Radiant Crusade
Ascendancy: Guardian
Character: Templar
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
(Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance)
Radiant Crusade Attr /16 ⍟
Summon Sentinel of Radiance
Level: 20
Cost: (40–0) Mana
Cast Time: 0.75 sec
Requires Level 12
Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance.
Base duration is 20 seconds
Minion deals Fire Damage equal to 20% of its maximum Life per Second to Enemies in a Base radius of 4 metres
Minion's Level is equal to yours, up to a maximum of 85
display minion monster type [23]
NameShow Full Descriptions
IDAscendancyGuardian14
IconArt/2DArt/SkillIcons/passives/Guardian/Radient Crusade.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDGuardian
PassiveSkillsHash4494
ReferenceCommunity Wiki
Radiant Crusade
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Radiant Crusade Attr /15 ⍟
NameShow Full Descriptions
IDroyale_curse_1
IconArt/2DArt/SkillIcons/passives/DurationofMinionsNotable.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash22915
ReferenceCommunity Wiki
Radiant Crusade
You deal more Damage
damage_+%_final_from_guardian_aura
Attribute /4

guardian_damage_final

KeyValue
AcronymProjectile, Chain, Armour, Evasion
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codedamage +% final from guardian aura
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Sentinel of Radiance
Humanoid
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Life
1200%
Armour
+50%
Ailment Threshold
1200%
Resistance
40 40 40 20
Damage
2000%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
Level
68
Life
77,200
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
7,471
Spell Damage
7,471
Accuracy
986
Attack Time
0.83
Experience
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 5977–8965
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 20,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
generic_buff_aura
Radius: 20

Community Wiki

Edit

Radiant Crusade

Radiant Crusade is a notable Ascendancy passive skill for the Guardian that grants elemental resistance, grant you and nearby allies more damage if you have at least one nearby ally, and Onslaught to you and nearby allies if you have at least five nearby allies.


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