssChestInactive
AbyssChestActive
AbyssChestActive
AbyssPitInactive
AbyssPitInactive
AbyssPitActive
AbyssPitActive
AbyssCrackInactive
AbyssCrackInactive
AbyssCrackActive
AbyssCrackActive
AbyssPillar
AbyssPillar
AbyssCrack
AbyssCrack
Abyss
Abyss
Abyss Atlas Tree Modifiers /17
Mastery: Abyss
Abysses in your Maps can spawn Abyssal Skitterlocks instead of Abyssal Troves
Mastery: Abyss
Abyss Pits in your Maps spawn 4% increased Monsters for each prior Pit closed
Mastery: Abyss
Quantity: 8
Your Maps have +8% chance to contain an Abyss
Scarabs dropped in your Maps have 8% increased chance to be Abyss Scarabs
Mastery: Abyss
Quantity: 6
Abysses in your Maps spawn 5% increased Monsters
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Quantity: 2
50% increased chance for Abysses in your Maps to spawn monsters loyal to Ulaman
Mastery: Abyss
Abyss Pits in Area are twice as likely to have Rewards
Mastery: Abyss
Quantity: 2
50% increased chance for Abysses in your Maps to spawn monsters loyal to Kurgal
Mastery: Abyss
Quantity: 2
50% increased chance for Abysses in your Maps to spawn monsters loyal to Amanamu
Mastery: Abyss
Abyss Jewels found in your Maps have 20% chance to be Corrupted
and have 5 or 6 random Modifiers
Mastery: Abyss
Abyss Monsters in your Maps grant 10% increased Experience
Abysses in your Maps spawn 5% increased Monsters
Mastery: Abyss
Abyssal Troves in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Abyssal Troves in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Mastery: Abyss
Abysses in your Maps have 15% increased chance to lead to an Abyssal Depths
Mastery: Abyss
Quantity: 3
10% increased quantity of Abyss Jewels found in your Maps
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 25% increased Monsters
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Abyss Item /7
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.

Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.

There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.

If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
AtlasMissionAbyss
AtlasMissionAbyssLightless Astrolabe
Stack Size: 1 / 10
Adds a Shaped Region containing Abysses to a quadrant of the Atlas
Complete all Abysses to successfully complete Maps within this Shaped Region
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain 1 additional Abysses
astrolabe enabled map [1]
lightless astrolabe enabled map [1]
AbyssBelt
Stygian Vise
Has 1 Abyssal Sockets
LesserScarabAbyss
Abyss Scarab
Stack Size: 1 / 20
Limit: 5
Area contains an additional Abyss
NormalScarabAbyss
Abyss Scarab of Multitudes
Stack Size: 1 / 20
Limit: 2
Abyss Chasms in Area spawn 100% increased Monsters per fed soul
Tier4ScarabAbyss
Abyss Scarab of Descending
Stack Size: 1 / 20
Limit: 1
Area contains an Abyssal Depths
Abyss Scarab of Edifice
Abyss Scarab of Profound Depth
Abyss Doodad Category /1
AbyssSigilDecoration
Cost: 40
Tags: Effects, Shop
Category: Abyss
Creates an object in your hideout
ContainsAbyss Ref /2
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.

Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.

There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.

