Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Ignite
Spell, Duration, Fire
Level: 1–20
Cast Time: 0.70 sec
Requires Level 14
Sets an enemy on fire from a distance.
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Ignite

poe.ninjaIgnite
DropLevel 14
BaseType Ignite
Class Active Skill Gems
TargetTypesEnemy
TypeSpell, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, DamageOverTime, FireSkill
IsActiveSkill1
DefaultTxtskill_gem_stat_descriptions
GrantedEffectsID567
Implicit
:

Level Effect /20

Level Effect /20

LevelRequires LevelIntelligenceExperience
114379,569
2143728,189
3153959,146
41641111,192
51846193,800
62254320,280
72969359,090
83683498,508
944100682,057
1050113921,777
11501131,727,879
12501131,791,769
13501132,353,679
14501133,070,912
15501139,095,466
165011316,039,890
175011329,817,117
185011362,895,056
1950113212,051,599
2050113
Labyrinth Enchantment helmet /6

Labyrinth Enchantment helmet /6

LevelNameModWeight
The Merciless LabyrinthEnchantment Burning Arrow Ignite Chance 1Burning Arrow has +20% chance to Ignite100
The Eternal LabyrinthEnchantment Burning Arrow Ignite Chance 2Burning Arrow has +30% chance to Ignite100
The Merciless LabyrinthEnchantment Elemental Hit Chance To Freeze Shock Ignite 1Elemental Hit has +20% chance to Freeze, Shock and Ignite100
The Eternal LabyrinthEnchantment Elemental Hit Chance To Freeze Shock Ignite 2Elemental Hit has +30% chance to Freeze, Shock and Ignite100
The Merciless LabyrinthEnchantment Fireball Ignite Chance 1Fireball has +20% chance to Ignite100
The Eternal LabyrinthEnchantment Fireball Ignite Chance 2Fireball has +30% chance to Ignite100
Supported By /20

Supported By /20

  • Active Type: Spell, Duration, SkillCanTrap, SkillCanTotem, SkillCanMine, Triggerable, DamageOverTime, FireSkill
  • Support GemActiveType
    Trap SupportSkillCanTrap
    Item Rarity SupportHit, Attack, DamageOverTime, Type112
    Faster Casting SupportSpell
    Increased Duration SupportDuration, Type55
    Spell Totem SupportSpell, SkillCanTotem, AND
    Blastchain Mine SupportSkillCanMine
    Less Duration SupportDuration, Type55
    Cast on Death SupportSpell, Triggerable, AND
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Hypothermia SupportHit, Attack, DamageOverTime
    Void Manipulation SupportHit, Attack, DamageOverTime
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Brutality SupportHit, Attack, DamageOverTime
    Arcane Surge SupportSpell
    High-Impact Mine SupportSkillCanMine
    Awakened Brutality SupportHit, Attack, DamageOverTime
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Awakened Void Manipulation SupportHit, Attack, DamageOverTime
    Ignite Monster /1

    Ignite Monster /1

    NameModifiersSpectre
    DaemonY
    Skill Gem Quality /12

    Skill Gem Quality /12

    ItemTypeStatsWeight
    FireballDivergent (0–60)% increased Effect of non-Damaging Ailments on Enemies
    (-40–0)% more Damage with Ignite
    40
    Detonate DeadDivergent Explosion deals (0–80)% increased Damage if the Corpse is Ignited20
    Explosive ArrowSuperior (0–20)% chance to Ignite enemies
    (0–20)% increased Skill Effect Duration
    50
    Fire TrapDivergent (0–60)% chance to Ignite enemies
    (0–20)% less Area of Effect
    20
    FlammabilitySuperior Ignite on Cursed enemies has (0–10)% increased Duration50
    FlammabilityDivergent Hits against Cursed Enemies have +(0–20)% chance to Ignite100
    Purity of FireAnomalous You and nearby Allies have (0–5)% chance to avoid being Ignited100
    Flame DashDivergent (0–40)% chance to Ignite enemies
    (0–40)% more Burning Damage
    50
    Tectonic SlamAnomalous (0–60)% increased Burning Damage
    (0–20)% chance to Ignite enemies
    100
    IncinerateDivergent (0–4)% more Damage with Hits and Ailments for each stage
    Final wave deals (-200–0)% more Damage with Hits
    Final wave deals (-200–0)% more Damage with Ignite
    20
    Infernal BlowDivergent (0–60)% increased Burning Damage
    (0–20)% chance to Ignite enemies
    100
    Pyroclast MineAnomalous (0–100)% increased Burning Damage
    (0–20)% chance to Ignite enemies
    100
    Support Gem Quality /11

    Support Gem Quality /11

    ItemTypeStatsWeight
    Faster Casting SupportDivergent Ignites from Supported Skills deal Damage (0–10)% faster50
    Combustion SupportAnomalous Ignites from Supported Skills deal Damage (0–5)% faster100
    Combustion SupportDivergent Ignites from Supported Skills deal Damage (0–10)% slower
    Supported Skills deal (0–20)% increased Fire Damage
    50
    Elemental Damage with Attacks SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite100
    Elemental Proliferation SupportDivergent Supported Skills deal (0–20)% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy20
    Fire Penetration SupportDivergent Supported Skills have (0–100)% chance to Destroy Ignited Corpses on Killing Blow10
    Burning Damage SupportAnomalous Supported Skills have (0–20)% increased Ignite Duration on Enemies100
    Controlled Destruction SupportAnomalous Supported Skills have (0–20)% less Critical Strike Chance
    Supported Skills have (0–10)% chance to Freeze, Shock and Ignite
    100
    Ignite Proliferation SupportDivergent Supported Skills have (0–10)% chance to Ignite100
    Immolate SupportDivergent Supported Skills have (0–10)% chance to Ignite100
    Trinity SupportAnomalous Supported Skills have (0–5)% chance to Freeze, Shock and Ignite50
    Item mods /40

