Skill Gem /2
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Steelskin | Divergent | Buff grants +(0–20)% to all Resistances | 100 |
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
80 | Corrupted | +1% to all maximum Resistances resistance | amulet 1000 body_armour 1000 default 0 | |
of the Sempiternal | 75 | Suffix | +1% to all maximum Resistances resistance | shield 125 default 0 |
of the Deathless | 81 | Suffix | +2% to all maximum Resistances resistance | shield 125 default 0 |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_6_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_5_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +1% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +2% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | +2% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 400 amulet 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_5_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistance | no_tier_4_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to all maximum Resistances resistance | no_tier_3_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistance | no_tier_2_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to all maximum Resistances resistance | no_tier_1_eldritch_implicit 0 body_armour 80 amulet 80 default 0 | |
1 | WeaponTree | 10% increased Explicit Resistance Modifier magnitudes | shield 300 default 0 | |
65 | WeaponTree | 15% increased Explicit Resistance Modifier magnitudes | shield 300 default 0 |
Enchantment Modifier /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Hydrosphere Exposure Amount 1 | 66 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -4% to Resistances caster | helmet 100 default 0 |
Enchantment Hydrosphere Exposure Amount 2 | 75 | Enchantment | Enemies Drenched by Hydrosphere have Cold and Lightning Exposure, applying -6% to Resistances caster | helmet 100 default 0 |
83 | Enchantment | Enemies Withered by you have -6% to all Resistances damage | belt 1 default 0 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Languishing | 84 | Suffix | Enemies Withered by you have -2% to all Resistances damage | abyss_jewel_melee 100 abyss_jewel_ranged 100 abyss_jewel_caster 500 abyss_jewel_summoner 500 default 0 |
Map mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exposure | 1 | Suffix | (-12–-8)% maximum Player Resistances 18% increased Quantity of Items found in this Area elemental resistance | secret_area 500 default 0 |
Imposing | 69 | Prefix | (-15–-12)% maximum Player Resistances Found Items have 3% chance to drop Corrupted in Area 25% increased Quantity of Items found in this Area elemental resistance | secret_area 500 default 0 |
of Exposure | 1 | Suffix | (-8–-5)% maximum Player Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | mid_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
of Exposure | 1 | Suffix | (-8–-5)% maximum Player Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | top_tier_map 0 expedition_logbook 1000 default 0 |
of Exposure | 1 | Suffix | (-12–-9)% maximum Player Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
of Exposure | 1 | Suffix | (-12–-9)% maximum Player Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area elemental resistance | top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
of Exposure | 73 | Suffix | (-12–-9)% maximum Player Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size elemental resistance | top_tier_map 0 expedition_logbook 1000 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exposure | 73 | Suffix | (-8–-5)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 600 |
of Exposure | 78 | Suffix | (-12–-9)% maximum Player Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] resistance | default 1000 |
of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] resistance | default 600 |
of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [0] resistance | default 1000 |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage 15% more Monster Life 0% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] resource life damage | ||
30 | ExpeditionRelic | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | default 1000 | |
of Resistance | 30 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 100 |
of Resistance | 50 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 100 |
of Resistance | 80 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 100 |
of Exposure | 1 | CrucibleMap | Suffix | -15% maximum Player Resistances map item drop quantity +% [23] map item drop rarity +% [13] | crucible_map_low 1000 default 0 |
of Exposure | 1 | CrucibleMap | Suffix | -25% maximum Player Resistances map item drop quantity +% [23] map item drop rarity +% [13] | crucible_map_high 1000 default 0 |
Item /2
Icon | Name |
---|---|
![]() | Unrelenting Timeless Templar Emblem Portal: Domain of Timeless Conflict Area Level: 80 Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived 10% increased Experience Gain 10% improved Rewards |
![]() | ![]() Stack Size: 1 / 10 Adds quality that enhances Resistance modifiers on a ring, amulet or belt Replaces other quality types |
Unique /14
Icon | Name |
---|---|
![]() | Mon'tregul's Grasp Void Sceptre 40% increased Elemental Damage Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | Broken Faith Archon Kite Shield +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Ahn's Heritage Colossal Tower Shield +(10–20) to maximum Life (50–100)% increased Armour +(60–80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to Block Attack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges (Maximum Resistances cannot be raised above 90%) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Fenumus' Shroud Widowsilk Robe +(30–40) to Intelligence (120–140)% increased Energy Shield Regenerate (80–100) Energy Shield per second Enemies affected by your Spider's Webs deal 10% reduced Damage Enemies affected by your Spider's Webs have -10% to All Resistances (50–70)% increased Aspect of the Spider Area of Effect |
![]() | Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (20–60)% increased Global Critical Strike Chance +(15–50) to maximum Energy Shield +(20–60) to maximum Life +(20–50) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (76–78)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Apep's Slumber Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(80–100) to maximum Energy Shield +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Apep's Supremacy Vaal Spirit Shield (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill Gems Has an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | The Grey Spire Judgement Staff +20% Chance to Block Spell Damage while wielding a Staff Has no Sockets (250–300)% increased Global Damage (20–30)% increased Attack Speed +(1–4)% to all maximum Resistances (Maximum Resistances cannot be raised above 90%) |
![]() | Crown of the Tyrant Magistrate Crown Has 1 Socket +(50–175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket -10% to All Resistances |
![]() | Replica Loreweave Elegant Ringmail Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Starlight Chalice Iron Flask Restores Ward on use (20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Royale Broken Faith Plank Kite Shield +4% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | Rational Doctrine Cobalt Jewel [One to three random synthesis implicit modifiers] You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) (The effects of the ground still apply to you, allies or enemies after leaving its area) |
Passive /1
Icon | Name |
---|---|
Elemental Equilibrium Keystone Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances |
Ascendancy Passive /2
Icon | Name |
---|---|
Avatar of the Veil Notable 50% chance to Avoid Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Mastermind of Discord Notable Exposure you inflict applies an extra -25% to the affected Resistance Regenerate 1% of Mana per second if you've inflicted Exposure Recently (Recently refers to the past 4 seconds) |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Templar | Notable | Intolerance of Sin![]() | +1% to all maximum Resistances if you have at least 150 Devotion (Maximum Resistances cannot be raised above 90%) |
Skill Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Molten Shell | Divergent | Reflected Damage Penetrates (0–20)% of Enemy Fire Resistance | 50 |
Purity of Fire | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Fire Resistance | 10 |
Flame Wall | Phantasmal | Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying (-10–0)% to their Fire Resistance | 10 |
Support Gem /3
Item mods /171
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Whelpling | 1 | Suffix | +(6–11)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Salamander | 12 | Suffix | +(12–17)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Drake | 24 | Suffix | +(18–23)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Kiln | 36 | Suffix | +(24–29)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Furnace | 48 | Suffix | +(30–35)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Volcano | 60 | Suffix | +(36–41)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Magma | 72 | Suffix | +(42–45)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Tzteosh | 84 | Suffix | +(46–48)% to Fire Resistance elemental fire resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Bushfire | 68 | Suffix | +1% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Molten Core | 75 | Suffix | +2% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Solar Storm | 81 | Suffix | +3% to maximum Fire Resistance elemental fire resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Fire Resistance elemental fire resistance | boots_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Fire Resistance elemental fire resistance | boots_crusader 125 default 0 |
of the Conquest | 85 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | helmet_adjudicator 250 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates (4–7)% Fire Resistance damage elemental fire | amulet_adjudicator 250 default 0 |
Warlord's | 82 | Prefix | Damage Penetrates (8–10)% Fire Resistance damage elemental fire | amulet_adjudicator 250 default 0 |
Warlord's | 68 | Prefix | Adds (8–10) to (15–18) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (12–16) to (24–28) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (17–22) to (33–39) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (21–28) to (42–49) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (26–35) to (53–61) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (15–19) to (28–34) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (22–30) to (44–52) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (31–41) to (61–72) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (39–52) to (78–90) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (49–65) to (99–114) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance damage elemental fire attack | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (6–8) to (12–14) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (10–13) to (19–22) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (13–18) to (27–31) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 default 0 |
Warlord's | 77 | Prefix | Adds (17–22) to (33–39) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 80 | Prefix | Adds (21–28) to (42–49) Fire Damage to Spells Damage Penetrates 4% Fire Resistance damage elemental fire caster | sceptre_adjudicator 300 rune_dagger_adjudicator 300 wand_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Adds (8–11) to (17–19) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (13–17) to (26–30) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (18–24) to (36–42) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 500 default 0 |
Warlord's | 77 | Prefix | Adds (23–30) to (45–53) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 400 default 0 |
Warlord's | 80 | Prefix | Adds (28–38) to (57–66) Fire Damage to Spells Damage Penetrates (5–7)% Fire Resistance damage elemental fire caster | staff_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Fire Resistance damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Fire Resistance damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Fire Resistance damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates 6% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Damage Penetrates 7% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Damage Penetrates 8% Fire Resistance damage elemental fire | sceptre_adjudicator 400 rune_dagger_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Damage Penetrates (10–11)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Damage Penetrates (12–13)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Damage Penetrates (14–15)% Fire Resistance damage elemental fire | staff_adjudicator 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Fire Resistance elemental fire resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Fire Resistance elemental fire resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Fire Resistance damage elemental fire | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Fire Resistance damage elemental fire | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Fire Resistance damage elemental fire resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Fire Resistance elemental fire resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Fire Resistance elemental fire resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Fire Resistance elemental fire resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Fire Resistance as 10% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Fire Resistance as 14% higher than actual value damage elemental fire | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Fire Resistance as 16% higher than actual value damage elemental fire | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Fire Resistance as 20% higher than actual value damage elemental fire | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Fire Resistance damage elemental fire resistance | helmet 500 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Fire Resistance elemental fire resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Fire Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Fire Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Fire Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Fire Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Fire Resistance elemental fire resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Fire Resistance elemental fire resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Fire Resistance elemental fire resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Fire Damage -10% to Fire Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance | shield 100 default 0 | |
12 | WeaponTree | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Armageddon Brand Attached Target Fire Penetration 1 | 66 | Enchantment | Armageddon Brand Damage Penetrates 8% of Branded Enemy's Fire Resistance damage elemental fire | helmet 100 default 0 |
Armageddon Brand Attached Target Fire Penetration 2 | 75 | Enchantment | Armageddon Brand Damage Penetrates 12% of Branded Enemy's Fire Resistance damage elemental fire | helmet 100 default 0 |
Enchantment Artillery Ballista Fire Penetration 1 | 66 | Enchantment | Artillery Ballista Damage Penetrates 6% Fire Resistance damage elemental fire attack | helmet 100 default 0 |
Enchantment Artillery Ballista Fire Penetration 2 | 75 | Enchantment | Artillery Ballista Damage Penetrates 10% Fire Resistance damage elemental fire attack | helmet 100 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Detonation | 34 | Unique | +40% to Fire Resistance dropped items are converted to rings [1] | magic 0 default 200 |
of Magma | 34 | Unique | 30% increased Fire Damage +40% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage 25% additional Physical Damage Reduction dropped items have maximum sockets [0] | magic 0 default 200 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Fire Damage +50% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
1 | Unique | 50% increased Fire Damage +40% to Fire Resistance 25% of Physical Damage Converted to Fire Damage | ||
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
1 | Unique | +10% to Fire Resistance elemental fire resistance | ||
1 | Unique | +20% to Fire Resistance elemental fire resistance | ||
1 | Unique | +30% to Fire Resistance elemental fire resistance | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of the Magma | 1 | Suffix | +75% to Fire Resistance 80% reduced Ignite Duration on you | default 5000 |
1 | Unique | Righteous Fire Enemies in the Righteous Fire have -10% to maximum Fire Resistance |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Fire Resistance damage elemental fire | default 1000 | |
of the Dragon | 1 | Suffix | +(12–15)% to Fire Resistance elemental fire resistance | default 400 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Whelpling | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Salamander | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Drake | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Whelpling | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Fire Resistance elemental fire resistance | expansion_jewel_small 500 default 0 |
