Item mods /21
NameLevelPre/SufDescriptionWeight
80Corrupted+1% to all maximum Resistances resistanceamulet 1000
body_armour 1000
default 0
of the Sempiternal75Suffix+1% to all maximum Resistances resistanceshield 125
default 0
of the Deathless81Suffix+2% to all maximum Resistances resistanceshield 125
default 0
75RedImplicit+1% to all maximum Resistances resistanceno_tier_6_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicit+1% to all maximum Resistances resistanceno_tier_5_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicit+1% to all maximum Resistances resistanceno_tier_4_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicit+1% to all maximum Resistances resistanceno_tier_3_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicit+2% to all maximum Resistances resistanceno_tier_2_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicit+2% to all maximum Resistances resistanceno_tier_1_eldritch_implicit 0
body_armour 400
amulet 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to all maximum Resistances resistanceno_tier_5_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to all maximum Resistances resistanceno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to all maximum Resistances resistanceno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to all maximum Resistances resistanceno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to all maximum Resistances resistanceno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistanceno_tier_4_eldritch_implicit 0
body_armour 80
amulet 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistanceno_tier_3_eldritch_implicit 0
body_armour 80
amulet 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistanceno_tier_2_eldritch_implicit 0
body_armour 80
amulet 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistanceno_tier_1_eldritch_implicit 0
body_armour 80
amulet 80
default 0
1WeaponTree10% increased Explicit Resistance Modifier magnitudesshield 300
default 0
65WeaponTree15% increased Explicit Resistance Modifier magnitudesshield 300
default 0
of Haunting12Suffix+(12–16)% to All Resistances elemental resistancenecropolis_body_armour 1000
default 0
Enchantment Modifier /3
NameLevelPre/SufDescriptionWeight
Enchantment Hydrosphere Exposure Amount 166EnchantmentEnemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances casterhelmet 100
default 0
Enchantment Hydrosphere Exposure Amount 275EnchantmentEnemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances casterhelmet 100
default 0
83EnchantmentEnemies Withered by you have -6% to all Resistances damagebelt 1
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1Unique+50% to All Resistances
of Cycling46Suffixcycling damage resistance % [75]magic 0
default 1000
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
of Languishing84SuffixEnemies Withered by you have -2% to all Resistances damageabyss_jewel_melee 100
abyss_jewel_ranged 100
abyss_jewel_caster 500
abyss_jewel_summoner 500
default 0
Map mods /7
NameLevelPre/SufDescriptionWeight
of Exposure1SuffixPlayers have (-12–-8)% to all maximum Resistances
18% increased Quantity of Items found in this Area
elemental resistance
uber_tier_map 0
secret_area 500
default 0
Imposing69PrefixPlayers have (-15–-12)% to all maximum Resistances
Found Items have 3% chance to drop Corrupted in Area
25% increased Quantity of Items found in this Area
elemental resistance
uber_tier_map 0
secret_area 500
default 0
of Exposure1SuffixPlayers have (-8–-5)% to all maximum Resistances
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
elemental resistance
uber_tier_map 0
mid_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
of Exposure1SuffixPlayers have (-8–-5)% to all maximum Resistances
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
elemental resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
of Exposure1SuffixPlayers have (-12–-9)% to all maximum Resistances
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
elemental resistance
uber_tier_map 0
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Exposure1SuffixPlayers have (-12–-9)% to all maximum Resistances
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
elemental resistance
uber_tier_map 0
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
of Exposure73SuffixPlayers have (-12–-9)% to all maximum Resistances
19% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
elemental resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 1000
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Exposure73SuffixPlayers have (-8–-5)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 600
of Exposure78SuffixPlayers have (-12–-9)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
resistance
default 1000
of Unravelling73Suffix-3% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [0]
resistance
default 600
of Unravelling78Suffix-4% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [0]
resistance
default 1000
Misc mods /13
NameLevelDomainPre/SufDescriptionWeight
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
resource life damage
30ExpeditionRelicPrefixMonsters have +5% to all maximum Resistances
Monsters have +30% to all Resistances
default 1000
of Resistance30SentinelSuffixCharacter Gains Resistance Shrine for 10 seconds on deploymentspecial_sentinel_mod 0
default 100
of Resistance50SentinelSuffixCharacter Gains Resistance Shrine for 15 seconds on deploymentspecial_sentinel_mod 0
default 100
of Resistance80SentinelSuffixCharacter Gains Resistance Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 100
of Exposure1CrucibleMapSuffixPlayers have -15% to all maximum Resistances
map item drop quantity +% [23]
map item drop rarity +% [13]
uber_tier_map 0
crucible_map_low 1000
default 0
of Exposure1CrucibleMapSuffixPlayers have -25% to all maximum Resistances
map item drop quantity +% [23]
map item drop rarity +% [13]
uber_tier_map 0
crucible_map_high 1000
default 0
Elementalist's1CharmPrefixExposure you inflict applies an extra (-5–-4)% to the affected Resistanceint_animal_charm 1000
default 0
Elementalist's60CharmPrefixExposure you inflict applies an extra (-7–-6)% to the affected Resistanceint_animal_charm 500
default 0
5Necropolis+20% to All Resistances
monster necropolis mod value +% [40]
default 1000
35Necropolis+30% to All Resistances
monster necropolis mod value +% [80]
default 600
68Necropolis+50% to All Resistances
monster necropolis mod value +% [120]
default 300
84Necropolis+75% to All Resistances
monster necropolis mod value +% [160]
default 300
Item /2
Unrelenting Timeless Templar Emblem
Area Level: 80
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Prismatic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Resistance modifiers on a ring, amulet or belt
Replaces other quality types
Unique /15
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
+(10–20) to maximum Life
(50–100)% increased Armour
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
+20% Chance to Block Spell Damage while wielding a Staff
Has no Sockets
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
Has 1 Socket
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
50% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
Passive /1
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
Ascendancy Passive /2
Ascendancy: Raider
Character: Ranger
50% chance to Avoid Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Elementalist
Character: Witch
Exposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
TemplarNotableIntolerance of Sin
+1% to all maximum Resistances if you have at least 150 Devotion
(Maximum Resistances cannot be raised above 90%)
Skill Gem /1
Skill Gem Quality /1
ItemStats
Purity of FireYou and nearby allies gain (0–10)% additional Fire Resistance
Item mods /172
NameLevelPre/SufDescriptionWeight
of the Whelpling1Suffix+(6–11)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Salamander12Suffix+(12–17)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Drake24Suffix+(18–23)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Kiln36Suffix+(24–29)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Furnace48Suffix+(30–35)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Volcano60Suffix+(36–41)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Magma72Suffix+(42–45)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of Tzteosh84Suffix+(46–48)% to Fire Resistance elemental fire resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Bushfire68Suffix+1% to maximum Fire Resistance elemental fire resistanceshield 250
default 0
of the Molten Core75Suffix+2% to maximum Fire Resistance elemental fire resistanceshield 250
default 0
of the Solar Storm81Suffix+3% to maximum Fire Resistance elemental fire resistanceshield 250
default 0
of the Crusade75Suffix+1% to maximum Fire Resistance elemental fire resistanceboots_crusader 250
default 0
of the Crusade85Suffix+2% to maximum Fire Resistance elemental fire resistanceboots_crusader 125
default 0
of the Conquest85SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistancehelmet_adjudicator 250
default 0
Warlord's68PrefixDamage Penetrates (4–7)% Fire Resistance damage elemental fireamulet_adjudicator 250
default 0
Warlord's82PrefixDamage Penetrates (8–10)% Fire Resistance damage elemental fireamulet_adjudicator 250
default 0
Warlord's68PrefixAdds (8–10) to (15–18) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's71PrefixAdds (12–16) to (24–28) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
bow_adjudicator 500
default 0
Warlord's74PrefixAdds (17–22) to (33–39) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 400
axe_adjudicator 400
claw_adjudicator 400
dagger_adjudicator 400
rune_dagger_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
bow_adjudicator 400
default 0
Warlord's77PrefixAdds (21–28) to (42–49) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 300
axe_adjudicator 300
claw_adjudicator 300
dagger_adjudicator 300
rune_dagger_adjudicator 300
mace_adjudicator 300
sceptre_adjudicator 300
wand_adjudicator 300
bow_adjudicator 300
default 0
Warlord's80PrefixAdds (26–35) to (53–61) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
sword_adjudicator 200
axe_adjudicator 200
claw_adjudicator 200
dagger_adjudicator 200
rune_dagger_adjudicator 200
mace_adjudicator 200
sceptre_adjudicator 200
wand_adjudicator 200
bow_adjudicator 200
default 0
Warlord's68PrefixAdds (15–19) to (28–34) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's71PrefixAdds (22–30) to (44–52) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
default 0
Warlord's74PrefixAdds (31–41) to (61–72) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's77PrefixAdds (39–52) to (78–90) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
staff_adjudicator 300
warstaff_adjudicator 300
default 0
Warlord's80PrefixAdds (49–65) to (99–114) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance
damage elemental fire attack
2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
staff_adjudicator 200
warstaff_adjudicator 200
default 0
Warlord's68PrefixAdds (6–8) to (12–14) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
damage elemental fire caster
sceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
default 0
Warlord's71PrefixAdds (10–13) to (19–22) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
damage elemental fire caster
sceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
default 0
Warlord's74PrefixAdds (13–18) to (27–31) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
damage elemental fire caster
sceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
default 0
Warlord's77PrefixAdds (17–22) to (33–39) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
damage elemental fire caster
sceptre_adjudicator 400
rune_dagger_adjudicator 400
wand_adjudicator 400
default 0
Warlord's80PrefixAdds (21–28) to (42–49) Fire Damage to Spells
Damage Penetrates 4% Fire Resistance
damage elemental fire caster
sceptre_adjudicator 300
rune_dagger_adjudicator 300
wand_adjudicator 300
default 0
Warlord's68PrefixAdds (8–11) to (17–19) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
damage elemental fire caster
staff_adjudicator 500
default 0
Warlord's71PrefixAdds (13–17) to (26–30) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
damage elemental fire caster
staff_adjudicator 500
default 0
Warlord's74PrefixAdds (18–24) to (36–42) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
damage elemental fire caster
staff_adjudicator 500
default 0
Warlord's77PrefixAdds (23–30) to (45–53) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
damage elemental fire caster
staff_adjudicator 400
default 0
Warlord's80PrefixAdds (28–38) to (57–66) Fire Damage to Spells
Damage Penetrates (5–7)% Fire Resistance
damage elemental fire caster
staff_adjudicator 300
default 0
Warlord's68PrefixAttacks with this Weapon Penetrate (9–10)% Fire Resistance damage elemental fire attacksword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
wand_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
bow_adjudicator 500
default 0
Warlord's73PrefixAttacks with this Weapon Penetrate (11–12)% Fire Resistance damage elemental fire attacksword_adjudicator 400
axe_adjudicator 400
claw_adjudicator 400
dagger_adjudicator 400
rune_dagger_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
bow_adjudicator 400
default 0
Warlord's78PrefixAttacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attacksword_adjudicator 300
axe_adjudicator 300
claw_adjudicator 300
dagger_adjudicator 300
rune_dagger_adjudicator 300
mace_adjudicator 300
sceptre_adjudicator 300
wand_adjudicator 300
2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
staff_adjudicator 300
warstaff_adjudicator 300
bow_adjudicator 300
default 0
Warlord's68PrefixDamage Penetrates 6% Fire Resistance damage elemental firesceptre_adjudicator 400
rune_dagger_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73PrefixDamage Penetrates 7% Fire Resistance damage elemental firesceptre_adjudicator 400
rune_dagger_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78PrefixDamage Penetrates 8% Fire Resistance damage elemental firesceptre_adjudicator 400
rune_dagger_adjudicator 400
wand_adjudicator 400
default 0
Warlord's68PrefixDamage Penetrates (10–11)% Fire Resistance damage elemental firestaff_adjudicator 400
default 0
Warlord's73PrefixDamage Penetrates (12–13)% Fire Resistance damage elemental firestaff_adjudicator 400
default 0
Warlord's78PrefixDamage Penetrates (14–15)% Fire Resistance damage elemental firestaff_adjudicator 400
default 0
1ScourgeUpside+(18–20)% to Fire Resistance elemental fire resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeUpside+(23–25)% to Fire Resistance elemental fire resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(28–30)% to Fire Resistance elemental fire resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(33–35)% to Fire Resistance elemental fire resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+1% to maximum Fire Resistance elemental fire resistanceshield 100
default 0
45ScourgeUpsideDamage Penetrates 3% Fire Resistance damage elemental fireattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 4% Fire Resistance damage elemental fireattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 5% Fire Resistance damage elemental fireattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45ScourgeUpsideDamage Penetrates 6% Fire Resistance damage elemental firestaff 1000
default 0
68ScourgeUpsideDamage Penetrates 7% Fire Resistance damage elemental firestaff 1000
default 0
68ScourgeUpsideDamage Penetrates 8% Fire Resistance damage elemental firestaff 1000
default 0
68ScourgeUpsideNearby Enemies have -3% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Fire Resistance damage elemental fire resistancehelmet 100
