Ignited
You're on fire
base_ignite_damage_taken_per_minute
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Divergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Phantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10

ignited

BuffIcon
IsBuffDefinition1
BuffMergeModesID13
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase ignite damage taken per minute
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsDiscrete
Skill Gem Quality /14

Skill Gem Quality /14

ItemTypeStatsWeight
FireballDivergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Detonate DeadDivergent Explosion deals (0–80)% increased Damage if the Corpse is Ignited20
Explosive ArrowSuperior (0–20)% increased Skill Effect Duration
(0–20)% chance to Ignite enemies
50
FirestormAnomalous (0–10)% chance to Ignite enemies50
Fire TrapDivergent (0–20)% less Area of Effect
(0–60)% chance to Ignite enemies
20
FlammabilitySuperior Ignite on Cursed enemies has (0–10)% increased Duration50
FlammabilityDivergent Hits against Cursed Enemies have +(0–20)% chance to Ignite100
Purity of FireAnomalous You and nearby Allies have (0–5)% chance to avoid being Ignited100
Flame DashDivergent (0–40)% chance to Ignite enemies
(0–40)% more Burning Damage
50
Tectonic SlamAnomalous (0–20)% chance to Ignite enemies
(0–60)% increased Burning Damage
100
IncinerateDivergent (0–4)% more Damage with Hits and Ailments for each stage
Final wave deals (-200–0)% more Damage with Hits
Final wave deals (-200–0)% more Damage with Ignite
20
Infernal BlowDivergent (0–20)% chance to Ignite enemies
(0–60)% increased Burning Damage
100
Pyroclast MineAnomalous (0–20)% chance to Ignite enemies
(0–100)% increased Burning Damage
100
Flame LinkDivergent Linked target has (0–10)% chance to Ignite50
Support Gem Quality /11

Support Gem Quality /11

ItemTypeStatsWeight
Faster Casting SupportDivergent Ignites from Supported Skills deal Damage (0–10)% faster50
Combustion SupportAnomalous Ignites from Supported Skills deal Damage (0–5)% faster100
Combustion SupportDivergent Ignites from Supported Skills deal Damage (0–10)% slower
Supported Skills deal (0–20)% increased Fire Damage
50
Elemental Damage with Attacks SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite100
Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
Fire Penetration SupportDivergent Supported Skills have (0–100)% chance to Destroy Ignited Corpses on Killing Blow10
Burning Damage SupportAnomalous Supported Skills have (0–20)% increased Ignite Duration on Enemies100
Controlled Destruction SupportAnomalous Supported Skills have (0–20)% less Critical Strike Chance
Supported Skills have (0–10)% chance to Freeze, Shock and Ignite
100
Ignite Proliferation SupportDivergent Supported Skills have (0–10)% chance to Ignite100
Immolate SupportDivergent Supported Skills have (0–10)% chance to Ignite100
Trinity SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite50
Item mods /61