of the Salamander | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Fire Resistance elemental fire resistance | expansion_jewel_small 400 default 0 |
of the Drake | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Fire Resistance elemental fire resistance | expansion_jewel_small 300 default 0 |
of the Kiln | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Fire Resistance elemental fire resistance | expansion_jewel_small 200 default 0 |
of the Furnace | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Fire Resistance elemental fire resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Fire Resistance damage elemental fire | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Fire Resistance damage elemental fire | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Fire Resistance damage elemental fire | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Fire Resistance elemental fire resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Fire Resistance damage elemental fire resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Incombustible | 1 | Prefix | +30% Monster Fire Resistance 10% increased Quantity of Items found in this Area elemental fire resistance | secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental fire resistance | default 600 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Fire Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Fire Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | +(10–15)% to Fire Resistance elemental fire resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Fire Resistance damage elemental fire | jewel 1000 default 0 | |
of the Dragon | 1 | Jewel | Suffix | +(12–15)% to Fire Resistance elemental fire resistance | not_str 300 default 500 |
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Fire Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Fire Resistance +80% to Fire Resistance +80% to Chaos Resistance +10% to maximum Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Dehydration | 82 | SanctumSpecial | Suffix | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
Searing | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Fire Resistance damage elemental fire | str_special_relic 600 default 150 |
of the Pyre | 75 | SanctumSpecial | Suffix | +(20–30)% to Fire Resistance elemental fire resistance | str_special_relic 1000 default 250 |
of the Forge | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Fire Resistance elemental fire resistance | str_special_relic 600 default 150 |
Essence /11
Item /2
Icon | Name |
---|---|
![]() | Ruby Ring Requires Level 16 +(20–30)% to Fire Resistance |
![]() | Ruby Amulet +(20–30)% to Fire Resistance |
Unique /74
Icon | Name |
---|---|
![]() | Araku Tiki Coral Amulet Regenerate (2–4) Life per second +(150–250) to Evasion Rating while on Low Life +(30–50) to maximum Life +(20–30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sunblast Cloth Belt (15–25)% increased Stun and Block Recovery +(20–30)% to Fire Resistance (50–75)% reduced Trap Duration 25% increased Light Radius Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location |
![]() | Ashrend Buckskin Tunic (80–100)% increased Evasion Rating +(40–50)% to Fire Resistance Cannot be Ignited (75–150)% increased Physical Damage with Ranged Weapons (-60–-30) Physical Damage taken from Attack Hits |
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Goldwyrm Nubuck Boots 60% increased Mana Regeneration Rate (14–20)% increased Quantity of Items found +(40–50)% to Fire Resistance 10% increased Movement Speed |
![]() | Sundance Clasped Boots 10% increased Attack Speed (80–120)% increased Evasion Rating (20–30)% increased Rarity of Items found +(30–40)% to Fire Resistance 20% increased Movement Speed |
![]() | Crown of Eyes Hubris Circlet +(300–350) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (0.2–0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | Heatshiver Leather Hood (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() | Chernobog's Pillar Ebony Tower Shield +(20–30) to maximum Life Adds (12–15) to (30–35) Fire Damage to Spells and Attacks (120–150)% increased Armour +(60–80) to maximum Life +(35–50)% to Fire Resistance 25% of Physical Damage Converted to Fire Damage 25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit (Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds) |
![]() | Rise of the Phoenix Mosaic Kite Shield +8% to all Elemental Resistances Regenerate (100–200) Life per second +5% to maximum Fire Resistance +(20–25)% to Fire Resistance +25% to Fire Resistance while on Low Life (240–300)% increased Armour and Energy Shield 100% chance to Avoid being Ignited while on Low Life 10% increased Movement Speed when on Low Life (Maximum Resistances cannot be raised above 90%) (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Brightbeak War Hammer 10% reduced Enemy Stun Threshold (50–75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy Rating Uses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance +(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed |
![]() | Gang's Momentum Legion Boots +(50–60)% to Fire Resistance (160–180)% increased Armour and Energy Shield 25% increased Movement Speed (10–15)% chance to Ignite (25–40)% increased Damage with Hits and Ailments against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances) |
![]() | Greed's Embrace Golden Plate 30% reduced Strength Requirement (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed |
![]() | Dyadian Dawn Heavy Belt +(25–35) to Strength +(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) |
![]() | Dreadarc Cleaver Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block Recovery Adds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found +(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | Redblade Tramplers Ancient Greaves Adds (2–5) to (7–10) Physical Damage to Attacks (150–200)% increased Armour (5–10)% reduced Enemy Stun Threshold +(50–70) to maximum Life +(20–30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground (The Stun Threshold determines how much Damage can Stun something) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Blightwell Clutching Talisman (15–25)% increased Global Defences local stat monsters pick up item [1] +(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150–200)% increased Energy Shield Recharge Rate during any Flask Effect Corrupted |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating -10% to Fire Resistance +(20–30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Arrows Fork |
![]() | Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | Kintsugi Exquisite Leather (120–160)% increased Evasion Rating +(30–50)% to Fire Resistance 35% less Damage taken if you have not been Hit Recently 100% increased Evasion Rating if you have been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | The Formless Flame Royal Burgonet (80–120)% increased Armour -30% to Fire Resistance (-200–-100) Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Formless Inferno Royal Burgonet Socketed Gems are Supported by Level 30 Infernal Legion +(60–100) to maximum Life -30% to Fire Resistance Minion Life is increased by their Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) |
![]() | Xoph's Heart Amber Amulet +(20–30) to Strength +(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Nearby Enemies are Covered in Ash (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) |
![]() | Ngamahu's Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius Regenerate 400 Life per second if no Equipped Items are Corrupted (8–12)% increased Maximum Life if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) |
![]() | Xoph's Blood Amber Amulet +(20–30) to Strength 10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | The Red Dream Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() | The Red Nightmare Crimson Jewel Gain (6–10)% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value |
![]() | Martyr of Innocence Highborn Staff +18% Chance to Block Attack Damage while wielding a Staff Grants Level 15 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315–360) to (450–540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Memory Vault Praetor Crown +(130–160) to maximum Energy Shield +(150–200) to maximum Mana (30–40)% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 20% reduced Reservation Efficiency of Skills 1% increased Armour per 50 Reserved Mana |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (20–24) to (33–36) Fire Damage +(50–70) to maximum Life +(20–25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Unyielding Flame Archon Kite Shield +12% to all Elemental Resistances Trigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | Flamesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Fire Resistance (30–40)% increased Elemental Damage (25–50)% chance to Scorch Enemies Cannot inflict Ignite (Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds) |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers] +(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ash modifier] |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification You do not inherently take less Damage for having Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Replica Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Replica Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Replica Blood Thorn Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5–10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22–44) Fire Damage to Attackers on Block (Warstaves are considered Staves) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Replica Nebulis Void Sceptre 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | Arn's Anguish Cloth Belt (15–25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | Uul-Netol's Vow Unset Amulet Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Mageblood Heavy Belt +(25–35) to Strength +(30–50) to Dexterity +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage (15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | Royale Martyr of Innocence Long Staff +18% Chance to Block Attack Damage while wielding a Staff Grants Level 1 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 30% increased Fire Damage Adds (12–18) to (22–26) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Royale Crown of Eyes Iron Circlet +(30–35) to Accuracy Rating (120–150)% increased Energy Shield -30% to Fire Resistance (0.4–0.8)% of Attack Damage Leeched as Life (0.2–0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Kaom's Spirit Titan Gauntlets +(50–70) to maximum Life +(20–30)% to Fire Resistance (0.3–0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Defiance of Destiny Paua Amulet (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
Passive /6
Icon | Name |
---|---|
Lava Lash Notable Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills | |
Fire Walker Notable 25% increased Fire Damage 5% increased Cast Speed with Fire Skills +15% to Fire Resistance | |
Holy Fire Notable +12% to Fire Damage over Time Multiplier +24% to Fire Resistance | |
Heart of Flame Notable 30% increased Fire Damage Damage Penetrates 6% Fire Resistance | |
Barbarism Notable 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance (Maximum Resistances cannot be raised above 90%) | |
Divine Fury Notable Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance |
Ascendancy Passive /3
Icon | Name |
---|---|
Tasalio, Cleansing Water Notable Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value Unaffected by Ignite (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) | |
Ramako, Sun's Light Notable Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary | |
Valako, Storm's Embrace Notable Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances |
Cluster Jewel Passive /8
Icon | Name |
---|---|
Blacksmith Notable 25% increased Armour +20% to Fire Resistance 0.4% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Cooked Alive Notable 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Dragon Hunter Notable 30% increased Armour +20% to Fire Resistance 15% chance to Defend with 200% of Armour (Armour is treated as this percentage of its actual value, only for calculating damage mitigation) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Master of Fire Notable Nearby Enemies have Fire Exposure (Fire Exposure applies -10% to Fire Resistance for 4 seconds) | |
Molten One's Mark Notable +2% to maximum Fire Resistance Regenerate 1% of Life per second (Maximum Resistances cannot be raised above 90%) | |
Non-Flammable Notable +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Fire Resistance![]() | +(9–14)% to Fire Resistance |
Vaal | Notable | Ritual of Immolation![]() | (25–35)% increased Fire Damage Damage Penetrates (2–4)% Fire Resistance |
Vaal | Notable | Cult of Fire![]() | +1% to maximum Fire Resistance +(20–30)% to Fire Resistance (Maximum Resistances cannot be raised above 90%) |
Eternal | Notable | Crematorium Worker![]() | +50% to Fire Resistance |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Fire Resistance | vaal_small_fire_resistance |
Karui | Notable | +20% to Fire Resistance | karui_notable_add_fire_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Nearby Enemies have -9% to Fire Resistance Group: 3127 | Nearby Enemies have -12% to Fire Resistance |
Crusader's | 75 | +1% to maximum Fire Resistance Group: 501 | +2% to maximum Fire Resistance |
Crusader's | 85 | +2% to maximum Fire Resistance Group: 501 | +3% to maximum Fire Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Fire Damage from Hits Group: 1754 | +(20–30)% to Fire Resistance (8–10)% chance to Avoid Fire Damage from Hits |
of the Crusade | 75 | +1% to maximum Fire Resistance Group: 501 | +2% to maximum Fire Resistance |
of the Crusade | 85 | +2% to maximum Fire Resistance Group: 501 | +3% to maximum Fire Resistance |
Skill Gem /4
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Purity of Ice | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Cold Resistance | 10 |
Ice Trap | Anomalous | Penetrates (0–5)% Cold Resistance | 100 |
Support Gem /2
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Hypothermia Support | Divergent | Enemies Frozen by Supported Skills have (-4–0)% to Cold Resistance | 100 |
Item mods /169
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inuit | 1 | Suffix | +(6–11)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Seal | 14 | Suffix | +(12–17)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Penguin | 26 | Suffix | +(18–23)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Yeti | 38 | Suffix | +(24–29)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Walrus | 50 | Suffix | +(30–35)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Polar Bear | 60 | Suffix | +(36–41)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Ice | 72 | Suffix | +(42–45)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Haast | 84 | Suffix | +(46–48)% to Cold Resistance elemental cold resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Furs | 68 | Suffix | +1% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Tundra | 75 | Suffix | +2% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Mammoth | 81 | Suffix | +3% to maximum Cold Resistance elemental cold resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Cold Resistance elemental cold resistance | gloves_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Cold Resistance elemental cold resistance | gloves_crusader 125 default 0 |
of Redemption | 85 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | helmet_eyrie 250 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates (4–7)% Cold Resistance damage elemental cold | amulet_eyrie 250 default 0 |
Redeemer's | 82 | Prefix | Damage Penetrates (8–10)% Cold Resistance damage elemental cold | amulet_eyrie 250 default 0 |
Redeemer's | 68 | Prefix | Adds (7–9) to (14–16) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (11–14) to (22–25) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (15–20) to (30–35) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (19–25) to (38–44) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (23–32) to (48–55) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | sword_eyrie 200 axe_eyrie 200 claw_eyrie 200 dagger_eyrie 200 rune_dagger_eyrie 200 mace_eyrie 200 sceptre_eyrie 200 wand_eyrie 200 bow_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (13–16) to (26–30) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (21–26) to (41–46) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (28–37) to (56–65) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (35–46) to (71–81) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (43–59) to (89–102) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance damage elemental cold attack | 2h_sword_eyrie 200 2h_axe_eyrie 200 2h_mace_eyrie 200 staff_eyrie 200 warstaff_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (5–7) to (10–12) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (8–10) to (16–18) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (11–15) to (22–25) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 default 0 |
