Skill Gem /2
Item mods /21
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
80 | Corrupted | +1% to all maximum Resistances resistance | amulet 1000 body_armour 1000 default 0 | |
of the Sempiternal | 75 | Suffix | +1% to all maximum Resistances resistance | shield 125 default 0 |
of the Deathless | 81 | Suffix | +2% to all maximum Resistances resistance | shield 125 default 0 |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_6_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_5_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +2% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +2% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_5_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
1 | WeaponTree | 10% increased Explicit Resistance Modifier magnitudes | shield 300 default 0 | |
65 | WeaponTree | 15% increased Explicit Resistance Modifier magnitudes | shield 300 default 0 | |
of Haunting | 12 | Suffix | +(12–16)% to All Resistances elemental resistance | necropolis_body_armour 1000 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Hydrosphere Exposure Amount 1 | 66 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances caster | helmet 100 default 0 |
Enchantment Hydrosphere Exposure Amount 2 | 75 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances caster | helmet 100 default 0 |
83 | Enchantment | Enemies Withered by you have -6% to all Resistances damage | belt 1 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | +50% to All Resistances | ||
of Cycling | 46 | Suffix | cycling damage resistance % [75] | magic 0 default 1000 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Languishing | 84 | Suffix | Enemies Withered by you have -2% to all Resistances damage | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Map mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exposure | 1 | Suffix | Players have (-12–-8)% to all maximum Resistances 18% increased Quantity of Items found in this Area elemental resistance | uber_tier_map 0 secret_area 500 default 0 |
Imposing | 69 | Prefix | Players have (-15–-12)% to all maximum Resistances Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area elemental resistance | uber_tier_map 0 secret_area 500 default 0 |
of Exposure | 1 | Suffix | Players have (-8–-5)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | uber_tier_map 0 mid_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Exposure | 1 | Suffix | Players have (-8–-5)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
of Exposure | 1 | Suffix | Players have (-12–-9)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | uber_tier_map 0 top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Exposure | 1 | Suffix | Players have (-12–-9)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area elemental resistance | uber_tier_map 0 top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
of Exposure | 73 | Suffix | Players have (-12–-9)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 1000 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exposure | 73 | Suffix | Players have (-8–-5)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 600 |
of Exposure | 78 | Suffix | Players have (-12–-9)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 1000 |
of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 600 |
of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 1000 |
Misc mods /15
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
30 | ExpeditionRelic | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | default 1000 | |
of Resistance | 1 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 0 |
of Resistance | 1 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 0 |
of Resistance | 1 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 50 |
of Exposure | 1 | CrucibleMap | Suffix | Players have -15% to all maximum Resistances map item drop quantity +% [23] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Exposure | 1 | CrucibleMap | Suffix | Players have -25% to all maximum Resistances map item drop quantity +% [23] map item drop rarity +% [13] | uber_tier_map 0 crucible_map_high 1000 default 0 |
Elementalist's | 1 | Charm | Prefix | Exposure you inflict applies an extra (-5–-4)% to the affected Resistance | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Charm | Prefix | Exposure you inflict applies an extra (-7–-6)% to the affected Resistance | int_animal_charm 500 default 0 |
5 | Necropolis | NecropolisHaunted | +20% to All Resistances monster necropolis mod value +% [40] | default 1000 | |
35 | Necropolis | NecropolisHaunted | +30% to All Resistances monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | +50% to All Resistances monster necropolis mod value +% [120] | default 300 | |
84 | Necropolis | NecropolisHaunted | +75% to All Resistances monster necropolis mod value +% [160] | default 300 | |
of Exposure | 1 | UberMap | Suffix | Players have -20% to all maximum Resistances 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 25% increased Pack size | uber_tier_map 50 default 0 |
of Exposure | 1 | UberMap | Suffix | Players have (-12–-9)% to all maximum Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | has_uber_map_suffix 120 default 0 |
Item /2
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
10% increased Experience Gain
10% improved Rewards
Replaces other quality types
Unique /12
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
+(60–80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Resistances cannot be raised above 90%)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
(250–300)% increased Global Damage
(20–30)% increased Attack Speed
+(1–4)% to all maximum Resistances
(Maximum Resistances cannot be raised above 90%)
+(50–175) to maximum Life
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
-10% to All Resistances
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
Passive /1
Exposure inflicted this way applies -25% to Resistances
Ascendancy Passive /1
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
(Recently refers to the past 4 seconds)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Notable | Intolerance of Sin | +1% to all maximum Resistances if you have at least 150 Devotion (Maximum Resistances cannot be raised above 90%) |
Skill Gem Quality /1
Item | Stats |
---|---|
Purity of Fire | You and nearby allies gain (0–10)% additional Fire Resistance |
Support Gem /3
Item mods /172
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Whelpling | 1 | Suffix | +(6–11)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Salamander | 12 | Suffix | +(12–17)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Drake | 24 | Suffix | +(18–23)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Kiln | 36 | Suffix | +(24–29)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Furnace | 48 | Suffix | +(30–35)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Volcano | 60 | Suffix | +(36–41)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Magma | 72 | Suffix | +(42–45)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Tzteosh | 84 | Suffix | +(46–48)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Bushfire | 68 | Suffix | +1% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Molten Core | 75 | Suffix | +2% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Solar Storm | 81 | Suffix | +3% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Fire Resistance elemental fire resistance | boots_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Fire Resistance elemental fire resistance | boots_crusader 125 default 0 |
of the Conquest | 85 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | helmet_adjudicator 250 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates (4–7)% Fire Resistance damage elemental fire | amulet_adjudicator 250 default 0 |
Warlord's | 82 | Prefix | Damage Penetrates (8–10)% Fire Resistance damage elemental fire | amulet_adjudicator 250 default 0 |
Warlord's | 68 | Prefix | Adds (8–10) to (15–18) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (12–16) to (24–28) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (17–22) to (33–39) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (21–28) to (42–49) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (26–35) to (53–61) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (15–19) to (28–34) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (22–30) to (44–52) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (31–41) to (61–72) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (39–52) to (78–90) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (49–65) to (99–114) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (6–8) to (12–14) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (10–13) to (19–22) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (13–18) to (27–31) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 77 | Prefix | Adds (17–22) to (33–39) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 80 | Prefix | Adds (21–28) to (42–49) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 300 rune_dagger_adjudicator 300 wand_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Adds (8–11) to (17–19) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (13–17) to (26–30) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (18–24) to (36–42) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 77 | Prefix | Adds (23–30) to (45–53) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 400 default 0 |
Warlord's | 80 | Prefix | Adds (28–38) to (57–66) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates 6% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Damage Penetrates 7% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Damage Penetrates 8% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates (10–11)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Damage Penetrates (12–13)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Damage Penetrates (14–15)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Fire Resistance elemental fire resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Fire Resistance elemental fire resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Fire Resistance elemental fire resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Fire Resistance as 10% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Fire Resistance as 14% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Fire Resistance as 16% higher than actual value damage elemental fire | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Fire Resistance as 20% higher than actual value damage elemental fire | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Fire Resistance damage elemental fire resistance | helmet 500 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Fire Resistance elemental fire resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Fire Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Fire Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance | shield 100 default 0 | |
12 | WeaponTree | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 68 | Suffix | Fire Resistance cannot be Penetrated elemental fire resistance | necropolis_body_armour 250 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armageddon Brand Attached Target Fire Penetration 1 | 66 | Enchantment | Armageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance damage elemental fire | helmet 100 default 0 |
Armageddon Brand Attached Target Fire Penetration 2 | 75 | Enchantment | Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance damage elemental fire | helmet 100 default 0 |
Enchantment Artillery Ballista Fire Penetration 1 | 66 | Enchantment | Artillery Ballista Damage Penetrates 6% Fire Resistance damage elemental fire attack | helmet 100 default 0 |
Enchantment Artillery Ballista Fire Penetration 2 | 75 | Enchantment | Artillery Ballista Damage Penetrates 10% Fire Resistance damage elemental fire attack | helmet 100 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Detonation | 34 | Unique | +40% to Fire Resistance dropped items are converted to rings [1] | magic 0 default 200 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [1] | magic 0 default 200 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
1 | Unique | +10% to Fire Resistance elemental fire resistance | ||
1 | Unique | +20% to Fire Resistance elemental fire resistance | ||
1 | Unique | +30% to Fire Resistance elemental fire resistance | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of the Magma | 1 | Suffix | +75% to Fire Resistance 80% reduced Ignite Duration on you | default 5000 |
1 | Unique | Righteous Fire Enemies in the Righteous Fire have -10% to maximum Fire Resistance |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Fire Resistance damage elemental fire | default 1000 | |
of the Dragon | 1 | Suffix | +(12–15)% to Fire Resistance elemental fire resistance | default 400 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Whelpling | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Salamander | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Drake | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Whelpling | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistance | expansion_jewel_small 500 default 0 |
of the Salamander | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistance | expansion_jewel_small 400 default 0 |