Item mods /61

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(10–20)% chance to Avoid being Ignited elemental fire ailmentamulet 0
body_armour 0
shield 0
default 0
40CorruptedCannot be Ignited elemental fire ailmentring 1000
default 0
of Ignition15Suffix10% chance to Ignite elemental fire ailmentsceptre 1000
wand 1000
default 0
of Combustion45Suffix15% chance to Ignite elemental fire ailmentsceptre 1000
wand 1000
default 0
of Conflagration75Suffix20% chance to Ignite elemental fire ailmentsceptre 500
wand 500
default 0
of Ignition15Suffix20% chance to Ignite elemental fire ailmentstaff 1000
default 0
of Combustion45Suffix25% chance to Ignite elemental fire ailmentstaff 1000
default 0
of Conflagration75Suffix30% chance to Ignite elemental fire ailmentstaff 500
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 16 Immolate
(8–12)% increased Ignite Duration on Enemies elemental fire ailment gem
helmet_elder 800
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 18 Immolate
(13–16)% increased Ignite Duration on Enemies elemental fire ailment gem
helmet_elder 800
default 0
of the Elder80SuffixSocketed Gems are Supported by Level 20 Immolate
(17–20)% increased Ignite Duration on Enemies elemental fire ailment gem
helmet_elder 800
default 0
Eldritch68PrefixAdds (19–26) to (38–46) Fire Damage against Ignited Enemies elemental_damage damage elemental fire ailmentring_elder 800
default 0
Eldritch75PrefixAdds (23–30) to (47–54) Fire Damage against Ignited Enemies elemental_damage damage elemental fire ailmentring_elder 800
default 0
of the Elder75SuffixRemove Ignite and Burning when you use a Flask elemental fire ailmentbelt_elder 400
default 0
of Shaping68SuffixSocketed Gems are Supported by Level 18 Elemental Proliferation
(5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of Shaping75SuffixSocketed Gems are Supported by Level 20 Elemental Proliferation
(8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_shaper 1000
default 0
of the Elder68SuffixSocketed Gems are Supported by Level 18 Unbound Ailments
(5–7)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Elder75SuffixSocketed Gems are Supported by Level 20 Unbound Ailments
(8–10)% chance to Freeze, Shock and Ignite elemental fire cold lightning ailment gem
sceptre_elder 1000
default 0
of the Crusade68Suffix(31–35)% chance to Avoid being Ignited elemental fire ailmentboots_crusader 0
quiver_crusader 0
default 0
of the Crusade70Suffix(36–40)% chance to Avoid being Ignited elemental fire ailmentboots_crusader 0
quiver_crusader 0
default 0
of the Crusade75Suffix(51–60)% chance to Avoid being Ignited elemental fire ailmentboots_crusader 1000
quiver_crusader 1000
default 0
of the Hunt68SuffixIgnites you inflict deal Damage (7–9)% faster elemental_damage damage elemental fire ailmentboots_basilisk 500
default 0
of the Hunt73SuffixIgnites you inflict deal Damage (10–12)% faster elemental_damage damage elemental fire ailmentboots_basilisk 500
default 0
of the Crusade68Suffix(31–35)% reduced Ignite Duration on you elemental fire ailmenthelmet_crusader 0
default 0
of the Crusade70Suffix(36–40)% reduced Ignite Duration on you elemental fire ailmenthelmet_crusader 0
default 0
of the Crusade75Suffix(51–60)% reduced Ignite Duration on you elemental fire ailmenthelmet_crusader 1000
default 0
of Redemption68Suffix(15–17)% increased Burning Damage
(6–8)% chance to Ignite elemental_damage damage elemental fire ailment
helmet_eyrie 500
default 0
of Redemption75Suffix(18–20)% increased Burning Damage
(6–8)% chance to Ignite elemental_damage damage elemental fire ailment
helmet_eyrie 500
default 0
of the Conquest75SuffixRemove Ignite and Burning when you use a Flask elemental fire ailmentbelt_adjudicator 500
default 0
Warlord's68PrefixAdds (19–26) to (38–46) Fire Damage against Ignited Enemies elemental_damage damage elemental fire ailmentring_adjudicator 500
default 0
Warlord's75PrefixAdds (23–30) to (47–54) Fire Damage against Ignited Enemies elemental_damage damage elemental fire ailmentring_adjudicator 500
default 0
of the Hunt68SuffixIgnites you inflict deal Damage (8–12)% faster elemental_damage damage elemental fire ailmentsceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt73SuffixIgnites you inflict deal Damage (13–15)% faster elemental_damage damage elemental fire ailmentsceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixIgnites you inflict deal Damage (18–21)% faster elemental_damage damage elemental fire ailmentstaff_basilisk 500
warstaff_basilisk 500
default 0
of the Hunt73SuffixIgnites you inflict deal Damage (22–25)% faster elemental_damage damage elemental fire ailmentstaff_basilisk 500
warstaff_basilisk 500
default 0
of the Elevated Elder90SuffixSocketed Gems are Supported by Level 25 Immolate
(17–20)% increased Ignite Duration on Enemies elemental fire ailment gem
helmet_elder 0
default 0
of the Elevated Crusade85Suffix(51–60)% reduced Ignite Duration on you
(36–50)% increased Damage if you've been Ignited Recently elemental fire ailment
helmet_crusader 0
default 0
of Elevated Redemption85Suffix(10–15)% chance to Ignite
Ignites you inflict deal Damage (10–15)% faster elemental_damage damage elemental fire ailment
helmet_eyrie 0
default 0
of the Elevated Hunt90Suffix(20–30)% increased Ignite Duration on Enemies
You have Igniting Conflux for 3 seconds every 8 seconds elemental fire ailment
helmet_basilisk 0
default 0
Elevated Shaper's78PrefixUnaffected by Ignite elemental fire ailmentboots_shaper 0
default 0
of the Elevated Crusade85Suffix(71–80)% chance to Avoid being Ignited elemental fire ailmentboots_crusader 0
quiver_crusader 0
default 0
Elevated Warlord's78PrefixUnaffected by Ignite elemental fire ailmentboots_adjudicator 0
default 0
of the Elevated Hunt83Suffix(10–20)% increased Ignite Duration on Enemies
Ignites you inflict deal Damage (11–15)% faster elemental_damage damage elemental fire ailment
boots_basilisk 0
default 0
1FlaskEnchantmentInjectorUsed when you become Ignitedflask 100
default 0
68ScourgeUpside(31–35)% reduced Ignite Duration on you elemental fire ailmentring 500
default 0
68ScourgeUpside(36–40)% reduced Ignite Duration on you elemental fire ailmentring 500
default 0
45ScourgeUpside(26–30)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
68ScourgeUpside(31–35)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
68ScourgeUpside(36–40)% chance to Avoid being Ignited elemental fire ailmentring 500
default 0
45ScourgeUpside(5–6)% chance to Ignite elemental fire ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(7–8)% chance to Ignite elemental fire ailmentsceptre 500
wand 500
default 0
68ScourgeUpside(9–10)% chance to Ignite elemental fire ailmentsceptre 500
wand 500
default 0
45ScourgeUpside(7–9)% chance to Ignite elemental fire ailmentstaff 500
default 0
68ScourgeUpside(10–12)% chance to Ignite elemental fire ailmentstaff 500
default 0
68ScourgeUpside(13–15)% chance to Ignite elemental fire ailmentstaff 500
default 0
45ScourgeUpsideIgnites you inflict deal Damage (4–5)% faster elemental_damage damage elemental fire ailmentsceptre 500
wand 500
default 0
68ScourgeUpsideIgnites you inflict deal Damage (6–7)% faster elemental_damage damage elemental fire ailmentsceptre 500
wand 500
default 0
68ScourgeUpsideIgnites you inflict deal Damage (8–9)% faster elemental_damage damage elemental fire ailmentsceptre 500
wand 500
default 0
45ScourgeUpsideIgnites you inflict deal Damage (8–9)% faster elemental_damage damage elemental fire ailmentstaff 500
default 0
68ScourgeUpsideIgnites you inflict deal Damage (10–11)% faster elemental_damage damage elemental fire ailmentstaff 500
default 0
68ScourgeUpsideIgnites you inflict deal Damage (12–13)% faster elemental_damage damage elemental fire ailmentstaff 500
default 0
Enchantment Modifier /11

