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Ancestral Call Support
Level: (1—20)
Cost & Reservation Multiplier: 130%
Requires Level (4—70), (0—111) Str
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (0—19)% less Damage

Additional Effects From Quality:
Extra Targets for Supported Skills can be found (0—15)% further away
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Skills Tutorial /7
GlacialHammer
Glacial Hammer
Allows Glacial Hammer to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
IceStrike
Frost Blades
Allows Frost Blades to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of blade projectiles.
ViperStrike
Viper Strike
Allows Viper Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
HeavyStrike
Heavy Strike
Allows Heavy Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
DoubleStrike
Double Strike
Allows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
MoltenStrike
Molten Strike
Allows Molten Strike to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of molten projectiles.
SmiteGem
Smite
Allows Smite to target two additional nearby enemies. As Smite is an area of effect attack, this support can result in areas where damage overlaps, greatly increasing damage.
Level Effect /40
Implicit
Mana: 130%
Supported Strike Skills target 2 additional nearby Enemies
LevelRequires LevelStrBase DamageSupported Skills deal 19% less DamageExperience
140100%, 100%, 100%19841
2615100%, 100%, 100%183,099
3919100%, 100%, 100%177,433
41224100%, 100%, 100%1622,895
51630100%, 100%, 100%1549,725
62036100%, 100%, 100%1495,714
72442100%, 100%, 100%13169,595
82848100%, 100%, 100%12283,759
93254100%, 100%, 100%11453,996
103660100%, 100%, 100%10703,128
114066100%, 100%, 100%91,061,223
124472100%, 100%, 100%82,065,870
134878100%, 100%, 100%72,507,110
145284100%, 100%, 100%62,573,731
155588100%, 100%, 100%57,611,351
165893100%, 100%, 100%413,437,908
176197100%, 100%, 100%325,052,147
1864102100%, 100%, 100%243,869,436
1967106100%, 100%, 100%1242,081,178
2070111100%, 100%, 100%
2172100%, 100%, 100%1
2274100%, 100%, 100%2
2376100%, 100%, 100%3
2478100%, 100%, 100%4
2580100%, 100%, 100%5
2682100%, 100%, 100%6
2784100%, 100%, 100%7
2886100%, 100%, 100%8
2988100%, 100%, 100%9
3090100%, 100%, 100%10
3191100%, 100%, 100%11
3292100%, 100%, 100%12
3393100%, 100%, 100%13
3494100%, 100%, 100%14
3595100%, 100%, 100%15
3696100%, 100%, 100%16
3797100%, 100%, 100%17
3898100%, 100%, 100%18
3999100%, 100%, 100%19
40100100%, 100%, 100%20
Attribute /8

Ancestral Call Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
IdSupportAncestralCall
DropLevel 4
BaseType Ancestral Call Support
Class Support Gems
IconA
ItemTypeMetadata/Items/Gems/SupportGemSpiritStrike
Referencepoe.ninja, Community Wiki
Version history /5
VersionChanges
3.25.0
  • Fixed a bug where Ancestral Call Support was able to support Triggered Skills, despite saying it cannot.
  • 3.23.0
    Ancestral Call Support:
    Awakened Ancestral Call Support:
    3.8.0
    Ancestral Call Support
    3.3.0
    Ancestral Call Support
      3.1.0
    • Added a new Strength Support Gem - Ancestral Call Support: Supported single-target melee skills targets two additional nearby enemies.
    • Ancestral Call Support
      Level: (1—20)
      Cost & Reservation Multiplier: 130%
      Requires Level (4—70), (0—111) Str
      Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
      Supported Strike Skills target 2 additional nearby Enemies
      Supported Skills deal (0—19)% less Damage

