Deals (110–1023) to (165–1535) base Fire Damage per Endurance Charge removed
Deals (110–1023) to (165–1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed
Additional Effects From Quality:
Quest /1 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Clarissa | All Classes |
Genus
Level Effect /40
Implicit |
---|
Base radius is 3 metres 15% more Area of Effect per Charge removed 60% less Damage with Ailments (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Int | Cost | Deals 69 to 206 base Lightning Damage per Power Charge removed | Deals 110 to 165 base Fire Damage per Endurance Charge removed | Deals 110 to 165 base Cold Damage per Frenzy Charge removed | Experience |
---|---|---|---|---|---|---|---|
1 | 28 | 67 | 13 | 69, 206 | 110, 165 | 110, 165 | 199,345 |
2 | 31 | 73 | 14 | 82, 247 | 132, 197 | 132, 197 | 285,815 |
3 | 34 | 79 | 15 | 98, 295 | 157, 236 | 157, 236 | 401,344 |
4 | 37 | 85 | 16 | 117, 350 | 187, 280 | 187, 280 | 554,379 |
5 | 40 | 92 | 16 | 138, 414 | 221, 331 | 221, 331 | 477,437 |
6 | 42 | 96 | 17 | 154, 462 | 247, 370 | 247, 370 | 583,786 |
7 | 44 | 100 | 18 | 172, 516 | 275, 412 | 275, 412 | 710,359 |
8 | 46 | 104 | 18 | 191, 574 | 306, 459 | 306, 459 | 1,355,511 |
9 | 48 | 109 | 19 | 213, 638 | 340, 510 | 340, 510 | 1,138,877 |
10 | 50 | 113 | 19 | 236, 709 | 378, 567 | 378, 567 | 1,368,233 |
11 | 52 | 117 | 20 | 262, 786 | 419, 629 | 419, 629 | 1,638,338 |
12 | 54 | 121 | 20 | 290, 871 | 464, 697 | 464, 697 | 1,956,648 |
13 | 56 | 125 | 21 | 321, 964 | 514, 771 | 514, 771 | 3,655,184 |
14 | 58 | 130 | 21 | 355, 1066 | 569, 853 | 569, 853 | 3,017,327 |
15 | 60 | 134 | 22 | 393, 1178 | 628, 942 | 628, 942 | 7,759,995 |
16 | 62 | 138 | 22 | 434, 1301 | 694, 1040 | 694, 1040 | 15,138,193 |
17 | 64 | 142 | 23 | 478, 1435 | 765, 1148 | 765, 1148 | 26,083,825 |
18 | 66 | 146 | 24 | 527, 1582 | 844, 1265 | 844, 1265 | 62,620,247 |
19 | 68 | 151 | 24 | 581, 1742 | 929, 1394 | 929, 1394 | 211,708,088 |
20 | 70 | 155 | 25 | 639, 1918 | 1023, 1535 | 1023, 1535 | |
21 | 72 | 25 | 703, 2110 | 1126, 1688 | 1126, 1688 | ||
22 | 74 | 26 | 773, 2320 | 1238, 1856 | 1238, 1856 | ||
23 | 76 | 26 | 850, 2550 | 1360, 2040 | 1360, 2040 | ||
24 | 78 | 27 | 934, 2801 | 1494, 2241 | 1494, 2241 | ||
25 | 80 | 27 | 1025, 3075 | 1640, 2460 | 1640, 2460 | ||
26 | 82 | 28 | 1124, 3373 | 1799, 2699 | 1799, 2699 | ||
27 | 84 | 28 | 1233, 3700 | 1973, 2960 | 1973, 2960 | ||
28 | 86 | 29 | 1352, 4055 | 2163, 3244 | 2163, 3244 | ||
29 | 88 | 30 | 1481, 4443 | 2370, 3555 | 2370, 3555 | ||
30 | 90 | 30 | 1622, 4867 | 2596, 3893 | 2596, 3893 | ||
31 | 91 | 30 | 1697, 5092 | 2716, 4074 | 2716, 4074 | ||
32 | 92 | 31 | 1776, 5328 | 2842, 4262 | 2842, 4262 | ||
33 | 93 | 31 | 1858, 5574 | 2973, 4459 | 2973, 4459 | ||
34 | 94 | 31 | 1944, 5831 | 3110, 4665 | 3110, 4665 | ||
35 | 95 | 31 | 2033, 6099 | 3253, 4879 | 3253, 4879 | ||
36 | 96 | 32 | 2126, 6379 | 3402, 5103 | 3402, 5103 | ||
37 | 97 | 32 | 2224, 6671 | 3558, 5337 | 3558, 5337 | ||
38 | 98 | 32 | 2325, 6976 | 3721, 5581 | 3721, 5581 | ||
39 | 99 | 33 | 2431, 7294 | 3890, 5835 | 3890, 5835 | ||
40 | 100 | 33 | 2542, 7626 | 4067, 6101 | 4067, 6101 |
Attribute /9
Discharge
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Ailment |
DropLevel | 28 |
BaseType | Discharge |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown |
ItemType | Metadata/Items/Gems/SkillGemDischarge |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you |
Discharge Monster /10 ⍟
Name | Modifiers | Spectre |
---|---|---|