Enchantment Modifier /11

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Status Ailments 153Enchantment6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 266Enchantment8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Status Ailments 375Enchantment10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning critical ailmentboots 100
default 0
Enchantment Burning Arrow Ignite Chance 166EnchantmentBurning Arrow has +20% chance to Ignite elemental fire attack ailmenthelmet 100
default 0
Enchantment Burning Arrow Ignite Chance 275EnchantmentBurning Arrow has +30% chance to Ignite elemental fire attack ailmenthelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166EnchantmentElemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275EnchantmentElemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attack ailmenthelmet 100
default 0
Enchantment Fireball Ignite Chance 166EnchantmentFireball has +20% chance to Ignite elemental fire caster ailmenthelmet 100
default 0
Enchantment Fireball Ignite Chance 275EnchantmentFireball has +30% chance to Ignite elemental fire caster ailmenthelmet 100
default 0
Enchantment Burning Arrow Ignite Chance 166EnchantmentBurning Arrow has +16% chance to Ignite elemental fire attack ailmenthelmet 0
default 0
Enchantment Burning Arrow Ignite Chance 275EnchantmentBurning Arrow has +24% chance to Ignite elemental fire attack ailmenthelmet 0
default 0
Monsters mods /2

Monsters mods /2

NameLevelPre/SufDescriptionSpawn Weight
Arsonist's Touch1TormentExtra Fire Damage
base chance to ignite % [10]
base fire damage resistance % [25] physical_damage elemental_damage bleed damage physical elemental fire resistance ailment
default 1000
Arsonist's Grip1TormentExtra Fire Damage
base chance to ignite % [25]
base fire damage resistance % [40] physical_damage elemental_damage bleed damage physical elemental fire resistance ailment
default 1000
Abyss Jewel mods /3