If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
1UniqueAtlasRelic1x1
Requires Level 68
2% increased Maps found in your Maps
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Abysses
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Mastery: Abyss
Abysses in your Maps can spawn Abyssal Skitterlocks instead of Abyssal Troves
Abyss MTX /34
LichHelmet
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped helmet to the Abyssal Lich Helmet.
LichBoots
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped boots to the Abyssal Lich Boots.
LichGloves
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped gloves to the Abyssal Lich Gloves.
LichBody
Abyss supporter pack: Abyssal Lich
Changes the appearance of any equipped body armour to the Abyssal Lich Body Armour.
LichCape
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Cloak Back Attachment to any equipped body armour.
AbyssWings
Challenge Rewards: Abyss
Adds the Abyss Wings Back Attachment to any equipped body armour.
AbyssEyes
Cost: 80
Abyss Eyes replace or attach to any equipped helmet or headdress.
ImpFrame
Abyss supporter pack: Abyssal Imp
Adds the Abyssal Imp Portrait Frame to this character.
LichFrame
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Portrait Frame to this character.
AbyssalImpHelmet
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped helmet to the Abyssal Imp Helmet.
AbyssalImpBoots
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped boots to the Abyssal Imp Boots.
AbyssalImpGloves
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped gloves to the Abyssal Imp Gloves.
AbyssalImpBody
Abyss supporter pack: Abyssal Imp
Changes the appearance of any equipped body armour to the Abyssal Imp Body Armour.
AbyssHelmet
Challenge Rewards: Abyss
Changes the appearance of any equipped helmet to the Abyss Helmet.
AbyssHat
Changes the appearance of any equipped helmet to the Abyss Brimmed Hat.
AbyssPortal
Challenge Rewards: Abyss
This character's portals use the Abyss Portal Effect.
ImpPortal
Abyss supporter pack: Abyssal Imp
This character's portals use the Abyssal Imp Portal Effect.
weaponimp
Abyss supporter pack: Abyssal Imp
Adds the Abyssal Imp Weapon Effect to any equipped weapon.
weaponlich
Abyss supporter pack: Abyssal Lich
Adds the Abyssal Lich Weapon Effect to any equipped weapon.
HelmetoftheAbyssal
Twitch Drops: The Third Edict Launch
Changes the appearance of any equipped helmet to the Helmet of the Abyssal.
LichsGazeShield
Cost: 130
Changes the appearance of any equipped shield to the Lich's Gaze Shield.
AbyssalBackAttachment
Twitch Drops: The Third Edict Launch
Adds the Cape of the Abyssal back attachment to any equipped body armour.
AbyssalFleshwardenHelmet
Cost: 90
Changes the appearance of any equipped helmet to the Abyssal Fleshwarden Helmet.
AbyssalFleshwardenBoots
Cost: 50
Changes the appearance of any equipped boots to the Abyssal Fleshwarden Boots.
AbyssalFleshwardenGloves
Cost: 50
Changes the appearance of any equipped gloves to the Abyssal Fleshwarden Gloves.
AbyssalFleshwardenBodyArmour
Cost: 240
Changes the appearance of any equipped body armour to the Abyssal Fleshwarden Body Armour.
AbyssalHolySweep
Cost: 125
Your Holy Sweep becomes an Abyssal Effect.
AbyssalHolyHammers
Cost: 135
Your Holy Hammers becomes an Abyssal Effect.
AbyssalHolyStrike
Cost: 135
Your Holy Strike becomes an Abyssal Effect.
AbyssalShieldofLight
Cost: 135
Your Shield of Light becomes an Abyssal Effect.
AbyssalDivineBlast
Cost: 140
Your Divine Blast becomes an Abyssal Effect.
AbyssalHeraldofThunder
Cost: 125
Your Herald of Thunder becomes an Abyssal Effect.
Adds the Abyssal Soulshatter Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill.
AbyssSigilDecoration
Cost: 40
Tags: Effects, Shop
Category: Abyss
Creates an object in your hideout
Abyss
An Abyss is a pit which leads deep underground with multiple fissures branching from it. Any monsters spawned near an Abyss will be weakened by it.
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.

Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.

There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.