default 0
1ScourgeDownside(-15–-11)% to Fire Resistance elemental fire resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1ScourgeDownside(-20–-16)% to Fire Resistance elemental fire resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45ScourgeDownside(-25–-21)% to Fire Resistance elemental fire resistanceweapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68ScourgeDownside(-30–-26)% to Fire Resistance elemental fire resistanceweapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeDownsideYour Hits treat Fire Resistance as 10% higher than actual value damage elemental fireattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68ScourgeDownsideYour Hits treat Fire Resistance as 14% higher than actual value damage elemental fireattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45ScourgeDownsideYour Hits treat Fire Resistance as 16% higher than actual value damage elemental firestaff 200
default 0
68ScourgeDownsideYour Hits treat Fire Resistance as 20% higher than actual value damage elemental firestaff 200
default 0
68ScourgeDownsideNearby Enemies have +9% to Fire Resistance damage elemental fire resistancehelmet 500
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -11% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -12% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -13% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -14% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -15% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Fire Exposure on Hit, applying -16% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fireno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fireno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fireno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fireno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fireno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fireno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fireno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fireno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fireno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitDamage Penetrates 4% Fire Resistance damage elemental fireno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 4% Fire Resistance damage elemental fireno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Fire Resistance damage elemental fireno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Fire Resistance damage elemental fireno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Fire Resistance damage elemental fireno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Fire Resistance damage elemental fireno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance damage elemental fireno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fireno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fireno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fireno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fireno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fireno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fireno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fireno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fireno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75RedImplicit+(13–14)% to Fire Resistance elemental fire resistanceno_tier_6_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(15–16)% to Fire Resistance elemental fire resistanceno_tier_5_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(17–18)% to Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(19–20)% to Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(21–22)% to Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(23–24)% to Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(21–22)% to Fire Resistance elemental fire resistanceno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–24)% to Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(25–26)% to Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(27–28)% to Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(29–30)% to Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 200
default 0
75RedImplicit+1% to maximum Fire Resistance elemental fire resistanceno_tier_6_eldritch_implicit 0
boots 600
default 0
75RedImplicit+1% to maximum Fire Resistance elemental fire resistanceno_tier_5_eldritch_implicit 0
boots 600
default 0
75RedImplicit+1% to maximum Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 600
default 0
75RedImplicit+1% to maximum Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 600
default 0
75RedImplicit+2% to maximum Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 600
default 0
75RedImplicit+2% to maximum Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistanceno_tier_5_eldritch_implicit 0
boots 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
boots 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
boots 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
boots 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
boots 120
default 0
75RedImplicit+1% to maximum Fire Resistanceno_tier_6_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+1% to maximum Fire Resistanceno_tier_5_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Fire Resistanceno_tier_4_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Fire Resistanceno_tier_3_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Fire Resistanceno_tier_2_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Fire Resistanceno_tier_1_eldritch_implicit 0
body_armour 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistanceno_tier_5_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_4_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistanceno_tier_3_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistanceno_tier_2_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistanceno_tier_1_eldritch_implicit 0
body_armour 120
default 0
8WeaponTree30% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
42WeaponTree35% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
72WeaponTree40% increased Fire Damage
-10% to Fire Resistance
shield 200
default 0
1WeaponTree+30% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
35WeaponTree+36% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
70WeaponTree+42% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
1WeaponTree+30% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
35WeaponTree+36% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
70WeaponTree+42% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
1WeaponTree-20% to Fire Resistance
+30% to Cold Resistance
shield 300
default 0
35WeaponTree-20% to Fire Resistance
+36% to Cold Resistance
shield 300
default 0
70WeaponTree-20% to Fire Resistance
+42% to Cold Resistance
shield 300
default 0
1WeaponTree-20% to Fire Resistance
+30% to Lightning Resistance
shield 300
default 0
35WeaponTree-20% to Fire Resistance
+36% to Lightning Resistance
shield 300
default 0
70WeaponTree-20% to Fire Resistance
+42% to Lightning Resistance
shield 300
default 0
45WeaponTree+3% to maximum Fire Resistance
-2% to maximum Cold Resistance
shield 100
default 0
82WeaponTree+4% to maximum Fire Resistance
-2% to maximum Cold Resistance
shield 100
default 0
45WeaponTree+3% to maximum Fire Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree+4% to maximum Fire Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
45WeaponTree-2% to maximum Fire Resistance
+3% to maximum Cold Resistance
shield 100
default 0
82WeaponTree-2% to maximum Fire Resistance
+4% to maximum Cold Resistance
shield 100
default 0
45WeaponTree-2% to maximum Fire Resistance
+3% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree-2% to maximum Fire Resistance
+4% to maximum Lightning Resistance
shield 100
default 0
12WeaponTree+12% to Fire Damage over Time Multiplier
-15% to Fire Resistance
one_hand_weapon 250
default 0
75WeaponTree+16% to Fire Damage over Time Multiplier
-15% to Fire Resistance
one_hand_weapon 250
default 0
12WeaponTree+24% to Fire Damage over Time Multiplier
-30% to Fire Resistance
two_hand_weapon 250
default 0
75WeaponTree+32% to Fire Damage over Time Multiplier
-30% to Fire Resistance
two_hand_weapon 250
default 0
1WeaponTreeVolatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexteritytwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
default 0
1WeaponTreeVolatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterityone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
default 0
of Haunting68SuffixFire Resistance cannot be Penetrated elemental fire resistancenecropolis_body_armour 250
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Armageddon Brand Attached Target Fire Penetration 166EnchantmentArmageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance damage elemental firehelmet 100
default 0
Armageddon Brand Attached Target Fire Penetration 275EnchantmentArmageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance damage elemental firehelmet 100
default 0
Enchantment Artillery Ballista Fire Penetration 166EnchantmentArtillery Ballista Damage Penetrates 6% Fire Resistance damage elemental fire attackhelmet 100
default 0
Enchantment Artillery Ballista Fire Penetration 275EnchantmentArtillery Ballista Damage Penetrates 10% Fire Resistance damage elemental fire attackhelmet 100
default 0
Monsters mods /17
NameLevelPre/SufDescriptionWeight
Flamewoven1Unique50% increased Fire Damage
+50% to Fire Resistance
Gain 50% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
Inflict Fire Exposure on Hit
scorch ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
Igniting34UniqueHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
magic 0
default 2500
of Flame-striding13Unique30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Detonation34Unique+40% to Fire Resistance
dropped items are converted to rings [1]
magic 0
default 200
of Magma34Unique30% increased Fire Damage
+40% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
25% of Physical Damage Converted to Fire Damage
25% additional Physical Damage Reduction
dropped items have maximum sockets [0]
magic 0
default 200
Igniting34UniqueHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
rare 0
default 2500
of Flame-striding13Unique30% increased Fire Damage
+40% to Fire Resistance
Hits always Ignite
Gain 25% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
ignite damage +% [200]
scorch ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Fire Damage
+50% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
1Unique50% increased Fire Damage
+40% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
bleed damage physical elemental fire resistance ailment
default 1000
1Unique+10% to Fire Resistance elemental fire resistance
1Unique+20% to Fire Resistance elemental fire resistance
1Unique+30% to Fire Resistance elemental fire resistance
of Flames1SuffixGain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
cold_affinity 0
lightning_affinity 0
default 5000
of the Magma1Suffix+75% to Fire Resistance
80% reduced Ignite Duration on you
default 5000
1UniqueRighteous Fire
Enemies in the Righteous Fire have -10% to maximum Fire Resistance
Abyss Jewel mods /2
NameLevelPre/SufDescriptionWeight
1CorruptedDamage Penetrates 1% Fire Resistance damage elemental firedefault 1000
of the Dragon1Suffix+(12–15)% to Fire Resistance elemental fire resistancedefault 400
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Whelpling1SuffixAdded Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistanceexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Salamander68SuffixAdded Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistanceexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Drake84SuffixAdded Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistanceexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Whelpling1SuffixAdded Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistanceexpansion_jewel_small 500
default 0
of the Salamander68SuffixAdded Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistanceexpansion_jewel_small 400
default 0
of the Drake73SuffixAdded Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistanceexpansion_jewel_small 300
default 0
of the Kiln78SuffixAdded Small Passive Skills also grant: +(8–9)% to Fire Resistance elemental fire resistanceexpansion_jewel_small 200
default 0
of the Furnace84SuffixAdded Small Passive Skills also grant: +(10–11)% to Fire Resistance elemental fire resistanceexpansion_jewel_small 100
default 0
Fossil mods /5
NameLevelPre/SufDescriptionWeight
Subterranean1PrefixDamage Penetrates (5–7)% Fire Resistance damage elemental fireabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates (12–15)% Fire Resistance damage elemental fireabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates 1% Fire Resistance damage elemental firejewel 1000
abyss_jewel 1000
default 0
Subterranean1Prefix+(20–35)% to Fire Resistance elemental fire resistancequiver 0
shield 0
body_armour 0
boots 0
gloves 0
default 0
of the Underground1SuffixNearby Enemies have -9% to Fire Resistance damage elemental fire resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
Incombustible1Prefix+30% Monster Fire Resistance
10% increased Quantity of Items found in this Area
elemental fire resistance
uber_tier_map 0
secret_area 1000
default 0
Heist Area mods /3
NameLevelPre/SufDescriptionWeight
of Over-Heating68Suffix-3% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental fire resistance
default 600
of Over-Heating73Suffix-4% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental fire resistance
default 600
of Over-Heating78Suffix-5% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental fire resistance
default 600
Crafting Bench /3
ModRequireItemClassesUnlock
+(16–20)% to Fire Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21–28)% to Fire Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
Misc mods /19
NameLevelDomainPre/SufDescriptionWeight
1JewelUnique+(10–15)% to Fire Resistance elemental fire resistance
1JewelCorruptedDamage Penetrates 1% Fire Resistance damage elemental firejewel 1000
default 0
of the Dragon1JewelSuffix+(12–15)% to Fire Resistance elemental fire resistancenot_str 300
default 500
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
1JewelUniquePassives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
1ExpeditionRelicPrefixMonsters Penetrate 15% Fire Resistancedefault 1000
1PrimordialAltarUnique+10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUnique(-60–-40)% to Fire Resistance
(-60–-40)% to Chaos Resistance
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
of Dehydration82SanctumSpecialSuffixInflict Fire Exposure on Hit, applying -15% to Fire Resistancestr_special_relic 200
default 50
Searing75SanctumSpecialPrefixDamage Penetrates (5–8)% Fire Resistance damage elemental firestr_special_relic 600
default 150
of the Pyre75SanctumSpecialSuffix+(20–30)% to Fire Resistance elemental fire resistancestr_special_relic 1000
default 250
of the Forge75SanctumSpecialSuffix+(2–3)% to maximum Fire Resistance elemental fire resistancestr_special_relic 600
default 150
Searing1TincturePrefixDamage Penetrates (4–5)% Fire Resistance damage elemental fire attacktincture 1000
default 0
Sizzling1TincturePrefixDamage Penetrates (6–8)% Fire Resistance damage elemental fire attacktincture 1000
default 0
Blistering60TincturePrefixDamage Penetrates (9–12)% Fire Resistance damage elemental fire attacktincture 500
default 0
of the Chieftain45CharmSuffix+1% to maximum Fire Resistancestr_animal_charm 500
default 0
of the Chieftain72CharmSuffix+2% to maximum Fire Resistancestr_animal_charm 250
default 0
34NecropolisGain 75% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisGain 125% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Fire Resistance