Abyss Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(20–25)% chance to Avoid being Ignited elemental fire ailmentdefault 1000
of Extinguishing1Suffix(21–24)% chance to Avoid being Ignited elemental fire ailmentdefault 300
of Extinguishing30Suffix(25–30)% chance to Avoid being Ignited elemental fire ailmentdefault 150
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1SuffixCannot be Shocked or Ignited while moving elemental lightning ailmentabyss_jewel 0
jewel 0
ring 2000
default 0
Map mods /4

Map mods /4

NameLevelPre/SufDescriptionSpawn Weight
Conflagrating69PrefixFound Items have (1–3)% chance to drop Corrupted in Area
Area contains 2 additional packs of Corrupted Vaal Monsters
All Monster Damage from Hits always Ignites
15% increased Quantity of Items found in this Area elemental fire ailment
secret_area 500
default 0
Conflagrating1PrefixAll Monster Damage from Hits always Ignites
12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area elemental fire ailment
secret_area 0
unique_map 0
old_map 0
default 0
Conflagrating1PrefixAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size elemental fire ailment
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
default 650
Conflagrating1PrefixAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area elemental fire ailment
secret_area 0
unique_map 0
maven_map 650
default 0
Delve Area mods /1

Delve Area mods /1

NameLevelPre/SufDescriptionSpawn Weight
92DelveAreaAll Monster Damage from Hits always Ignites
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size elemental fire ailment
default 1000
Heist Area mods /1

Heist Area mods /1

NameLevelPre/SufDescriptionSpawn Weight
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6] elemental fire ailment
default 650
Veiled mods /3

Veiled mods /3

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(70–79)% increased Fire Damage
(21–23)% chance to Ignite elemental_damage damage elemental fire ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Fire Damage
(35–40)% chance to Ignite elemental_damage damage elemental fire ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60Suffix+(31–35) to Strength
(21–25)% chance to Avoid being Ignited attribute
has_flat_strength_mod 0
body_armour 1000
shield 1000
default 0
Crafting Bench /11

Crafting Bench /11

IDModRequireItemClassesUnlock
Helena(41–50)% reduced Ignite Duration on you4x CurrencyRerollMagicOrb of AlterationRingThe Ascent
Helena(51–60)% reduced Ignite Duration on you2x CurrencyRerollRareChaos OrbRingOrchard Map
Jun(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x CurrencyArmourQualityArmourer's ScrapBody Armour, ShieldUnveil
Jun+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour, ShieldUnveil
Jun+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x CurrencyRerollRareChaos OrbBody Armour, ShieldUnveil
Misc mods /25