of the Drake | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistance | expansion_jewel_small 300 default 0 |
of the Kiln | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Fire Resistance elemental fire resistance | expansion_jewel_small 200 default 0 |
of the Furnace | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Fire Resistance elemental fire resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Fire Resistance damage elemental fire | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Fire Resistance damage elemental fire | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Fire Resistance damage elemental fire | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Fire Resistance elemental fire resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Incombustible | 1 | Prefix | +30% Monster Fire Resistance 10% increased Quantity of Items found in this Area elemental fire resistance | uber_tier_map 0 secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental fire resistance | default 600 |
of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental fire resistance | default 600 |
of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental fire resistance | default 600 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
Misc mods /17
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | +(10–15)% to Fire Resistance elemental fire resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Fire Resistance damage elemental fire | jewel 1000 default 0 | |
of the Dragon | 1 | Jewel | Suffix | +(12–15)% to Fire Resistance elemental fire resistance | not_str 300 default 500 |
of the Phoenix | 1 | Jewel | Suffix | +(1–2)% to maximum Fire Resistance elemental fire resistance | not_str 60 default 100 |
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Fire Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Dehydration | 82 | SanctumSpecial | Suffix | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
Searing | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Fire Resistance damage elemental fire | str_special_relic 600 default 150 |
of the Pyre | 75 | SanctumSpecial | Suffix | +(20–30)% to Fire Resistance elemental fire resistance | str_special_relic 1000 default 250 |
of the Forge | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Fire Resistance elemental fire resistance | str_special_relic 600 default 150 |
of the Chieftain | 45 | Charm | Suffix | +1% to maximum Fire Resistance | str_animal_charm 500 default 0 |
of the Chieftain | 72 | Charm | Suffix | +2% to maximum Fire Resistance | str_animal_charm 250 default 0 |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Fire Damage Damage Penetrates 10% Fire Resistance monster necropolis mod value +% [160] | default 200 |
Essence /11
Item /2
Unique /80
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
(10–20)% increased Rarity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
60% increased Mana Regeneration Rate
+(40–50)% to Fire Resistance
10% increased Movement Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
Regenerate (100–200) Life per second
+5% to maximum Fire Resistance
+(20–25)% to Fire Resistance
+25% to Fire Resistance while on Low Life
10% increased Movement Speed when on Low Life
100% chance to Avoid being Ignited while on Low Life
(Maximum Resistances cannot be raised above 90%)
(You are on Low Life if you have 50% of your Maximum Life or less)
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage with Hits and Ailments against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
100% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
(-20–-10)% to Lightning Resistance
20% reduced Movement Speed
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
(-15–15)% reduced Mana Reservation Efficiency of Skills
(5–10)% reduced Enemy Stun Threshold
(150–200)% increased Armour
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
25% increased Movement Speed
Unaffected by Burning Ground
(The Stun Threshold determines how much Damage can Stun something)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
local stat monsters pick up item [1]
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
-30% to Fire Resistance
(-200–-100) Fire Damage taken from Hits
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(60–100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
25% increased Fire Damage
+(25–35) to maximum Life
+(20–40)% to Fire Resistance
Nearby Enemies are Covered in Ash
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(170–190)% increased Physical Damage
(8–12)% increased Attack Speed
60% of Physical Damage Converted to Fire Damage
Damage Penetrates 20% Fire Resistance
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
10% increased maximum Life
+(20–40)% to Fire Resistance
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(150–200) to maximum Mana
(30–40)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(50–70) to maximum Life
+(20–25)% to Fire Resistance
Regenerate 1% of Life per second
Flammability has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
(50–70)% increased Global Critical Strike Chance
+(60–80) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Passive /6
30% increased Fire Damage with Attack Skills
5% increased Cast Speed with Fire Skills
+15% to Fire Resistance
+24% to Fire Resistance
Damage Penetrates 6% Fire Resistance
+1% to maximum Fire Resistance
+8% to Fire Resistance
(Maximum Resistances cannot be raised above 90%)
Damage Penetrates 5% Fire Resistance
Ascendancy Passive /3
Cluster Jewel Passive /8
+20% to Fire Resistance
0.4% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Enemies Ignited by you have -5% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
+20% to Fire Resistance
15% chance to Defend with 200% of Armour
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Regenerate 1% of Life per second
(Maximum Resistances cannot be raised above 90%)
+20% to Fire Resistance
30% chance to Avoid being Ignited
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Fire Resistance | +(9–14)% to Fire Resistance |
Vaal | Notable | Ritual of Immolation | (25–35)% increased Fire Damage Damage Penetrates (2–4)% Fire Resistance |
Vaal | Notable | Cult of Fire | +1% to maximum Fire Resistance +(20–30)% to Fire Resistance (Maximum Resistances cannot be raised above 90%) |
Eternal | Notable | Crematorium Worker | +50% to Fire Resistance |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Fire Resistance | vaal_small_fire_resistance |
Karui | Notable | +20% to Fire Resistance | karui_notable_add_fire_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Nearby Enemies have -9% to Fire Resistance Group: 3141 | Nearby Enemies have -12% to Fire Resistance |
Crusader's | 75 | +1% to maximum Fire Resistance Group: 501 | +2% to maximum Fire Resistance |
Crusader's | 85 | +2% to maximum Fire Resistance Group: 501 | +3% to maximum Fire Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1761 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
of the Crusade | 75 | +1% to maximum Fire Resistance Group: 501 | +2% to maximum Fire Resistance |
of the Crusade | 85 | +2% to maximum Fire Resistance Group: 501 | +3% to maximum Fire Resistance |
Skill Gem /4
Skill Gem Quality /1
Item | Stats |
---|---|
Purity of Ice | You and nearby allies gain (0–10)% additional Cold Resistance |
Support Gem /2
Item mods /170
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inuit | 1 | Suffix | +(6–11)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Seal | 14 | Suffix | +(12–17)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Penguin | 26 | Suffix | +(18–23)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Yeti | 38 | Suffix | +(24–29)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Walrus | 50 | Suffix | +(30–35)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Polar Bear | 60 | Suffix | +(36–41)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Ice | 72 | Suffix | +(42–45)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Haast | 84 | Suffix | +(46–48)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Furs | 68 | Suffix | +1% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Tundra | 75 | Suffix | +2% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Mammoth | 81 | Suffix | +3% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Cold Resistance elemental cold resistance | gloves_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Cold Resistance elemental cold resistance | gloves_crusader 125 default 0 |
of Redemption | 85 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | helmet_eyrie 250 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates (4–7)% Cold Resistance damage elemental cold | amulet_eyrie 250 default 0 |
Redeemer's | 82 | Prefix | Damage Penetrates (8–10)% Cold Resistance damage elemental cold | amulet_eyrie 250 default 0 |
Redeemer's | 68 | Prefix | Adds (7–9) to (14–16) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (11–14) to (22–25) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (15–20) to (30–35) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (19–25) to (38–44) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (23–32) to (48–55) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 200 axe_eyrie 200 claw_eyrie 200 dagger_eyrie 200 rune_dagger_eyrie 200 mace_eyrie 200 sceptre_eyrie 200 wand_eyrie 200 bow_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (13–16) to (26–30) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (21–26) to (41–46) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (28–37) to (56–65) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (35–46) to (71–81) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (43–59) to (89–102) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 200 2h_axe_eyrie 200 2h_mace_eyrie 200 staff_eyrie 200 warstaff_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (5–7) to (10–12) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (8–10) to (16–18) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (11–15) to (22–25) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 77 | Prefix | Adds (14–18) to (27–32) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 80 | Prefix | Adds (17–23) to (34–40) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 300 rune_dagger_eyrie 300 wand_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Adds (8–10) to (15–18) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (12–16) to (23–27) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (16–22) to (33–38) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 77 | Prefix | Adds (21–27) to (41–48) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 400 default 0 |
Redeemer's | 80 | Prefix | Adds (26–34) to (52–60) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Cold Resistance damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates 6% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Damage Penetrates 7% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Damage Penetrates 8% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates (10–11)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Damage Penetrates (12–13)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Damage Penetrates (14–15)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Cold Resistance elemental cold resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Cold Resistance elemental cold resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Cold Resistance elemental cold resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Cold Resistance as 10% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Cold Resistance as 14% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Cold Resistance as 16% higher than actual value damage elemental cold | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Cold Resistance as 20% higher than actual value damage elemental cold | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Cold Resistance damage elemental cold resistance | helmet 500 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Cold Resistance elemental cold resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Cold Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Cold Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Cold Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Cold Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Cold Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Cold Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Cold Resistance +4% to maximum Lightning Resistance | shield 100 default 0 | |
12 | WeaponTree | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
of Haunting | 68 | Suffix | Cold Resistance cannot be Penetrated elemental cold resistance | necropolis_body_armour 250 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ice Trap Cold Penetration 1 | 66 | Enchantment | Ice Trap Damage Penetrates 6% Cold Resistance damage elemental cold caster | helmet 100 default 0 |
Enchantment Ice Trap Cold Penetration 2 | 75 | Enchantment | Ice Trap Damage Penetrates 10% Cold Resistance damage elemental cold caster | helmet 100 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 20% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 200% increased Effect of Chill cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Cold Damage +50% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | 50% increased Cold Damage +40% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
