Weapon Unique /273 ⍟
IconName
Lifesprig Driftwood Wand
(8–12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20–28)% increased Spell Damage
(5–8)% increased Cast Speed
+(15–20) to maximum Life
+(15–20) to maximum Mana
Regenerate (6–8) Life over 1 second when you Cast a Spell
Abberath's Horn Goat's Horn
Adds (1–2) to (3–4) Fire Damage to Spells and Attacks
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
Ashcaller Carved Wand
(11–15)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20–24) to (38–46) Fire Damage
Adds (20–24) to (38–46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
The Poet's Pen Carved Wand
(11–15)% increased Spell Damage
+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8–12)% increased Attack Speed
Reverberation Rod Spiraled Wand
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Arcane Surge
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Storm Prison Spiraled Wand
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
Amplification Rod Spiraled Wand
Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Intensify
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
+(10–30) to Intelligence
Twyzel Sage Wand
(17–21)% increased Spell Damage
Socketed Gems fire an additional Projectile
Adds (5–8) to (13–17) Physical Damage
(80–120)% increased Physical Damage
(5–10)% increased Attack Speed
(10–20)% increased Critical Strike Chance
Shade of Solaris Sage Wand
(17–21)% increased Spell Damage
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Replica Twyzel Sage Wand
(17–21)% increased Spell Damage
(5–10)% increased Attack Speed
(20–40)% increased Critical Strike Chance
Attacks fire an additional Projectile
Relic of the Pact Sage Wand
(17–21)% increased Spell Damage
Grants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
(Lucky things are rolled twice and the best result used)
(You are on Low Life if you have 50% of your Maximum Life or less)
Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (20–30)% increased Movement Speed
Minions deal (50–70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Reserves 30% of Life
Eclipse Solaris Engraved Wand
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Replica Midnight Bargain Engraved Wand
(22–26)% increased Spell Damage
Cannot be used with Chaos Inoculation
+(10–20) to Intelligence
Minions have (40–50)% increased Movement Speed
Minions deal (50–70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
Apep's Rage Omen Wand
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Piscator's Vigil Imbued Wand
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Obliteration Imbued Wand
(33–37)% increased Spell Damage
Gain (30–40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Tulfall Opal Wand
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(10–20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
Tulborn Opal Wand
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Adds (120–140) to (150–170) Cold Damage to Spells
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
Replica Tulfall Opal Wand
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
(15–25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15–20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Shimmeron Tornado Wand
Adds (3–5) to (70–82) Lightning Damage to Spells and Attacks
(30–40)% increased Spell Damage
Adds (26–35) to (95–105) Lightning Damage to Spells
+(6–10)% to Critical Strike Multiplier per Power Charge
+2% Chance to Block Spell Damage per Power Charge
+0.3% Critical Strike Chance per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Void Battery Prophecy Wand
(36–40)% increased Spell Damage
80% reduced Spell Damage
(10–20)% increased Cast Speed
(50–65)% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
Goredrill Skinning Knife
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
Adds (1–2) to (3–5) Physical Damage
(50–70)% increased Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
Adds (3–6) to (9–13) Physical Damage
(20–40)% increased Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Replica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
Adds (3–6) to (9–13) Physical Damage
(20–40)% increased Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+12% Chance to Block Attack Damage while Dual Wielding
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Replica Ungil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
+18% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Mightflay Flaying Knife
30% increased Global Critical Strike Chance
+25 to Strength
Adds 12 to 24 Physical Damage
(80–100)% increased Physical Damage
Grants 10 Life per Enemy Hit
Widowmaker Boot Blade
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(60–100) to maximum Mana
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Replica Heartbreaker Royal Skean
30% increased Global Critical Strike Chance
(60–70)% increased Spell Damage
(40–80)% faster start of Energy Shield Recharge
+(30–50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
The Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Arakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
Adds (8–13) to (20–30) Physical Damage
(170–200)% increased Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bino's Kitchen Knife Slaughter Knife
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Taproot Ambusher
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
The Hidden Blade Ambusher
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
Goblinedge Ambusher
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
Cold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
Replica Cold Iron Point Ezomyte Dagger
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Mark of the Doubting Knight Platinum Kris
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Divinarius Imperial Skean
30% increased Global Critical Strike Chance
(150–200)% increased Spell Damage
Gain (100–200) Life per Enemy Killed
Gain (50–100) Mana per Enemy Killed
30% increased Area of Effect
(200–250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60–100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)
White Wind Imperial Skean
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Vulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Last Resort Nailed Fist
Grants 3 Life per Enemy Hit
Adds 2 to 10 Physical Damage
(80–100)% increased Physical Damage
25% increased Attack Speed when on Low Life
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Replica Last Resort Nailed Fist
Grants 3 Life per Enemy Hit
(80–100)% increased Physical Damage
25% increased Attack Speed when on Low Life
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Wildslash Awl
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
(10–15)% increased Attack Speed
Al Dhih Timeworn Claw
Grants 19 Life per Enemy Hit
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Mortem Morsu Fright Claw
Grants 20 Life per Enemy Hit
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Cybil's Paw Thresher Claw
Grants 25 Life per Enemy Hit
(15–20)% increased Cast Speed
+(30–40) to maximum Mana
Gain (15–20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
Ornament of the East Gut Ripper
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
Advancing Fortress Gut Ripper
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
Replica Advancing Fortress Gut Ripper
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
The Wasp Nest Throat Stabber
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bloodseeker Hellion's Paw
1.6% of Physical Attack Damage Leeched as Life
Adds 25 to 30 Physical Damage
(200–220)% increased Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Law of the Wilds Hellion's Paw
1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
Essentia Sanguis Vaal Claw
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
Allure Vaal Claw
2% of Physical Attack Damage Leeched as Life
Adds (15–20) to (30–40) Physical Damage
(110–130)% increased Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
Replica Allure Vaal Claw
2% of Physical Attack Damage Leeched as Life
Adds (15–20) to (30–40) Physical Damage
(110–130)% increased Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Touch of Anguish Imperial Claw
Grants 46 Life per Enemy Hit
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Hand of Thought and Motion Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Hand of Wisdom and Action Imperial Claw
Grants 46 Life per Enemy Hit
(8–12)% increased Dexterity
(8–12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Rive Terror Claw
2% of Physical Attack Damage Leeched as Life
Adds (25–35) to (50–65) Physical Damage
(60–80)% increased Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
The Scourge Terror Claw
2% of Physical Attack Damage Leeched as Life
Adds (35–50) to (100–125) Physical Damage
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
The Screaming Eagle Jade Hatchet
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
Dreadarc Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Relentless Fury Decorative Axe
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
100% chance to Avoid being Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Moonbender's Wing Tomahawk
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Soul Taker Siege Axe
Adds 30 to 40 Physical Damage
(140–180)% increased Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Actum Butcher Axe
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Jack, the Axe Vaal Hatchet
Grants Level 20 Thirst for Blood Skill
Adds (11–14) to (18–23) Physical Damage
(130–150)% increased Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Rigwald's Savagery Royal Axe
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Dyadus Infernal Axe
Adds (255–285) to (300–330) Cold Damage in Off Hand
Adds (255–285) to (300–330) Fire Damage in Main Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Oni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
local six linked sockets [1]
use goddess player audio [1]
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
Demigod's Authority Golden Blade
+(16–24) to all Attributes
30% increased Rarity of Items found
You and Nearby Allies have 30% increased Item Rarity
5% increased Character Size
Redbeak Rusted Sword
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
Adds 2 to 6 Physical Damage
50% increased Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
(You are on Low Life if you have 50% of your Maximum Life or less)
Dreadbeak Rusted Sword
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
Adds (83–91) to (123–130) Physical Damage
50% increased Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
Grants 2 Life per Enemy Hit
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Princess Sabre
40% increased Global Accuracy Rating
Adds (3–4) to (5–8) Physical Damage
(20–50)% increased Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
The Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Gain 15% of Physical Attack Damage as Extra Fire Damage
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Replica Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
100% reduced Global Accuracy Rating
(8–14)% increased Attack Speed
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Gain 15% of Physical Attack Damage as Extra Fire Damage
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
The Goddess Scorned Elegant Sword
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
Lakishu's Blade Elegant Sword
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
Adds (5–8) to (10–14) Physical Damage
(60–80)% increased Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Ephemeral Edge Dusk Blade
40% increased Global Accuracy Rating
+10 to Intelligence
Adds 1 to 75 Lightning Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
25% reduced maximum Life
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
Severed in Sleep Cutlass
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
United in Dream Cutlass
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
(17–25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
Replica Innsbury Edge Elder Sword
+330 to Accuracy Rating
(100–140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Prismatic Eclipse Twilight Blade
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
12% increased Global Attack Speed per Green Socket
+2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Story of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Ignites inflicted with this Weapon deal (50–75)% more Damage
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Fate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ichimonji Corsair Sword
40% increased Global Accuracy Rating
Adds (5–10) to (13–20) Physical Damage
(80–95)% increased Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Scaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
8% increased Global Defences per White Socket
0.3% of Physical Attack Damage Leeched as Life per Red Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
+10% to Global Critical Strike Multiplier per Green Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
The Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
The Redblade Gladius
40% increased Global Accuracy Rating
Adds (20–25) to (40–50) Physical Damage
(150–180)% increased Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Hyaon's Fury Legion Sword
40% increased Global Accuracy Rating
Adds 1 to (550–650) Lightning Damage
(7–10)% increased Attack Speed
(15–20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
1% increased Damage taken per Frenzy Charge
sound on kill wolf call [1]
The Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
The Saviour Legion Sword
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
Adds (16–22) to (40–45) Physical Damage
(130–150)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
The Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
Rebuke of the Vaal Vaal Blade
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
Varunastra Vaal Blade
+460 to Accuracy Rating
Adds (30–45) to (80–100) Physical Damage
(80–100)% increased Physical Damage
Grants (2–3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
Dreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
The Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Beltimber Blade Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Replica Dreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Rigwald's Command Midnight Blade
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Razor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
100% increased Burning Damage if you've Ignited an Enemy Recently
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
Ahn's Might Midnight Blade
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
The Goddess Bound Whalebone Rapier
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
+(20–40) to Evasion Rating
30% increased Global Critical Strike Chance
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Aurumvorax Basket Rapier
+25% to Global Critical Strike Multiplier
(120–150)% increased Physical Damage
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
Fidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ewar's Mirage Antique Rapier
+25% to Global Critical Strike Multiplier
Adds 1 to (45–55) Lightning Damage
(16–22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40–55)% increased Elemental Damage with Attack Skills
Daresso's Passion Estoc
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
Paradoxica Vaal Rapier
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]

Replica Paradoxica Vaal Rapier
+25% to Global Critical Strike Multiplier
veiled mod seed [2,60000]
veiled mod type [3]





Cospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
Gorebreaker Spiked Club
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
Brightbeak War Hammer
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
Lavianga's Wisdom War Hammer
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
Flesh-Eater Dream Mace
10% reduced Enemy Stun Threshold
Adds 10 to 15 Physical Damage
(60–80)% increased Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Clayshaper Rock Breaker
15% reduced Enemy Stun Threshold
Grants Level 12 Summon Stone Golem Skill
Adds (24–30) to (34–40) Physical Damage
(8–10)% increased Attack Speed
+1 to maximum number of Summoned Golems
Golems have (96–120) to (132–160) Added Attack Physical Damage
Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
Replica Frostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Mjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
Cameria's Maul Gavel
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
Cameria's Avarice Gavel
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
Adds (11–14) to (17–21) Physical Damage
(140–180)% increased Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
Callinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
Adds (5–10) to (15–23) Physical Damage
(150–200)% increased Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Nebuloch Nightmare Mace
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Axiom Perpetuum Bronze Sceptre
12% increased Elemental Damage
Adds (2–3) to (5–6) Fire Damage to Spells
Adds (2–3) to (5–6) Cold Damage to Spells
Adds 1 to (10–12) Lightning Damage to Spells
(4–6)% increased Cast Speed
(100–140)% increased Critical Strike Chance for Spells
Brutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
Adds (8–13) to (26–31) Physical Damage
20% increased Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
The Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
+1 Maximum Energy Shield per Level
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
Replica Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons have Avatar of Fire
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Replica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies have Avatar of Fire
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Nycta's Lantern Crystal Sceptre
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
The Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Cerberus Limb Blood Sceptre
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
The Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
Death's Hand Karui Sceptre
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Maata's Teaching Karui Sceptre
26% increased Elemental Damage
+(30–40) to Intelligence
(25–50)% increased Critical Strike Chance
+(1–2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Sign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Balefire Opal Sceptre
40% increased Elemental Damage
Grants Level 25 Scorching Ray Skill
(12–20)% increased Cast Speed
Recover (1–3)% of Life on Kill
Recover (1–3)% of Mana on Kill
10% increased Scorching Ray beam length
Singularity Platinum Sceptre
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Doon Cuebiyari Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
Doryani's Catalyst Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Yaomac's Accord Vaal Sceptre
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills)
Breath of the Council Carnal Sceptre
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
Chaos Skills have 40% increased Skill Effect Duration
10% increased Area of Effect
Mon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
50% reduced maximum number of Raised Zombies
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
Augyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Nebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
Replica Nebulis Void Sceptre
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
Silverbranch Crude Bow
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Widowhail Crude Bow
(150–250)% increased bonuses gained from Equipped Quiver
Quill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Replica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
Storm Cloud Long Bow
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
The Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
Roth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60–80)% increased Elemental Damage with Attack Skills
Doomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Doomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Death's Harp Death Bow
(30–50)% increased Critical Strike Chance
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional Arrows
Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Death's Opus Death Bow
(30–50)% increased Critical Strike Chance
Adds (6–12) to (20–25) Physical Damage
(90–105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 3 additional Arrows
Replica Iron Commander Death Bow
(30–50)% increased Critical Strike Chance
Adds (8–12) to (16–24) Physical Damage
(14–20)% increased Attack Speed
(14–20)% increased Totem Life
(14–20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Replica Infractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(70–80)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks Fork an additional time
The Crimson Storm Steelwood Bow
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
Xoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Xoph's Inception Citadel Bow
(160–190)% increased Physical Damage
Gain (200–300) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
Projectiles Pierce all Burning Enemies
Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
The Gluttonous Tide Citadel Bow
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Null's Inclination Ranger Bow
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Hopeshredder Ranger Bow
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Chin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Close Range is up to 2 metres)
(Knockback pushes Enemies away when Hit)
Darkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Adds (15–20) to (25–30) Physical Damage
(60–80)% increased Physical Damage
(15–30)% increased Global Accuracy Rating
20% increased Attack Speed
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Arborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Iron Reflexes
Travel Skills other than Dash are Disabled
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
Voltaxic Rift Spine Bow
Adds 1 to (600–750) Lightning Damage
(10–15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
Your Chaos Damage can Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
+40% to Maximum Effect of Shock
use unique purple shock effect [1]
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Base Maximum Effect of Shock is 50% increased Damage taken)
Reach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
Adds (10–16) to (45–60) Physical Damage
(50–75)% increased Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
Lioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (7–14) to (24–34) Physical Damage
(180–200)% increased Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
15% increased Quantity of Items Dropped by Slain Frozen Enemies
30% increased Rarity of Items Dropped by Slain Shocked Enemies
Replica Windripper Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
Nuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Slivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 8 Trap
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
The Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Replica Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Replica Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Dying Breath Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
Pillar of the Caged God Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
16% increased Physical Weapon Damage per 10 Strength
1% increased Attack Speed per 10 Dexterity
Realmshaper Iron Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10–15) to (20–25) Fire Damage
Adds (10–15) to (20–25) Cold Damage
(30–50)% increased Elemental Damage
Xirgil's Crank Coiled Staff
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Spell Damage
+(70–100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
(Warstaves are considered Staves)
The Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
100% chance to Avoid being Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
The Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
100% chance to Avoid being Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
The Whispering Ice Vile Staff
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
(14–18)% increased Intelligence
(8–12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
sound on rare kill ice whisper [1]
The Annihilating Light Quarterstaff
+18% Chance to Block Attack Damage while wielding a Staff
(60–70)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills
Tremor Rod Military Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40–60)% increased Spell Damage
(15–20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
(The Stun Threshold determines how much Damage can Stun something)
Sire of Shards Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
Cane of Kulemak Serpentine Staff
+20% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]


Martyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Witchhunter's Judgment Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Brandsurge Skill
Brand Skills have (50–100)% increased Duration
The Geomantic Gyre Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Has 1 Socket
(150–200)% increased Spell Damage
(80–120)% increased Critical Strike Chance for Spells
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
The Winds of Fate Foul Staff
+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Femurs of the Saints Primordial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
The Searing Touch Lathi
+18% Chance to Block Attack Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
Cane of Unravelling Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
Soulwrest Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100–140)% increased Spell Damage
(25–30)% increased Cast Speed
(80–100)% increased Mana Regeneration Rate
Minions deal (45–51) to (66–78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
(Recently refers to the past 4 seconds)
The Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Ailments you inflict are Reflected to you
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
Taryn's Shiver Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
(50–60)% increased Spell Damage
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
Duskdawn Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60–80)% increased Critical Strike Chance for Spells
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Disintegrator Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220–240) to (270–300) Physical Damage
25% chance to gain a Siphoning Charge when you use a Skill
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(Recently refers to the past 4 seconds)
Replica Duskdawn Maelström Staff
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40–50)% increased Critical Strike Chance
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Agnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Agnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Agnerod South Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+5% to maximum Lightning Resistance
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Agnerod West Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
The Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
Adds (160–185) to (200–225) Physical Damage
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
The Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
Adds (160–185) to (200–225) Physical Damage
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Pledge of Hands Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 30 Greater Spell Echo
(120–160)% increased Spell Damage
50% increased maximum Mana
Hegemony's Era Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
The Grey Spire Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Has no Sockets
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
Atziri's Rule Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
Limbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
Adds 5 to 10 Physical Damage
(80–100)% increased Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
The Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
Adds (35–45) to (80–90) Physical Damage
(80–100)% increased Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Wideswing Poleaxe
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Reaper's Pursuit Shadow Axe
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
The Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
Gain a Flask Charge when you deal a Critical Strike
3% increased Global Critical Strike Chance per Level
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Replica Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
The Blood Reaper Headsman Axe
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ngamahu's Flame Abyssal Axe
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
Kaom's Primacy Karui Chopper
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Wings of Entropy Ezomyte Axe
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(7–10)% Chance to Block Spell Damage
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Adds (75–100) to (165–200) Fire Damage in Main Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
Sinvicta's Mettle Ezomyte Axe
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Replica Wings of Entropy Ezomyte Axe
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(7–10)% Chance to Block Spell Damage
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
Atziri's Disfavour Vaal Axe
25% chance to Maim on Hit
+30% to Quality of Socketed Support Gems
Adds (310–330) to (370–390) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+10 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Hezmana's Bloodlust Vaal Axe
25% chance to Maim on Hit
Adds (7–10) to (15–25) Physical Damage
(100–125)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Uul-Netol's Kiss Vaal Axe
25% chance to Maim on Hit
(230–270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, and Attacks which Repeat cannot be Exerted)
Uul-Netol's Embrace Vaal Axe
25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Kingmaker Despot Axe
(300–360)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Debeon's Dirge Despot Axe
Adds (310–350) to (460–500) Cold Damage
15% increased Movement Speed if you've used a Warcry Recently
150% increased Elemental Damage if you've used a Warcry Recently
Warcries Knock Back and Interrupt Enemies in a smaller Area
play debeons dirge sounds [1]
(Recently refers to the past 4 seconds)
Kitava's Feast Void Axe
Socketed Gems are supported by Level 30 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shiversting Bastard Sword
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Edge of Madness Etched Greatsword
60% increased Global Accuracy Rating
+1 to Level of Socketed Skill Gems
(40–60)% increased Physical Damage
Adds (60–68) to (90–102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Queen's Decree Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Queen's Escape Ornate Sword
+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions have (80–100)% increased Movement Speed
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
Rigwald's Charge Highland Blade
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
Rakiata's Dance Engraved Greatsword
60% increased Global Accuracy Rating
Adds (150–200) to (300–350) Cold Damage
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
Terminus Est Tiger Sword
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
The Dancing Dervish Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Hiltless Reaver Sword
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Kondo's Pride Ezomyte Blade
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
30% chance to Blind Enemies on Critical Strike
Cannot Leech Life from Critical Strikes
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Doomsower Lion Sword
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
Adds (65–75) to (100–110) Physical Damage
(30–50)% increased Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Oro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Starforge Infernal Sword
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Voidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Replica Oro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
1% of Damage against Frozen Enemies Leeched as Life
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Gain an Endurance Charge if an Attack Freezes an Enemy
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Echoforge Infernal Sword
30% increased Chaos Damage
Adds (600–650) to (750–800) Chaos Damage
(-16–16)% reduced Attack Speed
(-200–200) to maximum Life
Your Chaos Damage can Shock
(-40–40)% reduced Area of Effect for Attacks
Deal no Physical or Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Quecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
Adds 5 to 25 Physical Damage
(80–100)% increased Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
Geofri's Baptism Brass Maul
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
Geofri's Devotion Brass Maul
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
Adds (42–47) to (66–71) Physical Damage
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
Chober Chaber Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
Trypanon Great Mallet
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
Chaber Cairn Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
Adds (25–35) to (45–55) Physical Damage
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
Replica Trypanon Great Mallet
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
Jorrhast's Blacksteel Steelhead
45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
Weapons you Animate create an additional copy
30% less Animate Weapon Duration
Voidhome Dread Maul
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Marohi Erqi Karui Maul
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Brain Rattler Meatgrinder
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Tidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Replica Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
Song of the Sirens Fishing Rod
Siren Worm Bait
(50–60)% increased Rarity of Fish Caught
(40–50)% reduced Quantity of Fish Caught
You can catch Exotic Fish
Reefbane Fishing Rod
(30–40)% increased Cast Speed
Thaumaturgical Lure
(10–20)% increased Quantity of Fish Caught
Glows while in an Area containing a Unique Fish
Armour Unique /413 ⍟
IconName
Lycosidae Rawhide Tower Shield
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
Trolltimber Spire Cedar Tower Shield
+(20–30) to maximum Life
(130–150)% increased Armour
+(40–60) to maximum Life
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Titucius' Span Reinforced Tower Shield
+(10–20) to maximum Life
(60–80)% increased Armour
+(30–50) to maximum Life
(-80–-50) Physical Damage taken from Projectile Attacks
+25% chance to Block Projectile Attack Damage
200% increased Armour against Projectiles
Redblade Banner Painted Tower Shield
+(20–30) to maximum Life
(80–100)% increased Armour
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Chernobog's Pillar Ebony Tower Shield
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
Tukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
40% increased Totem Damage
+(80–100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Replica Tukohama's Fortress Ebony Tower Shield
+(20–30) to maximum Life
+(80–100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
The Surrender Ezomyte Tower Shield
+(30–40) to maximum Life
Grants Level 30 Reckoning Skill
(165–205)% increased Armour
+(65–80) to maximum Life
Recover (250–500) Life when you Block
+6% Chance to Block
(Recently refers to the past 4 seconds)
The Anticipation Ezomyte Tower Shield
+(30–40) to maximum Life
100% increased Armour
+(50–70) to maximum Life
+6% Chance to Block
+(1500–3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on Block
(Recently refers to the past 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Ahn's Heritage Colossal Tower Shield
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Dawnbreaker Colossal Tower Shield
+(10–20) to maximum Life
(150–250)% increased Armour
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
Lioneye's Remorse Pinnacle Tower Shield
+(20–30) to maximum Life
(180–220)% increased Armour
+(160–180) to maximum Life
5% reduced Movement Speed
20% increased Stun and Block Recovery
-25 Physical Damage taken from Projectile Attacks
+5% Chance to Block
Magna Eclipsis Pinnacle Tower Shield
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
Crest of Perandus Pine Buckler
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Kaltenhalt Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+50% to Cold Resistance
+5% to maximum Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
Chalice of Horrors War Buckler
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
Mutewind Pennant Enameled Buckler
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
Call to Arms
25% increased Warcry Buff Effect
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Using Warcries is Instant. Warcries share their Cooldown)
Great Old One's Ward Corrugated Buckler
3% increased Movement Speed
(8–12)% Chance to Block Spell Damage
Adds (8–12) to (15–20) Physical Damage to Attacks
(6–10)% increased Attack Speed
+(50–70) to maximum Life
Atziri's Reflection Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Kiloava's Bluster Ironwood Buckler
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
Replica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
(Recently refers to the past 4 seconds)
Thousand Teeth Temu Vaal Buckler
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Matua Tupuna Tarnished Spirit Shield
(5–10)% increased Spell Damage
+2 to Level of Socketed Minion Gems
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
Brinerot Flag Tarnished Spirit Shield
(5–10)% increased Spell Damage
+3 to Level of Socketed Warcry Gems
(8–12)% increased Cast Speed
+(70–90) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Whakatutuki o Matua Tarnished Spirit Shield
(5–10)% increased Spell Damage
+3 to Level of Socketed Minion Gems
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
Light of Lunaris Jingling Spirit Shield
(10–15)% increased Spell Damage
Adds (35–39) to (54–60) Cold Damage to Spells
(60–80)% increased Critical Strike Chance for Spells
(475–600)% increased Energy Shield
+(6–10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(Recently refers to the past 4 seconds)
Sentari's Answer Brass Spirit Shield
+(20–30) to Intelligence
10% Chance to Block Spell Damage
(4–8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
Kongming's Stratagem Ancient Spirit Shield
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
30% reduced Spell Damage taken from Blinded Enemies
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
The Eternal Apple Chiming Spirit Shield
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
The Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
Manastorm Lacewood Spirit Shield
(5–10)% increased Spell Damage
(80–120)% increased Energy Shield
+(50–70) to maximum Mana
(30–50)% increased Mana Regeneration Rate
When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
equal to 25% of Sacrificed Mana for 4 seconds
Esh's Mirror Vaal Spirit Shield
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Esh's Visage Vaal Spirit Shield
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
Apep's Slumber Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
Apep's Supremacy Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
Malachai's Loop Harmonic Spirit Shield
(10–15)% increased Spell Damage
(210–250)% increased Energy Shield
20% chance to gain a Power Charge on Hit
+2 to Maximum Power Charges
(12–16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
(Shock increases Damage taken by 15%, for 2 seconds)
Rathpith Globe Titanium Spirit Shield
(10–15)% Chance to Block Spell Damage
(120–160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
Bitterbind Point Titanium Spirit Shield
(30–50)% increased Spell Damage
(180–220)% increased Energy Shield
Spectres have (50–100)% increased maximum Life
Gain Arcane Surge when you deal a Critical Strike
Your Raised Spectres also gain Arcane Surge when you do
(40–50)% increased Critical Strike Chance for Spells per Raised Spectre
veiled mod seed [1,30000]
veiled mod type [4]
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Wheel of the Stormsail Rotted Round Shield
60% increased Block Recovery
+(20–40) to Armour
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
The Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Shattershard Crimson Round Shield
Trigger Level 20 Shield Shatter when you Block
+(80–100) to maximum Life
(120–150)% increased Armour and Evasion
+(8–12)% Chance to Block
Daresso's Courage Baroque Round Shield
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
The Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Vix Lunaris Cardinal Round Shield
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
+(60–80) to maximum Life
(200–250)% increased Armour and Evasion
Cannot be Frozen
The Squire Elegant Round Shield
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
The Oppressor Elegant Round Shield
120% increased Block Recovery
+(26–32)% chance to Suppress Spell Damage
-10% to amount of Suppressed Spell Damage Prevented
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Springleaf Plank Kite Shield
+4% to all Elemental Resistances
Regenerate (30–50) Life per second
(80–120)% increased Armour and Energy Shield
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Emperor's Vigilance Steel Kite Shield
(16–22)% Chance to Block Spell Damage
1000% increased Armour and Energy Shield
Damage taken from Blocked Hits cannot bypass Energy Shield
Damage taken from Unblocked hits always bypasses Energy Shield
Glancing Blows
(Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits)
Mahuxotl's Machination Steel Kite Shield
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Replica Victario's Charity Laminated Kite Shield
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Saffell's Frame Branded Kite Shield
+4% to all Elemental Resistances
(20–30)% increased Spell Damage
(20–30)% Chance to Block Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
Aegis Aurora Champion Kite Shield
+10% to all Elemental Resistances
(300–400)% increased Armour and Energy Shield
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
Rise of the Phoenix Mosaic Kite Shield
+8% to all Elemental Resistances
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
(240–300)% increased Armour and Energy Shield
100% chance to Avoid being Ignited while on Low Life
10% increased Movement Speed when on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
Prism Guardian Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
Broken Faith Archon Kite Shield
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
The Unshattered Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Invictus Solaris Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
+(60–80) to maximum Life
(200–250)% increased Armour and Energy Shield
Cannot be Ignited
Unyielding Flame Archon Kite Shield
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
The Immortal Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Maligaro's Lens Compound Spiked Shield
+3% chance to Suppress Spell Damage
(10–15)% increased Attack Speed
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
Zeel's Amplifier Polished Spiked Shield
+5% chance to Suppress Spell Damage
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
You have Zealot's Oath if you haven't been hit recently
(Recently refers to the past 4 seconds)
(Life Regeneration is applied to Energy Shield instead.)
Qotra's Regulator Sovereign Spiked Shield
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
Perepiteia Ezomyte Spiked Shield
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
+(1–75) to maximum Mana
(300–400)% increased Evasion and Energy Shield
(1–20)% increased Movement Speed
Leper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
+(60–80) to maximum Life
(500–600)% increased Evasion and Energy Shield
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Font of Thunder Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(25–40)% increased Mana Regeneration Rate
(400–500)% increased Evasion and Energy Shield
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
Jaws of Agony Supreme Spiked Shield
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
Ezomyte Peak Iron Hat
+(75–100) to Armour
+(25–50) to maximum Life
(15–20)% increased Area of Effect
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
Thrillsteel Barbute Helmet
Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Baron Close Helmet
+2 to Level of Socketed Minion Gems
Minions have (10–20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Blood Price Reaver Helmet
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
Hrimnor's Resolve Samnite Helmet
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Physical Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Cowl of the Thermophile Ezomyte Burgonet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Replica Abyssus Ezomyte Burgonet
+(20–25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100–125)% to Melee Critical Strike Multiplier
(100–120)% increased Armour
(40–50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
The Formless Flame Royal Burgonet
(80–120)% increased Armour
-30% to Fire Resistance
(-200–-100) Fire Damage taken from Hits
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
The Formless Inferno Royal Burgonet
Socketed Gems are Supported by Level 30 Infernal Legion
+(60–100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
Echoes of Creation Royal Burgonet
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
Usurper's Penance Eternal Burgonet
(50–80)% increased Armour
50% reduced Light Radius
Attacks have 15% chance to cause Bleeding
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
Goldrim Leather Cap
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Fairgraves' Tricorne Tricorne
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
Heatshiver Leather Hood
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies
Frostferno Leather Hood
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
Elevore Wolf Pelt
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Rat's Nest Ursine Pelt
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Starkonja's Head Silken Hood
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Saqawal's Flock Silken Hood
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
Cowl of the Cryophile Silken Hood
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Alpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
Cannot be Frozen
25% chance to Avoid being Chilled
16% increased Mana Reservation Efficiency of Skills
Assailum Sinner Tricorne
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+(14–20)% chance to Suppress Spell Damage while Channelling
+2 to maximum Snipe Stages
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Replica Alpha's Howl Sinner Tricorne
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
Obscurantis Lion Pelt
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
Crown of Thorns Vine Circlet
+(150–225) to maximum Energy Shield
Reflects 5 Physical Damage to Melee Attackers
+25 Physical Damage taken from Attack Hits
Pain Attunement
(You are on Low Life if you have 50% of your Maximum Life or less)
(30% more Spell Damage when on Low Life)
Asenath's Mark Iron Circlet
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(30–60)% increased Spell Damage
(10–15)% increased Attack Speed
+(30–50) to maximum Energy Shield
30% increased Mana Regeneration Rate
Asenath's Chant Iron Circlet
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(100–120) to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
(30–40)% increased Stun and Block Recovery
Wreath of Phrecia Iron Circlet
Has no Attribute Requirements
(15–25)% increased Light Radius
Increases and Reductions to Light Radius also apply to Area of Effect at 50% of their value
Increases and Reductions to Light Radius also apply to Damage
Deal no Chaos Damage
local unique tabula rasa no requirement or energy shield [1]
(Attributes are Strength, Dexterity, and Intelligence)
Mark of the Red Covenant Tribal Circlet
+(30–50) to maximum Energy Shield
Summoned Raging Spirits deal (175–250)% increased Damage
Summoned Raging Spirits' Hits always Ignite
75% reduced Maximum number of Summoned Raging Spirits
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
Damage to Surrounding Targets
Wraithlord Bone Circlet
+2 to Level of Socketed Minion Gems
(120–150)% increased Energy Shield
+2 to maximum number of Spectres
You cannot have Non-Spectre Minions
Plume of Pursuit Bone Circlet
(20–30)% reduced Cast Speed
(80–130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills cannot deal Critical Strikes except on final Repeat
Spell Skills always deal Critical Strikes on final Repeat
Doedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
Maw of Conquest Steel Circlet
(60–80)% increased Critical Strike Chance for Spells
(200–250)% increased Energy Shield
+(50–70) to maximum Life
Unaffected by Poison
(10–20)% of Damage taken Recouped as Life
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Sudden Dawn Steel Circlet
(300–350)% increased Energy Shield
+(50–70) to maximum Mana
(10–20)% chance for Energy Shield Recharge to start when you Kill an Enemy
(30–40)% less Energy Shield Recharge Rate
Chitus' Apex Necromancer Circlet
+(20–30) to Strength
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
Fenumus' Toxins Necromancer Circlet
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
The Devouring Diadem Necromancer Circlet
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Sandstorm Visage Necromancer Circlet
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
Flamesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Galesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
Thundersight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Cowl of the Ceraunophile Solaris Circlet
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Wilma's Requital Solaris Circlet
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Ancestral Bond
Increases and Reductions to Cast Speed apply to Attack Speed
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
Rime Gaze Mind Cage
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
Scold's Bridle Mind Cage
(80–100)% increased Spell Damage
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
(Upfront Costs are all Costs that are not paid per-second)
Hale Negator Mind Cage
Has 1 Abyssal Socket
(6–8)% increased maximum Life
You lose all Spirit Charges when taking a Savage Hit
Recover (2–3)% of Life when you lose a Spirit Charge
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge every second
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Crown of Eyes Hubris Circlet
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ylfeban's Trickery Hubris Circlet
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
Eber's Unification Hubris Circlet
Trigger Level 10 Void Gaze when you use a Skill
(150–180)% increased Energy Shield
+(50–80) to maximum Mana
Gain (5–8)% of Elemental Damage as Extra Chaos Damage
50% increased Stun and Block Recovery
Indigon Hubris Circlet
(150–180)% increased Energy Shield
(6–10)% increased maximum Mana
Non-instant Mana Recovery from Flasks is also Recovered as Life
Recover (8–10)% of Life when you use a Mana Flask
(50–60)% increased Cost of Skills for each 200 total Mana Spent Recently
(20–25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
(Recently refers to the past 4 seconds)
Deidbell Gilded Sallet
+(20–30) to Strength
+(20–30) to Dexterity
+(200–300) to Armour
Cannot Leech when on Low Life
Skills which Exert an Attack have (20–40)% chance to not count that Attack
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(You are on Low Life if you have 50% of your Maximum Life or less)
Skullhead Secutor Helm
(60–80)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
El'Abin's Visage Fencer Helm
+(20–30) to Strength
+(20–30) to Dexterity
(15–25)% increased Rarity of Items found
(80–120)% increased Armour and Evasion
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Black Sun Crest Lacquered Helmet
+1 to Level of Socketed Gems
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(100–150)% increased Armour
40% reduced Light Radius
The Fledgling Lacquered Helmet
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Crest of Desire Fluted Bascinet
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
The Bringer of Rain Nightmare Bascinet
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
+(200–300) to maximum Life
(200–300)% increased Armour and Evasion
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
Devoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Honourhome Soldier Helmet
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(10–20)% increased Rarity of Items found
(100–150)% increased Armour and Energy Shield
(10–20)% reduced Mana Cost of Skills
Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Replica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Elemental Resistances
Defences are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Mindspiral Aventail Helmet
+(100–120) to maximum Mana
Gain (10–15)% of Maximum Mana as Extra Maximum Energy Shield
(10–20)% of Damage taken Recouped as Mana
Enemies Cannot Leech Mana From you
Cannot Leech Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Kitava's Thirst Zealot Helmet
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
+(30–50) to maximum Mana
(70–80)% increased Armour and Energy Shield
Geofri's Crest Great Crown
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
(120–150)% increased Armour and Energy Shield
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Lightpoacher Great Crown
Has 1 Abyssal Socket
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Forbidden Shako Great Crown
Socketed Gems are Supported by Level (1–10) (1–162)
Socketed Gems are Supported by Level (25–35) (1–162)
+(25–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Craiceann's Chitin Magistrate Crown
(4–6)% Chance to Block Spell Damage
(4–7)% increased maximum Life
(140–180)% increased Armour and Energy Shield
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
(Recently refers to the past 4 seconds)
Mask of the Spirit Drinker Magistrate Crown
+(30–60) to maximum Energy Shield
+(80–100) to maximum Life
(140–220)% increased Armour and Energy Shield
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Your Energy Shield starts at zero
Mask of the Stitched Demon Magistrate Crown
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
+1 to Maximum Life per 2 Intelligence
Intelligence provides no inherent bonus to Maximum Mana
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Your Energy Shield starts at zero
Crown of the Tyrant Magistrate Crown
Has 1 Socket
+(50–175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
The Broken Crown Prophet Crown
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
(60–100)% increased Armour and Energy Shield
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
The Brine Crown Prophet Crown
+(80–100) to maximum Life
(240–300)% increased Armour and Energy Shield
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
Speaker's Wreath Prophet Crown
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
Crown of the Inward Eye Prophet Crown
(9–21)% increased maximum Life, Mana and Global Energy Shield
333% increased Armour and Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
(Increases and Reductions to Maximum Energy Shield
also apply to Spell Damage at 30% of their value)

(Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value)
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
Voll's Vision Praetor Crown
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
Regenerate 400 Life per second if no Equipped Items are Corrupted
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Malachai's Vision Praetor Crown
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
Ahn's Contempt Praetor Crown
+(15–20) to all Attributes
+(60–70) to maximum Life
(60–140)% increased Armour and Energy Shield
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
Memory Vault Praetor Crown
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
Viridi's Veil Praetor Crown
+(1–2) to Level of Socketed Gems
+(15–25)% to all Elemental Resistances
(120–160)% increased Armour and Energy Shield
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
Curtain Call Plague Mask
+23 to maximum Life
(10–15)% reduced Mine Throwing Speed
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
Mines have (40–50)% increased Detonation Speed
(Throwing Mines takes 10% more time for each additional Mine thrown)
Malachai's Simula Iron Mask
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Malachai's Awakening Iron Mask
+20 to Strength
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Leer Cast Festival Mask
+(20–30) to Dexterity
25% reduced Damage
+(60–100) to maximum Life
+(60–100) to maximum Mana
You and nearby allies gain 50% increased Damage
Replica Leer Cast Festival Mask
+(20–30) to Dexterity
+(60–100) to maximum Life
+(60–100) to maximum Mana
30% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
The Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Lightning Damage can Freeze but not Shock
Your Cold Damage can Ignite but not Freeze or Chill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Willclash Golden Mask
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
The Gull Raven Mask
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
(120–150)% increased Evasion and Energy Shield
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
The Tempest's Binding Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Eye of Malice Callous Mask
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
The Tempest's Liberation Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Crown of the Pale King Regicide Mask
+(60–80) to maximum Life
(150–200)% increased Evasion and Energy Shield
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Gorgon's Gaze Regicide Mask
Grants Level 20 Petrification Statue Skill
(200–250)% increased Energy Shield
+(60–80) to maximum Life
(5–10)% increased Attack and Cast Speed
5% additional Physical Damage Reduction while moving
5% reduced Elemental Damage taken while stationary
Akoya's Gaze Regicide Mask
+100 Strength Requirement
(20–25)% increased Warcry Speed
Life Leech from Exerted Attacks is instant
Non-Exerted Attacks deal no Damage
Mind of the Council Harlequin Mask
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
(230–260)% increased Evasion and Energy Shield
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
Farrul's Bite Harlequin Mask
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
The Vertex Vaal Mask
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
+(30–40) to maximum Energy Shield
(245–280)% increased Evasion and Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
Fractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Glimpse of Chaos Vaal Mask
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
Heretic's Veil Deicide Mask
+2 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 30% increased Reservation Efficiency
+(40–50) to maximum Energy Shield
(90–110)% increased Evasion and Energy Shield
Demigod's Immortality Golden Visage
+(8–16)% to all Elemental Resistances
+(20–30) to all Attributes
10% increased Character Size
(Attributes are Strength, Dexterity, and Intelligence)
Maw of Mischief Bone Helmet
Minions deal (15–20)% increased Damage
Grants Level 20 Death Wish Skill
+(45–65) to maximum Life
(20–30)% reduced Mana Cost of Minion Skills
Minions are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Ancient Skull Bone Helmet
Minions deal (15–20)% increased Damage
(150–200)% increased Armour and Energy Shield
Minions have (20–40)% reduced maximum Life
Minions have (15–25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
(Minions which hear the whispers take 20% of their maximum life as chaos damage per second, have 50% increased attack speed and damage, and do not listen to you)
Faithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(40–60)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
Cadigan's Crown Runic Crown
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Bramblejack Plate Vest
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
Solaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
Utula's Hunger Majestic Plate
(60–100)% increased Armour
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
Greed's Embrace Golden Plate
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
Craiceann's Carapace Golden Plate
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
Lioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Iron Fortress Crusader Plate
+(60–120) to Strength
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
Death's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Blunderbore Astral Plate
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
The Brass Dome Gladiator Plate
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Kaom's Heart Glorious Plate
Has no Sockets
(20–40)% increased Fire Damage
+500 to maximum Life
Perfidy Glorious Plate
(25–40)% increased Melee Damage
+(60–90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
[2 of 3 Banner Modifiers]
Replica Kaom's Heart Glorious Plate
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
Wildwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
Ashrend Buckskin Tunic
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
Foxshade Wild Leather
+(20–30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
Briskwrap Sun Leather
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
Bronn's Lithe Cutthroat's Garb
+5 to Level of Socketed Movement Gems
(60–100)% increased Damage with Movement Skills
10% increased Attack Speed
(200–250)% increased Evasion Rating
10% increased Movement Speed
The Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
Queen of the Forest Destiny Leather
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Kintsugi Exquisite Leather
(120–160)% increased Evasion Rating
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
Yriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Hyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
The Snowblind Grace Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
The Perfect Form Zodiac Leather
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Replica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(150–200)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)

(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Cospri's Will Assassin's Garb
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Thousand Ribbons Simple Robe
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Skin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Skin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
Ghostwrithe Silken Vest
+(100–200) to maximum Energy Shield
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
Cloak of Flame Scholar's Robe
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
Zahndethus' Cassock Sage's Robe
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Dialla's Malefaction Sage's Robe
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
local socketed gems in white sockets get nothing [1]
(Attributes are Strength, Dexterity, and Intelligence)
The Covenant Spidersilk Robe
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Soul Mantle Spidersilk Robe
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
The Coming Calamity Destroyer Regalia
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Cloak of Tawm'r Isley Savant's Robe
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Found Magic Items drop Identified
Minions have 15% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Garb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Vis Mortis Necromancer Silks
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
Fleshcrafter Necromancer Silks
(100–150)% increased Energy Shield
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Shavronne's Wrappings Occultist's Vestment
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Infernal Mantle Widowsilk Robe
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
Doedre's Skin Widowsilk Robe
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
Fenumus' Shroud Widowsilk Robe
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
The Beast Fur Shawl Vaal Regalia
40% increased Spell Damage
(120–160)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
The Queen's Hunger Vaal Regalia
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]