monster necropolis mod value +% [160]
default 200
Item /2
Ruby Ring
Requires Level 16
+(20–30)% to Fire Resistance
Ruby Amulet
+(20–30)% to Fire Resistance
Unique /79
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(6–8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Stun and Block Recovery
+(20–30)% to Fire Resistance
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
60% increased Mana Regeneration Rate
(14–20)% increased Quantity of Items found
+(40–50)% to Fire Resistance
10% increased Movement Speed
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
+8% to all Elemental Resistances
(240–300)% increased Armour and Energy Shield
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
+190 to Accuracy Rating
Uses both hand slots
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
Adds (2–5) to (7–10) Physical Damage to Attacks
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
(120–160)% increased Evasion Rating
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
(80–120)% increased Armour
-30% to Fire Resistance
(-200–-100) Fire Damage taken from Hits
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Socketed Gems are Supported by Level 30 Infernal Legion
+(60–100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
+(20–30) to Strength
+(20–30) to Strength
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
20% chance to Trigger Level 16 Molten Burst on Melee Hit
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
+(20–30) to Strength
10% increased Strength
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Gain (6–10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(130–160) to maximum Energy Shield
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–16) to all Attributes
Adds (20–24) to (33–36) Fire Damage
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
+12% to all Elemental Resistances
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 1 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
+(10–15)% to Fire Resistance
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy
Passive /6
Damage with Weapons Penetrates 8% Fire Resistance
30% increased Fire Damage with Attack Skills
25% increased Fire Damage
5% increased Cast Speed with Fire Skills
+15% to Fire Resistance
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance
30% increased Fire Damage
Damage Penetrates 6% Fire Resistance
8% increased maximum Life
+1% to maximum Fire Resistance
+8% to Fire Resistance
(Maximum Resistances cannot be raised above 90%)
Gain 5% of Physical Damage as Extra Fire Damage
Damage Penetrates 5% Fire Resistance
Ascendancy Passive /3
Ascendancy: Chieftain
Character: Marauder
Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
Unaffected by Ignite
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Chieftain
Character: Marauder
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary
Nearby Enemy Monsters have no Fire Resistance against
Damage over Time while you are Stationary
Ascendancy: Chieftain
Character: Marauder
Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Cluster Jewel Passive /8
25% increased Armour
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
30% increased Armour
+20% to Fire Resistance
15% chance to Defend with 200% of Armour
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Radius: 30
Nearby Enemies have Fire Exposure
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
+2% to maximum Fire Resistance
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
+1% to maximum Fire Resistance
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
VaalPassiveFire Resistance
+(9–14)% to Fire Resistance
VaalNotableRitual of Immolation
(25–35)% increased Fire Damage
Damage Penetrates (2–4)% Fire Resistance
VaalNotableCult of Fire
+1% to maximum Fire Resistance
+(20–30)% to Fire Resistance
(Maximum Resistances cannot be raised above 90%)
EternalNotableCrematorium Worker
+50% to Fire Resistance
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
+(9–14)% to Fire Resistancevaal_small_fire_resistance
KaruiNotable
+20% to Fire Resistancekarui_notable_add_fire_resistance
Elevated modifier List /6
NameLvModsElevated Mods
of the Conquest85Nearby Enemies have -9% to Fire Resistance
Group: 3131
Nearby Enemies have -12% to Fire Resistance
Crusader's75+1% to maximum Fire Resistance
Group: 501
+2% to maximum Fire Resistance
Crusader's85+2% to maximum Fire Resistance
Group: 501
+3% to maximum Fire Resistance
of the Conquest80(8–10)% chance to Avoid Fire Damage from Hits
Group: 1756
+(20–30)% to Fire Resistance
(8–10)% chance to Avoid Fire Damage from Hits
of the Crusade75+1% to maximum Fire Resistance
Group: 501
+2% to maximum Fire Resistance
of the Crusade85+2% to maximum Fire Resistance
Group: 501
+3% to maximum Fire Resistance
Skill Gem /1
Skill Gem Quality /1
ItemStats
Purity of IceYou and nearby allies gain (0–10)% additional Cold Resistance
Item mods /170
NameLevelPre/SufDescriptionWeight
of the Inuit1Suffix+(6–11)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Seal14Suffix+(12–17)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Penguin26Suffix+(18–23)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Yeti38Suffix+(24–29)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Walrus50Suffix+(30–35)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Polar Bear60Suffix+(36–41)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Ice72Suffix+(42–45)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of Haast84Suffix+(46–48)% to Cold Resistance elemental cold resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of Furs68Suffix+1% to maximum Cold Resistance elemental cold resistanceshield 250
default 0
of the Tundra75Suffix+2% to maximum Cold Resistance elemental cold resistanceshield 250
default 0
of the Mammoth81Suffix+3% to maximum Cold Resistance elemental cold resistanceshield 250
default 0
of the Crusade75Suffix+1% to maximum Cold Resistance elemental cold resistancegloves_crusader 250
default 0
of the Crusade85Suffix+2% to maximum Cold Resistance elemental cold resistancegloves_crusader 125
default 0
of Redemption85SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistancehelmet_eyrie 250
default 0
Redeemer's68PrefixDamage Penetrates (4–7)% Cold Resistance damage elemental coldamulet_eyrie 250
default 0
Redeemer's82PrefixDamage Penetrates (8–10)% Cold Resistance damage elemental coldamulet_eyrie 250
default 0
Redeemer's68PrefixAdds (7–9) to (14–16) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's71PrefixAdds (11–14) to (22–25) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
bow_eyrie 500
default 0
Redeemer's74PrefixAdds (15–20) to (30–35) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's77PrefixAdds (19–25) to (38–44) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
bow_eyrie 300
default 0
Redeemer's80PrefixAdds (23–32) to (48–55) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
sword_eyrie 200
axe_eyrie 200
claw_eyrie 200
dagger_eyrie 200
rune_dagger_eyrie 200
mace_eyrie 200
sceptre_eyrie 200
wand_eyrie 200
bow_eyrie 200
default 0
Redeemer's68PrefixAdds (13–16) to (26–30) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's71PrefixAdds (21–26) to (41–46) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
default 0
Redeemer's74PrefixAdds (28–37) to (56–65) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
default 0
Redeemer's77PrefixAdds (35–46) to (71–81) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
default 0
Redeemer's80PrefixAdds (43–59) to (89–102) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance
damage elemental cold attack
2h_sword_eyrie 200
2h_axe_eyrie 200
2h_mace_eyrie 200
staff_eyrie 200
warstaff_eyrie 200
default 0
Redeemer's68PrefixAdds (5–7) to (10–12) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
damage elemental cold caster
sceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
Redeemer's71PrefixAdds (8–10) to (16–18) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
damage elemental cold caster
sceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
Redeemer's74PrefixAdds (11–15) to (22–25) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
damage elemental cold caster
sceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
default 0
Redeemer's77PrefixAdds (14–18) to (27–32) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
damage elemental cold caster
sceptre_eyrie 400
rune_dagger_eyrie 400
wand_eyrie 400
default 0
Redeemer's80PrefixAdds (17–23) to (34–40) Cold Damage to Spells
Damage Penetrates 4% Cold Resistance
damage elemental cold caster
sceptre_eyrie 300
rune_dagger_eyrie 300
wand_eyrie 300
default 0
Redeemer's68PrefixAdds (8–10) to (15–18) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
damage elemental cold caster
staff_eyrie 500
default 0
Redeemer's71PrefixAdds (12–16) to (23–27) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
damage elemental cold caster
staff_eyrie 500
default 0
Redeemer's74PrefixAdds (16–22) to (33–38) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
damage elemental cold caster
staff_eyrie 500
default 0
Redeemer's77PrefixAdds (21–27) to (41–48) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
damage elemental cold caster
staff_eyrie 400
default 0
Redeemer's80PrefixAdds (26–34) to (52–60) Cold Damage to Spells
Damage Penetrates (5–7)% Cold Resistance
damage elemental cold caster
staff_eyrie 300
default 0
Redeemer's68PrefixAttacks with this Weapon Penetrate (9–10)% Cold Resistance damage elemental cold attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
mace_eyrie 500
sceptre_eyrie 500
wand_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
2h_mace_eyrie 500
staff_eyrie 500
warstaff_eyrie 500
bow_eyrie 500
default 0
Redeemer's73PrefixAttacks with this Weapon Penetrate (11–12)% Cold Resistance damage elemental cold attacksword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
mace_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
2h_sword_eyrie 400
2h_axe_eyrie 400
2h_mace_eyrie 400
staff_eyrie 400
warstaff_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixAttacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attacksword_eyrie 300
axe_eyrie 300
claw_eyrie 300
dagger_eyrie 300
rune_dagger_eyrie 300
mace_eyrie 300
sceptre_eyrie 300
wand_eyrie 300
2h_sword_eyrie 300
2h_axe_eyrie 300
2h_mace_eyrie 300
staff_eyrie 300
warstaff_eyrie 300
bow_eyrie 300
default 0
Redeemer's68PrefixDamage Penetrates 6% Cold Resistance damage elemental coldsceptre_eyrie 400
rune_dagger_eyrie 400
wand_eyrie 400
default 0
Redeemer's73PrefixDamage Penetrates 7% Cold Resistance damage elemental coldsceptre_eyrie 400
rune_dagger_eyrie 400
wand_eyrie 400
default 0
Redeemer's78PrefixDamage Penetrates 8% Cold Resistance damage elemental coldsceptre_eyrie 400
rune_dagger_eyrie 400
wand_eyrie 400
default 0
Redeemer's68PrefixDamage Penetrates (10–11)% Cold Resistance damage elemental coldstaff_eyrie 400
default 0
Redeemer's73PrefixDamage Penetrates (12–13)% Cold Resistance damage elemental coldstaff_eyrie 400
default 0
Redeemer's78PrefixDamage Penetrates (14–15)% Cold Resistance damage elemental coldstaff_eyrie 400
default 0
1ScourgeUpside+(18–20)% to Cold Resistance elemental cold resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeUpside+(23–25)% to Cold Resistance elemental cold resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(28–30)% to Cold Resistance elemental cold resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(33–35)% to Cold Resistance elemental cold resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+1% to maximum Cold Resistance elemental cold resistanceshield 100
default 0
45ScourgeUpsideDamage Penetrates 3% Cold Resistance damage elemental coldattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 4% Cold Resistance damage elemental coldattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 5% Cold Resistance damage elemental coldattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45ScourgeUpsideDamage Penetrates 6% Cold Resistance damage elemental coldstaff 1000
default 0
68ScourgeUpsideDamage Penetrates 7% Cold Resistance damage elemental coldstaff 1000
default 0
68ScourgeUpsideDamage Penetrates 8% Cold Resistance damage elemental coldstaff 1000
default 0
68ScourgeUpsideNearby Enemies have -3% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Cold Resistance damage elemental cold resistancehelmet 100
default 0
1ScourgeDownside(-15–-11)% to Cold Resistance elemental cold resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1ScourgeDownside(-20–-16)% to Cold Resistance elemental cold resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45ScourgeDownside(-25–-21)% to Cold Resistance elemental cold resistanceweapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68ScourgeDownside(-30–-26)% to Cold Resistance elemental cold resistanceweapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeDownsideYour Hits treat Cold Resistance as 10% higher than actual value damage elemental coldattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68ScourgeDownsideYour Hits treat Cold Resistance as 14% higher than actual value damage elemental coldattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45ScourgeDownsideYour Hits treat Cold Resistance as 16% higher than actual value damage elemental coldstaff 200
default 0
68ScourgeDownsideYour Hits treat Cold Resistance as 20% higher than actual value damage elemental coldstaff 200
default 0
68ScourgeDownsideNearby Enemies have +9% to Cold Resistance damage elemental cold resistancehelmet 500
default 0
75RedImplicit+1% to maximum Cold Resistance elemental cold resistanceno_tier_6_eldritch_implicit 0
gloves 600
default 0
75RedImplicit+1% to maximum Cold Resistance elemental cold resistanceno_tier_5_eldritch_implicit 0
gloves 600
default 0
75RedImplicit+1% to maximum Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
gloves 600
default 0
75RedImplicit+1% to maximum Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
gloves 600
default 0
75RedImplicit+2% to maximum Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
gloves 600
default 0
75RedImplicit+2% to maximum Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
gloves 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistanceno_tier_5_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
gloves 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
gloves 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
gloves 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
gloves 120