    Item mods /40

    NameLevelPre/SufDescriptionSpawn Weight
    1Corrupted(10–20)% chance to Avoid being Ignited elemental fireamulet 0
    body_armour 0
    shield 0
    default 0
    60CorruptedCannot be Ignited elemental firering 500
    default 0
    of Ignition15Suffix(6–8)% chance to Ignite elemental firesceptre 1000
    wand 1000
    default 0
    of Ignition15Suffix(12–15)% chance to Ignite elemental firestaff 1000
    default 0
    of the Elder68Suffix(8–12)% increased Ignite Duration on Enemies
    Socketed Gems are Supported by Level 16 Immolate elemental fire gem
    helmet_elder 800
    default 0
    of the Elder75Suffix(13–16)% increased Ignite Duration on Enemies
    Socketed Gems are Supported by Level 18 Immolate elemental fire gem
    helmet_elder 800
    default 0
    of the Elder80Suffix(17–20)% increased Ignite Duration on Enemies
    Socketed Gems are Supported by Level 20 Immolate elemental fire gem
    helmet_elder 800
    default 0
    Eldritch68Prefix(4–6)% chance to Ignite
    Adds (9–12) to (27–30) Fire Damage against Ignited Enemies elemental_damage elemental fire
    ring_elder 800
    default 0
    Eldritch75Prefix(7–10)% chance to Ignite
    Adds (13–16) to (33–36) Fire Damage against Ignited Enemies elemental_damage elemental fire
    ring_elder 800
    default 0
    of the Elder75SuffixRemove Ignite and Burning when you use a Flask elemental firebelt_elder 400
    default 0
    of Shaping68Suffix(5–7)% chance to Freeze, Shock and Ignite
    Socketed Gems are Supported by Level 18 Elemental Proliferation elemental fire cold lightning gem
    sceptre_shaper 1000
    default 0
    of Shaping75Suffix(8–10)% chance to Freeze, Shock and Ignite
    Socketed Gems are Supported by Level 20 Elemental Proliferation elemental fire cold lightning gem
    sceptre_shaper 1000
    default 0
    of the Elder68Suffix(5–7)% chance to Freeze, Shock and Ignite
    Socketed Gems are Supported by Level 18 Unbound Ailments elemental fire cold lightning gem
    sceptre_elder 1000
    default 0
    of the Elder75Suffix(8–10)% chance to Freeze, Shock and Ignite
    Socketed Gems are Supported by Level 20 Unbound Ailments elemental fire cold lightning gem
    sceptre_elder 1000
    default 0
    of the Crusade68Suffix(31–35)% chance to Avoid being Ignited elemental fireboots_crusader 500
    quiver_crusader 500
    default 0
    of the Crusade70Suffix(36–40)% chance to Avoid being Ignited elemental fireboots_crusader 500
    quiver_crusader 500
    default 0
    of the Crusade75Suffix(41–45)% chance to Avoid being Ignited elemental fireboots_crusader 500
    quiver_crusader 500
    default 0
    of the Hunt68SuffixIgnites you inflict deal Damage (5–7)% faster elemental_damage elemental fireboots_basilisk 500
    default 0
    of the Hunt73SuffixIgnites you inflict deal Damage (8–10)% faster elemental_damage elemental fireboots_basilisk 500
    default 0
    of the Crusade68Suffix(31–35)% reduced Ignite Duration on you elemental firehelmet_crusader 500
    default 0
    of the Crusade70Suffix(36–40)% reduced Ignite Duration on you elemental firehelmet_crusader 500
    default 0
    of the Crusade75Suffix(41–45)% reduced Ignite Duration on you elemental firehelmet_crusader 500
    default 0
    of Redemption68Suffix(6–8)% chance to Ignite
    (15–17)% increased Burning Damage elemental_damage elemental fire
    helmet_eyrie 500
    default 0
    of Redemption75Suffix(6–8)% chance to Ignite
    (18–20)% increased Burning Damage elemental_damage elemental fire
    helmet_eyrie 500
    default 0
    of the Conquest75SuffixRemove Ignite and Burning when you use a Flask elemental firebelt_adjudicator 500
    default 0
    Warlord's68Prefix(4–6)% chance to Ignite
    Adds (9–12) to (27–30) Fire Damage against Ignited Enemies elemental_damage elemental fire
    ring_adjudicator 500
    default 0
    Warlord's75Prefix(7–10)% chance to Ignite
    Adds (13–16) to (33–36) Fire Damage against Ignited Enemies elemental_damage elemental fire
    ring_adjudicator 500
    default 0
    of the Hunt68SuffixIgnites you inflict deal Damage (8–12)% faster elemental_damage elemental firesceptre_basilisk 500
    wand_basilisk 500
    default 0
    of the Hunt73SuffixIgnites you inflict deal Damage (13–15)% faster elemental_damage elemental firesceptre_basilisk 500
    wand_basilisk 500
    default 0
    of the Hunt68SuffixIgnites you inflict deal Damage (18–21)% faster elemental_damage elemental firestaff_basilisk 500
    warstaff_basilisk 500
    default 0
    of the Hunt73SuffixIgnites you inflict deal Damage (22–25)% faster elemental_damage elemental firestaff_basilisk 500
    warstaff_basilisk 500
    default 0
    of the Elevated Elder90Suffix(17–20)% increased Ignite Duration on Enemies
    Socketed Gems are Supported by Level 25 Immolate elemental fire gem
    helmet_elder 0
    default 0
    of the Elevated Crusade85Suffix(46–50)% reduced Ignite Duration on you
    (36–50)% increased Damage if you've been Ignited Recently elemental fire
    helmet_crusader 0
    default 0
    of Elevated Redemption85Suffix(10–15)% chance to Ignite
    Ignites you inflict deal Damage (10–15)% faster elemental_damage elemental fire
    helmet_eyrie 0
    default 0
    of the Elevated Hunt90SuffixYou have Igniting Conflux for 3 seconds every 8 seconds
    (20–30)% increased Ignite Duration on Enemies elemental fire
    helmet_basilisk 0
    default 0
    Elevated Shaper's78PrefixUnaffected by Ignite elemental fireboots_shaper 0
    default 0
    of the Elevated Crusade85Suffix(46–60)% chance to Avoid being Ignited elemental fireboots_crusader 0
    quiver_crusader 0
    default 0
    Elevated Warlord's78PrefixUnaffected by Ignite elemental fireboots_adjudicator 0
    default 0
    of the Elevated Hunt83SuffixIgnites you inflict deal Damage (11–15)% faster
    (10–20)% increased Ignite Duration on Enemies elemental_damage elemental fire
    boots_basilisk 0
    default 0
    1FlaskEnchantmentInjectorUsed when you become Ignitedflask 100
    default 0
    Enchantment Modifier /9

