Dominating Blow
Level: 1–20
Effectiveness of Added Damage: 165–238%
Requires Level 28
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Base duration is 1 seconds
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From Quality:
Minions deal (0–20)% increased Damage


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | Minions deal (0–20)% increased Damage | 50 |
Anomalous | (0–30)% increased Minion Duration | 100 |
Divergent | Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate | 50 |
Phantasmal | Maximum (0–2) Summoned Normal Sentinels of Dominance | 10 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Templar · Templar |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Scion · Templar |
Weapon /1
Weight | Desc |
---|---|
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
Level Effect /40
Implicit |
---|
Cost: 8 Base duration is 1 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance Base secondary duration is 20 seconds 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster |
Level | Requires Level | Strength | Intelligence | Base Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 42 | 29 | 165% | 199,345 |
2 | 31 | 46 | 32 | 168.8% | 285,815 |
3 | 34 | 50 | 35 | 172.7% | 401,344 |
4 | 37 | 54 | 37 | 176.5% | 554,379 |
5 | 40 | 58 | 40 | 180.4% | 477,437 |
6 | 42 | 60 | 42 | 184.2% | 583,786 |
7 | 44 | 63 | 44 | 188.1% | 710,359 |
8 | 46 | 66 | 46 | 191.9% | 1,355,511 |
9 | 48 | 68 | 48 | 195.7% | 1,138,877 |
10 | 50 | 71 | 49 | 199.6% | 1,368,233 |
11 | 52 | 74 | 51 | 203.4% | 1,638,338 |
12 | 54 | 76 | 53 | 207.3% | 1,956,648 |
13 | 56 | 79 | 55 | 211.1% | 3,655,184 |
14 | 58 | 82 | 57 | 214.9% | 3,017,327 |
15 | 60 | 84 | 59 | 218.8% | 7,759,995 |
16 | 62 | 87 | 60 | 222.6% | 15,138,193 |
17 | 64 | 90 | 62 | 226.5% | 26,083,825 |
18 | 66 | 92 | 64 | 230.3% | 62,620,247 |
19 | 68 | 95 | 66 | 234.2% | 211,708,088 |
20 | 70 | 98 | 68 | 238% | |
21 | 72 | 241.8% | |||
22 | 74 | 245.7% | |||
23 | 76 | 249.5% | |||
24 | 78 | 253.4% | |||
25 | 80 | 257.2% | |||
26 | 82 | 261.1% | |||
27 | 84 | 264.9% | |||
28 | 86 | 268.7% | |||
29 | 88 | 272.6% | |||
30 | 90 | 276.4% | |||
31 | 91 | 278.3% | |||
32 | 92 | 280.3% | |||
33 | 93 | 282.2% | |||
34 | 94 | 284.1% | |||
35 | 95 | 286% | |||
36 | 96 | 287.9% | |||
37 | 97 | 289.9% | |||
38 | 98 | 291.8% | |||
39 | 99 | 293.7% | |||
40 | 100 | 295.6% |
Dominating Blow
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Sentinel |
DropLevel | 28 |
BaseType | Dominating Blow |
Class | Skill Gems |
Vaal | Vaal Domination |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Minion, Duration, MinionsCanExplode, MeleeSingleTarget, Multistrikeable, Melee, CreatesMinion |
Metadata | Metadata/Items/Gems/SkillGemDominatingBlow |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Celestial Dominating Blow Effect Your Dominating Blow becomes a Celestial Effect. |
Labyrinth Enchantment helmet /9 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Dominating Blow Duration 1 | 20% increased Sentinel of Dominance Duration | 100 |
The Eternal Labyrinth | Enchantment Dominating Blow Duration 2 | 30% increased Sentinel of Dominance Duration | 100 |
The Merciless Labyrinth | Summoned Sentinels of Dominance deal 20% increased Damage | ||
The Eternal Labyrinth | Summoned Sentinels of Dominance deal 30% increased Damage | ||
The Merciless Labyrinth | 24% increased Dominating Blow Damage | ||
The Eternal Labyrinth | 36% increased Dominating Blow Damage | ||
The Merciless Labyrinth | Enchantment Dominating Blow Additional Magic 1 | Dominating Blow can summon 2 additional Magic Sentinels of Dominance | 100 |
The Eternal Labyrinth | Enchantment Dominating Blow Additional Magic 2 | Dominating Blow can summon 3 additional Magic Sentinels of Dominance | 100 |
The Eternal Labyrinth | Enchantment Dominating Blow Additional Rare 1 | Dominating Blow can summon an additional Rare Sentinel of Dominance | 100 |
Supported By /112 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Minion Damage Support Supports skills which create Minions. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Minion Speed Support Supports skills which create Minions. |
![]() | Minion Life Support Supports skills which create Minions. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Elemental Army Support Supports skills which create Minions. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Feeding Frenzy Support Supports skills which create Minions. |
![]() | Predator Support Supports skills which create Minions. |
![]() | Meat Shield Support Supports skills which create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Minion Damage Support Supports skills which create Minions. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Infernal Legion Support Supports skills which create Minions. |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Fresh Meat Support Supports skills that create minions. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Dominating Blow
Dominating Blow is a melee attack that summons a friendly Sentinel minion on kill or sometimes when you hit a rare or unique enemy. Sentinels copy the mods of the monster it was raised from.
Skill functions and interactions
- Sentinels: Sentinels use regular melee attacks, as well as Shield Charge on a cooldown. They can also perform a Crusade Slam, which deals area of effect damage in a cone in front of them.
- Sentinel types: Magic (blue named) and rare (yellow named) enemies can be made into a Sentinel using this skill, but unique monsters cannot. Magic and Rare Sentinels will keep all special attributes of the enemy it was raised from, including auras which will be applied to the player and all allies. Auras come from monster modifiers.
- Support gems: Any support gem that can apply to both an attack as well as a minion skill will apply to both the attack made by Dominating Blow and the Sentinels. For example, Melee Splash Support will grant both the attacks made with Dominating Blow and the Sentinel's basic attacks splash damage.
- Sentinels won't hit additional targets if the skill gems is supported by Ancestral Call Support, but will still receive the "Supported skills deal x% less Damage" penalty.
- Dual wielding: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
- Sentinel stats scale heavily with the gem level of Dominating Blow. For example at gem level 20 they have a base physical damage of 768 to 1,152 with a total life of 7,228 per Sentinel, while at gem level 15 their base physical damage is 461 to 692 with a total life of 4,408 per Sentinel.
- Sentinels have 40% Elemental Resistances and 20% Chaos Resistance.
- Sentinels have a base attack time of 1.20.
Version history
Version | Changes |
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3.19.0 |
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3.16.0 |
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3.15.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.3.0b |
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0.11.4 |
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0.9.12 |
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0.9.5 |
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0.9.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.