Trauma Support
Level: 1–20
Cost & Reservation Multiplier: 140%
Requires Level 38
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Supported Skills have (3–11) to (4–24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13–146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5–6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves

Additional Effects From Quality:
Supported Skills have (0–10)% reduced Enemy Stun Threshold
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior Supported Skills have (0–10)% reduced Enemy Stun Threshold50
Anomalous (0–10)% chance to not take Damage when you gain Trauma from Supported Skills50
Divergent Supported Skills have (0–1)% increased Attack Speed per Trauma
Take (0–20) Physical Damage per Trauma when you gain Trauma from Supported Skills
10
Level Effect /40
Implicit
Cost & Reservation Multiplier: 140%
Supported Skills have 5% increased Stun Duration per Trauma
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
(Warstaves are considered Staves)
LevelRequires LevelStrengthGain 1 Trauma the first time a Supported Attack Hits an Enemy
Take 13 Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts 5 seconds
Supported Skills have 3 to 4 Added Attack Physical Damage per TraumaExperience
138635, 133, 4388,734
240665.1, 153, 5477,437
342695.2, 184, 7583,786
444725.3, 214, 8710,359
546755.4, 244, 91,355,511
648785.5, 285, 91,138,877
750815.6, 335, 111,368,233
852845.7, 385, 121,638,338
954875.8, 457, 141,956,648
1056905.9, 527, 143,655,184
1158936, 607, 153,017,327
1260966.1, 708, 163,576,232
1362996.2, 818, 184,231,667
14641026.3, 948, 182,395,078
15651036.4, 1019, 198,421,063
16661056.5, 1099, 2016,159,983
17671066.6, 1179, 2241,170,367
18681086.7, 12611, 2286,794,448
19691096.8, 13611, 23157,405,063
20701116.9, 14611, 24
21727, 16912, 26
22747.1, 19512, 26
23767.2, 22512, 27
24787.3, 26014, 28
25807.4, 30014, 30
26827.5, 34614, 30
27847.6, 39815, 31
28867.7, 45915, 32
29887.8, 52815, 34
30907.9, 60815, 34
31918, 65215, 35
32928, 69915, 35
33938.1, 75015, 35
34948.1, 80416, 36
35958.2, 86216, 36
36968.2, 92516, 38
37978.3, 99116, 38
38988.3, 106216, 38
39998.4, 113916, 39
401008.4, 122116, 39

Trauma Support

CostiLvl 1: Normal: 1xOrb of Alchemy
AcronymHit, Stun, Duration
DropLevel 38
BaseType Trauma Support
Class Support Gems
Icon#
MetadataMetadata/Items/Gems/SupportGemTrauma
Referencepoe.ninja, Community Wiki
Supported Gem /19 ⍟
IconName
Double Strike
Performs two fast strikes with a melee weapon.
Elemental Hit
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Static Strike
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Infernal Blow
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Viper Strike
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Heavy Strike
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Dominating Blow
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Molten Strike
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Frost Blades
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Vigilant Strike
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
Wild Strike
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Smite
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Pestilent Strike
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.