1 | Unique | +10% to Cold Resistance elemental cold resistance | ||
1 | Unique | +20% to Cold Resistance elemental cold resistance | ||
1 | Unique | +30% to Cold Resistance elemental cold resistance | ||
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
1 | Unique | +10% to maximum Cold Resistance +50% to Cold Resistance elemental cold resistance |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Cold Resistance damage elemental cold | default 1000 | |
of the Beast | 1 | Suffix | +(12–15)% to Cold Resistance elemental cold resistance | default 400 |
of the Hearth | 1 | Suffix | +(10–12)% to Fire and Cold Resistances elemental fire cold resistance | default 250 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inuit | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Seal | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Penguin | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Inuit | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistance | expansion_jewel_small 500 default 0 |
of the Seal | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistance | expansion_jewel_small 400 default 0 |
of the Penguin | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistance | expansion_jewel_small 300 default 0 |
of the Yeti | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Cold Resistance elemental cold resistance | expansion_jewel_small 200 default 0 |
of the Walrus | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Cold Resistance elemental cold resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Cold Resistance damage elemental cold | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Cold Resistance damage elemental cold | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Cold Resistance damage elemental cold | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Cold Resistance elemental cold resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Molten | 1 | Prefix | +30% Monster Cold Resistance 10% increased Quantity of Items found in this Area elemental cold resistance | uber_tier_map 0 secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental cold resistance | default 600 |
of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental cold resistance | default 600 |
of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental cold resistance | default 600 |
Crafting Bench /6
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
Misc mods /16
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | Damage Penetrates 1% Cold Resistance damage elemental cold | jewel 1000 default 0 | |
of the Beast | 1 | Jewel | Suffix | +(12–15)% to Cold Resistance elemental cold resistance | not_dex 300 default 500 |
of the Hearth | 1 | Jewel | Suffix | +(10–12)% to Fire and Cold Resistances elemental fire cold resistance | not_int 450 default 250 |
of the Kraken | 1 | Jewel | Suffix | +(1–2)% to maximum Cold Resistance elemental cold resistance | not_dex 60 default 100 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Cold Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Warmth | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Cold Resistance elemental cold resistance | dex_special_relic 600 default 150 |
of Hypothermia | 82 | SanctumSpecial | Suffix | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
Biting | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Cold Resistance damage elemental cold | dex_special_relic 600 default 150 |
of Vestments | 75 | SanctumSpecial | Suffix | +(20–30)% to Cold Resistance elemental cold resistance | dex_special_relic 1000 default 250 |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Cold Damage Damage Penetrates 10% Cold Resistance monster necropolis mod value +% [160] | default 200 |
Essence /13
Item /6
Your Hits treat Cold Resistance as 10% higher than actual value
Your Hits treat Cold Resistance as 10% higher than actual value
Your Hits treat Cold Resistance as 10% higher than actual value
Unique /103
+(30–40)% to Fire Resistance
+(30–40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Minions have (10–15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25–35) to (50–65) additional Cold Damage
Minions deal no Non-Cold Damage
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of Skills
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
(100–120)% increased Armour
+(50–70) to maximum Life
+30% to Cold Resistance
100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
100% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
(-20–-10)% to Lightning Resistance
20% reduced Movement Speed
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
(-15–15)% reduced Mana Reservation Efficiency of Skills
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
(50–70)% increased Spell Critical Strike Chance
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(50–70) to maximum Life
+75% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Gain a Power Charge on Killing a Frozen Enemy
Cold Exposure you inflict applies an extra -12% to Cold Resistance
+(20–25) Mana gained on Killing a Frozen Enemy
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(80–100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
(You are Chilled while standing in Chilled Ground)
(Maximum Resistances cannot be raised above 90%)
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
+(20–40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
(Attributes are Strength, Dexterity, and Intelligence)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
+(50–70) to maximum Life
(45–50)% increased Mana Regeneration Rate
+(20–25)% to Cold Resistance
Frostbite has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
Cannot be Stunned if you have at least 10 Crab Barriers
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
15% increased Dexterity
(-30–-20)% to Fire Resistance
+(30–40)% to Cold Resistance
You do not inherently take less Damage for having Fortification
+4% chance to Suppress Spell Damage per Fortification
(15–25)% increased Attack and Cast Speed while at maximum Fortification
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
+(20–30) to maximum Life
+25% to Cold Resistance
Cannot be Chilled
Regenerate 10% of Life per second while Frozen
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
Passive /4
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
Damage Penetrates 6% Cold Resistance
30% increased Cold Damage with Attack Skills
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
Ascendancy Passive /1
Cluster Jewel Passive /6
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks
+20% to Cold Resistance
30% chance to Avoid being Frozen
(Maximum Resistances cannot be raised above 90%)
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
10% increased Life Recovery from Flasks
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Cold Resistance | +(9–14)% to Cold Resistance |
Vaal | Notable | Ritual of Stillness | (25–35)% increased Cold Damage Damage Penetrates (2–4)% Cold Resistance |
Vaal | Notable | Cult of Ice | +1% to maximum Cold Resistance +(20–30)% to Cold Resistance (Maximum Resistances cannot be raised above 90%) |
Karui | Keystone | Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Eternal | Notable | Street Urchin | +50% to Cold Resistance |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Cold Resistance | vaal_small_cold_resistance |
Maraketh | Notable | +20% to Cold Resistance | maraketh_notable_add_cold_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 85 | Nearby Enemies have -9% to Cold Resistance Group: 3142 | Nearby Enemies have -12% to Cold Resistance |
Crusader's | 75 | +1% to maximum Cold Resistance Group: 206 | +2% to maximum Cold Resistance |
Crusader's | 85 | +2% to maximum Cold Resistance Group: 206 | +3% to maximum Cold Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: 1762 | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
of the Crusade | 75 | +1% to maximum Cold Resistance Group: 206 | +2% to maximum Cold Resistance |
of the Crusade | 85 | +2% to maximum Cold Resistance Group: 206 | +3% to maximum Cold Resistance |
Skill Gem /3
Skill Gem Quality /1
Item | Stats |
---|---|
Purity of Lightning | You and nearby allies gain (0–10)% additional Lightning Resistance |
Support Gem /2
Item mods /166
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Cloud | 1 | Suffix | +(6–11)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Squall | 13 | Suffix | +(12–17)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Storm | 25 | Suffix | +(18–23)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Thunderhead | 37 | Suffix | +(24–29)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Tempest | 49 | Suffix | +(30–35)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Maelstrom | 60 | Suffix | +(36–41)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Lightning | 72 | Suffix | +(42–45)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Ephij | 84 | Suffix | +(46–48)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Impedance | 68 | Suffix | +1% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of Shockproofing | 75 | Suffix | +2% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of the Lightning Rod | 81 | Suffix | +3% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Lightning Resistance elemental lightning resistance | helmet_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Lightning Resistance elemental lightning resistance | helmet_crusader 125 default 0 |
of the Crusade | 85 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | helmet_crusader 250 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates (4–7)% Lightning Resistance damage elemental lightning | amulet_crusader 250 default 0 |
Crusader's | 82 | Prefix | Damage Penetrates (8–10)% Lightning Resistance damage elemental lightning | amulet_crusader 250 default 0 |
Crusader's | 68 | Prefix | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 bow_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 bow_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 200 axe_crusader 200 claw_crusader 200 dagger_crusader 200 rune_dagger_crusader 200 mace_crusader 200 sceptre_crusader 200 wand_crusader 200 bow_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 200 2h_axe_crusader 200 2h_mace_crusader 200 staff_crusader 200 warstaff_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds (1–2) to (21–22) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–3) to (33–35) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (1–4) to (46–49) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 77 | Prefix | Adds (2–5) to (58–61) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 80 | Prefix | Adds (2–6) to (73–77) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 300 rune_dagger_crusader 300 wand_crusader 300 default 0 |
Crusader's | 68 | Prefix | Adds (1–3) to (32–34) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (49–52) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–6) to (69–73) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 77 | Prefix | Adds (2–7) to (87–92) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 400 default 0 |
Crusader's | 80 | Prefix | Adds (3–9) to (109–115) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 300 default 0 |
Crusader's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 bow_crusader 500 default 0 |
Crusader's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Lightning Resistance damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 bow_crusader 400 default 0 |
Crusader's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 bow_crusader 300 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates 6% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Damage Penetrates 7% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Damage Penetrates 8% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates (10–11)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Damage Penetrates (12–13)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Damage Penetrates (14–15)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Lightning Resistance elemental lightning resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Lightning Resistance elemental lightning resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Lightning Resistance elemental lightning resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Lightning Resistance as 10% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Lightning Resistance as 14% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Lightning Resistance as 16% higher than actual value damage elemental lightning | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Lightning Resistance as 20% higher than actual value damage elemental lightning | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Lightning Resistance damage elemental lightning resistance | helmet 500 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Lightning Resistance elemental lightning resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Lightning Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Lightning Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Cold Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Cold Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Cold Resistance +42% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Cold Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Cold Resistance +4% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance | shield 100 default 0 | |
