Minimap Icons /9


Abyss Atlas Tree Modifiers /17
and have 5 or 6 random Modifiers
Abyss Item /7
Abyss
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Abyss Doodad Category /1
ContainsAbyss Ref /2
Abyss
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
be turned off through Atlas Passives
Abyss MTX /34
Abyss
Defeating these weakened monsters will cause the fissures to close.
Once the fissures have closed all the way to the pit, the pit will activate and spawn a large number of Abyssal monsters. Defeating these monsters will close the pit.
Each closed pit has a chance to spawn an Abyssal Trove. The final Abyss in the area has a chance to instead open an underground dungeon called an Abyssal Depths.
There are three separate groups of Abyssal Monsters: the Lightless, the Blackblooded and the Legion of the Pit, each area generally contains one of these groups.
The rarity of the monsters spawned depends on the rarity of the slain weakened monsters and the emerging Abyssal will steal some or all of the modifiers from them.
If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | abyss cannot touch this [1] |
Abyss Jewel mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Banishing | 1 | Suffix | (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage | abyss_jewel_summoner 0 default 0 |
| of Marshalling | 1 | Suffix | Minions deal (30—40)% increased Damage with Hits and Ailments against Abyssal Monsters Damage Minion | abyss_jewel_summoner 0 default 0 |
Map mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Area contains 1 additional Abysses Areas contain Abysses map extra content weighting [0] | synthesis_area 0 default 1000 | |
| 1 | MemoryAltar | Area contains 1 additional Abysses Abysses in Area have (75—150)% increased chance to lead to an Abyssal Depths Areas contain Abysses | default 400 |
Crafting Bench /1
Misc mods /51
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Scarabs | 68 | Chest | Suffix | Contains (1—3) additional Abyss Scarabs | drops_no_scarabs 0 default 20 |
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Tecrod Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Ulaman Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Kurgal Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Subjugating (100—8000) souls in the thrall of Amanamu Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss size [60] | ||
| 1 | Jewel | Unique | Binding (100—8000) souls to phylacteries to sustain Zorath Passives affected are Conquered by the Abyssal Historic local unique jewel passive tree abyss to character start [1] local unique jewel x abyss ascendancy notables [1] | ||
| 1 | Atlas | Prefix | Your Maps contain 1 additional Abysses Your Maps contain Abysses 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Your Maps contain 2 additional Abysses Your Maps contain Abysses 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 2 additional Abysses Abysses in Area spawn 50% increased Monsters Abysses that do not lead to an Abyssal Depths lead to a Stygian Spire | ||
| 1 | MapDevice | Unique | Area contains 1 additional Abysses | ||
| 1 | MapDevice | Unique | Abyss Chasms in Area spawn 100% increased Monsters per fed soul | ||
| 1 | MapDevice | Unique | Area contains an Abyssal Depths | ||
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Abyss Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Abyss Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| of the Depths | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Depths | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 3 additional Abysses Areas contain Abysses | ||
| of Chasms | 1 | MemoryLines | Suffix | Areas contain additional Abysses Abysses have already fully opened Abysses contain monsters from Beyond this realm memory line type hash [-10246] | memory_line_niko 100 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain an Abyss | atlas_relic_small 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain an Abyss | atlas_relic_medium 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain an Abyss | atlas_relic_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain an Abyss | atlas_relic_very_large 2000 default 0 |
| Abyssal | 68 | MapRelic | Prefix | Your Maps have +(3—5)% chance to contain an Abyss per 2% increased Pack Size | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (15—25)% increased quantity of Abyss Jewels found in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps spawn (12—18)% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Monsters in your Maps grant (30—40)% increased Experience | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths have (40—60)% increased chance to lead to a Stygian Spire | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps have (40—60)% increased chance to lead to an Abyssal Depths | atlas_relic_large 800 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | (300—350)% increased Rarity of Items Dropped by Abyssal Troves in your Maps | atlas_relic_small 1000 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels found in your Maps have (15—25)% chance to be Corrupted and have 5 or 6 random Modifiers | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Jewels dropped by Abyssal Troves have a 1% chance to be Rare and Corrupted | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (10—20)% chance to spawn all Monsters as at least Magic | atlas_relic_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (14—20)% chance to spawn 5 additional Rare Monsters | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Cracks in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (8—12)% chance to spawn 100% increased Monsters | atlas_relic_medium 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyssal Troves and Stygian Spires in your Maps have (3—5)% chance to drop an Abyss Scarab | atlas_relic_very_large 600 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able | atlas_relic_very_large 200 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps spawn (8—12)% increased Monsters for each prior Pit closed | atlas_relic_very_large 400 default 0 |
| of the Abyss | 68 | MapRelic | Suffix | Abyss Pits in your Maps have (3—5)% chance to spawn all Monsters as at least Magic for each prior Pit closed | atlas_relic_medium 400 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Scarabs dropped in your Maps have (60—80)% increased chance to be Abyss Scarabs | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have no chance to contain Abysses Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Abyssal Items |
Essence /1
| Name |
|---|
Item /8
Item drops after killing {0} monsters
Abyss Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Passive /22
and have 5 or 6 random Modifiers
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Abyss The Help PanelAbyss The Help Panel
Abyss
Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.
Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:

TutorialPanelAbyssContent3
Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
<War for the Atlas> 3.1Abyss
- League
- Patch Notes
- Abyss
- Currency
Lightless Astrolabe
- Item
- Stygian Vise
- Unrevealed
- Abyss Scarab of Edifice
- Abyss Scarab of Profound Depth





























