      Additional Effects From Quality:
      Extra Targets for Supported Skills can be found (0—15)% further away
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      Supported Gem /66
    • Allow Type: MeleeSingleTarget
    • Excluded Type: InbuiltTrigger, Triggered, Vaal
    • InfernalBlow
      Infernal Blow
      Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      InfernalBlow
      Infernal Blow of Immolation
      Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      GlacialHammer
      Glacial Hammer
      Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
      GlacialHammer
      Glacial Hammer of Shattering
      Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
      HeavyStrike
      Heavy Strike
      Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
      HeavyStrike
      Heavy Strike of Trarthus
      Attacks enemies with a forceful blow. Requires a Staff.
      DominatingBlow
      Dominating Blow
      Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
      DominatingBlow
      Dominating Blow of Inspiring
      Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
      AnimateArmour
      Animate Guardian
      Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
      AnimateArmour
      Animate Guardian of Smiting
      Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
      MoltenStrike
      Molten Strike
      Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
      MoltenStrike
      Molten Strike of the Zenith
      Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
      HeraldOfLight20Gem
      Herald of Purity
      Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
      StaticGem
      Static Strike
      Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
      StaticGem
      Static Strike of Gathering Lightning
      Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.
      VigilantStrikeGem
      Vigilant Strike
      Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
      RockGolem
      Summon Stone Golem
      Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Hordes
      Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Safeguarding
      Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      AncestorTotem
      Ancestral Protector
      Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
      SmiteGem
      Smite
      Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      SmiteGem
      Smite of Divine Judgement
      Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      BoneshatterSkillGem
      Boneshatter
      Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      BoneshatterSkillGem
      Boneshatter of Complex Trauma
      Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      BoneshatterSkillGem
      Boneshatter of Carnage
      Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      HolyStrikeGem
      Holy Strike
      Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.
      DoubleStrike
      Double Strike
      Performs two fast strikes with a melee weapon.
      DoubleStrike
      Double Strike of Impaling
      Performs two fast strikes with a melee weapon.
      DoubleStrike
      Double Strike of Momentum
      Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
      Elementalhit
      Elemental Hit
      Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
      DualStrike
      Dual Strike
      Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
      DualStrike
      Dual Strike of Ambidexterity
      Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
      Frenzy
      Frenzy of Onslaught
      Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
      FlickerStrike
      Flicker Strike
      Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
      FlickerStrike
      Flicker Strike of Power
      Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
      ViperStrike
      Viper Strike
      Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
      ViperStrike
      Viper Strike of the Mamba
      Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
      LightningStrike
      Lightning Strike
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
      LightningStrike
      Lightning Strike of Arcing
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
      Puncture
      Puncture of Shanking
      Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
      AnimateWeapon
      Animate Weapon
      Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      AnimateWeapon
      Animate Weapon of Self Reflection
      Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
      AnimateWeapon
      Animate Weapon of Ranged Arms
      Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      IceElementalSummon
      Summon Ice Golem
      Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Hordes
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Shattering
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
      IceStrike
      Frost Blades
      Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
      IceStrike
      Frost Blades of Katabasis
      Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
      ElementalStrike
      Wild Strike
      Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
      ElementalStrike
      Wild Strike of Extremes
      Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
      MambaStrike
      Pestilent Strike
      Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
      VaalAnimateWeapon
      Vaal Animate Weapon
      Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      RaiseZombie
      Raise Zombie
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
      RaiseZombie
      Raise Zombie of Slamming
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.
      RaiseSpectre
      Raise Spectre
      Raises a spectral version of a defeated foe as a minion to fight for you in battle.
      RaiseSpectre
      Raise Spectre of Transience
      Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
      SummonSkeletons
      Summon Skeletons
      Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
      VaalSummonSkeletons
      Vaal Summon Skeletons
      Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
      SummonElemental
      Summon Raging Spirit
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      SummonElemental
      Summon Raging Spirit of Enormity
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      ChaosElementalSummon
      Summon Chaos Golem
      Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of Hordes
      Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of the Maelström
      Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
      SummonCarrionGolemGem
      Summon Carrion Golem
      Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      SummonCarrionGolemGem
      Summon Carrion Golem of Hordes
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
      SummonCarrionGolemGem
      Summon Carrion Golem of Scavenging
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      Microtransactions /2
      CelestialAncestralCall
      Celestial Ancestral Call Effect
      Your Ancestral Call becomes a Celestial Effect.
      StygianAncestralCall
      Stygian Ancestral Call Effect
      Your Ancestral Call becomes a Stygian Effect.

      Community Wiki

      Edit

      Ancestral Call Support

      Ancestral Call Support is a Support gem. Attack skills that are linked to Ancestral Call will attack two nearby enemies at the same time, automatically selecting valid targets within range for the attacks.

      Skill functions and interactions

      Ancestral Call Support can only be used for melee single target attacks.

      Critical strike hits are rolled once for both strikes. Effects that trigger on an outgoing melee critical strike will only trigger once per activation of the attack, even though all three strikes will crit.

      See also

      Version history

      VersionChanges
      3.15.0d
    • Ancestral Call Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
    • 3.15.0
    • Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It now grants “Supported Skills deal 0-10% increased Melee Damage”.
    • 3.3.0
    • Can no longer support Vaal skills.
    • 3.1.1c
    • Improved the visuals of Ancestral Call Support when used with Ancestral Protector.
    • 3.1.0
    • Ancestral Call has been added to the game.

    • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.