of Haunting | 68 | Suffix | Lightning Resistance cannot be Penetrated elemental lightning resistance | necropolis_body_armour 250 default 0 |
Enchantment Modifier /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Energy Blade Lightning Penetration 1 | 66 | Enchantment | Attacks with Energy Blades Penetrate 8% Lightning Resistance | helmet 100 default 0 |
Enchantment Energy Blade Lightning Penetration 2 | 75 | Enchantment | Attacks with Energy Blades Penetrate 12% Lightning Resistance | helmet 100 default 0 |
Enchantment Lightning Trap Penetration 1 | 66 | Enchantment | Lightning Trap Damage Penetrates 6% Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Enchantment Lightning Trap Penetration 2 | 75 | Enchantment | Lightning Trap Damage Penetrates 10% Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Enchantment Manabond Low Mana Lightning Penetration 1 | 66 | Enchantment | Manabond Penetrates 8% Lightning Resistance while on Low Mana elemental lightning caster | helmet 100 default 0 |
Enchantment Manabond Low Mana Lightning Penetration 2 | 75 | Enchantment | Manabond Penetrates 12% Lightning Resistance while on Low Mana elemental lightning caster | helmet 100 default 0 |
Storm Brand Attached Target Lightning Penetration 1 | 66 | Enchantment | Storm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Storm Brand Attached Target Lightning Penetration 2 | 75 | Enchantment | Storm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [1] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
1 | Unique | +10% to Lightning Resistance elemental lightning resistance | ||
1 | Unique | +20% to Lightning Resistance elemental lightning resistance | ||
1 | Unique | +30% to Lightning Resistance elemental lightning resistance | ||
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of the Tempest | 1 | Suffix | +75% to Lightning Resistance 80% reduced Effect of Shock on you | default 5000 |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Lightning Resistance damage elemental lightning | default 1000 | |
of Grounding | 1 | Suffix | +(12–15)% to Lightning Resistance elemental lightning resistance | default 400 |
of Insulation | 1 | Suffix | +(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance | default 250 |
of Shelter | 1 | Suffix | +(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance | default 250 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Squall | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Storm | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 500 default 0 |
of the Squall | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 400 default 0 |
of the Storm | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 300 default 0 |
of the Thunderhead | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 200 default 0 |
of the Tempest | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Lightning Resistance damage elemental lightning | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Lightning Resistance damage elemental lightning | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Lightning Resistance elemental lightning resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Grounded | 1 | Prefix | +30% Monster Lightning Resistance 10% increased Quantity of Items found in this Area elemental lightning resistance | uber_tier_map 0 secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental lightning resistance | default 600 |
of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental lightning resistance | default 600 |
of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] elemental lightning resistance | default 600 |
Crafting Bench /9
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Damage Penetrates 6% Lightning Resistance during Effect damage elemental lightning | ||
1 | Jewel | Unique | +(10–15)% to Lightning Resistance elemental lightning resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Lightning Resistance damage elemental lightning | jewel 1000 default 0 | |
of Grounding | 1 | Jewel | Suffix | +(12–15)% to Lightning Resistance elemental lightning resistance | not_int 300 default 500 |
of Insulation | 1 | Jewel | Suffix | +(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance | not_dex 450 default 250 |
of Shelter | 1 | Jewel | Suffix | +(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance | not_str 450 default 250 |
of the Leviathan | 1 | Jewel | Suffix | +(1–2)% to maximum Lightning Resistance elemental lightning resistance | not_int 60 default 100 |
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Lightning Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Cold Resistance +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Potential | 82 | SanctumSpecial | Suffix | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Grounding | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Lightning Resistance elemental lightning resistance | int_special_relic 600 default 150 |
Coursing | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Lightning Resistance damage elemental lightning | int_special_relic 600 default 150 |
of the Storm | 75 | SanctumSpecial | Suffix | +(20–30)% to Lightning Resistance elemental lightning resistance | int_special_relic 1000 default 250 |
34 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [120] | default 200 | |
68 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Lightning Damage Damage Penetrates 10% Lightning Resistance monster necropolis mod value +% [160] | default 200 |
Essence /9
Item /5
Unique /77
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
+(20–30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (5–7.5) Life per second
+30% to Lightning Resistance
0.6% of Physical Attack Damage Leeched as Life
+5% Chance to Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
100% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
(-20–-10)% to Lightning Resistance
20% reduced Movement Speed
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
(-15–15)% reduced Mana Reservation Efficiency of Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Adds 1 to (60–80) Lightning Damage to Spells and Attacks
(130–170)% increased Energy Shield
+(25–35)% to Lightning Resistance
Curse Enemies which Hit you with a random Hex, ignoring Curse Limit
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
local stat monsters pick up item [1]
+(15–30)% to Fire Resistance
+(15–30)% to Lightning Resistance
50% slower start of Energy Shield Recharge during any Flask Effect
(150–200)% increased Energy Shield Recharge Rate during any Flask Effect
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(150–200) to maximum Energy Shield
+(32–40)% to Cold Resistance
+(15–20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
(170–230)% increased Energy Shield
+(35–40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Shocks nearby Enemies during Effect, causing 10% increased Damage taken
You are Shocked during Effect, causing 50% increased Damage taken
Damage Penetrates 6% Lightning Resistance during Effect
20% of Lightning Damage Leeched as Life during Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(50–70) to maximum Life
+(20–25)% to Lightning Resistance
Regenerate 1% of Energy Shield per second
Conductivity has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Armour
Fire Resistance is 75%
(50–55)% reduced Cold Resistance
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
+(50–70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
(-3–3)% to maximum Cold Resistance
(-3–3)% to maximum Lightning Resistance
You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal
Cannot Ignite, Chill, Freeze or Shock
(Maximum Resistances cannot be raised above 90%)
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
20% increased Lightning Damage
(10–20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
15% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–40)% to Fire Resistance
+(10–40)% to Cold Resistance
+(10–40)% to Lightning Resistance
Gain (10–20)% of Missing Unreserved Life before being Hit by an Enemy
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Passive /5
30% increased Lightning Damage with Attack Skills
Damage Penetrates 6% Lightning Resistance
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
15% increased Energy Shield Recharge Rate
+1% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Damage Penetrates 5% Lightning Resistance
Ascendancy Passive /2
Cluster Jewel Passive /7
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
(Lightning Exposure applies -10% to Lightning Resistance for 4 seconds)
+20% to Lightning Resistance
30% chance to Avoid being Shocked
(Maximum Resistances cannot be raised above 90%)
+20% to Lightning Resistance
Regenerate 1.5% of Life per second
Damage Penetrates 5% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+2% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Lightning Resistance | +(9–14)% to Lightning Resistance |
Vaal | Notable | Ritual of Thunder | (25–35)% increased Lightning Damage Damage Penetrates (2–4)% Lightning Resistance |
Vaal | Notable | Cult of Lightning | +1% to maximum Lightning Resistance +(20–30)% to Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Karui | Keystone | Tempered by War | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Eternal | Notable | Baleful Augmentation | +50% to Lightning Resistance |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Lightning Resistance | vaal_small_lightning_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 75 | +1% to maximum Lightning Resistance Group: 1254 | +2% to maximum Lightning Resistance |
Crusader's | 85 | +2% to maximum Lightning Resistance Group: 1254 | +3% to maximum Lightning Resistance |
of the Crusade | 85 | Nearby Enemies have -9% to Lightning Resistance Group: 3143 | Nearby Enemies have -12% to Lightning Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1763 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
of the Crusade | 75 | +1% to maximum Lightning Resistance Group: 1254 | +2% to maximum Lightning Resistance |
of the Crusade | 85 | +2% to maximum Lightning Resistance Group: 1254 | +3% to maximum Lightning Resistance |
Skill Gem /1
Name |
---|
Despair |
Item mods /127
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Lost | 16 | Suffix | +(5–10)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Banishment | 30 | Suffix | +(11–15)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Eviction | 44 | Suffix | +(16–20)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Expulsion | 56 | Suffix | +(21–25)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Exile | 65 | Suffix | +(26–30)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Bameth | 81 | Suffix | +(31–35)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Regularity | 68 | Suffix | +1% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of Concord | 75 | Suffix | +2% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of Harmony | 81 | Suffix | +3% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of the Elder | 68 | Suffix | +(20–25)% to Chaos Resistance during any Flask Effect chaos resistance | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | +(26–30)% to Chaos Resistance during any Flask Effect chaos resistance | belt_elder 800 default 0 |
of the Hunt | 85 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | helmet_basilisk 250 default 0 |
Hunter's | 68 | Prefix | Adds (5–7) to (11–13) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (9–11) to (17–20) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (12–16) to (24–28) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (15–20) to (30–35) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (18–25) to (38–44) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (9–13) to (21–24) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (16–21) to (32–37) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (22–29) to (44–52) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (28–37) to (57–65) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (35–48) to (72–81) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 bow_basilisk 200 default 0 |
16 | ScourgeUpside | +(10–13)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
45 | ScourgeUpside | +(14–17)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
68 | ScourgeUpside | +(18–21)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
68 | ScourgeUpside | +(22–25)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
45 | ScourgeUpside | Minions have +(14–17)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(18–21)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(22–25)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | +1% to maximum Chaos Resistance chaos resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
16 | ScourgeDownside | (-13–-10)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
16 | ScourgeDownside | (-17–-14)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-21–-18)% to Chaos Resistance chaos resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-25–-22)% to Chaos Resistance chaos resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeDownside | -1% to maximum Chaos Resistance chaos resistance | shield 1000 default 0 | |
