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Guardian Ascendancy /17
Ascendancy: Guardian
Character: Templar
30% increased Block Recovery
14% increased Armour
5% increased maximum Energy Shield
Ascendancy: Guardian
Character: Templar
Every 4 seconds, remove Curses and Ailments from you
Every 4 seconds, Regenerate 100% of Life over one second
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Ascendancy: Guardian
Character: Templar
Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Ascendancy: Guardian
Character: Templar
If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
10% increased Effect of Shrine Buffs on you
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Guardian
Character: Templar
Gain a random Shrine buff every 10 seconds
(Random Shrine buffs have a base duration of 20 seconds)
Ascendancy: Guardian
Character: Templar
50% increased Reservation Efficiency of Skills
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage
Ascendancy: Guardian
Character: Templar
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
(Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance)
Ascendancy: Guardian
Character: Templar
14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Ascendancy: Guardian
Character: Templar
20% increased magnitude of Hallowing Flame you inflict
(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.
Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
Ascendancy: Guardian
Character: Templar
Inflict Hallowing Flame on Melee Hit
You can inflict +1 Hallowing Flame on Enemies
Gain 10% of Physical Damage as Extra Lightning Damage for each of your Hallowing Flames that have been removed by an allied hit recently, up to 80%
(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.
Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
(Recently refers to the past 4 seconds)
Ascendancy: Guardian
Character: Templar
Guardian
Ascendancy: Guardian
Character: Templar
Guardian Attr /5
NameShow Full Descriptions
IDAscendancyGuardianStart
Icondamage
AscendancyIDGuardian
PassiveSkillsHash409
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Guardian
Ascendancy: Ascendant
Character: Scion
25% increased Reservation Efficiency of Skills
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)
(You can only take one of the three Templar Ascendancy passives)
Guardian Attr /6
NameShow Full Descriptions
IDAscendancyAscendant45
IconGuardian
AscendancyIDAscendant
PassiveSkillsHash30919
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
25% increased Reservation Efficiency of Skills
Every 4 seconds, Regenerate 50% of Life over one second
If you've Attacked Recently, you and nearby Allies have +7% Chance to Block Attack Damage
If you've Cast a Spell Recently, you and nearby Allies have +7% Chance to Block Spell Damage
(Recently refers to the past 4 seconds)

Community Wiki

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Guardian (Ascendant passive)

Guardian is an Ascendancy passive skill for the Ascendant based on the Guardian Ascendancy class.

This passive grants curse effect reduction, Conduit to you and nearby party members, and causes each of your auras to grant additional physical damage reduction. It also grants Onslaught to you and nearby allies if there are at least five nearby allies, and grants a large amount of life regeneration for one second every 5 seconds.


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