Redeemer's | 77 | Prefix | Adds (14–18) to (27–32) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 80 | Prefix | Adds (17–23) to (34–40) Cold Damage to Spells Damage Penetrates 4% Cold Resistance damage elemental cold caster | sceptre_eyrie 300 rune_dagger_eyrie 300 wand_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Adds (8–10) to (15–18) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (12–16) to (23–27) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (16–22) to (33–38) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 500 default 0 |
Redeemer's | 77 | Prefix | Adds (21–27) to (41–48) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 400 default 0 |
Redeemer's | 80 | Prefix | Adds (26–34) to (52–60) Cold Damage to Spells Damage Penetrates (5–7)% Cold Resistance damage elemental cold caster | staff_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Cold Resistance damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Cold Resistance damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Cold Resistance damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates 6% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Damage Penetrates 7% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Damage Penetrates 8% Cold Resistance damage elemental cold | sceptre_eyrie 400 rune_dagger_eyrie 400 wand_eyrie 400 default 0 |
Redeemer's | 68 | Prefix | Damage Penetrates (10–11)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Damage Penetrates (12–13)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Damage Penetrates (14–15)% Cold Resistance damage elemental cold | staff_eyrie 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Cold Resistance elemental cold resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Cold Resistance elemental cold resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Cold Resistance damage elemental cold | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Cold Resistance damage elemental cold | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Cold Resistance damage elemental cold resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Cold Resistance elemental cold resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Cold Resistance elemental cold resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Cold Resistance elemental cold resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Cold Resistance as 10% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Cold Resistance as 14% higher than actual value damage elemental cold | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Cold Resistance as 16% higher than actual value damage elemental cold | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Cold Resistance as 20% higher than actual value damage elemental cold | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Cold Resistance damage elemental cold resistance | helmet 500 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_6_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 gloves 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 gloves 120 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Cold Resistance elemental cold resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Cold Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Cold Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Cold Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Cold Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Cold Resistance elemental cold resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Cold Resistance elemental cold resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Cold Resistance elemental cold resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Cold Damage -10% to Cold Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Cold Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Cold Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Cold Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Cold Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Cold Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Cold Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Lightning Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Lightning Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
12 | WeaponTree | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Ice Trap Cold Penetration 1 | 66 | Enchantment | Ice Trap Damage Penetrates 6% Cold Resistance damage elemental cold caster | helmet 100 default 0 |
Enchantment Ice Trap Cold Penetration 2 | 75 | Enchantment | Ice Trap Damage Penetrates 10% Cold Resistance damage elemental cold caster | helmet 100 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Frostwoven | 1 | Unique | 50% increased Cold Damage +50% to Cold Resistance Gain 50% of Physical Damage as Extra Cold Damage 25% of Physical Damage Converted to Cold Damage Inflict Cold Exposure on Hit cold ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
Imprisoning | 18 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage 0% additional Physical Damage Reduction cold ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | 13 | Unique | 30% increased Cold Damage +40% to Cold Resistance Gain 25% of Physical Damage as Extra Cold Damage 50% of Physical Damage Converted to Cold Damage cold ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Cold Damage +50% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
1 | Unique | 50% increased Cold Damage +40% to Cold Resistance 25% of Physical Damage Converted to Cold Damage | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
1 | Unique | +10% to Cold Resistance elemental cold resistance | ||
1 | Unique | +20% to Cold Resistance elemental cold resistance | ||
1 | Unique | +30% to Cold Resistance elemental cold resistance | ||
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
1 | Unique | +50% to Cold Resistance +10% to maximum Cold Resistance elemental cold resistance |
Abyss Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Cold Resistance damage elemental cold | default 1000 | |
of the Beast | 1 | Suffix | +(12–15)% to Cold Resistance elemental cold resistance | default 400 |
of the Hearth | 1 | Suffix | +(10–12)% to Fire and Cold Resistances elemental fire cold resistance | default 250 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Inuit | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Seal | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Penguin | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Inuit | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance elemental cold resistance | expansion_jewel_small 500 default 0 |
of the Seal | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance elemental cold resistance | expansion_jewel_small 400 default 0 |
of the Penguin | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance elemental cold resistance | expansion_jewel_small 300 default 0 |
of the Yeti | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Cold Resistance elemental cold resistance | expansion_jewel_small 200 default 0 |
of the Walrus | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Cold Resistance elemental cold resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Cold Resistance damage elemental cold | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Cold Resistance damage elemental cold | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Cold Resistance damage elemental cold | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Cold Resistance elemental cold resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Cold Resistance damage elemental cold resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Molten | 1 | Prefix | +30% Monster Cold Resistance 10% increased Quantity of Items found in this Area elemental cold resistance | secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental cold resistance | default 600 |
Crafting Bench /6
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Cold Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Cold Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
Misc mods /13
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | Damage Penetrates 1% Cold Resistance damage elemental cold | jewel 1000 default 0 | |
of the Beast | 1 | Jewel | Suffix | +(12–15)% to Cold Resistance elemental cold resistance | not_dex 300 default 500 |
of the Hearth | 1 | Jewel | Suffix | +(10–12)% to Fire and Cold Resistances elemental fire cold resistance | not_int 450 default 250 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed local jewel effect base radius [1200] damage elemental cold attack speed | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Cold Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance +10% to maximum Cold Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Warmth | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Cold Resistance elemental cold resistance | dex_special_relic 600 default 150 |
of Hypothermia | 82 | SanctumSpecial | Suffix | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
Biting | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Cold Resistance damage elemental cold | dex_special_relic 600 default 150 |
of Vestments | 75 | SanctumSpecial | Suffix | +(20–30)% to Cold Resistance elemental cold resistance | dex_special_relic 1000 default 250 |
Essence /13
Item /6
Icon | Name |
---|---|
![]() | Sapphire Ring Requires Level 8 +(20–30)% to Cold Resistance |
![]() | Two-Stone Ring Requires Level 20 +(12–16)% to Fire and Cold Resistances |
![]() | Gale Crown Evasion Rating: 42–49 Energy Shield: 10–12 Requires Level 15, 20 Dex, 20 Int Adds (3–4) to (5–6) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
![]() | Winter Crown Evasion Rating: 122–140 Energy Shield: 25–29 Requires Level 45, 51 Dex, 51 Int Adds (15–20) to (28–35) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
![]() | Blizzard Crown Evasion Rating: 185–212 Energy Shield: 38–43 Requires Level 75, 79 Dex, 79 Int Adds (75–85) to (115–128) Cold Damage Your Hits treat Cold Resistance as 10% higher than actual value |
![]() | Two-Toned Boots Armour: 126–145 Evasion Rating: 126–145 Requires Level 70, 62 Str, 62 Dex +(8–12)% to Fire and Cold Resistances |
Unique /94
Icon | Name |
---|---|
![]() | Daresso's Salute Citrine Amulet +(16–24) to Strength and Dexterity 50% reduced maximum Energy Shield +(30–40)% to Fire Resistance +(30–40)% to Cold Resistance 10% increased Movement Speed when on Full Life +2 metres to Melee Strike Range 60% increased Melee Damage when on Full Life (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Sidhebreath Paua Amulet (20–30)% increased Mana Regeneration Rate +25% to Cold Resistance Minions have (10–15)% increased maximum Life Minions convert 50% of Physical Damage to Cold Damage Minions deal (25–35) to (50–65) additional Cold Damage Minions deal no Non-Cold Damage |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Wurm's Molt Leather Belt +(25–40) to maximum Life +(20–30) to Strength +(20–30) to Intelligence +(20–30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500–1000)% increased total Recovery per second from Life Leech (500–1000)% increased total Recovery per second from Mana Leech (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Dream Fragments Sapphire Ring +(20–30)% to Cold Resistance 20% increased maximum Mana 50% increased Mana Regeneration Rate +(30–40)% to Cold Resistance Cannot be Chilled Cannot be Frozen |
![]() | Briskwrap Sun Leather 15% increased Dexterity +(120–180) to Evasion Rating +(30–40)% to Cold Resistance (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence +(50–75)% to Cold Resistance (140–160)% increased Armour and Energy Shield Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Vaal Caress Bronzescale Gauntlets +5 to Level of Socketed Vaal Gems -5 to Level of Socketed Non-Vaal Gems +(50–70) to maximum Life (120–140)% increased Armour and Evasion +40% to Cold Resistance You gain Onslaught for 20 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance Cannot be Frozen 25% chance to Avoid being Chilled 16% increased Mana Reservation Efficiency of Skills |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(30–45) to maximum Energy Shield +(60–80) to maximum Life (120–150)% increased Evasion and Energy Shield +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Heatshiver Leather Hood (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() | Hrimnor's Resolve Samnite Helmet (30–40)% increased Fire Damage (100–120)% increased Armour +(50–70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently |
![]() | Aegis Aurora Champion Kite Shield +10% to all Elemental Resistances (300–400)% increased Armour and Energy Shield +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed (60–100)% increased Evasion Rating +50% to Cold Resistance +5% to maximum Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block (Maximum Resistances cannot be raised above 90%) |
![]() | Soul Taker Siege Axe Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Asphyxia's Wrath Feathered Arrow Quiver (20–30)% increased Projectile Speed Grants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies (Hexes from Auras or Cursed Ground cannot be Transferred) |
![]() | Mokou's Embrace Ruby Ring +(20–30)% to Fire Resistance +(25–40)% to Cold Resistance +25% chance to be Ignited (25–40)% increased Attack Speed while Ignited (25–40)% increased Cast Speed while Ignited All Damage Taken from Hits can Ignite you (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Winterweave
Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you 10% increased Movement Speed while Ignited (Chill reduces Action Speed by up to 30%) |
![]() | Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances) |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | Greed's Embrace Golden Plate 30% reduced Strength Requirement (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed |
![]() | Dyadian Dawn Heavy Belt +(25–35) to Strength +(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) |
![]() | Southbound Soldier Gloves Adds (60–72) to (88–100) Cold Damage to Attacks (12–16)% increased maximum Life +(40–50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found +(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed (80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry Call to Arms 25% increased Warcry Buff Effect (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Mutewind Whispersteps Serpentscale Boots Adds (25–30) to (40–50) Cold Damage to Spells (50–70)% increased Critical Strike Chance for Spells (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage +(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | The Retch Rustic Sash (12–24)% increased Global Physical Damage +(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Tulborn Opal Wand Adds (14–29) to (42–47) Cold Damage to Spells and Attacks Adds (120–140) to (150–170) Cold Damage to Spells Gain a Power Charge on Killing a Frozen Enemy Cold Exposure you inflict applies an extra -12% to Cold Resistance +(20–25) Mana gained on Killing a Frozen Enemy |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within 15 metres 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity (20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
![]() | The Perfect Form Zodiac Leather +50% chance to Suppress Spell Damage (150–200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Brine Crown Prophet Crown +(80–100) to maximum Life (240–300)% increased Armour and Energy Shield +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) (Maximum Resistances cannot be raised above 90%) |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating (4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Green Dream Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
![]() | The Green Nightmare Viridian Jewel Gain (6–10)% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Bisco's Leash Heavy Belt +(25–35) to Strength 5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Fracturing Spinner Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Fire Damage +(300–350) to Armour +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20–30)% chance to Ignite during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (20–24) to (33–36) Cold Damage +(50–70) to maximum Life (45–50)% increased Mana Regeneration Rate +(20–25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Craiceann's Tracks Goliath Greaves (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit Cannot be Stunned if you have at least 10 Crab Barriers |
![]() | Craiceann's Carapace Golden Plate Grants Level 20 Aspect of the Crab Skill (200–250)% increased Armour +(100–120) to maximum Life +(25–30)% to Fire and Cold Resistances Bleeding cannot be inflicted on you +5 to Maximum number of Crab Barriers |
![]() | Voidfletcher Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Wildwrap Strapped Leather 15% increased Dexterity 10% increased Attack Speed +(600–700) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Frostferno Leather Hood +2 to Level of Socketed Fire Gems +2 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 30 Cold to Fire (450–500)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire and Cold Resistances |
![]() | Winterweave Coral Ring +(20–30) to maximum Life Adds (12–15) to (25–30) Fire Damage to Attacks Adds (12–15) to (25–30) Cold Damage to Attacks +(20–40) to maximum Life +(25–30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed |
![]() | Galesight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Cold Resistance (30–40)% increased Elemental Damage (25–50)% chance to inflict Brittle Cannot inflict Freeze or Chill (Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds) |
![]() | Hyperboreus Leather Belt +(25–40) to maximum Life +(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] veiled mod seed [1,30000] veiled mod type [2] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) ![]() |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers] (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Circle of Fear Sapphire Ring [One to three random synthesis implicit modifiers] +(20–30) to Dexterity Adds (20–25) to (26–35) Cold Damage +(20–30)% to Cold Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Ice modifier] |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Mother's Embrace Heavy Belt +(25–35) to Strength +(50–70) to maximum Life +(20–30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (25–40)% reduced Flask Charges used Minions have (50–80)% increased Flask Effect Duration |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Willowgift Jade Amulet +(20–30) to Dexterity 10% reduced Strength 15% increased Dexterity (-30–-20)% to Fire Resistance +(30–40)% to Cold Resistance +4% chance to Suppress Spell Damage per Fortification (15–25)% increased Attack and Cast Speed while at maximum Fortification You do not inherently take less Damage for having Fortification (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Profane Proxy Unset Ring Has 1 Socket +3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | The Shattered Divinity Blunt Arrow Quiver Adds (7–9) to (13–16) Physical Damage to Attacks Grants Summon Greater Harbinger of Directions Skill +(30–50) to Strength and Dexterity Adds (19–22) to (30–35) Fire Damage to Spells and Attacks Adds (19–22) to (30–35) Cold Damage to Spells and Attacks +(15–25)% to Fire and Cold Resistances |
![]() | Replica Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Replica Perfect Form Zodiac Leather (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Replica Nebulis Void Sceptre 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | Olesya's Delight Cloth Belt (15–25)% increased Stun and Block Recovery +(600–700) to Evasion Rating +(40–60)% to Cold Resistance +1 to Maximum Frenzy Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges (8–12)% increased Movement Speed Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | Uul-Netol's Vow Unset Amulet Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Mageblood Heavy Belt +(25–35) to Strength +(30–50) to Dexterity +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage (15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | Call of the Void Sapphire Ring +(20–30)% to Cold Resistance +(20–30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Royale The Gull Scare Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(5–10) to maximum Energy Shield +(10–20) to maximum Life (120–150)% increased Evasion and Energy Shield +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale Meginord's Girdle Heavy Belt +(25–35) to Strength +25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate |
![]() | Royale Faminebind Rustic Sash (12–24)% increased Global Physical Damage +(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | Royale Ralakesh's Impatience Chain Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
![]() | Royale Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(20–30) to maximum Life +25% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Ahuana's Bite Sharktooth Arrow Quiver Gain (6–8) Life per Enemy Hit with Attacks Adds (30–40) to (60–70) Cold Damage to Attacks +(20–30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60–100)% more Damage |
![]() | Defiance of Destiny Paua Amulet (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
Passive /4
Icon | Name |
---|---|
Frost Walker Notable 25% increased Cold Damage 5% increased Cast Speed with Cold Skills +15% to Cold Resistance | |
Heart of Ice Notable 30% increased Cold Damage Damage Penetrates 6% Cold Resistance | |
Fangs of Frost Notable Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills | |
Survivalist Notable 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) |
Ascendancy Passive /1
Icon | Name |
---|---|
Void Beacon Notable Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate |
Cluster Jewel Passive /6
Icon | Name |
---|---|
Alchemist Notable +20% to Cold Resistance 20% increased Life Recovery from Flasks 8% increased Attack and Cast Speed | |
Antifreeze Notable +20% to Cold Resistance +1% to maximum Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) | |
Blanketed Snow Notable Damage Penetrates 10% Cold Resistance against Chilled Enemies | |
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Winter Prowler Notable +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks (Maximum Resistances cannot be raised above 90%) |
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Cold Resistance![]() | +(9–14)% to Cold Resistance |
Vaal | Notable | Ritual of Stillness![]() | (25–35)% increased Cold Damage Damage Penetrates (2–4)% Cold Resistance |
Vaal | Notable | Cult of Ice![]() | +(20–30)% to Cold Resistance +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) |
Karui | Keystone | Tempered by War![]() | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Eternal | Notable | Street Urchin![]() | +50% to Cold Resistance |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Cold Resistance | vaal_small_cold_resistance |
Maraketh | Notable | +20% to Cold Resistance | maraketh_notable_add_cold_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 85 | Nearby Enemies have -9% to Cold Resistance Group: 3128 | Nearby Enemies have -12% to Cold Resistance |
Crusader's | 75 | +1% to maximum Cold Resistance Group: 206 | +2% to maximum Cold Resistance |
Crusader's | 85 | +2% to maximum Cold Resistance Group: 206 | +3% to maximum Cold Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Cold Damage from Hits Group: 1755 | +(20–30)% to Cold Resistance (8–10)% chance to Avoid Cold Damage from Hits |
of the Crusade | 75 | +1% to maximum Cold Resistance Group: 206 | +2% to maximum Cold Resistance |
of the Crusade | 85 | +2% to maximum Cold Resistance Group: 206 | +3% to maximum Cold Resistance |
Skill Gem /3
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Purity of Lightning | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Lightning Resistance | 10 |
Orb of Storms | Divergent | Penetrates (0–5)% Lightning Resistance Orb disappears after (-5–0) Strikes | 100 |
Support Gem /2
Item mods /165
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Cloud | 1 | Suffix | +(6–11)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Squall | 13 | Suffix | +(12–17)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Storm | 25 | Suffix | +(18–23)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Thunderhead | 37 | Suffix | +(24–29)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Tempest | 49 | Suffix | +(30–35)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Maelstrom | 60 | Suffix | +(36–41)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of the Lightning | 72 | Suffix | +(42–45)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Ephij | 84 | Suffix | +(46–48)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 |
of Impedance | 68 | Suffix | +1% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of Shockproofing | 75 | Suffix | +2% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of the Lightning Rod | 81 | Suffix | +3% to maximum Lightning Resistance elemental lightning resistance | shield 250 default 0 |
of the Crusade | 75 | Suffix | +1% to maximum Lightning Resistance elemental lightning resistance | helmet_crusader 250 default 0 |
of the Crusade | 85 | Suffix | +2% to maximum Lightning Resistance elemental lightning resistance | helmet_crusader 125 default 0 |
of the Crusade | 85 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | helmet_crusader 250 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates (4–7)% Lightning Resistance damage elemental lightning | amulet_crusader 250 default 0 |
Crusader's | 82 | Prefix | Damage Penetrates (8–10)% Lightning Resistance damage elemental lightning | amulet_crusader 250 default 0 |
Crusader's | 68 | Prefix | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 bow_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 bow_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | sword_crusader 200 axe_crusader 200 claw_crusader 200 dagger_crusader 200 rune_dagger_crusader 200 mace_crusader 200 sceptre_crusader 200 wand_crusader 200 bow_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance damage elemental lightning attack | 2h_sword_crusader 200 2h_axe_crusader 200 2h_mace_crusader 200 staff_crusader 200 warstaff_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds (1–2) to (21–22) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–3) to (33–35) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (1–4) to (46–49) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader's | 77 | Prefix | Adds (2–5) to (58–61) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 80 | Prefix | Adds (2–6) to (73–77) Lightning Damage to Spells Damage Penetrates 4% Lightning Resistance damage elemental lightning caster | sceptre_crusader 300 rune_dagger_crusader 300 wand_crusader 300 default 0 |
Crusader's | 68 | Prefix | Adds (1–3) to (32–34) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (49–52) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–6) to (69–73) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 500 default 0 |
Crusader's | 77 | Prefix | Adds (2–7) to (87–92) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 400 default 0 |
Crusader's | 80 | Prefix | Adds (3–9) to (109–115) Lightning Damage to Spells Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning caster | staff_crusader 300 default 0 |
Crusader's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Lightning Resistance damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 bow_crusader 500 default 0 |
Crusader's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Lightning Resistance damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 bow_crusader 400 default 0 |
Crusader's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Lightning Resistance damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 bow_crusader 300 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates 6% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Damage Penetrates 7% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Damage Penetrates 8% Lightning Resistance damage elemental lightning | sceptre_crusader 400 rune_dagger_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Damage Penetrates (10–11)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Damage Penetrates (12–13)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Damage Penetrates (14–15)% Lightning Resistance damage elemental lightning | staff_crusader 400 default 0 |
1 | ScourgeUpside | +(18–20)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | +(23–25)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(28–30)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +(33–35)% to Lightning Resistance elemental lightning resistance | weapon 300 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | +1% to maximum Lightning Resistance elemental lightning resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Lightning Resistance damage elemental lightning | attack_dagger 0 amulet 200 sceptre 1000 dagger 1000 wand 1000 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Lightning Resistance damage elemental lightning | staff 1000 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Lightning Resistance damage elemental lightning resistance | helmet 100 default 0 | |
1 | ScourgeDownside | (-15–-11)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
1 | ScourgeDownside | (-20–-16)% to Lightning Resistance elemental lightning resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-25–-21)% to Lightning Resistance elemental lightning resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-30–-26)% to Lightning Resistance elemental lightning resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeDownside | Your Hits treat Lightning Resistance as 10% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Lightning Resistance as 14% higher than actual value damage elemental lightning | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Lightning Resistance as 16% higher than actual value damage elemental lightning | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Lightning Resistance as 20% higher than actual value damage elemental lightning | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Lightning Resistance damage elemental lightning resistance | helmet 500 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_6_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 helmet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 helmet 120 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | RedImplicit | +(13–14)% to Lightning Resistance elemental lightning resistance | no_tier_6_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(15–16)% to Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(17–18)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(19–20)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(21–22)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | +(23–24)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(21–22)% to Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–24)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(25–26)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(27–28)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–30)% to Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(31–32)% to Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(33–34)% to Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 boots 200 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance | no_tier_6_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +1% to maximum Lightning Resistance | no_tier_5_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance | no_tier_4_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +2% to maximum Lightning Resistance | no_tier_3_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Lightning Resistance | no_tier_2_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | +3% to maximum Lightning Resistance | no_tier_1_eldritch_implicit 0 body_armour 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Lightning Resistance elemental lightning resistance | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_4_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Lightning Resistance elemental lightning resistance | no_tier_3_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistance | no_tier_2_eldritch_implicit 0 body_armour 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Lightning Resistance elemental lightning resistance | no_tier_1_eldritch_implicit 0 body_armour 120 default 0 | |
8 | WeaponTree | 30% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
42 | WeaponTree | 35% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
72 | WeaponTree | 40% increased Lightning Damage -10% to Lightning Resistance | shield 200 default 0 | |
1 | WeaponTree | +30% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Fire Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | +30% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | +36% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | +42% to Cold Resistance -20% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Cold Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Cold Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Cold Resistance +42% to Lightning Resistance | shield 300 default 0 | |
1 | WeaponTree | -20% to Fire Resistance +30% to Lightning Resistance | shield 300 default 0 | |
35 | WeaponTree | -20% to Fire Resistance +36% to Lightning Resistance | shield 300 default 0 | |
70 | WeaponTree | -20% to Fire Resistance +42% to Lightning Resistance | shield 300 default 0 | |
45 | WeaponTree | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Lightning Resistance +3% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Lightning Resistance +4% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | +3% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
82 | WeaponTree | +4% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 default 0 | |
45 | WeaponTree | -2% to maximum Fire Resistance +3% to maximum Lightning Resistance | shield 100 default 0 | |
82 | WeaponTree | -2% to maximum Fire Resistance +4% to maximum Lightning Resistance | shield 100 default 0 |
Enchantment Modifier /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Energy Blade Lightning Penetration 1 | 66 | Enchantment | Attacks with Energy Blades Penetrate 8% Lightning Resistance | helmet 100 default 0 |
Enchantment Energy Blade Lightning Penetration 2 | 75 | Enchantment | Attacks with Energy Blades Penetrate 12% Lightning Resistance | helmet 100 default 0 |
Enchantment Lightning Trap Penetration 1 | 66 | Enchantment | Lightning Trap Damage Penetrates 6% Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Enchantment Lightning Trap Penetration 2 | 75 | Enchantment | Lightning Trap Damage Penetrates 10% Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Enchantment Manabond Low Mana Lightning Penetration 1 | 66 | Enchantment | Manabond Penetrates 8% Lightning Resistance while on Low Mana elemental lightning caster | helmet 100 default 0 |