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -11% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -12% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -13% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -14% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -15% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Cold Exposure on Hit, applying -16% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental coldno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental coldno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental coldno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental coldno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental coldno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental coldno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental coldno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental coldno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental coldno_tier_1_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitDamage Penetrates 4% Cold Resistance damage elemental coldno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 4% Cold Resistance damage elemental coldno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Cold Resistance damage elemental coldno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Cold Resistance damage elemental coldno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Cold Resistance damage elemental coldno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Cold Resistance damage elemental coldno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance damage elemental coldno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental coldno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental coldno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental coldno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental coldno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental coldno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental coldno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental coldno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental coldno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75RedImplicit+(13–14)% to Cold Resistance elemental cold resistanceno_tier_6_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(15–16)% to Cold Resistance elemental cold resistanceno_tier_5_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(17–18)% to Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(19–20)% to Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(21–22)% to Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(23–24)% to Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
boots 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(21–22)% to Cold Resistance elemental cold resistanceno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–24)% to Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(25–26)% to Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(27–28)% to Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(29–30)% to Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
boots 200
default 0
75RedImplicit+1% to maximum Cold Resistanceno_tier_6_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+1% to maximum Cold Resistanceno_tier_5_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Cold Resistanceno_tier_4_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Cold Resistanceno_tier_3_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Cold Resistanceno_tier_2_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Cold Resistanceno_tier_1_eldritch_implicit 0
body_armour 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistanceno_tier_5_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_4_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistanceno_tier_3_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistanceno_tier_2_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistanceno_tier_1_eldritch_implicit 0
body_armour 120
default 0
8WeaponTree30% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
42WeaponTree35% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
72WeaponTree40% increased Cold Damage
-10% to Cold Resistance
shield 200
default 0
1WeaponTree+30% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
35WeaponTree+36% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
70WeaponTree+42% to Fire Resistance
-20% to Cold Resistance
shield 300
default 0
1WeaponTree-20% to Fire Resistance
+30% to Cold Resistance
shield 300
default 0
35WeaponTree-20% to Fire Resistance
+36% to Cold Resistance
shield 300
default 0
70WeaponTree-20% to Fire Resistance
+42% to Cold Resistance
shield 300
default 0
1WeaponTree+30% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
35WeaponTree+36% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
70WeaponTree+42% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
1WeaponTree-20% to Cold Resistance
+30% to Lightning Resistance
shield 300
default 0
35WeaponTree-20% to Cold Resistance
+36% to Lightning Resistance
shield 300
default 0
70WeaponTree-20% to Cold Resistance
+42% to Lightning Resistance
shield 300
default 0
45WeaponTree+3% to maximum Fire Resistance
-2% to maximum Cold Resistance
shield 100
default 0
82WeaponTree+4% to maximum Fire Resistance
-2% to maximum Cold Resistance
shield 100
default 0
45WeaponTree-2% to maximum Fire Resistance
+3% to maximum Cold Resistance
shield 100
default 0
82WeaponTree-2% to maximum Fire Resistance
+4% to maximum Cold Resistance
shield 100
default 0
45WeaponTree+3% to maximum Cold Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree+4% to maximum Cold Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
45WeaponTree-2% to maximum Cold Resistance
+3% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree-2% to maximum Cold Resistance
+4% to maximum Lightning Resistance
shield 100
default 0
12WeaponTree+12% to Cold Damage over Time Multiplier
-15% to Cold Resistance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
75WeaponTree+16% to Cold Damage over Time Multiplier
-15% to Cold Resistance
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
default 0
12WeaponTree+24% to Cold Damage over Time Multiplier
-30% to Cold Resistance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
75WeaponTree+32% to Cold Damage over Time Multiplier
-30% to Cold Resistance
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
default 0
of Haunting68SuffixCold Resistance cannot be Penetrated elemental cold resistancenecropolis_body_armour 250
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
Enchantment Ice Trap Cold Penetration 166EnchantmentIce Trap Damage Penetrates 6% Cold Resistance damage elemental cold casterhelmet 100
default 0
Enchantment Ice Trap Cold Penetration 275EnchantmentIce Trap Damage Penetrates 10% Cold Resistance damage elemental cold casterhelmet 100
default 0
Monsters mods /14
NameLevelPre/SufDescriptionWeight
Frostwoven1Unique50% increased Cold Damage
+50% to Cold Resistance
Gain 50% of Physical Damage as Extra Cold Damage
25% of Physical Damage Converted to Cold Damage
Inflict Cold Exposure on Hit
cold ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
of Frost-striding13Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
cold ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
Imprisoning18Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
% additional Physical Damage Reduction
cold ailment effect on self +% [-50]
no_common_monster_mods 0
magic 0
default 800
of Frost-striding13Unique30% increased Cold Damage
+40% to Cold Resistance
Gain 25% of Physical Damage as Extra Cold Damage
50% of Physical Damage Converted to Cold Damage
cold ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Cold Damage
+50% to Cold Resistance
25% of Physical Damage Converted to Cold Damage
1Unique50% increased Cold Damage
+40% to Cold Resistance
25% of Physical Damage Converted to Cold Damage
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Your Physical Damage can Chill
elemental cold resistance ailment
default 1000
Aurora Cultist's Grip1Torment+40% to Cold Resistance
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
bleed damage physical elemental cold resistance ailment
default 1000
1Unique+10% to Cold Resistance elemental cold resistance
1Unique+20% to Cold Resistance elemental cold resistance
1Unique+30% to Cold Resistance elemental cold resistance
of Rime1SuffixGain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
fire_affinity 0
lightning_affinity 0
default 5000
of the Ice1Suffix+75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
default 5000
1Unique+10% to maximum Cold Resistance
+50% to Cold Resistance
elemental cold resistance
Abyss Jewel mods /3
NameLevelPre/SufDescriptionWeight
1CorruptedDamage Penetrates 1% Cold Resistance damage elemental colddefault 1000
of the Beast1Suffix+(12–15)% to Cold Resistance elemental cold resistancedefault 400
of the Hearth1Suffix+(10–12)% to Fire and Cold Resistances elemental fire cold resistancedefault 250
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Inuit1SuffixAdded Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistanceexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Seal68SuffixAdded Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistanceexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Penguin84SuffixAdded Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistanceexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Inuit1SuffixAdded Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistanceexpansion_jewel_small 500
default 0
of the Seal68SuffixAdded Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistanceexpansion_jewel_small 400
default 0
of the Penguin73SuffixAdded Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistanceexpansion_jewel_small 300
default 0
of the Yeti78SuffixAdded Small Passive Skills also grant: +(8–9)% to Cold Resistance elemental cold resistanceexpansion_jewel_small 200
default 0
of the Walrus84SuffixAdded Small Passive Skills also grant: +(10–11)% to Cold Resistance elemental cold resistanceexpansion_jewel_small 100
default 0
Fossil mods /5
NameLevelPre/SufDescriptionWeight
Subterranean1PrefixDamage Penetrates (5–7)% Cold Resistance damage elemental coldabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates (12–15)% Cold Resistance damage elemental coldabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates 1% Cold Resistance damage elemental coldjewel 1000
abyss_jewel 1000
default 0
Subterranean1Prefix+(20–35)% to Cold Resistance elemental cold resistancequiver 0
shield 0
body_armour 0
boots 0
gloves 0
default 0
of the Underground1SuffixNearby Enemies have -9% to Cold Resistance damage elemental cold resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
Molten1Prefix+30% Monster Cold Resistance
10% increased Quantity of Items found in this Area
elemental cold resistance
uber_tier_map 0
secret_area 1000
default 0
Heist Area mods /3
NameLevelPre/SufDescriptionWeight
of Spine-Chilling68Suffix-3% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental cold resistance
default 600
of Spine-Chilling73Suffix-4% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental cold resistance
default 600
of Spine-Chilling78Suffix-5% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental cold resistance
default 600
Crafting Bench /6
ModRequireItemClassesUnlock
+(16–20)% to Cold Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21–28)% to Cold Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
1JewelCorruptedDamage Penetrates 1% Cold Resistance damage elemental coldjewel 1000
default 0
of the Beast1JewelSuffix+(12–15)% to Cold Resistance elemental cold resistancenot_dex 300
default 500
of the Hearth1JewelSuffix+(10–12)% to Fire and Cold Resistances elemental fire cold resistancenot_int 450
default 250
1JewelUniqueWith at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
local jewel effect base radius [1200]
damage elemental cold attack speed
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
1JewelUniquePassives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
1ExpeditionRelicPrefixMonsters Penetrate 15% Cold Resistancedefault 1000
1PrimordialAltarUnique+10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(-60–-40)% to Cold Resistance
(-60–-40)% to Lightning Resistance
primordial_altar_upside 0
tangle_altar 1000
default 0
of Warmth75SanctumSpecialSuffix+(2–3)% to maximum Cold Resistance elemental cold resistancedex_special_relic 600
default 150
of Hypothermia82SanctumSpecialSuffixInflict Cold Exposure on Hit, applying -15% to Cold Resistancedex_special_relic 200
default 50
Biting75SanctumSpecialPrefixDamage Penetrates (5–8)% Cold Resistance damage elemental colddex_special_relic 600
default 150
of Vestments75SanctumSpecialSuffix+(20–30)% to Cold Resistance elemental cold resistancedex_special_relic 1000
default 250
Frosted1TincturePrefixDamage Penetrates (4–5)% Cold Resistance damage elemental cold attacktincture 1000
default 0
Chilled1TincturePrefixDamage Penetrates (6–8)% Cold Resistance damage elemental cold attacktincture 1000
default 0
Icy60TincturePrefixDamage Penetrates (9–12)% Cold Resistance damage elemental cold attacktincture 500
default 0
34NecropolisGain 75% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisGain 125% of Physical Damage as Extra Cold Damage
Damage Penetrates 10% Cold Resistance
monster necropolis mod value +% [160]
default 200
Item /6
Sapphire Ring
Requires Level 8
+(20–30)% to Cold Resistance
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Gale Crown
Evasion Rating: 42–49
Energy Shield: 10–12
Requires Level 15, 20 Dex, 20 Int
Adds (3–4) to (5–6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Winter Crown
Evasion Rating: 122–140
Energy Shield: 25–29
Requires Level 45, 51 Dex, 51 Int
Adds (15–20) to (28–35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Blizzard Crown
Evasion Rating: 185–212
Energy Shield: 38–43
Requires Level 75, 79 Dex, 79 Int
Adds (75–85) to (115–128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value
Two-Toned Boots
Armour: 126–145
Evasion Rating: 126–145
Requires Level 70, 62 Str, 62 Dex
+(8–12)% to Fire and Cold Resistances
Unique /102
+(16–24) to Strength and Dexterity
50% reduced maximum Energy Shield
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(20–30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
Cannot be Frozen
25% chance to Avoid being Chilled
16% increased Mana Reservation Efficiency of Skills
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
(30–40)% increased Fire Damage
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
(300–400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Warcries no longer Exert Attacks. Warcries also grant their buffs to nearby allies)
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Adds (14–29) to (42–47) Cold Damage to Spells and Attacks
Adds (120–140) to (150–170) Cold Damage to Spells
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
+(20–30) to Dexterity
+(35–40)% to Cold Resistance
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(240–300)% increased Armour and Energy Shield
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
+(25–35) to Strength
5% increased Quantity of Items found
+(20–40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
+(10–16) to all Attributes
Adds (20–24) to (33–36) Cold Damage
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
+(25–35) to Strength
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
+(20–30) to Dexterity
10% reduced Strength
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
(12–24)% increased Global Physical Damage
+(5–15)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
Passive /4
25% increased Cold Damage
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
30% increased Cold Damage
Damage Penetrates 6% Cold Resistance
Damage with Weapons Penetrates 8% Cold Resistance
30% increased Cold Damage with Attack Skills
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Ascendancy Passive /1
Ascendancy: Occultist
Character: Witch
Radius: 60
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Cluster Jewel Passive /6
+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks
+1% to maximum Cold Resistance
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
Damage Penetrates 10% Cold Resistance against Chilled Enemies
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
+2% to maximum Cold Resistance
10% increased Life Recovery from Flasks
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /5
FactionCategoryNameShow Full Descriptions
VaalPassiveCold Resistance
+(9–14)% to Cold Resistance
VaalNotableRitual of Stillness
(25–35)% increased Cold Damage
Damage Penetrates (2–4)% Cold Resistance
VaalNotableCult of Ice
+1% to maximum Cold Resistance
+(20–30)% to Cold Resistance
(Maximum Resistances cannot be raised above 90%)
KaruiKeystoneTempered by War
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance

Tasalio and Valako test you, child of the volcano. Prove yourself worthy.
