Ascendancy Classes /1 ⍟
CharacterAscendancy
DuelistChampion
Champion /15 ⍟
IconName
Champion
Master of Metal
Notable
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
First to Strike, Last to Fall
Notable
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Inspirational
Notable
30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
Banner Skills have no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
Worthy Foe
Notable
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Conqueror
Notable
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Unstoppable Hero
Notable
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Fortitude
Notable
You have 20 Fortification
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Players take 1% less Damage from Hits per Fortification.
Armour and Evasion, Attack Damage
10% increased Attack Damage
15% increased Evasion Rating and Armour
Armour and Evasion, Aura Effect
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Attack Damage while Fortified
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Armour and Evasion, Taunt Duration
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Champion
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
Champion Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyAscendant42
IconArt/2DArt/SkillIcons/passives/Ascendants/Champion.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash39598
Champion
Ascendancy: Champion
Character: Duelist
Champion Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyChampionStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDChampion
PassiveSkillsHash24984
Achievements - Champion /1 ⍟
Kill Dominus as the Duelist.
NameShow Full Descriptions

Community Wiki

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Champion (Ascendant passive)

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.


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