Enchantment Manabond Low Mana Lightning Penetration 2 | 75 | Enchantment | Manabond Penetrates 12% Lightning Resistance while on Low Mana elemental lightning caster | helmet 100 default 0 |
Storm Brand Attached Target Lightning Penetration 1 | 66 | Enchantment | Storm Brand Damage Penetrates 8% of Branded Enemy's Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Storm Brand Attached Target Lightning Penetration 2 | 75 | Enchantment | Storm Brand Damage Penetrates 12% of Branded Enemy's Lightning Resistance damage elemental lightning caster | helmet 100 default 0 |
Monsters mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Stormwoven | 1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance Gain 50% of Physical Damage as Extra Lightning Damage 25% of Physical Damage Converted to Lightning Damage Inflict Lightning Exposure on Hit lightning ailment effect on self +% [0] | no_common_monster_mods 0 default 5000 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Siphoning | 34 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage dropped items are converted to amulets [0] lightning ailment effect on self +% [-50] | magic 0 default 200 |
of Storms | 24 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | no_common_monster_mods 0 magic 0 default 800 |
of Storm-striding | 13 | Unique | 30% increased Lightning Damage +40% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 50% of Physical Damage Converted to Lightning Damage lightning ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 50% increased Lightning Damage +50% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
1 | Unique | 50% increased Lightning Damage +40% to Lightning Resistance 25% of Physical Damage Converted to Lightning Damage | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
1 | Unique | +10% to Lightning Resistance elemental lightning resistance | ||
1 | Unique | +20% to Lightning Resistance elemental lightning resistance | ||
1 | Unique | +30% to Lightning Resistance elemental lightning resistance | ||
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of the Tempest | 1 | Suffix | +75% to Lightning Resistance 80% reduced Effect of Shock on you | default 5000 |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Lightning Resistance damage elemental lightning | default 1000 | |
of Grounding | 1 | Suffix | +(12–15)% to Lightning Resistance elemental lightning resistance | default 400 |
of Insulation | 1 | Suffix | +(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance | default 250 |
of Shelter | 1 | Suffix | +(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance | default 250 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Squall | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Storm | 84 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Cloud | 1 | Suffix | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 500 default 0 |
of the Squall | 68 | Suffix | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 400 default 0 |
of the Storm | 73 | Suffix | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 300 default 0 |
of the Thunderhead | 78 | Suffix | Added Small Passive Skills also grant: +(8–9)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 200 default 0 |
of the Tempest | 84 | Suffix | Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance elemental lightning resistance | expansion_jewel_small 100 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Damage Penetrates (5–7)% Lightning Resistance damage elemental lightning | abyss_jewel 0 jewel 0 one_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (12–15)% Lightning Resistance damage elemental lightning | abyss_jewel 0 jewel 0 two_hand_weapon 2000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Lightning Resistance damage elemental lightning | jewel 1000 abyss_jewel 1000 default 0 |
Subterranean | 1 | Prefix | +(20–35)% to Lightning Resistance elemental lightning resistance | quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Lightning Resistance damage elemental lightning resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Grounded | 1 | Prefix | +30% Monster Lightning Resistance 10% increased Quantity of Items found in this Area elemental lightning resistance | secret_area 1000 default 0 |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] elemental lightning resistance | default 600 |
Crafting Bench /9
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(16–20)% to Lightning Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Lightning Resistance | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
Misc mods /15
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Damage Penetrates 6% Lightning Resistance during Effect damage elemental lightning | ||
1 | Jewel | Unique | +(10–15)% to Lightning Resistance elemental lightning resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Lightning Resistance damage elemental lightning | jewel 1000 default 0 | |
of Grounding | 1 | Jewel | Suffix | +(12–15)% to Lightning Resistance elemental lightning resistance | not_int 300 default 500 |
of Insulation | 1 | Jewel | Suffix | +(10–12)% to Fire and Lightning Resistances elemental fire lightning resistance | not_dex 450 default 250 |
of Shelter | 1 | Jewel | Suffix | +(10–12)% to Cold and Lightning Resistances elemental cold lightning resistance | not_str 450 default 250 |
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Lightning Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +80% to Cold Resistance +10% to maximum Lightning Resistance +80% to Lightning Resistance +10% to maximum Cold Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Cold Resistance (-60–-40)% to Lightning Resistance | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Potential | 82 | SanctumSpecial | Suffix | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Grounding | 75 | SanctumSpecial | Suffix | +(2–3)% to maximum Lightning Resistance elemental lightning resistance | int_special_relic 600 default 150 |
Coursing | 75 | SanctumSpecial | Prefix | Damage Penetrates (5–8)% Lightning Resistance damage elemental lightning | int_special_relic 600 default 150 |
of the Storm | 75 | SanctumSpecial | Suffix | +(20–30)% to Lightning Resistance elemental lightning resistance | int_special_relic 1000 default 250 |
Essence /9
Item /5
Icon | Name |
---|---|
![]() | Topaz Ring Requires Level 12 +(20–30)% to Lightning Resistance |
![]() | Two-Stone Ring Requires Level 20 +(12–16)% to Fire and Lightning Resistances |
![]() | Two-Stone Ring Requires Level 20 +(12–16)% to Cold and Lightning Resistances |
![]() | Two-Toned Boots Evasion Rating: 126–145 Energy Shield: 26–30 Requires Level 70, 62 Dex, 62 Int +(8–12)% to Cold and Lightning Resistances |
![]() | Two-Toned Boots Armour: 126–145 Energy Shield: 26–30 Requires Level 70, 62 Str, 62 Int +(8–12)% to Fire and Lightning Resistances |
Unique /73
Icon | Name |
---|---|
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence +(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks +(60–80) to maximum Life (90–120)% increased Armour and Evasion -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Shavronne's Wrappings Occultist's Vestment (3–10)% increased Spell Damage (100–150)% increased Energy Shield 10% faster start of Energy Shield Recharge +(30–40)% to Lightning Resistance Reflects 1 to 250 Lightning Damage to Melee Attackers Chaos Damage taken does not bypass Energy Shield |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Darkray Vectors Dragonscale Boots 10% increased Evasion Rating per Frenzy Charge (40–70)% increased Armour and Evasion +(20–40)% to Lightning Resistance +1 to Maximum Frenzy Charges 5% increased Movement Speed per Frenzy Charge 40% reduced Frenzy Charge Duration 25% reduced Light Radius |
![]() | Fairgraves' Tricorne Tricorne Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20–30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | Malachai's Simula Iron Mask +20 to Strength +(20–30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
![]() | Crest of Perandus Pine Buckler 3% increased Movement Speed +(60–80) to maximum Life Regenerate (5–7.5) Life per second +30% to Lightning Resistance 0.6% of Physical Attack Damage Leeched as Life +5% Chance to Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery +(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | Brightbeak War Hammer 10% reduced Enemy Stun Threshold (50–75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Agnerod North Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems 15% chance to Shock Damage Penetrates 20% Lightning Resistance (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances) |
![]() | Greed's Embrace Golden Plate 30% reduced Strength Requirement (10–15)% increased Quantity of Items found (30–50)% increased Rarity of Items found -10% to Fire Resistance +(20–30)% to Cold Resistance -20% to Lightning Resistance 20% reduced Movement Speed |
![]() | Thunder of the Dawn Corroded Blade 40% increased Global Accuracy Rating Adds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found +(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | Brinerot Mark Unset Ring Has 1 Socket 25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield +3 to Level of Socketed Golem Gems (20–25)% increased Spell Damage +(15–25) to maximum Energy Shield +(20–40)% to Lightning Resistance |
![]() | Brinerot Whalers Trapper Boots 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Ylfeban's Trickery Hubris Circlet Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | Agnerod South Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +5% to maximum Lightning Resistance +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Blightwell Clutching Talisman (15–25)% increased Global Defences local stat monsters pick up item [1] +(20–30) to maximum Energy Shield +(15–30)% to Fire Resistance +(15–30)% to Lightning Resistance 50% slower start of Energy Shield Recharge during any Flask Effect (150–200)% increased Energy Shield Recharge Rate during any Flask Effect Corrupted |
![]() | Rigwald's Quills Two-Point Arrow Quiver (20–30)% increased Global Accuracy Rating -10% to Fire Resistance +(20–30)% to Lightning Resistance Gain 7 Life per Enemy Hit with Attacks 20% reduced Projectile Speed (30–50)% increased Projectile Damage Arrows Fork |
![]() | Agnerod West Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff 40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage Adds (5–15) to (100–140) Lightning Damage to Spells +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Saemus' Gift Feathered Arrow Quiver (20–30)% increased Projectile Speed +(30–40) to Dexterity (8–12)% increased Cast Speed +(30–60) to maximum Life +(20–40)% to Lightning Resistance 20% chance to Avoid being Stunned 1% increased Lightning Damage per 10 Intelligence |
![]() | Brain Rattler Meatgrinder 5% chance to deal Double Damage Adds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Malachai's Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 400 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
![]() | Esh's Mirror Vaal Spirit Shield (5–10)% increased Spell Damage +(20–30) to Intelligence (170–230)% increased Energy Shield +(35–40)% to Lightning Resistance Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage (240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Choir of the Storm Lapis Amulet +(20–30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | The Blue Dream Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() | The Blue Nightmare Cobalt Jewel Gain (6–10)% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Vessel of Vinktar Topaz Flask (125–150)% increased Charges per use Shocks nearby Enemies during Effect, causing 10% increased Damage taken You are Shocked during Effect, causing 50% increased Damage taken Damage Penetrates 6% Lightning Resistance during Effect 20% of Lightning Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Fire Damage +(300–350) to Armour +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20–30)% chance to Ignite during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength (20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Stormcharger Plated Greaves +(1–50)% to Lightning Resistance (1–40)% increased Movement Speed (1–100)% increased Duration of Lightning Ailments (1–50)% increased Effect of Lightning Ailments Unaffected by Shocked Ground (Lightning Ailments are Shocked and Sapped) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes +(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes Adds (10–13) to (43–47) Lightning Damage +(50–70) to maximum Life +(20–25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Saqawal's Winds Soldier Gloves +(30–60) to maximum Life (140–180)% increased Armour and Energy Shield +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage (40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120% Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite (Recently refers to the past 4 seconds) |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Saqawal's Flock Silken Hood Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60–80)% increased Evasion Rating +(40–60) to maximum Life +(30–40)% to Lightning Resistance (10–15)% increased Movement Speed |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | Dance of the Offered Carnal Boots +(50–60) to maximum Mana +(25–30)% to Lightning Resistance 25% increased Movement Speed You have Onslaught while not on Low Mana The Agnostic (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life) |
![]() | Omeyocan Carnal Boots (15–20)% increased maximum Mana +(25–30)% to Lightning Resistance 30% increased Movement Speed 10% increased Evasion Rating per 500 Maximum Mana, up to 100% You have Onslaught while not on Low Mana Lose 7% of Mana per Second (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Thundersight Solaris Circlet (240–280)% increased Energy Shield +(30–40)% to Lightning Resistance (30–40)% increased Elemental Damage (25–50)% chance to Sap Enemies Cannot inflict Shock (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers] (20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within 15 metres (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Nebulis Void Sceptre [One to three random synthesis implicit modifiers] (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Cold Resistance above 75% (15–20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers] +(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Thunder modifier] |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Thermophile Ezomyte Burgonet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Armour Fire Resistance is 75% (50–55)% reduced Cold Resistance (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Cowl of the Ceraunophile Solaris Circlet Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Energy Shield (50–55)% reduced Fire Resistance (50–55)% reduced Cold Resistance Lightning Resistance is 75% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (7–12)% increased maximum Life (150–200)% increased Armour and Energy Shield +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (20–30)% chance to Sap Enemies in Chilling Areas (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Profane Proxy Unset Ring Has 1 Socket +3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | Doryani's Prototype Saint's Hauberk +(60–90) to maximum Life (150–200)% increased Armour and Energy Shield Deal no Non-Lightning Damage Armour also applies to Lightning Damage taken from Hits Lightning Resistance does not affect Lightning Damage taken Nearby Enemies have Lightning Resistance equal to yours |
![]() | Replica Malachai's Artifice Unset Ring Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Replica Winterheart Gold Amulet (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Leadership's Price Onyx Amulet +(10–16) to all Attributes (-3–3)% to maximum Fire Resistance (-3–3)% to maximum Lightning Resistance (-3–3)% to maximum Cold Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or Shock (Maximum Resistances cannot be raised above 90%) Corrupted |
![]() | Graven's Secret Cloth Belt (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance Maximum Absorption Charges is equal to Maximum Power Charges +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | Uul-Netol's Vow Unset Amulet Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Royale Hands of the High Templar Chain Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (7–12)% increased maximum Life (150–200)% increased Armour and Energy Shield +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Royale Choir of the Storm Lapis Amulet +(20–30) to Intelligence Trigger Level 1 Lightning Bolt when you deal a Critical Strike 20% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Royale Dance of the Offered Wrapped Boots +(25–30)% to Lightning Resistance 15% increased Movement Speed You have Onslaught while not on Low Mana The Agnostic (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life) |
![]() | The Poised Prism Primal Arrow Quiver (20–30)% increased Elemental Damage with Attack Skills +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance +(15–25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