Lethal Pride: Rakiata
EternalNotableStreet Urchin
+50% to Cold Resistance
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
+(9–14)% to Cold Resistancevaal_small_cold_resistance
MarakethNotable
+20% to Cold Resistancemaraketh_notable_add_cold_resistance
Elevated modifier List /6
NameLvModsElevated Mods
of Redemption85Nearby Enemies have -9% to Cold Resistance
Group: 3132
Nearby Enemies have -12% to Cold Resistance
Crusader's75+1% to maximum Cold Resistance
Group: 206
+2% to maximum Cold Resistance
Crusader's85+2% to maximum Cold Resistance
Group: 206
+3% to maximum Cold Resistance
of the Conquest80(8–10)% chance to Avoid Cold Damage from Hits
Group: 1757
+(20–30)% to Cold Resistance
(8–10)% chance to Avoid Cold Damage from Hits
of the Crusade75+1% to maximum Cold Resistance
Group: 206
+2% to maximum Cold Resistance
of the Crusade85+2% to maximum Cold Resistance
Group: 206
+3% to maximum Cold Resistance
Skill Gem /1
Skill Gem Quality /1
ItemStats
Purity of LightningYou and nearby allies gain (0–10)% additional Lightning Resistance
Support Gem /2
Item mods /166
NameLevelPre/SufDescriptionWeight
of the Cloud1Suffix+(6–11)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Squall13Suffix+(12–17)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Storm25Suffix+(18–23)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Thunderhead37Suffix+(24–29)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Tempest49Suffix+(30–35)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Maelstrom60Suffix+(36–41)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Lightning72Suffix+(42–45)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of Ephij84Suffix+(46–48)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of Impedance68Suffix+1% to maximum Lightning Resistance elemental lightning resistanceshield 250
default 0
of Shockproofing75Suffix+2% to maximum Lightning Resistance elemental lightning resistanceshield 250
default 0
of the Lightning Rod81Suffix+3% to maximum Lightning Resistance elemental lightning resistanceshield 250
default 0
of the Crusade75Suffix+1% to maximum Lightning Resistance elemental lightning resistancehelmet_crusader 250
default 0
of the Crusade85Suffix+2% to maximum Lightning Resistance elemental lightning resistancehelmet_crusader 125
default 0
of the Crusade85SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistancehelmet_crusader 250
default 0
Crusader's68PrefixDamage Penetrates (4–7)% Lightning Resistance damage elemental lightningamulet_crusader 250
default 0
Crusader's82PrefixDamage Penetrates (8–10)% Lightning Resistance damage elemental lightningamulet_crusader 250
default 0
Crusader's68PrefixAdds 2 to (25–29) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's71PrefixAdds (1–4) to (40–45) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
bow_crusader 500
default 0
Crusader's74PrefixAdds (2–5) to (55–63) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 400
axe_crusader 400
claw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
mace_crusader 400
sceptre_crusader 400
wand_crusader 400
bow_crusader 400
default 0
Crusader's77PrefixAdds (2–6) to (70–79) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 300
axe_crusader 300
claw_crusader 300
dagger_crusader 300
rune_dagger_crusader 300
mace_crusader 300
sceptre_crusader 300
wand_crusader 300
bow_crusader 300
default 0
Crusader's80PrefixAdds (3–8) to (89–99) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
sword_crusader 200
axe_crusader 200
claw_crusader 200
dagger_crusader 200
rune_dagger_crusader 200
mace_crusader 200
sceptre_crusader 200
wand_crusader 200
bow_crusader 200
default 0
Crusader's68PrefixAdds 3 to (46–53) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's71PrefixAdds (2–7) to (74–84) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
default 0
Crusader's74PrefixAdds (3–9) to (102–117) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 400
2h_axe_crusader 400
2h_mace_crusader 400
staff_crusader 400
warstaff_crusader 400
default 0
Crusader's77PrefixAdds (3–12) to (130–146) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 300
2h_axe_crusader 300
2h_mace_crusader 300
staff_crusader 300
warstaff_crusader 300
default 0
Crusader's80PrefixAdds (6–15) to (165–183) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance
damage elemental lightning attack
2h_sword_crusader 200
2h_axe_crusader 200
2h_mace_crusader 200
staff_crusader 200
warstaff_crusader 200
default 0
Crusader's68PrefixAdds (1–2) to (21–22) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
damage elemental lightning caster
sceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
Crusader's71PrefixAdds (1–3) to (33–35) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
damage elemental lightning caster
sceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
Crusader's74PrefixAdds (1–4) to (46–49) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
damage elemental lightning caster
sceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
Crusader's77PrefixAdds (2–5) to (58–61) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
damage elemental lightning caster
sceptre_crusader 400
rune_dagger_crusader 400
wand_crusader 400
default 0
Crusader's80PrefixAdds (2–6) to (73–77) Lightning Damage to Spells
Damage Penetrates 4% Lightning Resistance
damage elemental lightning caster
sceptre_crusader 300
rune_dagger_crusader 300
wand_crusader 300
default 0
Crusader's68PrefixAdds (1–3) to (32–34) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
damage elemental lightning caster
staff_crusader 500
default 0
Crusader's71PrefixAdds (1–4) to (49–52) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
damage elemental lightning caster
staff_crusader 500
default 0
Crusader's74PrefixAdds (2–6) to (69–73) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
damage elemental lightning caster
staff_crusader 500
default 0
Crusader's77PrefixAdds (2–7) to (87–92) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
damage elemental lightning caster
staff_crusader 400
default 0
Crusader's80PrefixAdds (3–9) to (109–115) Lightning Damage to Spells
Damage Penetrates (5–7)% Lightning Resistance
damage elemental lightning caster
staff_crusader 300
default 0
Crusader's68PrefixAttacks with this Weapon Penetrate (9–10)% Lightning Resistance damage elemental lightning attacksword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
sceptre_crusader 500
wand_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
bow_crusader 500
default 0
Crusader's73PrefixAttacks with this Weapon Penetrate (11–12)% Lightning Resistance damage elemental lightning attacksword_crusader 400
axe_crusader 400
claw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
mace_crusader 400
sceptre_crusader 400
wand_crusader 400
2h_sword_crusader 400
2h_axe_crusader 400
2h_mace_crusader 400
staff_crusader 400
warstaff_crusader 400
bow_crusader 400
default 0
Crusader's78PrefixAttacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attacksword_crusader 300
axe_crusader 300
claw_crusader 300
dagger_crusader 300
rune_dagger_crusader 300
mace_crusader 300
sceptre_crusader 300
wand_crusader 300
2h_sword_crusader 300
2h_axe_crusader 300
2h_mace_crusader 300
staff_crusader 300
warstaff_crusader 300
bow_crusader 300
default 0
Crusader's68PrefixDamage Penetrates 6% Lightning Resistance damage elemental lightningsceptre_crusader 400
rune_dagger_crusader 400
wand_crusader 400
default 0
Crusader's73PrefixDamage Penetrates 7% Lightning Resistance damage elemental lightningsceptre_crusader 400
rune_dagger_crusader 400
wand_crusader 400
default 0
Crusader's78PrefixDamage Penetrates 8% Lightning Resistance damage elemental lightningsceptre_crusader 400
rune_dagger_crusader 400
wand_crusader 400
default 0
Crusader's68PrefixDamage Penetrates (10–11)% Lightning Resistance damage elemental lightningstaff_crusader 400
default 0
Crusader's73PrefixDamage Penetrates (12–13)% Lightning Resistance damage elemental lightningstaff_crusader 400
default 0
Crusader's78PrefixDamage Penetrates (14–15)% Lightning Resistance damage elemental lightningstaff_crusader 400
default 0
1ScourgeUpside+(18–20)% to Lightning Resistance elemental lightning resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeUpside+(23–25)% to Lightning Resistance elemental lightning resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(28–30)% to Lightning Resistance elemental lightning resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+(33–35)% to Lightning Resistance elemental lightning resistanceweapon 300
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeUpside+1% to maximum Lightning Resistance elemental lightning resistanceshield 100
default 0
45ScourgeUpsideDamage Penetrates 3% Lightning Resistance damage elemental lightningattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 4% Lightning Resistance damage elemental lightningattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
68ScourgeUpsideDamage Penetrates 5% Lightning Resistance damage elemental lightningattack_dagger 0
amulet 200
sceptre 1000
dagger 1000
wand 1000
default 0
45ScourgeUpsideDamage Penetrates 6% Lightning Resistance damage elemental lightningstaff 1000
default 0
68ScourgeUpsideDamage Penetrates 7% Lightning Resistance damage elemental lightningstaff 1000
default 0
68ScourgeUpsideDamage Penetrates 8% Lightning Resistance damage elemental lightningstaff 1000
default 0
68ScourgeUpsideNearby Enemies have -3% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Lightning Resistance damage elemental lightning resistancehelmet 100
default 0
1ScourgeDownside(-15–-11)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
1ScourgeDownside(-20–-16)% to Lightning Resistance elemental lightning resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45ScourgeDownside(-25–-21)% to Lightning Resistance elemental lightning resistanceweapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68ScourgeDownside(-30–-26)% to Lightning Resistance elemental lightning resistanceweapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
45ScourgeDownsideYour Hits treat Lightning Resistance as 10% higher than actual value damage elemental lightningattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68ScourgeDownsideYour Hits treat Lightning Resistance as 14% higher than actual value damage elemental lightningattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45ScourgeDownsideYour Hits treat Lightning Resistance as 16% higher than actual value damage elemental lightningstaff 200
default 0
68ScourgeDownsideYour Hits treat Lightning Resistance as 20% higher than actual value damage elemental lightningstaff 200
default 0
68ScourgeDownsideNearby Enemies have +9% to Lightning Resistance damage elemental lightning resistancehelmet 500
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -11% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -12% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -13% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -14% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitInflict Lightning Exposure on Hit, applying -16% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightningno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightningno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightningno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightningno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightningno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightningno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightningno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightningno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightningno_tier_1_eldritch_implicit 0
gloves 140
default 0
75RedImplicit+1% to maximum Lightning Resistance elemental lightning resistanceno_tier_6_eldritch_implicit 0
helmet 600
default 0
75RedImplicit+1% to maximum Lightning Resistance elemental lightning resistanceno_tier_5_eldritch_implicit 0
helmet 600
default 0
75RedImplicit+1% to maximum Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
helmet 600
default 0
75RedImplicit+1% to maximum Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
helmet 600
default 0
75RedImplicit+2% to maximum Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
helmet 600
default 0
75RedImplicit+2% to maximum Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
helmet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistanceno_tier_5_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
helmet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
helmet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
helmet 120
default 0
75BlueImplicitDamage Penetrates 4% Lightning Resistance damage elemental lightningno_tier_6_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 4% Lightning Resistance damage elemental lightningno_tier_5_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Lightning Resistance damage elemental lightningno_tier_4_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 5% Lightning Resistance damage elemental lightningno_tier_3_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Lightning Resistance damage elemental lightningno_tier_2_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitDamage Penetrates 6% Lightning Resistance damage elemental lightningno_tier_1_eldritch_implicit 0
helmet 700
amulet 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance damage elemental lightningno_tier_5_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightningno_tier_4_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightningno_tier_3_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightningno_tier_2_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightningno_tier_1_eldritch_implicit 0
helmet 350
amulet 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightningno_tier_4_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightningno_tier_3_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightningno_tier_2_eldritch_implicit 0
helmet 140
amulet 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightningno_tier_1_eldritch_implicit 0
helmet 140
amulet 140
default 0
75RedImplicit+(13–14)% to Lightning Resistance elemental lightning resistanceno_tier_6_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(15–16)% to Lightning Resistance elemental lightning resistanceno_tier_5_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(17–18)% to Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(19–20)% to Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(21–22)% to Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
boots 1000
default 0
75RedImplicit+(23–24)% to Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
boots 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(21–22)% to Lightning Resistance elemental lightning resistanceno_tier_5_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–24)% to Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(25–26)% to Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(27–28)% to Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
boots 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
boots 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
boots 200
default 0
75RedImplicit+1% to maximum Lightning Resistanceno_tier_6_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+1% to maximum Lightning Resistanceno_tier_5_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Lightning Resistanceno_tier_4_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+2% to maximum Lightning Resistanceno_tier_3_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Lightning Resistanceno_tier_2_eldritch_implicit 0
body_armour 600
default 0
75RedImplicit+3% to maximum Lightning Resistanceno_tier_1_eldritch_implicit 0
body_armour 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistanceno_tier_5_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
body_armour 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_4_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistanceno_tier_3_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistanceno_tier_2_eldritch_implicit 0
body_armour 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistanceno_tier_1_eldritch_implicit 0
body_armour 120
default 0
8WeaponTree30% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
42WeaponTree35% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
72WeaponTree40% increased Lightning Damage
-10% to Lightning Resistance
shield 200
default 0
1WeaponTree+30% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
