Smite
Level: 1–20
Attack Speed: 85% of base
Attack Damage: 196–273% of base
Effectiveness of Added Damage: 196–273%
AoE Radius: 15
Requires Level 1
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
+(0–6) to radius
(20–30)% less Area Damage
Lightning strikes 1 target
Aura grants (1–12) to (4–220) added Lightning Damage
Aura grants (10–19)% chance to Shock

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% increased Skill Effect Duration100
Divergent (0–20)% increased Lightning Damage100
Phantasmal Aura grants (0–5)% increased Attack and Cast Speed20
Quest /2
Smite /6 ⍟
A melee attack that causes lightning to strike a targeted location or nearby enemy, dealing area of effect damage. Smite also grants an aura on hit which provides additional lightning damage to you and your allies for a short duration.
NameShow Full Descriptions
Ancestral Call SupportAllows Smite to target two additional nearby enemies. As Smite is an area of effect attack, this support can result in areas where damage overlaps, greatly increasing damage.
Melee Physical Damage SupportGrants more melee physical damage for Smite. Because 50% of physical damage is converted to lightning damage, this support will also increase the lightning damage done by Smite.
Physical to Lightning SupportConverts 50% of Smite's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. Because 50% of physical damage is already converted to lightning from the skill gem this causes all physical damage with Smite to deal lightning damage instead.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Smite. Converting all physical damage from Smite to elemental damage maximizes the benefit this support provides.
Multistrike SupportCauses Smite to repeat an additional two times, as well as providing a large bonus to attack speed.
Elemental Focus SupportRemoves the ability for Smite to inflict elemental ailments, such as shock, on enemies. However, it significantly boosts the amount of elemental damage Smite does. Converting all physical damage from Smite to elemental damage maximizes the benefit this support provides.
Level Effect /40
Implicit
Cost: 6
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Lightning strikes 1 target
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
LevelRequires LevelStrengthIntelligenceBase DamageAura grants 1 to 4 added Lightning DamageAura grants 10% chance to Shock# to radius30% less Area DamageExperience
1164196%1, 41003070
2275200.1%1, 510029308
34107204.1%1, 6111291,554
471410208.2%1, 8111286,667
5111913212.2%1, 111212826,047
6162618216.3%1, 161222749,725
7203122220.3%1, 211322795,714
8243725224.4%1, 2613226169,595
9284229228.4%2, 3314326283,759
10324733232.5%2, 4014325453,996
11365336236.5%3, 4915325703,128
12405840240.6%3, 60154241,061,223
13446344244.6%4, 72164242,065,870
14486848248.7%5, 87164232,507,110
15527451252.7%5, 104175235,798,936
16567955256.8%6, 1231752215,083,919
17608459260.8%8, 1461852227,792,735
18649062264.9%9, 1731862143,869,739
19679465268.9%10, 19519621242,081,556
20709868273%12, 22019620
2172277.1%13, 23920720
2274281.1%14, 25820719
2376285.2%15, 28021719
2478289.2%16, 30221818
2580293.3%17, 32722818
2682297.3%19, 35322817
2784301.4%20, 38123817
2886305.4%22, 41123916
2988309.5%23, 44424916
3090313.5%25, 47924915
3191315.6%26, 497241015
3292317.6%27, 516251015
3393319.6%28, 536251015
3494321.6%29, 556251014
3595323.7%30, 577251014
3696325.7%32, 599261014
3797327.7%33, 621261114
3898329.7%34, 645261113
3999331.8%35, 669261113
40100333.8%37, 694271113

Smite

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymAura, Shock
BaseType Smite
Class Active Skill Gems
VaalVaal Smite
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy
TypeMelee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
MetadataMetadata/Items/Gems/SkillGemSmite
Referencepoe.ninja
Microtransactions /1 ⍟
IconName
ValkyrieSmiteEffectValkyrie Smite Effect
Your Smite becomes a Valkyrie Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Smite Damage 1Smite deals 25% increased Damage100
The Eternal LabyrinthEnchantment Smite Damage 2Smite deals 40% increased Damage100
The Merciless LabyrinthEnchantment Smite Additional Target Chance 1Smite has a 10% chance for lightning to strike another target100
The Eternal LabyrinthEnchantment Smite Additional Target Chance 2Smite has a 15% chance for lightning to strike another target100
The Merciless LabyrinthEnchantment Smite Aura Effect 1Smite has 20% increased Aura Effect100
The Eternal LabyrinthEnchantment Smite Aura Effect 2Smite has 30% increased Aura Effect100
Supported By /106 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
SplashMelee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
GenerositySupportGenerosity Support
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
RuthlessRuthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
MirageStrikeAncestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
MirageStrikePlusAwakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
GenerosityPlusAwakened Generosity Support
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
SplashPlusAwakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
ExecutionerSupportGemBehead Support
Supports strike skills.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Smite Unique /1 ⍟
IconName
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

Community Wiki

Edit

Smite

Smite is a melee Attack skill where the user strikes an enemy or location. Every hit creates a circle as secondary effect that damages all enemies inside its area with damage (not only lightning damage but all sorts of damage) and grants a temporary aura that grants added lightning damage and shock chance.

Skill functions and interactions

  • The lightning damage area of effect caused by this skill does not count as a melee hit for purposes of effects like Fortify.
  • Ancestral Call Support causes this skill to create multiple AoEs if there are multiple enemies in range.
  • Hits while using Ancestral Call Support or any other form of Strike Skills target an additional nearby Enemy allow for both the melee hit portion of the skill to hit as well as the area damage to hit, area damage dealing 30-20% less damage effectively dealing 170%-180% damage if positioned correctly.

Version history

VersionChanges
3.20.0
  • (Not in patch notes) Updated Each target can only be hit once by this skill to If the melee strike hits a target, that enemy cannot also be hit by the area damage. Note: this is just a visual change. The bugged interaction with additional strikes has not changed.https://www.pathofexile.com/forum/view-thread/3324396/page/2#p24825724
  • 3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.15.0
  • Now deals 273% of Base Damage, and has 273% Effectiveness of Added Damage at gem level 20 (previously 218%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 196% at gem level 1 (from 135%), up to 218% at gem level 20 (from 165%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +4 to radius at gem level 20 (from +6).
  • Now has an attack speed multiplier of 85%.
  • 3.4.0
  • Smite has been added to the game.

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