Gruthkul's Pelt Wyrmscale Doublet
100% increased Global Physical Damage
+(240–300) to maximum Life
(300–400)% increased Armour and Evasion
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
Belly of the Beast Full Wyrmscale
(150–200)% increased Armour
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Lightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
+(60–80) to maximum Life
(90–120)% increased Armour and Evasion
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
Daresso's Defiance Full Dragonscale
+(60–90) to maximum Life
(180–220)% increased Armour and Evasion
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Cherrubim's Maleficence Triumphant Lamellar
(50–80)% increased Chaos Damage
+(70–100) to maximum Life
(160–200)% increased Armour and Evasion
100% increased total Recovery per second from Life Leech
Farrul's Fur Triumphant Lamellar
+(80–100) to maximum Life
(100–150)% increased Armour and Evasion
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
Replica Farrul's Fur Triumphant Lamellar
+(80–100) to maximum Life
(100–150)% increased Armour and Evasion
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
Voll's Protector Holy Chainmail
50% reduced maximum Mana
(100–150)% increased Armour and Energy Shield
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
Icetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
+(50–75)% to Cold Resistance
(140–160)% increased Armour and Energy Shield
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Ambu's Charge Crusader Chainmail
+(60–80) to maximum Life
+15% to all Elemental Resistances
(180–220)% increased Armour and Energy Shield
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
Replica Ambu's Charge Crusader Chainmail
+(60–80) to maximum Life
+15% to all Elemental Resistances
(180–220)% increased Armour and Energy Shield
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
Lightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
The Fourth Vow Devout Chainmail
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
Kingsguard Conquest Chainmail
+(60–90) to maximum Life
+(50–70) to maximum Mana
(150–170)% increased Armour and Energy Shield
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
Geofri's Sanctuary Elegant Ringmail
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
(50–75)% increased Armour and Energy Shield
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
Replica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Sporeguard Saint's Hauberk
Trigger Level 10 Contaminate when you Kill an Enemy
(7–10)% increased maximum Life
(200–250)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
The Ivory Tower Saint's Hauberk
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
Doryani's Prototype Saint's Hauberk
+(60–90) to maximum Life
(150–200)% increased Armour and Energy Shield
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
Incandescent Heart Saintly Chainmail
+(80–90) to maximum Life
(220–240)% increased Armour and Energy Shield
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
(20–30)% increased Light Radius
25% of Elemental Damage from Hits taken as Chaos Damage
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Chains of Command Saintly Chainmail
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
+(60–90) to maximum Life
(150–190)% increased Armour and Energy Shield
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
Bloodbond Bone Armour
Grants Level 15 Blood Offering Skill
(15–25)% increased maximum Life
(100–120)% increased Evasion and Energy Shield
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cloak of Defiance Lacquered Garb
+(100–150) to maximum Mana
(300–400)% increased Evasion and Energy Shield
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
Victario's Influence Lacquered Garb
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
Dendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
+40 to maximum Energy Shield
(130–150)% increased Evasion and Energy Shield
+(15–25)% to all Elemental Resistances
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
Expedition's End Sentinel Jacket
(5–10)% increased maximum Life
(100–150)% increased Evasion and Energy Shield
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
Carcass Jack Varnished Coat
+(50–70) to maximum Life
(120–150)% increased Evasion and Energy Shield
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
The Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Saqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
The Eternity Shroud Blood Raiment
Trigger Level 20 Glimpse of Eternity when Hit
+(70–100) to maximum Life
(100–150)% increased Evasion and Energy Shield
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Replica Eternity Shroud Blood Raiment
Trigger Level 20 Shade Form when Hit
+(70–100) to maximum Life
(100–150)% increased Evasion and Energy Shield
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Tinkerskin Sadist Garb
+(60–90) to maximum Life
(140–170)% increased Evasion and Energy Shield
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
Inpulsa's Broken Heart Sadist Garb
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Unaffected by Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Doppelgänger Guise Sadist Garb
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
Regenerate 10% Life over one second when Hit while Sane
(30–40)% less Physical and Chaos Damage Taken while Sane
The Restless Ward Carnal Armour
+(20–25) to maximum Mana
+(60–80) to maximum Life
(220–250)% increased Evasion and Energy Shield
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
Shroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 1 Abyssal Socket
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Replica Shroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Replica Restless Ward Carnal Armour
+(20–25) to maximum Mana
+(60–80) to maximum Life
(220–250)% increased Evasion and Energy Shield
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
6% increased Movement Speed per Frenzy Charge
Regenerate (100–140) Life per second per Endurance Charge
Stasis Prison Carnal Armour
+(20–25) to maximum Mana
+(80–100) to maximum Life
(140–160)% increased Evasion and Energy Shield
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Atziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(380–420)% increased Armour
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
Shadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
Demigod's Dominance Golden Mantle
+(15–25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Stormcharger Plated Greaves
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Windscream Reinforced Greaves
(50–80)% increased Armour
+(10–15)% to all Elemental Resistances
20% increased Movement Speed
You can apply an additional Curse
50% increased Area of Effect of Hex Skills
Windshriek Reinforced Greaves
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
Torchoak Step Antique Greaves
(80–120)% increased Armour
(20–30)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Redblade Tramplers Ancient Greaves
Adds (2–5) to (7–10) Physical Damage to Attacks
(150–200)% increased Armour
(5–10)% reduced Enemy Stun Threshold
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Kahuturoa's Certainty Ancient Greaves
(100–150)% increased Armour
5% reduced Movement Speed
(100–200)% increased Stun and Block Recovery
Unaffected by Damaging Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Craiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
Dawnstrider Vaal Greaves
+(80–100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
(The buff still applies to you after the Ancestor Totem ceases to be Active)
Kaom's Roots Titan Greaves
Has no Sockets
+(150–200) to maximum Life
Cannot be Knocked Back
Action Speed cannot be modified to below base value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
The Infinite Pursuit Titan Greaves
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
Bleeding on you expires 75% slower while Moving
Cannot be Poisoned while Bleeding
Cannot be Stunned while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
20% increased Movement Speed while Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
The Red Trail Titan Greaves
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Doryani's Delusion Titan Greaves
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(60–70) to maximum Life
30% increased Movement Speed
Replica Red Trail Titan Greaves
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
Seven-League Step Rawhide Boots
50% increased Movement Speed
Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
Abberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
Deerstalker Deerskin Boots
Socketed Gems are Supported by Level 15 Trap
(160–200)% increased Evasion Rating
15% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
Goldwyrm Nubuck Boots
60% increased Mana Regeneration Rate
(14–20)% increased Quantity of Items found
+(40–50)% to Fire Resistance
10% increased Movement Speed
Orbala's Stand Eelskin Boots
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
The Blood Dance Sharkskin Boots
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Replica Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
Temptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Sin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Garukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Atziri's Step Slink Boots
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Farrul's Chase Slink Boots
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
Wanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
(20–40)% increased Mana Regeneration Rate
Cannot be Frozen
20% increased Movement Speed
Wondertrap Velvet Slippers
+(5–30) to Strength
+(5–30) to Dexterity
+(5–30) to Intelligence
+(5–30) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(10–25)% increased Movement Speed
(You are on Low Life if you have 50% of your Maximum Life or less)
Bones of Ullr Silk Slippers
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
Replica Bones of Ullr Silk Slippers
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy
Shavronne's Pace Scholar Boots
+(20–30) to Intelligence
(100–140)% increased Energy Shield
15% increased Movement Speed
20% increased Movement Speed when on Full Life
(150–200)% increased Stun and Block Recovery
Rainbowstride Conjurer Boots
(15–20)% Chance to Block Spell Damage
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Replica Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Steppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
20% increased Movement Speed on Shocked Ground
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Skyforth Sorcerer Boots
+(60–120) to maximum Mana
25% chance to gain a Power Charge on Critical Strike
30% increased Movement Speed
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Dusktoe Ironscale Boots
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
+(50–60) to maximum Life
(120–150)% increased Armour and Evasion
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
Lioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Replica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Mutewind Whispersteps Serpentscale Boots
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Legacy of Fury Wyrmscale Boots
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
Saqawal's Talons Hydrascale Boots
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
Darkray Vectors Dragonscale Boots
10% increased Evasion Rating per Frenzy Charge
(40–70)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
+1 to Maximum Frenzy Charges
5% increased Movement Speed per Frenzy Charge
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Annihilation's Approach Dragonscale Boots
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
Cannot be Chilled
Cannot be Frozen
30% increased Movement Speed
Take 10000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Wake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
Gain (10–20) Life per Enemy Killed
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
Ralakesh's Impatience Riveted Boots
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
30% increased Movement Speed
Lose all Frenzy, Endurance, and Power Charges when you Move
Minimum Endurance Charges equal to Maximum while stationary
Minimum Frenzy Charges equal to Maximum while stationary
Minimum Power Charges equal to Maximum while stationary
Alberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
Replica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Gang's Momentum Legion Boots
+(50–60)% to Fire Resistance
(160–180)% increased Armour and Energy Shield
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
March of the Legion Legion Boots
+(3–5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
+(12–18)% to all Elemental Resistances
(250–300)% increased Armour and Energy Shield
(20–30)% increased Movement Speed
Death's Door Crusader Boots
+(20–40) to Strength
+(10–15)% to all Elemental Resistances
200% increased Armour and Energy Shield
+1 to Maximum Endurance Charges
25% increased Movement Speed
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
Sundance Clasped Boots
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
Brinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Dance of the Offered Carnal Boots
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
Omeyocan Carnal Boots
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Corpsewalker Carnal Boots
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Fenumus' Spinnerets Assassin's Boots
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
The Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Replica Stampede Assassin's Boots
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Bubonic Trail Murder Boots
Has 1 Abyssal Socket
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Replica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Beacon of Madness Two-Toned Boots
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Inextricable Fate Fugitive Boots
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Olroth's Charge Runic Sollerets
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Vorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
[3 to 5 of Arbalists Modifiers]
Lochtonial Caress Iron Gauntlets
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
Giantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Meginord's Vise Steel Gauntlets
+50 to Strength
Melee Strike Skills deal Splash Damage to surrounding targets
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
(30–50)% increased Projectile Damage
10% chance to Knock Enemies Back on hit
(Knockback pushes Enemies away when Hit)
Hateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Empire's Grasp Goliath Gauntlets
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(200–220)% increased Armour
(40–60)% increased Global Critical Strike Chance
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Doryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
Replica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(200–220)% increased Armour
(40–60)% increased Global Critical Strike Chance
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
Veruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Craiceann's Pincers Titan Gauntlets
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
Kaom's Spirit Titan Gauntlets
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Hrimsorrow Goathide Gloves
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Hrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Maligaro's Virtuosity Deerskin Gloves
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Oskarm Nubuck Gloves
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Great Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Painseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Mercenary's Lot Slink Gloves
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Sadima's Touch Wool Gloves
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
Doedre's Tenure Velvet Gloves
+(20–50) to Intelligence
100% increased Spell Damage
(15–25)% reduced Cast Speed
Doedre's Malevolence Velvet Gloves
+(20–50) to Intelligence
100% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
(15–25)% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
Asenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Vixen's Entrapment Embroidered Gloves
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Allelopathy Satin Gloves
Grants Level 22 Blight Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
Demon Stitcher Satin Gloves
(15–20)% increased Cast Speed
+(100–120) to maximum Energy Shield
+(100–120) to maximum Life
Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell
Replica Allelopathy Satin Gloves
Grants Level 22 Wintertide Brand Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
Replica Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Voidbringer Conjurer Gloves
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
Gain (15–20) Energy Shield per Enemy Killed
Lose (40–80) Mana when you use a Skill
Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
Flesh and Spirit Ironscale Gauntlets
(6–9)% increased Attack Speed
Regenerate (3–4) Life per second
(80–120)% increased Armour and Evasion
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Slitherpinch Bronzescale Gauntlets
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Vaal Caress Bronzescale Gauntlets
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
+(50–70) to maximum Life
(120–140)% increased Armour and Evasion
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Aurseize Steelscale Gauntlets
(40–50)% increased Rarity of Items found
(40–60)% increased Armour and Evasion
+15% to all Elemental Resistances
5% reduced Movement Speed
Tombfist Steelscale Gauntlets
Has 1 Abyssal Socket
(5–10)% increased Attack Speed
[2 random Abyss Jewel-dependent modifiers]
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Haemophilia Serpentscale Gauntlets
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Wyrmsign Wyrmscale Gauntlets
Socketed Gems are Supported by Level 5 Concentrated Effect
+(50–70) to maximum Life
(120–160)% increased Armour and Evasion
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Tanu Ahi Wyrmscale Gauntlets
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Farrul's Pounce Hydrascale Gauntlets
+(50–70) to maximum Life
(100–140)% increased Armour and Evasion
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Breathstealer Hydrascale Gauntlets
+(30–50) to maximum Mana
(100–150)% increased Armour and Evasion
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
Gravebind Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
Surgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Shackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You grant (4–6) Frenzy Charges to allies on Death
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
Triad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Command of the Pit Riveted Gloves
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Volkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Replica Volkuur's Guidance Zealot Gloves
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
Hand of the Fervent Zealot Gloves
+(50–70) to maximum Life
(70–130)% increased Armour and Energy Shield
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Southbound Soldier Gloves
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Saqawal's Winds Soldier Gloves
+(30–60) to maximum Life
(140–180)% increased Armour and Energy Shield
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
Null and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
(150–180)% increased Armour and Energy Shield
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Removes Elemental Ailments on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Offering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
Repentance Crusader Gloves
500% increased Attribute Requirements
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
Shaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Hands of the High Templar Crusader Gloves
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(7–12)% increased maximum Life
(150–200)% increased Armour and Energy Shield
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
Ondar's Clasp Wrapped Mitts
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Facebreaker Strapped Mitts
10% reduced Enemy Stun Threshold
+30% to Global Critical Strike Multiplier
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Shadows and Dust Clasped Mitts
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Aukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Your Raised Zombies count as corpses
Raise Zombie does not require a corpse
Slavedriver's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
Architect's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
Abhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Stormseeker Ambush Mitts
+(40–60) to maximum Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
The Embalmer Carnal Mitts
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
Fenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
+(40–50) to maximum Life
(120–170)% increased Evasion and Energy Shield
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Algor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(20–30)% chance to Sap Enemies in Chilling Areas
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Soul Ascension Carnal Mitts
(120–150)% increased Evasion and Energy Shield
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Unique Enemy, no more than once every second
Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence
Maximum 50 Eaten Souls
lose soul eater stack every x seconds while no unique in your presence [3]
Snakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
2% increased Attack Speed per Frenzy Charge
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Blasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
+(50–60) to maximum Life
(150–200)% increased Evasion and Energy Shield
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Storm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 15 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Entropic Devastation Assassin's Mitts
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Thunderfist Murder Mitts
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Malachai's Mark Murder Mitts
+(60–80) to maximum Life
(80–100)% increased Evasion and Energy Shield
Gain (15–25) Life per Enemy Killed
Gain (15–25) Energy Shield per Enemy Killed
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
Machina Mitts Murder Mitts
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
Ceaseless Feast Spiked Gloves
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Black Zenith Fingerless Silk Gloves
(12–16)% increased Spell Damage
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
(140–180)% increased Energy Shield
Nightgrip Runic Gages
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Medved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
Other Unique /459 ⍟
IconName
Blackheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Le Heup of All Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
The Warden's Brand Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Purity modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Icefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Poisoned Enemies you Kill with Hits Shatter
Non-Chilled Enemies you Poison are Chilled
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Venopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Bleeding Enemies you Kill with Hits Shatter
Non-Chilled Enemies you inflict Bleeding on are Chilled
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Kaom's Sign Coral Ring
+(20–30) to maximum Life
Grants Level 10 Enduring Cry Skill
+(10–20) to Strength
+1 to Maximum Endurance Charges
Winterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Action Speed by up to 30%)
Sibyl's Lament Coral Ring
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
Kaom's Way Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2–4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
Winterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Honoured Alliance Coral Ring
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
Perandus Signet Paua Ring
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
3% chance for Slain monsters to drop an additional Scroll of Wisdom
2% increased Intelligence for each Unique Item Equipped
(Flasks and Jewels are not Equipped)
Praxis Paua Ring
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Replica Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply one fewer Curse
(10–15)% increased Effect of your Curses
Fated End Paua Ring
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
Soulbound Paua Ring
+(20–30) to maximum Mana
+(10–20) to all Attributes
Link Skills have (10–15)% increased Skill Effect Duration
Link Skills have (10–15)% increased Cast Speed
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
Andvarius Gold Ring
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
Ventor's Gamble Gold Ring
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
The Highwayman Gold Ring
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Kikazaru Topaz Ring
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
Valako's Sign Topaz Ring
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Putembo's Valley Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Mountain Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Meadow Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

