Wild Strike
Level: (1–20)
Cost: 6 Mana
Effectiveness of Added Damage: (160–231)%
Projectile Speed: 1800
AoE Radius: 24
Requires Level (28–70), (29–68) Str, (42–98) Dex
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Projectiles Pierce all Targets
Beams Chain (4–7) Times
Fires 3 Projectiles
(0–19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From Quality:
(0–20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Cost: 6
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Fires 3 Projectiles
Projectiles Pierce all Targets
LevelRequires LevelStrDexBase DamageBeams Chain 4 Times#% increased Area of EffectExperience
1282942160%4199,345
2313246163.7%41285,815
3343550167.5%42401,344
4373754171.2%43554,379
5404058174.9%44477,437
6424260178.7%45583,786
7444463182.4%56710,359
8464666186.2%571,355,511
9484868189.9%581,138,877
10504971193.6%591,368,233
11525174197.4%5101,638,338
12545376201.1%5111,956,648
13565579204.8%6123,655,184
14585782208.6%6133,017,327
15605984212.3%6147,759,995
16626087216.1%61515,138,193
17646290219.8%61626,083,825
18666492223.5%61762,620,247
19686695227.3%718211,708,088
20706898231%719
2172234.7%720
2274238.5%721
2376242.2%722
2478245.9%723
2580249.7%824
2682253.4%825
2784257.2%826
2886260.9%827
2988264.6%828
3090268.4%829
3191270.2%829
3292272.1%930
3393274%930
3494275.8%931
3595277.7%931
3696279.6%932
3797281.4%932
3898283.3%933
3999285.2%933
40100287.1%934
Attribute /10

Wild Strike

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymTrap
DropLevel 28
BaseType Wild Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Lightning, Cold, Fire, Projectile, Area, Chains, RangedAttack, ProjectilesNotFromUser, RandomElement
ItemTypeMetadata/Items/Gems/SkillGemWildStrike
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
Wild Strike Monster /2 ⍟
NameModifiersSpectre
Vaal GargantuanY
Commander of Fleshmonster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Wild Strike Damage 125% increased Wild Strike Damage100
The Eternal LabyrinthEnchantment Wild Strike Damage 240% increased Wild Strike Damage100
The Merciless LabyrinthEnchantment Wild Strike Num Of Additional Projectiles In Chain 1Wild Strike's Beam Chains an additional 4 times100
The Eternal LabyrinthEnchantment Wild Strike Num Of Additional Projectiles In Chain 2Wild Strike's Beam Chains an additional 6 times100
The Merciless LabyrinthEnchantment Wild Strike Area Of Effect 124% increased Wild Strike Area of Effect100
The Eternal LabyrinthEnchantment Wild Strike Area Of Effect 236% increased Wild Strike Area of Effect100
Supported By /123 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Greater Multiple Projectiles Support
Lesser Multiple Projectiles Support
Faster Projectiles Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Pierce Support
Melee Physical Damage Support
Item Rarity Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Bloodlust Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Point Blank Support
Iron Grip Support
Damage on Full Life Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Chain Support
Fork Support
Returning Projectiles Support
Multistrike Support
Melee Splash Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Cast on Melee Kill Support
Endurance Charge on Melee Stun Support
Slower Projectiles Support
Vicious Projectiles Support
Block Chance Reduction Support
Physical to Lightning Support
Fortify Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Ruthless Support
Momentum Support
Ancestral Call Support
Summon Phantasm Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Close Combat Support
Shockwave Support
Impale Support
Pulverise Support
Rage Support
Nightblade Support
Barrage Support
Awakened Added Fire Damage Support
Awakened Ancestral Call Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Melee Physical Damage Support
Awakened Melee Splash Support
Awakened Multistrike Support
Awakened Added Cold Damage Support
Awakened Cast On Critical Strike Support
Awakened Chain Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Fork Support
Awakened Greater Multiple Projectiles Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Vicious Projectiles Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Trinity Support
Bloodthirst Support
Cruelty Support
Behead Support
Overcharge Support
Prismatic Burst Support
Trauma Support
Devour Support
Sadism Support
Controlled Blaze Support
Volatility Support
Wild Strike Unique /3 ⍟
(10–15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire

Community Wiki

Edit

Wild Strike


Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.



Skill functions and interactions

An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance:If an enemy is hit with the melee part, they cannot be hit by the secondary effect.

  • A fiery explosion with the keywords Fire, AoE, Attack
  • An icy wave with the keywords Cold, Projectile, Attack
  • An arcing bolt of lightning with the keywords Lightning, Chaining, Attack

Modifiers that require a specific keyword only apply to the appropriate portions of the attack.For example, supporting Wild Strike with Melee Physical Damage Support will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles Support will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.

Prismatic: Wild Strike will never pick the same element twice in a row.

Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.

Additional damage: Any additional damage gains from gear, auras, weapons or any other source (such as Added Fire Damage Support, Hatred, or Anger) will apply to all parts of the attack.

Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.

Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.

Version history

VersionChanges
3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.15.0
  • Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%).
  • Can no longer choose the same element to attack with twice in a row.
  • Received Prismatic gem tag.
  • 3.8.0
  • Combat Focus now also applies to Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.6.0
  • Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%.
  • 2.4.0
  • 19% more damage at gem level 20. It now also gains 1% increased area of effect per level.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • 2.0.0
  • Wild Strike has been added to the game.

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