Endurance Charges
Players gain additional Physical Damage Reduction and Elemental Resistances for each Endurance Charge they have
actual_current_endurance_charges
Attribute /5

endurance_charge

KeyValue
AcronymIgnite
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /27
WeightDesc
750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
300 (T3, T4)5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
300 (T3, T4)-1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)-2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4)+1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)+2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4)-1 to Maximum Endurance Charges
8% increased Area of Effect per Endurance Charge
150 (T4)-1 to Maximum Endurance Charges
12% increased Area of Effect per Endurance Charge
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
Codevirtual maximum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codeactual current endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeminimum endurance charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual1
IsScalable1
StatSemanticsDiscrete
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