Discharge
Spell, AoE, Fire, Cold, Lightning, Nova
Level: 1–20
Cost: 13–25 Mana
Cooldown Time: 2.00 sec
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
Radius: 30
Requires Level 28
Discharge all the character's charges to deal elemental damage to all nearby monsters.
60% less Damage with Ailments
Deals (69–639) to (206–1918) base Lightning Damage per Power Charge removed
Deals (110–1023) to (165–1535) base Fire Damage per Endurance Charge removed
Deals (110–1023) to (165–1535) base Cold Damage per Frenzy Charge removed
20% increased Area of Effect per charge consumed


Additional Effects From Quality:
(0–20)% increased Elemental Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Elemental Damage50
Anomalous (0–40)% increased Cast Speed100
Divergent (0–10)% chance to deal Damage without removing Charges5
Phantasmal (0–40)% increased Damage if three different Charge types removed20
Quest /1

Quest /1

ActQuest CompleteNPCCharacter
3Sever the Right HandClarissaAll Classes
Level Effect /40

Level Effect /40

Implicit
base skill show average damage instead of dps [1]
is area damage [1]
20% increased Area of Effect per charge consumed
60% less Damage with Ailments
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LevelRequires LevelIntelligenceCostDeals 69 to 206 base Lightning Damage per Power Charge removedDeals 110 to 165 base Fire Damage per Endurance Charge removedDeals 110 to 165 base Cold Damage per Frenzy Charge removedExperience
128671369, 206110, 165110, 165199,345
231731482, 247132, 197132, 197285,815
334791598, 295157, 236157, 236401,344
4378516117, 350187, 280187, 280554,379
5409216138, 414221, 331221, 331477,437
6429617154, 462247, 370247, 370583,786
74410018172, 516275, 412275, 412710,359
84610418191, 574306, 459306, 4591,355,511
94810919213, 638340, 510340, 5101,138,877
105011319236, 709378, 567378, 5671,368,233
115211720262, 786419, 629419, 6291,638,338
125412120290, 871464, 697464, 6971,956,648
135612521321, 964514, 771514, 7713,655,184
145813021355, 1066569, 853569, 8533,017,327
156013422393, 1178628, 942628, 9427,759,995
166213822434, 1301694, 1040694, 104015,138,193
176414223478, 1435765, 1148765, 114826,083,825
186614624527, 1582844, 1265844, 126562,620,247
196815124581, 1742929, 1394929, 1394211,708,088
207015525639, 19181023, 15351023, 1535
217225703, 21101126, 16881126, 1688
227426773, 23201238, 18561238, 1856
237626850, 25501360, 20401360, 2040
247827934, 28011494, 22411494, 2241
2580271025, 30751640, 24601640, 2460
2682281124, 33731799, 26991799, 2699
2784281233, 37001973, 29601973, 2960
2886291352, 40552163, 32442163, 3244
2988301481, 44432370, 35552370, 3555
3090301622, 48672596, 38932596, 3893
3191301697, 50922716, 40742716, 4074
3292311776, 53282842, 42622842, 4262
3393311858, 55742973, 44592973, 4459
3494311944, 58313110, 46653110, 4665
3595312033, 60993253, 48793253, 4879
3696322126, 63793402, 51033402, 5103
3797322224, 66713558, 53373558, 5337
3898322325, 69763721, 55813721, 5581
3999332431, 72943890, 58353890, 5835
40100332542, 76264067, 61014067, 6101

Discharge

Referencepoe.ninja, Community Wiki
AcronymAilment
DropLevel 28
BaseType Discharge
Class Active Skill Gems
TargetTypesAny
TypeSpell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
MetadataMetadata/Items/Gems/SkillGemDischarge
Discharge Monster /8 ⍟

Discharge Monster /8 ⍟

NameModifiersSpectre
Undying GrapplerEmpowered as Kin Slain
Uses Flicker Strike
Casts Discharge
Y
Shavronne's GemlingUses Flicker Strike
Casts Discharge
Y
Augmented GrapplerUses Flicker Strike
Casts Discharge
Casts Conductivity
Empowered as Kin Slain
Y
WonderwalkerEmpowered as Kin Slain
Uses Flicker Strike
Casts Discharge
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
50% chance to gain a Power Charge on Hit
Gain 25% of Physical Damage as Extra Fire Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Uses Puncture
monster is invasion boss [1]
Y
Granitecrush25% increased maximum Life
20% increased Character Size
Rolls over Enemies
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
100% increased Movement Speed
50% chance to gain a Power Charge on Hit
50% chance to gain a Frenzy Charge on Hit
50% chance to gain an Endurance Charge on Hit
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Bin'aia, Crimson Rainmonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
Shadow LurkerEmpowered as Kin Slain
Uses Flicker Strike
Casts Discharge
Y
Shaped Undying GrapplerEmpowered as Kin Slain
Uses Flicker Strike
Casts Discharge
monster no drops or experience [1]
unique boss curse effect on self +% final [-33]
Y
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Flare Discharge Effect
Your Discharge becomes an explosive flare effect.
Celestial Discharge Effect
Your Discharge becomes a Celestial Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Discharge Consume Charges 120% chance for Discharge to deal Damage without removing Charges100
The Eternal LabyrinthEnchantment Discharge Consume Charges 230% chance for Discharge to deal Damage without removing Charges100
The Merciless LabyrinthEnchantment Discharge Radius 1Discharge has +3 to Radius100
The Eternal LabyrinthEnchantment Discharge Radius 2Discharge has +5 to Radius100
The Merciless LabyrinthEnchantment Discharge Damage 125% increased Discharge Damage100
The Eternal LabyrinthEnchantment Discharge Damage 240% increased Discharge Damage100
Supported By /78 ⍟

Supported By /78 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Second Wind SupportSupports skills with cooldowns. Cannot support triggered skills.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies.
Discharge Unique /1 ⍟

Discharge Unique /1 ⍟

Community Wiki

Wiki Edit

Discharge

DischargeDischarge is a spell that consumes all of the player's charges (specifically Frenzy Charges, Power Charges and Endurance Charges) to deal elemental damage per charge consumed in an area around them.

Skill functions and interactions

  • Area of effect: All damage from expended charges is dealt simultaneously within an area centered on the caster. This area can be altered with area of effect modifiers and the number of charges used.

  • Charge bonuses: Any bonuses granted by charges that are being consumed will be applied to that cast of Discharge. For example, consuming three Power Charges will still cause that cast of Discharge to have +120% increased chance to critically strike. Once Discharge is finished casting, the charges are gone and their bonuses will no longer apply.

  • Charge gain: This skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the StrInt3AUniqueVoll's Protector armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap). The same effect applies to Frenzy Charges gained from kills under the BloodRageBlood Rage buff or PoachersMarkPoacher's Mark charge-gaining effects. The PowerChargesPower Charge On Critical Support gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.

  • Minimum charges: Discharge needs to remove charges for its damage to be increased, and increases to Minimum Charges, such as the +1 to Minimum Endurance Charges from Disciple of the Unyielding, don't allow those charges to be removed. Therefore increasing minimum charges will decrease the damage of discharge as the player is effectively reducing their maximum consumable charges.

  • Cooldown: Discharge has a cooldown of 2 seconds, which can be modified by sources such as SecondWindSupportSecond Wind Support. The unique threshold jewel DischargeThresholdJewelEndless Misery sets the cooldown to 250ms, which overrides all other cooldowns and cannot be further modified by any sources.

  • TotemSpell Totem Support: Discharge cannot be linked to Spell Totem Support.


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