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Wild Strike
Level: (1—20)
Cost: (7—10) Mana
Attack Damage: (219—403)% of base
Effectiveness of Added Damage: (219—403)%
AoE Radius: 24
Requires Level (28—70), (29—68) Str, (42—98) Dex
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Projectiles Pierce all Targets
Beams Chain (4—7) Times
Fires 3 Projectiles
(0—19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From Quality:
(0—20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Fires 3 Projectiles
Projectiles Pierce all Targets
LevelRequires LevelStrDexManaBase DamageBeams Chain 4 Times#% increased Area of EffectExperience
12829427219.4%, 219.4%, 219.4%4199,345
23132468226.9%, 226.9%, 226.9%41285,815
33435508234.7%, 234.7%, 234.7%42401,344
43737548242.7%, 242.7%, 242.7%43554,379
54040588250.9%, 250.9%, 250.9%44477,437
64242618259%, 259%, 259%45583,786
74444638267.3%, 267.3%, 267.3%56710,359
84646668275.9%, 275.9%, 275.9%571,355,511
94848699284.8%, 284.8%, 284.8%581,138,877
105049719293.9%, 293.9%, 293.9%591,368,233
115251749303.5%, 303.5%, 303.5%5101,638,338
125453769313.2%, 313.2%, 313.2%5111,956,648
135655799323.3%, 323.3%, 323.3%6123,655,184
145857829333.6%, 333.6%, 333.6%6133,017,327
156059849344.3%, 344.3%, 344.3%6147,759,995
1662608710355.3%, 355.3%, 355.3%61515,138,193
1764629010366.8%, 366.8%, 366.8%61626,083,825
1866649210378.5%, 378.5%, 378.5%61762,620,247
1968669510390.7%, 390.7%, 390.7%718211,708,088
2070689810403.1%, 403.1%, 403.1%719
217210416.1%, 416.1%, 416.1%720
227410429.4%, 429.4%, 429.4%721
237610443.1%, 443.1%, 443.1%722
247811457.3%, 457.3%, 457.3%723
258011471.9%, 471.9%, 471.9%824
268211487%, 487%, 487%825
278411502.6%, 502.6%, 502.6%826
288611518.7%, 518.7%, 518.7%827
298811535.2%, 535.2%, 535.2%828
309011552.3%, 552.3%, 552.3%829
319111577.2%, 577.2%, 577.2%829
329211586.4%, 586.4%, 586.4%930
339312595.7%, 595.7%, 595.7%930
349412605.1%, 605.1%, 605.1%931
359512614.8%, 614.8%, 614.8%931
369612624.6%, 624.6%, 624.6%932
379712634.6%, 634.6%, 634.6%932
389812644.7%, 644.7%, 644.7%933
399912654.9%, 654.9%, 654.9%933
4010012665.3%, 665.3%, 665.3%934
Attribute /12

Wild Strike

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymProjectile, Pierce, Chain
IdWildStrike
DropLevel 28
BaseType Wild Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
ItemTypeMetadata/Items/Gems/SkillGemWildStrike
ActiveSkillsCodewild_strike
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
Version history /13
VersionChanges
3.25.0
  • Wild Strike: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 219% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 403% at gem level 20 (previously 231%).
  • Wild Strike of Extremes: Now has 178% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 328% at gem level 20 (previously 240%).
  • 3.23.0
    Wild Strike:
    3.16.0
  • Moved the Elemental Equilibrium Keystone Passive to the Ranger section of the Passive Skill Tree, where there is much less existing access to Exposure for Elemental builds and access to Skills that rotate Elements, such as Wild Strike.
    • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
    3.15.0
  • Added a new “Prismatic” Gem Tag. This applies to skills which pick a random element to attack with, avoiding choosing the same element twice in a row. Elemental Hit and Wild Strike now have this tag.

