Champion Ascendancy /15 ⍟
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
20% increased Taunt Duration
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
10% increased Attack Damage
15% increased Evasion Rating and Armour
Ascendancy: Champion
Character: Duelist
You have 15 Fortification
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Players take 1% less Damage from Hits per Fortification.
Ascendancy: Champion
Character: Duelist
Nearby Allies count as having Fortification equal to yours
Ascendancy: Champion
Character: Duelist
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Ascendancy: Champion
Character: Duelist
30% increased effect of Non-Curse Auras from your Skills
You and Allies near your Banner Regenerate 0.1% of Life per second for each Valour consumed for that Banner
When you leave your Banner's Area, recover 30% of the Valour consumed for that Banner
Ascendancy: Champion
Character: Duelist
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Ascendancy: Champion
Character: Duelist
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Ascendancy: Champion
Character: Duelist
Radius: 60
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Ascendancy: Champion
Character: Duelist
Champion
Ascendancy: Champion
Character: Duelist
Champion Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyChampionStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDChampion
PassiveSkillsHash24984
Champion
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
Champion Attr /16 ⍟
NameShow Full Descriptions
IDAscendancyAscendant42
IconArt/2DArt/SkillIcons/passives/Ascendants/Champion.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash39598
Ruthless mode
Melee Hits Fortify
Enemies Taunted by you take 8% increased Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Achievements - Champion /1 ⍟
Kill Dominus as the Duelist.
NameShow Full Descriptions
KillDominusStrDexKillDominusAsDuelist

Community Wiki

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Champion (Ascendant passive)

Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.

This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.

Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.


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