![]() | Stormshroud Viridian Jewel +(10–15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Defiance of Destiny Paua Amulet (20–30)% increased Mana Regeneration Rate +(60–80) to maximum Life +(10–40)% to Fire Resistance +(10–40)% to Cold Resistance +(10–40)% to Lightning Resistance Gain (25–35)% of Missing Unreserved Life before being Hit by an Enemy |
Passive /5
Icon | Name |
---|---|
Arcing Blows Notable Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills | |
Heart of Thunder Notable 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance | |
Lightning Walker Notable 25% increased Lightning Damage 5% increased Cast Speed with Lightning Skills +15% to Lightning Resistance | |
Unnatural Calm Notable 18% increased maximum Energy Shield 15% increased Energy Shield Recharge Rate +1% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) | |
Divine Wrath Notable Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance |
Ascendancy Passive /2
Icon | Name |
---|---|
Tasalio, Cleansing Water Notable Modifiers to Fire Resistance also apply to Cold and Lightning Resistances at 50% of their Value Unaffected by Ignite (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) | |
Valako, Storm's Embrace Notable Modifiers to Maximum Fire Resistance also apply to Maximum Cold and Lightning Resistances |
Cluster Jewel Passive /7
Icon | Name |
---|---|
Corrosive Elements Notable 15% increased Elemental Damage Cold Skills have a 25% chance to apply Cold Exposure on Hit Fire Skills have a 25% chance to apply Fire Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Heraldry Notable Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) | |
Insulated Notable +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) | |
Sage Notable 20% increased Mana Regeneration Rate +20% to Lightning Resistance Regenerate 1.5% of Life per second | |
Scintillating Idea Notable 20% increased maximum Mana Damage Penetrates 5% Lightning Resistance | |
Storm Drinker Notable Damage Penetrates 8% Lightning Resistance 0.5% of Lightning Damage Leeched as Energy Shield (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Wizardry Notable 8% increased maximum Mana +2% to maximum Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Timeless Jewel Passive /5
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Lightning Resistance![]() | +(9–14)% to Lightning Resistance |
Vaal | Notable | Ritual of Thunder![]() | (25–35)% increased Lightning Damage Damage Penetrates (2–4)% Lightning Resistance |
Vaal | Notable | Cult of Lightning![]() | +1% to maximum Lightning Resistance +(20–30)% to Lightning Resistance (Maximum Resistances cannot be raised above 90%) |
Karui | Keystone | Tempered by War![]() | 50% of Cold and Lightning Damage taken as Fire Damage 50% less Cold Resistance 50% less Lightning Resistance Tasalio and Valako test you, child of the volcano. Prove yourself worthy. Lethal Pride: Rakiata |
Eternal | Notable | Baleful Augmentation![]() | +50% to Lightning Resistance |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(9–14)% to Lightning Resistance | vaal_small_lightning_resistance |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Crusader's | 75 | +1% to maximum Lightning Resistance Group: 1248 | +2% to maximum Lightning Resistance |
Crusader's | 85 | +2% to maximum Lightning Resistance Group: 1248 | +3% to maximum Lightning Resistance |
of the Crusade | 85 | Nearby Enemies have -9% to Lightning Resistance Group: 3129 | Nearby Enemies have -12% to Lightning Resistance |
of the Conquest | 80 | (8–10)% chance to Avoid Lightning Damage from Hits Group: 1756 | +(20–30)% to Lightning Resistance (8–10)% chance to Avoid Lightning Damage from Hits |
of the Crusade | 75 | +1% to maximum Lightning Resistance Group: 1248 | +2% to maximum Lightning Resistance |
of the Crusade | 85 | +2% to maximum Lightning Resistance Group: 1248 | +3% to maximum Lightning Resistance |
Skill Gem /1
Name |
---|
Despair |
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Added Chaos Damage Support | Anomalous | Supported Skills Penetrate (0–5)% Chaos Resistance | 100 |
Item mods /127
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Lost | 16 | Suffix | +(5–10)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Banishment | 30 | Suffix | +(11–15)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Eviction | 44 | Suffix | +(16–20)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Expulsion | 56 | Suffix | +(21–25)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Exile | 65 | Suffix | +(26–30)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Bameth | 81 | Suffix | +(31–35)% to Chaos Resistance chaos resistance | weapon 125 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 |
of Regularity | 68 | Suffix | +1% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of Concord | 75 | Suffix | +2% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of Harmony | 81 | Suffix | +3% to maximum Chaos Resistance chaos resistance | shield 125 default 0 |
of the Elder | 68 | Suffix | +(20–25)% to Chaos Resistance during any Flask Effect chaos resistance | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | +(26–30)% to Chaos Resistance during any Flask Effect chaos resistance | belt_elder 800 default 0 |
of the Hunt | 85 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | helmet_basilisk 250 default 0 |
Hunter's | 68 | Prefix | Adds (5–7) to (11–13) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (9–11) to (17–20) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (12–16) to (24–28) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (15–20) to (30–35) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (18–25) to (38–44) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (9–13) to (21–24) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (16–21) to (32–37) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (22–29) to (44–52) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (28–37) to (57–65) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (35–48) to (72–81) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance damage chaos attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Chaos Resistance damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Chaos Resistance damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 bow_basilisk 200 default 0 |
16 | ScourgeUpside | +(10–13)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
45 | ScourgeUpside | +(14–17)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
68 | ScourgeUpside | +(18–21)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
68 | ScourgeUpside | +(22–25)% to Chaos Resistance chaos resistance | weapon 75 armour 250 ring 250 amulet 250 belt 250 quiver 250 default 0 | |
45 | ScourgeUpside | Minions have +(14–17)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(18–21)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(22–25)% to Chaos Resistance chaos resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | +1% to maximum Chaos Resistance chaos resistance | shield 100 default 0 | |
45 | ScourgeUpside | Damage Penetrates 3% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% Chaos Resistance | attack_dagger 0 amulet 50 sceptre 250 dagger 250 wand 250 default 0 | |
45 | ScourgeUpside | Damage Penetrates 6% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 7% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Damage Penetrates 8% Chaos Resistance | staff 250 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -3% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies have -4% to Chaos Resistance damage chaos resistance | helmet 100 default 0 | |
16 | ScourgeDownside | (-13–-10)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
16 | ScourgeDownside | (-17–-14)% to Chaos Resistance chaos resistance | weapon 500 armour 500 ring 500 amulet 500 belt 500 quiver 500 default 0 | |
45 | ScourgeDownside | (-21–-18)% to Chaos Resistance chaos resistance | weapon 750 armour 750 ring 750 amulet 750 belt 750 quiver 750 default 0 | |
68 | ScourgeDownside | (-25–-22)% to Chaos Resistance chaos resistance | weapon 1000 armour 1000 ring 1000 amulet 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeDownside | -1% to maximum Chaos Resistance chaos resistance | shield 1000 default 0 | |
45 | ScourgeDownside | Minions have (-51–-42)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 | |
68 | ScourgeDownside | Minions have (-63–-54)% to Chaos Resistance chaos resistance minion | gloves 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0 amulet 200 sceptre 200 dagger 200 wand 200 default 0 | |
45 | ScourgeDownside | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200 default 0 | |
68 | ScourgeDownside | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200 default 0 | |
68 | ScourgeDownside | Nearby Enemies have +9% to Chaos Resistance damage chaos resistance | helmet 500 default 0 | |
75 | RedImplicit | +(6–7)% to Chaos Resistance chaos resistance | no_tier_6_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(8–9)% to Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(10–11)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(12–13)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(14–15)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | +(16–17)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 700 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(14–15)% to Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(16–17)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(18–19)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–21)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(22–23)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 350 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(22–23)% to Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(24–25)% to Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(26–27)% to Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(28–29)% to Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 boots 140 default 0 | |
75 | RedImplicit | +1% to maximum Chaos Resistance chaos resistance | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +1% to maximum Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +2% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +2% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +3% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | +3% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +2% to maximum Chaos Resistance chaos resistance | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +3% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +4% to maximum Chaos Resistance chaos resistance | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistance | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +5% to maximum Chaos Resistance chaos resistance | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 | |
8 | WeaponTree | +7% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +7% to Chaos Resistance Minions deal 2 to 4 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +7% to Chaos Resistance Minions deal 4 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +7% to Chaos Resistance Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +7% to Chaos Resistance Minions deal 13 to 20 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | +13% to Chaos Resistance Minions deal 1 to 3 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
28 | WeaponTree | +13% to Chaos Resistance Minions deal 3 to 6 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
44 | WeaponTree | +13% to Chaos Resistance Minions deal 7 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 default 0 | |
70 | WeaponTree | +13% to Chaos Resistance Minions deal 11 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 default 0 | |
85 | WeaponTree | +13% to Chaos Resistance Minions deal 22 to 33 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 default 0 | |
8 | WeaponTree | 30% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
42 | WeaponTree | 35% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
72 | WeaponTree | 40% increased Chaos Damage -10% to Chaos Resistance | shield 100 default 0 | |
10 | WeaponTree | -6% to all Elemental Resistances +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | -6% to all Elemental Resistances +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | -6% to all Elemental Resistances +27% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | +10% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | +12% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | +14% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | 5% reduced maximum Life +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | 5% reduced maximum Life +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | 5% reduced maximum Life +27% to Chaos Resistance | shield 200 default 0 | |
60 | WeaponTree | +1% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 default 0 | |
85 | WeaponTree | +2% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 default 0 | |
60 | WeaponTree | -1% to all maximum Elemental Resistances +3% to maximum Chaos Resistance | shield 100 default 0 | |
85 | WeaponTree | -1% to all maximum Elemental Resistances +4% to maximum Chaos Resistance | shield 100 default 0 | |
12 | WeaponTree | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance | weapon 250 default 0 | |
75 | WeaponTree | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance | weapon 250 default 0 | |
1 | WeaponTree | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
50 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 10% chance to gain Unholy Might for 4 seconds on Kill | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
81 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 15% chance to gain Unholy Might for 4 seconds on Kill | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
50 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 20% chance to gain Unholy Might for 4 seconds on Kill | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
81 | WeaponTree | Minions have -7% to Chaos Resistance Minions have 30% chance to gain Unholy Might for 4 seconds on Kill | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 |
Monsters mods /30
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Exile | 8 | Unique | +40% to Chaos Resistance chaos resistance | default 250 |
Toxic | 18 | Unique | Poison on Hit 30% increased Damage with Poison 30% increased Poison Duration All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Entangling | 18 | Unique | +25% to Chaos Resistance Poison on Hit All Damage from Hits can Poison dropped items are converted to jewels [1] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are converted to scarabs based on rarity [1] | magic 0 default 30 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 default 30 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Toxic | 18 | Unique | Poison on Hit 30% increased Damage with Poison 30% increased Poison Duration All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
1 | Unique | +40% to Chaos Resistance Gain 20% of Non-Chaos Damage as extra Chaos Damage | ||
1 | Unique | +50% to Chaos Resistance chaos resistance | ||
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | default 1000 |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | default 1000 |
1 | Unique | +30% to Chaos Resistance chaos resistance | ||
of Exile | 15 | Suffix | +60% to Chaos Resistance self wither duration +% [-80] | default 3000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Abyss Jewel mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Order | 1 | Suffix | +(7–13)% to Chaos Resistance chaos resistance | default 100 |
of Righteousness | 1 | Suffix | Minions have +(7–11)% to Chaos Resistance chaos resistance minion | abyss_jewel_summoner 800 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Lost | 1 | Suffix | Added Small Passive Skills also grant: +3% to Chaos Resistance chaos resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of Banishment | 68 | Suffix | Added Small Passive Skills also grant: +4% to Chaos Resistance chaos resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of Eviction | 84 | Suffix | Added Small Passive Skills also grant: +5% to Chaos Resistance chaos resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Lost | 1 | Suffix | Added Small Passive Skills also grant: +3% to Chaos Resistance chaos resistance | expansion_jewel_small 500 default 0 |
of Banishment | 68 | Suffix | Added Small Passive Skills also grant: +4% to Chaos Resistance chaos resistance | expansion_jewel_small 400 default 0 |
of Eviction | 73 | Suffix | Added Small Passive Skills also grant: +5% to Chaos Resistance chaos resistance | expansion_jewel_small 300 default 0 |
of Expulsion | 78 | Suffix | Added Small Passive Skills also grant: +6% to Chaos Resistance chaos resistance | expansion_jewel_small 200 default 0 |
of Exile | 84 | Suffix | Added Small Passive Skills also grant: +(7–8)% to Chaos Resistance chaos resistance | expansion_jewel_small 100 default 0 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | +(20–35)% to Chaos Resistance chaos resistance | abyss_jewel 0 jewel 0 quiver 0 shield 0 body_armour 0 boots 0 gloves 0 default 0 |
