Weapon Unique /273 ⍟
Icon | Name |
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![]() | Lifesprig Driftwood Wand (8–12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20–28)% increased Spell Damage (5–8)% increased Cast Speed +(15–20) to maximum Life +(15–20) to maximum Mana Regenerate (6–8) Life over 1 second when you Cast a Spell |
![]() | Abberath's Horn Goat's Horn Adds (1–2) to (3–4) Fire Damage to Spells and Attacks (20–30)% increased Fire Damage Adds (4–6) to (8–12) Fire Damage to Spells (40–60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on Enemies |
![]() | Ashcaller Carved Wand (11–15)% increased Spell Damage 25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20–24) to (38–46) Fire Damage Adds (20–24) to (38–46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
![]() | The Poet's Pen Carved Wand (11–15)% increased Spell Damage +1 to Level of Socketed Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed |
![]() | Reverberation Rod Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Arcane Surge Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10–30) to Intelligence |
![]() | Storm Prison Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks (40–60)% increased Physical Damage Adds 1 to (35–45) Lightning Damage (15–25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25–35)% chance to gain a Power Charge on Kill |
![]() | Amplification Rod Spiraled Wand Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Intensify Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10–30) to Intelligence |
![]() | Twyzel Sage Wand (17–21)% increased Spell Damage Socketed Gems fire an additional Projectile Adds (5–8) to (13–17) Physical Damage (80–120)% increased Physical Damage (5–10)% increased Attack Speed (10–20)% increased Critical Strike Chance |
![]() | Shade of Solaris Sage Wand (17–21)% increased Spell Damage Gain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds |
![]() | Replica Twyzel Sage Wand (17–21)% increased Spell Damage (5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | Relic of the Pact Sage Wand (17–21)% increased Spell Damage Grants Level 1 Blood Sacrament Skill Your Critical Strike Chance is Lucky while on Low Life (Lucky things are rolled twice and the best result used) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Midnight Bargain Engraved Wand (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (20–30)% increased Movement Speed Minions deal (50–70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons Reserves 30% of Life |
![]() | Eclipse Solaris Engraved Wand (22–26)% increased Spell Damage Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Replica Midnight Bargain Engraved Wand (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (40–50)% increased Movement Speed Minions deal (50–70)% increased Damage +6 to maximum number of Raging Spirits Reserves 30% of Life +3 to maximum number of Summoned Phantasms |
![]() | Apep's Rage Omen Wand (27–31)% increased Spell Damage Adds (90–130) to (140–190) Chaos Damage to Spells (25–30)% increased Cast Speed +(5–10)% to Chaos Resistance Poisons you inflict deal Damage (30–50)% faster Lose 40 Mana when you use a Skill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell Damage Socketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Piscator's Vigil Imbued Wand (33–37)% increased Spell Damage No Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
![]() | Obliteration Imbued Wand (33–37)% increased Spell Damage Gain (30–40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
![]() | Tulfall Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (10–20)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 50 to 70 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges |
![]() | Tulborn Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks Adds (120–140) to (150–170) Cold Damage to Spells Gain a Power Charge on Killing a Frozen Enemy Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20–25) Mana gained on Killing a Frozen Enemy |
![]() | Replica Tulfall Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (15–25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
![]() | Shimmeron Tornado Wand Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks (30–40)% increased Spell Damage Adds (26–35) to (95–105) Lightning Damage to Spells +(6–10)% to Critical Strike Multiplier per Power Charge +2% Chance to Block Spell Damage per Power Charge +0.3% Critical Strike Chance per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Void Battery Prophecy Wand (36–40)% increased Spell Damage 80% reduced Spell Damage (10–20)% increased Cast Speed (50–65)% increased Global Critical Strike Chance +(40–50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
![]() | Goredrill Skinning Knife 30% increased Global Critical Strike Chance +(10–15) to Dexterity Adds (1–2) to (3–5) Physical Damage (50–70)% increased Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance +20 to Dexterity Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance +20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | Replica Ungil's Gauche Boot Knife 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Mightflay Flaying Knife 30% increased Global Critical Strike Chance +25 to Strength Adds 12 to 24 Physical Damage (80–100)% increased Physical Damage Grants 10 Life per Enemy Hit |
![]() | Widowmaker Boot Blade 30% increased Global Critical Strike Chance Adds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(60–100) to maximum Mana Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Replica Heartbreaker Royal Skean 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(30–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance +(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance 100% chance to Trigger Level 1 Raise Spiders on Kill Adds (8–13) to (20–30) Physical Damage (170–200)% increased Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance (180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15–20)% chance to Maim on Hit 20% chance to Poison on Hit (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Hidden Blade Ambusher 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Goblinedge Ambusher 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Replica Cold Iron Point Ezomyte Dagger 30% increased Global Critical Strike Chance +3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | Mark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance +5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Divinarius Imperial Skean 30% increased Global Critical Strike Chance (150–200)% increased Spell Damage Gain (100–200) Life per Enemy Killed Gain (50–100) Mana per Enemy Killed 30% increased Area of Effect (200–250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) |
![]() | White Wind Imperial Skean 30% increased Global Critical Strike Chance Adds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(1000–1500) to Evasion Rating (100–200)% increased Cold Damage while your Off Hand is empty +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike Chance Adds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Last Resort Nailed Fist Grants 3 Life per Enemy Hit Adds 2 to 10 Physical Damage (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Replica Last Resort Nailed Fist Grants 3 Life per Enemy Hit (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Wildslash Awl Grants 7 Life per Enemy Hit +(10–15) to Strength +(10–15) to Dexterity Adds (2–6) to (16–22) Physical Damage 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating (10–15)% increased Attack Speed |
![]() | Al Dhih Timeworn Claw Grants 19 Life per Enemy Hit (100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mortem Morsu Fright Claw Grants 20 Life per Enemy Hit (75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Cybil's Paw Thresher Claw Grants 25 Life per Enemy Hit (15–20)% increased Cast Speed +(30–40) to maximum Mana Gain (15–20) Life per Enemy Hit with Spells 8% increased Spell Damage per 5% Chance to Block Attack Damage |
![]() | Ornament of the East Gut Ripper Grants 44 Life per Enemy Hit +1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
![]() | Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers |
![]() | Replica Advancing Fortress Gut Ripper Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | The Wasp Nest Throat Stabber Grants 40 Life per Enemy Hit (150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bloodseeker Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life Adds 25 to 30 Physical Damage (200–220)% increased Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Law of the Wilds Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier local use skill on crit % [20] |
![]() | Essentia Sanguis Vaal Claw 2% of Physical Attack Damage Leeched as Life +8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600–700) Lightning Damage (20–30)% increased Attack Speed +(30–40) to maximum Energy Shield Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield) |
![]() | Allure Vaal Claw 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Replica Allure Vaal Claw 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Touch of Anguish Imperial Claw Grants 46 Life per Enemy Hit Adds (40–50) to (130–150) Physical Damage 30% increased Cold Damage (30–40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze |
![]() | Hand of Thought and Motion Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence Recover 1% of Life on Kill Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence |
![]() | Hand of Wisdom and Action Imperial Claw Grants 46 Life per Enemy Hit (8–12)% increased Dexterity (8–12)% increased Intelligence 1% of Attack Damage Leeched as Life Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as Life Adds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Scourge Terror Claw 2% of Physical Attack Damage Leeched as Life Adds (35–50) to (100–125) Physical Damage (10–15)% increased Attack Speed Minions have (10–15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently (Recently refers to the past 4 seconds) |
![]() | The Screaming Eagle Jade Hatchet Socketed Gems are supported by Level 2 Chance to Flee Adds (10–15) to (25–30) Physical Damage +(10–15) to maximum Life Gain (5–7) Life per Enemy Killed 10% increased Movement Speed |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Relentless Fury Decorative Axe Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Soul Taker Siege Axe Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Actum Butcher Axe Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill Adds (11–14) to (18–23) Physical Damage (130–150)% increased Physical Damage 25% chance to cause Bleeding on Hit +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe sounds [1] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Rigwald's Savagery Royal Axe Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Cold Damage in Off Hand Adds (255–285) to (300–330) Fire Damage in Main Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
![]() | Oni-Goroshi Charan's Sword 40% increased Global Accuracy Rating Uses both hand slots (70–90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level local six linked sockets [1] use goddess player audio [1] (Her Embrace grants the following: Cannot be Stunned 123% of Sword Physical Damage gained as Extra Fire Damage Unaffected by Burning Ground Immune to Freeze, Chill and Ignite 20% increased Attack, Cast and Movement Speed) |
![]() | Demigod's Authority Golden Blade +(16–24) to all Attributes 30% increased Rarity of Items found You and Nearby Allies have 30% increased Item Rarity 5% increased Character Size |
![]() | Redbeak Rusted Sword 40% increased Global Accuracy Rating 100% increased Damage when on Low Life Adds 2 to 6 Physical Damage 50% increased Physical Damage 10% increased Attack Speed +(20–30) to maximum Life Grants 2 Life per Enemy Hit (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Dreadbeak Rusted Sword 40% increased Global Accuracy Rating 100% increased Damage when on Low Life Adds (83–91) to (123–130) Physical Damage 50% increased Physical Damage 10% increased Attack Speed +(20–30) to maximum Life Grants 2 Life per Enemy Hit You have Onslaught while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Princess Sabre 40% increased Global Accuracy Rating Adds (3–4) to (5–8) Physical Damage (20–50)% increased Physical Damage 15% increased Attack Speed Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
![]() | The Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy Rating Uses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Lakishu's Blade Elegant Sword +190 to Accuracy Rating Socketed Gems are supported by Level 1 Multistrike Adds (5–8) to (10–14) Physical Damage (60–80)% increased Physical Damage (10–15)% increased Attack Speed 20% chance to Avoid being Stunned (30–40)% reduced Stun and Block Recovery |
![]() | Ephemeral Edge Dusk Blade 40% increased Global Accuracy Rating +10 to Intelligence Adds 1 to 75 Lightning Damage 50% increased Global Critical Strike Chance (40–50)% increased maximum Energy Shield 25% reduced maximum Life Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
![]() | Severed in Sleep Cutlass 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | United in Dream Cutlass 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating (100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating (100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Prismatic Eclipse Twilight Blade 40% increased Global Accuracy Rating +8% Chance to Block Attack Damage while Dual Wielding Adds (60–70) to (71–80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket 12% increased Global Attack Speed per Green Socket +2 metres to Melee Strike Range per White Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating (180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Ignites inflicted with this Weapon deal (50–75)% more Damage Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating (180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Ichimonji Corsair Sword 40% increased Global Accuracy Rating Adds (5–10) to (13–20) Physical Damage (80–95)% increased Physical Damage (20–25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies |
![]() | Scaeva Gladius 40% increased Global Accuracy Rating Adds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 8% increased Global Defences per White Socket 0.3% of Physical Attack Damage Leeched as Life per Red Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket +10% to Global Critical Strike Multiplier per Green Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating (140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | The Redblade Gladius 40% increased Global Accuracy Rating Adds (20–25) to (40–50) Physical Damage (150–180)% increased Physical Damage Gain 100 Life per Enemy Killed +(400–500) to Accuracy Rating Has a Two Handed Sword Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Hyaon's Fury Legion Sword 40% increased Global Accuracy Rating Adds 1 to (550–650) Lightning Damage (7–10)% increased Attack Speed (15–20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge 1% increased Damage taken per Frenzy Charge sound on kill wolf call [1] |
![]() | The Rippling Thoughts Legion Sword 40% increased Global Accuracy Rating Grants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | The Saviour Legion Sword 40% increased Global Accuracy Rating Triggers Level 20 Reflection when Equipped Adds (16–22) to (40–45) Physical Damage (130–150)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Critical Strike Chance summon mirage warrior on crit [100] |
![]() | The Surging Thoughts Legion Sword 40% increased Global Accuracy Rating Grants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | Rebuke of the Vaal Vaal Blade +460 to Accuracy Rating Adds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | Varunastra Vaal Blade +460 to Accuracy Rating Adds (30–45) to (80–100) Physical Damage (80–100)% increased Physical Damage Grants (2–3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types |
![]() | Dreamfeather Eternal Sword +475 to Accuracy Rating Adds (30–50) to (65–80) Physical Damage (20–25)% increased Attack Speed +(180–200) to Evasion Rating 3% increased Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Beltimber Blade Eternal Sword +475 to Accuracy Rating (185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot (Recently refers to the past 4 seconds) (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating (185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Replica Dreamfeather Eternal Sword +475 to Accuracy Rating Adds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | Rigwald's Command Midnight Blade 40% increased Global Accuracy Rating +10% Chance to Block Attack Damage while Dual Wielding Adds (60–80) to (150–180) Physical Damage +(350–400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy Rating Adds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies 100% increased Burning Damage if you've Ignited an Enemy Recently (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Recently refers to the past 4 seconds) |
![]() | Ahn's Might Midnight Blade 40% increased Global Accuracy Rating +100 Strength Requirement Adds (80–115) to (150–205) Physical Damage (15–25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400–500) to Accuracy Rating while at Maximum Frenzy Charges |
![]() | The Goddess Bound Whalebone Rapier +25% to Global Critical Strike Multiplier +1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed +(20–40) to Evasion Rating 30% increased Global Critical Strike Chance 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Aurumvorax Basket Rapier +25% to Global Critical Strike Multiplier (120–150)% increased Physical Damage 20% reduced Rarity of Items found +(40–60)% to all Elemental Resistances Grants 3 Life per Enemy Hit |
![]() | Fidelitas' Spike Jagged Foil +25% to Global Critical Strike Multiplier No Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed Grants 2 Life per Enemy Hit (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Ewar's Mirage Antique Rapier +25% to Global Critical Strike Multiplier Adds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40–55)% increased Elemental Damage with Attack Skills |
![]() | Daresso's Passion Estoc +25% to Global Critical Strike Multiplier Adds (30–38) to (40–50) Physical Damage Adds (30–38) to (40–50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60–80)% increased Damage while you have no Frenzy Charges |
![]() | Paradoxica Vaal Rapier +25% to Global Critical Strike Multiplier Attacks with this Weapon deal Double Damage veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() |
![]() | Replica Paradoxica Vaal Rapier +25% to Global Critical Strike Multiplier veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | Gorebreaker Spiked Club 10% reduced Enemy Stun Threshold (300–360)% increased Physical Damage 20% reduced Attack Speed (10–20)% reduced Enemy Stun Threshold (30–50)% increased Stun Duration on Enemies Extra gore (The Stun Threshold determines how much Damage can Stun something) |
![]() | Brightbeak War Hammer 10% reduced Enemy Stun Threshold (50–75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance |
![]() | Lavianga's Wisdom War Hammer 10% reduced Enemy Stun Threshold (160–200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15–25)% increased Area of Effect (10–20)% increased Area Damage |
![]() | Flesh-Eater Dream Mace 10% reduced Enemy Stun Threshold Adds 10 to 15 Physical Damage (60–80)% increased Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Clayshaper Rock Breaker 15% reduced Enemy Stun Threshold Grants Level 12 Summon Stone Golem Skill Adds (24–30) to (34–40) Physical Damage (8–10)% increased Attack Speed +1 to maximum number of Summoned Golems Golems have (96–120) to (132–160) Added Attack Physical Damage |
![]() | Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Mjölner Gavel 15% reduced Enemy Stun Threshold Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | Cameria's Maul Gavel 15% reduced Enemy Stun Threshold (140–180)% increased Physical Damage Adds (10–20) to (30–50) Cold Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Cameria's Avarice Gavel 15% reduced Enemy Stun Threshold Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy Adds (11–14) to (17–21) Physical Damage (140–180)% increased Physical Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Callinellus Malleus Auric Mace 15% reduced Enemy Stun Threshold Adds (5–10) to (15–23) Physical Damage (150–200)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun Threshold Adds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Axiom Perpetuum Bronze Sceptre 12% increased Elemental Damage Adds (2–3) to (5–6) Fire Damage to Spells Adds (2–3) to (5–6) Cold Damage to Spells Adds 1 to (10–12) Lightning Damage to Spells (4–6)% increased Cast Speed (100–140)% increased Critical Strike Chance for Spells |
![]() | Brutus' Lead Sprinkler Ritual Sceptre 16% increased Elemental Damage Adds (8–13) to (26–31) Physical Damage 20% increased Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit +1 Maximum Energy Shield per Level Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Bitterdream Shadow Sceptre 22% increased Elemental Damage Socketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 Inspiration |
![]() | Replica Bitterdream Shadow Sceptre 22% increased Elemental Damage Socketed Gems are Supported by Level 1 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate |
![]() | Earendel's Embrace Grinning Fetish 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Summoned Skeletons Cover Enemies in Ash on Hit Summoned Skeletons have Avatar of Fire Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Replica Earendel's Embrace Grinning Fetish 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Nycta's Lantern Crystal Sceptre 30% increased Elemental Damage (150–200)% increased Physical Damage Adds (76–98) to (161–176) Fire Damage 50% increased Light Radius Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | The Supreme Truth Crystal Sceptre 30% increased Elemental Damage +1 to Level of Socketed Gems 60% increased Intelligence Requirement (80–100)% increased Physical Damage (10–20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage |
![]() | Cerberus Limb Blood Sceptre 24% increased Elemental Damage (70–100)% increased Spell Damage (15–20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
![]() | The Black Cane Royal Sceptre 24% increased Elemental Damage +(20–30) to Intelligence (8–15)% increased Cast Speed (40–60)% increased Mana Regeneration Rate Minions deal (40–60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack) |