Undying Grappler | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Shavronne's Gemling | monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Augmented Grappler | monster uses flicker strike text [1] monster casts discharge text [1] monster casts conductivity text [1] monster gain power charge on kin death [1] | Y |
Wonderwalker | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster casts puncture text [1] monster is invasion boss [1] | Y |
Granitecrush | 25% increased maximum Life 20% increased Character Size display monster uses whirling blades text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped 100% increased Movement Speed 50% chance to gain a Power Charge on Hit 50% chance to gain a Frenzy Charge on Hit 50% chance to gain an Endurance Charge on Hit monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] monster no map drops [1] monster is invasion boss [1] | Y |
Bin'aia, Crimson Rain | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Shadow Lurker | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] | Y |
Shaped Undying Grappler | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] monster no drops or experience [1] | Y |
Effigy of Artifice | monster gain power charge on kin death [1] monster uses flicker strike text [1] monster casts discharge text [1] 50% chance to gain a Power Charge on Hit Gain 25% of Physical Damage as Extra Fire Damage | Y |
Forged Grappler | Y |
Microtransactions /2 ⍟
Supported By /84 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Spell Echo Support | Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast on Death Support | Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Damage Taken Support | Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast when Stunned Support | Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Intensify Support | Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Spell Echo Support | Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Second Wind Support | Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sacrifice Support | Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Discharge Unique /1 ⍟
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
Vendor recipe
Unique Item Recipe /1
Offer | Your Offer | Note |
---|---|---|
Endless Misery | 1x Discharge 20Q 1x Second Wind Support 20Q 1x Concentrated Effect Support 20Q | 3.23 Recipe removed |
Community Wiki
Discharge
Discharge is a spell that consumes all of the player's charges (specifically Frenzy Charges, Power Charges and Endurance Charges) to deal elemental damage per charge consumed in an area around them.
Skill functions and interactions
Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.
Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.
Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the Blood Rage buff or Poacher's Mark charge-gaining effects. The Power Charge On Critical Support gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.
Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as Second Wind Support. The unique threshold jewel Endless Misery sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.
Spell Totem Support: Discharge cannot be linked to Spell Totem Support.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
''Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is Endless Misery|a Threshold jewel which drastically lowers this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.'' |
3.9.0 |
|
3.6.0 |
|
2.4.0 |
|
2.3.0e |
|
2.0.2 |
|
2.0.0 |
|
1.0.0 |
|
0.10.8 |
|
0.10.0 |
|
0.9.12s |
|
0.9.9 |
|
0.9.7 |
|
0.9.5g |
|
0.9.4 |
|
0.9.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.