of the Underground | 1 | Suffix | +(30–40)% Chaos Resistance against Damage Over Time chaos resistance | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies have -9% to Chaos Resistance damage chaos resistance | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 69 | Prefix | Found Items have 2% chance to drop Corrupted in Area +35% Monster Chaos Resistance +50% Monster Elemental Resistances 16% increased Quantity of Items found in this Area elemental chaos resistance | secret_area 1000 default 0 |
Resistant | 1 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +10% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental chaos resistance | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
52 | DelveArea | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
173 | DelveArea | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Veiled mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attack | wand 500 dagger 500 weapon 1000 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Fire and Chaos Resistances elemental fire chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
of the Order | 60 | Suffix | +(16–20)% to Cold and Chaos Resistances elemental cold chaos resistance | body_armour 600 boots 600 gloves 600 helmet 600 shield 600 amulet 600 ring 600 belt 600 quiver 600 default 0 |
Crafting Bench /14
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(31–36)% Chaos Resistance against Damage Over Time | 4x ![]() | Belt | Coves Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Coves Map |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | +(1–3)% to Chaos Resistance chaos resistance | jewel 0 default 0 | |
of Order | 1 | Jewel | Suffix | +(7–13)% to Chaos Resistance chaos resistance | default 100 |
1 | Jewel | Unique | +1% to Chaos Resistance per Poison on you chaos resistance | ||
1 | ExpeditionRelic | Prefix | Monsters Penetrate 15% Chaos Resistance | default 1000 | |
1 | PrimordialAltar | Unique | +10% to maximum Fire Resistance +80% to Fire Resistance +80% to Chaos Resistance +10% to maximum Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (-60–-40)% to Fire Resistance (-60–-40)% to Chaos Resistance | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of Purity | 75 | SanctumSpecial | Suffix | +(10–20)% to Chaos Resistance chaos resistance | int_special_relic 1000 default 250 |
of Sainthood | 82 | SanctumSpecial | Suffix | +(2–3)% to maximum Chaos Resistance chaos resistance | int_special_relic 200 default 50 |
Essence /4
Item /3
Icon | Name |
---|---|
![]() | Amethyst Ring Requires Level 30 +(17–23)% to Chaos Resistance |
![]() | Golden Flame Chance to Block: 20% Movement Speed: -3% Requires Level 15 +(11–19)% to Chaos Resistance |
![]() | Fugitive Boots Evasion Rating: 112–129 Energy Shield: 32–37 Requires Level 70, 56 Dex, 76 Int +(13–17)% to Chaos Resistance |
Unique /61
Icon | Name |
---|---|
![]() | Victario's Acuity Turquoise Amulet +(16–24) to Dexterity and Intelligence +(30–40)% to Lightning Resistance +(8–10)% to Chaos Resistance 5% increased Projectile Damage per Power Charge 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge |
![]() | Lori's Lantern Prismatic Ring +(8–10)% to all Elemental Resistances +10% to all Elemental Resistances (6–8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20–25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Unlucky things are rolled twice and the worst result used) |
![]() | Ming's Heart Amethyst Ring +(17–23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40–50)% to Chaos Resistance Gain (40–60)% of Physical Damage as Extra Chaos Damage |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate on block % life regen per minute [360] consecrate on block base radius [18] consecrate on block duration ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Alberon's Warpath Soldier Boots (15–18)% increased Strength Adds 1 to 80 Chaos Damage to Attacks +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Summoned Skeleton Warriors are Permanent and Follow you Summon Skeletons cannot Summon more than 1 Skeleton Warrior |
![]() | Dusktoe Ironscale Boots (60–100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Devoto's Devotion Nightmare Bascinet +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Geofri's Crest Great Crown +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance (120–150)% increased Armour and Energy Shield +(20–30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics |
![]() | The Vertex Vaal Mask +1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost +(30–40) to maximum Energy Shield (245–280)% increased Evasion and Energy Shield +(24–30)% to Chaos Resistance Enemies Cannot Leech Mana From you |
![]() | Bino's Kitchen Knife Slaughter Knife 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | Apep's Rage Omen Wand (27–31)% increased Spell Damage Adds (90–130) to (140–190) Chaos Damage to Spells (25–30)% increased Cast Speed +(5–10)% to Chaos Resistance Poisons you inflict deal Damage (30–50)% faster Lose 40 Mana when you use a Skill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
![]() | Maloney's Nightfall Vile Arrow Quiver Gain (10–15)% of Physical Damage as Extra Chaos Damage 10% increased Attack Speed +(50–70) to maximum Life +(12–16)% to Chaos Resistance (8–10) to (14–16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Enemies standing in Smoke Clouds are Blinded) |
![]() | The Broken Crown Prophet Crown Socketed Gems are supported by Level 20 Cast on Death +(10–15) to all Attributes 20% increased Damage when on Low Life +(50–70) to maximum Energy Shield 20% reduced Mana Regeneration Rate (60–100)% increased Armour and Energy Shield +(43–61)% to Chaos Resistance (You are on Low Life if you have 50% of your Maximum Life or less) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Blood of Corruption Amber Amulet +(20–30) to Strength Grants Level 10 Gluttony of Elements Skill Adds 19 to 43 Chaos Damage to Attacks (-10–-5)% to all Elemental Resistances +(17–29)% to Chaos Resistance Corrupted |
![]() | Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 20% increased Area of Effect of Aura Skills 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed (150–200)% increased Evasion Rating +(31–53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Voll's Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius Regenerate 400 Life per second if no Equipped Items are Corrupted (8–12)% increased Maximum Life if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) |
![]() | Esh's Visage Vaal Spirit Shield (5–10)% increased Spell Damage (240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Severed in Sleep Cutlass 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | United in Dream Cutlass 40% increased Global Accuracy Rating Grants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Presence of Chayula Onyx Amulet +(10–16) to all Attributes 30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Ralakesh's Impatience Riveted Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
![]() | Oskarm Nubuck Gloves Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark +(10–12)% chance to Suppress Spell Damage (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance 2% increased Attack Critical Strike Chance per 200 Accuracy Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Corrupted |
![]() | Nebuloch Nightmare Mace 10% reduced Enemy Stun Threshold Adds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes (30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill +(50–60) to maximum Life (120–150)% increased Armour and Evasion 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | The Eternal Apple Chiming Spirit Shield (10–15)% increased Spell Damage Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers] +(10–20) to all Attributes Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance When used in the Synthesiser, the new item will have an additional Herald Modifier [Random Herald of Agony modifier] (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Siegebreaker Heavy Belt +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
![]() | Sporeguard Saint's Hauberk Trigger Level 10 Contaminate when you Kill an Enemy (7–10)% increased maximum Life (200–250)% increased Armour and Energy Shield +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | The Jinxed Juju Citrine Amulet +(16–24) to Strength and Dexterity +(30–40) to Intelligence +(23–31)% to Chaos Resistance (5–10)% increased Effect of your Curses (10–15)% increased effect of Non-Curse Auras from your Skills 10% of Damage from Hits is taken from your Spectres' Life before you (The damage they take will be divided evenly between them) |
![]() | Fleshcrafter Necromancer Silks (100–150)% increased Energy Shield Chaos Damage taken does not bypass Minions' Energy Shield Minions have (50–100)% faster start of Energy Shield Recharge Minions Convert 2% of their Maximum Life to Maximum Energy Shield per 1% Chaos Resistance they have While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances |
![]() | Chains of Emancipation Chain Belt +(9–20) to maximum Energy Shield +(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Replica Alberon's Warpath Soldier Boots (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Replica Victario's Charity Laminated Kite Shield +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Replica Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Blackflame Amethyst Ring +(17–23)% to Chaos Resistance +(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20–25)% to Fire and Chaos Resistances use unique blackflame ignite effect [1] (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Mahuxotl's Machination Steel Kite Shield Corrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal Pact (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) (All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance) (Maximum Resistances cannot be raised above 90%) (50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life) (When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds) (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Glimpse of Chaos Vaal Mask Can be modified while Corrupted (30–40)% increased maximum Life and reduced Fire Resistance (30–40)% increased maximum Mana and reduced Cold Resistance (30–40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is Zero Corrupted |
![]() | Temptation Step Shagreen Boots (170–250)% increased Evasion Rating +(19–29)% to Chaos Resistance 15% increased Damage for each Poison on you up to a maximum of 75% 10% increased Movement Speed for each Poison on you up to a maximum of 50% Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Uul-Netol's Vow Unset Amulet Has 1 Socket Socketed Support Gems can also Support Skills from Equipped Body Armour (-30–30)% to Fire Resistance (-30–30)% to Cold Resistance (-30–30)% to Lightning Resistance (-23–23)% to Chaos Resistance |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | Royale Ralakesh's Impatience Chain Boots +(15–25)% to Cold Resistance +(15–25)% to Chaos Resistance 30% increased Movement Speed Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
![]() | Royale Tavukai Coral Amulet Regenerate (2–4) Life per second +(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (15–30)% increased Damage Summoned Raging Spirits have (20–30)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Soul Ascension Carnal Mitts (120–150)% increased Evasion and Energy Shield +(17–29)% to Chaos Resistance Eat a Soul when you Hit a Unique Enemy, no more than once every second Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence Maximum 50 Eaten Souls lose soul eater stack every x seconds while no unique in your presence [3] |
![]() | Ghostwrithe Silken Vest +(100–200) to maximum Energy Shield +(50–100) to maximum Life +50% to Chaos Resistance 50% of Maximum Life Converted to Energy Shield |
![]() | Eternal Damnation Agate Amulet +(16–24) to Strength and Intelligence +(40–70) to maximum Mana (-13–13)% to Chaos Resistance -5% to all maximum Resistances Gain additional Elemental Damage Reduction equal to half your Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
![]() | Original Sin Amethyst Ring +(17–23)% to Chaos Resistance All Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 (Any Elemental Damage not Converted by other effects is Converted by this) |
![]() | Bloodsoaked Medallion Amber Amulet +(20–30) to Strength (30–50)% increased Global Critical Strike Chance +(50–70) to maximum Life +(17–29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds (These are consecutive) |
![]() | The Fourth Vow Devout Chainmail Physical Damage taken bypasses Energy Shield (150–250)% increased Armour and Energy Shield +(17–29)% to Chaos Resistance Regenerate 3% of Life per second Armour also applies to Chaos Damage taken from Hits |
Passive /9
Icon | Name |
---|---|
Grave Intentions Notable Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | |
Purity of Flesh Notable 8% increased maximum Energy Shield 10% increased maximum Life +8% to Chaos Resistance | |
Fatal Toxins Notable +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison | |
Tolerance Notable +19% to Chaos Resistance 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding | |
Wasting Notable +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance | |
Serpentine Spellslinger Notable Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison | |
Asylum Notable +18% to Chaos Resistance 18% reduced Effect of Curses on you | |
Heart of Darkness Notable 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance | |
Cleansed Thoughts Notable Chaos Resistance is doubled |
Ascendancy Passive /3
Icon | Name |
---|---|
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Void Beacon Notable Nearby Enemies have -20% to Cold Resistance Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate | |
Withering Presence Notable +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Nearby Hindered Enemies deal 15% reduced Damage over Time |
Cluster Jewel Passive /9
Icon | Name |
---|---|
Ancestral Preservation Notable Totems gain +20% to all Elemental Resistances Totems have 15% additional Physical Damage Reduction Totems gain +25% to Chaos Resistance | |
Antivenom Notable +23% to Chaos Resistance +1% to maximum Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) | |
Blessed Notable 6% increased maximum Life 10% increased maximum Mana +13% to Chaos Resistance | |
Born of Chaos Notable +3% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) | |
Dread March Notable Minions have 10% increased maximum Life Minions have 10% increased Movement Speed Minions have 10% additional Physical Damage Reduction Minions have +10% to Chaos Resistance | |
Exposure Therapy Notable +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time | |
Mortifying Aspect Notable +11% to Chaos Resistance Malevolence has 50% increased Mana Reservation Efficiency | |
Rot-Resistant Notable +13% to Chaos Resistance Regenerate 1.2% of Life per second Regenerate 0.6% of Energy Shield per second Regenerate 0.3% of Mana per second | |
Student of Decay Notable 25% increased Damage over Time +13% to Chaos Resistance |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Keystone | Divine Flesh![]() | All Damage taken bypasses Energy Shield 50% of Elemental Damage taken as Chaos Damage +5% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) Give up your flesh unto the gods, and in vulnerability find strength. Glorious Vanity: Xibaqua |
Vaal | Passive | Chaos Resistance![]() | +(6–10)% to Chaos Resistance |
Vaal | Notable | Cult of Chaos![]() | +(13–19)% to Chaos Resistance +1% to maximum Chaos Resistance (Maximum Resistances cannot be raised above 90%) |
Eternal | Notable | With Eyes Open![]() | +37% to Chaos Resistance |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +(6–10)% to Chaos Resistance | vaal_small_chaos_resistance |
Elevated modifier List /2
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 83 | (11–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2718 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
of the Hunt | 85 | Nearby Enemies have -9% to Chaos Resistance Group: 3130 | Nearby Enemies have -12% to Chaos Resistance |
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Purity of Elements | Divergent | Your and nearby Allies' Damage Penetrates (0–1)% Elemental Resistances | 5 |
Support Gem /3
Support Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Elemental Army Support | Superior | Minions from Supported Skills have +(0–2)% to all maximum Elemental Resistances | 50 |
Item mods /112
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Crystal | 12 | Suffix | +(3–5)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Prism | 24 | Suffix | +(6–8)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Kaleidoscope | 36 | Suffix | +(9–11)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of Variegation | 48 | Suffix | +(12–14)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Rainbow | 60 | Suffix | +(15–16)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 |
of the Span | 85 | Suffix | +(17–18)% to all Elemental Resistances elemental resistance | shield 1000 amulet 1000 default 0 |
1 | Corrupted | Damage Penetrates (8–10)% Elemental Resistances damage elemental | wand 1000 rapier 1000 default 0 | |
1 | Corrupted | +(14–16)% to all Elemental Resistances elemental resistance | amulet 1000 ring 1000 belt 1000 default 0 | |