    Enchantment Modifier /9

    NameLevelPre/SufDescriptionSpawn Weight
    Enchantment Status Ailments 153Enchantment6% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
    default 0
    Enchantment Status Ailments 266Enchantment8% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
    default 0
    Enchantment Status Ailments 375Enchantment10% chance to Freeze, Shock and Ignite if you haven't Crit Recently elemental fire cold lightning criticalboots 100
    default 0
    Enchantment Burning Arrow Ignite Chance 166EnchantmentBurning Arrow has +20% chance to Ignite elemental fire attackhelmet 100
    default 0
    Enchantment Burning Arrow Ignite Chance 275EnchantmentBurning Arrow has +30% chance to Ignite elemental fire attackhelmet 100
    default 0
    Enchantment Elemental Hit Chance To Freeze Shock Ignite 166EnchantmentElemental Hit has +20% chance to Freeze, Shock and Ignite elemental fire cold lightning attackhelmet 100
    default 0
    Enchantment Elemental Hit Chance To Freeze Shock Ignite 275EnchantmentElemental Hit has +30% chance to Freeze, Shock and Ignite elemental fire cold lightning attackhelmet 100
    default 0
    Enchantment Fireball Ignite Chance 166EnchantmentFireball has +20% chance to Ignite elemental fire casterhelmet 100
    default 0
    Enchantment Fireball Ignite Chance 275EnchantmentFireball has +30% chance to Ignite elemental fire casterhelmet 100
    default 0
    Monsters mods /2

    Monsters mods /2

    NameLevelPre/SufDescriptionSpawn Weight
    Arsonist's Touch1TormentExtra Fire Damage
    base chance to ignite % [10]
    base fire damage resistance % [25] physical_damage elemental_damage bleed physical elemental fire resistance
    default 1000
    Arsonist's Grip1TormentExtra Fire Damage
    base chance to ignite % [25]
    base fire damage resistance % [40] physical_damage elemental_damage bleed physical elemental fire resistance
    default 1000
    Abyss Jewel mods /2

    Abyss Jewel mods /2

    NameLevelPre/SufDescriptionSpawn Weight
    of Extinguishing1Suffix(12–16)% chance to Avoid being Ignited elemental firedefault 300
    of Extinguishing30Suffix(17–20)% chance to Avoid being Ignited elemental firedefault 150
    Veiled mods /2

    Veiled mods /2

    NameLevelPre/SufDescriptionSpawn Weight
    Chosen60Prefix(70–79)% increased Fire Damage
    (21–23)% chance to Ignite elemental_damage elemental fire
    two_hand_weapon 0
    wand 1000
    dagger 1000
    sceptre 1000
    weapon 100
    default 0
    Chosen60Prefix(100–109)% increased Fire Damage
    (35–40)% chance to Ignite elemental_damage elemental fire
    one_hand_weapon 0
    bow 0
    staff 1000
    weapon 100
    default 0
    Fossil mods /1

    Fossil mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    of the Underground1SuffixCannot be Shocked or Ignited while moving elemental lightningabyss_jewel 0
    jewel 0
    ring 2000
    default 0
    Map mods /4

    Map mods /4

    NameLevelPre/SufDescriptionSpawn Weight
    Conflagrating69Prefix15% increased Quantity of Items found in this Area
    Found Items have (1–3)% chance to drop Corrupted in Area
    Area contains 2 additional packs of Corrupted Vaal Monsters
    All Monster Damage from Hits always Ignites elemental fire
    secret_area 500
    default 0
    Conflagrating1Prefix12% increased Quantity of Items found in this Area
    6% increased Rarity of Items found in this Area
    All Monster Damage from Hits always Ignites elemental fire
    secret_area 0
    unique_map 0
    old_map 0
    default 0
    Conflagrating1Prefix10% increased Quantity of Items found in this Area
    6% increased Rarity of Items found in this Area
    4% increased Pack size
    All Monster Damage from Hits always Ignites elemental fire
    secret_area 0
    unique_map 0
    maven_map 0
    expedition_logbook 0
    default 650
    Conflagrating1Prefix10% increased Quantity of Items found in this Area
    6% increased Rarity of Items found in this Area
    All Monster Damage from Hits always Ignites elemental fire
    secret_area 0
    unique_map 0
    maven_map 650
    default 0
    Delve Area mods /1

    Delve Area mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    92DelveArea(5–10)% increased Quantity of Items found in this Area
    (3–6)% increased Rarity of Items found in this Area
    (3–6)% increased Pack size
    All Monster Damage from Hits always Ignites elemental fire
    default 1000
    Heist Area mods /1

    Heist Area mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    Conflagrating46PrefixAll Monster Damage from Hits always Ignites
    map item drop quantity +% [10]
    map item drop rarity +% [6]
    heist monster spawner alive limit +% [4]
    heist contract alert level +% final [-4]
    heist contract lockdown timer +% [null] elemental fire
    default 650
    Crafting Bench /6

    Crafting Bench /6

    IDModRequireItemClassesUnlock
    Jun(60–64)% increased Fire Damage
    (21–24)% chance to Ignite
    3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
    Jun(65–72)% increased Fire Damage
    (25–28)% chance to Ignite
    3x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
    Jun(73–80)% increased Fire Damage
    (29–34)% chance to Ignite
    8x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
    Jun(36–41)% increased Fire Damage
    (13–15)% chance to Ignite
    3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
    Jun(42–50)% increased Fire Damage
    (16–17)% chance to Ignite
    3x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
    Jun(51–60)% increased Fire Damage
    (18–20)% chance to Ignite
    8x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
    Misc mods /9

    Misc mods /9

    NameLevelDomainPre/SufDescriptionSpawn Weight
    of Dousing6FlaskSuffixGrants Immunity to Ignite for 4 seconds if used while Ignited
    Removes all Burning when used elemental fire
    default 1000
    of Infliction12FlaskSuffix(20–25)% chance to Freeze, Shock and Ignite during Flask effect elemental fire cold lightningdefault 1000
    Incandescent1ChestPrefixIgnites you when activateddefault 1000
    1JewelCorrupted(3–5)% reduced Ignite Duration on you elemental firejewel 0
    default 0
    of Burning1JewelSuffix(3–5)% chance to Ignite
    (6–8)% increased Ignite Duration on Enemies elemental fire
    not_str 250
    default 350
    1JewelUnique10% reduced Ignite Duration on you elemental firejewel 1
    default 0
    1JewelUnique10% chance to Avoid being Ignited elemental firejewel 1
    default 0
    1ExpeditionRelicPrefixMonsters Cannot be Chilled
    Monsters Cannot be Frozen
    Monsters Cannot be Ignited
    Monsters Cannot be Shocked
    default 1000
    10ExpeditionRelicPrefixMonsters' Hits have 20% chance to Ignite
    All Damage from Monster's Hits can Ignite
    Monsters have 100% increased Ignite Duration
    default 1000
    Item /1