45 | ScourgeDownside | Minions have (-51–-42)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 | |
68 | ScourgeDownside | Minions have (-63–-54)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Chaos Resistance damage chaos resistance | helmet 500 default 0 | |
75 | RedImplicit | +(6–7)% to Chaos Resistance chaos resistance | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(8–9)% to Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(10–11)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(12–13)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(14–15)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(16–17)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(14–15)% to Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(16–17)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(18–19)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–21)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(22–23)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(22–23)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(24–25)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(26–27)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(28–29)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | +1% to maximum Chaos Resistance chaos resistance | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +1% to maximum Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +2% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +2% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +3% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +3% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
8 | WeaponTree | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | 30% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
42 | WeaponTree | 35% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
72 | WeaponTree | 40% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
10 | WeaponTree | -6% to all Elemental Resistances +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | -6% to all Elemental Resistances +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | -6% to all Elemental Resistances +27% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | +10% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | +12% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | +14% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | 5% reduced maximum Life +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | 5% reduced maximum Life +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | 5% reduced maximum Life +27% to Chaos Resistance | shield 200 default 0 | |
60 | WeaponTree | -5% to maximum Chaos Resistance +1% to all maximum Elemental Resistances | shield 100 default 0 | |
85 | WeaponTree | -5% to maximum Chaos Resistance +2% to all maximum Elemental Resistances | shield 100 default 0 | |
60 | WeaponTree | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 default 0 | |
85 | WeaponTree | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 default 0 | |
12 | WeaponTree | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance | weapon 250 default 0 | |
75 | WeaponTree | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance | weapon 250 default 0 | |
1 | WeaponTree | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
50 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 10% chance to gain Unholy Might for 4 seconds on Kill | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
81 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 15% chance to gain Unholy Might for 4 seconds on Kill | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
50 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 20% chance to gain Unholy Might for 4 seconds on Kill | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
81 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 30% chance to gain Unholy Might for 4 seconds on Kill | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 |
Monsters mods /31
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exile | 8 | Unique | +40% to Chaos Resistance chaos resistance | default 250 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Entangling | 18 | Unique | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Dropped Items with Rarity are converted to Scarabs | magic 0 no_pantheon_mod 0 default 0 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 no_pantheon_mod 0 default 0 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
1 | Unique | +40% to Chaos Resistance Gain 20% of Non-Chaos Damage as extra Chaos Damage | ||
1 | Unique | +50% to Chaos Resistance chaos resistance | ||
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | default 1000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
1 | Unique | +30% to Chaos Resistance chaos resistance | ||
of Exile | 15 | Suffix | +60% to Chaos Resistance self wither duration +% [-80] | default 3000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Envious | 1 | Unique | +30% to Chaos Resistance |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Order | 1 | Suffix | +(7–13)% to Chaos Resistance chaos resistance | default 100 |
of Righteousness | 1 | Suffix | Minions have +(7–11)% to Chaos Resistance chaos resistance minion | abyss_jewel_summoner 800 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Lost | 1 | Suffix | Added Small Passive Skills also grant: +3% to Chaos Resistance chaos resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of Banishment | 68 | Suffix | Added Small Passive Skills also grant: +4% to Chaos Resistance chaos resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of Eviction | 84 | Suffix | Added Small Passive Skills also grant: +5% to Chaos Resistance chaos resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Lost | 1 | Suffix | Added Small Passive Skills also grant: +3% to Chaos Resistance chaos resistance | expansion_jewel_small 500 default 0 |
of Banishment | 68 | Suffix | Added Small Passive Skills also grant: +4% to Chaos Resistance chaos resistance | expansion_jewel_small 400 default 0 |
of Eviction | 73 | Suffix | Added Small Passive Skills also grant: +5% to Chaos Resistance chaos resistance | expansion_jewel_small 300 default 0 |
of Expulsion | 78 | Suffix | Added Small Passive Skills also grant: +6% to Chaos Resistance chaos resistance | expansion_jewel_small 200 default 0 |
of Exile | 84 | Suffix | Added Small Passive Skills also grant: +(7–8)% to Chaos Resistance chaos resistance | expansion_jewel_small 100 default 0 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | +(20–35)% to Chaos Resistance chaos resistance | abyss_jewel 0 jewel 0 quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | +(30–40)% Chaos Resistance against Damage Over Time chaos resistance | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 69 | Prefix | +35% Monster Chaos Resistance +50% Monster Elemental Resistances Found Items have 2% chance to drop Corrupted in Area 16% increased Quantity of Items found in this Area elemental chaos resistance | uber_tier_map 0 secret_area 1000 default 0 |
Resistant | 1 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +10% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental chaos resistance | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
52 | DelveArea | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
173 | DelveArea | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attack | wand 500 dagger 500 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Fire and Chaos Resistances elemental fire chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Cold and Chaos Resistances elemental cold chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
Crafting Bench /14
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(31–36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | Crimson Township Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt | Crimson Township Map |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | +(1–3)% to Chaos Resistance chaos resistance | jewel 0 default 0 | |
of Order | 1 | Jewel | Suffix | +(7–13)% to Chaos Resistance chaos resistance | default 100 |
1 | Jewel | Unique | +1% to Chaos Resistance per Poison on you chaos resistance | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Chaos Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Fire Resistance +80% to Fire Resistance +10% to maximum Chaos Resistance +80% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Purity | 75 | SanctumSpecial | Suffix | +(10–20)% to Chaos Resistance chaos resistance | int_special_relic 1000 default 250 |
of Sainthood | 82 | SanctumSpecial | Suffix | +(2–3)% to maximum Chaos Resistance chaos resistance | int_special_relic 200 default 50 |
of the Juggernaut | 1 | Charm | Suffix | +(2–3)% to Chaos Resistance per Endurance Charge | str_animal_charm 1000 default 0 |
of the Juggernaut | 60 | Charm | Suffix | +(4–5)% to Chaos Resistance per Endurance Charge | str_animal_charm 500 default 0 |
Protected | 1 | UberMap | Prefix | +50% Monster Physical Damage Reduction +35% Monster Chaos Resistance +55% Monster Elemental Resistances 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 7% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
Resistant | 1 | UberMap | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | has_uber_map_prefix 96 default 0 |
Essence /4
Item /6
-15% additional Physical Damage Reduction
You are Crushed
-15% additional Physical Damage Reduction
You are Crushed
-15% additional Physical Damage Reduction
You are Crushed
Unique /66
+(8–10)% to Chaos Resistance
10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Summoned Skeleton Warriors are Permanent and Follow you
Summon Skeletons cannot Summon more than 1 Skeleton Warrior
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
(40–50)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
+(8–12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
+(10–15) to all Attributes
20% increased Damage when on Low Life
(60–100)% increased Armour and Energy Shield
+(50–70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43–61)% to Chaos Resistance
(You are on Low Life if you have 50% of your Maximum Life or less)
(Attributes are Strength, Dexterity, and Intelligence)
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
+212 Intelligence Requirement
Adds (50–80) to (130–180) Chaos Damage
(7–12)% increased Attack Speed
+(7–11)% to Chaos Resistance
Minions deal 1% increased Damage per 5 Dexterity
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
20% increased Area of Effect of Aura Skills
10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(26–32)% to Fire Resistance
+(8–16)% to Chaos Resistance
20% increased Light Radius
(8–12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
(Flasks and Jewels are not Equipped)
+(70–100) to maximum Life
+(30–40)% to Lightning Resistance
+(17–29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Nearby Enemies
(You are on Low Life if you have 50% of your Maximum Life or less)
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
charge elder art variation [1]
(Recently refers to the past 4 seconds)
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
(120–150)% increased Armour and Energy Shield
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
+(20–30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
Summoned Holy Relics have (20–25)% reduced Cooldown Recovery Rate
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
You lose all Endurance Charges on reaching maximum Endurance Charges
Cannot Block
50% increased Warcry Cooldown Recovery Rate
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
+(23–31)% to Chaos Resistance
(10–15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before you
(The damage they take will be divided evenly between them)
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
+(180–220) to Armour
+(13–19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
+(20–30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
+(60–100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
(8–14)% increased Attack Speed
+(23–31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal Pact
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(30–40)% increased maximum Life and reduced Fire Resistance
(30–40)% increased maximum Mana and reduced Cold Resistance
(30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(-23–23)% to Chaos Resistance
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
+(15–25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
Maximum Endurance, Frenzy and Power Charges is 0
(Maximum Resistances cannot be raised above 90%)
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Mana
+(7–19)% to Chaos Resistance
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Energy Shield
+(7–19)% to Chaos Resistance
50% reduced Effect of Curses on you
(6–12)% increased Cast Speed
+(30–60) to maximum Life
+(7–19)% to Chaos Resistance
Passive /11
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
10% increased maximum Life
+8% to Chaos Resistance
+10% to Chaos Resistance
30% increased Damage with Poison
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+17% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
18% reduced Effect of Curses on you
Damage Penetrates 7% Chaos Resistance
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.)