  • Wild Strike:
    3.10.0
  • Fixed a bug which caused skills with damaging effects that were disconnected from the initial skill use (such as Molten Strike, Fire Storm, Wild Strike, and a number of others) which were supported by effects that triggered multiple successive uses of the skill (Multistrike, Greater Spell Echo and Unleash) to not apply the support gem's damage penalty or enhancement to those delayed effects, or even to the successive skill uses. This resulted in less damage being dealt by several skills when supported by Multistrike than they were intended to deal, and more damage by skills supported by Greater Spell Echo and Unleash.
  • 3.8.0
  • Combat Focus: Now also applies to Wild Strike.
  • 3.7.0
    Wild Strike
    3.4.0
  • The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.
  • 3.0.0
  • Fixed a bug where Wild Strike's lightning could chain to enemies farther away that it was meant to.
  • 2.6.0
  • Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
  • 2.4.0
  • Wild Strike: 19% more damage. It now also gains 1% increased area of effect per level.
  • 2.1.0
  • Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • 2.0.0
  • Added a new Dexterity/Strength Skill Gem - Wild Strike: Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
  • Wild Strike
    Level: (1—20)
    Cost: (7—10) Mana
    Attack Damage: (219—403)% of base
    Effectiveness of Added Damage: (219—403)%
    AoE Radius: 24
    Requires Level (28—70), (29—68) Str, (42—98) Dex
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    Projectiles Pierce all Targets
    Beams Chain (4—7) Times
    Fires 3 Projectiles
    (0—19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    console skill dont chase [1]
    fixed projectile spread [70]
    quality display base number of projectiles is gem [1]
    show number of projectiles [1]

    Additional Effects From Quality:
    (0—20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /154
  • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    IncreasedPhysicalDamage
    Melee Physical Damage Support
    Supports melee attack skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    Bloodlust
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    IronGrip
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    multipleattacks
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Splash
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    EnduranceChargeStun
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    FortifyGem
    Fortify Support
    Supports melee attack skills that are not triggered.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    Ruthless
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    MirageStrike
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Shockwave
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Pulverize
    Pulverise Support
    Supports melee attack skills.
    RageSupport
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    MirageStrikePlus
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedPhyscialDamagePlus
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    SplashPlus
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    MultipleAttacksPlus
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ExecutionerSupportGem
    Behead Support
    Supports strike skills.
    Trauma
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    ControlledBlaze
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility
    Volatility Support
    Supports attack skills.
    OverexertionWarcrySupport
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    PyreSupport
    Pyre Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    MirageStrike
    Greater Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    Shockwave
    Void Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    OverheatSupport
    Overheat Support
    Supports melee attack skills you use yourself. Cannot modify the skills of minions.
    multipleattacks
    Greater Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Excommunicate
    Excommunicate Support
    Supports melee attacks. Does not modify skills used by minions.
    HallowingFlame
    Hallow Support
    Supports melee attacks you use yourself. Does not modify skills used by minions.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    GreaterMultipleProjectiles
    Greater Multiple Projectiles Support
    Supports projectile skills.
    LesserMultipleProjectiles
    Multiple Projectiles Support
    Supports projectile skills.
    FasterProjectiles
    Faster Projectiles Support
    Supports projectile skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Pierce
    Pierce Support
    Supports projectile skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    PointBlank
    Point Blank Support
    Supports projectile skills.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    ReturnProjectiles
    Returning Projectiles Support
    Supports projectile skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SlowerProjectiles
    Slower Projectiles Support
    Supports projectile skills.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    RangedPhysicalAttackDamage
    Vicious Projectiles Support
    Supports projectile attack skills.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    CloseCombat
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    GreenBarrageSupportGem
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    ForkPlus
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    RangedPhysicalAttackDamagePlus
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    Fork
    Greater Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    WandWispSupport
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Greater Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Wild Strike Unique /3
    ElementalHitCold
    (10—15)% increased Elemental Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
    ElementalHitCold
    (10—15)% increased Elemental Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    ElementalHitCold
    (10—15)% increased Elemental Damage
    With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
    With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
    Wild Strike Monster /2
    NameModifiersSpectre
    Vaal GargantuanY
    Commander of Flesh% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y

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    Wild Strike


    Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.



    Skill functions and interactions

    An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:If an enemy is hit with the melee part, they cannot be hit by the secondary effect.

    • A fiery explosion with the keywords Fire, AoE, Attack
    • An icy wave with the keywords Cold, Projectile, Attack
    • An arcing bolt of lightning with the keywords Lightning, Chaining, Attack

    Modifiers that require a specific keyword only apply to the appropriate portions of the attack.For example, supporting Wild Strike with Melee Physical Damage Support will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles Support will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.

    Prismatic: Wild Strike will never pick the same element twice in a row.

    Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.

    Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage Support, Hatred, or Anger) will apply to all parts of the attack.

    Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.

    Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.

    Version history

    VersionChanges
    3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.15.0
  • Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%).
  • Can no longer choose the same element to attack with twice in a row.
  • Received Prismatic gem tag.
  • 3.8.0
  • Combat Focus now also applies to Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.6.0
  • Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
  • 2.4.0
  • 19% more damage at gem level 20. It now also gains 1% increased area of effect per level.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • 2.0.0
  • Wild Strike has been added to the game.

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