![]() | Death's Hand Karui Sceptre 26% increased Elemental Damage Adds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Maata's Teaching Karui Sceptre 26% increased Elemental Damage +(30–40) to Intelligence (25–50)% increased Critical Strike Chance +(1–2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand Weapon |
![]() | Sign of the Sin Eater Tyrant's Sekhem 26% increased Elemental Damage Grants Level 30 Smite Skill +(10–30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies redirect elemental ailments to aura owner [1] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Balefire Opal Sceptre 40% increased Elemental Damage Grants Level 25 Scorching Ray Skill (12–20)% increased Cast Speed Recover (1–3)% of Life on Kill Recover (1–3)% of Mana on Kill 10% increased Scorching Ray beam length |
![]() | Singularity Platinum Sceptre 30% increased Elemental Damage Adds (1–10) to (150–200) Lightning Damage to Spells (14–18)% increased Cast Speed (6–8)% reduced Mana Cost of Skills Nearby Enemies are Hindered, with 25% reduced Movement Speed 100% increased Damage with Hits and Ailments against Hindered Enemies (Hinder reduces movement speed for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Doon Cuebiyari Vaal Sceptre 32% increased Elemental Damage Socketed Gems are Supported by Level 30 Iron Will +(50–70) to Strength (15–18)% increased Cast Speed +(20–30) to maximum Mana 1% increased Damage per 8 Strength when in Main Hand 1% increased Armour per 16 Strength when in Off Hand |
![]() | Doryani's Catalyst Vaal Sceptre 32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation Adds (65–85) to (100–160) Physical Damage (11–15)% increased Attack Speed (6–10)% increased Cast Speed (30–40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80–100)% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Yaomac's Accord Vaal Sceptre 32% increased Elemental Damage (80–120)% increased Damage with Vaal Skills (6–8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls (When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills) |
![]() | Breath of the Council Carnal Sceptre 32% increased Elemental Damage (260–310)% increased Physical Damage (80–100)% increased Chaos Damage Chaos Skills have 40% increased Skill Effect Duration 10% increased Area of Effect |
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental Damage Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | Augyre Void Sceptre 40% increased Elemental Damage (180–220)% increased Physical Damage (10–15)% increased Attack Speed (80–100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute Technique (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes) (Your hits can't be Evaded. Never deal Critical Strikes) |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers] (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Replica Nebulis Void Sceptre 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | Silverbranch Crude Bow +1 to Level of Socketed Bow Gems (80–100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating |
![]() | Widowhail Crude Bow (150–250)% increased bonuses gained from Equipped Quiver |
![]() | Quill Rain Short Bow +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | Replica Quill Rain Short Bow Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | Storm Cloud Long Bow No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | The Tempest Long Bow No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Roth's Reach Recurve Bow +(15–25)% to Global Critical Strike Multiplier (60–80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60–80)% increased Elemental Damage with Attack Skills |
![]() | Doomfletch Royal Bow (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Doomfletch's Prism Royal Bow (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Death's Harp Death Bow (30–50)% increased Critical Strike Chance (90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows |
![]() | Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity |
![]() | Death's Opus Death Bow (30–50)% increased Critical Strike Chance Adds (6–12) to (20–25) Physical Damage (90–105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional Arrows |
![]() | Replica Iron Commander Death Bow (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Infractem Decimation Bow (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
![]() | Replica Infractem Decimation Bow (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks Fork an additional time |
![]() | The Crimson Storm Steelwood Bow 6% increased Movement Speed (60–80)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges 50% chance to Maim Enemies on Critical Strike with Attacks veiled mod seed [1,30000] veiled mod type [2] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) ![]() |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Xoph's Inception Citadel Bow (160–190)% increased Physical Damage Gain (200–300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Gluttonous Tide Citadel Bow (120–160)% increased Physical Damage (16–20)% increased Attack Speed Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows +(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge (20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Hopeshredder Ranger Bow Adds (130–150) to (270–300) Cold Damage (15–25)% increased Attack Speed 4% increased Movement Speed per Frenzy Charge +(400–500) to Accuracy Rating 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 12 to 14 Added Cold Damage per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving charge elder art variation [1] (No chance to avoid damage can be higher than 75%) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Chin Sol Assassin Bow +(15–25)% to Global Critical Strike Multiplier +(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike Multiplier Adds (15–20) to (25–30) Physical Damage (60–80)% increased Physical Damage (15–30)% increased Global Accuracy Rating 20% increased Attack Speed 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike Multiplier Grants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Iron Reflexes Travel Skills other than Dash are Disabled (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Voltaxic Rift Spine Bow Adds 1 to (600–750) Lightning Damage (10–15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock Enemies as though dealing 300% more Damage +40% to Maximum Effect of Shock use unique purple shock effect [1] (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Base Maximum Effect of Shock is 50% increased Damage taken) |
![]() | Reach of the Council Spine Bow Socketed Gems are Supported by Level 20 Greater Volley Adds (10–16) to (45–60) Physical Damage (50–75)% increased Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
![]() | Lioneye's Glare Imperial Bow (20–24)% increased Elemental Damage with Attack Skills Adds (7–14) to (24–34) Physical Damage (180–200)% increased Physical Damage (10–20)% increased Attack Speed +(80–100) to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
![]() | Replica Windripper Imperial Bow (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | Nuro's Harp Harbinger Bow (30–50)% increased Critical Strike Chance No Physical Damage Adds (120–140) to (180–210) Cold Damage (10–15)% increased Attack Speed (10–30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground (You are Chilled while standing in Chilled Ground) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Slivertongue Harbinger Bow (30–50)% increased Critical Strike Chance Adds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | Fencoil Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are Supported by Level 8 Trap (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | The Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Physical Damage (5–10)% increased Attack Speed Reflects (22–44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block (Warstaves are considered Staves) (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Replica Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5–10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22–44) Fire Damage to Attackers on Block (Warstaves are considered Staves) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Replica Fencoil Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are Supported by Level 1 Multiple Totems (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | Dying Breath Iron Staff +18% Chance to Block Attack Damage while wielding a Staff 18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff 1% increased Area of Effect per 20 Intelligence 16% increased Physical Weapon Damage per 10 Strength 1% increased Attack Speed per 10 Dexterity |
![]() | Realmshaper Iron Staff +18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Fire Gems +1 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 5 Cold to Fire Adds (10–15) to (20–25) Fire Damage Adds (10–15) to (20–25) Cold Damage (30–50)% increased Elemental Damage |
![]() | Xirgil's Crank Coiled Staff +20% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Spell Damage +(70–100) to maximum Energy Shield +1 to Level of all Spell Skill Gems Reflects 1 to 150 Lightning Damage to Melee Attackers 20% chance for Energy Shield Recharge to start when you Block (Warstaves are considered Staves) |
![]() | The Stormheart Royal Staff +18% Chance to Block Attack Damage while wielding a Staff (80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Stormwall Royal Staff +18% Chance to Block Attack Damage while wielding a Staff +15% Chance to Block Attack Damage while wielding a Staff Adds (242–260) to (268–285) Physical Damage (20–35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30–40)% chance to Chill Attackers for 4 seconds on Block (30–40)% chance to Shock Attackers for 4 seconds on Block (Warstaves are considered Staves) (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | The Whispering Ice Vile Staff +18% Chance to Block Attack Damage while wielding a Staff +1 to Level of Socketed Support Gems Grants Level 1 Icestorm Skill (14–18)% increased Intelligence (8–12)% increased Cast Speed 1% increased Spell Damage per 10 Intelligence sound on rare kill ice whisper [1] |
![]() | The Annihilating Light Quarterstaff +18% Chance to Block Attack Damage while wielding a Staff (60–70)% reduced Elemental Resistances Deal Triple Damage with Elemental Skills |
![]() | Tremor Rod Military Staff +18% Chance to Block Attack Damage while wielding a Staff +2 to Level of Socketed Spell Gems Socketed Gems are Supported by Level 10 Blastchain Mine (40–60)% increased Spell Damage (15–20)% reduced Enemy Stun Threshold Mines can be Detonated an additional time (The Stun Threshold determines how much Damage can Stun something) |
![]() | Sire of Shards Serpentine Staff +20% Chance to Block Attack Damage while wielding a Staff Socketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15–20) to all Attributes +(5–7)% to all Elemental Resistances (60–100)% increased Projectile Damage 20% increased Light Radius (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cane of Kulemak Serpentine Staff +20% Chance to Block Attack Damage while wielding a Staff (60–90)% increased Unveiled Modifier magnitudes veiled mod seed [2,60000] veiled mod type [6] ![]() ![]() ![]() |
![]() | Martyr of Innocence Highborn Staff +18% Chance to Block Attack Damage while wielding a Staff Grants Level 15 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315–360) to (450–540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Witchhunter's Judgment Highborn Staff +18% Chance to Block Attack Damage while wielding a Staff |
![]() | The Geomantic Gyre Highborn Staff +18% Chance to Block Attack Damage while wielding a Staff Has 1 Socket (150–200)% increased Spell Damage (80–120)% increased Critical Strike Chance for Spells +(150–200) to maximum Mana Gain 150 Life per Enemy Killed Has a Crucible Passive Skill Tree with only Support Passive Skills Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | The Winds of Fate Foul Staff +18% Chance to Block Attack Damage while wielding a Staff (700–800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage |
![]() | Femurs of the Saints Primordial Staff +18% Chance to Block Attack Damage while wielding a Staff +2 to Level of Socketed Minion Gems Minions deal (60–80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre |
![]() | The Searing Touch Lathi +18% Chance to Block Attack Damage while wielding a Staff +(40–60)% to Fire Damage over Time Multiplier (70–90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill Gems |
![]() | Cane of Unravelling Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff +(40–55)% to Chaos Damage over Time Multiplier (20–30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge |
![]() | Soulwrest Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff Trigger Level 20 Summon Phantasm Skill when you Consume a corpse (100–140)% increased Spell Damage (25–30)% increased Cast Speed (80–100)% increased Mana Regeneration Rate Minions deal (45–51) to (66–78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | The Fulcrum Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff (140–180)% increased Physical Damage (0–50)% of Physical Damage Converted to Fire Damage (0–50)% of Physical Damage Converted to Cold Damage (0–50)% of Physical Damage Converted to Lightning Damage Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8–10)% Elemental Resistances while you are Chilled Elemental Ailments you inflict are Reflected to you Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited |
![]() | Taryn's Shiver Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff (50–60)% increased Spell Damage (40–50)% increased Cold Damage (10–20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased Damage |
![]() | Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff Adds (220–240) to (270–300) Physical Damage 25% chance to gain a Siphoning Charge when you use a Skill Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) (Recently refers to the past 4 seconds) |
![]() | Replica Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Agnerod South Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +5% to maximum Lightning Resistance +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Agnerod West Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage Adds (5–15) to (100–140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance |
![]() | The Enmity Divine Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff Adds (160–185) to (200–225) Physical Damage +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | The Yielding Mortality Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff Adds (160–185) to (200–225) Physical Damage +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | Pledge of Hands Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff Socketed Gems are Supported by Level 30 Greater Spell Echo (120–160)% increased Spell Damage 50% increased maximum Mana |
![]() | Hegemony's Era Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135–145) to (160–175) Physical Damage (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage (Warstaves are considered Staves) |
![]() | The Grey Spire Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff Has no Sockets (250–300)% increased Global Damage (20–30)% increased Attack Speed +(1–4)% to all maximum Resistances (Maximum Resistances cannot be raised above 90%) |
![]() | Atziri's Rule Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff Grants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected |
![]() | Limbsplit Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | The Cauteriser Woodsplitter +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Wideswing Poleaxe Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120–160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120–150) to Accuracy Rating +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Reaper's Pursuit Shadow Axe (100–125)% increased Physical Damage (30–40)% increased Rarity of Items found Gain 10 Life per Enemy Killed 15% increased Movement Speed when on Full Life Culling Strike Hits can't be Evaded (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | The Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike Gain a Flask Charge when you deal a Critical Strike 3% increased Global Critical Strike Chance per Level (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Harvest Jasper Chopper (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | The Blood Reaper Headsman Axe (180–200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Ngamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | Kaom's Primacy Karui Chopper (100–140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150–250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | Wings of Entropy Ezomyte Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Adds (75–100) to (165–200) Chaos Damage in Off Hand Adds (75–100) to (165–200) Fire Damage in Main Hand Counts as Dual Wielding local off hand visual identity override hash [14664] |
![]() | Sinvicta's Mettle Ezomyte Axe (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Replica Wings of Entropy Ezomyte Axe +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit +30% to Quality of Socketed Support Gems Adds (310–330) to (370–390) Physical Damage (12–16)% increased Attack Speed 25% chance to cause Bleeding on Hit +10 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Hezmana's Bloodlust Vaal Axe 25% chance to Maim on Hit Adds (7–10) to (15–25) Physical Damage (100–125)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of Mana (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) |
![]() | Uul-Netol's Kiss Vaal Axe 25% chance to Maim on Hit (230–270)% increased Physical Damage 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on Hit (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) (Vaal Attacks, Channelling Attacks, and Attacks which Repeat cannot be Exerted) |
![]() | Uul-Netol's Embrace Vaal Axe 25% chance to Maim on Hit Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Kingmaker Despot Axe (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | Debeon's Dirge Despot Axe Adds (310–350) to (460–500) Cold Damage 15% increased Movement Speed if you've used a Warcry Recently 150% increased Elemental Damage if you've used a Warcry Recently Warcries Knock Back and Interrupt Enemies in a smaller Area play debeons dirge sounds [1] (Recently refers to the past 4 seconds) |
![]() | Kitava's Feast Void Axe Socketed Gems are supported by Level 30 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies Killed by your Hits are destroyed (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Shiversting Bastard Sword 60% increased Global Accuracy Rating (80–100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Edge of Madness Etched Greatsword 60% increased Global Accuracy Rating +1 to Level of Socketed Skill Gems (40–60)% increased Physical Damage Adds (60–68) to (90–102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per Level |
![]() | Queen's Decree Ornate Sword +185 to Accuracy Rating 25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Queen's Escape Ornate Sword +185 to Accuracy Rating 25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions have (80–100)% increased Movement Speed Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Rigwald's Charge Highland Blade +305 to Accuracy Rating (120–150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300–350) to Accuracy Rating 15% increased Movement Speed if you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Rakiata's Dance Engraved Greatsword 60% increased Global Accuracy Rating Adds (150–200) to (300–350) Cold Damage Adds 1 to (550–600) Lightning Damage (15–20)% increased Attack Speed Treats Enemy Monster Elemental Resistance values as inverted |
![]() | Terminus Est Tiger Sword +360 to Accuracy Rating (180–220)% increased Physical Damage 20% increased Attack Speed (50–75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Hiltless Reaver Sword 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier (220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Doomsower Lion Sword +50 to Strength and Dexterity Socketed Melee Gems have 15% increased Area of Effect Adds (65–75) to (100–110) Physical Damage (30–50)% increased Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack Skills No Physical Damage Adds (425–475) to (550–600) Fire Damage (10–15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Starforge Infernal Sword 30% increased Global Physical Damage (400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Replica Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack Skills No Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Echoforge Infernal Sword 30% increased Chaos Damage Adds (600–650) to (750–800) Chaos Damage (-16–16)% reduced Attack Speed (-200–200) to maximum Life Your Chaos Damage can Shock (-40–40)% reduced Area of Effect for Attacks Deal no Physical or Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies +10 to Strength (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40–50)% increased Stun Duration on Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Quecholli Jagged Maul 30% increased Stun Duration on Enemies +(25–50) to all Attributes Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Geofri's Baptism Brass Maul 30% increased Stun Duration on Enemies 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on Enemies Trigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 15% increased Skill Effect Duration |
![]() | Trypanon Great Mallet 30% increased Stun Duration on Enemies 50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
![]() | Chaber Cairn Great Mallet 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems Adds (25–35) to (45–55) Physical Damage (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | Replica Trypanon Great Mallet 30% increased Stun Duration on Enemies -5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
![]() | Jorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies 25% chance to Trigger Level 20 Animate Weapon on Kill (150–200)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Cast Speed Weapons you Animate create an additional copy 30% less Animate Weapon Duration |