Ascendancy Passive /2
Cluster Jewel Passive /9
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
(Maximum Resistances cannot be raised above 90%)
10% increased maximum Mana
+13% to Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
Minions have 10% increased Movement Speed
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
+30% Chaos Resistance against Damage Over Time
Malevolence has 50% increased Mana Reservation Efficiency
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second
+13% to Chaos Resistance
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Passive | Chaos Resistance | +(6–10)% to Chaos Resistance |
Vaal | Notable | Cult of Chaos | +1% to maximum Chaos Resistance +(13–19)% to Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
Eternal | Notable | With Eyes Open | +37% to Chaos Resistance |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(6–10)% to Chaos Resistance | vaal_small_chaos_resistance |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 83 | (13–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2727 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
of the Hunt | 85 | Nearby Enemies have -9% to Chaos Resistance Group: 3144 | Nearby Enemies have -12% to Chaos Resistance |
Skill Gem /6
Skill Gem Quality /3
Item | Stats |
---|---|
Raise Spectre | Minions have +(0–20)% to all Elemental Resistances |
Purity of Elements | You and nearby allies gain +(0–5)% to all Elemental Resistances |
Wave of Conviction | Damage Penetrates (0–15)% of Enemy Elemental Resistances |
Support Gem /3
Support Gem Quality /1
Item | Stats |
---|---|
Elemental Army Support | Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances |
Item mods /112
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Crystal | 12 | Suffix | +(3–5)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Prism | 24 | Suffix | +(6–8)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Kaleidoscope | 36 | Suffix | +(9–11)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of Variegation | 48 | Suffix | +(12–14)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Rainbow | 60 | Suffix | +(15–16)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Span | 85 | Suffix | +(17–18)% to all Elemental Resistances elemental resistance | shield 1000 amulet 1000 default 0 |
1 | Corrupted | Damage Penetrates (8–10)% Elemental Resistances damage elemental | wand 1000 rapier 1000 default 0 | |
1 | Corrupted | +(14–16)% to all Elemental Resistances elemental resistance | amulet 1000 ring 1000 belt 1000 default 0 | |
The Shaper's | 68 | Prefix | Damage Penetrates (4–7)% Elemental Resistances damage elemental | amulet_shaper 800 default 0 |
of the Elder | 68 | Suffix | +(13–15)% to all Elemental Resistances elemental resistance | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | +(16–18)% to all Elemental Resistances elemental resistance | belt_elder 800 default 0 |
The Shaper's | 68 | Prefix | Damage Penetrates 4% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Damage Penetrates 5% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 83 | Prefix | Damage Penetrates 6% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Damage Penetrates (7–8)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Damage Penetrates (9–10)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 83 | Prefix | Damage Penetrates (11–12)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Adjustment | 8 | Suffix | Minions have +(11–15)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Acclimatisation | 24 | Suffix | Minions have +(16–20)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Adaptation | 37 | Suffix | Minions have +(21–23)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Evolution | 50 | Suffix | Minions have +(24–26)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Metamorphosis | 61 | Suffix | Minions have +(27–30)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Impermeability | 68 | Suffix | Minions have +(3–4)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of Countervailing | 75 | Suffix | Minions have +(5–6)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of Imperviousness | 81 | Suffix | Minions have +(7–8)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Conquest | 68 | Suffix | +(10–12)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | +(13–15)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | +(16–18)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates (3–4)% Elemental Resistances damage elemental | amulet_basilisk 250 default 0 |
Hunter's | 82 | Prefix | Damage Penetrates (5–6)% Elemental Resistances damage elemental | amulet_basilisk 250 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances damage elemental attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Elemental Resistances damage elemental attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Elemental Resistances damage elemental attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates 4% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Damage Penetrates 5% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Damage Penetrates 6% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates (7–8)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Damage Penetrates (9–10)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Damage Penetrates (11–12)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
45 | ScourgeUpside | Damage Penetrates 3% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
1 | ScourgeUpside | +6% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
45 | ScourgeUpside | +8% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeUpside | +10% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeUpside | +12% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
45 | ScourgeUpside | Minions have +(10–11)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(12–13)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(14–15)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | +1% to all maximum Elemental Resistances elemental resistance | shield 50 default 0 | |
45 | ScourgeUpside | Totems gain +(21–25)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(26–30)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(31–35)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
1 | ScourgeDownside | -5% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 | |
1 | ScourgeDownside | (-7–-6)% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 | |
45 | ScourgeDownside | (-9–-8)% to all Elemental Resistances elemental resistance | shield 750 ring 750 amulet 750 default 0 | |
68 | ScourgeDownside | (-11–-10)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeDownside | -1% to all maximum Elemental Resistances elemental resistance | shield 1000 default 0 | |
45 | ScourgeDownside | Minions have (-33–-30)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 | |
68 | ScourgeDownside | Minions have (-39–-36)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 | |
75 | BlueImplicit | +(5–6)% to all Elemental Resistances elemental resistance | no_tier_6_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(7–8)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(9–10)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(11–12)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(13–14)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(15–16)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(13–14)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(15–16)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(17–18)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(19–20)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(23–24)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(27–28)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 200 default 0 | |
15 | WeaponTree | +60 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
45 | WeaponTree | +75 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
70 | WeaponTree | +80 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
10 | WeaponTree | -6% to all Elemental Resistances +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | -6% to all Elemental Resistances +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | -6% to all Elemental Resistances +27% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | +10% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | +12% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | +14% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
1 | WeaponTree | +10% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
35 | WeaponTree | +12% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
70 | WeaponTree | +14% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
60 | WeaponTree | -5% to maximum Chaos Resistance +1% to all maximum Elemental Resistances | shield 100 default 0 | |
85 | WeaponTree | -5% to maximum Chaos Resistance +2% to all maximum Elemental Resistances | shield 100 default 0 | |
60 | WeaponTree | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 default 0 | |
85 | WeaponTree | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 default 0 | |
12 | WeaponTree | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances | weapon 500 default 0 | |
75 | WeaponTree | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances | weapon 500 default 0 | |
1 | WeaponTree | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
15 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
15 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
83 | WeaponTree | Minions have +1% to all maximum Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
83 | WeaponTree | Minions have +2% to all maximum Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /27
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Elemental Penetration 1 | 53 | Enchantment | Damage Penetrates 6% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Elemental Penetration 2 | 66 | Enchantment | Damage Penetrates 8% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Elemental Penetration 3 | 75 | Enchantment | Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Ancestral Protector Resistances 1 | 66 | Enchantment | +24% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Ancestral Protector Resistances 2 | 75 | Enchantment | +36% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 1 | 66 | Enchantment | +24% to Animated Guardian Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 2 | 75 | Enchantment | +36% to Animated Guardian Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Chaos Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Chaos Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Chaos Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Chaos Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Flame Golem Elemental Resistances 1 | 66 | Enchantment | +24% increased Flame Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Flame Golem Elemental Resistances 2 | 75 | Enchantment | +36% increased Flame Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Ice Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Ice Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Ice Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Ice Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Lightning Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Lightning Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Lightning Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Lightning Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 1 | 66 | Enchantment | 24% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 2 | 75 | Enchantment | 36% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Spectre Elemental Resistances 1 | 66 | Enchantment | +24% to Raised Spectre Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Spectre Elemental Resistances 2 | 75 | Enchantment | +36% to Raised Spectre Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Stone Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Stone Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Stone Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Stone Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 1 | 66 | Enchantment | Wave of Conviction's Exposure applies an extra -4% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 2 | 75 | Enchantment | Wave of Conviction's Exposure applies an extra -6% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 1 | 66 | Enchantment | Raised Zombies have +24% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 2 | 75 | Enchantment | Raised Zombies have +36% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Summon Carrion Golem Elemental Resistances 1 | 66 | Enchantment | Summoned Carrion Golems have +24% to all Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Summon Carrion Golem Elemental Resistances 2 | 75 | Enchantment | Summoned Carrion Golems have +36% to all Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Monsters mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Elemental Resistance | 8 | Unique | +40% to all Elemental Resistances elemental resistance | default 1000 |