    Item /1

    IconName
    Splitnewt Talisman
    Talisman Tier: 2
    (4–6)% chance to Freeze, Shock and Ignite
    local stat monsters pick up item [1]
    Corrupted
    Unique /86

    Unique /86

    Show Full Descriptions
    ImmortalFleshImmortal Flesh Leather Belt
    +(25–40) to maximum Life
    +(75–100) to maximum Life
    Regenerate (66.7–75) Life per second
    (-50–-40) Physical Damage taken from Attack Hits
    (-25–-15)% to all Elemental Resistances
    Regenerate (8–10) Mana per second
    40% increased Armour while not Ignited, Frozen or Shocked
    BereksPassBerek's Pass Two-Stone Ring
    +(12–16)% to Fire and Cold Resistances
    +(30–40) to maximum Energy Shield
    Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
    (25–30)% increased Fire Damage
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    BereksRespiteBerek's Respite Two-Stone Ring
    +(12–16)% to Fire and Lightning Resistances
    Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
    (25–30)% increased Lightning Damage
    +(30–40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    (Shock increases Damage taken by 15%, for 2 seconds)
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    (Ignite deals Fire Damage over time)
    TheTamingThe Taming Prismatic Ring
    +(8–10)% to all Elemental Resistances
    30% increased Elemental Damage with Attack Skills
    +(20–30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    DrillneckDrillneck Penetrating Arrow Quiver
    Arrows Pierce an additional Target
    +(40–50) to maximum Life
    (10–14) to (19–24) Added Physical Damage with Bow Attacks
    +350 to Evasion Rating
    (8–12)% increased Attack Speed
    Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    AshrendAshrend Buckskin Tunic
    Socketed Gems are Supported by Level 10 Added Fire Damage
    (80–100)% increased Evasion Rating
    +(30–50) to maximum Life
    +(40–50)% to Fire Resistance
    (-7–-5) Physical Damage taken from Attack Hits
    Cannot be Ignited
    (10–15)% increased Physical Damage with Ranged Weapons
    BodyInt1AuniqueCloak of Flame Scholar's Robe
    +(30–50)% to Fire Resistance
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (30–50)% increased Ignite Duration on Enemies
    20% of Physical Damage from Hits taken as Fire Damage
    Reflects 15 Fire Damage to Melee Attackers
    RecallingtheWretchedShackles of the Wretched Chain Gloves
    (40–60)% increased Stun and Block Recovery
    Hexes applied by Socketed Curse Skills are Reflected back to you
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4–6) Frenzy Charges to allies on Death
    ThreeDragonsThe Three Dragons Golden Mask
    +(26–30)% to all Elemental Resistances
    Your Fire Damage can Shock but not Ignite
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Your Cold Damage can Ignite but not Freeze or Chill
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Your Lightning Damage can Freeze but not Shock
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    RiseofthephoenixRise of the Phoenix Mosaic Kite Shield
    +8% to all Elemental Resistances
    (80–100)% increased Armour and Energy Shield
    +(40–60) to maximum Life
    Regenerate (15–20) Life per second
    +5% to maximum Fire Resistance
    (Maximum Resistances cannot be raised above 90%)
    +(20–25)% to Fire Resistance
    +25% to Fire Resistance while on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    10% increased Movement Speed when on Low Life
    Cannot be Ignited while on Low Life
    DyadusDyadus Infernal Axe
    Adds (255–285) to (300–330) Fire Damage in Main Hand
    Adds (255–285) to (300–330) Cold Damage in Off Hand
    (10–15)% increased Attack Speed
    100% increased Damage with Ignite inflicted on Chilled Enemies
    25% chance to Ignite when in Main Hand
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    (Chill reduces Enemy Action Speed by 10%)
    TheGoddessscornedThe Goddess Scorned Elegant Sword
    +190 to Accuracy Rating
    (250–300)% increased Physical Damage
    +(40–50)% to Fire Resistance
    (90–110)% increased Critical Strike Chance
    +(20–30)% to Global Critical Strike Multiplier
    100% of Physical Damage Converted to Fire Damage
    Cannot be Ignited
    Ignites you inflict deal Damage 50% faster
    (They will deal the same total damage over a shorter duration)
    Uses both hand slots
    You can only deal Damage with this Weapon or Ignite
    OrosSacrificeOro's Sacrifice Infernal Sword
    30% increased Elemental Damage with Attack Skills
    No Physical Damage
    Adds (425–475) to (550–600) Fire Damage
    (10–15)% increased Attack Speed
    20% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Culling Strike against Burning Enemies
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    CherufePyre Sapphire Ring
    +(20–30)% to Cold Resistance
    +(25–35)% to Fire Resistance
    (60–80)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    GangsBootsGang's Momentum Legion Boots
    (160–180)% increased Armour and Energy Shield
    25% increased Movement Speed
    +(50–60)% to Fire Resistance
    (10–15)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (25–40)% increased Damage against Ignited Enemies
    MokousEmbraceMokou's Embrace Ruby Ring
    +(20–30)% to Fire Resistance
    +(25–40)% to Cold Resistance
    (15–25)% increased Fire Damage
    20% increased Attack Speed while Ignited
    20% increased Cast Speed while Ignited
    (5–10)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    +25% chance to be Ignited
    NullAndVoidNull and Void Legion Gloves
    +(20–30) to Strength
    +(50–70) to maximum Life
    (150–180)% increased Armour and Energy Shield
    (20–40)% increased Mana Regeneration Rate
    Removes Elemental Ailments on Rampage
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Gain Immunity to Physical Damage for 1.5 seconds on Rampage
    Rampage
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    BloodBoilBloodboil Coral Ring
    +(20–30) to maximum Life
    Adds (12–15) to (25–30) Fire Damage to Attacks
    +(20–40) to maximum Life
    +(10–15)% to Cold Resistance
    75% reduced Effect of Chill on you
    (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
    10% increased Movement Speed while Ignited
    MaloneysNightfallMaloney's Nightfall Blunt Arrow Quiver
    (25–35)% increased Stun Duration on Enemies
    +(50–70) to maximum Life
    (8–10) to (14–16) Added Physical Damage with Bow Attacks
    10% increased Attack Speed
    +(12–16)% to Chaos Resistance
    (40–60)% increased Damage with Hits and Ailments against Blinded Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    25% chance to create a Smoke Cloud when Hit
    (Enemies standing in Smoke Clouds are Blinded)
    NgamahusSignNgamahu's Sign Ruby Ring
    +(20–30)% to Fire Resistance
    Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    +(15–25) to Strength
    Recover (20–30) Life when you Ignite an Enemy
    RashkaldorsPatienceRashkaldor's Patience Jade Amulet
    +(20–30) to Dexterity
    +(40–80) to maximum Life
    +(20–40) to maximum Mana
    Items and Gems have 10% reduced Attribute Requirements
    (Attributes are Strength, Dexterity, and Intelligence)
    5% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Cannot gain Power Charges
    20% increased Duration of Elemental Ailments on Enemies
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    OneHandMace1Ashes of the Sun Driftwood Club
    10% reduced Enemy Stun Threshold
    Adds 3 to 6 Fire Damage
    20% increased Attack Speed
    25% increased Burning Damage
    30% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    500% increased Ignite Duration on Enemies
    Wand1Splinter of the Moon Driftwood Wand
    (8–12)% increased Spell Damage
    20% increased Spell Damage
    12% increased Cast Speed
    4% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Regenerate 2 Mana per second
    MotherDyadusDyadian Dawn Heavy Belt
    +(25–35) to Strength
    +(70–85) to maximum Life
    +(20–40)% to Fire Resistance
    +(20–40)% to Cold Resistance
    Deal no Physical Damage
    1% of Attack Damage Leeched as Life against Chilled Enemies
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Ignites you inflict with Attacks deal Damage 35% faster
    (They will deal the same total damage over a shorter duration)
    DoedresScornDoedre's Scorn Lunaris Circlet
    +2 to Level of Socketed Curse Gems
    +(20–30) to Intelligence
    +(100–120) to maximum Energy Shield
    Curse Skills have (30–50)% increased Skill Effect Duration
    20% increased Elemental Damage
    (10–20)% increased Damage with Hits and Ailments per Curse on Enemy
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    unique14Hotheaded Viridian Jewel
