Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
DuelistChampion
Champion /13 ⍟

Champion /13 ⍟

NameCategoryShow Full Descriptions
Armour and Evasion, Taunt Duration
AnETaunt
15% increased Evasion Rating and Armour
20% increased Taunt Duration
Armour and Evasion, Fortify Effect
AnEFortify
15% increased Evasion Rating and Armour
5% increased Effect of Fortify on you
Armour and Evasion, Aura Effect
AnEAura
15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack Damage
AnEAttDamage
15% increased Evasion Rating and Armour
10% increased Attack Damage
Fortitude
Fortitude
Notablefortify_damage_taken_when_hit_+%_final [-20]
Fortify
Unstoppable Hero
Unstopable
Notable20% increased Attack Speed while you have Fortify
Cannot be Stunned while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Conqueror
Conqueror
Notable100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
WorthyFoe
NotableEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Inpirational
NotableBanner Skills Reserve no Mana
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
First to Strike, Last to Fall
FirstStrikeLastFall
NotableYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Armour and Evasion, Impale Chance
ImpalePassive
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks
Master of Metal
ImpalePassiveNotable
NotableImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Champion
damage

Champion

Champion
passives
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Champion
(You can only take one of the three Duelist Ascendancy passives)
(Fortify grants 20% less Damage Taken from Hits)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Champion /10 ⍟

Champion /10 ⍟

NameShow Full Descriptions
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyIDAscendant
PassiveID39598