Misc mods /25

NameLevelDomainPre/SufDescriptionSpawn Weight
of Foisting12FlaskSuffix(19–22)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Imposing32FlaskSuffix(23–26)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Wreaking52FlaskSuffix(27–30)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
of Infliction72FlaskSuffix(31–34)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightning ailmentutility_flask 750
default 0
[UNUSED] Ignite duration 16FlaskSuffix(35–45)% reduced Ignite Duration on you during Flask Effectutility_flask 0
default 0
of the Guppy6FlaskSuffix(31–35)% chance to Avoid being Ignited during Flask Effectutility_flask 600
default 0
of the Goldfish25FlaskSuffix(36–40)% chance to Avoid being Ignited during Flask Effectutility_flask 600
default 0
of the Carp44FlaskSuffix(41–45)% chance to Avoid being Ignited during Flask Effectutility_flask 600
default 0
of the Catfish63FlaskSuffix(46–50)% chance to Avoid being Ignited during Flask Effectutility_flask 600
default 0
of the Sunfish82FlaskSuffix(51–55)% chance to Avoid being Ignited during Flask Effectutility_flask 600
default 0
of Damping6FlaskSuffixGrants Immunity to Ignite for (6–8) seconds if used while Ignited
Removes all Burning when used
utility_flask 0
default 750
of Quashing30FlaskSuffixGrants Immunity to Ignite for (9–11) seconds if used while Ignited
Removes all Burning when used
utility_flask 0
default 750
of Quelling54FlaskSuffixGrants Immunity to Ignite for (12–14) seconds if used while Ignited
Removes all Burning when used
utility_flask 0
default 750
of Quenching78FlaskSuffixGrants Immunity to Ignite for (15–17) seconds if used while Ignited
Removes all Burning when used
utility_flask 0
default 750
of the Urchin6FlaskSuffix(45–49)% less Duration
Immunity to Ignite during Flask effect
Removes Burning on use
utility_flask 1000
default 0
of the Mussel40FlaskSuffix(40–44)% less Duration
Immunity to Ignite during Flask effect
Removes Burning on use
utility_flask 1000
default 0
of the Starfish74FlaskSuffix(35–39)% less Duration
Immunity to Ignite during Flask effect
Removes Burning on use
utility_flask 1000
default 0
Incandescent1ChestPrefixIgnites you when activateddefault 1000
1JewelCorrupted(3–5)% reduced Ignite Duration on you elemental fire ailmentjewel 0
default 0
1JewelCorrupted(20–25)% chance to Avoid being Ignited elemental fire ailmentjewel 1000
default 0
of Burning1JewelSuffix(6–8)% increased Ignite Duration on Enemies
(3–5)% chance to Ignite elemental fire ailment
not_str 250
default 350
1JewelUnique15% reduced Ignite Duration on you elemental fire ailmentjewel 1
default 0
1JewelUnique15% chance to Avoid being Ignited elemental fire ailmentjewel 1
default 0
1ExpeditionRelicPrefixMonsters Cannot be Chilled
Monsters Cannot be Frozen
Monsters Cannot be Ignited
Monsters Cannot be Shocked
default 1000
10ExpeditionRelicPrefixAll Damage from Monster's Hits can Ignite
Monsters' Hits have 20% chance to Ignite
Monsters have 100% increased Ignite Duration
default 1000
Item /1

Item /1

IconName
Splitnewt Talisman
Talisman Tier: 2
(4–6)% chance to Freeze, Shock and Ignite
local stat monsters pick up item [1]
Corrupted
Unique /85

