Champion /15 ⍟
Icon | Name |
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Champion | |
Master of Metal Notable Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy | |
Armour and Evasion, Impale Chance 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
First to Strike, Last to Fall Notable Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) | |
Inspirational Notable 30% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills have no Reservation When you create a Banner, it gains 40% of the Stages of your placed Banner | |
Worthy Foe Notable Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks | |
Conqueror Notable 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Recently refers to the past 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Fortitude Notable You have 20 Fortification (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) Players take 1% less Damage from Hits per Fortification. | |
Armour and Evasion, Attack Damage 10% increased Attack Damage 15% increased Evasion Rating and Armour | |
Armour and Evasion, Aura Effect 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills | |
Armour and Evasion, Attack Damage while Fortified 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified | |
Armour and Evasion, Attack Damage while Fortified 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified | |
Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Champion
Ascendancy: Ascendant
Character: Scion
Melee Hits have 50% chance to Fortify
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
Enemies Taunted by you take 10% increased Damage
100% chance to Taunt on Hit
15% increased effect of Non-Curse Auras from your Skills
Your Hits permanently Intimidate Enemies that are on Full Life
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(You can only take one of the three Duelist Ascendancy passives)
Champion Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant42 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Champion.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 39598 |
Champion Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyChampionStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Champion |
PassiveSkillsHash | 24984 |
Achievements - Champion /1 ⍟
Kill Dominus as the Duelist.Name | Show Full Descriptions |
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Community Wiki
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Champion (Ascendant passive)
Champion is an Ascendancy passive skill for the Ascendant based on the Champion Ascendancy Class.
This passive grants a chance to gain Fortify on melee hit, taunt on hit, and increased effect of your aura skills.
Additionally, your hits Intimidate enemies at full life permanently, causing them to take increased attack damage, and causes enemies taunted by you to take increased damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.