    (10–20)% increased Movement Speed while Ignited
    (10–20)% increased Attack Speed while Ignited
    (10–20)% increased Cast Speed while Ignited
    TearOfPurityTear of Purity Lapis Amulet
    +(20–30) to Intelligence
    +(5–10) to all Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    +(20–40) to maximum Life
    Grants Level 10 Purity of Elements Skill
    5% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    HighQuestRewardGreenConqueror's Longevity Viridian Jewel
    8% increased Life Recovery from Flasks
    2% chance to Dodge Attack Hits
    3% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    WychvergeAbberath's Horn Goat's Horn
    (10–14)% increased Spell Damage
    (20–30)% increased Fire Damage
    Adds (4–6) to (8–12) Fire Damage to Spells
    (40–60)% increased Global Critical Strike Chance
    +10 Life gained on Killing Ignited Enemies
    25% reduced Ignite Duration on Enemies
    TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
    +475 to Accuracy Rating
    Uses both hand slots
    Adds (3–6) to (33–66) Physical Damage
    (44–66)% increased Critical Strike Chance
    Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
    33% increased Ignite Duration on Enemies
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    (Blinded enemies have their Chance to Hit halved)
    Cannot be Frozen, Chilled or Ignited with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    local six linked sockets [1]
    use goddess player audio [1]
    Ring10Emberwake Ruby Ring
    +(20–30)% to Fire Resistance
    (30–40)% increased Fire Damage
    (5–10)% increased Cast Speed
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    You can inflict an additional Ignite on an Enemy
    Ignited Enemies Burn (50–65)% slower
    QuiverSerratedSlivers of Providence Serrated Arrow Quiver
    1 to 4 Added Physical Damage with Bow Attacks
    +10% to all Elemental Resistances
    10% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
    50% increased Duration of Elemental Ailments on Enemies
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    unique21Izaro's Turmoil Crimson Jewel
    (18–25)% increased Fire Damage
    (18–25)% increased Cold Damage
    2% chance to Freeze
    2% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    FireballModifierRolling Flames Cobalt Jewel
    (10–15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
    local jewel effect base radius [1200]
    BurningArrowModifierPitch Darkness Viridian Jewel
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    local jewel effect base radius [1200]
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
    KongmingsStratagemKongming's Stratagem Ivory Spirit Shield
    (15–20)% increased Spell Damage
    Trigger Level 20 Fog of War when your Trap is triggered
    +(20–30) to Intelligence
    (250–300)% increased Energy Shield
    (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    GloomeyeSingularity Platinum Sceptre
    30% increased Elemental Damage
    Adds (30–40) to (60–70) Lightning Damage to Spells
    (14–18)% increased Cast Speed
    (6–8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (Hindered enemies have reduced movement speed)
    (60–80)% increased Damage with Hits and Ailments against Hindered Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    GlitterdiskGlitterdisc Burnished Spiked Shield
    4% chance to Dodge Attack Hits
    (120–140)% increased Evasion and Energy Shield
    +(30–50) to maximum Life
    +(20–30) to maximum Energy Shield
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    (No chance to avoid damage can be higher than 75%)
    You always Ignite while Burning
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    AshwakerAshcaller Quartz Wand
    (18–22)% increased Spell Damage
    10% chance to Trigger Level 8 Summon Raging Spirit on Kill
    +(15–25)% to Fire Damage over Time Multiplier
    Adds (4–6) to (7–9) Fire Damage to Spells
    (20–30)% increased Burning Damage
    (16–22)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    HrimsorrowHrimburn Goathide Gloves
    +(20–30) to Strength
    Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
    +(40–50) to Evasion Rating
    +(20–30)% to Cold Resistance
    50% of Physical Damage Converted to Cold Damage
    Reflects 10 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    DeathsdoorDeath's Door Crusader Boots
    +(20–40) to Strength
    200% increased Armour and Energy Shield
    +(10–15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Bleeding cannot be inflicted on you
    RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
    40% increased Global Accuracy Rating
    Adds (90–110) to (145–170) Physical Damage
    30% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    100% increased Burning Damage if you've Ignited an Enemy Recently
    (Recently refers to the past 4 seconds)
    Recover 1% of Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    EyeOfInnocenceEye of Innocence Citrine Amulet
    +(16–24) to Strength and Dexterity
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (50–70)% increased Damage while Ignited
    Take 100 Fire Damage when you Ignite an Enemy
    2% of Fire Damage Leeched as Life while Ignited
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    BloodPerigreeBREACHXoph's Nurture Citadel Bow
    Socketed Gems are Supported by Level 20 Ignite Proliferation
    (265–330)% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Recover (40–60) Life when you Ignite an Enemy
    BloodPerigreeXoph's Inception Bone Bow
    (70–90)% increased Physical Damage
    +(20–30) Life gained on Killing Ignited Enemies
    Gain 20% of Physical Damage as Extra Fire Damage
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    SinSin's Rebirth Stibnite Flask
    Creates a Smoke Cloud on Use
    Gain Unholy Might during Flask Effect
    (Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
    Grants Immunity to Ignite for 4 seconds if used while Ignited
    Removes all Burning when used
    AbberathsHoovesAbberath's Hooves Goathide Boots
    +(20–30) to Strength
    15% increased Movement Speed
    (6–10)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    (Ignite deals Fire Damage over time)
    Triggers Level 7 Abberath's Fury when Equipped
    1% increased Fire Damage per 20 Strength
    Burning Hoofprints
    MartyrInnocenceMartyr of Innocence Highborn Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    Grants Level 15 Vengeance Skill
    +(12–16)% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    Adds (315–360) to (450–540) Fire Damage
    Battlemage
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    100% increased Fire Damage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    MinionHelmetSpeaker's Wreath Prophet Crown
    +(20–40) to Dexterity
    (10–15)% increased Skill Effect Duration
    2% increased Minion Attack Speed per 50 Dexterity
    2% increased Minion Movement Speed per 50 Dexterity
    Minions' Hits can only Kill Ignited Enemies
    DoryanisInvitationDoryani's Invitation Heavy Belt
    +(25–35) to Strength
    (20–30)% increased Fire Damage
    +(300–350) to Armour
    +(30–35)% to Cold Resistance
    +(30–35)% to Lightning Resistance
    0.6% of Fire Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (20–30)% chance to Ignite during any Flask Effect
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    InvictusInvictus Solaris Archon Kite Shield
    +12% to all Elemental Resistances
    +2 to Level of Socketed Gems
    Triggers Level 20 Fire Aegis when Equipped
    (200–250)% increased Armour and Energy Shield
    +(60–80) to maximum Life
    Cannot be Ignited
    YokeOfSufferingYoke of Suffering Onyx Amulet
    +(10–16) to all Attributes
    +(10–20)% to Fire Resistance
    +(10–20)% to Cold Resistance
    +(20–40)% to Lightning Resistance
    30% reduced Duration of Ailments on Enemies
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    (5–10)% chance to Shock
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
    Your Elemental Damage can Shock
    LepersAlmsLeper's Alms Mirrored Spiked Shield
    4% chance to Dodge Attack Hits
    (500–600)% increased Evasion and Energy Shield
    +(60–80) to maximum Life
    40% increased Duration of Ailments on Enemies
    (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
    +(3–4)% Chance to Block
    Shared Suffering
    (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    VulconusVulconus Demon Dagger
    40% increased Global Critical Strike Chance
    Adds (85–110) to (135–150) Physical Damage
    Adds (130–160) to (220–240) Fire Damage
    50% chance to cause Bleeding on Hit
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
    Deal no Non-Fire Damage)