![]() | Voidhome Dread Maul 30% increased Stun Duration on Enemies 150% increased Physical Damage 50% increased Attack Speed (30–50)% reduced Rarity of Items found (30–50)% reduced Experience gain 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Marohi Erqi Karui Maul 45% increased Stun Duration on Enemies (500–600)% increased Physical Damage 25% reduced Attack Speed (40–50)% increased Stun Duration on Enemies -500 to Accuracy Rating |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double Damage Adds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Tidebreaker Imperial Maul 10% increased Strength Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | Song of the Sirens Fishing Rod Siren Worm Bait (50–60)% increased Rarity of Fish Caught (40–50)% reduced Quantity of Fish Caught You can catch Exotic Fish |
![]() | Reefbane Fishing Rod (30–40)% increased Cast Speed Thaumaturgical Lure (10–20)% increased Quantity of Fish Caught Glows while in an Area containing a Unique Fish |
Armour Unique /413 ⍟
Icon | Name |
---|---|
![]() | Lycosidae Rawhide Tower Shield +(10–20) to maximum Life +(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | Trolltimber Spire Cedar Tower Shield +(20–30) to maximum Life (130–150)% increased Armour +(40–60) to maximum Life 15% increased Area of Effect for Skills used by Totems 0.5% of Damage dealt by your Totems is Leeched to you as Life You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Titucius' Span Reinforced Tower Shield +(10–20) to maximum Life (60–80)% increased Armour +(30–50) to maximum Life (-80–-50) Physical Damage taken from Projectile Attacks +25% chance to Block Projectile Attack Damage 200% increased Armour against Projectiles |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life (80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum Life Adds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life 40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Replica Tukohama's Fortress Ebony Tower Shield +(20–30) to maximum Life +(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | The Surrender Ezomyte Tower Shield +(30–40) to maximum Life Grants Level 30 Reckoning Skill (165–205)% increased Armour +(65–80) to maximum Life Recover (250–500) Life when you Block +6% Chance to Block (Recently refers to the past 4 seconds) |
![]() | The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life 100% increased Armour +(50–70) to maximum Life +6% Chance to Block +(1500–3000) Armour if you've Blocked Recently Permanently Intimidate Enemies on Block (Recently refers to the past 4 seconds) (Intimidated enemies take 10% increased Attack Damage) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life (50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges (Maximum Resistances cannot be raised above 90%) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Dawnbreaker Colossal Tower Shield +(10–20) to maximum Life (150–250)% increased Armour +(20–25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10–20)% of Cold Damage taken as Fire Damage (10–20)% of Lightning Damage taken as Fire Damage (10–20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block (Recently refers to the past 4 seconds) (Scorched Enemies have -10% to Elemental Resistances) (Close Range is up to 2 metres) |
![]() | Lioneye's Remorse Pinnacle Tower Shield +(20–30) to maximum Life (180–220)% increased Armour +(160–180) to maximum Life 5% reduced Movement Speed 20% increased Stun and Block Recovery -25 Physical Damage taken from Projectile Attacks +5% Chance to Block |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life +2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Crest of Perandus Pine Buckler 3% increased Movement Speed +(60–80) to maximum Life Regenerate (5–7.5) Life per second +30% to Lightning Resistance 0.6% of Physical Attack Damage Leeched as Life +5% Chance to Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed (60–100)% increased Evasion Rating +50% to Cold Resistance +5% to maximum Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block (Maximum Resistances cannot be raised above 90%) |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed +3 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed (80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry Call to Arms 25% increased Warcry Buff Effect (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Great Old One's Ward Corrugated Buckler 3% increased Movement Speed (8–12)% Chance to Block Spell Damage Adds (8–12) to (15–20) Physical Damage to Attacks (6–10)% increased Attack Speed +(50–70) to maximum Life |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed +(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15–20)% increased Effect of your Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Kiloava's Bluster Ironwood Buckler 3% increased Movement Speed (100–150)% increased Evasion Rating (15–25)% chance to Avoid Elemental Ailments +(3–8)% Chance to Block (30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Thousand Teeth Temu Vaal Buckler 3% increased Movement Speed (100–120)% increased Evasion Rating +(70–90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Matua Tupuna Tarnished Spirit Shield (5–10)% increased Spell Damage +2 to Level of Socketed Minion Gems (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) |
![]() | Brinerot Flag Tarnished Spirit Shield (5–10)% increased Spell Damage +3 to Level of Socketed Warcry Gems (8–12)% increased Cast Speed +(70–90) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50% (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage +3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell Damage Adds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Sentari's Answer Brass Spirit Shield +(20–30) to Intelligence 10% Chance to Block Spell Damage (4–8)% increased Quantity of Items found +5% Chance to Block Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit (Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds) (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) (Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds) |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell Damage Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | The Scales of Justice Chiming Spirit Shield (10–15)% increased Spell Damage Has no Energy Shield +(40–70) to maximum Life +(40–70) to maximum Mana (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500 |
![]() | Manastorm Lacewood Spirit Shield (5–10)% increased Spell Damage (80–120)% increased Energy Shield +(50–70) to maximum Mana (30–50)% increased Mana Regeneration Rate When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage equal to 25% of Sacrificed Mana for 4 seconds |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage +(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage (240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Apep's Slumber Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Malachai's Loop Harmonic Spirit Shield (10–15)% increased Spell Damage (210–250)% increased Energy Shield 20% chance to gain a Power Charge on Hit +2 to Maximum Power Charges (12–16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Rathpith Globe Titanium Spirit Shield (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
![]() | Bitterbind Point Titanium Spirit Shield (30–50)% increased Spell Damage (180–220)% increased Energy Shield Spectres have (50–100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40–50)% increased Critical Strike Chance for Spells per Raised Spectre veiled mod seed [1,30000] veiled mod type [4] (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery +(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block Recovery Adds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Shattershard Crimson Round Shield Trigger Level 20 Shield Shatter when you Block +(80–100) to maximum Life (120–150)% increased Armour and Evasion +(8–12)% Chance to Block |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery +30% Chance to Block Spell Damage while on Low Life (200–250)% increased Armour and Evasion +(20–30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently (Recently refers to the past 4 seconds) |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Vix Lunaris Cardinal Round Shield +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped +(60–80) to maximum Life (200–250)% increased Armour and Evasion Cannot be Frozen |
![]() | The Squire Elegant Round Shield 120% increased Block Recovery Has 3 Sockets All Sockets are White +(5–8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100–150)% increased Armour and Evasion +(3–5)% Chance to Block |
![]() | The Oppressor Elegant Round Shield 120% increased Block Recovery +(26–32)% chance to Suppress Spell Damage -10% to amount of Suppressed Spell Damage Prevented (200–250)% increased Armour and Evasion +(9–13)% Chance to Block You take 20% of Damage from Blocked Hits (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances Regenerate (30–50) Life per second (80–120)% increased Armour and Energy Shield 80% reduced Freeze Duration on you Regenerate 100 Life per Second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Emperor's Vigilance Steel Kite Shield (16–22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows (Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits) |
![]() | Mahuxotl's Machination Steel Kite Shield Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance) (Maximum Resistances cannot be raised above 90%) (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life) (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds) (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Saffell's Frame Branded Kite Shield +4% to all Elemental Resistances (20–30)% increased Spell Damage (20–30)% Chance to Block Spell Damage +(20–30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack Damage (Maximum Resistances cannot be raised above 90%) |
![]() | Aegis Aurora Champion Kite Shield +10% to all Elemental Resistances (300–400)% increased Armour and Energy Shield +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life (240–300)% increased Armour and Energy Shield 100% chance to Avoid being Ignited while on Low Life 10% increased Movement Speed when on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Prism Guardian Archon Kite Shield +12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20–30) to Dexterity +25% to all Elemental Resistances |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | The Unshattered Will Archon Kite Shield +12% to all Elemental Resistances Grants Summon Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances (30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Invictus Solaris Archon Kite Shield +12% to all Elemental Resistances +2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped +(60–80) to maximum Life (200–250)% increased Armour and Energy Shield Cannot be Ignited |
![]() | Unyielding Flame Archon Kite Shield +12% to all Elemental Resistances Trigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | The Immortal Will Archon Kite Shield +12% to all Elemental Resistances Grants Summon Greater Harbinger of Focus Skill +(60–80) to maximum Life +(10–15)% to all Elemental Resistances (30–50) Mana gained when you Block +5% Chance to Block Channelling Skills deal (50–70)% increased Damage |
![]() | Maligaro's Lens Compound Spiked Shield +3% chance to Suppress Spell Damage (10–15)% increased Attack Speed (10–20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die |
![]() | Zeel's Amplifier Polished Spiked Shield +5% chance to Suppress Spell Damage (40–50)% increased Spell Damage +(60–80) to maximum Energy Shield +(50–70) to maximum Life 1% increased Area of Effect per Enemy killed recently, up to 50% You have Zealot's Oath if you haven't been hit recently (Recently refers to the past 4 seconds) (Life Regeneration is applied to Energy Shield instead.) |
![]() | Qotra's Regulator Sovereign Spiked Shield +5% chance to Suppress Spell Damage (160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Perepiteia Ezomyte Spiked Shield [One to three random synthesis implicit modifiers] +(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed +(1–75) to maximum Mana (300–400)% increased Evasion and Energy Shield (1–20)% increased Movement Speed |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage +(60–80) to maximum Life (500–600)% increased Evasion and Energy Shield 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage (25–40)% increased Mana Regeneration Rate (400–500)% increased Evasion and Energy Shield +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Jaws of Agony Supreme Spiked Shield +5% chance to Suppress Spell Damage Grants Level 25 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | Ezomyte Peak Iron Hat +(75–100) to Armour +(25–50) to maximum Life (15–20)% increased Area of Effect Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Thrillsteel Barbute Helmet Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Baron Close Helmet +2 to Level of Socketed Minion Gems Minions have (10–20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
![]() | Blood Price Reaver Helmet 24% reduced maximum Life Regenerate (200–250) Life per second 100% increased Stun and Block Recovery Reserves 8% of Life Nearby Enemy Monsters have at least 8% of Life Reserved |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Physical Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Abyssus Ezomyte Burgonet +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Formless Flame Royal Burgonet (80–120)% increased Armour -30% to Fire Resistance (-200–-100) Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Formless Inferno Royal Burgonet Socketed Gems are Supported by Level 30 Infernal Legion +(60–100) to maximum Life -30% to Fire Resistance Minion Life is increased by their Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) |
![]() | Echoes of Creation Royal Burgonet Socketed Warcry Skills have +1 Cooldown Use (80–120)% increased Armour +(50–70) to maximum Life When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack Skills deal (10–15)% more Damage for each Warcry Exerting them |
![]() | Usurper's Penance Eternal Burgonet (50–80)% increased Armour 50% reduced Light Radius Attacks have 15% chance to cause Bleeding +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) (Close Range is up to 2 metres) |
![]() | Goldrim Leather Cap +(30–50) to Evasion Rating 10% increased Rarity of Items found +(30–40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers |
![]() | Fairgraves' Tricorne Tricorne Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20–30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits |
![]() | Heatshiver Leather Hood (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() | Frostferno Leather Hood +2 to Level of Socketed Fire Gems +2 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 30 Cold to Fire (450–500)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire and Cold Resistances |
![]() | Elevore Wolf Pelt +(20–25)% chance to Suppress Spell Damage (60–100)% increased Evasion Rating (20–25)% chance to Avoid Elemental Ailments Recover (100–200) Life when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Rat's Nest Ursine Pelt 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | Starkonja's Head Silken Hood +(50–70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100–130)% increased Evasion Rating +(80–100) to maximum Life 150% increased Global Evasion Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Saqawal's Flock Silken Hood Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60–80)% increased Evasion Rating +(40–60) to maximum Life +(30–40)% to Lightning Resistance (10–15)% increased Movement Speed |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance Cannot be Frozen 25% chance to Avoid being Chilled 16% increased Mana Reservation Efficiency of Skills |
![]() | Assailum Sinner Tricorne Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350–500) to Accuracy Rating +(350–500) to Evasion Rating +(14–20)% chance to Suppress Spell Damage while Channelling +2 to maximum Snipe Stages (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | Obscurantis Lion Pelt +(800–1000) to Accuracy Rating (100–120)% increased Evasion Rating +(50–80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy Rating |
![]() | Crown of Thorns Vine Circlet +(150–225) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain Attunement (You are on Low Life if you have 50% of your Maximum Life or less) (30% more Spell Damage when on Low Life) |
![]() | Asenath's Mark Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30–60)% increased Spell Damage (10–15)% increased Attack Speed +(30–50) to maximum Energy Shield 30% increased Mana Regeneration Rate |
![]() | Asenath's Chant Iron Circlet Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield 30% increased Mana Regeneration Rate 5% increased Movement Speed (30–40)% increased Stun and Block Recovery |
![]() | Wreath of Phrecia Iron Circlet Has no Attribute Requirements (15–25)% increased Light Radius Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value Increases and Reductions to Light Radius also apply to Damage Deal no Chaos Damage local unique tabula rasa no requirement or energy shield [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Mark of the Red Covenant Tribal Circlet +(30–50) to maximum Energy Shield Summoned Raging Spirits deal (175–250)% increased Damage Summoned Raging Spirits' Hits always Ignite 75% reduced Maximum number of Summoned Raging Spirits Summoned Raging Spirits' Melee Strikes deal Fire-only Splash Damage to Surrounding Targets |
![]() | Wraithlord Bone Circlet +2 to Level of Socketed Minion Gems (120–150)% increased Energy Shield +2 to maximum number of Spectres You cannot have Non-Spectre Minions |
![]() | Plume of Pursuit Bone Circlet (20–30)% reduced Cast Speed (80–130)% increased Energy Shield Non-critical strikes deal 80% less Damage Spell Skills cannot deal Critical Strikes except on final Repeat Spell Skills always deal Critical Strikes on final Repeat |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy |
![]() | Maw of Conquest Steel Circlet (60–80)% increased Critical Strike Chance for Spells (200–250)% increased Energy Shield +(50–70) to maximum Life Unaffected by Poison (10–20)% of Damage taken Recouped as Life (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Sudden Dawn Steel Circlet (300–350)% increased Energy Shield +(50–70) to maximum Mana (10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy (30–40)% less Energy Shield Recharge Rate |
![]() | Chitus' Apex Necromancer Circlet +(20–30) to Strength +(20–30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10–20)% increased Elemental Damage |
![]() | Fenumus' Toxins Necromancer Circlet Adds (16–21) to (31–36) Chaos Damage to Spells (220–250)% increased Energy Shield 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web (6–10)% chance to Poison per Power Charge (15–20)% increased Damage with Poison per Power Charge Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead |
![]() | The Devouring Diadem Necromancer Circlet +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180–220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery buff impl stat [0] veiled mod seed [1,30000] veiled mod type [2] (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) ![]() |
![]() | Sandstorm Visage Necromancer Circlet (8–10)% increased Cast Speed (200–250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks |
![]() | Flamesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage (25–50)% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) |
![]() | Galesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage (25–50)% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Wilma's Requital Solaris Circlet +(300–500) to Accuracy Rating (200–250)% increased Energy Shield (20–30)% increased Elemental Damage with Attack Skills Ancestral Bond Increases and Reductions to Cast Speed apply to Attack Speed (You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems) |
![]() | Rime Gaze Mind Cage Socketed Gems are Supported by Level 20 Concentrated Effect +50% to Cold Damage over Time Multiplier 50% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(25–75) to maximum Mana |
![]() | Scold's Bridle Mind Cage (80–100)% increased Spell Damage 15% reduced Cast Speed +(30–60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage (Upfront Costs are all Costs that are not paid per-second) |
![]() | Hale Negator Mind Cage Has 1 Abyssal Socket (6–8)% increased maximum Life You lose all Spirit Charges when taking a Savage Hit Recover (2–3)% of Life when you lose a Spirit Charge Recover (2–3)% of Energy Shield when you lose a Spirit Charge +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second (Only Abyss Jewels can be Socketed in Abyssal Sockets) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) |
![]() | Crown of Eyes Hubris Circlet +(300–350) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (0.2–0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | Eber's Unification Hubris Circlet Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana Gain (5–8)% of Elemental Damage as Extra Chaos Damage 50% increased Stun and Block Recovery |
![]() | Indigon Hubris Circlet (150–180)% increased Energy Shield (6–10)% increased maximum Mana Non-instant Mana Recovery from Flasks is also Recovered as Life Recover (8–10)% of Life when you use a Mana Flask (50–60)% increased Cost of Skills for each 200 total Mana Spent Recently (20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000% (Recently refers to the past 4 seconds) |
![]() | Deidbell Gilded Sallet +(20–30) to Strength +(20–30) to Dexterity +(200–300) to Armour Cannot Leech when on Low Life Skills which Exert an Attack have (20–40)% chance to not count that Attack (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Skullhead Secutor Helm (60–80)% increased Armour and Evasion +(10–20)% to all Elemental Resistances Minions have +25% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage Minions Recover 10% of their Life when they Block |
![]() | El'Abin's Visage Fencer Helm +(20–30) to Strength +(20–30) to Dexterity (15–25)% increased Rarity of Items found (80–120)% increased Armour and Evasion Has a Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Black Sun Crest Lacquered Helmet +1 to Level of Socketed Gems (5–15)% increased Strength (5–15)% increased Dexterity (5–15)% increased Intelligence (100–150)% increased Armour 40% reduced Light Radius |