Circle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
Astral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Storm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Nimis Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you from final target
Projectiles are fired in random directions
Dream Fragments Sapphire Ring
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
Pyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Snakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Right ring slot: Projectiles from Spells cannot Fork
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Projectiles from Spells cannot Pierce
Uzaza's Meadow Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Mountain Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Valley Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Circle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
Replica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Immune to Chill
Your Cold Damage cannot Freeze
Adds 60 to 80 Cold Damage against Chilled Enemies
Call of the Void Sapphire Ring
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Mokou's Embrace Ruby Ring
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
+25% chance to be Ignited
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ngamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ahkeli's Mountain Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Meadow Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Valley Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Circle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
Warrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Replica Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
Lori's Lantern Prismatic Ring
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
The Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Thief's Torment Prismatic Ring
+(8–10)% to all Elemental Resistances
(10–16)% increased Quantity of Items found
Can't use other Rings
+(25–40)% to all Elemental Resistances
Gain 30 Mana per Enemy Hit with Attacks
Gain (40–60) Life per Enemy Hit with Attacks
50% reduced Effect of Curses on you
Shavronne's Revelation Moonstone Ring
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
Timeclasp Moonstone Ring
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Heartbound Loop Moonstone Ring
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
Valyrium Moonstone Ring
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Timetwist Moonstone Ring
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Anathema Moonstone Ring
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
Tawhanuku's Timing Moonstone Ring
+(15–25) to maximum Energy Shield
(30–40)% increased Spell Damage
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
Death Rush Amethyst Ring
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ming's Heart Amethyst Ring
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Circle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Blackflame Amethyst Ring
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Original Sin Amethyst Ring
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
Gifts from Above Diamond Ring
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Romira's Banquet Diamond Ring
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Berek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
(25–30)% increased Lightning Damage
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
Berek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Call of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Berek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
Rigwald's Crest Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Mana Regeneration Rate
Voideye Unset Ring
Has 1 Socket
+5 to Level of Socketed Gems
Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
Brinerot Mark Unset Ring
Has 1 Socket
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
Redblade Band Unset Ring
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
Mutewind Seal Unset Ring
Has 1 Socket
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
Socketed Golem Skills have 20% increased Attack and Cast Speed
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Pariah Unset Ring
Has 1 Socket
+2 to Level of Socketed Gems
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
Essence Worm Unset Ring
Has 1 Socket
+2 to Level of Socketed Aura Gems
Socketed Gems have no Reservation
Your Blessing Skills are Disabled
80% reduced Reservation Efficiency of Skills
Angler's Plait Unset Ring
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
40% increased Rarity of Fish Caught
20% increased Quantity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
Corrupted
The Hungry Loop Unset Ring
Has 1 Socket
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
Mark of Submission Unset Ring
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Vivinsect Unset Ring
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
Profane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Replica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Replica Voideye Unset Ring
Has 1 Socket
+30% to Quality of Socketed Gems
Rotblood Promise Unset Ring
Has 1 Socket
Curse Auras from Socketed Skills also affect you
Socketed Gems are Supported by Level 20 Blasphemy
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Triumvirate Authority Unset Ring
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Four random modifiers]
Mark of the Elder Steel Ring
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Stormfire Opal Ring
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
(Recently refers to the past 4 seconds)
Mark of the Shaper Opal Ring
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Polaric Devastation Opal Ring
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
Kalandra's Touch Ring
Reflects your other Ring
Atziri's Foible Paua Amulet
(20–30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16–24)% increased maximum Mana
(80–100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Sidhebreath Paua Amulet
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
Zerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
Sacrificial Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Replica Atziri's Foible Paua Amulet
Regenerate (1–2)% of Life per second
+100 to maximum Life
(20–25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Defiance of Destiny Paua Amulet
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy
Araku Tiki Coral Amulet
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
The Primordial Chain Coral Amulet
Regenerate (2–4) Life per second
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
+3 to maximum number of Summoned Golems
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Tavukai Coral Amulet
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Tainted Pact Coral Amulet
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ikiaho's Promise Coral Amulet
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(15–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
The Anvil Amber Amulet
+(20–30) to Strength
(10–15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400–500) to Armour
(34–48) Life gained when you Block
(18–24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Blood of Corruption Amber Amulet
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
Xoph's Heart Amber Amulet
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Xoph's Blood Amber Amulet
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Bloodsoaked Medallion Amber Amulet
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Rashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Halcyon Jade Amulet
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 15 metres
60% increased Damage if you've Frozen an Enemy Recently
(Recently refers to the past 4 seconds)
The Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Willowgift Jade Amulet
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
You do not inherently take less Damage for having Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Replica Karui Ward Jade Amulet
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
Replica Hyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 22 Hatred Skill
+(30–55) to Dexterity
+(18–35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Marylene's Fallacy Lapis Amulet
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(80–100) to Evasion Rating
+(210–240)% to Global Critical Strike Multiplier
(10–15)% increased Light Radius
-40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Stone of Lazhwar Lapis Amulet
+(20–30) to Intelligence
(12–15)% Chance to Block Spell Damage
(15–20)% increased Cast Speed
+(40–70) to maximum Mana
Tear of Purity Lapis Amulet
+(20–30) to Intelligence
Grants Level 10 Purity of Elements Skill
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
Voice of the Storm Lapis Amulet
+(20–30) to Intelligence
+(10–15) to all Attributes
50% increased Lightning Damage
(10–20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
(Attributes are Strength, Dexterity, and Intelligence)
Choir of the Storm Lapis Amulet
+(20–30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
The Ephemeral Bond Lapis Amulet
+(20–30) to Intelligence
(25–40)% increased Mana Regeneration Rate
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
Doedre's Tongue Lapis Amulet
+(20–30) to Intelligence
+(20–25)% to all Elemental Resistances
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
The Ignomon Gold Amulet
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
The Ascetic Gold Amulet
(12–20)% increased Rarity of Items found
(80–100)% increased Rarity of Items found with a Normal Item Equipped
(10–15)% increased Quantity of Items found with a Magic Item Equipped
(Flasks and Jewels are not Equipped)
Bisco's Collar Gold Amulet
(12–20)% increased Rarity of Items found
(100–150)% increased Rarity of Items Dropped by Slain Magic Enemies
(35–50)% increased Quantity of Items Dropped by Slain Normal Enemies
Perquil's Toe Gold Amulet
(12–20)% increased Rarity of Items found
+(40–50) to Dexterity
(5–8)% increased Movement Speed
Lightning Damage of Enemies Hitting you is Lucky
Nearby Allies' Damage with Hits is Lucky
(Lucky things are rolled twice and the best result used)
Replica Winterheart Gold Amulet
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Astramentis Onyx Amulet
+(10–16) to all Attributes
+(80–100) to all Attributes
-4 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
Carnage Heart Onyx Amulet
+(10–16) to all Attributes
+(20–40) to all Attributes
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Eye of Chayula Onyx Amulet
+(10–16) to all Attributes
20% reduced maximum Life
30% increased Rarity of Items found
Cannot be Stunned
Hinekora's Sight Onyx Amulet
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Presence of Chayula Onyx Amulet
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Yoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Impresence Onyx Amulet
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Aul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Intelligence
(15–20)% increased maximum Energy Shield
+(50–70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
Solstice Vigil Onyx Amulet
+(10–16) to all Attributes
(30–40)% increased Damage
+(50–70) to maximum Life
Regenerate (8–10) Mana per second
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Temporal Chains has no Reservation if Cast as an Aura
(Shaper's Presence causes effects on you and nearby allies to expire 20% slower)
(Effects cannot be slowed below 25% of their normal expiry rate)
Leadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Lightning Resistance
(-3–3)% to maximum Cold Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
Stranglegasp Onyx Amulet
+(10–16) to all Attributes
Can have 3 additional Enchantment Modifiers
Crystallised Omniscience Onyx Amulet
+(10–16) to all Attributes
Modifiers to Attributes instead apply to Omniscience
+1% to all Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Ashes of the Stars Onyx Amulet
+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
(10–20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
The Eternal Struggle Onyx Amulet
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
Replica Dragonfang's Flight Onyx Amulet
+(10–16) to all Attributes
+(10–15)% to all Elemental Resistances
+3 to Level of all (1–272) Gems
(10–15)% increased Reservation Efficiency of Skills
Items and Gems have (10–15)% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Victario's Acuity Turquoise Amulet
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
5% increased Projectile Damage per Power Charge
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
Ungil's Harmony Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(250–350)% increased Global Critical Strike Chance
+(30–50) to maximum Life
+(30–50) to maximum Mana
40% increased Stun and Block Recovery
Your Critical Strikes do not deal extra Damage
Warped Timepiece Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(10–25)% increased Attack Speed
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
Maligaro's Cruelty Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(4–8)% increased maximum Life
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Badge of the Brotherhood Turquoise Amulet
+(16–24) to Dexterity and Intelligence
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
(7–10)% increased Effect of Elusive on you per Power Charge
(20–25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20–25)% chance to lose a Power Charge when you gain Elusive
(7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Fury Valve Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Voll's Devotion Agate Amulet
+(16–24) to Strength and Intelligence
+(20–30) to maximum Energy Shield
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
Shaper's Seed Agate Amulet
+(16–24) to Strength and Intelligence
(60–100)% increased Mana Regeneration Rate
Regenerate 4% of Life per second
Nearby Allies gain 80% increased Mana Regeneration Rate
Nearby Allies gain 4% of Life Regenerated per second
The Aylardex Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Extractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Eternal Damnation Agate Amulet
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
Daresso's Salute Citrine Amulet
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Eye of Innocence Citrine Amulet
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Jinxed Juju Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(5–10)% increased Effect of your Curses
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
The Felbog Fang Citrine Amulet
+(16–24) to Strength and Dexterity
+(30–50) to Intelligence
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
Retaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Star of Wraeclast Ruby Amulet
+(20–30)% to Fire Resistance
Grants Level 10 Frostblink Skill
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Corrupted
Uul-Netol's Vow Unset Amulet
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
Talisman of the Victor Jet Amulet
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Gloomfang Blue Pearl Amulet
(48–56)% increased Mana Regeneration Rate
0.5% of Chaos Damage Leeched as Life
Lose (10–15) Life per Enemy Hit with Spells
Lose (20–25) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30–40)% increased Projectile Speed
Projectiles that have Chained gain (20–35)% of Non-Chaos Damage as extra Chaos Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Bloodgrip Marble Amulet
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Night's Hold Black Maw Talisman
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
Rigwald's Curse Wereclaw Talisman
+(24–36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
Blightwell Clutching Talisman
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
Natural Hierarchy Rotfeather Talisman
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted
Eyes of the Greatwolf Greatwolf Talisman
Implicit Modifier magnitudes are doubled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Feastbind Rustic Sash
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Faminebind Rustic Sash
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
The Retch Rustic Sash
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Replica Prismweave Rustic Sash
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Spells
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
Maligaro's Restraint Chain Belt
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Ascent From Flesh Chain Belt
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
30% increased Evasion Rating while Phasing
You have Phasing if Energy Shield Recharge has started Recently
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Coward's Chains Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Coward's Legacy Chain Belt
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You are Cursed with Vulnerability
You count as on Low Life while you are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
Chains of Emancipation Chain Belt
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
Replica Bated Breath Chain Belt
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
Chain of Endurance Chain Belt
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Immortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
Wurm's Molt Leather Belt
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Umbilicus Immortalis Leather Belt
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
Cyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
Gluttony Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Hyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Leash of Oblation Leather Belt
+(25–40) to maximum Life
+(15–20) to all Attributes
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
Bear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
Replica Headhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Pyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Doryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Meginord's Girdle Heavy Belt
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
Belt of the Deceiver Heavy Belt
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
Dyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Bisco's Leash Heavy Belt
+(25–35) to Strength
5% increased Quantity of Items found
+(20–40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
String of Servitude Heavy Belt
+(25–35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Mother's Embrace Heavy Belt
+(25–35) to Strength
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
Replica Siegebreaker Heavy Belt
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Minions have 5% chance to Maim Enemies on Hit with Attacks
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
(Maimed enemies have 30% reduced Movement Speed)
Survivor's Guilt Heavy Belt
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Mageblood Heavy Belt
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
Kaom's Binding Heavy Belt
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
Perandus Blazon Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
Sunblast Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30)% to Fire Resistance
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
Soulthirst Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
The Flow Untethered Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
The Torrent's Reclamation Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
Replica Soul Tether Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
The Druggery Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
Arn's Anguish Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
Olesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
+1 to Maximum Frenzy Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
(8–12)% increased Movement Speed
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
Graven's Secret Cloth Belt
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
Maximum Absorption Charges is equal to Maximum Power Charges
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ceinture of Benevolence Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–40) to Dexterity
+(40–60) to maximum Mana
(7–10)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets
Bound Fate Cloth Belt
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
+(60–80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
The Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Ryslatha's Coil Studded Belt
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
The Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
The Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
Perseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Auxium Crystal Belt
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Burden of Truth Crystal Belt
+(60–80) to maximum Energy Shield
(30–40)% increased Life Recovery from Flasks
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
(Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
Darkness Enthroned Stygian Vise
Has 1 Abyssal Socket
Has 1 Abyssal Socket
(50–100)% increased Effect of Socketed Abyss Jewels
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Blood of the Karui Sanctified Life Flask
50% increased Life Recovered
Recover Full Life at the end of the Effect
(35–50)% reduced Recovery rate
Doedre's Elixir Greater Mana Flask
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
(250–300)% increased Charges per use
Gain (1–3) Endurance Charge on use
Gain (1–3) Frenzy Charge on use
Gain (1–3) Power Charge on use
Zerphi's Last Breath Grand Mana Flask
50% increased Charges per use
Grants Last Breath when you Use a Skill during Effect, for (450–600)% of Mana Cost
(Last Breath recovers an amount of life per second based on mana cost. It lasts for 4 seconds, but is removed if you are hit)
Lavianga's Spirit Sanctified Mana Flask
(30–50)% increased Amount Recovered
100% increased Recovery rate
Skills Cost no Mana during Effect
Replica Lavianga's Spirit Sanctified Mana Flask
(30–50)% increased Amount Recovered
50% reduced Recovery rate
10% increased Mana Cost of Skills during Effect
(5–15)% increased Attack Speed during Effect
(5–15)% increased Cast Speed during Effect
Divination Distillate Large Hybrid Flask
(8–12)% increased Quantity of Items found during Effect
25% increased Light Radius during Effect
(20–30)% increased Rarity of Items found during Effect
+50% to Elemental Resistances during Effect
The Writhing Jar Hallowed Hybrid Flask
(65–75)% reduced Amount Recovered
Instant Recovery
(10–20)% reduced Charges per use
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
Coralito's Signature Diamond Flask
25% chance to Poison on Hit during Effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Your Critical Strikes do not deal extra Damage during Effect
Take 250 Chaos Damage per Second during Effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Coruscating Elixir Ruby Flask
25% increased Duration
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
Dying Sun Ruby Flask
(40–60)% less Duration
(125–150)% increased Charges per use
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Taste of Hate Sapphire Flask
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect
Vessel of Vinktar Topaz Flask
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Adds (10–15) to (55–65) Lightning Damage to Spells during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Rumi's Concoction Granite Flask
+(8–12)% Chance to Block Attack Damage during Effect
+(4–6)% Chance to Block Spell Damage during Effect
Lion's Roar Granite Flask
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
Replica Rumi's Concoction Granite Flask
90% reduced Duration
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
Rotgut Quicksilver Flask
50% chance to gain a Flask Charge when you deal a Critical Strike
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Atziri's Promise Amethyst Flask
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Progenesis Amethyst Flask
(-35–35)% reduced Duration
(10–20)% reduced Charges per use
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
Forbidden Taste Quartz Flask
25% of Maximum Life taken as Chaos Damage per second
Recover (75–100)% of Life on use
Soul Catcher Quartz Flask
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
Soul Ripper Quartz Flask
(-40–90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
Witchfire Brew Stibnite Flask
Creates a Smoke Cloud on Use
(-10–10)% reduced Charges per use
Grants Level 21 Despair Curse Aura during Effect
Sin's Rebirth Stibnite Flask
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Unholy Might during Effect
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
The Sorrow of the Divine Sulphur Flask
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
The Overflowing Chalice Sulphur Flask
Creates Consecrated Ground on Use
(40–60)% increased Charge Recovery
(50–100)% increased Charges gained by Other Flasks during Effect
Gains no Charges during Effect of any Overflowing Chalice Flask
Bottled Faith Sulphur Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
Replica Sorrow of the Divine Sulphur Flask
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
Kiara's Determination Silver Flask
(60–80)% reduced Duration
Immunity to Freeze, Chill, Curses and Stuns during Effect
Cinderswallow Urn Silver Flask
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Recover (1–3)% of Life when you Kill an Enemy during Effect
Enemies Ignited by you during Effect take (7–10)% increased Damage
[One random modifier]