    (160–200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    ElderBeltCyclopean Coil Leather Belt
    +(25–40) to maximum Life
    +(60–80) to maximum Life
    (5–15)% increased Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    Cannot be Frozen if Dexterity is higher than Intelligence
    Cannot be Ignited if Strength is higher than Dexterity
    Cannot be Shocked if Intelligence is higher than Strength
    1% increased Damage per 5 of your lowest Attribute
    TheGoddessUnleashedOni-Goroshi Charan's Sword
    40% increased Global Accuracy Rating
    Uses both hand slots
    (70–90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    (Her Embrace grants the following:
    Cannot be Stunned
    123% of Sword Physical Damage gained as Extra Fire Damage
    Unaffected by Burning Ground
    Immune to Freeze, Chill and Ignite
    20% increased Attack, Cast and Movement Speed)

    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    StormFireStormfire Opal Ring
    (15–25)% increased Elemental Damage
    (40–45)% increased Mana Regeneration Rate
    +(20–30)% to Fire and Lightning Resistances
    (4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
    (Recently refers to the past 4 seconds)
    Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
    Your Lightning Damage can Ignite
    TigerHelmetFarrul's Bite Harlequin Mask
    Grants Level 20 Aspect of the Cat Skill
    (180–220)% increased Evasion and Energy Shield
    +(25–35)% to Cold Resistance
    +1% to Critical Strike Chance while affected by Aspect of the Cat
    Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
    (40–50)% increased Damage with Hits and Ailments against Blinded Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    TigerGlovesFarrul's Pounce Hydrascale Gauntlets
    (100–140)% increased Armour and Evasion
    +(50–70) to maximum Life
    +(400–500) to Accuracy against Bleeding Enemies
    Attacks always inflict Bleeding while you have Cat's Stealth
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    You have Crimson Dance while you have Cat's Stealth
    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
    SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
    Grants Level 20 Aspect of the Spider Skill
    (120–170)% increased Evasion and Energy Shield
    +(40–50) to maximum Life
    (6–9)% increased Attack and Cast Speed
    (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
    PhantasmlaFlameMark of the Red Covenant Tribal Circlet
    +(30–50) to maximum Energy Shield
    Minions have (25–45)% increased Movement Speed
    Summoned Raging Spirits deal (130–150)% increased Damage
    75% reduced Maximum number of Summoned Raging Spirits
    Summoned Raging Spirits' Hits always Ignite
    Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
    Damage to Surrounding Targets
    SundanceSunspite Clasped Boots
    10% increased Attack Speed
    (260–300)% increased Evasion and Energy Shield
    (20–30)% increased Rarity of Items found
    +(30–40)% to Fire Resistance
    20% increased Movement Speed
    (10–20)% increased Movement Speed while Ignited
    +25% chance to be Ignited
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Regenerate (75–125) Life per second while Ignited
    BloodBoilWinterweave Coral Ring
    +(20–30) to maximum Life
    Adds (12–15) to (25–30) Fire Damage to Attacks
    Adds (12–15) to (25–30) Cold Damage to Attacks
    +(20–40) to maximum Life
    +(25–30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    DreadarcDreadsurge Cleaver
    Adds (5–15) to (20–25) Physical Damage
    Adds (223–250) to (264–280) Fire Damage
    5% increased Movement Speed
    (7–10)% increased Attack Speed
    +(15–25)% to Fire Resistance
    Hits ignore Enemy Monster Fire Resistance while you are Ignited
    StoryOfTheVaalStory of the Vaal Gemstone Sword
    +400 to Accuracy Rating
    (180–210)% increased Physical Damage
    (10–15)% increased Attack Speed
    50% of Physical Damage from Hits with this Weapon is Converted to a random Element
    Hits with this Weapon always Ignite, Freeze, and Shock
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
    Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
    Ignites inflicted with this Weapon deal (50–75)% more Damage
    FateOfTheVaalFate of the Vaal Gemstone Sword
    +400 to Accuracy Rating
    (180–210)% increased Physical Damage
    (10–15)% increased Attack Speed
    100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    Hits with this Weapon always Ignite, Freeze, and Shock
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
    Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
    Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
    ZerphisHeartZerphi's Heart Paua Amulet
    (20–30)% increased Mana Regeneration Rate
    Adds (48–53) to (58–60) Chaos Damage
    Items and Gems have 50% increased Attribute Requirements
    (Attributes are Strength, Dexterity, and Intelligence)
    Chaos Damage can Ignite, Chill and Shock
    Gain Soul Eater for 20 seconds when you use a Vaal Skill
    VialofUnlifeCinderswallow Urn Silver Flask
    Recharges 1 Charge when you Consume an Ignited corpse
    Enemies Ignited by you during Flask Effect take (7–10)% increased Damage
    Recover (1–3)% of Life when you Kill an Enemy during Flask Effect
    Recover (1–3)% of Mana when you Kill an Enemy during Flask Effect
    Recover (1–3)% of Energy Shield when you Kill an Enemy during Flask Effect
    ExplorersVisionFireFlamesight Solaris Circlet
    (240–280)% increased Energy Shield
    +(30–40)% to Fire Resistance
    (30–40)% increased Elemental Damage
    25% chance to Scorch Enemies
    Cannot inflict Ignite
    (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
    10% increased Elemental Damage per Sextant affecting the area
    Betrayal_Unique_Transport_BeltHyperboreus Leather Belt
    +(25–40) to maximum Life
    +(30–40)% to Cold Resistance
    Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