35WeaponTree+36% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
70WeaponTree+42% to Fire Resistance
-20% to Lightning Resistance
shield 300
default 0
1WeaponTree+30% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
35WeaponTree+36% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
70WeaponTree+42% to Cold Resistance
-20% to Lightning Resistance
shield 300
default 0
1WeaponTree-20% to Cold Resistance
+30% to Lightning Resistance
shield 300
default 0
35WeaponTree-20% to Cold Resistance
+36% to Lightning Resistance
shield 300
default 0
70WeaponTree-20% to Cold Resistance
+42% to Lightning Resistance
shield 300
default 0
1WeaponTree-20% to Fire Resistance
+30% to Lightning Resistance
shield 300
default 0
35WeaponTree-20% to Fire Resistance
+36% to Lightning Resistance
shield 300
default 0
70WeaponTree-20% to Fire Resistance
+42% to Lightning Resistance
shield 300
default 0
45WeaponTree+3% to maximum Fire Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree+4% to maximum Fire Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
45WeaponTree+3% to maximum Cold Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree+4% to maximum Cold Resistance
-2% to maximum Lightning Resistance
shield 100
default 0
45WeaponTree-2% to maximum Cold Resistance
+3% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree-2% to maximum Cold Resistance
+4% to maximum Lightning Resistance
shield 100
default 0
45WeaponTree-2% to maximum Fire Resistance
+3% to maximum Lightning Resistance
shield 100
default 0
82WeaponTree-2% to maximum Fire Resistance
+4% to maximum Lightning Resistance
shield 100
default 0
of Haunting68SuffixLightning Resistance cannot be Penetrated elemental lightning resistancenecropolis_body_armour 250
default 0
Enchantment Modifier /8
NameLevelPre/SufDescriptionWeight
Enchantment Energy Blade Lightning Penetration 166EnchantmentAttacks with Energy Blades Penetrate 8% Lightning Resistancehelmet 100
default 0
Enchantment Energy Blade Lightning Penetration 275EnchantmentAttacks with Energy Blades Penetrate 12% Lightning Resistancehelmet 100
default 0
Enchantment Lightning Trap Penetration 166EnchantmentLightning Trap Damage Penetrates 6% Lightning Resistance damage elemental lightning casterhelmet 100
default 0
Enchantment Lightning Trap Penetration 275EnchantmentLightning Trap Damage Penetrates 10% Lightning Resistance damage elemental lightning casterhelmet 100
default 0
Enchantment Manabond Low Mana Lightning Penetration 166EnchantmentManabond Penetrates 8% Lightning Resistance while on Low Mana elemental lightning casterhelmet 100
default 0
Enchantment Manabond Low Mana Lightning Penetration 275EnchantmentManabond Penetrates 12% Lightning Resistance while on Low Mana elemental lightning casterhelmet 100
default 0
Storm Brand Attached Target Lightning Penetration 166EnchantmentStorm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance damage elemental lightning casterhelmet 100
default 0
Storm Brand Attached Target Lightning Penetration 275EnchantmentStorm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance damage elemental lightning casterhelmet 100
default 0
Monsters mods /14
NameLevelPre/SufDescriptionWeight
Stormwoven1Unique50% increased Lightning Damage
+50% to Lightning Resistance
Gain 50% of Physical Damage as Extra Lightning Damage
25% of Physical Damage Converted to Lightning Damage
Inflict Lightning Exposure on Hit
lightning ailment effect on self +% [0]
no_common_monster_mods 0
default 5000
of Storm-striding13Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
no_common_monster_mods 0
immobile 0
no_strider_mod 0
magic 0
default 1000
of Siphoning34Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
dropped items are converted to amulets [0]
lightning ailment effect on self +% [-50]
magic 0
default 200
of Storms24Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
no_common_monster_mods 0
magic 0
default 800
of Storm-striding13Unique30% increased Lightning Damage
+40% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
50% of Physical Damage Converted to Lightning Damage
lightning ailment effect on self +% [-50]
immobile 0
no_strider_mod 0
not_part_of_pack 0
rare 0
default 1000
1Unique50% increased Lightning Damage
+50% to Lightning Resistance
25% of Physical Damage Converted to Lightning Damage
1Unique50% increased Lightning Damage
+40% to Lightning Resistance
25% of Physical Damage Converted to Lightning Damage
Storm Cultist's Touch1Torment+25% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
Storm Cultist's Grip1Torment+40% to Lightning Resistance
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
bleed damage physical elemental lightning resistance ailment
default 1000
1Unique+10% to Lightning Resistance elemental lightning resistance
1Unique+20% to Lightning Resistance elemental lightning resistance
1Unique+30% to Lightning Resistance elemental lightning resistance
of Electricity1SuffixGain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
fire_affinity 0
cold_affinity 0
default 5000
of the Tempest1Suffix+75% to Lightning Resistance
80% reduced Effect of Shock on you
default 5000
Abyss Jewel mods /4
NameLevelPre/SufDescriptionWeight
1CorruptedDamage Penetrates 1% Lightning Resistance damage elemental lightningdefault 1000
of Grounding1Suffix+(12–15)% to Lightning Resistance elemental lightning resistancedefault 400
of Insulation1Suffix+(10–12)% to Fire and Lightning Resistances elemental fire lightning resistancedefault 250
of Shelter1Suffix+(10–12)% to Cold and Lightning Resistances elemental cold lightning resistancedefault 250
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
of the Cloud1SuffixAdded Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of the Squall68SuffixAdded Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of the Storm84SuffixAdded Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Cloud1SuffixAdded Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_small 500
default 0
of the Squall68SuffixAdded Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_small 400
default 0
of the Storm73SuffixAdded Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_small 300
default 0
of the Thunderhead78SuffixAdded Small Passive Skills also grant: +(8–9)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_small 200
default 0
of the Tempest84SuffixAdded Small Passive Skills also grant: +(10–11)% to Lightning Resistance elemental lightning resistanceexpansion_jewel_small 100
default 0
Fossil mods /5
NameLevelPre/SufDescriptionWeight
Subterranean1PrefixDamage Penetrates (5–7)% Lightning Resistance damage elemental lightningabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates (12–15)% Lightning Resistance damage elemental lightningabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
Subterranean1PrefixDamage Penetrates 1% Lightning Resistance damage elemental lightningjewel 1000
abyss_jewel 1000
default 0
Subterranean1Prefix+(20–35)% to Lightning Resistance elemental lightning resistancequiver 0
shield 0
body_armour 0
boots 0
gloves 0
default 0
of the Underground1SuffixNearby Enemies have -9% to Lightning Resistance damage elemental lightning resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
Grounded1Prefix+30% Monster Lightning Resistance
10% increased Quantity of Items found in this Area
elemental lightning resistance
uber_tier_map 0
secret_area 1000
default 0
Heist Area mods /3
NameLevelPre/SufDescriptionWeight
of Hair-Raising68Suffix-3% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental lightning resistance
default 600
of Hair-Raising73Suffix-4% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental lightning resistance
default 600
of Hair-Raising78Suffix-5% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
elemental lightning resistance
default 600
Crafting Bench /9
ModRequireItemClassesUnlock
+(16–20)% to Lightning Resistance1x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
+(21–28)% to Lightning Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueDamage Penetrates 6% Lightning Resistance during Effect damage elemental lightning
1JewelUnique+(10–15)% to Lightning Resistance elemental lightning resistance
1JewelCorruptedDamage Penetrates 1% Lightning Resistance damage elemental lightningjewel 1000
default 0
of Grounding1JewelSuffix+(12–15)% to Lightning Resistance elemental lightning resistancenot_int 300
default 500
of Insulation1JewelSuffix+(10–12)% to Fire and Lightning Resistances elemental fire lightning resistancenot_dex 450
default 250
of Shelter1JewelSuffix+(10–12)% to Cold and Lightning Resistances elemental cold lightning resistancenot_str 450
default 250
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
1JewelUniquePassives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
1ExpeditionRelicPrefixMonsters Penetrate 15% Lightning Resistancedefault 1000
1PrimordialAltarUnique+10% to maximum Cold Resistance
+80% to Cold Resistance
+10% to maximum Lightning Resistance
+80% to Lightning Resistance
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUnique(-60–-40)% to Cold Resistance
(-60–-40)% to Lightning Resistance
primordial_altar_upside 0
tangle_altar 1000
default 0
of Potential82SanctumSpecialSuffixInflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceint_special_relic 200
default 50
of Grounding75SanctumSpecialSuffix+(2–3)% to maximum Lightning Resistance elemental lightning resistanceint_special_relic 600
default 150
Coursing75SanctumSpecialPrefixDamage Penetrates (5–8)% Lightning Resistance damage elemental lightningint_special_relic 600
default 150
of the Storm75SanctumSpecialSuffix+(20–30)% to Lightning Resistance elemental lightning resistanceint_special_relic 1000
default 250
Snapping1TincturePrefixDamage Penetrates (4–5)% Lightning Resistance damage elemental lightning attacktincture 1000
default 0
Crackling1TincturePrefixDamage Penetrates (6–8)% Lightning Resistance damage elemental lightning attacktincture 1000
default 0
Sparking60TincturePrefixDamage Penetrates (9–12)% Lightning Resistance damage elemental lightning attacktincture 500
default 0
34NecropolisGain 75% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [120]
default 200
68NecropolisGain 125% of Physical Damage as Extra Lightning Damage
Damage Penetrates 10% Lightning Resistance
monster necropolis mod value +% [160]
default 200
Item /5
Topaz Ring
Requires Level 12
+(20–30)% to Lightning Resistance
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Toned Boots
Evasion Rating: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots
Armour: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Str, 62 Int
+(8–12)% to Fire and Lightning Resistances
Unique /77
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
+20 to Strength
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% increased Movement Speed
+(60–80) to maximum Life
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
60% increased Block Recovery
+(20–40) to Armour
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
Has 1 Socket
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
(15–25)% increased Global Defences
local stat monsters pick up item [1]
+(20–30) to maximum Energy Shield
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
Corrupted
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (13–17) to (29–37) Chaos Damage
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
Corrupted
(5–10)% increased Spell Damage
+(20–30) to Intelligence
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to Intelligence
Trigger Level 30 Lightning Bolt when you deal a Critical Strike
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(125–150)% increased Charges per use
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(1–50)% to Lightning Resistance
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–16) to all Attributes
+(10–20)% to Fire Resistance
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–16) to all Attributes
Adds (10–13) to (43–47) Lightning Damage
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
(12–20)% increased Rarity of Items found
+(20–30) to Dexterity
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
+(10–16) to all Attributes
(-3–3)% to maximum Fire Resistance
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
Corrupted
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
+(20–30) to Intelligence
Trigger Level 1 Lightning Bolt when you deal a Critical Strike
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(25–30)% to Lightning Resistance
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(20–30)% increased Mana Regeneration Rate
+(60–80) to maximum Life
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy
+(30–40) to Dexterity
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Passive /5
Damage with Weapons Penetrates 8% Lightning Resistance
30% increased Lightning Damage with Attack Skills
30% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance
25% increased Lightning Damage
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
18% increased maximum Energy Shield
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
Ascendancy Passive /2
Ascendancy: Chieftain
Character: Marauder
Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value
Unaffected by Ignite
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Ascendancy: Chieftain
Character: Marauder
Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances
Cluster Jewel Passive /7
15% increased Elemental Damage
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
+1% to maximum Lightning Resistance
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
20% increased Mana Regeneration Rate
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased maximum Mana
+2% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /5
FactionCategoryNameShow Full Descriptions
VaalPassiveLightning Resistance
+(9–14)% to Lightning Resistance
VaalNotableRitual of Thunder
(25–35)% increased Lightning Damage
Damage Penetrates (2–4)% Lightning Resistance
VaalNotableCult of Lightning
+1% to maximum Lightning Resistance
+(20–30)% to Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
KaruiKeystoneTempered by War
50% of Cold and Lightning Damage taken as Fire Damage
50% less Cold Resistance
50% less Lightning Resistance

Tasalio and Valako test you, child of the volcano. Prove yourself worthy.
Lethal Pride: Rakiata
EternalNotableBaleful Augmentation
+50% to Lightning Resistance
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
VaalNotable
+(9–14)% to Lightning Resistancevaal_small_lightning_resistance
Elevated modifier List /6
NameLvModsElevated Mods
Crusader's75+1% to maximum Lightning Resistance
Group: 1250
+2% to maximum Lightning Resistance
Crusader's85+2% to maximum Lightning Resistance
Group: 1250
+3% to maximum Lightning Resistance
of the Crusade85Nearby Enemies have -9% to Lightning Resistance
Group: 3133
Nearby Enemies have -12% to Lightning Resistance
of the Conquest80(8–10)% chance to Avoid Lightning Damage from Hits
Group: 1758
+(20–30)% to Lightning Resistance
(8–10)% chance to Avoid Lightning Damage from Hits
of the Crusade75+1% to maximum Lightning Resistance
Group: 1250
+2% to maximum Lightning Resistance
of the Crusade85+2% to maximum Lightning Resistance
Group: 1250
+3% to maximum Lightning Resistance
Skill Gem /1 ⍟
Support Gem /1 ⍟
Item mods /127 ⍟
NameLevelPre/SufDescriptionWeight
of the Lost16Suffix+(5–10)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Banishment30Suffix+(11–15)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Eviction44Suffix+(16–20)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Expulsion56Suffix+(21–25)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Exile65Suffix+(26–30)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Bameth81Suffix+(31–35)% to Chaos Resistance chaos resistanceweapon 125
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
of Regularity68Suffix+1% to maximum Chaos Resistance chaos resistanceshield 125
default 0
of Concord75Suffix+2% to maximum Chaos Resistance chaos resistanceshield 125
default 0
of Harmony81Suffix+3% to maximum Chaos Resistance chaos resistanceshield 125
default 0
of the Elder68Suffix+(20–25)% to Chaos Resistance during any Flask Effect chaos resistancebelt_elder 800
default 0
of the Elder75Suffix+(26–30)% to Chaos Resistance during any Flask Effect chaos resistancebelt_elder 800
default 0
of the Hunt85SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistancehelmet_basilisk 250
default 0