Unique /85

NameShow Full Descriptions
ImmortalFleshImmortal Flesh Leather Belt
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (66.7–75) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
AshrendAshrend Buckskin Tunic
Socketed Gems are Supported by Level 10 Added Fire Damage
(80–100)% increased Evasion Rating
+(30–50) to maximum Life
+(40–50)% to Fire Resistance
Cannot be Ignited
(10–15)% increased Physical Damage with Ranged Weapons
(-7–-5) Physical Damage taken from Attack Hits
BodyInt1AuniqueCloak of Flame Scholar's Robe
+(30–50)% to Fire Resistance
(30–50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
RiseofthephoenixRise of the Phoenix Mosaic Kite Shield
+8% to all Elemental Resistances
(80–100)% increased Armour and Energy Shield
+(40–60) to maximum Life
Regenerate (15–20) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
Cannot be Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
TheGoddessscornedThe Goddess Scorned Elegant Sword
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
OrosSacrificeOro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
CherufePyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
GangsBootsGang's Momentum Legion Boots
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
MokousEmbraceMokou's Embrace Ruby Ring
+(20–30)% to Fire Resistance
(15–25)% increased Fire Damage
+(25–40)% to Cold Resistance
(5–10)% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
BloodBoilBloodboil Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
MaloneysNightfallMaloney's Nightfall Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% increased Duration of Elemental Ailments on Enemies
Items and Gems have 10% reduced Attribute Requirements
5% chance to Freeze, Shock and Ignite
Cannot gain Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandMace1Ashes of the Sun Driftwood Club
10% reduced Enemy Stun Threshold
Adds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
DoedresScornDoedre's Scorn Lunaris Circlet
+2 to Level of Socketed Curse Gems
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
20% increased Elemental Damage
(10–20)% increased Damage with Hits and Ailments per Curse on Enemy
Curse Skills have (30–50)% increased Skill Effect Duration
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
unique14Hotheaded Viridian Jewel
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
HighQuestRewardGreenConqueror's Longevity Viridian Jewel
+2% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
WychvergeAbberath's Horn Goat's Horn
(10–14)% increased Spell Damage
(20–30)% increased Fire Damage
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
+10 Life gained on Killing Ignited Enemies
25% reduced Ignite Duration on Enemies
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ring10Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
Ignited Enemies Burn (50–65)% slower
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
unique21Izaro's Turmoil Crimson Jewel
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
FireballModifierRolling Flames Cobalt Jewel
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
(15–20)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
GloomeyeSingularity Platinum Sceptre
30% increased Elemental Damage
Adds (30–40) to (60–70) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60–80)% increased Damage with Hits and Ailments against Hindered Enemies
(Hindered enemies have reduced movement speed)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
GlitterdiskGlitterdisc Burnished Spiked Shield
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AshwakerAshcaller Quartz Wand
(18–22)% increased Spell Damage
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
+(15–25)% to Fire Damage over Time Multiplier
Adds (4–6) to (7–9) Fire Damage to Spells
(20–30)% increased Burning Damage
(16–22)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
EyeOfInnocenceEye of Innocence Citrine Amulet
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(265–330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BloodPerigreeXoph's Inception Bone Bow
(70–90)% increased Physical Damage
+(20–30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
SinSin's Rebirth Stibnite Flask
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Gain Unholy Might during Flask Effect
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
AbberathsHoovesAbberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
MinionHelmetSpeaker's Wreath Prophet Crown
+(20–40) to Dexterity
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
InvictusInvictus Solaris Archon Kite Shield
+12% to all Elemental Resistances
+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200–250)% increased Armour and Energy Shield
+(60–80) to maximum Life
Cannot be Ignited
YokeOfSufferingYoke of Suffering Onyx Amulet
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
ElderBeltCyclopean Coil Leather Belt
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
TheGoddessUnleashedOni-Goroshi Charan's Sword
40% increased Global Accuracy Rating
Uses both hand slots
(70–90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
(Her Embrace grants the following:
Cannot be Stunned
123% of Sword Physical Damage gained as Extra Fire Damage
Unaffected by Burning Ground
Immune to Freeze, Chill and Ignite
20% increased Attack, Cast and Movement Speed)
StormFireStormfire Opal Ring
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
TigerHelmetFarrul's Bite Harlequin Mask
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
PhantasmlaFlameMark of the Red Covenant Tribal Circlet
+(30–50) to maximum Energy Shield
Minions have (25–45)% increased Movement Speed
Summoned Raging Spirits deal (130–150)% increased Damage
75% reduced Maximum number of Summoned Raging Spirits
Summoned Raging Spirits' Hits always Ignite
Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
Damage to Surrounding Targets
SundanceSunspite Clasped Boots
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
DreadarcDreadsurge Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ZerphisHeartZerphi's Heart Paua Amulet
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
VialofUnlifeCinderswallow Urn Silver Flask
+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Flask Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Flask Effect
ExplorersVisionFireFlamesight Solaris Circlet
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
25% chance to Scorch Enemies
Cannot inflict Ignite
10% increased Elemental Damage per Sextant affecting the area
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
SharedUnsightRetaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Ring10Replica Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
RecklessDefenseReplica Reckless Defence Cobalt Jewel
+(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
PaleCouncilGlovesReplica Volkuur's Guidance Zealot Gloves
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
TheBloodThornReplica Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block, with 20% increased Effect
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ElementalHarmonyThe Fulcrum Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
(140–180)% increased Physical Damage
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
KuraisMasteryLeadership's Price Onyx Amulet
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)

Corrupted
BlackFlameFireBlackflame Amethyst Ring
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
GoddessScalesThe Scales of Justice Chiming Spirit Shield
(10–15)% increased Spell Damage
Has no Energy Shield
+(40–70) to maximum Life
+(40–70) to maximum Mana
(3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
Passive /4

Passive /4

CategoryNameShow Full Descriptions
NotableHoly Dominion
elementalist
+12% to all Elemental Resistances
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
NotableAsh, Frost and Storm
ashfrostandstorm
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
NotableSnowforged
ColdAndFireHybridNotable
25% increased Fire Damage
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
NotableSearing Heat
SearingHeat
Ignites you inflict deal Damage 15% faster
Ascendancy Passive /5