If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueabyss cannot touch this [1]
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
of Banishing1Suffix(3040)% increased Damage with Hits and Ailments against Abyssal Monsters Damageabyss_jewel_summoner 0
default 0
of Marshalling1SuffixMinions deal (3040)% increased Damage with Hits and Ailments against Abyssal Monsters Damage Minionabyss_jewel_summoner 0
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
1UniqueArea contains 1 additional Abysses
Areas contain Abysses
map extra content weighting [0]
synthesis_area 0
default 1000
1MemoryAltarArea contains 1 additional Abysses
Abysses in Area have (75150)% increased chance to lead to an Abyssal Depths
Areas contain Abysses
default 400
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 2 additional Abysses
Areas contain Abysses
Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
map extra content weighting [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 4
Misc mods /51
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (13) additional Abyss Scarabsdrops_no_scarabs 0
default 20
1JewelUniqueSubjugating (1008000) souls in the thrall of Tecrod
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
1JewelUniqueSubjugating (1008000) souls in the thrall of Ulaman
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
1JewelUniqueSubjugating (1008000) souls in the thrall of Kurgal
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
1JewelUniqueSubjugating (1008000) souls in the thrall of Amanamu
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss size [60]
1JewelUniqueBinding (1008000) souls to phylacteries to sustain Zorath
Passives affected are Conquered by the Abyssal
Historic
local unique jewel passive tree abyss to character start [1]
local unique jewel x abyss ascendancy notables [1]
1AtlasPrefixYour Maps contain 1 additional Abysses
Your Maps contain Abysses
3 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1AtlasPrefixYour Maps contain 2 additional Abysses
Your Maps contain Abysses
15 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1MapDeviceUniqueArea contains 1 additional Abysses
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains 1 additional Abysses
Abysses in Area spawn 50% increased Monsters
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains 2 additional Abysses
Abysses in Area spawn 50% increased Monsters
Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire
1MapDeviceUniqueArea contains 1 additional Abysses
1MapDeviceUniqueAbyss Chasms in Area spawn 100% increased Monsters per fed soul
1MapDeviceUniqueArea contains an Abyssal Depths
1PrimordialAltarUnique(1.63.2)% chance to drop an additional Abyss Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (24) additional Abyss Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
of the Depths1SentinelSuffix(11.5)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Depths1SentinelSuffix(1.62)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Depths1SentinelSuffix(2.13)% chance for Empowered Enemies to have an Abyss Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueArea contains 3 additional Abysses
Areas contain Abysses
of Chasms1MemoryLinesSuffixAreas contain additional Abysses
Abysses have already fully opened
Abysses contain monsters from Beyond this realm
memory line type hash [-10246]
memory_line_niko 100
default 0
Abyssal68MapRelicPrefixYour Maps have +(1525)% chance to contain an Abyssatlas_relic_small 2000
default 0
Abyssal68MapRelicPrefixYour Maps have +(3045)% chance to contain an Abyssatlas_relic_medium 2000
default 0
Abyssal68MapRelicPrefixYour Maps have +(4060)% chance to contain an Abyssatlas_relic_large 2000
default 0
Abyssal68MapRelicPrefixYour Maps have +(4570)% chance to contain an Abyssatlas_relic_very_large 2000
default 0
Abyssal68MapRelicPrefixYour Maps have (80100)% increased chance to contain an Abyssatlas_relic_small 2000
default 0
Abyssal68MapRelicPrefixYour Maps have (144180)% increased chance to contain an Abyssatlas_relic_medium 2000
default 0
Abyssal68MapRelicPrefixYour Maps have (192240)% increased chance to contain an Abyssatlas_relic_large 2000
default 0
Abyssal68MapRelicPrefixYour Maps have (224280)% increased chance to contain an Abyssatlas_relic_very_large 2000
default 0
Abyssal68MapRelicPrefixYour Maps have +(35)% chance to contain an Abyss per 2% increased Pack Sizeatlas_relic_very_large 200
default 0
of the Abyss68MapRelicSuffix(1525)% increased quantity of Abyss Jewels found in your Mapsatlas_relic_small 1000
default 0
of the Abyss68MapRelicSuffixAbysses in your Maps spawn (1218)% increased Monstersatlas_relic_medium 400
default 0
of the Abyss68MapRelicSuffixAbyss Monsters in your Maps grant (3040)% increased Experienceatlas_relic_medium 400
default 0
of the Abyss68MapRelicSuffixAbysses in your Maps that do not lead to an Abyssal Depths have (4060)% increased chance to lead to a Stygian Spireatlas_relic_large 800
default 0
of the Abyss68MapRelicSuffixAbysses in your Maps have (4060)% increased chance to lead to an Abyssal Depthsatlas_relic_large 800
default 0