![]() | The Fledgling Lacquered Helmet (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far Shot (Close Range is up to 2 metres) (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Crest of Desire Fluted Bascinet Has 1 Socket +(5–8) to Level of Socketed Gems +(30–50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100–150)% increased Armour and Evasion |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks +(200–300) to maximum Life (200–300)% increased Armour and Evasion 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Devoto's Devotion Nightmare Bascinet +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Honourhome Soldier Helmet +2 to Level of Socketed Gems Adds 1 to 30 Lightning Damage to Spells and Attacks (10–20)% increased Rarity of Items found (100–150)% increased Armour and Energy Shield (10–20)% reduced Mana Cost of Skills |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Elemental Resistances Defences are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Mindspiral Aventail Helmet +(100–120) to maximum Mana Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield (10–20)% of Damage taken Recouped as Mana Enemies Cannot Leech Mana From you Cannot Leech Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Kitava's Thirst Zealot Helmet 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed +(30–50) to maximum Mana (70–80)% increased Armour and Energy Shield |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | Lightpoacher Great Crown Has 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Forbidden Shako Great Crown Socketed Gems are Supported by Level (1–10) (1–162) Socketed Gems are Supported by Level (25–35) (1–162) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Craiceann's Chitin Magistrate Crown (4–6)% Chance to Block Spell Damage (4–7)% increased maximum Life (140–180)% increased Armour and Energy Shield Cannot lose Crab Barriers if you have lost Crab Barriers Recently +3% Chance to Block Attack Damage while you have at least 5 Crab Barriers +5% Chance to Block Attack Damage while you have at least 10 Crab Barriers (Recently refers to the past 4 seconds) |
![]() | Mask of the Spirit Drinker Magistrate Crown +(30–60) to maximum Energy Shield +(80–100) to maximum Life (140–220)% increased Armour and Energy Shield Cannot gain Energy Shield Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Mask of the Stitched Demon Magistrate Crown +(40–50) to Intelligence +(160–180) to maximum Energy Shield Strength provides no bonus to Maximum Life +1 to Maximum Life per 2 Intelligence Intelligence provides no inherent bonus to Maximum Mana Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield Your Energy Shield starts at zero |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | Mask of the Tribunal Magistrate Crown [One to three random synthesis implicit modifiers] +(25–30) to all Attributes (150–200)% increased Armour and Energy Shield Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death +(10–15) to all Attributes 20% increased Damage when on Low Life +(50–70) to maximum Energy Shield 20% reduced Mana Regeneration Rate (60–100)% increased Armour and Energy Shield +(43–61)% to Chaos Resistance (You are on Low Life if you have 50% of your Maximum Life or less) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Brine Crown Prophet Crown +(80–100) to maximum Life (240–300)% increased Armour and Energy Shield +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) (Maximum Resistances cannot be raised above 90%) |
![]() | Speaker's Wreath Prophet Crown +(20–40) to Dexterity (10–15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies |
![]() | Crown of the Inward Eye Prophet Crown (9–21)% increased maximum Life, Mana and Global Energy Shield 333% increased Armour and Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius Regenerate 400 Life per second if no Equipped Items are Corrupted (8–12)% increased Maximum Life if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
![]() | Ahn's Contempt Praetor Crown +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Memory Vault Praetor Crown +(130–160) to maximum Energy Shield +(150–200) to maximum Mana (30–40)% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 20% reduced Reservation Efficiency of Skills 1% increased Armour per 50 Reserved Mana |
![]() | Viridi's Veil Praetor Crown +(1–2) to Level of Socketed Gems +(15–25)% to all Elemental Resistances (120–160)% increased Armour and Energy Shield Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot (Unlucky things are rolled twice and the worst result used) |
![]() | Curtain Call Plague Mask +23 to maximum Life (10–15)% reduced Mine Throwing Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence Mines have (40–50)% increased Detonation Speed (Throwing Mines takes 10% more time for each additional Mine thrown) |
![]() | Malachai's Simula Iron Mask +20 to Strength +(20–30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Malachai's Awakening Iron Mask +20 to Strength (15–30)% increased Spell Damage +10% to all Elemental Resistances Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Leer Cast Festival Mask +(20–30) to Dexterity 25% reduced Damage +(60–100) to maximum Life +(60–100) to maximum Mana You and nearby allies gain 50% increased Damage |
![]() | Replica Leer Cast Festival Mask +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Lightning Damage can Freeze but not Shock Your Cold Damage can Ignite but not Freeze or Chill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Willclash Golden Mask (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(30–45) to maximum Energy Shield +(60–80) to maximum Life (120–150)% increased Evasion and Energy Shield +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | The Tempest's Binding Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | The Tempest's Liberation Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Greater Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | Crown of the Pale King Regicide Mask +(60–80) to maximum Life (150–200)% increased Evasion and Energy Shield (0.4–0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Gorgon's Gaze Regicide Mask Grants Level 20 Petrification Statue Skill (200–250)% increased Energy Shield +(60–80) to maximum Life (5–10)% increased Attack and Cast Speed 5% additional Physical Damage Reduction while moving 5% reduced Elemental Damage taken while stationary |
![]() | Akoya's Gaze Regicide Mask +100 Strength Requirement (20–25)% increased Warcry Speed Life Leech from Exerted Attacks is instant Non-Exerted Attacks deal no Damage |
![]() | Mind of the Council Harlequin Mask +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana (230–260)% increased Evasion and Energy Shield 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | The Vertex Vaal Mask +1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost +(30–40) to maximum Energy Shield (245–280)% increased Evasion and Energy Shield +(24–30)% to Chaos Resistance Enemies Cannot Leech Mana From you |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | Heretic's Veil Deicide Mask +2 to Level of Socketed Curse Gems Socketed Gems are Supported by Level 22 Blasphemy Socketed Curse Gems have 30% increased Reservation Efficiency +(40–50) to maximum Energy Shield (90–110)% increased Evasion and Energy Shield |
![]() | Demigod's Immortality Golden Visage +(8–16)% to all Elemental Resistances +(20–30) to all Attributes 10% increased Character Size (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Maw of Mischief Bone Helmet Minions deal (15–20)% increased Damage Grants Level 20 Death Wish Skill +(45–65) to maximum Life (20–30)% reduced Mana Cost of Minion Skills Minions are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Ancient Skull Bone Helmet Minions deal (15–20)% increased Damage (150–200)% increased Armour and Energy Shield Minions have (20–40)% reduced maximum Life Minions have (15–25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical Strike (Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you) |
![]() | Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (40–60)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
![]() | Cadigan's Crown Runic Crown Never deal Critical Strikes Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Bramblejack Plate Vest +(30–60) to maximum Life (-15–-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to Attacker |
![]() | Solaris Lorica Copper Plate +(10–20) to Strength (60–80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield (-40–-30) Chaos Damage taken |
![]() | Utula's Hunger Majestic Plate (60–100)% increased Armour Recover (1–3)% of Life on Kill (30–40)% increased Stun and Block Recovery +(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items (Flasks and Jewels are not Equipped) |
![]() | Greed's Embrace Golden Plate 30% reduced Strength Requirement (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed |
![]() | Craiceann's Carapace Golden Plate Grants Level 20 Aspect of the Crab Skill (200–250)% increased Armour +(100–120) to maximum Life +(25–30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers |
![]() | Lioneye's Vision Crusader Plate Socketed Gems are Supported by Level 15 Pierce +160 Dexterity Requirement (200–250)% increased Armour +(60–100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana Enemy Projectiles Pierce you (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | The Iron Fortress Crusader Plate +(60–120) to Strength +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky (80–100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength (Unlucky things are rolled twice and the worst result used) |
![]() | Death's Oath Astral Plate +(8–12)% to all Elemental Resistances Trigger Level 20 Death Aura when Equipped +(40–50) to all Attributes (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy charge blood dance art variation [0] (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Blunderbore Astral Plate +(8–12)% to all Elemental Resistances +(500–700) Strength Requirement (80–120)% increased Armour (50–75)% increased Effect of Shrine Buffs on you You have Lesser Brutal Shrine Buff You have Lesser Massive Shrine Buff |
![]() | The Brass Dome Gladiator Plate (350–400)% increased Armour +(1–5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes (Maximum Resistances cannot be raised above 90%) |
![]() | Kaom's Heart Glorious Plate Has no Sockets (20–40)% increased Fire Damage +500 to maximum Life |
![]() | Perfidy Glorious Plate (25–40)% increased Melee Damage +(60–90) to maximum Life You can have two different Banners at the same time Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second [2 of 3 Banner Modifiers] |
![]() | Replica Kaom's Heart Glorious Plate Has no Sockets (30–40)% increased Lightning Damage +500 to maximum Mana |
![]() | Wildwrap Strapped Leather 15% increased Dexterity 10% increased Attack Speed +(600–700) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Ashrend Buckskin Tunic (80–100)% increased Evasion Rating +(40–50)% to Fire Resistance Cannot be Ignited (75–150)% increased Physical Damage with Ranged Weapons (-60–-30) Physical Damage taken from Attack Hits |
![]() | Foxshade Wild Leather +(20–30) to Dexterity +1000 to Evasion Rating while on Full Life (50–70)% increased Evasion Rating 30% increased Movement Speed when on Full Life Damage of Enemies Hitting you is Unlucky while you are on Full Life (Unlucky things are rolled twice and the worst result used) |
![]() | Briskwrap Sun Leather 15% increased Dexterity +(120–180) to Evasion Rating +(30–40)% to Cold Resistance (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Bronn's Lithe Cutthroat's Garb +5 to Level of Socketed Movement Gems (60–100)% increased Damage with Movement Skills 10% increased Attack Speed (200–250)% increased Evasion Rating 10% increased Movement Speed |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(200–300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Kintsugi Exquisite Leather (120–160)% increased Evasion Rating +(30–50)% to Fire Resistance 35% less Damage taken if you have not been Hit Recently 100% increased Evasion Rating if you have been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10–15)% increased Attack and Movement Speed while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) |
![]() | Hyrri's Ire Zodiac Leather +30% chance to Suppress Spell Damage +(40–50) to Dexterity (140–220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105–145) to (160–200) Added Cold Damage with Bow Attacks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Snowblind Grace Zodiac Leather (10–15)% increased Dexterity (80–100)% increased Evasion Rating +(40–60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no Reservation |
![]() | The Perfect Form Zodiac Leather +50% chance to Suppress Spell Damage (150–200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Replica Perfect Form Zodiac Leather (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed (150–200)% increased Evasion Rating +(31–53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield [1] [Six Linked] (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield [1] [Six Linked] [Random Keystone] (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
![]() | Ghostwrithe Silken Vest +(100–200) to maximum Energy Shield +(50–100) to maximum Life +50% to Chaos Resistance 50% of Maximum Life Converted to Energy Shield |
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate on block % life regen per minute [360] consecrate on block base radius [18] consecrate on block duration ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Dialla's Malefaction Sage's Robe Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements local socketed gems in white sockets get nothing [1] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Covenant Spidersilk Robe Socketed Gems are Supported by Level 29 Added Chaos Damage +(20–30) to Intelligence (210–250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Life Cost equal to 100% of Base Mana Cost |
![]() | Soul Mantle Spidersilk Robe Socketed Gems are Supported by Level 20 Spell Totem (20–25)% increased Spell Damage (100–120)% increased Energy Shield (20–30)% increased Totem Life Inflicts a random Hex on you when your Totems die |
![]() | The Coming Calamity Destroyer Regalia +2 to Level of Socketed Herald Gems (80–100)% increased Energy Shield 35% chance to avoid being Stunned for each Herald Buff affecting you Mana Reservation of Herald Skills is always 45% |
![]() | Cloak of Tawm'r Isley Savant's Robe Socketed Minion Gems are Supported by Level 16 Life Leech (150–200)% increased Energy Shield Minions cannot be Blinded Found Magic Items drop Identified Minions have 15% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Garb of the Ephemeral Savant's Robe [One to three random synthesis implicit modifiers] +600 Strength and Intelligence Requirement (180–230)% increased Energy Shield Action Speed cannot be modified to below base value +10 to maximum Divine Charges Gain a Divine Charge on Hit You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
![]() | Vis Mortis Necromancer Silks (200–220)% increased Energy Shield +(20–30) to maximum Mana Minions have 20% reduced maximum Life Minions deal 15% increased Damage Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage |
![]() | Fleshcrafter Necromancer Silks (100–150)% increased Energy Shield Chaos Damage taken does not bypass Minions' Energy Shield Minions have (50–100)% faster start of Energy Shield Recharge Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage (100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Infernal Mantle Widowsilk Robe +3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120–160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low Mana (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | Doedre's Skin Widowsilk Robe Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses +(30–40) to Intelligence (130–150)% increased Energy Shield 20% less Effect of your Curses |
![]() | Fenumus' Shroud Widowsilk Robe +(30–40) to Intelligence (120–140)% increased Energy Shield Regenerate (80–100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50–70)% increased Aspect of the Spider Area of Effect |
![]() | The Beast Fur Shawl Vaal Regalia 40% increased Spell Damage (120–160)% increased Energy Shield (50–100)% increased Energy Shield Recovery rate 10% increased Area of Effect 10% increased Damage taken |
![]() | The Queen's Hunger Vaal Regalia Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5–10)% increased Cast Speed (100–130)% increased Energy Shield (6–10)% increased maximum Life buff impl stat [0] veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() |
![]() | Gruthkul's Pelt Wyrmscale Doublet 100% increased Global Physical Damage +(240–300) to maximum Life (300–400)% increased Armour and Evasion Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabled |
![]() | Belly of the Beast Full Wyrmscale (150–200)% increased Armour (30–40)% increased maximum Life +(10–15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks +(60–80) to maximum Life (90–120)% increased Armour and Evasion -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Daresso's Defiance Full Dragonscale +(60–90) to maximum Life (180–220)% increased Armour and Evasion 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Cherrubim's Maleficence Triumphant Lamellar (50–80)% increased Chaos Damage +(70–100) to maximum Life (160–200)% increased Armour and Evasion 100% increased total Recovery per second from Life Leech |
![]() | Farrul's Fur Triumphant Lamellar +(80–100) to maximum Life (100–150)% increased Armour and Evasion Aspect of the Cat has no Reservation +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Replica Farrul's Fur Triumphant Lamellar +(80–100) to maximum Life (100–150)% increased Armour and Evasion +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Voll's Protector Holy Chainmail 50% reduced maximum Mana (100–150)% increased Armour and Energy Shield Gain a Power Charge for each Enemy you hit with a Critical Strike Inner Conviction (3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges) |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence +(50–75)% to Cold Resistance (140–160)% increased Armour and Energy Shield Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Replica Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | The Fourth Vow Devout Chainmail Physical Damage taken bypasses Energy Shield (150–250)% increased Armour and Energy Shield +(17–29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from Hits |
![]() | Kingsguard Conquest Chainmail +(60–90) to maximum Life +(50–70) to maximum Mana (150–170)% increased Armour and Energy Shield 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
![]() | Geofri's Sanctuary Elegant Ringmail +(30–40) to maximum Energy Shield +(60–70) to maximum Life +(14–18)% to all Elemental Resistances (50–75)% increased Armour and Energy Shield +2 maximum Energy Shield per 5 Strength Zealot's Oath (Life Regeneration is applied to Energy Shield instead.) |
![]() | Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (7–10)% increased maximum Life (200–250)% increased Armour and Energy Shield +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | The Ivory Tower Saint's Hauberk +(40–70) to Intelligence +30 to maximum Energy Shield per 100 Reserved Life +(80–100) to maximum Mana Regenerate 2% of Energy Shield per second Chaos Damage is taken from Mana before Life |
![]() | Doryani's Prototype Saint's Hauberk +(60–90) to maximum Life (150–200)% increased Armour and Energy Shield Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Incandescent Heart Saintly Chainmail +(80–90) to maximum Life (220–240)% increased Armour and Energy Shield (0.8–1)% of Attack Damage Leeched as Life Gain (10–20)% of Elemental Damage as Extra Chaos Damage (20–30)% increased Light Radius 25% of Elemental Damage from Hits taken as Chaos Damage Light Radius is based on Energy Shield instead of Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Chains of Command Saintly Chainmail Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy +(60–90) to maximum Life (150–190)% increased Armour and Energy Shield Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | Bloodbond Bone Armour Grants Level 15 Blood Offering Skill (15–25)% increased maximum Life (100–120)% increased Evasion and Energy Shield Minions have (20–30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12–15)% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Cloak of Defiance Lacquered Garb +(100–150) to maximum Mana (300–400)% increased Evasion and Energy Shield Regenerate 1% of Mana per second Mind Over Matter (40% of Damage is taken from Mana before Life) |
![]() | Victario's Influence Lacquered Garb +1 to Level of Socketed Aura Gems Socketed Gems are Supported by Level 30 Generosity Socketed Gems have 45% increased Reservation Efficiency (120–150)% increased Evasion and Energy Shield (20–40)% increased Area of Effect of Aura Skills (10–15)% increased effect of Non-Curse Auras from your Skills |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison +40 to maximum Energy Shield (130–150)% increased Evasion and Energy Shield +(15–25)% to all Elemental Resistances (15–25)% increased Poison Duration if you have at least 150 Intelligence (75–100)% increased Damage with Poison if you have at least 300 Dexterity |
![]() | Expedition's End Sentinel Jacket (5–10)% increased maximum Life (100–150)% increased Evasion and Energy Shield All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Carcass Jack Varnished Coat +(50–70) to maximum Life (120–150)% increased Evasion and Energy Shield +(9–12)% to all Elemental Resistances (40–50)% increased Area of Effect (40–50)% increased Area Damage Extra gore |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Tinkerskin Sadist Garb +(60–90) to maximum Life (140–170)% increased Evasion and Energy Shield (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Inpulsa's Broken Heart Sadist Garb +(60–80) to maximum Life (20–50)% increased Damage if you have Shocked an Enemy Recently (15–25)% increased Effect of Shock Unaffected by Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Doppelgänger Guise Sadist Garb Grants Level 20 Unhinge Skill (40–60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane Regenerate 10% Life over one second when Hit while Sane (30–40)% less Physical and Chaos Damage Taken while Sane |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum Mana Has 1 Abyssal Socket 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Replica Shroud of the Lightless Carnal Armour +(20–25) to maximum Mana Has 6 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Replica Restless Ward Carnal Armour +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges 6% increased Movement Speed per Frenzy Charge Regenerate (100–140) Life per second per Endurance Charge |
