Endurance Charges
Players gain additional Physical and Elemental Damage Reduction for each Endurance Charge they have
actual_current_endurance_charges
Attribute /4
endurance_charge
| Name | Show Full Descriptions |
|---|---|
| IsCharged | 1 |
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 4 |
Crucible Weapon /27
| Weight | Desc |
|---|---|
| 750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
| 750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
| 300 (T3, T4) | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 300 (T3, T4) | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 300 (T3, T4) | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 300 (T3, T4) | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 300 (T3, T4) | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
| 200 (T3, T4) | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill |
| 400 (T3, T4) | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill |
| 300 (T3, T4) | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges |
| 300 (T3, T4) | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges |
| 300 (T3, T4) | +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges +1 to Minimum Power Charges |
| 300 (T3, T4) | +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges +2 to Minimum Power Charges |
| 300 (T3, T4) | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges |
| 300 (T3, T4) | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges |
| 500 (T4) | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges |
| 500 (T4) | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges |
| 500 (T4) | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges |
| 500 (T4) | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges |
| 500 (T4) | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges |
| 500 (T4) | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges |
| 150 (T4) | -1 to Maximum Endurance Charges 8% increased Area of Effect per Endurance Charge |
| 150 (T4) | -1 to Maximum Endurance Charges 12% increased Area of Effect per Endurance Charge |
| 1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
| 1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
| 500 (T5) | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges |
| Code | virtual maximum endurance charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | actual current endurance charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 3 |
| Code | minimum endurance charges |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 1 |
| IsScalable | 1 |
| StatSemantics | 3 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.