Ascendancy Passive /5

CategoryNameShow Full Descriptions
NotableTasalio, Cleansing Water
TasalioCleansingWater
+100% to Fire Resistance
20% of Physical Damage from Hits taken as Fire Damage
20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Unaffected by Ignite
NotableRamako, Sun's Light
RamakoSunsLight
+25% to Fire Damage over Time Multiplier
25% chance to Ignite
Damage Penetrates 15% Fire Resistance
NotableMaster Alchemist
MasterAlchemist
Removes Elemental Ailments when you use a Flask
20% chance to Freeze, Shock and Ignite during any Flask Effect
NotableShaper of Flames
IgniteSpecialisation
Your Hits always Ignite
All Damage with Hits can Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
NotablePyromaniac
BlindedAssult
Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Cluster Jewel Passive /13

Cluster Jewel Passive /13

CategoryNameShow Full Descriptions
KeystoneSecrets of Suffering
SecretOfAgony
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
NotableAgent of Destruction
DmgHeraldSkillsNotable
10% chance to Freeze, Shock and Ignite while affected by a Herald
25% increased Elemental Damage while affected by a Herald
NotableBlowback
FireDamageOverTimeNotable
10% chance to Ignite
Ignites you inflict deal Damage 8% faster
NotableCalamitous
IncreasedAttackDamageNotable
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
NotableCooked Alive
FireDamageOverTimeNotable
15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
NotableCremator
IncreasedFireDamage
30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
NotableEye of the Storm
IncreaseCritChanceNotable
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
NotableFan the Flames
FireDamageOverTimeNotable
Ignites you inflict spread to other Enemies within a Radius of 15
NotableFire Attunement
FireResistNotable
30% reduced Ignite Duration on you
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
NotableMaster of the Maelstrom
CurseEffectNotable
10% chance to Freeze, Shock and Ignite
40% increased Elemental Weakness Curse Effect
NotableNon-Flammable
FireResistNotable
+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
NotableRaze and Pillage
IncreasedMinionDamageNotable
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
NotableSadist
IncreasedElementalDamage
15% increased Elemental Damage if you've Chilled an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
Timeless Jewel Passive /1

Timeless Jewel Passive /1

FactionCategoryNameShow Full Descriptions
VaalPassiveIgnite Chance
VaalOffensive
(3–6)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
VaalNotable
(3–6)% chance to Ignite
KaruiNotable
Ignites you inflict deal Damage 10% faster
Ignite
Level: 1–20
Requires Level 14
Sets an enemy on fire from a distance.
Deals 0 Base Fire Damage per second
Base duration is 4 seconds
Level Effect /20

Level Effect /20

Implicit
:
Deals 0 Base Fire Damage per second
Base duration is 4 seconds
LevelRequires LevelExperience
114
214
315
416
518
622
729
836
944
1050
1150
1250
1350
1450
1550
1650
1750
1850
1950
2050

Ignite

BaseType Ignite
TargetTypesEnemy
TypeSpell, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Fire
ActiveSkillsCodeignite
Ignite Monster /1 ⍟

Ignite Monster /1 ⍟

NameModifiersSpectre
DaemonY
Ignited
You're on fire
base_ignite_damage_taken_per_minute
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Divergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Phantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10

stacking_ignite

IsBuffDefinition1
BuffMergeModesID1
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
MaxStacks300

Codebase ignite damage taken per minute
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsDiscrete
Ignited
You're on fire
base_ignite_damage_taken_per_minute
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Divergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Phantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10

additional_ignite

IsBuffDefinition1
BuffMergeModesID1
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebase ignite damage taken per minute
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsDiscrete

Community Wiki

Wiki Edit

Ignite

Ignite is an elemental ailment associated with Fire that causes the affected target to take burning damage (fire damage over time).



Mechanics

A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as ThreeDragonsThe Three Dragons, HrimsorrowHrimburn, StormFireStormfire, or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as SearingBondSearing Bond, do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration do not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second. Therefore, over the base duration the target will take 200% of the base damage dealt. Increasing the duration of the Ignite, either via TemporalChainsTemporal Chains or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with IncreasedDurationIncreased Duration Support will not increase the duration of the ignite.

The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment. For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking does, however, exist. Ring10Emberwake grants an additional ignite, and equipping two would result in three ignite stacks.

As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.

The following modifiers will directly affect the damage of ignite:

  • Damage
  • Damage over Time
  • Elemental Damage
  • Fire Damage
  • Burning Damage
  • Ignite Damage
  • Damage over Time Multiplier
  • Fire Damage over Time Multiplier

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.