Resists Aura | 40 | Unique | +35% to all Elemental Resistances elemental resistance | magic 0 default 500 |
4 | Unique | +35% to all Elemental Resistances elemental resistance | ||
1 | Unique | +30% to all Elemental Resistances elemental resistance | ||
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Crystalline | 34 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Divination Cards | magic 0 no_pantheon_mod 0 default 0 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Dropped Items with Rarity are converted to Maps | magic 0 no_pantheon_mod 0 default 0 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 no_pantheon_mod 0 default 0 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Dropped Items with Rarity are converted to Scarabs | magic 0 no_pantheon_mod 0 default 0 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 no_pantheon_mod 0 default 0 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
1 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element | ||
Warlord's Grip | 1 | Torment | +50% to all Elemental Resistances 40% reduced Physical Damage taken elemental resistance | default 1000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 no_pantheon_mod 0 default 30 |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Elemental Resistances damage elemental | default 1000 | |
of Resistance | 1 | Suffix | +(8–10)% to all Elemental Resistances elemental resistance | default 200 |
of Acclimatisation | 1 | Suffix | Minions have +(6–10)% to all Elemental Resistances elemental resistance minion | abyss_jewel_summoner 800 default 0 |
of the Inquisitor | 1 | Suffix | Damage Penetrates 2% Elemental Resistances if you haven't Killed Recently damage elemental | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Crystal | 1 | Suffix | Added Small Passive Skills also grant: +2% to all Elemental Resistances elemental resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Prism | 68 | Suffix | Added Small Passive Skills also grant: +3% to all Elemental Resistances elemental resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Kaleidoscope | 84 | Suffix | Added Small Passive Skills also grant: +4% to all Elemental Resistances elemental resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Crystal | 1 | Suffix | Added Small Passive Skills also grant: +2% to all Elemental Resistances elemental resistance | expansion_jewel_small 500 default 0 |
of the Prism | 68 | Suffix | Added Small Passive Skills also grant: +3% to all Elemental Resistances elemental resistance | expansion_jewel_small 400 default 0 |
of the Kaleidoscope | 73 | Suffix | Added Small Passive Skills also grant: +4% to all Elemental Resistances elemental resistance | expansion_jewel_small 300 default 0 |
of Variegation | 78 | Suffix | Added Small Passive Skills also grant: +5% to all Elemental Resistances elemental resistance | expansion_jewel_small 200 default 0 |
of the Rainbow | 84 | Suffix | Added Small Passive Skills also grant: +6% to all Elemental Resistances elemental resistance | expansion_jewel_small 100 default 0 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Attacks with this Weapon Penetrate (9–12)% Elemental Resistances damage elemental attack | abyss_jewel 0 jewel 0 weapon 1000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (3–5)% Elemental Resistances damage elemental | abyss_jewel 0 jewel 0 quiver 1600 amulet 1600 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Elemental Resistances damage elemental | abyss_jewel 1600 jewel 1600 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 69 | Prefix | +35% Monster Chaos Resistance +50% Monster Elemental Resistances Found Items have 2% chance to drop Corrupted in Area 16% increased Quantity of Items found in this Area elemental chaos resistance | uber_tier_map 0 secret_area 1000 default 0 |
Resistant | 1 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +10% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental chaos resistance | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
52 | DelveArea | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
173 | DelveArea | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
1 | DelveArea | Monster Damage Penetrates 6% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 | |
52 | DelveArea | Monster Damage Penetrates 9% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 | |
173 | DelveArea | Monster Damage Penetrates 12% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Elemental Resistances damage elemental attack | wand 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /7
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /46
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Crystal | 1 | Flask | Suffix | (12–14)% additional Elemental Resistances during Effect elemental resistance | utility_flask 750 default 0 |
of the Prism | 21 | Flask | Suffix | (12–14)% additional Elemental Resistances during Effect elemental resistance | utility_flask 0 default 0 |
of the Kaleidoscope | 41 | Flask | Suffix | (15–17)% additional Elemental Resistances during Effect elemental resistance | utility_flask 750 default 0 |
of Variegation | 61 | Flask | Suffix | (15–17)% additional Elemental Resistances during Effect elemental resistance | utility_flask 0 default 0 |
of the Rainbow | 81 | Flask | Suffix | (18–20)% additional Elemental Resistances during Effect elemental resistance | utility_flask 750 default 0 |
1 | Flask | Unique | +4% to all maximum Elemental Resistances during Effect elemental resistance | ||
1 | Flask | Unique | +10% to Elemental Resistances during Effect elemental resistance | ||
1 | Flask | Unique | During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest damage elemental | ||
1 | Flask | Unique | During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | ||
1 | Jewel | Unique | +6% to all Elemental Resistances elemental resistance | ||
1 | Jewel | Unique | +(10–15)% to all Elemental Resistances elemental resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Elemental Resistances damage elemental | jewel 1000 default 0 | |
of Resistance | 1 | Jewel | Suffix | +(8–10)% to all Elemental Resistances elemental resistance | default 300 |
of Resilience | 1 | Jewel | Suffix | Minions have +(11–15)% to all Elemental Resistances elemental resistance minion | not_int 0 default 350 |
1 | Jewel | Unique | Minions have +(7–10)% to all Elemental Resistances elemental resistance minion | ||
of Runes | 1 | Jewel | Suffix | Totems gain +(6–10)% to all Elemental Resistances elemental resistance | not_str 250 default 350 |
1 | Jewel | Unique | +7% to all Elemental Resistances per Grand Spectrum number of stackable unique jewels [1] elemental resistance | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances damage elemental | ||
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of the Rainbow | 75 | SanctumSpecial | Suffix | +(10–15)% to all Elemental Resistances elemental resistance | dex_special_relic 1000 default 250 |
of Resistance | 1 | CrucibleMap | Suffix | +50% Monster Elemental Resistances Monsters have +5% to all maximum Elemental Resistances map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_low 1000 default 0 |
of Resistance | 1 | CrucibleMap | Suffix | +75% Monster Elemental Resistances Monsters have +10% to all maximum Elemental Resistances map item drop quantity +% [15] map item drop rarity +% [9] | uber_tier_map 0 crucible_map_high 1000 default 0 |
of Catalysing | 1 | Tincture | Suffix | Melee Weapon Damage Penetrates (5–7)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Infusing | 32 | Tincture | Suffix | Melee Weapon Damage Penetrates (8–10)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Empowering | 60 | Tincture | Suffix | Melee Weapon Damage Penetrates (11–13)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of the Unleashed | 73 | Tincture | Suffix | Melee Weapon Damage Penetrates (14–16)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
of Overpowering | 85 | Tincture | Suffix | Melee Weapon Damage Penetrates (17–19)% Elemental Resistances damage elemental attack | tincture 500 default 0 |
1 | Tincture | Unique | Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn, up to a maximum of 200% attack | ||
Inquisitor's | 1 | Charm | Prefix | Damage Penetrates (3–4)% of Enemy Elemental Resistances | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Charm | Prefix | Damage Penetrates (5–6)% of Enemy Elemental Resistances | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Necromancer | 1 | Charm | Suffix | You and nearby Allies have +(10–14)% to Elemental Resistances | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Charm | Suffix | You and nearby Allies have +(15–20)% to Elemental Resistances | int_animal_charm 500 default 0 |
10 | Necropolis | NecropolisHaunted | Gain 25% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [40] | default 600 | |
40 | Necropolis | NecropolisHaunted | Gain 50% of Physical Damage as Extra Damage of a random Element Damage Penetrates % of Enemy Elemental Resistances monster necropolis mod value +% [80] | default 400 | |
68 | Necropolis | NecropolisHaunted | Gain 75% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [120] | default 200 | |
84 | Necropolis | NecropolisHaunted | Gain 125% of Physical Damage as Extra Damage of a random Element Damage Penetrates 10% of Enemy Elemental Resistances monster necropolis mod value +% [160] | default 200 | |
Protected | 1 | UberMap | Prefix | +50% Monster Physical Damage Reduction +35% Monster Chaos Resistance +55% Monster Elemental Resistances 20% increased Quantity of Items found in this Area 12% increased Rarity of Items found in this Area 7% increased Pack size 50% more Maps found in Area | uber_tier_map 100 default 0 |
of Penetration | 1 | UberMap | Suffix | Monster Damage Penetrates 15% Elemental Resistances 31% increased Quantity of Items found in this Area 58% increased Rarity of Items found in this Area 8% increased Pack size | uber_tier_map 50 default 0 |
Resistant | 1 | UberMap | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | has_uber_map_prefix 96 default 0 |
Essence /1
Item /24
Unique /126
+(10–20)% to all Elemental Resistances
(1.2–2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30–40)% increased Damage while Leeching
Extra gore
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
20% increased Character Size
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
10% increased Character Size
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Can't use other Rings
