무광의 군왕 아마나무
언데드
혼백 충전 상실 시 생명력의 1% 회복
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
밀려날 수 없음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Amanamu, Liege of the Lightless
SpectreN
Area심연 지하
Tagsabyss_lich_boss, abyssal, 시전, fast_movement, flesh_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, undead
생명력
1680%
Energy Shield From Life
20%
방어도
+50%
Ailment Threshold
504%
저항
40 40 40 25
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
140%
Type
AbyssLichBoss2
Metadata
AbyssLichBoss2
레벨
68
생명력
2,341,019
방어도
43,185
회피
4,739
에너지 보호막
1,225
Damage
574
주문 피해
857
정확도
290
Attack Time
1.005
경험치
169,208
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 912–1368
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AbyssLichThrustAttack
Attack, Damage, Triggerable
Base Damage: 912–1368
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 60% 증폭
명중 시 힘줄 절단
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AbyssLichProjectileChannel
Spell, Projectile, ProjectilesFromUser, Damage, Fire
선수상 소각
추가 피해 효율: 30%
시전 속도: 4 초
재사용 대기시간: 9 초
279.3~372.4 물리 피해
투사체가 모든 대상 관통
투사체 2개 추가 발사
base is projectile [1]
fire beam rotation speed +% [125]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
EmptyActionSpellAbyssLichBossHide
Spell
시전 속도: 1 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBoss2Mortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.03 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
162.4~243.7 물리 피해
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
AbyssLichCannonProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 2.63 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
24.37~36.55 물리 피해
active skill area of effect radius +% final [-33]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [4]
projectile spread radius [9]
AbyssLichBoss2SpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
시전 속도: 1 초
387.9~581.9 물리 피해
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionSpellAbyssLichBoss2
Spell
시전 속도: 2.633 초
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLich2DoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
이중 타격
Base Damage: 912–1368
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
근접 무기를 빠르게 두 번 휘둘러 공격합니다.
공격 속도 48% 감폭
base skill number of additional hits [1]
AbyssSummonAbyssCrystalPillar
Spell, Multicastable, Triggerable
시전 속도: 0.97 초
alternate minion [311]
number of monsters to summon [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
summon specific monsters radius +% [-50]
summoned monster rarity [3]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase"

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1.act"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

    // THIS NEEDS TO BE COPIED
    on_start_EmptyActionSpell2 = "ModifyState( hide, +1 );"
    on_event_contact_for_EmptyActionSpell2 = "ModifyState( hide, +1 );"
}

Stats
{
	set_additional_life_scaling_index = 15
}

Object Type Codes

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk );"
}

Animated
{
	on_event_removeepk_for_necrotic_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk );"
}

Life
{
	on_death = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_weapon.ao, R_Weapon );"

	on_spawned_dead =
	"
		RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk );
		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_weapon.ao, R_Weapon );
	"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/boss_shield.epk"
	preload_animated_object = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2_shielded.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/crystalshield_bubble.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_projectile.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss2"] = {
    name = "Amanamu, Liege of the Lightless",
    life = 16.8,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "AbyssLichBoss2SpellNova",
        "AbyssLich2DoubleStrike",
        "Melee",
        "AbyssLichProjectileChannel",
        "AbyssLichCannonProjectile",
        "AbyssLichThrustAttack",
        "AbyssSummonAbyssCrystalPillar",
        "EmptyActionSpellAbyssLichBoss2",
        "EmptyActionSpellAbyssLichBossHide",
        "AbyssLichBoss2Mortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBoss2SpellNova"] = {
    name = "AbyssLichBoss2SpellNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLich2DoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_number_of_additional_hits",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {1, -48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichProjectileChannel"] = {
    name = "FigureHead Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "fire_beam_rotation_speed_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.89999997615814, 1.2000000476837, 2, 15, 125, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichCannonProjectile"] = {
    name = "AbyssLichCannonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.63,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 9, 4, -33, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichThrustAttack"] = {
    name = "AbyssLichThrustAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-25, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssSummonAbyssCrystalPillar"] = {
    name = "AbyssSummonAbyssCrystalPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.97,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monster_rarity",
        "summoned_monsters_are_minions",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {311, 1, -50, 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBoss2"] = {
    name = "EmptyActionSpellAbyssLichBoss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.633,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBossHide"] = {
    name = "EmptyActionSpellAbyssLichBossHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBoss2Mortar"] = {
    name = "AbyssLichBoss2Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.03,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
혼백 충전 상실 시 생명력의 1% 회복
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
IdSpiritChargeTier3
FamilySpiritCharge
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • spirit charge tier Min: 3 Max: 3 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 1 Max: 1 Global
  • 몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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