Amanamu, Liege of the Lightless
UndeadArea: Abyssal Depths
Recover 1% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Area | Abyssal Depths |
| Tags | abyss_lich_boss, abyssal, Caster, fast_movement, flesh_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Life
1680%
Energy Shield From Life
20%
Armour
+100%
Ailment Threshold
504%
Resistance
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
140%
Type
AbyssLichBoss2
Metadata
AbyssLichBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
78
Life
16,811,754
Armour
125,868
Evasion Rating
6,667
Energy Shield
38,062
Damage
1,038
Spell Damage
1,549
Accuracy
856
Attack Time
1.005
Experience
204,221
Minion Life
3,343,651
Minion Energy Shield
7,570
Minion Damage
859
Ailment Threshold
2,471,328
Chill
7,814
Shock
7,814
Brittle
44,210
Scorch
7,814
Sap
21,590
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1649—2473
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbyssLichThrustAttack
Attack, Damage, Triggerable
Base Damage: 1649—2473
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 60% more Attack Damage
Maim on Hit
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AbyssLichProjectileChannel
Spell, Projectile, ProjectilesFromUser, Damage, Fire
FigureHead Incinerate
Effectiveness of Added Damage: 30%
Cast Time: 4 sec
Cooldown Time: 9 sec
Deals 466.6 to 622.1 Physical Damage
Projectiles Pierce all Targets
Fires 2 additional Projectiles
base is projectile [1]
fire beam rotation speed +% [125]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
EmptyActionSpellAbyssLichBossHide
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBoss2Mortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.03 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 246.4 to 369.5 Physical Damage
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
AbyssLichCannonProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.63 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 36.95 to 55.43 Physical Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [4]
projectile spread radius [9]
AbyssLichBoss2SpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 648 to 972 Physical Damage
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionSpellAbyssLichBoss2
Spell
Cast Time: 2.633 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLich2DoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 1649—2473
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Performs two fast strikes with a melee weapon.
48% less Attack Speed
base skill number of additional hits [1]
AbyssSummonAbyssCrystalPillar
Spell, Multicastable, Triggerable
Cast Time: 0.97 sec
alternate minion [311]
number of monsters to summon [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
summon specific monsters radius +% [-50]
summoned monster rarity [3]
summoned monsters are minions [1]
Object Type
version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase"
Actor
{
actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1.act"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
// THIS NEEDS TO BE COPIED
on_start_EmptyActionSpell2 = "ModifyState( hide, +1 );"
on_event_contact_for_EmptyActionSpell2 = "ModifyState( hide, +1 );"
}
Stats
{
set_additional_life_scaling_index = 15
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Amanamu, Liege of the Lightless",
life = 16.8,
energyShield = 0.2,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"AbyssLichBoss2SpellNova",
"AbyssLich2DoubleStrike",
"Melee",
"AbyssLichProjectileChannel",
"AbyssLichCannonProjectile",
"AbyssLichThrustAttack",
"AbyssSummonAbyssCrystalPillar",
"EmptyActionSpellAbyssLichBoss2",
"EmptyActionSpellAbyssLichBossHide",
"AbyssLichBoss2Mortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBoss2SpellNova"] = {
name = "AbyssLichBoss2SpellNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -30, -20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLich2DoubleStrike"] = {
name = "Double Strike",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs two fast strikes with a melee weapon.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_number_of_additional_hits",
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {1, -48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichProjectileChannel"] = {
name = "FigureHead Incinerate",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"total_projectile_spread_angle_override",
"fire_beam_rotation_speed_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.89999997615814, 1.2000000476837, 2, 15, 125, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichCannonProjectile"] = {
name = "AbyssLichCannonProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.63,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"active_skill_area_of_effect_radius_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 9, 4, -33, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichThrustAttack"] = {
name = "AbyssLichThrustAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-25, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssSummonAbyssCrystalPillar"] = {
name = "AbyssSummonAbyssCrystalPillar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.97,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"summoned_monster_rarity",
"summoned_monsters_are_minions",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {311, 1, -50, 3, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBoss2"] = {
name = "EmptyActionSpellAbyssLichBoss2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.633,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBossHide"] = {
name = "EmptyActionSpellAbyssLichBossHide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBoss2Mortar"] = {
name = "AbyssLichBoss2Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.03,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Recover 1% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
| Family | SpiritCharge |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Cannot be Knocked Back
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