    grant focus skill [1]
    (Chill reduces Enemy Action Speed for 2 seconds)
    Focus has (30–50)% increased Cooldown Recovery Rate
    (50–70)% increased Damage with Hits and Ailments against Chilled Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
    26% increased Elemental Damage
    +(10–30) to Strength and Intelligence
    Grants Level 30 Smite Skill
    redirect elemental ailments to aura owner [1]
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    MinionConversionGlovesTriad Grip Mesh Gloves
    (80–120)% increased Armour and Energy Shield
    Minions convert 25% of Physical Damage to Fire Damage per Red Socket
    Minions convert 25% of Physical Damage to Cold Damage per Green Socket
    Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
    Minions convert 25% of Physical Damage to Chaos Damage per White Socket
    Minions have (5–10)% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    AstralProjectorAstral Projector Topaz Ring
    +(20–30)% to Lightning Resistance
    +(30–50) to Intelligence
    (20–25)% increased Spell Damage
    30% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Nova Spells have 20% less Area of Effect
    Nova Spells deal 30% less Damage to Players
    Nova Spells Cast at the targeted location instead of around you
    TangmazuarmourbootsBeacon of Madness Two-Toned Boots
    +(8–12)% to Fire and Lightning Resistances
    Grants Level 1 Embrace Madness Skill
    30% increased Movement Speed
    (20–40)% increased Effect of Non-Damaging Ailments
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
    (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
    Immune to Elemental Ailments while affected by Glorious Madness
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    SharedUnsightRetaliation Charm Citrine Amulet
    +(16–24) to Strength and Dexterity
    (25–40)% increased Damage with Hits and Ailments against Blinded Enemies
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    (30–50)% increased Critical Strike Chance against Blinded Enemies
    (40–50)% chance to Blind Enemies on Critical Strike
    (Blinded enemies have their Chance to Hit halved)
    Blind does not affect your Light Radius
    Blind you inflict is Reflected to you
    MalachaisArtificeReplica Malachai's Artifice Unset Ring
    Has 1 Socket
    Socketed Gems have Secrets of Suffering
    (Cannot Ignite, Chill, Freeze or Shock
    Critical Strikes inflict Scorch, Brittle and Sapped)

    -20% to all Elemental Resistances
    +(75–100)% to Fire Resistance when Socketed with a Red Gem
    +(75–100)% to Cold Resistance when Socketed with a Green Gem
    +(75–100)% to Lightning Resistance when Socketed with a Blue Gem
    All Sockets are White
    Ring10Replica Emberwake Ruby Ring
    +(20–30)% to Fire Resistance
    (30–40)% increased Fire Damage
    (5–10)% increased Cast Speed
    90% reduced Ignite Duration on Enemies
    10% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Ignites you inflict deal Damage (35–45)% faster
    (They will deal the same total damage over a shorter duration)
    RecklessDefenseReplica Reckless Defence Cobalt Jewel
    +(2–4)% Chance to Block Spell Damage
    +(2–4)% Chance to Block Attack Damage
    +10% chance to be Frozen, Shocked and Ignited
    PaleCouncilGlovesReplica Volkuur's Guidance Zealot Gloves
    Adds (17–23) to (29–31) Chaos Damage
    +(50–70) to maximum Life
    +(29–41)% to Chaos Resistance
    Your Chaos Damage can Ignite
    Chaos Skills have 20% chance to Ignite
    50% less Ignite Duration
    TheBloodThornReplica Blood Thorn Gnarled Branch
    +18% Chance to Block Attack Damage while wielding a Staff
    +12% Chance to Block Attack Damage while wielding a Staff
    (Warstaves are considered Staves)
    100% increased Fire Damage
    (5–10)% increased Attack Speed
    Curse Enemies with Flammability on Block, with 20% increased Effect
    (Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds)
    Reflects (22–44) Fire Damage to Attackers on Block
    PyroshockClaspPyroshock Clasp Leather Belt
    +(25–40) to maximum Life
    +(30–40) to Dexterity
    +(300–500) to Evasion Rating
    (10–15)% increased Duration of Elemental Ailments on Enemies
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
    Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
    HeartoftheElementsThe Admiral Varnished Coat
    +(30–40) to Intelligence
    (100–140)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    (5–10)% chance to Freeze, Shock and Ignite
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
    ElementalHarmonyThe Fulcrum Ezomyte Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    (140–180)% increased Physical Damage
    (0–50)% of Physical Damage Converted to Fire Damage
    (0–50)% of Physical Damage Converted to Cold Damage
    (0–50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
    Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    KuraisMasteryLeadership's Price Onyx Amulet
    +(10–16) to all Attributes
    (-3–3)% to maximum Fire Resistance
    (Maximum Resistances cannot be raised above 90%)
    (-3–3)% to maximum Cold Resistance
    (-3–3)% to maximum Lightning Resistance
    You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
    Cannot Ignite, Chill, Freeze or Shock
    Corrupted
    BlackFlameFireBlackflame Amethyst Ring
    +(17–23)% to Chaos Resistance
    +(8–12)% to Fire Damage over Time Multiplier
    50% reduced Ignite Duration on Enemies
    (10–15)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    use unique blackflame ignite effect [1]
    Withered does not expire on Enemies Ignited by you
    +(20–25)% to Fire and Chaos Resistances
    GoddessScalesThe Scales of Justice Chiming Spirit Shield
    (10–15)% increased Spell Damage
    Has no Energy Shield
    +(40–70) to maximum Life
    +(40–70) to maximum Mana
    (3–4) to (7–8) added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower
    Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500
    passives /9