![]() | Stasis Prison Carnal Armour +(20–25) to maximum Mana +(80–100) to maximum Life (140–160)% increased Evasion and Energy Shield Temporal Rift has no Reservation (80–100)% of Damage taken Recouped as Life Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems (380–420)% increased Armour +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill Gems Has an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | Demigod's Dominance Golden Mantle +(15–25)% to all Elemental Resistances +1 to Level of Socketed Gems +(30–50) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Stormcharger Plated Greaves +(1–50)% to Lightning Resistance (1–40)% increased Movement Speed (1–100)% increased Duration of Lightning Ailments (1–50)% increased Effect of Lightning Ailments Unaffected by Shocked Ground (Lightning Ailments are Shocked and Sapped) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Windscream Reinforced Greaves (50–80)% increased Armour +(10–15)% to all Elemental Resistances 20% increased Movement Speed You can apply an additional Curse 50% increased Area of Effect of Hex Skills |
![]() | Windshriek Reinforced Greaves (200–250)% increased Armour +(10–15)% to all Elemental Resistances 25% increased Movement Speed (10–20)% increased Elemental Damage You can apply an additional Curse 60% increased Area of Effect of Hex Skills |
![]() | Torchoak Step Antique Greaves (80–120)% increased Armour (20–30)% increased Totem Life 25% increased Movement Speed (30–50)% increased Totem Placement speed Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour (5–10)% reduced Enemy Stun Threshold +(50–70) to maximum Life +(20–30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground (The Stun Threshold determines how much Damage can Stun something) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Kahuturoa's Certainty Ancient Greaves (100–150)% increased Armour 5% reduced Movement Speed (100–200)% increased Stun and Block Recovery Unaffected by Damaging Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Craiceann's Tracks Goliath Greaves (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit Cannot be Stunned if you have at least 10 Crab Barriers |
![]() | Dawnstrider Vaal Greaves +(80–100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time (The buff still applies to you after the Ancestor Totem ceases to be Active) |
![]() | Kaom's Roots Titan Greaves Has no Sockets +(150–200) to maximum Life Cannot be Knocked Back Action Speed cannot be modified to below base value Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | The Infinite Pursuit Titan Greaves 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage Bleeding on you expires 75% slower while Moving Cannot be Poisoned while Bleeding Cannot be Stunned while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack 20% increased Movement Speed while Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation [0] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Doryani's Delusion Titan Greaves Grants Level 25 Purity of Fire Skill Adds (25–30) to (40–45) Fire Damage to Spells and Attacks (100–120)% increased Armour +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Replica Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Seven-League Step Rawhide Boots 50% increased Movement Speed |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Abberath's Hooves Goathide Boots Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Deerstalker Deerskin Boots Socketed Gems are Supported by Level 15 Trap (160–200)% increased Evasion Rating 15% increased Movement Speed (14–18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap |
![]() | Goldwyrm Nubuck Boots 60% increased Mana Regeneration Rate (14–20)% increased Quantity of Items found +(40–50)% to Fire Resistance 10% increased Movement Speed |
![]() | Orbala's Stand Eelskin Boots (100–150)% increased Evasion Rating (20–30)% increased Movement Speed Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) |
![]() | The Blood Dance Sharkskin Boots +(30–40) to Dexterity 20% increased Movement Speed 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Kill (20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life Gore Footprints frenzy charge blood dance art variation [1] |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | Temptation Step Shagreen Boots (170–250)% increased Evasion Rating +(19–29)% to Chaos Resistance 15% increased Damage for each Poison on you up to a maximum of 75% 10% increased Movement Speed for each Poison on you up to a maximum of 50% Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence (80–100)% increased Evasion Rating +(100–150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Garukhan's Flight Stealth Boots +(30–40) to Dexterity (300–340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
![]() | Atziri's Step Slink Boots +(20–26)% chance to Suppress Spell Damage 180% increased Evasion Rating +(55–75) to maximum Life 30% increased Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Farrul's Chase Slink Boots Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Wanderlust Wool Shoes +5 to Dexterity +(10–20) to maximum Energy Shield (20–40)% increased Mana Regeneration Rate Cannot be Frozen 20% increased Movement Speed |
![]() | Wondertrap Velvet Slippers +(5–30) to Strength +(5–30) to Dexterity +(5–30) to Intelligence +(5–30) to maximum Energy Shield 100% increased Rarity of Items found when on Low Life (10–25)% increased Movement Speed (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems (5–15)% increased Movement Speed |
![]() | Replica Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy |
![]() | Shavronne's Pace Scholar Boots +(20–30) to Intelligence (100–140)% increased Energy Shield 15% increased Movement Speed 20% increased Movement Speed when on Full Life (150–200)% increased Stun and Block Recovery |
![]() | Rainbowstride Conjurer Boots (15–20)% Chance to Block Spell Damage +(40–60) to maximum Mana +20% to all Elemental Resistances 20% increased Movement Speed |
![]() | Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 25% increased Movement Speed 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
![]() | Replica Inya's Epiphany Arcanist Slippers (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | Steppan Eard Sorcerer Boots +(20–30) to maximum Energy Shield (50–80)% increased Energy Shield 30% increased Movement Speed 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground 20% increased Movement Speed on Shocked Ground Unaffected by Desecrated Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Skyforth Sorcerer Boots +(60–120) to maximum Mana 25% chance to gain a Power Charge on Critical Strike 30% increased Movement Speed 12% increased Reservation Efficiency of Skills You have no Life Regeneration Stun Threshold is based on 500% of your Mana instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Dusktoe Ironscale Boots (60–100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill +(50–60) to maximum Life (120–150)% increased Armour and Evasion 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Lioneye's Paws Bronzescale Boots Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Replica Lioneye's Paws Bronzescale Boots Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Mutewind Whispersteps Serpentscale Boots Adds (25–30) to (40–50) Cold Damage to Spells (50–70)% increased Critical Strike Chance for Spells (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Saqawal's Talons Hydrascale Boots Grants Level 20 Aspect of the Avian Skill (100–150)% increased Armour and Evasion (20–30)% increased Movement Speed (-2–2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's Flight |
![]() | Darkray Vectors Dragonscale Boots 10% increased Evasion Rating per Frenzy Charge (40–70)% increased Armour and Evasion +(20–40)% to Lightning Resistance +1 to Maximum Frenzy Charges 5% increased Movement Speed per Frenzy Charge 40% reduced Frenzy Charge Duration 25% reduced Light Radius |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion Cannot be Chilled Cannot be Frozen 30% increased Movement Speed Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
![]() | Wake of Destruction Mesh Boots Adds 1 to 120 Lightning Damage to Attacks (20–60)% increased Armour and Energy Shield Gain (10–20) Life per Enemy Killed 15% increased Movement Speed Drops Shocked Ground while moving, lasting 2 seconds (Shock increases Damage taken by 15%) |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Gang's Momentum Legion Boots +(50–60)% to Fire Resistance (160–180)% increased Armour and Energy Shield 25% increased Movement Speed (10–15)% chance to Ignite (25–40)% increased Damage with Hits and Ailments against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | March of the Legion Legion Boots +(3–5) to Level of Socketed Aura Gems Socketed Gems are Supported by Level 25 Divine Blessing +(12–18)% to all Elemental Resistances (250–300)% increased Armour and Energy Shield (20–30)% increased Movement Speed |
![]() | Death's Door Crusader Boots +(20–40) to Strength +(10–15)% to all Elemental Resistances 200% increased Armour and Energy Shield +1 to Maximum Endurance Charges 25% increased Movement Speed 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | Sundance Clasped Boots 10% increased Attack Speed (80–120)% increased Evasion Rating (20–30)% increased Rarity of Items found +(30–40)% to Fire Resistance 20% increased Movement Speed |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Dance of the Offered Carnal Boots +(50–60) to maximum Mana +(25–30)% to Lightning Resistance 25% increased Movement Speed You have Onslaught while not on Low Mana The Agnostic (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life) |
![]() | Omeyocan Carnal Boots (15–20)% increased maximum Mana +(25–30)% to Lightning Resistance 30% increased Movement Speed 10% increased Evasion Rating per 500 Maximum Mana, up to 100% You have Onslaught while not on Low Mana Lose 7% of Mana per Second (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Corpsewalker Carnal Boots Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Replica Stampede Assassin's Boots Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Bubonic Trail Murder Boots Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Cold and Lightning Resistances Grants Level 1 Embrace Madness Skill (20–40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Inextricable Fate Fugitive Boots +(13–17)% to Chaos Resistance +(80–100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Olroth's Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Vorana's March Runic Sabatons Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed [3 to 5 of Arbalists Modifiers] |
![]() | Lochtonial Caress Iron Gauntlets (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed (30–50)% increased Projectile Damage 10% chance to Knock Enemies Back on hit (Knockback pushes Enemies away when Hit) |
![]() | Hateforge Ancient Gauntlets Socketed Gems are Supported by Level 30 Rage (120–150)% increased Armour (10–25)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention |
![]() | Empire's Grasp Goliath Gauntlets Socketed Gems are Supported by Level 10 Knockback +(400–600) to Armour Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Kaom's Spirit Titan Gauntlets +(50–70) to maximum Life +(20–30)% to Fire Resistance (0.3–0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Oskarm Nubuck Gloves Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark +(10–12)% chance to Suppress Spell Damage (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance 2% increased Attack Critical Strike Chance per 200 Accuracy Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mercenary's Lot Slink Gloves +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Doedre's Tenure Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage (15–25)% reduced Cast Speed |
![]() | Doedre's Malevolence Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells (15–25)% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Allelopathy Satin Gloves Grants Level 22 Blight Skill (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Demon Stitcher Satin Gloves (15–20)% increased Cast Speed +(100–120) to maximum Energy Shield +(100–120) to maximum Life Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell |
![]() | Replica Allelopathy Satin Gloves Grants Level 22 Wintertide Brand Skill (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Voidbringer Conjurer Gloves +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield Gain (15–20) Energy Shield per Enemy Killed Lose (40–80) Mana when you use a Skill |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed Regenerate (3–4) Life per second (80–120)% increased Armour and Evasion Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity (5–10)% increased Attack Speed (60–100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vaal Caress Bronzescale Gauntlets +5 to Level of Socketed Vaal Gems -5 to Level of Socketed Non-Vaal Gems +(50–70) to maximum Life (120–140)% increased Armour and Evasion +40% to Cold Resistance You gain Onslaught for 20 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Aurseize Steelscale Gauntlets (40–50)% increased Rarity of Items found (40–60)% increased Armour and Evasion +15% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Tombfist Steelscale Gauntlets Has 1 Abyssal Socket (5–10)% increased Attack Speed [2 random Abyss Jewel-dependent modifiers] (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25–40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect +(50–70) to maximum Life (120–160)% increased Armour and Evasion 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Farrul's Pounce Hydrascale Gauntlets +(50–70) to maximum Life (100–140)% increased Armour and Evasion +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Breathstealer Hydrascale Gauntlets +(30–50) to maximum Mana (100–150)% increased Armour and Evasion +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Shackles of the Wretched Chain Gloves Hexes applied by Socketed Curse Skills are Reflected back to you (40–60)% increased Stun and Block Recovery You grant (4–6) Frenzy Charges to allies on Death You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 2 Abyssal Sockets (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Only Abyss Jewels can be Socketed in Abyssal Sockets) (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Hand of the Fervent Zealot Gloves +(50–70) to maximum Life (70–130)% increased Armour and Energy Shield Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Southbound Soldier Gloves Adds (60–72) to (88–100) Cold Damage to Attacks (12–16)% increased maximum Life +(40–50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
![]() | Saqawal's Winds Soldier Gloves +(30–60) to maximum Life (140–180)% increased Armour and Energy Shield +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Null and Void Legion Gloves +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers] +(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Repentance Crusader Gloves 500% increased Attribute Requirements (6–12)% increased Strength (400–500)% increased Armour and Energy Shield Iron Will (Attributes are Strength, Dexterity, and Intelligence) (Strength's Damage bonus applies to all Spell Damage as well) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (7–12)% increased maximum Life (150–200)% increased Armour and Energy Shield +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Ondar's Clasp Wrapped Mitts 30% increased Attack Speed when on Full Life Adds (1–4) to (30–50) Lightning Damage to Attacks +(100–200) to Accuracy Rating 20% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Facebreaker Strapped Mitts 10% reduced Enemy Stun Threshold +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Your Raised Zombies count as corpses Raise Zombie does not require a corpse |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Architect's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4–6)% chance to throw up to 4 additional Traps |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Stormseeker Ambush Mitts +(40–60) to maximum Energy Shield +(40–60) to maximum Mana (60–100)% increased Effect of Chills you inflict while Leeching Mana (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill +(40–50) to maximum Life (120–170)% increased Evasion and Energy Shield (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (20–30)% chance to Sap Enemies in Chilling Areas (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Soul Ascension Carnal Mitts (120–150)% increased Evasion and Energy Shield +(17–29)% to Chaos Resistance Eat a Soul when you Hit a Unique Enemy, no more than once every second Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence Maximum 50 Eaten Souls lose soul eater stack every x seconds while no unique in your presence [3] |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges 2% increased Attack Speed per Frenzy Charge +5% to Damage over Time Multiplier for Poison per Frenzy Charge (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity +(50–60) to maximum Life (150–200)% increased Evasion and Energy Shield +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers] (20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 15 metres (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Entropic Devastation Assassin's Mitts Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Malachai's Mark Murder Mitts +(60–80) to maximum Life (80–100)% increased Evasion and Energy Shield Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee Damage Adds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell Damage Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration Socketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown (140–180)% increased Energy Shield |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Medved's Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
Other Unique /459 ⍟
Icon | Name |
---|---|
![]() | Blackheart Iron Ring Adds 1 to 4 Physical Damage to Attacks Adds (10–15) to (20–25) Chaos Damage to Attacks Regenerate (10–15) Life per second 10% chance to Cause Monsters to Flee |
![]() | Le Heup of All Iron Ring Adds 1 to 4 Physical Damage to Attacks +(10–30) to all Attributes (10–30)% increased Damage (10–30)% increased Rarity of Items found +(10–30)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to Attacks Adds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | Circle of Guilt Iron Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (8–10) to (13–15) Physical Damage +(350–400) to Armour When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Purity modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Dexterity 25% chance to Poison on Hit (40–60)% increased Damage with Poison You are Chilled when you are Poisoned Poisoned Enemies you Kill with Hits Shatter Non-Chilled Enemies you Poison are Chilled (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks +(20–30) to Strength Attacks have 25% chance to cause Bleeding (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding Bleeding Enemies you Kill with Hits Shatter Non-Chilled Enemies you inflict Bleeding on are Chilled (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Kaom's Sign Coral Ring +(20–30) to maximum Life |
![]() | Winterweave
Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you 10% increased Movement Speed while Ignited (Chill reduces Action Speed by up to 30%) |
![]() | Sibyl's Lament Coral Ring +(20–30) to maximum Life Adds (8–15) to (20–28) Fire Damage to Attacks (10–20)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage (20–30)% increased Elemental Damage with Attack Skills |
![]() | Kaom's Way Coral Ring +(20–30) to maximum Life +(10–20) to Strength Regenerate 0.2% of Life per second per Endurance Charge Gain (2–4) Life per Enemy Hit with Attacks +1 to Maximum Endurance Charges 2% increased Area of Effect per Endurance Charge |
![]() | Winterweave Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks Adds (12–15) to (25–30) Cold Damage to Attacks +(20–40) to maximum Life +(25–30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed |
![]() | Honoured Alliance Coral Ring +(20–30) to maximum Life 10% chance to Trigger Summon Spirit of Akoya on Kill +(10–20) to all Attributes (30–50)% increased Mana Regeneration Rate (10–15)% of Damage taken Recouped as Life (Attributes are Strength, Dexterity, and Intelligence) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply an additional Curse |
![]() | Perandus Signet Paua Ring +(20–30) to maximum Mana +(25–30) to maximum Mana (45–65)% increased Mana Regeneration Rate 2% increased Experience gain 3% chance for Slain monsters to drop an additional Scroll of Wisdom 2% increased Intelligence for each Unique Item Equipped (Flasks and Jewels are not Equipped) |
![]() | Praxis Paua Ring +(20–30) to maximum Mana +(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Replica Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply one fewer Curse (10–15)% increased Effect of your Curses |
![]() | Fated End Paua Ring +(20–30) to maximum Mana +(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Non-Aura Hexes expire upon reaching (180–220)% of base Effect Non-Aura Hexes gain 20% increased Effect per second |
![]() | Soulbound Paua Ring +(20–30) to maximum Mana +(10–20) to all Attributes Link Skills have (10–15)% increased Skill Effect Duration Link Skills have (10–15)% increased Cast Speed Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Andvarius Gold Ring (6–15)% increased Rarity of Items found +10 to Dexterity (50–70)% increased Rarity of Items found -20% to all Elemental Resistances |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found +(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | The Highwayman Gold Ring (6–15)% increased Rarity of Items found (15–25)% increased Rarity of Items found 1% of Damage Leeched as Life (5–10)% increased Movement Speed Steal Power, Frenzy, and Endurance Charges on Hit Total Recovery per second from Life Leech is Doubled (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kikazaru Topaz Ring +(20–30)% to Lightning Resistance +(10–15) to all Attributes (20–40)% increased Mana Regeneration Rate 60% reduced Effect of Curses on you Regenerate 3 Life per second per Level (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance 40% increased Damage with Hits against Shocked Enemies 20% increased Lightning Damage +(20–40) to maximum Mana 1% of Damage Leeched as Life against Shocked Enemies 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Putembo's Valley Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Mountain Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Meadow Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Precursor's Emblem Topaz Ring +(20–30)% to Lightning Resistance +20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers] +(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Thunder modifier] |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players with Hits and Ailments Nova Spells Cast at the targeted location instead of around you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance +(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Nimis Topaz Ring +(20–30)% to Lightning Resistance +(30–50) to Dexterity (25–35)% increased Projectile Damage Projectiles Return to you from final target Projectiles are fired in random directions |
