Duelist
Gender: M
Strength: 23
Dexterity: 23
Intelligence: 14
Traits: Strength, Dexterity
You were born to be swift and strong. What did you do with your gifts, Duelist? You squandered them on self-indulgence.
Sin has led you here, your path inked in the blood of gratuitous murder.
You have betrayed the Grand Arena. Now Wraeclast shall be your audience... and your foe.
Sin has led you here, your path inked in the blood of gratuitous murder.
You have betrayed the Grand Arena. Now Wraeclast shall be your audience... and your foe.

Notables Passive /21
Ascendancy: Slayer
Character: Duelist
20% increased Attack Speed while Leeching
Cannot be Stunned while Leeching
20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Overkill Damage is any Damage from a Hit in excess of the Enemy's remaining Life)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Slayer
Character: Duelist
50% increased Global Accuracy Rating
+0.4 metres to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Recently refers to the past 4 seconds)
Ascendancy: Gladiator
Character: Duelist
25% more Accuracy Rating while wielding a Sword
20% more Area of Effect while wielding a Mace or Sceptre
20% more Critical Strike Chance while wielding a Dagger
20% of Leech is Instant while wielding a Claw
30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
(Rune Daggers are considered Daggers)
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Duelist Text Audio /144
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Duelist
The Duelist is Path of Exile's Strength/Dexterity hybrid class, making him unmatched at dealing and avoiding damage. He can effectively use a shield, but is equally comfortable slashing away with a powerful two-hander or fighting with weapons in both hands. His powerful arms can draw the strings of the heaviest and most lethal longbows. His highly honed reflexes give him a cat-like ability to dodge and parry incoming attacks, be they arrows or axe swings. The Duelist is a daunting foe, and his reputation as a ruthless killer is well deserved.
The equipment associated with the Duelist's strength and dexterity are Helmets, Scale/Bridagines/Doublets/Lamellar, Scale Gauntlets, Scale Boots, and Round Shields.
Base stats
Stat | Value |
---|---|
Intelligence | 14 |
Dexterity | 23 |
Strength | 23 |
Life | 62 |
Mana | 47 |
Damage per second | 4.3 |
Chance to hit | 89% |
Attacks per second* | 1.2 |
Main hand total combined damage | 2-6 |
Main hand physical damage | 2-6 |
Main hand accuracy rating | 46 |
Main hand critical strike damage multiplier* | 150% |
Endurance charges* | 0/3 |
Physical damage reduction per endurance charge* | 4% |
Additional elemental reduction per endurance charge* | 4% |
Frenzy charges* | 0/3 |
Attack speed increase per frenzy charge* | 4% |
Cast speed increase per frenzy charge* | 4% |
Damage modifier per frenzy charge* | 4% more |
Power charges* | 0/3 |
Critical strike chance increase per power charge* | 50% |
Evasion rating | 59 |
Chance to evade* | 32% |
Fire resistance* | 0% |
Cold resistance* | 0% |
Lightning resistance* | 0% |
Chaos resistance* | 0% |
Mana regen per second | 0.8 |
- Same for all classes
Ascendancy classes
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.