Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
DuelistChampion
Champion /15 ⍟

Champion /15 ⍟

NameCategoryShow Full Descriptions
Armour and Evasion, Taunt Duration
AnETaunt
15% increased Evasion Rating and Armour
20% increased Taunt Duration
Armour and Evasion, Taunt Duration
AnETaunt
15% increased Evasion Rating and Armour
20% increased Taunt Duration
Armour and Evasion, Attack Damage while Fortified
AnEFortify
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Attack Damage while Fortified
AnEFortify
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Aura Effect
AnEAura
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack Damage
AnEAttDamage
10% increased Attack Damage
15% increased Evasion Rating and Armour
Fortitude
Fortitude
NotableYou have 20 Fortification
Players take 1% less Damage from Hits per Fortification.
Unstoppable Hero
Unstopable
Notable20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Conqueror
Conqueror
Notable100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
WorthyFoe
NotableEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Inpirational
Notable30% increased effect of Non-Curse Auras from your Skills
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
Banner Skills have no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
First to Strike, Last to Fall
FirstStrikeLastFall
NotableYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Armour and Evasion, Impale Chance
ImpalePassive
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
Master of Metal
ImpalePassiveNotable
NotableImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Champion
damage
Champion
passives
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Champion
(You can only take one of the three Duelist Ascendancy passives)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Champion Attr /14 ⍟

Champion Attr /14 ⍟

NameShow Full Descriptions
IDAscendancyAscendant42
IconArt/2DArt/SkillIcons/passives/Ascendants/Champion.png
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
IsSocketfalse
IsJustIconfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveID39598
Stats
  • chance_to_taunt_on_hit_% 100
  • non_curse_aura_effect_+% 15
  • taunted_enemies_damage_taken_+% 10
  • chance_to_fortify_on_melee_hit_+% 50
  • permanently_intimidate_enemies_you_hit_on_full_life 1
  • Champion
    passives
    damage
    Champion Attr /13 ⍟

    Champion Attr /13 ⍟

    NameShow Full Descriptions
    IDAscendancyChampionStart
    IconArt/2DArt/SkillIcons/passives/damage.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStarttrue
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    AscendancyIDChampion
    PassiveID24984

    Community Wiki

    Wiki Edit

    Champion (Ascendant passive)

    Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

    This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

    Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.