The Wise Oak Bismuth Flask
During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Oriath's End Bismuth Flask
(20–40)% increased Charge Recovery
Enemies you Kill during Effect have a (20–30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Olroth's Resolve Iron Flask
Restores Ward on use
(40–50)% increased Charges per use
Ward does not Break during Effect
70% less Ward during Effect
Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Elixir of the Unbroken Circle Iron Flask
Restores Ward on use
(20–40)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Vorana's Preparation Iron Flask
Restores Ward on use
Debilitate nearby Enemies for 2 Seconds when Effect ends
(-10–10)% reduced Charges per use
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Maloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Replica Maloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Craghead Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
(140–200)% increased Stun Duration on Enemies
25% reduced Projectile Speed
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
Hyrri's Bite Sharktooth Arrow Quiver
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Ahuana's Bite Sharktooth Arrow Quiver
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
Asphyxia's Wrath Feathered Arrow Quiver
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Hexes from Auras or Cursed Ground cannot be Transferred)
Saemus' Gift Feathered Arrow Quiver
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Drillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Rearguard Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
The Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
The Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Rigwald's Quills Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
Skirmish Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
80% faster start of Energy Shield Recharge
40% reduced Energy Shield Recharge Rate
Replica Soul Strike Spike-Point Arrow Quiver
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Blackgleam Blazing Arrow Quiver
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Steelworm Broadhead Arrow Quiver
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Maloney's Nightfall Vile Arrow Quiver
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Scorpion's Call Heavy Arrow Quiver
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
(25–30)% increased Attack Speed if you've changed Stance Recently
(40–60)% increased Projectile Damage while in Blood Stance
Regenerate (150–200) Life per Second while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
Voidfletcher Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
The Poised Prism Primal Arrow Quiver
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Inertia Crimson Jewel
+(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Corrupted
Inspired Learning Crimson Jewel
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
Rain of Splinters Crimson Jewel
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
Efficient Training Crimson Jewel
+(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Corrupted
Atziri's Reign Crimson Jewel
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Corrupted
Fragility Crimson Jewel
-1 to Maximum Endurance Charges
Corrupted
Energised Armour Crimson Jewel
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Corrupted
Rapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Weight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
Emperor's Might Crimson Jewel
(4–6)% increased Strength
10% increased Damage
3% increased Character Size
Grand Spectrum Crimson Jewel
+7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
Primordial Might Crimson Jewel
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
The Red Dream Crimson Jewel
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Red Nightmare Crimson Jewel
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
Winter Burial Crimson Jewel
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Overwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Might of the Meek Crimson Jewel
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
Tempered Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
Combat Focus Crimson Jewel
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
Transcendent Flesh Crimson Jewel
-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Thread of Hope Crimson Jewel
Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
Split Personality Crimson Jewel
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
[Two random modifiers]
(Always counts the shortest possible path)
Replica Primordial Might Crimson Jewel
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
-1 to maximum number of Summoned Golems
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Dissolution of the Flesh Crimson Jewel
Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
Forbidden Flame Crimson Jewel
Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
Firesong Crimson Jewel
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Immutable Force Crimson Jewel
(500–1000)% increased Stun and Block Recovery
Bloodnotch Crimson Jewel
(40–60)% of Damage taken from Stunning Hits is Recovered as Life
Warrior's Tale Crimson Jewel
100% increased effect of Tattoos in Radius
Fluid Motion Viridian Jewel
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
Intuitive Leap Viridian Jewel
Passives in Radius can be Allocated without being connected to your tree
Lioneye's Fall Viridian Jewel
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Careful Planning Viridian Jewel
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
Hidden Potential Viridian Jewel
(20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
Corrupted
Self-Flagellation Viridian Jewel
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Chill of Corruption Viridian Jewel
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
Hungry Abyss Viridian Jewel
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
Pacifism Viridian Jewel
-1 to Maximum Frenzy Charges
Corrupted
Spirit Guards Viridian Jewel
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Steel Spirit Viridian Jewel
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
Growing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Emperor's Cunning Viridian Jewel
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
Primordial Eminence Viridian Jewel
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Golems have (16–20)% increased Attack and Cast Speed
Primordial
The Green Dream Viridian Jewel
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
The Green Nightmare Viridian Jewel
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Collateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
Pure Talent Viridian Jewel
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
The Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
Tempered Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
Transcendent Spirit Viridian Jewel
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Unnatural Instinct Viridian Jewel
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Seething Fury Viridian Jewel
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
Quickening Covenant Viridian Jewel
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
Impossible Escape Viridian Jewel
Passives in Radius of 0 can be Allocated
without being connected to your tree
Corrupted
Stormshroud Viridian Jewel
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ancestral Vision Viridian Jewel
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
To Dust Cobalt Jewel
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Corrupted
Fertile Mind Cobalt Jewel
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
Brute Force Solution Cobalt Jewel
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
Fevered Mind Cobalt Jewel
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
Powerlessness Cobalt Jewel
-1 to Maximum Power Charges
Corrupted
Energy From Within Cobalt Jewel
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Corrupted
Healthy Mind Cobalt Jewel
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Corrupted
Dead Reckoning Cobalt Jewel
Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
Emperor's Wit Cobalt Jewel
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
Unending Hunger Cobalt Jewel
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
Primordial Harmony Cobalt Jewel
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
The Blue Dream Cobalt Jewel
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
The Blue Nightmare Cobalt Jewel
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
First Snow Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
Frozen Trail Cobalt Jewel
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
Inevitability Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
The Long Winter Cobalt Jewel
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Soul's Wick Cobalt Jewel
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Corrupted
Tempered Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
Transcendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Fortress Covenant Cobalt Jewel
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Corrupted
Replica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
Endless Misery Cobalt Jewel
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
Apex Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
Nadir Mode Cobalt Jewel
(20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
Melding of the Flesh Cobalt Jewel
(-80–-70)% to all Elemental Resistances
(-6–-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
Forbidden Flesh Cobalt Jewel
Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
Witchbane Cobalt Jewel
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Rational Doctrine Cobalt Jewel
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
The Balance of Terror Cobalt Jewel
+(10–15)% to all Elemental Resistances
[Two random modifiers]
Emperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
The Anima Stone Prismatic Jewel
+1 to maximum number of Summoned Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
Watcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
Sublime Vision Prismatic Jewel
[Aura Bonus Modifier]
Tecrod's Gaze Murderous Eye Jewel
+(10–20) to Strength
40% increased Main Hand Critical Strike Chance per
Murderous Eye Jewel affecting you, up to a maximum of 200%
+20% to Off Hand Critical Strike Multiplier per
Murderous Eye Jewel affecting you, up to a maximum of +100%
Ulaman's Gaze Searching Eye Jewel
+(10–20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
Kurgal's Gaze Hypnotic Eye Jewel
+(10–20) to Intelligence
8% increased Effect of Arcane Surge on you per
Hypnotic Eye Jewel affecting you, up to a maximum of 40%
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Amanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Glorious Vanity Timeless Jewel
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Militant Faith Timeless Jewel
Carved to glorify (2000–10000) new faithful converted by High Templar Venarius
Passives in radius are Conquered by the Templars
Historic
[Two random mods of devotion]
(Conquered Passive Skills cannot be modified by other Jewels)
Brutal Restraint Timeless Jewel
Denoted service of (500–8000) dekhara in the akhara of Deshret
Passives in radius are Conquered by the Maraketh
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Elegant Hubris Timeless Jewel
Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Lethal Pride Timeless Jewel
Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Voices Large Cluster Jewel
Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
Corrupted
Megalomaniac Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
[Three random notable modifiers]
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)
Corrupted
One With Nothing Small Cluster Jewel
Kitava's Teachings Small Cluster Jewel
The Interrogation Small Cluster Jewel
Calamitous Visions Small Cluster Jewel
Natural Affinity Small Cluster Jewel
The Siege Small Cluster Jewel
The Front Line Small Cluster Jewel
Whakawairua Tuahu Strand Map
Area contains many Totems
Curses have 50% reduced effect on Monsters
(40–60)% increased Quantity of Items found in this Area
(120–160)% increased Rarity of Items found in this Area
map extra content weighting [1]
map rare monsters have nemesis mod [1]
Doryani's Machinarium Maze Map
(20–50)% increased Experience gain
Found Items have 10% chance to drop Corrupted in Area
Unique Boss is augmented by Player choices
(40–60)% increased Quantity of Items found in this Area
(40–60)% increased Rarity of Items found in this Area
Maelström of Chaos Atoll Map
Area has patches of Chilled Ground
0% of Monster Damage is Converted to Lightning
Monsters deal 50% extra Physical Damage as Lightning
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Monsters are Immune to randomly chosen Elemental Ailments or Stun
(40–60)% increased Quantity of Items found in this Area
(200–400)% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You are Chilled while standing in Chilled Ground)
Hallowed Ground Cemetery Map
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
(-2–2) to Monster Level of Area
100% increased Quantity of Items found in this Area
100% increased Rarity of Items found in this Area
Oba's Cursed Trove Underground Sea Map
Area has patches of desecrated ground
(30–40)% increased Monster Damage
(40–50)% more Monster Life
Area becomes fatal after some time
40% increased Quantity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [10]
Pillars of Arun Dunes Map
(60–100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20–25)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
0% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [100,150]
map item drop rarity +% [200,300]
map pack size +% [0]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Replica Pillars of Arun Dunes Map
(60–100)% increased Experience gain
Area contains unbridged gaps to cross
100% increased Monster Damage
Monsters have 50% chance to Avoid Ailments
(20–25)% increased Monster Movement Speed
(20–25)% increased Monster Attack Speed
0% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [200,250]
map item drop rarity +% [200,300]
map pack size +% [30]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Olmec's Sanctum Bone Crypt Map
(30–40)% increased Monster Damage
(40–50)% more Monster Life
Final Boss drops higher Level Items
(120–200)% increased Quantity of Items found in this Area
Caer Blaidd, Wolfpack's Den Underground River Map
(20–50)% increased number of Rare Monsters
30% increased Monster Damage
Unique Boss drops 4 additional Maps
(20–50)% more Magic Monsters
25% more Monster Life
150% increased Quantity of Items found in this Area
150% increased Rarity of Items found in this Area
Vaults of Atziri Vaal Pyramid Map
Chests have (2500–3500)% increased Item Rarity
Area contains no monsters
Found Items have (20–40)% chance to drop Corrupted in Area
map disable chest drop scaling [1]
The Vinktar Square Courtyard Map
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
Monsters are Unaffected by Shock
20% more Monster Life
(100–150)% increased Quantity of Items found in this Area
(100–150)% increased Rarity of Items found in this Area
(30–50)% increased Pack size
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Mao Kun Shore Map
(60–100)% increased Experience gain
0% of Monster Damage is Converted to Lightning
Monsters deal (175–190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
(100–120)% increased Quantity of Items found in this Area
Untainted Paradise Tropical Island Map
(300–400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no items
The Twilight Temple Moon Temple Map
0% increased Experience gain
Area has increased monster variety
Players are Cursed with Flammability
Players are Cursed with Frostbite
Area is inhabited by Lunaris fanatics
Area is inhabited by Solaris fanatics
(75–100)% increased Quantity of Items found in this Area
(125–175)% increased Rarity of Items found in this Area
(25–50)% increased Pack size
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
Poorjoy's Asylum Temple Map
150% increased Experience gain
(140–160)% increased Monster Damage
(140–160)% more Monster Life
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10–15) additional Rare (0–23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
Replica Poorjoy's Asylum Temple Map
200% increased Experience gain
Monsters have (500–1000)% increased Critical Strike Chance
+(60–100)% to Monster Critical Strike Multiplier
(140–160)% increased Monster Damage
(140–160)% more Monster Life
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10–15) additional Rare (0–23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
50% increased Pack size
The Putrid Cloister Museum Map
Players are Cursed with Vulnerability
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Conductivity
Players are Cursed with Despair
Unique Boss drops divination cards
90% increased Quantity of Items found in this Area
45% increased Rarity of Items found in this Area
map drop stacked deck on death permyriad [50]
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
(Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
Cortex Synthesised Map
100% increased Experience gain
Monster Level: 83
Map has (3–5) additional random Modifiers
Map has (4–6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Altered Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Augmented Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Twisted Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Rewritten Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Replica Cortex Synthesised Map
200% increased Experience gain
Monster Level: 84
Map has (6–8) additional random Modifiers
Map has (4–6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
The Coward's Trial Cursed Crypt Map
Contains waves of Monsters
Contains additional waves of Undead Monsters
Area contains additional waves of Zombies
Area contains additional waves of Ghosts
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Phantasms
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Ravager Maws
Hall of Grandmasters Promenade Map
Contains the Immortalised Grandmasters
PvP damage scaling in effect
Acton's Nightmare Overgrown Shrine Map
Area has patches of Burning Ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest
(80–100)% increased Quantity of Items found in this Area
(220–250)% increased Rarity of Items found in this Area
display map two bosses [1]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map undead monsters get up after X seconds [10]
Death and Taxes Necropolis Map
Unique Boss deals (30–35)% increased Damage
Unique Boss has (25–30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12–20) additional Currency Items
150% increased Quantity of Items found in this Area
map no exiles [1]
The Beachhead Harbinger Map
Area contains 6 additional Harbingers
(40–60)% increased Quantity of Items found in this Area
(40–60)% increased Rarity of Items found in this Area
Infused Beachhead Harbinger Map
100% increased Monster Damage
100% more Monster Life
Unique Boss drops an additional Harbinger Scroll
Area contains 20 additional Harbingers
(80–120)% increased Quantity of Items found in this Area
(80–120)% increased Rarity of Items found in this Area
map uber beachhead map [1]
The Tower of Ordeals Engraved Ultimatum
map ultimatum unique map boss [1]
Victorious Fate Ultimatum Aspect
Deadly End Ultimatum Aspect
Will of Chaos Ultimatum Aspect
Ignominious Fate Ultimatum Aspect
Contract: Breaking the Unbreakable Preventative Contract
Contract: Heart of Glory Familial Contract
Contract: The Slaver King Vigilante Contract
Contract: Death to Darnaw Naval Contract
Contract: The Twins Vengeful Contract
The Megalomaniac Bronze Stalker Sentinel
(30–50)% increased Duration
Empowers +(70–100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800–1200)% increased Sentinel Power
local sentinel drone difficulty + [0]
The Benefactor Cobalt Stalker Sentinel
Grants Level 20 Purity of Ice Aura
Grants Level 20 Malevolence Aura
Grants Level 20 Purity of Elements Aura
Grants Level 20 Wrath Aura
Grants Level 20 Zealotry Aura
Cannot Empower Enemies
Escalation Brimstone Stalker Sentinel
Empowers +(50–80) Enemies
(1.6–2.4)% more Empowerment for each Enemy Empowered
(1.6–2.4)% increased chance to add a Reward for each Enemy Empowered
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing experience and item yield when killed)
The Hollow-Eyed Skull Emberstone Stalker Sentinel
Empowers +(40–70) Enemies
When a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
The Infested Obsidian Stalker Sentinel
Spawns Worms
The Arbiter Brimstone Pandemonium Sentinel
Empowers many enemies in one shot
(150–300)% increased Empowerment
+(8–12) to Charge
(40–60)% reduced number of Empowered Enemies
(300–400)% increased chance to add Rewards
local sentinel drone difficulty + [0]
(Empowerment increases the damage and damage reduction of an enemy
as well as increasing experience and item yield when killed)
The Basilisk Emberstone Pandemonium Sentinel
Empowers many enemies in one shot
Petrifies Empowered Enemies for 5 seconds
The Torturer Obsidian Pandemonium Sentinel
Empowers many enemies in one shot
+(6–10) to Charge
(20–25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
The Ancient Angler Emberstone Apex Sentinel
Can only empower Rare or Unique enemies
Cleanses Corrupted Fish
Purifies Corrupted Water
monster aggro radius +% [-100]
The Angel of Vengeance Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-203]
The Epiphany Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-24353]
The Twisted Trinity Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13600]
The Unbridled Tempest Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-22404]
The Narcissist Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [13984]
The Depraved Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28892]
The Raging Inferno Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [-9888]
Insomnia Cosmic Apex Sentinel
Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
sentinel tag specific monster level [83]
sentinel tag specific monster variety hash [28403]
The Hour of Divinity [DO NOT USE] Censer Relic
Cannot have Boons
This item is destroyed when applied to a Sanctum
The Gilded Chalice [DO NOT USE] Processional Relic
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
The Second Sacrament [DO NOT USE] Candlestick Relic
This item is destroyed when applied to a Sanctum
The Night Lamp [DO NOT USE] Urn Relic
Rooms are unknown on the Sanctum Map
This item is destroyed when applied to a Sanctum
The First Crest [DO NOT USE] Coffer Relic
Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
This item is destroyed when applied to a Sanctum
The Broken Censer [DO NOT USE] Tome Relic
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
The Original Scripture [DO NOT USE] Papyrus Relic
Cannot have Inspiration
Maximum Resolve is 1
This item is destroyed when applied to a Sanctum
The Blood of Innocence Censer Relic
The Herald of the Scourge drops the Balance of Terror
The Herald of the Scourge deals 50% more Damage
The Herald of the Scourge takes 50% less Damage
This item is destroyed when applied to a Sanctum
The Chains of Castigation Processional Relic
The Herald of the Scourge drops Sandstorm Visage
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
The Power and the Promise Tome Relic
The Herald of the Scourge drops Eternal Damnation
Cannot have Inspiration
Cannot recover Resolve
Cannot be used with Forbidden Tomes below level 80
This item is destroyed when applied to a Sanctum
Unique Item Recipe /20 ⍟
OfferYour OfferNote
The Anima Stone
1x Primordial Eminence
1x Primordial Harmony
1x Primordial Might
Arborix
1x Grelwood Shank
1x Beltimber Blade
1x Orb of Fusing
Duskdawn
1x Shade of Solaris
1x Light of Lunaris
1x Orb of Fusing
The Goddess Scorned
1x The Goddess Bound 20% quality
1x Elegant Sword 20% quality
1x Combustion Support at least 1% quality
1x Orb of Fusing
The sockets of The Goddess Bound and the Elegant Sword must also match exactly in number, color, and links.
Hyrri's Bite
1x Onyx Amulet (rare)
1x Sharktooth Arrow Quiver (normal)
1x Orb of Chance
1x Rain of Arrows at least 1% quality
Kingmaker
1x Soul Taker
1x Heartbreaker
1x Orb of Fusing
Loreweave
60x unique rings
Magna Eclipsis
1x Invictus Solaris
1x Vix Lunaris
1x Orb of Fusing
The Retch
1x Faminebind
1x Feastbind
1x Orb of Fusing
Star of Wraeclast
1x Ruby Ring unique
1x Onyx Amulet
1x Lightning Warp level 20 corrupted
Star of Wraeclast
1x Ruby Ring
1x Crimson Jewel avoid silence modifier
1x Gold Amulet unique
The Taming
1x Berek's Respite
1x Berek's Pass
1x Berek's Grip
The Vinktar Square
1x Agnerod East
1x Agnerod West
1x Agnerod South
1x Agnerod North
unique item of the same name
3x unique item of the same name, not corrupted and have the same explicit
Using this recipe can create synthesis boss-drop unique item without synthesis implicit; In other case it act similar as Divine Orb
Precursor's Emblem
1x Ahkeli's Mountain
1x Putembo's Valley
1x Uzaza's Meadow
Cameria's Avarice
1x Cameria's Maul
1x Ice Bite Support 20Q
1x Glacial Hammer 20Q
1x Ice Spear 20Q
Combat Focus
1x Elemental Hit 20Q
1x Ruby Ring
1x Sapphire Ring
Prismatic Tag Gem, 2 of 3 Ruby/Sapphire/Topaz Ring
Endless Misery
1x Discharge 20Q
1x Second Wind Support 20Q
1x Concentrated Effect Support 20Q
Dead Reckoning
1x Summon Skeletons 20Q
1x Wand Normal
1x Wand Magic
1x Wand Rare
1x Wand Unique
Wand same base
Spirit Guards
1x Animate Weapon 20Q
1x Bow Normal
1x Bow Magic
1x Bow Rare
1x Bow Unique
Bow same base