![]() | Dream Fragments Sapphire Ring +(20–30)% to Cold Resistance 20% increased maximum Mana 50% increased Mana Regeneration Rate +(30–40)% to Cold Resistance Cannot be Chilled Cannot be Frozen |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance +(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance (20–40)% increased Spell Damage (5–10)% increased Cast Speed Right ring slot: Projectiles from Spells cannot Fork Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Projectiles from Spells cannot Pierce |
![]() | Uzaza's Meadow Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Mountain Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Valley Sapphire Ring +(20–30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Fear Sapphire Ring [One to three random synthesis implicit modifiers] +(20–30) to Dexterity Adds (20–25) to (26–35) Cold Damage +(20–30)% to Cold Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ice modifier] |
![]() | Replica Tasalio's Sign Sapphire Ring +(20–30)% to Cold Resistance Adds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Immune to Chill Your Cold Damage cannot Freeze Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | Call of the Void Sapphire Ring +(20–30)% to Cold Resistance +(20–30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Mokou's Embrace Ruby Ring +(20–30)% to Fire Resistance +(25–40)% to Cold Resistance +25% chance to be Ignited (25–40)% increased Attack Speed while Ignited (25–40)% increased Cast Speed while Ignited All Damage Taken from Hits can Ignite you (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire Resistance +(15–25) to Strength Adds (20–25) to (30–35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20–30) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Emberwake Ruby Ring +(20–30)% to Fire Resistance (30–40)% increased Fire Damage (5–10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Ahkeli's Mountain Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Meadow Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Valley Ruby Ring +(20–30)% to Fire Resistance +20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers] +(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ash modifier] |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance +(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Replica Emberwake Ruby Ring +(20–30)% to Fire Resistance (30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35–45)% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
![]() | Lori's Lantern Prismatic Ring +(8–10)% to all Elemental Resistances +10% to all Elemental Resistances (6–8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20–25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Unlucky things are rolled twice and the worst result used) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Thief's Torment Prismatic Ring +(8–10)% to all Elemental Resistances (10–16)% increased Quantity of Items found Can't use other Rings +(25–40)% to all Elemental Resistances Gain 30 Mana per Enemy Hit with Attacks Gain (40–60) Life per Enemy Hit with Attacks 50% reduced Effect of Curses on you |
![]() | Shavronne's Revelation Moonstone Ring +(15–25) to maximum Energy Shield +(60–75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
![]() | Timeclasp Moonstone Ring +(15–25) to maximum Energy Shield (10–15)% increased Attack Speed (10–15)% increased Cast Speed (-20–20)% reduced Skill Effect Duration (6–12)% of Damage taken Recouped as Mana (6–12)% of Damage taken Recouped as Life Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Heartbound Loop Moonstone Ring +(15–25) to maximum Energy Shield Regenerate (10–15) Life per second (20–40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Timetwist Moonstone Ring +(15–25) to maximum Energy Shield (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(40–45) to maximum Energy Shield 15% increased Mana Regeneration Rate (-20–20)% reduced Skill Effect Duration Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Anathema Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to Intelligence (10–15)% increased Cast Speed (10–20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
![]() | Tawhanuku's Timing Moonstone Ring +(15–25) to maximum Energy Shield (30–40)% increased Spell Damage +(60–80) to maximum Mana (5–10)% chance to Freeze, Shock and Ignite Spells cause you to gain Energy Shield equal to their Upfront Cost every fifth time you Pay it (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Upfront Costs are all Costs that are not paid per-second) |
![]() | Death Rush Amethyst Ring +(17–23)% to Chaos Resistance Recover (3–5)% of Life on Kill Gain Adrenaline for (1–3) second on kill (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Ming's Heart Amethyst Ring +(17–23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40–50)% to Chaos Resistance Gain (40–60)% of Physical Damage as Extra Chaos Damage |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Agony modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Blackflame Amethyst Ring +(17–23)% to Chaos Resistance +(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20–25)% to Fire and Chaos Resistances use unique blackflame ignite effect [1] (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Original Sin Amethyst Ring +(17–23)% to Chaos Resistance All Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
![]() | Gifts from Above Diamond Ring (20–30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | Romira's Banquet Diamond Ring (20–30)% increased Global Critical Strike Chance +333 to Accuracy Rating +(15–25)% to Global Critical Strike Multiplier +(40–60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning Resistances (25–30)% increased Lightning Damage Adds (20–25) to (30–50) Fire Damage to Spells and Attacks +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances (25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances +(15–25) to Intelligence (15–25)% increased Lightning Damage (30–40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances (25–30)% increased Fire Damage Adds (20–25) to (30–50) Cold Damage to Spells and Attacks +(30–40) to maximum Energy Shield 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Rigwald's Crest Two-Stone Ring +(12–16)% to Fire and Cold Resistances |
![]() | Voideye Unset Ring Has 1 Socket +5 to Level of Socketed Gems |
![]() | Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances) |
![]() | Brinerot Mark Unset Ring Has 1 Socket 25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield +3 to Level of Socketed Golem Gems (20–25)% increased Spell Damage +(15–25) to maximum Energy Shield +(20–40)% to Lightning Resistance |
![]() | Redblade Band Unset Ring Has 1 Socket Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second +3 to Level of Socketed Golem Gems +(30–40) to Strength (20–30)% increased Fire Damage +(30–40) to maximum Life |
![]() | Mutewind Seal Unset Ring Has 1 Socket Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill Socketed Golem Skills have 20% increased Attack and Cast Speed +3 to Level of Socketed Golem Gems Adds (5–10) to (11–15) Physical Damage to Attacks (5–10)% increased Attack Speed (3–5)% increased Movement Speed (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Pariah Unset Ring Has 1 Socket +2 to Level of Socketed Gems (5–10)% increased Attack and Cast Speed +100 to Maximum Life per Red Socket +100 to Maximum Mana per Green Socket +100 to Maximum Energy Shield per Blue Socket 15% increased Item Quantity per White Socket |
![]() | Essence Worm Unset Ring Has 1 Socket +2 to Level of Socketed Aura Gems Socketed Gems have no Reservation Your Blessing Skills are Disabled 80% reduced Reservation Efficiency of Skills |
![]() | Angler's Plait Unset Ring You can catch Corrupted Fish (10–15)% increased Cast Speed 100% increased Fishing Line Strength 40% increased Rarity of Fish Caught 20% increased Quantity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
![]() | The Hungry Loop Unset Ring Has 1 Socket Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems |
![]() | Mark of Submission Unset Ring Has 1 Socket Curse Enemies with Socketed Hex Curse Gem on Hit |
![]() | Vivinsect Unset Ring Has 1 Socket +5 to Level of Socketed Aura Gems Socketed Gems have 20% reduced Reservation Efficiency +(15–25) to all Attributes Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped veiled mod seed [1,30000] veiled mod type [2] (Attributes are Strength, Dexterity, and Intelligence) ![]() |
![]() | Profane Proxy Unset Ring Has 1 Socket +3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | Replica Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Replica Voideye Unset Ring Has 1 Socket +30% to Quality of Socketed Gems |
![]() | Rotblood Promise Unset Ring Has 1 Socket Curse Auras from Socketed Skills also affect you Socketed Gems are Supported by Level 20 Blasphemy Socketed Curse Gems have 80% increased Reservation Efficiency +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies |
![]() | Triumvirate Authority Unset Ring Has 1 Socket +2 to Level of Socketed Vaal Gems [Four random modifiers] |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage (40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite (Recently refers to the past 4 seconds) |
![]() | Mark of the Shaper Opal Ring (15–25)% increased Elemental Damage 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage (15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | Kalandra's Touch Ring Reflects your other Ring |
![]() | Atziri's Foible Paua Amulet (20–30)% increased Mana Regeneration Rate +100 to maximum Mana (16–24)% increased maximum Mana (80–100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sidhebreath Paua Amulet (20–30)% increased Mana Regeneration Rate +25% to Cold Resistance Minions have (10–15)% increased maximum Life Minions convert 50% of Physical Damage to Cold Damage Minions deal (25–35) to (50–65) additional Cold Damage Minions deal no Non-Cold Damage |
![]() | Zerphi's Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (48–53) to (58–60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sacrificial Heart Paua Amulet (20–30)% increased Mana Regeneration Rate Adds (22–27) to (34–38) Fire Damage Adds (20–23) to (31–35) Cold Damage Adds (1–3) to (47–52) Lightning Damage Gain up to maximum Power Charges when you use a Vaal Skill Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently 10% increased Movement Speed if you have used a Vaal Skill Recently (Recently refers to the past 4 seconds) |
![]() | Replica Atziri's Foible Paua Amulet Regenerate (1–2)% of Life per second +100 to maximum Life (20–25)% increased Life Regeneration rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Defiance of Destiny Paua Amulet (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
![]() | Araku Tiki Coral Amulet Regenerate (2–4) Life per second +(150–250) to Evasion Rating while on Low Life +(30–50) to maximum Life +(20–30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (While you have Phasing, your movement is not blocked by Enemies) |
![]() | The Primordial Chain Coral Amulet Regenerate (2–4) Life per second You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (35–45)% less Damage +3 to maximum number of Summoned Golems Golems have (35–45)% less Life Golems have (80–100)% increased Movement Speed Primordial |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Tainted Pact Coral Amulet Regenerate (2–4) Life per second +(20–30) to Strength (2–3)% of Physical Attack Damage Leeched as Life (1–1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while Leeching Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Ikiaho's Promise Coral Amulet Regenerate (2–4) Life per second Regenerate (3–5) Mana per second (30–40)% increased Life Recovery from Flasks (15–30)% increased Mana Recovery from Flasks Life Flasks used while on Low Life apply Recovery Instantly Mana Flasks used while on Low Mana apply Recovery Instantly (You are on Low Life if you have 50% of your Maximum Life or less) (You are on Low Mana if you have 50% of your Maximum Mana or less) |
![]() | The Anvil Amber Amulet +(20–30) to Strength (10–15)% Chance to Block Attack Damage 10% reduced Attack Speed 10% reduced Cast Speed +(400–500) to Armour (34–48) Life gained when you Block (18–24) Mana gained when you Block +3% to maximum Chance to Block Attack Damage Reflects 240 to 300 Physical Damage to Attackers on Block |
![]() | Blood of Corruption Amber Amulet +(20–30) to Strength Grants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks (-10–-5)% to all Elemental Resistances +(17–29)% to Chaos Resistance Corrupted |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength +(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength 10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Bloodsoaked Medallion Amber Amulet +(20–30) to Strength (30–50)% increased Global Critical Strike Chance +(50–70) to maximum Life +(17–29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds (These are consecutive) |
![]() | Karui Ward Jade Amulet +(20–30) to Dexterity +(20–30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity +(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within 15 metres 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity (20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Hyrri's Truth Jade Amulet +(20–30) to Dexterity Grants Level 30 Precision Skill +(40–80) to Dexterity +(25–50)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Precision has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification You do not inherently take less Damage for having Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Replica Karui Ward Jade Amulet +(20–30) to Dexterity +(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | Replica Hyrri's Truth Jade Amulet +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Marylene's Fallacy Lapis Amulet +(20–30) to Intelligence +(80–120) to Accuracy Rating +(80–100) to Evasion Rating +(210–240)% to Global Critical Strike Multiplier (10–15)% increased Light Radius -40% less Critical Strike Chance Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Stone of Lazhwar Lapis Amulet +(20–30) to Intelligence (12–15)% Chance to Block Spell Damage (15–20)% increased Cast Speed +(40–70) to maximum Mana |
![]() | Tear of Purity Lapis Amulet +(20–30) to Intelligence Grants Level 10 Purity of Elements Skill +(10–20) to all Attributes +(20–40) to maximum Life +(5–10)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Voice of the Storm Lapis Amulet +(20–30) to Intelligence +(10–15) to all Attributes 50% increased Lightning Damage (10–20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Choir of the Storm Lapis Amulet +(20–30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Ephemeral Bond Lapis Amulet +(20–30) to Intelligence (25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | Doedre's Tongue Lapis Amulet +(20–30) to Intelligence +(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | The Ascetic Gold Amulet (12–20)% increased Rarity of Items found (80–100)% increased Rarity of Items found with a Normal Item Equipped (10–15)% increased Quantity of Items found with a Magic Item Equipped (Flasks and Jewels are not Equipped) |
![]() | Bisco's Collar Gold Amulet (12–20)% increased Rarity of Items found (100–150)% increased Rarity of Items Dropped by Slain Magic Enemies (35–50)% increased Quantity of Items Dropped by Slain Normal Enemies |
![]() | Perquil's Toe Gold Amulet (12–20)% increased Rarity of Items found +(40–50) to Dexterity (5–8)% increased Movement Speed Lightning Damage of Enemies Hitting you is Lucky Nearby Allies' Damage with Hits is Lucky (Lucky things are rolled twice and the best result used) |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Astramentis Onyx Amulet +(10–16) to all Attributes +(80–100) to all Attributes -4 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Carnage Heart Onyx Amulet +(10–16) to all Attributes +(20–40) to all Attributes +(10–20)% to all Elemental Resistances (1.2–2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30–40)% increased Damage while Leeching Extra gore (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Eye of Chayula Onyx Amulet +(10–16) to all Attributes 20% reduced maximum Life 30% increased Rarity of Items found Cannot be Stunned |
![]() | Hinekora's Sight Onyx Amulet +(10–16) to all Attributes Prevent +3% of Suppressed Spell Damage +(600–1000) to Accuracy Rating +(600–1000) to Evasion Rating Cannot be Blinded (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes +(20–30) to Intelligence (15–20)% increased maximum Energy Shield +(50–70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance enemy +50% critical strike chance against self [2] [Random Intelligence aura Reserves no Mana] |
![]() | Solstice Vigil Onyx Amulet +(10–16) to all Attributes (30–40)% increased Damage +(50–70) to maximum Life Regenerate (8–10) Mana per second Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Temporal Chains has no Reservation if Cast as an Aura (Shaper's Presence causes effects on you and nearby allies to expire 20% slower) (Effects cannot be slowed below 25% of their normal expiry rate) |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | Stranglegasp Onyx Amulet +(10–16) to all Attributes Can have 3 additional Enchantment Modifiers |
![]() | Crystallised Omniscience Onyx Amulet +(10–16) to all Attributes Modifiers to Attributes instead apply to Omniscience +1% to all Elemental Resistances per 15 Omniscience Attribute Requirements can be satisfied by (15–25)% of Omniscience Penetrate 1% Elemental Resistances per 15 Omniscience |
![]() | Ashes of the Stars Onyx Amulet +(10–16) to all Attributes (5–10)% increased Experience Gain of Gems (10–20)% increased Reservation Efficiency of Skills +1 to Level of all Skill Gems +(20–30)% to Quality of all Skill Gems |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit] +(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Replica Dragonfang's Flight Onyx Amulet +(10–16) to all Attributes +(10–15)% to all Elemental Resistances +3 to Level of all (1–272) Gems (10–15)% increased Reservation Efficiency of Skills Items and Gems have (10–15)% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence +(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge |
![]() | Ungil's Harmony Turquoise Amulet +(16–24) to Dexterity and Intelligence (250–350)% increased Global Critical Strike Chance +(30–50) to maximum Life +(30–50) to maximum Mana 40% increased Stun and Block Recovery Your Critical Strikes do not deal extra Damage |
![]() | Warped Timepiece Turquoise Amulet +(16–24) to Dexterity and Intelligence (10–25)% increased Attack Speed (10–25)% increased Cast Speed (10–15)% increased Movement Speed (10–20)% reduced Skill Effect Duration Debuffs on you expire 100% faster |
![]() | Maligaro's Cruelty Turquoise Amulet +(16–24) to Dexterity and Intelligence (4–8)% increased maximum Life (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
![]() | Badge of the Brotherhood Turquoise Amulet +(16–24) to Dexterity and Intelligence Your Maximum Frenzy Charges is equal to your Maximum Power Charges (7–10)% increased Effect of Elusive on you per Power Charge (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (20–25)% chance to lose a Power Charge when you gain Elusive (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Fury Valve Turquoise Amulet +(16–24) to Dexterity and Intelligence (15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Shaper's Seed Agate Amulet +(16–24) to Strength and Intelligence (60–100)% increased Mana Regeneration Rate Regenerate 4% of Life per second Nearby Allies gain 80% increased Mana Regeneration Rate Nearby Allies gain 4% of Life Regenerated per second |
![]() | The Aylardex Agate Amulet +(16–24) to Strength and Intelligence +(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | Extractor Mentis Agate Amulet +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Eternal Damnation Agate Amulet +(16–24) to Strength and Intelligence +(40–70) to maximum Mana (-13–13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Eye of Innocence Citrine Amulet +(16–24) to Strength and Dexterity 10% chance to Ignite (50–70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | The Jinxed Juju Citrine Amulet +(16–24) to Strength and Dexterity +(30–40) to Intelligence +(23–31)% to Chaos Resistance (5–10)% increased Effect of your Curses (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | The Felbog Fang Citrine Amulet +(16–24) to Strength and Dexterity +(30–50) to Intelligence (10–15)% increased Cast Speed (10–15)% increased Area of Effect Enemies Cursed by you are Hindered if 25% of Curse Duration expired Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (Hinder reduces movement speed by 30%) |
![]() | Retaliation Charm Citrine Amulet +(16–24) to Strength and Dexterity (10–20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10–20)% chance to gain a Frenzy Charge on Hit while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Star of Wraeclast Ruby Amulet +(20–30)% to Fire Resistance Grants Level 10 Frostblink Skill (30–50)% increased Cold Damage +(10–15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased Duration Corrupted |
![]() | Uul-Netol's Vow Unset Amulet Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Talisman of the Victor Jet Amulet +(8–12)% to all Elemental Resistances (3–6)% increased Movement Speed (5–10)% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Gloomfang Blue Pearl Amulet (48–56)% increased Mana Regeneration Rate 0.5% of Chaos Damage Leeched as Life Lose (10–15) Life per Enemy Hit with Spells Lose (20–25) Life per Enemy Hit with Attacks Skills Chain +1 times (30–40)% increased Projectile Speed Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Bloodgrip Marble Amulet Regenerate (1.2–1.6)% of Life per second Adds 10 to 20 Physical Damage to Attacks +(60–70) to maximum Life Regenerate (16–24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Night's Hold Black Maw Talisman Has 1 Socket local stat monsters pick up item [1] +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted |
![]() | Rigwald's Curse Wereclaw Talisman +(24–36)% to Global Critical Strike Multiplier local stat monsters pick up item [1] +7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Corrupted |
![]() | Blightwell Clutching Talisman (15–25)% increased Global Defences local stat monsters pick up item [1] +(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150–200)% increased Energy Shield Recharge Rate during any Flask Effect Corrupted |
![]() | Natural Hierarchy Rotfeather Talisman (25–35)% increased Damage local stat monsters pick up item [1] (10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | Eyes of the Greatwolf Greatwolf Talisman Implicit Modifier magnitudes are doubled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
![]() | Prismweave Rustic Sash (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Attacks Adds (10–12) to (24–28) Cold Damage to Attacks Adds 1 to (60–68) Lightning Damage to Attacks +(6–15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
![]() | Feastbind Rustic Sash (12–24)% increased Global Physical Damage Adds 5 to 10 Physical Damage to Attacks +(20–40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage +(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | The Retch Rustic Sash (12–24)% increased Global Physical Damage +(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Replica Prismweave Rustic Sash (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Spells Adds (10–12) to (24–28) Cold Damage to Spells Adds 1 to (60–68) Lightning Damage to Spells +(6–15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect |
![]() | Bated Breath Chain Belt +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy Shield Adds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Ascent From Flesh Chain Belt +(9–20) to maximum Energy Shield +300 to Evasion Rating +(75–80) to maximum Energy Shield +(10–15)% to all Elemental Resistances 30% increased Evasion Rating while Phasing You have Phasing if Energy Shield Recharge has started Recently 10% increased Movement Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Coward's Chains Chain Belt +(9–20) to maximum Energy Shield +(15–20) to all Attributes (5–10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability (Attributes are Strength, Dexterity, and Intelligence) (Unlucky things are rolled twice and the worst result used) (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Coward's Legacy Chain Belt +(9–20) to maximum Energy Shield +(15–20) to all Attributes (5–10)% increased Movement Speed 50% increased Effect of Curses on you You are Cursed with Vulnerability You count as on Low Life while you are Cursed with Vulnerability (Attributes are Strength, Dexterity, and Intelligence) (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Chains of Emancipation Chain Belt +(9–20) to maximum Energy Shield +(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
![]() | Replica Bated Breath Chain Belt +(9–20) to maximum Energy Shield (-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught |
![]() | Chain of Endurance Chain Belt +(9–20) to maximum Energy Shield +(40–50) to maximum Life (40–60)% increased Stun and Block Recovery Reflects (100–150) Physical Damage to Melee Attackers Regenerate 2% of Life per second for each different Ailment affecting you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
![]() | Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life +(75–100) to maximum Life Regenerate (200–350) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | Wurm's Molt Leather Belt +(25–40) to maximum Life +(20–30) to Strength +(20–30) to Intelligence +(20–30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500–1000)% increased total Recovery per second from Life Leech (500–1000)% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Umbilicus Immortalis Leather Belt +(25–40) to maximum Life (8–12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks you Use apply to your Raised Zombies and Spectres |
![]() | Cyclopean Coil Leather Belt +(25–40) to maximum Life (5–15)% increased Attributes +(60–80) to maximum Life Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Gluttony Leather Belt +(25–40) to maximum Life +(60–80) to maximum Life You have Culling Strike against Cursed Enemies Gain (20–28) Life per Cursed Enemy Hit with Attacks Gain (10–14) Mana per Cursed Enemy Hit with Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life +(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Leash of Oblation Leather Belt +(25–40) to maximum Life +(15–20) to all Attributes +(50–70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced Duration (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum Life Adds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Replica Headhunter Leather Belt +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life +(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Belt of the Deceiver Heavy Belt +(25–35) to Strength (15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | Dyadian Dawn Heavy Belt +(25–35) to Strength +(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) |
![]() | Bisco's Leash Heavy Belt +(25–35) to Strength 5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | String of Servitude Heavy Belt +(25–35) to Strength Implicit Modifier magnitudes are tripled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
![]() | Mother's Embrace Heavy Belt +(25–35) to Strength +(50–70) to maximum Life +(20–30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (25–40)% reduced Flask Charges used Minions have (50–80)% increased Flask Effect Duration |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Survivor's Guilt Heavy Belt +(25–35) to Strength +(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) |
![]() | Mageblood Heavy Belt +(25–35) to Strength +(30–50) to Dexterity +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
![]() | Kaom's Binding Heavy Belt +(25–35) to Strength +(30–40) to Strength +(300–500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire (Recently refers to the past 4 seconds) |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sunblast Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30)% to Fire Resistance (50–75)% reduced Trap Duration 25% increased Light Radius Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location |
![]() | Soulthirst Cloth Belt (15–25)% increased Stun and Block Recovery +(60–80) to maximum Life +15% to all Elemental Resistances (20–30)% increased Mana Recovery from Flasks (20–30)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose all Eaten Souls when you use a Flask (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Intelligence Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Immortal Ambition (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) |
![]() | The Flow Untethered Cloth Belt (15–25)% increased Stun and Block Recovery Grants Summon Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | The Torrent's Reclamation Cloth Belt (15–25)% increased Stun and Block Recovery Grants Summon Greater Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster |
![]() | Replica Soul Tether Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | The Druggery Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Olesya's Delight Cloth Belt (15–25)% increased Stun and Block Recovery +(600–700) to Evasion Rating +(40–60)% to Cold Resistance +1 to Maximum Frenzy Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges (8–12)% increased Movement Speed Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Ceinture of Benevolence Cloth Belt (15–25)% increased Stun and Block Recovery +(20–40) to Dexterity +(40–60) to maximum Mana (7–10)% reduced Flask Charges used Non-Unique Utility Flasks you Use apply to Linked Targets |
![]() | Bound Fate Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to Dexterity +(20–30) to Intelligence +(60–80) to maximum Life Every 5 seconds, gain one of the following for 5 seconds: Your Hits are always Critical Strikes Hits against you are always Critical Strikes Attacks cannot Hit you Attacks against you always Hit Your Damage with Hits is Lucky Damage of Hits against you is Lucky |
![]() | The Magnate Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(20–25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength |
![]() | Ryslatha's Coil Studded Belt (20–30)% increased Stun Duration on Enemies +(20–40) to Strength (30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy |
![]() | The Tactician Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | The Nomad Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating (4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Auxium Crystal Belt +(60–80) to maximum Energy Shield +(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | The Burden of Truth Crystal Belt +(60–80) to maximum Energy Shield (30–40)% increased Life Recovery from Flasks 33% of Chaos Damage taken does not bypass Energy Shield 33% of Non-Chaos Damage taken bypasses Energy Shield Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield Supreme Decadence (Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks) |
![]() | Darkness Enthroned Stygian Vise Has 1 Abyssal Socket Has 1 Abyssal Socket (50–100)% increased Effect of Socketed Abyss Jewels (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Blood of the Karui Sanctified Life Flask 50% increased Life Recovered Recover Full Life at the end of the Effect (35–50)% reduced Recovery rate |
![]() | Doedre's Elixir Greater Mana Flask Removes 80% of your maximum Energy Shield on use You take 50% of your maximum Life as Chaos Damage on use (250–300)% increased Charges per use Gain (1–3) Endurance Charge on use Gain (1–3) Frenzy Charge on use Gain (1–3) Power Charge on use |
![]() | Zerphi's Last Breath Grand Mana Flask 50% increased Charges per use Grants Last Breath when you Use a Skill during Effect, for (450–600)% of Mana Cost (Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit) |
![]() | Lavianga's Spirit Sanctified Mana Flask (30–50)% increased Amount Recovered 100% increased Recovery rate Skills Cost no Mana during Effect |
![]() | Replica Lavianga's Spirit Sanctified Mana Flask (30–50)% increased Amount Recovered 50% reduced Recovery rate 10% increased Mana Cost of Skills during Effect (5–15)% increased Attack Speed during Effect (5–15)% increased Cast Speed during Effect |
![]() | Divination Distillate Large Hybrid Flask (8–12)% increased Quantity of Items found during Effect 25% increased Light Radius during Effect (20–30)% increased Rarity of Items found during Effect +50% to Elemental Resistances during Effect |
![]() | The Writhing Jar Hallowed Hybrid Flask (65–75)% reduced Amount Recovered Instant Recovery (10–20)% reduced Charges per use 2 Enemy Writhing Worms escape the Flask when used Writhing Worms are destroyed when Hit |
![]() | Coralito's Signature Diamond Flask 25% chance to Poison on Hit during Effect +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Your Critical Strikes do not deal extra Damage during Effect Take 250 Chaos Damage per Second during Effect (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Coruscating Elixir Ruby Flask 25% increased Duration Chaos Damage taken does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds |
![]() | Dying Sun Ruby Flask (40–60)% less Duration (125–150)% increased Charges per use (10–20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
![]() | Taste of Hate Sapphire Flask 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Adds (10–15) to (55–65) Lightning Damage to Spells during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Rumi's Concoction Granite Flask +(8–12)% Chance to Block Attack Damage during Effect +(4–6)% Chance to Block Spell Damage during Effect |
![]() | Lion's Roar Granite Flask Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use Adds Knockback to Melee Attacks during Effect (7–10)% more Melee Physical Damage during effect (Knockback pushes Enemies away when Hit) |
![]() | Replica Rumi's Concoction Granite Flask 90% reduced Duration Gain 1 Endurance Charge on use Petrified during Effect +(35–50)% Chance to Block Attack Damage during Effect +(20–30)% Chance to Block Spell Damage during Effect |
![]() | Rotgut Quicksilver Flask 50% chance to gain a Flask Charge when you deal a Critical Strike (30–50)% increased Duration Consumes Frenzy Charges on use Gain Onslaught for 3 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Atziri's Promise Amethyst Flask Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Progenesis Amethyst Flask (-35–35)% reduced Duration (10–20)% reduced Charges per use When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead |
![]() | Forbidden Taste Quartz Flask 25% of Maximum Life taken as Chaos Damage per second Recover (75–100)% of Life on use |
![]() | Soul Catcher Quartz Flask Cannot gain Mana during effect (60–80)% increased Critical Strike Chance with Vaal Skills during effect (60–80)% increased Damage with Vaal Skills during effect Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration |
![]() | Soul Ripper Quartz Flask (-40–90) to Maximum Charges Loses all Charges when you enter a new area Consumes Maximum Charges to use Gain Vaal Souls equal to Charges Consumed when used |
![]() | Witchfire Brew Stibnite Flask Creates a Smoke Cloud on Use |
![]() | Sin's Rebirth Stibnite Flask Creates a Smoke Cloud on Use Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used Unholy Might during Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | The Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Zealot's Oath during Effect (Life Regeneration is applied to Energy Shield instead.) (Life flask effects are still removed when unreserved life is filled) |
![]() | The Overflowing Chalice Sulphur Flask Creates Consecrated Ground on Use (40–60)% increased Charge Recovery (50–100)% increased Charges gained by Other Flasks during Effect Gains no Charges during Effect of any Overflowing Chalice Flask |
![]() | Bottled Faith Sulphur Flask Creates Consecrated Ground on Use (15–30)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies |
![]() | Replica Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Eldritch Battery during Effect (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed when unreserved life is filled) |
![]() | Kiara's Determination Silver Flask (60–80)% reduced Duration Immunity to Freeze, Chill, Curses and Stuns during Effect |
![]() | Cinderswallow Urn Silver Flask +90 to Maximum Charges Recharges 5 Charges when you Consume an Ignited corpse (175–200)% increased Charges per use Recover (1–3)% of Life when you Kill an Enemy during Effect Enemies Ignited by you during Effect take (7–10)% increased Damage [One random modifier] ![]() |
![]() | The Wise Oak Bismuth Flask During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Oriath's End Bismuth Flask (20–40)% increased Charge Recovery Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
![]() | Olroth's Resolve Iron Flask Restores Ward on use (40–50)% increased Charges per use Ward does not Break during Effect 70% less Ward during Effect |
![]() | Starlight Chalice Iron Flask Restores Ward on use (20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Elixir of the Unbroken Circle Iron Flask Restores Ward on use (20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect |
![]() | Vorana's Preparation Iron Flask Restores Ward on use Debilitate nearby Enemies for 2 Seconds when Effect ends (-10–10)% reduced Charges per use Effect is removed when Ward Breaks Culling Strike during Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Maloney's Mechanism Ornate Quiver Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks (20–25)% reduced Enemy Stun Threshold (140–200)% increased Stun Duration on Enemies 25% reduced Projectile Speed 6 to 10 Added Physical Damage with Bow Attacks (The Stun Threshold determines how much Damage can Stun something) |
![]() | Hyrri's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks +(15–25) to Strength +(35–45) to Dexterity +(15–25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7–10)% increased Attack Speed Gain (2–3) Life per Enemy Hit with Attacks 10% increased Area of Effect |
![]() | Ahuana's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks Adds (30–40) to (60–70) Cold Damage to Attacks +(20–30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60–100)% more Damage |
![]() | Asphyxia's Wrath Feathered Arrow Quiver (20–30)% increased Projectile Speed Grants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies (Hexes from Auras or Cursed Ground cannot be Transferred) |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed +(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Drillneck Penetrating Arrow Quiver Arrows Pierce an additional Target (8–12)% increased Attack Speed +350 to Evasion Rating +(40–50) to maximum Life (10–14) to (19–24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Rearguard Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks (20–24)% Chance to Block Attack Damage (12–15)% Chance to Block Spell Damage +(400–450) to Armour (20–30)% increased Projectile Speed 50% increased Stun and Block Recovery (15–20)% increased Projectile Damage |
![]() | The Fracturing Spinner Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | The Shattered Divinity Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Greater Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating -10% to Fire Resistance +(20–30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Arrows Fork |
![]() | Skirmish Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating +(15–25) to Intelligence +(30–50) to maximum Mana (20–30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Chaos Damage to Attacks (8–12)% increased Attack Speed +(100–120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge Rate |
![]() | Replica Soul Strike Spike-Point Arrow Quiver (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech |
![]() | Blackgleam Blazing Arrow Quiver Adds (12–15) to (24–27) Fire Damage to Attacks 10% increased Attack Speed +(80–100) to Evasion Rating +(10–30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks |
![]() | Steelworm Broadhead Arrow Quiver (8–10)% increased Attack Speed Grants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
![]() | Maloney's Nightfall Vile Arrow Quiver Gain (10–15)% of Physical Damage as Extra Chaos Damage 10% increased Attack Speed +(50–70) to maximum Life +(12–16)% to Chaos Resistance (8–10) to (14–16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Enemies standing in Smoke Clouds are Blinded) |
![]() | Scorpion's Call Heavy Arrow Quiver Adds (12–15) to (24–27) Physical Damage to Attacks +(20–40) to Dexterity (25–30)% increased Attack Speed if you've changed Stance Recently (40–60)% increased Projectile Damage while in Blood Stance Regenerate (150–200) Life per Second while in Blood Stance +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (You are in Blood Stance by default) (Recently refers to the past 4 seconds) |
![]() | Voidfletcher Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Inertia Crimson Jewel +(16–24) to Strength Dexterity from Passives in Radius is Transformed to Strength Corrupted |
![]() | Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds |
![]() | Rain of Splinters Crimson Jewel (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles Corrupted |
![]() | Efficient Training Crimson Jewel +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength Corrupted |
![]() | Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration Vaal Skills have (15–20)% chance to regain consumed Souls when used Corrupted |
![]() | Fragility Crimson Jewel -1 to Maximum Endurance Charges Corrupted |
![]() | Energised Armour Crimson Jewel (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value Corrupted |
![]() | Rapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | Weight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
![]() | Emperor's Might Crimson Jewel (4–6)% increased Strength 10% increased Damage 3% increased Character Size |
![]() | Grand Spectrum Crimson Jewel +7% to all Elemental Resistances per Grand Spectrum number of stackable unique jewels [1] |
![]() | Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | The Red Nightmare Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
![]() | Winter Burial Crimson Jewel (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
![]() | Overwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | Might of the Meek Crimson Jewel 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing |
![]() | Tempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius |
![]() | Combat Focus Crimson Jewel (10–15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold |
![]() | Transcendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius |
![]() | Thread of Hope Crimson Jewel Only affects Passives in Small Ring Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) |
![]() | Split Personality Crimson Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location [Two random modifiers] (Always counts the shortest possible path) |
![]() | Replica Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage -1 to maximum number of Summoned Golems Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | Dissolution of the Flesh Crimson Jewel Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20–30)% more Maximum Life |
![]() | Forbidden Flame Crimson Jewel Allocates 1 if you have the matching modifier on Forbidden Flesh Corrupted |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Immutable Force Crimson Jewel (500–1000)% increased Stun and Block Recovery |
![]() | Bloodnotch Crimson Jewel (40–60)% of Damage taken from Stunning Hits is Recovered as Life |
![]() | Warrior's Tale Crimson Jewel 100% increased effect of Tattoos in Radius |
![]() | Fluid Motion Viridian Jewel +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Intuitive Leap Viridian Jewel Passives in Radius can be Allocated without being connected to your tree |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() | Careful Planning Viridian Jewel +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity Corrupted |
![]() | Hidden Potential Viridian Jewel (20–25)% increased Damage for each Magic Item Equipped (Flasks and Jewels are not Equipped) Corrupted |