Hunter's68PrefixAdds (5–7) to (11–13) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's71PrefixAdds (9–11) to (17–20) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
bow_basilisk 500
default 0
Hunter's74PrefixAdds (12–16) to (24–28) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
bow_basilisk 400
default 0
Hunter's77PrefixAdds (15–20) to (30–35) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
bow_basilisk 300
default 0
Hunter's80PrefixAdds (18–25) to (38–44) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
sword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
bow_basilisk 200
default 0
Hunter's68PrefixAdds (9–13) to (21–24) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's71PrefixAdds (16–21) to (32–37) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
default 0
Hunter's74PrefixAdds (22–29) to (44–52) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
default 0
Hunter's77PrefixAdds (28–37) to (57–65) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
default 0
Hunter's80PrefixAdds (35–48) to (72–81) Chaos Damage
Attacks with this Weapon Penetrate (4–6)% Chaos Resistance
damage chaos attack
2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
default 0
Hunter's68PrefixAttacks with this Weapon Penetrate (6–7)% Chaos Resistance damage chaos attacksword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
bow_basilisk 400
default 0
Hunter's73PrefixAttacks with this Weapon Penetrate (8–9)% Chaos Resistance damage chaos attacksword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
bow_basilisk 300
default 0
Hunter's78PrefixAttacks with this Weapon Penetrate (10–12)% Chaos Resistance damage chaos attacksword_basilisk 200
axe_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
mace_basilisk 200
sceptre_basilisk 200
wand_basilisk 200
2h_sword_basilisk 200
2h_axe_basilisk 200
2h_mace_basilisk 200
staff_basilisk 200
warstaff_basilisk 200
bow_basilisk 200
default 0
16ScourgeUpside+(10–13)% to Chaos Resistance chaos resistanceweapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
45ScourgeUpside+(14–17)% to Chaos Resistance chaos resistanceweapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
68ScourgeUpside+(18–21)% to Chaos Resistance chaos resistanceweapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
68ScourgeUpside+(22–25)% to Chaos Resistance chaos resistanceweapon 75
armour 250
ring 250
amulet 250
belt 250
quiver 250
default 0
45ScourgeUpsideMinions have +(14–17)% to Chaos Resistance chaos resistance miniongloves 250
default 0
68ScourgeUpsideMinions have +(18–21)% to Chaos Resistance chaos resistance miniongloves 250
default 0
68ScourgeUpsideMinions have +(22–25)% to Chaos Resistance chaos resistance miniongloves 250
default 0
68ScourgeUpside+1% to maximum Chaos Resistance chaos resistanceshield 100
default 0
45ScourgeUpsideDamage Penetrates 3% Chaos Resistanceattack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
68ScourgeUpsideDamage Penetrates 4% Chaos Resistanceattack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
68ScourgeUpsideDamage Penetrates 5% Chaos Resistanceattack_dagger 0
amulet 50
sceptre 250
dagger 250
wand 250
default 0
45ScourgeUpsideDamage Penetrates 6% Chaos Resistancestaff 250
default 0
68ScourgeUpsideDamage Penetrates 7% Chaos Resistancestaff 250
default 0
68ScourgeUpsideDamage Penetrates 8% Chaos Resistancestaff 250
default 0
68ScourgeUpsideNearby Enemies have -3% to Chaos Resistance damage chaos resistancehelmet 100
default 0
68ScourgeUpsideNearby Enemies have -4% to Chaos Resistance damage chaos resistancehelmet 100
default 0
16ScourgeDownside(-13–-10)% to Chaos Resistance chaos resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
16ScourgeDownside(-17–-14)% to Chaos Resistance chaos resistanceweapon 500
armour 500
ring 500
amulet 500
belt 500
quiver 500
default 0
45ScourgeDownside(-21–-18)% to Chaos Resistance chaos resistanceweapon 750
armour 750
ring 750
amulet 750
belt 750
quiver 750
default 0
68ScourgeDownside(-25–-22)% to Chaos Resistance chaos resistanceweapon 1000
armour 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
68ScourgeDownside-1% to maximum Chaos Resistance chaos resistanceshield 1000
default 0
45ScourgeDownsideMinions have (-51–-42)% to Chaos Resistance chaos resistance miniongloves 200
default 0
68ScourgeDownsideMinions have (-63–-54)% to Chaos Resistance chaos resistance miniongloves 200
default 0
45ScourgeDownsideYour Hits treat Chaos Resistance as 10% higher than actual valueattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
68ScourgeDownsideYour Hits treat Chaos Resistance as 14% higher than actual valueattack_dagger 0
amulet 200
sceptre 200
dagger 200
wand 200
default 0
45ScourgeDownsideYour Hits treat Chaos Resistance as 16% higher than actual valuestaff 200
default 0
68ScourgeDownsideYour Hits treat Chaos Resistance as 20% higher than actual valuestaff 200
default 0
68ScourgeDownsideNearby Enemies have +9% to Chaos Resistance damage chaos resistancehelmet 500
default 0
75RedImplicit+(6–7)% to Chaos Resistance chaos resistanceno_tier_6_eldritch_implicit 0
boots 700
default 0
75RedImplicit+(8–9)% to Chaos Resistance chaos resistanceno_tier_5_eldritch_implicit 0
boots 700
default 0
75RedImplicit+(10–11)% to Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
boots 700
default 0
75RedImplicit+(12–13)% to Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
boots 700
default 0
75RedImplicit+(14–15)% to Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
boots 700
default 0
75RedImplicit+(16–17)% to Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
boots 700
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(14–15)% to Chaos Resistance chaos resistanceno_tier_5_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(16–17)% to Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(18–19)% to Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–21)% to Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(22–23)% to Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
boots 350
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(22–23)% to Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(24–25)% to Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(26–27)% to Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
boots 140
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(28–29)% to Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
boots 140
default 0
75RedImplicit+1% to maximum Chaos Resistance chaos resistanceno_tier_6_eldritch_implicit 0
body_armour 500
default 0
75RedImplicit+1% to maximum Chaos Resistance chaos resistanceno_tier_5_eldritch_implicit 0
body_armour 500
default 0
75RedImplicit+2% to maximum Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
body_armour 500
default 0
75RedImplicit+2% to maximum Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
body_armour 500
default 0
75RedImplicit+3% to maximum Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
body_armour 500
default 0
75RedImplicit+3% to maximum Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
body_armour 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +2% to maximum Chaos Resistance chaos resistanceno_tier_5_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
body_armour 250
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistanceno_tier_4_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistanceno_tier_3_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistanceno_tier_2_eldritch_implicit 0
body_armour 100
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistanceno_tier_1_eldritch_implicit 0
body_armour 100
default 0
8WeaponTree+7% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTree+7% to Chaos Resistance
Minions deal 2 to 4 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTree+7% to Chaos Resistance
Minions deal 4 to 6 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTree+7% to Chaos Resistance
Minions deal 6 to 10 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree+7% to Chaos Resistance
Minions deal 13 to 20 additional Chaos Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTree+13% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
28WeaponTree+13% to Chaos Resistance
Minions deal 3 to 6 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
44WeaponTree+13% to Chaos Resistance
Minions deal 7 to 10 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
default 0
70WeaponTree+13% to Chaos Resistance
Minions deal 11 to 17 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
default 0
85WeaponTree+13% to Chaos Resistance
Minions deal 22 to 33 additional Chaos Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
default 0
8WeaponTree30% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
42WeaponTree35% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
72WeaponTree40% increased Chaos Damage
-10% to Chaos Resistance
shield 100
default 0
10WeaponTree-6% to all Elemental Resistances
+19% to Chaos Resistance
shield 200
default 0
42WeaponTree-6% to all Elemental Resistances
+23% to Chaos Resistance
shield 200
default 0
75WeaponTree-6% to all Elemental Resistances
+27% to Chaos Resistance
shield 200
default 0
10WeaponTree+10% to all Elemental Resistances
-13% to Chaos Resistance
shield 200
default 0
42WeaponTree+12% to all Elemental Resistances
-13% to Chaos Resistance
shield 200
default 0
75WeaponTree+14% to all Elemental Resistances
-13% to Chaos Resistance
shield 200
default 0
10WeaponTree5% reduced maximum Life
+19% to Chaos Resistance
shield 200
default 0
42WeaponTree5% reduced maximum Life
+23% to Chaos Resistance
shield 200
default 0
75WeaponTree5% reduced maximum Life
+27% to Chaos Resistance
shield 200
default 0
60WeaponTree-5% to maximum Chaos Resistance
+1% to all maximum Elemental Resistances
shield 100
default 0
85WeaponTree-5% to maximum Chaos Resistance
+2% to all maximum Elemental Resistances
shield 100
default 0
60WeaponTree+3% to maximum Chaos Resistance
-1% to all maximum Elemental Resistances
shield 100
default 0
85WeaponTree+4% to maximum Chaos Resistance
-1% to all maximum Elemental Resistances
shield 100
default 0
12WeaponTree+12% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
one_hand_weapon 250
default 0
75WeaponTree+16% to Chaos Damage over Time Multiplier
-15% to Chaos Resistance
one_hand_weapon 250
default 0
12WeaponTree+24% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
two_hand_weapon 250
default 0
75WeaponTree+32% to Chaos Damage over Time Multiplier
-30% to Chaos Resistance
two_hand_weapon 250
default 0
12WeaponTree-13% to Chaos Resistance
Attacks with this Weapon Penetrate 8% Chaos Resistance
weapon 250
default 0
75WeaponTree-13% to Chaos Resistance
Attacks with this Weapon Penetrate 10% Chaos Resistance
weapon 250
default 0
1WeaponTreeMinions have +12% to all Elemental Resistances
Minions have -11% to Chaos Resistance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
default 0
55WeaponTreeMinions have +16% to all Elemental Resistances
Minions have -11% to Chaos Resistance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
default 0
1WeaponTreeMinions have +25% to all Elemental Resistances
Minions have -23% to Chaos Resistance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
default 0
55WeaponTreeMinions have +35% to all Elemental Resistances
Minions have -23% to Chaos Resistance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 4000
minion_unique_weapon 4000
default 0
1WeaponTreeMinions have -6% to all Elemental Resistances
Minions have +17% to Chaos Resistance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
55WeaponTreeMinions have -6% to all Elemental Resistances
Minions have +23% to Chaos Resistance
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
1WeaponTreeMinions have -12% to all Elemental Resistances
Minions have +37% to Chaos Resistance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
55WeaponTreeMinions have -12% to all Elemental Resistances
Minions have +47% to Chaos Resistance
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
50WeaponTreeMinions have -7% to Chaos Resistance
Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
81WeaponTreeMinions have -7% to Chaos Resistance
Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
50WeaponTreeMinions have -7% to Chaos Resistance
Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
81WeaponTreeMinions have -7% to Chaos Resistance
Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
Monsters mods /31 ⍟
NameLevelPre/SufDescriptionWeight
of Exile8Unique+40% to Chaos Resistance chaos resistancedefault 250
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
of Chaos6Unique+40% to Chaos Resistance
25% of Physical Damage Converted to Chaos Damage
Gain 15% of Non-Chaos Damage as extra Chaos Damage
self wither duration +% [-60]
no_common_monster_mods 0
default 3000
Entangling18Unique+25% to Chaos Resistance
Poison on Hit
All Damage from Hits can Poison
dropped items are converted to jewels [1]
magic 0
default 200
Lunaris68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 60
Solaris68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 60
Arakaali68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
magic 0
no_pantheon_mod 0
default 60
Brine King68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Divination Cards
magic 0
no_pantheon_mod 0
default 60
Tukohama68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
magic 0
no_pantheon_mod 0
default 60
Abberath68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Maps
magic 0
no_pantheon_mod 0
default 60
Shakari68Unique50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
dropped items are converted to currency based on rarity [1]
magic 0
no_pantheon_mod 0
default 60
Innocence68Unique50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Dropped Items with Rarity are converted to Scarabs
magic 0
no_pantheon_mod 0
default 30
Kitava68Unique50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
dropped items are one rarity higher [1]
magic 0
no_pantheon_mod 0
default 30
of Beyond68Unique50% increased Damage
+50% to all Elemental Resistances
+35% to Chaos Resistance
40% additional Physical Damage Reduction
monster voidspawn [1]
not_part_of_pack 0
rare 0
default 0
Toxic18Unique30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
1Unique+40% to Chaos Resistance
Gain 20% of Non-Chaos Damage as extra Chaos Damage
1Unique+50% to Chaos Resistance chaos resistance
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
poison chaos resistance ailment
default 1000
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
bleed poison damage physical chaos resistance ailment
default 1000
1Unique+30% to Chaos Resistance chaos resistance
of Exile15Suffix+60% to Chaos Resistance
self wither duration +% [-80]
default 3000
Lunaris-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Solaris-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Arakaali-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Brine King-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Tukohama-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Abberath-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Shakari-touched68Prefix50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Innocence-touched68Prefix50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 60
Kitava-touched68Prefix50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
sanctum_monster 0
magic 0
no_pantheon_mod 0
default 30
Envious1Unique+30% to Chaos Resistance
Abyss Jewel mods /2 ⍟
NameLevelPre/SufDescriptionWeight
of Order1Suffix+(7–13)% to Chaos Resistance chaos resistancedefault 100
of Righteousness1SuffixMinions have +(7–11)% to Chaos Resistance chaos resistance minionabyss_jewel_summoner 800
default 0
Cluster Jewel mods /8 ⍟
NameLevelPre/SufDescriptionWeight
of the Lost1SuffixAdded Small Passive Skills also grant: +3% to Chaos Resistance chaos resistanceexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
of Banishment68SuffixAdded Small Passive Skills also grant: +4% to Chaos Resistance chaos resistanceexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
of Eviction84SuffixAdded Small Passive Skills also grant: +5% to Chaos Resistance chaos resistanceexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
of the Lost1SuffixAdded Small Passive Skills also grant: +3% to Chaos Resistance chaos resistanceexpansion_jewel_small 500
default 0
of Banishment68SuffixAdded Small Passive Skills also grant: +4% to Chaos Resistance chaos resistanceexpansion_jewel_small 400
default 0
of Eviction73SuffixAdded Small Passive Skills also grant: +5% to Chaos Resistance chaos resistanceexpansion_jewel_small 300