Community Wiki

Edit

Unique item

A unique item is an item with a specific name, unique artwork, and a predetermined list of modifiers. Unique items have the same implicit modifier as a normal item of the same type.

Unique items are meant to be less powerful overall than high-level rare items, but offer unique gameplay and allow special character builds to be based around them.

Unique item types

 One Hand SwordsTwo Hand SwordsThrusting One Hand SwordsOne Hand AxesTwo Hand AxesOne Hand MacesTwo Hand Maces

       BowsDaggersRune DaggersClawsSceptresStavesWandsFishing Rods

 Body ArmoursBootsGlovesHelmetsShields

 AmuletsBeltsRingsQuivers

 Flasks

 Jewels

 Maps

Obtaining a unique item

  • World drops. Unique items can be found as random drops just the same as any other item. Normal monsters drop items with an item level equal to the monster level, magic monsters drop items with item level at monster level +1, rare/unique monsters drop items with item level at monster level +2.
    For example: If a unique item has a base level of 50 that means it can be dropped by normal/magic/rare/unique monsters in level 50+ zones, dropped by magic/rare/unique monsters in level 49 zones, and dropped by Rare/Unique monsters in level 48 zones.
    The actual drop rates of unique items are unpublished and can change. The only official public comment regarding drop rates was:
    Chris — "[We have] stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare. The drop rates of unique items are no longer proportional to their item type. A common unique ring is now as likely to drop as a common Unique weapon."

  • CurrencyUpgradeRandomlyOrb of Chance. There is a very small chance of upgrading a normal item into a unique of the same base type when using an Orb of Chance. For example if you want the Andvarius unique ring then you should use an Orb of Chance on a Gold Ring of normal rarity. Certain uniques are league-specific and will require being on a map with mods from Zana's map device for this method to work.

  • CurrencyVaalVaal Orb. Certain jewels (click here for a list) and some equipment (like Blood of Corruption) can only be created by corrupting another item. The original item will be lost in the process.

  • Prophecies. Many prophecies exist that reward uniques, many of them a specific unique item which requires you to hunt down a certain monster and kill it. Others reward you with a random unique, such as The Mysterious Gift, which requires you to trade in five uniques to a vendor.

  • Vendor recipes. Some unique items can only be produced by using a certain vendor recipe. Orb of Chance does not work, and they can't be dropped. The item level of the produced unique will be equal to the lowest ilvl of the components of the recipe. See here for a list of such items.

  • Upgrading. Some unique items can be upgraded to a superior version. See fated items and blessed items for more information.

  • Divination cards. Sets of divination cards may have a unique item as their reward. These can be drop-restricted items that are otherwise not available.

  • Event prizes. Occasionally, unique items are offered as top tier prizes in special event competitions. Please note that not all events offer unique items as prizes.

Custom uniques

Custom uniques are unique items specially crafted by members of our very own Path of Exile Community. These members were awarded the chance to create their one-of-a-kind items as a special thanks from GGG for purchasing either a Diamond Supporter Package during the Closed Beta phase of Path of Exile, an Eternal Supporter Package during Open Beta or simply the Custom Unique option in the Microtransaction shop. The amount of Diamond, Eternal and Custom Item packages sold is over 350.

Unique equipment and passives

Possessing certain passive skills and equipping a Unique item which grants the same effect (whether in whole or in part) will not double their effects – i.e. they do not stack:

Unique Item Passive
Atziri's Acuity Vaal Pact
Cloak of Defiance Mind Over Matter
Crown of Thorns Pain Attunement
Essentia Sanguis Ghost Reaver
Eye of Chayula Unwavering Stance
Ezomyte Hold Unwavering Stance
Ezomyte Peak Unwavering Stance
Geofri's Baptism Resolute Technique