+(25–40)% to all Elemental Resistances
Gain 30 Mana per Enemy Hit with Attacks
Gain (40–60) Life per Enemy Hit with Attacks
50% reduced Effect of Curses on you
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
+(40–60) to maximum Mana
+20% to all Elemental Resistances
20% increased Movement Speed
+(10–15)% to all Elemental Resistances
20% increased Movement Speed
You can apply an additional Curse
50% increased Area of Effect of Hex Skills
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
+(20–30) to maximum Mana
5% increased Experience gain
+10% to all Elemental Resistances
(10–20)% increased Elemental Damage
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10–20)% increased Elemental Damage with Attack Skills
(Maximum Resistances cannot be raised above 90%)
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20–30) to Dexterity
+25% to all Elemental Resistances
(20–30)% increased Spell Damage
+(20–30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
(Maximum Resistances cannot be raised above 90%)
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
25% increased Light Radius during Effect
+10% to Elemental Resistances during Effect
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(20–30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
(10–20)% increased maximum Life
-50% to all Elemental Resistances
10% increased Area of Effect
Nearby allies Recover 1% of your Maximum Life when you Die
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
+15 to maximum Life
+3% to all Elemental Resistances per Endurance Charge
50% chance to gain an Endurance Charge when you Block
+3% Chance to Block
Reflects 4 to 8 Physical Damage to Attackers on Block
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(60–100)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
Adds 19 to 43 Chaos Damage to Attacks
(-10–-5)% to all Elemental Resistances
+(17–29)% to Chaos Resistance
+(10–20) to all Attributes
+(20–40) to maximum Life
+(5–10)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
number of stackable unique jewels [1]
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10–15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
(15–30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42–54) to (78–88) Cold Damage to Spells while no Life is Reserved
Adds (54–64) to (96–107) Fire Damage to Spells while no Life is Reserved
Adds (5–14) to (160–173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply one fewer Curse
(10–15)% increased Effect of your Curses
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(0–50)% of Physical Damage Converted to Fire Damage
(0–50)% of Physical Damage Converted to Cold Damage
(0–50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
Elemental Damage with Hits is Lucky while you are Shocked
Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
(120–160)% increased Armour and Energy Shield
+(15–25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
(Unlucky things are rolled twice and the worst result used)
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
(-6–-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
+1% to all Elemental Resistances per 15 Omniscience
Penetrate 1% Elemental Resistances per 15 Omniscience
Attribute Requirements can be satisfied by (15–25)% of Omniscience
Deal Triple Damage with Elemental Skills
+(20–25)% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
(10–20)% of Cold Damage taken as Fire Damage
(10–20)% of Lightning Damage taken as Fire Damage
(10–20)% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
(Recently refers to the past 4 seconds)
(Scorched Enemies have -10% to Elemental Resistances)
(Close Range is up to 2 metres)
(70–100)% increased Rarity of Items found
+5% to all Elemental Resistances
5% reduced Movement Speed
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
Socketed Gems fire Projectiles in a circle
+(15–20) to all Attributes
+(5–7)% to all Elemental Resistances
(15–30)% increased Projectile Damage
20% increased Light Radius
(Attributes are Strength, Dexterity, and Intelligence)
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
Adds 1 to 3 Cold Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
15% increased Elemental Damage with Attack Skills during any Flask Effect
10% increased Elemental Damage with Attack Skills
[Two random modifiers]
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Adds 1 to (550–600) Lightning Damage
(15–20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(5–10)% to all Elemental Resistances
(5–10)% increased Reservation Efficiency of Skills
Items and Gems have (5–10)% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
+(600–1000) to Armour
+1% to all maximum Elemental Resistances
You cannot be Maimed
(Maximum Resistances cannot be raised above 90%)
+(10–15)% to all Elemental Resistances
(20–40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Linked Targets always count as in range of Non-Curse Auras from your Skills
Non-Curse Auras from your Skills only apply to you and Linked Targets
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
+(0–5)% to all maximum Elemental Resistances
(0–40)% increased Attack and Cast Speed
Damage Penetrates (0–20)% Elemental Resistances
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Maximum Resistances cannot be raised above 90%)
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
(20–40)% increased Cooldown Recovery Rate
(-35–35)% reduced Mana Burn rate
Passive /26
+4% Chance to Block Spell Damage while holding a Shield
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
24% increased Critical Strike Chance for Attacks
24% increased Elemental Damage with Attack Skills
20% increased Global Accuracy Rating
+10% to all Elemental Resistances
20% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances
+5% to all Elemental Resistances
10% increased maximum Energy Shield
+8% to all Elemental Resistances
30% increased Armour
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
+12% to all Elemental Resistances
+10% to all Elemental Resistances
24% increased Elemental Damage with Wands
Damage with Weapons Penetrates 5% Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
Damage with Weapons Penetrates 5% Elemental Resistances
(Warstaves are considered Staves)
Minions have +15% to all Elemental Resistances
Moving while Bleeding doesn't cause Minions to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
Banners also grant +5% to all Elemental Resistances to you and Allies
(Maximum Resistances cannot be raised above 90%)
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Ascendancy Passive /6
each of the following types, if possible:
If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance
If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances
If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage
Speed to you and Allies
You and nearby Allies deal 30% increased Damage
You and nearby Allies have +30% to Elemental Resistances
(Auras can only grant bonuses to things they affect)
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Enemies in your Link Beams cannot apply Elemental Ailments
Enemies in your Link Beams have -20% to all Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Cluster Jewel Passive /11
Critical Strikes inflict Scorch, Brittle and Sapped
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Grace has 50% increased Mana Reservation Efficiency
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently
(Maximum Resistances cannot be raised above 90%)
35% reduced Elemental Damage
35% increased Physical Damage
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
30% increased Elemental Damage
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Temple Paths | +6% chance to Suppress Spell Damage +(8–10)% to all Elemental Resistances (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
Templar | Keystone | Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Elevated modifier List /4
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 68 | +(10–12)% to all Elemental Resistances Group: 43 | +(13–15)% to all Elemental Resistances |
of the Conquest | 70 | +(13–15)% to all Elemental Resistances Group: 43 | +(16–18)% to all Elemental Resistances |
of the Conquest | 75 | +(16–18)% to all Elemental Resistances Group: 43 | +(19–22)% to all Elemental Resistances +1% to all maximum Elemental Resistances |
Warlord's | 75 | (19–22)% increased Elemental Damage Group: 125 | (19–22)% increased Elemental Damage Damage Penetrates (2–3)% of Enemy Elemental Resistances |
Community Wiki
Resistance
Resistances affect the amount of damage taken of specific damage types when all avoidance forms have failed. Enemies can also have resistances, which are indicated beneath their life bar.
Each damage type except physical has its own resistance value which is viewable on the Defence tab in the Character panel (default hotkey C). Physical damage is mitigated by armour.
Chaos damage is not elemental, thus "+% to all Elemental Resistances" does not affect chaos, but "+% to all maximum Resistances" does. Chaos resistance can be modified by items and passive skills. The Keystone passive skill Chaos Inoculation grants total immunity to Chaos damage.
Maximum resistances are hard capped at 90%.
Mechanics
Damage mitigation
Resistances mitigates the incoming damage according to
where dmgred is the damage after reduction, Res is the character's resistance and dmg is the initial damage.
The damage ratio between a character with -60% resistance and a character with 75% resistance that are hit with same amount of damage is
Resistance penetration
Main page: Penetration
Penetration is applied as damage is dealt, after other resistance calculations. This means that Penetration will affect damage dealt even if the target's raw resistance value is far above its resistance cap.[1]
Both reduction (as from curses), and penetration (as from Penetration gems), can reduce a target's resistance below 0%. There is no minimum resistance floor.
Ignore resistances
Some effects ignore resistances altogether, effectively acting as if the enemy's resistance is at 0%. Consequently, this effect will reduce your damage if the enemy's resistance dips into the negatives without this effect.
Sources of ignore resistance
Resistance penalties
A penalty to all resistances is applied to player characters depending on their progression in the story.
- Completion of Part one: -30% to all resistances
- Completion of Part two: -30% to all resistances (-60% total)
Uncapped resistances
Total resistances a character has are uncapped resistances. This total is affected by the difficulty penalties. Only resistances up to a player's maximum will provide damage mitigation, but a player may have their uncapped resistances lowered by curses, potentially reducing them below their maximum.
Unique items affected by uncapped resistances
Item |
---|
The Wise Oak |
The Formless Flame |
The Snowblind Grace |
Replica Perfect Form |
The Formless Inferno |
The Perfect Form |
Maximum resistances
Each resistance has the following cap:
- +75% to maximum Chaos Resistance
- +75% to maximum Cold Resistance
- +75% to maximum Fire Resistance
- +75% to maximum Lightning Resistance
There are various ways to alter the maximum resistances:
- Auras: Purity of Fire, Purity of Ice, Purity of Lightning
- Passive skills: Barbarism, Survivalist, Unnatural Calm, Chaos Inoculation, Soul of Steel
- Incursion rooms:
Name | Tier | Mods |
---|---|---|
Corruption Chamber | 1 | -6% maximum Player Resistances |
Catalyst of Corruption | 2 | -8% maximum Player Resistances |
Locus of Corruption | 3 | -10% maximum Player Resistances |
- Maps: of Exposure, of Exposure
- vaal side areas: of Exposure
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.