Skill Gem /6
Item mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +(8–10)% Chance to Block Attack Damage while Dual Wielding | claw 1000 default 0 | |
of Shaping | 68 | Suffix | +(2–4)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of Shaping | 75 | Suffix | +(5–7)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of Shaping | 80 | Suffix | +(8–9)% Chance to Block Attack Damage while Dual Wielding | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (23–27)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | (28–32)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of the Elder | 80 | Suffix | (33–37)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 default 0 |
of Redemption | 68 | Suffix | +(2–4)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of Redemption | 70 | Suffix | +(5–7)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | +(8–9)% Chance to Block Attack Damage while Dual Wielding | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 default 0 |
of the Conquest | 68 | Suffix | (23–27)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | (28–32)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (33–37)% increased Physical Attack Damage while Dual Wielding damage physical attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 default 0 |
Abyss Jewel mods /32
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 200 default 100 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while Dual Wielding damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Frosted | 1 | Prefix | (2–4) to (5–7) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Freezing | 39 | Prefix | (7–9) to (11–13) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Frozen | 48 | Prefix | (10–12) to (14–16) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Glaciated | 58 | Prefix | (13–15) to (17–21) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Polar | 70 | Prefix | (16–18) to (22–24) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Entombing | 82 | Prefix | (19–25) to (26–34) Added Spell Cold Damage while Dual Wielding damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while Dual Wielding damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while Dual Wielding damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Gladiator's | 1 | Jewel | Prefix | (12–14)% increased Attack Damage while Dual Wielding damage attack | shield_mod 0 two_handed_mod 0 not_int 500 default 0 |
Sorcerer's | 1 | Jewel | Prefix | (14–16)% increased Spell Damage while Dual Wielding damage caster | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Harmonic | 1 | Jewel | Prefix | (4–6)% increased Attack Speed while Dual Wielding attack speed | shield_mod 0 two_handed_mod 0 default 500 |
Resonant | 1 | Jewel | Prefix | (3–5)% increased Cast Speed while Dual Wielding caster speed | shield_mod 0 two_handed_mod 0 not_int 0 default 500 |
Technical | 1 | Jewel | Prefix | (14–18)% increased Attack Critical Strike Chance while Dual Wielding attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Puncturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier while Dual Wielding damage attack critical | shield_mod 0 two_handed_mod 0 not_int 250 default 0 |
Parrying | 1 | Jewel | Prefix | +(2–3)% Chance to Block Attack Damage while Dual Wielding | staff 0 two_handed_mod 0 shield_mod 0 default 350 |
Dissipating | 1 | Jewel | Prefix | +(2–3)% Chance to Block Spell Damage while Dual Wielding | two_handed_mod 0 shield_mod 0 default 350 |
Unique /11
Adds 1 to (600–700) Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
local off hand visual identity override hash [14664]
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(10–20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
Passive /12
8% increased Attack Speed
+0.2 metres to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
30% increased Attack Speed with Off Hand while Dual Wielding
Sword Attacks deal 24% increased Damage with Hits and Ailments
20% chance to gain a Frenzy Charge when you Block Attack Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Block Recovery
Attack Skills deal 25% increased Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding
25% chance to gain a Frenzy Charge when you Block
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
+8% Chance to Block Attack Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding
8% increased Movement Speed while Dual Wielding
+3% to maximum Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
+300 Armour if you've Blocked Recently
(Recently refers to the past 4 seconds)
Ascendancy Passive /1
Cluster Jewel Passive /6
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
(You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped)
Attack Skills deal 25% increased Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
Community Wiki
Dual wielding
Dual wielding refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.
Mechanics
Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats:
- +15% Chance to Block Attack Damage while Dual Wielding
- 10% more Attack Speed while Dual Wielding
The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses.
There are no penalties of any kind to attacks with the player's off-hand weapon. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks, swinging first with the main hand and then with the off-hand weapon. The resulting attack speed is the average of the two weapons' attack speed, so the total time for a pair of attacks is as if each weapon attacked once.
It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other.
Interaction with skills
While dual wielding, when you use an attack skill you will use the skill with your main hand then use it on the off hand, alternating with each use. Whirling Blades is a special exception, which deals damage with a random weapon on hit.
When using a weapon-specific skill while dual wielding, both weapons must be compatible with the skill in order for the skill to be usable. For example, you cannot use Reave while you have both a dagger and a sceptre equipped.
Simultaneous attacks
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