![]() | Self-Flagellation Viridian Jewel (10–20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
![]() | Chill of Corruption Viridian Jewel 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
![]() | Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted |
![]() | Pacifism Viridian Jewel -1 to Maximum Frenzy Charges Corrupted |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons |
![]() | Steel Spirit Viridian Jewel (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Emperor's Cunning Viridian Jewel (4–6)% increased Dexterity 20% increased Global Accuracy Rating 3% increased Character Size |
![]() | Primordial Eminence Viridian Jewel 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Golems have (16–20)% increased Attack and Cast Speed Primordial |
![]() | The Green Dream Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
![]() | The Green Nightmare Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Collateral Damage Viridian Jewel (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage |
![]() | Pure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 25% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Corrupted |
![]() | Tempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius |
![]() | Transcendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius |
![]() | Unnatural Instinct Viridian Jewel Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) |
![]() | Seething Fury Viridian Jewel (10–15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield Corrupted |
![]() | Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have +(20–24)% chance to Suppress Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) Corrupted |
![]() | Impossible Escape Viridian Jewel Passives in Radius of 0 can be Allocated without being connected to your tree Corrupted |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Ancestral Vision Viridian Jewel +(5–10) to Dexterity Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed Corrupted |
![]() | Fertile Mind Cobalt Jewel +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Brute Force Solution Cobalt Jewel +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence Corrupted |
![]() | Fevered Mind Cobalt Jewel +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage Corrupted |
![]() | Powerlessness Cobalt Jewel -1 to Maximum Power Charges Corrupted |
![]() | Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield Corrupted |
![]() | Healthy Mind Cobalt Jewel (15–20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value Corrupted |
![]() | Dead Reckoning Cobalt Jewel Minions have +(7–10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
![]() | Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you Corrupted |
![]() | Emperor's Wit Cobalt Jewel (4–6)% increased Intelligence 30% increased Global Critical Strike Chance 3% increased Character Size |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
![]() | The Blue Dream Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | The Blue Nightmare Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
![]() | First Snow Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Frozen Trail Cobalt Jewel (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second |
![]() | Inevitability Cobalt Jewel (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain |
![]() | The Long Winter Cobalt Jewel (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
![]() | Soul's Wick Cobalt Jewel +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas Corrupted |
![]() | Tempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage Corrupted |
![]() | Replica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | Endless Misery Cobalt Jewel (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms |
![]() | Apex Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds |
![]() | Nadir Mode Cobalt Jewel (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds |
![]() | Melding of the Flesh Cobalt Jewel (-80–-70)% to all Elemental Resistances (-6–-4)% to all maximum Elemental Resistances Elemental Resistances are capped by your highest Maximum Elemental Resistance instead (Maximum Resistances cannot be raised above 90%) |
![]() | Forbidden Flesh Cobalt Jewel Allocates 1 if you have the matching modifier on Forbidden Flame Corrupted |
![]() | Witchbane Cobalt Jewel +(5–15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration |
![]() | Rational Doctrine Cobalt Jewel [One to three random synthesis implicit modifiers] You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) (The effects of the ground still apply to you, allies or enemies after leaving its area) |
![]() | The Balance of Terror Cobalt Jewel +(10–15)% to all Elemental Resistances [Two random modifiers] |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() | Watcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana [Two random aura modifiers] |
![]() | Sublime Vision Prismatic Jewel [Aura Bonus Modifier] |
![]() | Tecrod's Gaze Murderous Eye Jewel +(10–20) to Strength 40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200% +20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100% |
![]() | Ulaman's Gaze Searching Eye Jewel +(10–20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% |
![]() | Kurgal's Gaze Hypnotic Eye Jewel +(10–20) to Intelligence 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40% (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Amanamu's Gaze Ghastly Eye Jewel +(5–10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Glorious Vanity Timeless Jewel Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Militant Faith Timeless Jewel Carved to glorify (2000–10000) new faithful converted by High Templar Venarius Passives in radius are Conquered by the Templars Historic [Two random mods of devotion] (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Brutal Restraint Timeless Jewel Denoted service of (500–8000) dekhara in the akhara of Deshret Passives in radius are Conquered by the Maraketh Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Elegant Hubris Timeless Jewel Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Lethal Pride Timeless Jewel Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic (Conquered Passive Skills cannot be modified by other Jewels) |
![]() | Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills Adds 7 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted |
![]() | Megalomaniac Medium Cluster Jewel Adds 4 Passive Skills Added Small Passive Skills grant Nothing [Three random notable modifiers] (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted |
![]() | One With Nothing Small Cluster Jewel |
![]() | Kitava's Teachings Small Cluster Jewel Adds Disciple of Kitava |
![]() | The Interrogation Small Cluster Jewel Adds Secrets of Suffering |
![]() | Calamitous Visions Small Cluster Jewel Adds Lone Messenger |
![]() | Natural Affinity Small Cluster Jewel Adds Nature's Patience |
![]() | The Siege Small Cluster Jewel Adds Kineticism |
![]() | The Front Line Small Cluster Jewel Adds Veteran's Awareness |
![]() | Whakawairua Tuahu Strand Map Area contains many Totems Curses have 50% reduced effect on Monsters (40–60)% increased Quantity of Items found in this Area (120–160)% increased Rarity of Items found in this Area map extra content weighting [1] map rare monsters have nemesis mod [1] |
![]() | Doryani's Machinarium Maze Map (20–50)% increased Experience gain Found Items have 10% chance to drop Corrupted in Area Unique Boss is augmented by Player choices (40–60)% increased Quantity of Items found in this Area (40–60)% increased Rarity of Items found in this Area |
![]() | Maelström of Chaos Atoll Map Area has patches of Chilled Ground 0% of Monster Damage is Converted to Lightning Monsters deal 50% extra Physical Damage as Lightning Monsters' Melee Attacks apply random Hexes on Hit Monsters Reflect Hexes Monsters are Immune to randomly chosen Elemental Ailments or Stun (40–60)% increased Quantity of Items found in this Area (200–400)% increased Rarity of Items found in this Area map ground effect patches per 100 tiles [20] map ground effect radius [14] (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You are Chilled while standing in Chilled Ground) |
![]() | Hallowed Ground Cemetery Map Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 Flask Charges recovered every 3 seconds (-2–2) to Monster Level of Area 100% increased Quantity of Items found in this Area 100% increased Rarity of Items found in this Area |
![]() | Oba's Cursed Trove Underground Sea Map Area has patches of desecrated ground (30–40)% increased Monster Damage (40–50)% more Monster Life Area becomes fatal after some time 40% increased Quantity of Items found in this Area map ground effect patches per 100 tiles [20] map ground effect radius [10] |
![]() | Pillars of Arun Dunes Map (60–100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed 0% increased Monster Cast Speed Players have Level 20 Dash Skill Players have 200% increased Cooldown Recovery Rate for Movement Skills map item drop quantity +% [100,150] map item drop rarity +% [200,300] map pack size +% [0] (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
![]() | Replica Pillars of Arun Dunes Map (60–100)% increased Experience gain Area contains unbridged gaps to cross 100% increased Monster Damage Monsters have 50% chance to Avoid Ailments (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed 0% increased Monster Cast Speed Players have Level 20 Dash Skill Players have 200% increased Cooldown Recovery Rate for Movement Skills map item drop quantity +% [200,250] map item drop rarity +% [200,300] map pack size +% [30] (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
![]() | Olmec's Sanctum Bone Crypt Map (30–40)% increased Monster Damage (40–50)% more Monster Life Final Boss drops higher Level Items (120–200)% increased Quantity of Items found in this Area |
![]() | Caer Blaidd, Wolfpack's Den Underground River Map (20–50)% increased number of Rare Monsters 30% increased Monster Damage Unique Boss drops 4 additional Maps (20–50)% more Magic Monsters 25% more Monster Life 150% increased Quantity of Items found in this Area 150% increased Rarity of Items found in this Area |
![]() | Vaults of Atziri Vaal Pyramid Map Chests have (2500–3500)% increased Item Rarity Area contains no monsters Found Items have (20–40)% chance to drop Corrupted in Area map disable chest drop scaling [1] |
![]() | The Vinktar Square Courtyard Map 20% increased Monster Damage +35% Monster Lightning Resistance Monsters deal 35% extra Physical Damage as Lightning Monsters are Unaffected by Shock 20% more Monster Life (100–150)% increased Quantity of Items found in this Area (100–150)% increased Rarity of Items found in this Area (30–50)% increased Pack size (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Mao Kun Shore Map (60–100)% increased Experience gain 0% of Monster Damage is Converted to Lightning Monsters deal (175–190)% extra Physical Damage as Lightning Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on Hit (100–120)% increased Quantity of Items found in this Area |
![]() | Untainted Paradise Tropical Island Map (300–400)% increased Experience gain Area has increased monster variety Area is inhabited by wild Animals Monsters drop no items |
![]() | The Twilight Temple Moon Temple Map 0% increased Experience gain Area has increased monster variety Players are Cursed with Flammability Players are Cursed with Frostbite Area is inhabited by Lunaris fanatics Area is inhabited by Solaris fanatics (75–100)% increased Quantity of Items found in this Area (125–175)% increased Rarity of Items found in this Area (25–50)% increased Pack size (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds) |
![]() | Poorjoy's Asylum Temple Map 150% increased Experience gain (140–160)% increased Monster Damage (140–160)% more Monster Life 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed Area is a large Maze Unique Boss drops (10–15) additional Rare (0–23) 100% increased Quantity of Items found in this Area 250% increased Rarity of Items found in this Area |
![]() | Replica Poorjoy's Asylum Temple Map 200% increased Experience gain Monsters have (500–1000)% increased Critical Strike Chance +(60–100)% to Monster Critical Strike Multiplier (140–160)% increased Monster Damage (140–160)% more Monster Life 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed Area is a large Maze Unique Boss drops (10–15) additional Rare (0–23) 100% increased Quantity of Items found in this Area 250% increased Rarity of Items found in this Area 50% increased Pack size |
![]() | The Putrid Cloister Museum Map Players are Cursed with Vulnerability Players are Cursed with Flammability Players are Cursed with Frostbite Players are Cursed with Conductivity Players are Cursed with Despair Unique Boss drops divination cards 90% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area map drop stacked deck on death permyriad [50] (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) (Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds) (Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds) |
![]() | Cortex Synthesised Map 100% increased Experience gain Monster Level: 83 Map has (3–5) additional random Modifiers Map has (4–6) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | Altered Distant Memory Synthesised Map 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | Augmented Distant Memory Synthesised Map 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | Twisted Distant Memory Synthesised Map 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | Rewritten Distant Memory Synthesised Map 100% increased Experience gain Monster Level: 80 Map has (3–5) additional random Modifiers Map has (2–4) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | Replica Cortex Synthesised Map 200% increased Experience gain Monster Level: 84 Map has (6–8) additional random Modifiers Map has (4–6) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] |
![]() | The Coward's Trial Cursed Crypt Map Contains waves of Monsters Contains additional waves of Undead Monsters Area contains additional waves of Zombies Area contains additional waves of Ghosts Area contains additional waves of Oriathan Zombies Area contains additional waves of Phantasms Area contains additional waves of Raging Spirits Area contains additional waves of Bone Rhoas Area contains additional waves of Ravager Maws |
![]() | Hall of Grandmasters Promenade Map Contains the Immortalised Grandmasters PvP damage scaling in effect |
![]() | Acton's Nightmare Overgrown Shrine Map Area has patches of Burning Ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest (80–100)% increased Quantity of Items found in this Area (220–250)% increased Rarity of Items found in this Area display map two bosses [1] map ground effect patches per 100 tiles [20] map ground effect radius [14] map undead monsters get up after X seconds [10] |
![]() | Death and Taxes Necropolis Map Unique Boss deals (30–35)% increased Damage Unique Boss has (25–30)% increased Attack and Cast Speed Unique Boss gives 20000% increased Experience Unique Boss drops (12–20) additional Currency Items 150% increased Quantity of Items found in this Area map no exiles [1] |
![]() | The Beachhead Harbinger Map Area contains 6 additional Harbingers (40–60)% increased Quantity of Items found in this Area (40–60)% increased Rarity of Items found in this Area |
![]() | Infused Beachhead Harbinger Map 100% increased Monster Damage 100% more Monster Life Unique Boss drops an additional Harbinger Scroll Area contains 20 additional Harbingers (80–120)% increased Quantity of Items found in this Area (80–120)% increased Rarity of Items found in this Area map uber beachhead map [1] |
![]() | The Tower of Ordeals Engraved Ultimatum map ultimatum unique map boss [1] |
![]() | Victorious Fate Ultimatum Aspect |
![]() | Deadly End Ultimatum Aspect |
![]() | Will of Chaos Ultimatum Aspect |
![]() | Ignominious Fate Ultimatum Aspect |
![]() | Contract: Breaking the Unbreakable Preventative Contract |
![]() | Contract: Heart of Glory Familial Contract |
![]() | Contract: The Slaver King Vigilante Contract |
![]() | Contract: Death to Darnaw Naval Contract |
![]() | Contract: The Twins Vengeful Contract |
![]() | The Megalomaniac Bronze Stalker Sentinel (30–50)% increased Duration Empowers +(70–100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800–1200)% increased Sentinel Power local sentinel drone difficulty + [0] |
![]() | The Benefactor Cobalt Stalker Sentinel Grants Level 20 Purity of Ice Aura Grants Level 20 Malevolence Aura Grants Level 20 Purity of Elements Aura Grants Level 20 Wrath Aura Grants Level 20 Zealotry Aura Cannot Empower Enemies |
![]() | Escalation Brimstone Stalker Sentinel Empowers +(50–80) Enemies (1.6–2.4)% more Empowerment for each Enemy Empowered (1.6–2.4)% increased chance to add a Reward for each Enemy Empowered (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed) |
![]() | The Hollow-Eyed Skull Emberstone Stalker Sentinel Empowers +(40–70) Enemies When a Character Kills an Empowered Rare Monster, they gain its Modifiers for 20 seconds |
![]() | The Infested Obsidian Stalker Sentinel Spawns Worms |
![]() | The Arbiter Brimstone Pandemonium Sentinel Empowers many enemies in one shot (150–300)% increased Empowerment +(8–12) to Charge (40–60)% reduced number of Empowered Enemies (300–400)% increased chance to add Rewards local sentinel drone difficulty + [0] (Empowerment increases the damage and damage reduction of an enemy as well as increasing experience and item yield when killed) |
![]() | The Basilisk Emberstone Pandemonium Sentinel Empowers many enemies in one shot Petrifies Empowered Enemies for 5 seconds |
![]() | The Torturer Obsidian Pandemonium Sentinel Empowers many enemies in one shot +(6–10) to Charge (20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered |
![]() | The Ancient Angler Emberstone Apex Sentinel Can only empower Rare or Unique enemies Cleanses Corrupted Fish Purifies Corrupted Water monster aggro radius +% [-100] |
![]() | The Angel of Vengeance Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-203] |
![]() | The Epiphany Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-24353] |
![]() | The Twisted Trinity Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [13600] |
![]() | The Unbridled Tempest Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-22404] |
![]() | The Narcissist Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [13984] |
![]() | The Depraved Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [28892] |
![]() | The Raging Inferno Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [-9888] |
![]() | Insomnia Cosmic Apex Sentinel Destroyed on Empowering target Enemy Map Item Quantity affects number of rewards from Empowered Enemy sentinel tag specific monster level [83] sentinel tag specific monster variety hash [28403] |
![]() | The Hour of Divinity [DO NOT USE] Censer Relic Cannot have Boons This item is destroyed when applied to a Sanctum |
![]() | The Gilded Chalice [DO NOT USE] Processional Relic Cannot have Inspiration Cannot recover Resolve This item is destroyed when applied to a Sanctum |
![]() | The Second Sacrament [DO NOT USE] Candlestick Relic This item is destroyed when applied to a Sanctum |
![]() | The Night Lamp [DO NOT USE] Urn Relic Rooms are unknown on the Sanctum Map This item is destroyed when applied to a Sanctum |
![]() | The First Crest [DO NOT USE] Coffer Relic Aureus Coins are converted to Experience upon defeating the Herald of the Scourge This item is destroyed when applied to a Sanctum |
![]() | The Broken Censer [DO NOT USE] Tome Relic Cannot have Inspiration Cannot recover Resolve This item is destroyed when applied to a Sanctum |
![]() | The Original Scripture [DO NOT USE] Papyrus Relic Cannot have Inspiration Maximum Resolve is 1 This item is destroyed when applied to a Sanctum |
![]() | The Blood of Innocence Censer Relic The Herald of the Scourge drops the Balance of Terror The Herald of the Scourge deals 50% more Damage The Herald of the Scourge takes 50% less Damage This item is destroyed when applied to a Sanctum |
![]() | The Chains of Castigation Processional Relic The Herald of the Scourge drops Sandstorm Visage Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a Sanctum |
![]() | The Power and the Promise Tome Relic The Herald of the Scourge drops Eternal Damnation Cannot have Inspiration Cannot recover Resolve Cannot be used with Forbidden Tomes below level 80 This item is destroyed when applied to a Sanctum |
Unique Item Recipe /20 ⍟
Community Wiki
Unique item
A unique item is an item with a specific name, unique artwork, and a predetermined list of modifiers. Unique items have the same implicit modifier as a normal item of the same type.
Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.
Unique item types
One Hand Swords、Two Hand Swords、Thrusting One Hand Swords、One Hand Axes、Two Hand Axes、One Hand Maces、Two Hand Maces
Bows、Daggers、Rune Daggers、Claws、Sceptres、Staves、Wands、Fishing Rods
Body Armours、Boots、Gloves、Helmets、Shields
Obtaining a unique item
World drops. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an item level equal to the monster level, magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2.
For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was:
Chris — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon."Orb of Chance. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the Andvarius unique ring then you should use an Orb of Chance on a Gold Ring of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work.
Vaal Orb. Certain jewels (click here for a list) and some equipment (like Blood of Corruption) can only be created by corrupting another item. The original item will be lost in the process.
Prophecies. Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor.
Vendor recipes. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items.
Upgrading. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information.
Divination cards. Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available.
Event prizes. Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.
Custom uniques
Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. The amount of Diamond, Eternal and Custom Item packages sold is over 350.
Unique equipment and passives
Possessing certain passive skills and equipping a Unique item which grants the same effect (whether in whole or in part) will not double their effects – i.e. they do not stack: