Dominating Blow
Attack, Minion, Duration, Melee, Strike
Level: 1–20
Cost: 8 Mana
Effectiveness of Added Damage: 165–238%
Requires Level 28
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Base duration is 1 seconds
Base secondary duration is 20 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster


Additional Effects From Quality:
Minions deal (0–20)% increased Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior Minions deal (0–20)% increased Damage50
Anomalous (0–30)% increased Minion Duration100
Divergent Summoned Sentinels have (0–20)% increased Cooldown Recovery Rate50
Phantasmal Maximum (0–2) Summoned Normal Sentinels of Dominance10
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Cost: 8
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
LevelRequires LevelStrengthIntelligenceBase DamageExperience
1284229165%199,345
2314632168.8%285,815
3345035172.7%401,344
4375437176.5%554,379
5405840180.4%477,437
6426042184.2%583,786
7446344188.1%710,359
8466646191.9%1,355,511
9486848195.7%1,138,877
10507149199.6%1,368,233
11527451203.4%1,638,338
12547653207.3%1,956,648
13567955211.1%3,655,184
14588257214.9%3,017,327
15608459218.8%7,759,995
16628760222.6%15,138,193
17649062226.5%26,083,825
18669264230.3%62,620,247
19689566234.2%211,708,088
20709868238%
2172241.8%
2274245.7%
2376249.5%
2478253.4%
2580257.2%
2682261.1%
2784264.9%
2886268.7%
2988272.6%
3090276.4%
3191278.3%
3292280.3%
3393282.2%
3494284.1%
3595286%
3696287.9%
3797289.9%
3898291.8%
3999293.7%
40100295.6%

Dominating Blow

Referencepoe.ninja, Community Wiki
AcronymHit, Sentinel
DropLevel 28
BaseType Dominating Blow
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Minion, Duration, MinionsCanExplode, MeleeSingleTarget, Multistrikeable, Melee, CreatesMinion
MetadataMetadata/Items/Gems/SkillGemDominatingBlow
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Celestial Dominating Blow Effect
Your Dominating Blow becomes a Celestial Effect.
Labyrinth Enchantment helmet /9 ⍟

Labyrinth Enchantment helmet /9 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Dominating Blow Duration 120% increased Sentinel of Dominance Duration100
The Eternal LabyrinthEnchantment Dominating Blow Duration 230% increased Sentinel of Dominance Duration100
The Merciless LabyrinthSummoned Sentinels of Dominance deal 20% increased Damage
The Eternal LabyrinthSummoned Sentinels of Dominance deal 30% increased Damage
The Merciless Labyrinth24% increased Dominating Blow Damage
The Eternal Labyrinth36% increased Dominating Blow Damage
The Merciless LabyrinthEnchantment Dominating Blow Additional Magic 1Dominating Blow can summon 2 additional Magic Sentinels of Dominance100
The Eternal LabyrinthEnchantment Dominating Blow Additional Magic 2Dominating Blow can summon 3 additional Magic Sentinels of Dominance100
The Eternal LabyrinthEnchantment Dominating Blow Additional Rare 1Dominating Blow can summon an additional Rare Sentinel of Dominance100
Supported By /105 ⍟

Supported By /105 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Minion Damage SupportSupports skills which create Minions.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Minion Speed SupportSupports skills which create Minions.
Minion Life SupportSupports skills which create Minions.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Elemental Army SupportSupports skills which create Minions.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Less Duration SupportSupports any skill that has a duration.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Feeding Frenzy SupportSupports skills which create Minions.
Predator SupportSupports skills which create Minions.
Meat Shield SupportSupports skills which create Minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Minion Damage SupportSupports skills which create Minions.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Infernal Legion SupportSupports skills which create Minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Behead SupportSupports strike skills.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Dominating Blow

Dominating Blow is a melee attack that summons a friendly Sentinel minion on kill or sometimes when you hit a rare or unique enemy. Sentinels copy the mods of the monster it was raised from.

Skill functions and interactions

  • Sentinels: Sentinels use regular melee attacks, as well as Shield Charge on a cooldown. They can also perform a Crusade Slam, which deals area of effect damage in a cone in front of them.
  • Sentinel types: Magic (blue named) and rare (yellow named) enemies can be made into a Sentinel using this skill, but unique monsters cannot. Magic and Rare Sentinels will keep all special attributes of the enemy it was raised from, including auras which will be applied to the player and all allies. Auras come from monster modifiers.
  • Support gems: Any support gem that can apply to both an attack as well as a minion skill will apply to both the attack made by Dominating Blow and the Sentinels. For example, SplashMelee Splash Support will grant both the attacks made with Dominating Blow and the Sentinel's basic attacks splash damage.
  • Sentinels won't hit additional targets if the skill gems is supported by MirageStrikeAncestral Call Support, but will still receive the "Supported skills deal x% less Damage" penalty.
  • [[Dual wielding]]: Dual wielding attacks with Dominating Blow will alternate the weapon being swung.
  • Sentinel stats scale heavily with the gem level of Dominating Blow. For example at gem level 20 they have a base physical damage of 768 to 1,152 with a total life of 7,228 per Sentinel, while at gem level 15 their base physical damage is 461 to 692 with a total life of 4,408 per Sentinel.
  • Sentinels have 40% Elemental Resistances and 20% Chaos Resistance.
  • Sentinels have a base attack time of 1.20.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.