Trauma Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (38–70), (63–111) Str
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Supported Skills have (2–10) to (3–17) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13–146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5–6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
(Warstaves are considered Staves)

Additional Effects From Quality:
Supported Skills have (0–10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /40
Implicit
Cost & Reservation Multiplier: 140%
Supported Skills have 5% increased Stun Duration per Trauma
LevelRequires LevelStrGain 1 Trauma the first time a Supported Attack Hits an Enemy
Take 13 Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts 5 seconds
Supported Skills have 2 to 3 Added Attack Physical Damage per TraumaExperience
138635, 132, 3388,734
240665.1, 152, 4477,437
342695.2, 183, 5583,786
444725.3, 213, 6710,359
546755.4, 244, 61,355,511
648785.5, 284, 71,138,877
750815.6, 335, 81,368,233
852845.7, 385, 91,638,338
954875.8, 456, 91,956,648
1056905.9, 526, 103,655,184
1158936, 607, 103,017,327
1260966.1, 707, 113,576,232
1362996.2, 817, 124,231,667
14641026.3, 947, 132,395,078
15651036.4, 1018, 138,421,063
16661056.5, 1098, 1416,159,983
17671066.6, 1179, 1541,170,367
18681086.7, 1269, 1686,794,448
19691096.8, 13610, 16157,405,063
20701116.9, 14610, 17
21727, 16910, 18
22747.1, 19511, 18
23767.2, 22511, 19
24787.3, 26012, 20
25807.4, 30012, 21
26827.5, 34613, 21
27847.6, 39813, 22
28867.7, 45914, 22
29887.8, 52814, 22
30907.9, 60814, 23
31918, 65214, 23
32928, 69914, 24
33938.1, 75014, 24
34948.1, 80415, 24
35958.2, 86215, 24
36968.2, 92515, 25
37978.3, 99115, 25
38988.3, 106215, 25
39998.4, 113915, 26
401008.4, 122115, 26
Attribute /8

Trauma Support

KeyValue
CostiLvl 1: Normal: 1xOrb of Alchemy
AcronymHit, Stun, Duration
DropLevel 38
BaseType Trauma Support
Class Support Gems
Icon#
ItemTypeMetadata/Items/Gems/SupportGemTrauma
Referencepoe.ninja, Community Wiki
Trauma Support
Level: (1–20)
Cost & Reservation Multiplier: 140%
Requires Level (38–70), (63–111) Str
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Supported Skills have (2–10) to (3–17) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13–146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5–6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
(Warstaves are considered Staves)

Additional Effects From Quality:
Supported Skills have (0–10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /33
  • Allow Type: MeleeSingleTarget
  • Excluded Type: Vaal, Triggered, SummonsTotem, OtherThingUsesSkill, InnateTrauma
  • Double Strike
    Performs two fast strikes with a melee weapon.
    Double Strike of Impaling
    Performs two fast strikes with a melee weapon.
    Double Strike of Momentum
    Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
    Elemental Hit
    Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
    Dual Strike
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
    Dual Strike of Ambidexterity
    Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
    Frenzy of Onslaught
    Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    Flicker Strike
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
    Flicker Strike of Power
    Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
    Infernal Blow
    Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Infernal Blow of Immolation
    Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Glacial Hammer
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
    Glacial Hammer of Shattering
    Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
    Viper Strike
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
    Viper Strike of the Mamba
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
    Heavy Strike
    Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
    Dominating Blow
    Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
    Dominating Blow of Inspiring
    Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
    Lightning Strike
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
    Lightning Strike of Arcing
    Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
    Puncture of Shanking
    Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
    Molten Strike
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
    Molten Strike of the Zenith
    Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
    Static Strike
    Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
    Vigilant Strike
    Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
    Frost Blades
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
    Frost Blades of Katabasis
    Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
    Wild Strike
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    Wild Strike of Extremes
    Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
    Smite
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Smite of Divine Judgement
    Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    Pestilent Strike
    Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
    Boneshatter of Carnage
    Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.