of the Abyss68MapRelicSuffix(300350)% increased Rarity of Items Dropped by Abyssal Troves in your Mapsatlas_relic_small 1000
default 0
of the Abyss68MapRelicSuffixAbyss Jewels found in your Maps have (1525)% chance to be Corrupted
and have 5 or 6 random Modifiers
atlas_relic_very_large 200
default 0
of the Abyss68MapRelicSuffixAbyss Jewels dropped by Abyssal Troves have a 1% chance to be Rare and Corruptedatlas_relic_very_large 400
default 0
of the Abyss68MapRelicSuffixAbyss Cracks in your Maps have (1020)% chance to spawn all Monsters as at least Magicatlas_relic_large 200
default 0
of the Abyss68MapRelicSuffixAbyss Pits in your Maps have (1020)% chance to spawn all Monsters as at least Magicatlas_relic_large 200
default 0
of the Abyss68MapRelicSuffixAbyss Pits in your Maps have (1420)% chance to spawn 5 additional Rare Monstersatlas_relic_very_large 200
default 0
of the Abyss68MapRelicSuffixAbyss Cracks in your Maps have (812)% chance to spawn 100% increased Monstersatlas_relic_medium 400
default 0
of the Abyss68MapRelicSuffixAbyss Pits in your Maps have (812)% chance to spawn 100% increased Monstersatlas_relic_medium 400
default 0
of the Abyss68MapRelicSuffixAbyssal Troves and Stygian Spires in your Maps have (35)% chance to drop an Abyss Scarabatlas_relic_very_large 600
default 0
of the Abyss68MapRelicSuffixAbysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if ableatlas_relic_very_large 200
default 0
of the Abyss68MapRelicSuffixAbysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if ableatlas_relic_very_large 200
default 0
of the Abyss68MapRelicSuffixAbyss Pits in your Maps spawn (812)% increased Monsters for each prior Pit closedatlas_relic_very_large 400
default 0
of the Abyss68MapRelicSuffixAbyss Pits in your Maps have (35)% chance to spawn all Monsters as at least Magic for each prior Pit closedatlas_relic_medium 400
default 0
of Skittering68MapRelicSuffixScarabs dropped in your Maps have (6080)% increased chance to be Abyss Scarabsatlas_relic_medium 500
default 0
1MapRelicUniqueScarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Abysses
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueUltimatum Rewards in your Maps have (8095)% reduced chance to be Abyssal Items
Essence /1
Item /8
DeliriumOrbAbyss
DeliriumOrbAbyssAbyssal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Abyss Items reward type
IncubationAbyss
Abyssal Incubator
Stack Size: 1 / 10
Adds an incubated Rare Abyss item to an equippable item
Item drops after killing {0} monsters
LesserScarabAbyss
Abyss Scarab
Stack Size: 1 / 20
Limit: 5
Area contains an additional Abyss
NormalScarabAbyss
Abyss Scarab of Multitudes
Stack Size: 1 / 20
Limit: 2
Abyss Chasms in Area spawn 100% increased Monsters per fed soul
Tier4ScarabAbyss
Abyss Scarab of Descending
Stack Size: 1 / 20
Limit: 1
Area contains an Abyssal Depths
AltTier4ScarabAbyss
Abyss Scarab of the Consort
Stack Size: 1 / 20
Limit: 1
An Abyss Pit in Area will spawn an Abyssal Consort
AtlasMissionAbyss
AtlasMissionAbyssLightless Astrolabe
Stack Size: 1 / 10
Adds a Shaped Region containing Abysses to a quadrant of the Atlas
Complete all Abysses to successfully complete Maps within this Shaped Region
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain 1 additional Abysses
astrolabe enabled map [1]
lightless astrolabe enabled map [1]
GreaterScarabAbyss
Abyss Scarab of Crystals
Stack Size: 1 / 20
Limit: 1
Abyss Pits in Area that do not contain a reward instead create an Abyssal Crystal
Passive /22
Mastery: Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Mastery: Abyss
Abyss Monsters in your Maps grant 50% increased Experience
Abysses in your Maps spawn 25% increased Monsters
Mastery: Abyss
Abyss Jewels found in your Maps have 20% chance to be Corrupted
and have 5 or 6 random Modifiers
Mastery: Abyss
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Abysses in your Maps roll number of Pits twice, keeping the highest value
Abysses in your Maps have a 20% chance to contain 3 additional Pits
Mastery: Abyss
Abyss Pits in your Maps spawn 4% increased Monsters for each prior Pit closed
Abyss Pits in your Maps have 5% chance to spawn all Monsters as at least Magic for each prior Pit closed
Mastery: Abyss
Abysses in your Maps can spawn Abyssal Skitterlocks instead of Abyssal Troves
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Abysses
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have no chance to contain Blight Encounters
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mercenaries
Scarabs found in your Maps cannot be Trarthan Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mercenaries, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
local display cast abyssal constructs on gain skill [20]
Abyss The Help Panel

Abyss The Help Panel

Abyss

Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.

Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:

Abyss jewels can drop as magic or rare items.

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Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.

The Stygian Vise can be found at all rarity tiers.
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