    passives /9

    CategoryNameShow Full Descriptions
    NotableHoly Fire
    pyromaniac
    20% increased Fire Damage
    15% chance to Ignite
    +10% to Fire Damage over Time Multiplier
    Ignites you inflict deal Damage 5% faster
    NotableHoly Dominion
    elementalist
    12% increased Elemental Damage
    +12% to all Elemental Resistances
    10% chance to Freeze, Shock and Ignite
    12% increased Physical Damage
    NotableAsh, Frost and Storm
    ashfrostandstorm
    30% increased Elemental Damage
    20% increased Effect of Non-Damaging Ailments
    20% reduced Effect of Chill and Shock on you
    10% chance to Freeze, Shock and Ignite
    NotableBreath of Flames
    BreathofFlames2
    20% increased Ignite Duration on Enemies
    20% chance to Ignite
    20% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    NotableSearing Heat
    SearingHeat
    45% increased Critical Strike Chance for Spells
    +20% to Damage over Time Multiplier for Ignite from Critical Strikes
    +20% to Critical Strike Multiplier against Burning Enemies
    NotableBurning Brutality
    FireAilment
    24% increased Fire Damage with Attack Skills
    +8% to Fire Damage over Time Multiplier
    Ignites you inflict deal Damage 8% faster
    NotableFanned Flames
    pyromaniac
    25% chance to Ignite
    Enemies Ignited by you have -10% to Fire Resistance
    NotableWildfire Emissary
    hellfire
    Ignites you inflict spread to other Enemies within a Radius of 25
    25% chance to Ignite
    NotableCoalwalker
    FireResistNotable
    80% reduced Ignite Duration on you
    +15% to Fire Resistance
    Ascendancy passives /5

    Ascendancy passives /5

    CategoryNameShow Full Descriptions
    NotableTasalio, Cleansing Water
    TasalioCleansingWater
    15% of Physical Damage from Hits taken as Fire Damage
    Unaffected by Ignite
    +100% to Fire Resistance
    50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
    NotableRamako, Sun's Light
    RamakoSunsLight
    Damage Penetrates 15% Fire Resistance
    25% chance to Ignite
    +25% to Fire Damage over Time Multiplier
    NotableMaster Alchemist
    MasterAlchemist
    20% chance to Freeze, Shock and Ignite during any Flask Effect
    Removes Elemental Ailments when you use a Flask
    NotableShaper of Flames
    IgniteSpecialisation
    All Damage with Hits can Ignite
    Your Hits always Ignite
    25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
    NotablePyromaniac
    BlindedAssult
    Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
    Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
    Immune to Ignite and Shock
    Cluster Jewel passives /12

    Cluster Jewel passives /12

    CategoryNameShow Full Descriptions
    KeystoneSecrets of Suffering
    Cannot Ignite, Chill, Freeze or Shock
    Critical Strikes inflict Scorch, Brittle and Sapped
    NotableAgent of Destruction
    DmgHeraldSkillsNotable
    25% increased Elemental Damage while affected by a Herald
    10% chance to Freeze, Shock and Ignite while affected by a Herald
    NotableBlowback
    FireDamageOverTimeNotable
    Ignites you inflict deal Damage 8% faster
    NotableCalamitous
    IncreasedAttackDamageNotable
    30% increased Elemental Damage with Attack Skills
    10% chance to Freeze, Shock and Ignite
    15% increased Effect of Non-Damaging Ailments
    NotableCooked Alive
    FireDamageOverTimeNotable
    15% chance to Ignite
    Enemies Ignited by you have -5% to Fire Resistance
    NotableCremator
    IncreasedFireDamage
    30% increased Fire Damage
    Ignited Enemies Killed by your Hits are destroyed
    NotableEye of the Storm
    IncreaseCritChanceNotable
    40% increased Critical Strike Chance
    +10% to Damage over Time Multiplier for Ignite from Critical Strikes
    20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
    NotableFan the Flames
    FireDamageOverTimeNotable
    Ignites you inflict spread to other Enemies within a Radius of 15
    NotableFire Attunement
    FireResistNotable
    30% reduced Ignite Duration on you
    Unaffected by Burning Ground
    You cannot be Ignited if you've been Ignited Recently
    NotableNon-Flammable
    FireResistNotable
    +20% to Fire Resistance
    30% chance to Avoid being Ignited
    +1% to maximum Fire Resistance
    NotableRaze and Pillage
    IncreasedMinionDamageNotable
    Minions gain 6% of Physical Damage as Extra Fire Damage
    Minions have 20% chance to Ignite
    Minions deal 20% increased Damage against Ignited Enemies
    NotableSadist
    IncreasedElementalDamage
    15% increased Elemental Damage if you've Chilled an Enemy Recently
    25% increased Elemental Damage if you've Shocked an Enemy Recently
    20% increased Elemental Damage if you've Ignited an Enemy Recently
    Passive Skills Changes to /1

    Passive Skills Changes to /1

    FactionTypeIconNameStats
    VaalPassiveVaalOffensiveIgnite Chance(3–6)% chance to Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Timeless Jewel Passive Skills Additions /2

    Timeless Jewel Passive Skills Additions /2

    FactionTypeStats
    VaalNotable
    (3–6)% chance to Ignite
    KaruiNotable
    Ignites you inflict deal Damage 10% faster