Champion Ascendancy /35
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
10% increased Attack Damage
15% increased Evasion Rating and Armour
Ascendancy: Champion
Character: Duelist
You have 15 Fortification
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Players take 1% less Damage from Hits per Fortification.
Ascendancy: Champion
Character: Duelist
Nearby Allies count as having Fortification equal to yours
Ascendancy: Champion
Character: Duelist
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Ascendancy: Champion
Character: Duelist
30% increased effect of Non-Curse Auras from your Skills
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Ascendancy: Champion
Character: Duelist
Radius: 60
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Ascendancy: Champion
Character: Duelist
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Radius: 60
Nearby Enemies take 25% increased Elemental Damage
Ascendancy: Champion
Character: Duelist
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Warcries have infinite Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Champion
Character: Duelist
You have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Champion
Character: Duelist
Magic Utility Flasks applied to you have 40% increased Effect
Non-Unique Utility Flasks you Use apply to Linked Targets
Ascendancy: Champion
Character: Duelist
Curses are inflicted on you instead of Linked targets
40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
+5 to Level of all Link Skill Gems
Lose no Experience when you die because a Linked target died
Ascendancy: Champion
Character: Duelist
Ascendancy: Champion
Character: Duelist
Grants Level 30 Determination Skill
(Casts an aura that grants armour to you and your allies)
Ascendancy: Champion
Character: Duelist
Grants Level 30 Grace Skill
(Casts an aura that grants evasion to you and your allies)
Ascendancy: Champion
Character: Duelist
Grants Level 30 Discipline Skill
(Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies)
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Champion
Ascendancy: Champion
Character: Duelist
Champion Attr /5
Name
Show Full Descriptions
IDAscendancyChampionStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDChampion
PassiveSkillsHash24984
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Champion
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Champion Attr /6
Name
Show Full Descriptions
IDAscendancyAscendant42
IconArt/2DArt/SkillIcons/passives/Ascendants/Champion.png
AscendancyIDAscendant
PassiveSkillsHash39598
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
Melee Hits Fortify
Enemies Taunted by you take 8% increased Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Achievements - Champion /1
Kill Dominus as the Duelist.
Name
Show Full Descriptions
KillDominusStrDexKillDominusAsDuelist

Community Wiki

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Champion (Ascendant passive)

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.


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