default 0
of Expulsion78SuffixAdded Small Passive Skills also grant: +6% to Chaos Resistance chaos resistanceexpansion_jewel_small 200
default 0
of Exile84SuffixAdded Small Passive Skills also grant: +(7–8)% to Chaos Resistance chaos resistanceexpansion_jewel_small 100
default 0
Fossil mods /3 ⍟
NameLevelPre/SufDescriptionWeight
Subterranean1Prefix+(20–35)% to Chaos Resistance chaos resistanceabyss_jewel 0
jewel 0
quiver 0
shield 0
body_armour 0
boots 0
gloves 0
default 0
of the Underground1Suffix+(30–40)% Chaos Resistance against Damage Over Time chaos resistanceabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
of the Underground1SuffixNearby Enemies have -9% to Chaos Resistance damage chaos resistanceabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /9 ⍟
NameLevelPre/SufDescriptionWeight
Resistant69Prefix+35% Monster Chaos Resistance
+50% Monster Elemental Resistances
Found Items have 2% chance to drop Corrupted in Area
16% increased Quantity of Items found in this Area
elemental chaos resistance
uber_tier_map 0
secret_area 1000
default 0
Resistant1Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Resistant1Prefix+10% Monster Chaos Resistance
+10% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Resistant68Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Resistant1Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
Resistant73Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Resistant1Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Resistant1Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
elemental chaos resistance
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
Resistant78Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /3 ⍟
NameLevelPre/SufDescriptionWeight
1DelveArea+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
default 1000
52DelveArea+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
default 1000
173DelveArea+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
elemental chaos resistance
default 1000
Heist Area mods /4 ⍟
NameLevelPre/SufDescriptionWeight
Resistant1Prefix+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant68Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant73Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Resistant78Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
elemental chaos resistance
default 800
Veiled mods /4 ⍟
NameLevelPre/SufDescriptionWeight
Chosen60PrefixAttacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attackwand 500
dagger 500
weapon 1000
default 0
of the Order60Suffix+(16–20)% to Fire and Chaos Resistances elemental fire chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
of the Order60Suffix+(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
of the Order60Suffix+(16–20)% to Cold and Chaos Resistances elemental cold chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
Crafting Bench /14 ⍟
ModRequireItemClassesUnlock
+(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationBeltAcid Caverns Map
+(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbBeltAcid Caverns Map
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
Misc mods /13 ⍟
NameLevelDomainPre/SufDescriptionWeight
1JewelCorrupted+(1–3)% to Chaos Resistance chaos resistancejewel 0
default 0
of Order1JewelSuffix+(7–13)% to Chaos Resistance chaos resistancedefault 100
1JewelUnique+1% to Chaos Resistance per Poison on you chaos resistance
1ExpeditionRelicPrefixMonsters Penetrate 15% Chaos Resistancedefault 1000
1PrimordialAltarUnique+10% to maximum Fire Resistance
+80% to Fire Resistance
+10% to maximum Chaos Resistance
+80% to Chaos Resistance
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUnique(-60–-40)% to Fire Resistance
(-60–-40)% to Chaos Resistance
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
of Purity75SanctumSpecialSuffix+(10–20)% to Chaos Resistance chaos resistanceint_special_relic 1000
default 250
of Sainthood82SanctumSpecialSuffix+(2–3)% to maximum Chaos Resistance chaos resistanceint_special_relic 200
default 50
Profane1TincturePrefixDamage Penetrates (4–5)% Chaos Resistance chaos attacktincture 1000
default 0
Tainted1TincturePrefixDamage Penetrates (6–8)% Chaos Resistance chaos attacktincture 1000
default 0
Debased60TincturePrefixDamage Penetrates (9–12)% Chaos Resistance chaos attacktincture 500
default 0
of the Juggernaut1CharmSuffix+(2–3)% to Chaos Resistance per Endurance Chargestr_animal_charm 1000
default 0
of the Juggernaut60CharmSuffix+(4–5)% to Chaos Resistance per Endurance Chargestr_animal_charm 500
default 0
Item /3
Amethyst Ring
Requires Level 30
+(17–23)% to Chaos Resistance
Golden Flame
Chance to Block: 20%
Movement Speed: -3%
Requires Level 15
+(11–19)% to Chaos Resistance
Fugitive Boots
Evasion Rating: 112–129
Energy Shield: 32–37
Requires Level 70, 56 Dex, 76 Int
+(13–17)% to Chaos Resistance
Unique /63 ⍟
+(16–24) to Dexterity and Intelligence
+(30–40)% to Lightning Resistance
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
30% increased Global Critical Strike Chance
Adds (140–155) to (210–235) Physical Damage
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(27–31)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Socketed Gems are supported by Level 20 Cast on Death
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
+(20–30) to Strength
Grants Level 10 Gluttony of Elements Skill
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
Corrupted
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(260–300) to Armour
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
(5–10)% increased Spell Damage
(240–260)% increased Energy Shield
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(10–16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+1 to Level of Socketed Gems
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
(10–15)% increased Spell Damage
Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
+(16–24) to Strength and Dexterity
+(30–40) to Intelligence
+(23–31)% to Chaos Resistance
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(15–18)% increased Strength
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
+8% to all Elemental Resistances
+(50–70) to maximum Life
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
(60–100)% increased Armour
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
15% reduced Enemy Stun Threshold
Adds (53–67) to (71–89) Chaos Damage
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Corrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)

(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)

(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Can be modified while Corrupted
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
Corrupted
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
Has 1 Socket
Socketed Support Gems can also Support Skills from Equipped Body Armour
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
(120–150)% increased Evasion and Energy Shield
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(100–200) to maximum Energy Shield
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
Passive /9 ⍟
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
8% increased maximum Energy Shield
10% increased maximum Life
+8% to Chaos Resistance
+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
30% increased Damage with Poison
+19% to Chaos Resistance
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
+18% to Chaos Resistance
18% reduced Effect of Curses on you
27% increased Chaos Damage
Damage Penetrates 7% Chaos Resistance
Chaos Resistance is doubled
Ascendancy Passive /3 ⍟
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
+4% to Chaos Resistance per Endurance Charge
Ascendancy: Occultist
Character: Witch
Radius: 60
Nearby Enemies have -20% to Cold Resistance
Nearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Ascendancy: Occultist
Character: Witch
Radius: 60
+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Nearby Hindered Enemies deal 15% reduced Damage over Time
Cluster Jewel Passive /9 ⍟
Totems gain +20% to all Elemental Resistances
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
+1% to maximum Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
6% increased maximum Life
10% increased maximum Mana
+13% to Chaos Resistance
+3% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
Minions have 10% increased maximum Life
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
+11% to Chaos Resistance
Malevolence has 50% increased Mana Reservation Efficiency
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
25% increased Damage over Time
+13% to Chaos Resistance
Timeless Jewel Passive /4 ⍟
FactionCategoryNameShow Full Descriptions
VaalKeystoneDivine Flesh
All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance
(Maximum Resistances cannot be raised above 90%)

Give up your flesh unto the gods, and in vulnerability find strength.
Glorious Vanity: Xibaqua
VaalPassiveChaos Resistance
+(6–10)% to Chaos Resistance
VaalNotableCult of Chaos
+1% to maximum Chaos Resistance
+(13–19)% to Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
EternalNotableWith Eyes Open
+37% to Chaos Resistance
Timeless Jewel Passive Additions /1 ⍟
FactionCategoryShow Full DescriptionsCode
VaalNotable
+(6–10)% to Chaos Resistancevaal_small_chaos_resistance
Elevated modifier List /2 ⍟
NameLvModsElevated Mods
Hunter's83(11–15)% of Physical Damage from Hits taken as Chaos Damage
Group: 2719
+1% to maximum Chaos Resistance
(16–18)% of Physical Damage from Hits taken as Chaos Damage
of the Hunt85Nearby Enemies have -9% to Chaos Resistance
Group: 3134
Nearby Enemies have -12% to Chaos Resistance
Skill Gem Quality /3 ⍟
ItemStats
Raise SpectreMinions have +(0–20)% to all Elemental Resistances
Purity of ElementsYou and nearby allies gain +(0–5)% to all Elemental Resistances
Wave of ConvictionDamage Penetrates (0–15)% of Enemy Elemental Resistances
Support Gem /1 ⍟
Support Gem Quality /1 ⍟
ItemStats
Elemental Army SupportMinions from Supported Skills have +(0–2)% to all maximum Elemental Resistances
Item mods /112 ⍟
NameLevelPre/SufDescriptionWeight
of the Crystal12Suffix+(3–5)% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
of the Prism24Suffix+(6–8)% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
of the Kaleidoscope36Suffix+(9–11)% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
of Variegation48Suffix+(12–14)% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
of the Rainbow60Suffix+(15–16)% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
of the Span85Suffix+(17–18)% to all Elemental Resistances elemental resistanceshield 1000
amulet 1000
default 0
1CorruptedDamage Penetrates (8–10)% Elemental Resistances damage elementalwand 1000
rapier 1000
default 0
1Corrupted+(14–16)% to all Elemental Resistances elemental resistanceamulet 1000
ring 1000
belt 1000
default 0
The Shaper's68PrefixDamage Penetrates (4–7)% Elemental Resistances damage elementalamulet_shaper 800
default 0
of the Elder68Suffix+(13–15)% to all Elemental Resistances elemental resistancebelt_elder 800
default 0
of the Elder75Suffix+(16–18)% to all Elemental Resistances elemental resistancebelt_elder 800
default 0
The Shaper's68PrefixDamage Penetrates 4% Elemental Resistances damage elementalsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's75PrefixDamage Penetrates 5% Elemental Resistances damage elementalsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's83PrefixDamage Penetrates 6% Elemental Resistances damage elementalsword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
default 0
The Shaper's68PrefixDamage Penetrates (7–8)% Elemental Resistances damage elemental2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
bow_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixDamage Penetrates (9–10)% Elemental Resistances damage elemental2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
bow_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's83PrefixDamage Penetrates (11–12)% Elemental Resistances damage elemental2h_sword_shaper 1000
2h_axe_shaper 1000
2h_mace_shaper 1000
bow_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of Adjustment8SuffixMinions have +(11–15)% to all Elemental Resistances elemental resistance minionfocus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
default 0
of Acclimatisation24SuffixMinions have +(16–20)% to all Elemental Resistances elemental resistance minionfocus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
default 0
of Adaptation37SuffixMinions have +(21–23)% to all Elemental Resistances elemental resistance minionfocus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
default 0
of Evolution50SuffixMinions have +(24–26)% to all Elemental Resistances elemental resistance minionfocus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
default 0
of Metamorphosis61SuffixMinions have +(27–30)% to all Elemental Resistances elemental resistance minionfocus_can_roll_minion_modifiers 2000
ring_can_roll_minion_modifiers 2000
default 0
of Impermeability68SuffixMinions have +(3–4)% to all maximum Elemental Resistances elemental minionfocus_can_roll_minion_modifiers 500
default 0
of Countervailing75SuffixMinions have +(5–6)% to all maximum Elemental Resistances elemental minionfocus_can_roll_minion_modifiers 500
default 0
of Imperviousness81SuffixMinions have +(7–8)% to all maximum Elemental Resistances elemental minionfocus_can_roll_minion_modifiers 500
default 0
of the Conquest68Suffix+(10–12)% to all Elemental Resistances elemental resistancebody_armour_adjudicator 500
belt_adjudicator 500
default 0
of the Conquest70Suffix+(13–15)% to all Elemental Resistances elemental resistancebody_armour_adjudicator 500
belt_adjudicator 500
default 0
of the Conquest75Suffix+(16–18)% to all Elemental Resistances elemental resistancebody_armour_adjudicator 500
belt_adjudicator 500
default 0
Hunter's68PrefixDamage Penetrates (3–4)% Elemental Resistances damage elementalamulet_basilisk 250
default 0
Hunter's82PrefixDamage Penetrates (5–6)% Elemental Resistances damage elementalamulet_basilisk 250
default 0
Hunter's68PrefixAttacks with this Weapon Penetrate (6–7)% Elemental Resistances damage elemental attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
Hunter's73PrefixAttacks with this Weapon Penetrate (8–9)% Elemental Resistances damage elemental attacksword_basilisk 400
axe_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
mace_basilisk 400
sceptre_basilisk 400
wand_basilisk 400
2h_sword_basilisk 400
2h_axe_basilisk 400
2h_mace_basilisk 400
staff_basilisk 400
warstaff_basilisk 400
bow_basilisk 400
default 0
Hunter's78PrefixAttacks with this Weapon Penetrate (10–12)% Elemental Resistances damage elemental attacksword_basilisk 300
axe_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
mace_basilisk 300
sceptre_basilisk 300
wand_basilisk 300
2h_sword_basilisk 300
2h_axe_basilisk 300
2h_mace_basilisk 300
staff_basilisk 300
warstaff_basilisk 300
bow_basilisk 300
default 0
Hunter's68PrefixDamage Penetrates 4% Elemental Resistances damage elementalsceptre_basilisk 400
rune_dagger_basilisk 400
wand_basilisk 400
default 0
Hunter's73PrefixDamage Penetrates 5% Elemental Resistances damage elementalsceptre_basilisk 400
rune_dagger_basilisk 400
wand_basilisk 400
default 0
Hunter's78PrefixDamage Penetrates 6% Elemental Resistances damage elementalsceptre_basilisk 400
rune_dagger_basilisk 400
wand_basilisk 400
default 0
Hunter's68PrefixDamage Penetrates (7–8)% Elemental Resistances damage elementalstaff_basilisk 400
default 0
Hunter's73PrefixDamage Penetrates (9–10)% Elemental Resistances damage elementalstaff_basilisk 400
default 0
Hunter's78PrefixDamage Penetrates (11–12)% Elemental Resistances damage elementalstaff_basilisk 400
default 0
45ScourgeUpsideDamage Penetrates 3% of Enemy Elemental Resistances elementalamulet 200
default 0
68ScourgeUpsideDamage Penetrates 4% of Enemy Elemental Resistances elementalamulet 200
default 0
68ScourgeUpsideDamage Penetrates 5% of Enemy Elemental Resistances elementalamulet 200
default 0
1ScourgeUpside+6% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
45ScourgeUpside+8% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
68ScourgeUpside+10% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
68ScourgeUpside+12% to all Elemental Resistances elemental resistanceshield 1000
ring 1000
amulet 1000
default 0
45ScourgeUpsideMinions have +(10–11)% to all Elemental Resistances elemental resistance miniongloves 250
default 0
68ScourgeUpsideMinions have +(12–13)% to all Elemental Resistances elemental resistance <