Abyss Atlas Tree Modifiers /16 ⍟
Abysses in your Maps spawn 5% increased Monsters
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abysses in your Maps spawn 50% increased Monsters
Abyss Shop /20 ⍟
Abyss Doodad Category /1 ⍟
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Banishing | 1 | Suffix | (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damage | abyss_jewel_summoner 0 default 500 |
of Marshalling | 1 | Suffix | Minions deal (30–40)% increased Damage with Hits and Ailments against Abyssal Monsters damage minion | abyss_jewel_summoner 500 default 0 |
of Warding | 1 | Suffix | (4–6)% additional Physical Damage Reduction against Abyssal Monsters physical | default 500 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Area contains an additional Abyss Areas can contain Abysses map extra content weighting [0] | synthesis_area 0 default 1000 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 40 | Suffix | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 50 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area contains an additional Abyss Areas can contain Abysses map extra content weighting [1] | 2x Chaos Orb | Map | Level 34 |
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Your Maps contain an additional Abyss Your Maps can contain Abysses 3 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | Atlas | Prefix | Your Maps contain 2 additional Abysses Your Maps can contain Abysses 15 uses remaining map extra content weighting [1] | unique_map 0 default 250 | |
1 | MapDevice | Unique | Area contains an additional Abyss map abyss leads to stygian spire [0] | ||
1 | MapDevice | Unique | Area contains an additional Abyss Abysses in Area spawn 50% increased Monsters map abyss leads to stygian spire [0] | ||
1 | MapDevice | Unique | Area contains an additional Abyss Abysses in Area spawn 50% increased Monsters map abyss leads to stygian spire [1] | ||
1 | MapDevice | Unique | Area contains 2 additional Abysses Abysses in Area spawn 50% increased Monsters map abyss leads to stygian spire [1] | ||
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Rusted Abyss Scarab | primordial_altar_downside 0 tangle_altar 3587 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Polished Abyss Scarab | primordial_altar_downside 0 tangle_altar 1195 default 0 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Gilded Abyss Scarab | primordial_altar_downside 0 tangle_altar 398 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Rusted Abyss Scarabs | primordial_altar_downside 0 tangle_altar 3587 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Polished Abyss Scarabs | primordial_altar_downside 0 tangle_altar 1195 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Gilded Abyss Scarabs | primordial_altar_downside 0 tangle_altar 398 default 0 | |
of the Depths | 68 | Sentinel | Suffix | (1–1.5)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 45 |
of the Depths | 75 | Sentinel | Suffix | (1.6–2)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 45 |
of the Depths | 80 | Sentinel | Suffix | (2.1–3)% chance for Empowered Enemies to have an Abyss Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 15 |
1 | MemoryLines | Unique | Area contains 3 additional Abysses Areas can contain Abysses | ||
of Chasms | 1 | MemoryLines | Suffix | Areas contain additional Abysses Abysses have already fully opened Abysses contain monsters from Beyond this realm memory line type hash [-10246] | memory_line_niko 100 default 0 |
Item /6
Item drops after killing {0} monsters
Abysses in Area spawn 50% increased Monsters
Abysses in Area spawn 50% increased Monsters
Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire
Abysses in Area spawn 50% increased Monsters
Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire
Passive /20
Abysses in your Maps spawn 50% increased Monsters
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have +2% chance to contain other Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
Your Maps have 50% more Base chance to contain Extra Content
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Monsters Imprisoned by Essences, Ritual Altars, Rogue Exiles, the Sacred Grove, Shrines, Smuggler's Caches, Strongboxes, Tormented Spirits and Ultimatum Encounters are Extra Content)
(Fragments are non-Map items that can be used in a Map Device)
Abyss The Help PanelAbyss The Help Panel
Abyss
Throughout the latter half of Path of Exile, you will find fissures (called Abysses) which open as you approach them, and monsters will spill out from below. You can pursue these cracks as they form, and they will lead to difficult encounters with great rewards.
Time is an important element when following an Abyss. Each Abyss you encounter will close after a short duration, but may spread further if you can slay enough monsters in time. If you're quick and a little bit lucky, an Abyss chest may appear at the end of the sequence of events. By slaying Abyss monsters you may be able to obtain items not found anywhere else:
TutorialPanelAbyssContent3
Abyss jewels are special jewels with their own pool of mods. Unlike ordinary jewels, Abyss jewels have multiple tiers of many of their mods, as well as level requirements. They can also be socketed in a new type of item socket -- the Abyssal socket -- as well as in the passive skill tree. Abyssal sockets can be found on the Stygian Vise belt base type. At higher levels, some Abyss events will lead into subterranean areas with special bosses. The most dangerous of these bosses can drop special Abyss league-exclusive unique items with Abyssal sockets.
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