The Shaper's | 68 | Prefix | Damage Penetrates (4–7)% Elemental Resistances damage elemental | amulet_shaper 800 default 0 |
of the Elder | 68 | Suffix | +(13–15)% to all Elemental Resistances elemental resistance | belt_elder 800 default 0 |
of the Elder | 75 | Suffix | +(16–18)% to all Elemental Resistances elemental resistance | belt_elder 800 default 0 |
The Shaper's | 68 | Prefix | Damage Penetrates 4% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Damage Penetrates 5% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 83 | Prefix | Damage Penetrates 6% Elemental Resistances damage elemental | sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Damage Penetrates (7–8)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Damage Penetrates (9–10)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 83 | Prefix | Damage Penetrates (11–12)% Elemental Resistances damage elemental | 2h_sword_shaper 1000 2h_axe_shaper 1000 2h_mace_shaper 1000 bow_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of Adjustment | 8 | Suffix | Minions have +(11–15)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Acclimatisation | 24 | Suffix | Minions have +(16–20)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Adaptation | 37 | Suffix | Minions have +(21–23)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Evolution | 50 | Suffix | Minions have +(24–26)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Metamorphosis | 61 | Suffix | Minions have +(27–30)% to all Elemental Resistances elemental resistance minion | focus_can_roll_minion_modifiers 2000 ring_can_roll_minion_modifiers 2000 default 0 |
of Impermeability | 68 | Suffix | Minions have +(3–4)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of Countervailing | 75 | Suffix | Minions have +(5–6)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of Imperviousness | 81 | Suffix | Minions have +(7–8)% to all maximum Elemental Resistances elemental minion | focus_can_roll_minion_modifiers 500 default 0 |
of the Conquest | 68 | Suffix | +(10–12)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | +(13–15)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | +(16–18)% to all Elemental Resistances elemental resistance | body_armour_adjudicator 500 belt_adjudicator 500 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates (3–4)% Elemental Resistances damage elemental | amulet_basilisk 250 default 0 |
Hunter's | 82 | Prefix | Damage Penetrates (5–6)% Elemental Resistances damage elemental | amulet_basilisk 250 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances damage elemental attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Elemental Resistances damage elemental attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Elemental Resistances damage elemental attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates 4% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Damage Penetrates 5% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Damage Penetrates 6% Elemental Resistances damage elemental | sceptre_basilisk 400 rune_dagger_basilisk 400 wand_basilisk 400 default 0 |
Hunter's | 68 | Prefix | Damage Penetrates (7–8)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Damage Penetrates (9–10)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Damage Penetrates (11–12)% Elemental Resistances damage elemental | staff_basilisk 400 default 0 |
45 | ScourgeUpside | Damage Penetrates 3% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
68 | ScourgeUpside | Damage Penetrates 4% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
68 | ScourgeUpside | Damage Penetrates 5% of Enemy Elemental Resistances elemental | amulet 200 default 0 | |
1 | ScourgeUpside | +6% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
45 | ScourgeUpside | +8% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeUpside | +10% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeUpside | +12% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
45 | ScourgeUpside | Minions have +(10–11)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(12–13)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | Minions have +(14–15)% to all Elemental Resistances elemental resistance minion | gloves 250 default 0 | |
68 | ScourgeUpside | +1% to all maximum Elemental Resistances elemental resistance | shield 50 default 0 | |
45 | ScourgeUpside | Totems gain +(21–25)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(26–30)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Totems gain +(31–35)% to all Elemental Resistances elemental resistance | boots 250 amulet 500 default 0 | |
1 | ScourgeDownside | -5% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 | |
1 | ScourgeDownside | (-7–-6)% to all Elemental Resistances elemental resistance | shield 500 ring 500 amulet 500 default 0 | |
45 | ScourgeDownside | (-9–-8)% to all Elemental Resistances elemental resistance | shield 750 ring 750 amulet 750 default 0 | |
68 | ScourgeDownside | (-11–-10)% to all Elemental Resistances elemental resistance | shield 1000 ring 1000 amulet 1000 default 0 | |
68 | ScourgeDownside | -1% to all maximum Elemental Resistances elemental resistance | shield 1000 default 0 | |
45 | ScourgeDownside | Minions have (-33–-30)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 | |
68 | ScourgeDownside | Minions have (-39–-36)% to all Elemental Resistances elemental resistance minion | gloves 200 default 0 | |
75 | BlueImplicit | +(5–6)% to all Elemental Resistances elemental resistance | no_tier_6_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(7–8)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(9–10)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(11–12)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(13–14)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | +(15–16)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(13–14)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(15–16)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(17–18)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(19–20)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(23–24)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, +(27–28)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 200 default 0 | |
15 | WeaponTree | +60 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
45 | WeaponTree | +75 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
70 | WeaponTree | +80 to maximum Life -5% to all Elemental Resistances | shield 500 default 0 | |
10 | WeaponTree | -6% to all Elemental Resistances +19% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | -6% to all Elemental Resistances +23% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | -6% to all Elemental Resistances +27% to Chaos Resistance | shield 200 default 0 | |
10 | WeaponTree | +10% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
42 | WeaponTree | +12% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
75 | WeaponTree | +14% to all Elemental Resistances -13% to Chaos Resistance | shield 200 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
1 | WeaponTree | +10% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
35 | WeaponTree | +12% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
70 | WeaponTree | +14% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 default 0 | |
60 | WeaponTree | +1% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 default 0 | |
85 | WeaponTree | +2% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 default 0 | |
60 | WeaponTree | -1% to all maximum Elemental Resistances +3% to maximum Chaos Resistance | shield 100 default 0 | |
85 | WeaponTree | -1% to all maximum Elemental Resistances +4% to maximum Chaos Resistance | shield 100 default 0 | |
12 | WeaponTree | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances | weapon 500 default 0 | |
75 | WeaponTree | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances | weapon 500 default 0 | |
1 | WeaponTree | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
55 | WeaponTree | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 default 0 | |
1 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +17% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -6% to all Elemental Resistances Minions have +23% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +37% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have -12% to all Elemental Resistances Minions have +47% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
15 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 15% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -6% to all Elemental Resistances Minions gain 20% of Maximum Life as Extra Maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
15 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 30% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | Minions have -12% to all Elemental Resistances Minions gain 40% of Maximum Life as Extra Maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
83 | WeaponTree | Minions have +1% to all maximum Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
83 | WeaponTree | Minions have +2% to all maximum Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /27
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Elemental Penetration 1 | 53 | Enchantment | Damage Penetrates 6% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Elemental Penetration 2 | 66 | Enchantment | Damage Penetrates 8% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Elemental Penetration 3 | 75 | Enchantment | Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently damage elemental | boots 25 default 0 |
Enchantment Ancestral Protector Resistances 1 | 66 | Enchantment | +24% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Ancestral Protector Resistances 2 | 75 | Enchantment | +36% to Ancestral Protector Totem Elemental Resistances elemental resistance attack | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 1 | 66 | Enchantment | +24% to Animated Guardian Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Animate Guardian Elemental Resistances 2 | 75 | Enchantment | +36% to Animated Guardian Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Chaos Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Chaos Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Chaos Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Chaos Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Flame Golem Elemental Resistances 1 | 66 | Enchantment | +24% increased Flame Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Flame Golem Elemental Resistances 2 | 75 | Enchantment | +36% increased Flame Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Ice Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Ice Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Ice Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Ice Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Lightning Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Lightning Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Lightning Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Lightning Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 1 | 66 | Enchantment | 24% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Searing Bond Totem Elemental Resistances 2 | 75 | Enchantment | 36% increased Searing Bond Totem Elemental Resistances elemental resistance | helmet 100 default 0 |
Enchantment Spectre Elemental Resistances 1 | 66 | Enchantment | +24% to Raised Spectre Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Spectre Elemental Resistances 2 | 75 | Enchantment | +36% to Raised Spectre Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Stone Golem Elemental Resistances 1 | 66 | Enchantment | +24% to Stone Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Stone Golem Elemental Resistances 2 | 75 | Enchantment | +36% to Stone Golem Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 1 | 66 | Enchantment | Wave of Conviction's Exposure applies an extra -4% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Additional Enemy Resistance 2 | 75 | Enchantment | Wave of Conviction's Exposure applies an extra -6% to Elemental Resistance elemental resistance caster | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 1 | 66 | Enchantment | Raised Zombies have +24% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Zombie Elemental Resistances 2 | 75 | Enchantment | Raised Zombies have +36% to Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Summon Carrion Golem Elemental Resistances 1 | 66 | Enchantment | Summoned Carrion Golems have +24% to all Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Enchantment Summon Carrion Golem Elemental Resistances 2 | 75 | Enchantment | Summoned Carrion Golems have +36% to all Elemental Resistances elemental resistance minion | helmet 100 default 0 |
Monsters mods /28
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Elemental Resistance | 8 | Unique | +40% to all Elemental Resistances elemental resistance | default 1000 |
Resists Aura | 40 | Unique | +35% to all Elemental Resistances elemental resistance | magic 0 default 500 |
4 | Unique | +35% to all Elemental Resistances elemental resistance | ||
1 | Unique | +30% to all Elemental Resistances elemental resistance | ||
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Crystalline | 34 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] | magic 0 default 200 |
Lunaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Solaris | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Arakaali | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Brine King | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to divination cards [1] | magic 0 default 60 |
Tukohama | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Abberath | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to maps [1] | magic 0 default 60 |
Shakari | 68 | Unique | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction dropped items are converted to currency based on rarity [1] | magic 0 default 60 |
Innocence | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are converted to scarabs based on rarity [1] | magic 0 default 30 |
Kitava | 68 | Unique | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction dropped items are one rarity higher [1] | magic 0 default 30 |
of Beyond | 68 | Unique | 50% increased Damage +50% to all Elemental Resistances +35% to Chaos Resistance 40% additional Physical Damage Reduction monster voidspawn [1] | not_part_of_pack 0 rare 0 default 0 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
1 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element | ||
Warlord's Grip | 1 | Torment | +50% to all Elemental Resistances 40% reduced Physical Damage taken elemental resistance | default 1000 |
Lunaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Solaris-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Arakaali-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Brine King-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Tukohama-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Abberath-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Shakari-touched | 68 | Prefix | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 60 |
Innocence-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Kitava-touched | 68 | Prefix | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction | sanctum_monster 0 magic 0 default 30 |
Abyss Jewel mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Damage Penetrates 1% Elemental Resistances damage elemental | default 1000 | |
of Resistance | 1 | Suffix | +(8–10)% to all Elemental Resistances elemental resistance | default 200 |
of Acclimatisation | 1 | Suffix | Minions have +(6–10)% to all Elemental Resistances elemental resistance minion | abyss_jewel_summoner 800 default 0 |
of the Inquisitor | 1 | Suffix | Damage Penetrates 2% Elemental Resistances if you haven't Killed Recently damage elemental | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 0 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Crystal | 1 | Suffix | Added Small Passive Skills also grant: +2% to all Elemental Resistances elemental resistance | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
of the Prism | 68 | Suffix | Added Small Passive Skills also grant: +3% to all Elemental Resistances elemental resistance | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
of the Kaleidoscope | 84 | Suffix | Added Small Passive Skills also grant: +4% to all Elemental Resistances elemental resistance | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
of the Crystal | 1 | Suffix | Added Small Passive Skills also grant: +2% to all Elemental Resistances elemental resistance | expansion_jewel_small 500 default 0 |
of the Prism | 68 | Suffix | Added Small Passive Skills also grant: +3% to all Elemental Resistances elemental resistance | expansion_jewel_small 400 default 0 |
of the Kaleidoscope | 73 | Suffix | Added Small Passive Skills also grant: +4% to all Elemental Resistances elemental resistance | expansion_jewel_small 300 default 0 |
of Variegation | 78 | Suffix | Added Small Passive Skills also grant: +5% to all Elemental Resistances elemental resistance | expansion_jewel_small 200 default 0 |
of the Rainbow | 84 | Suffix | Added Small Passive Skills also grant: +6% to all Elemental Resistances elemental resistance | expansion_jewel_small 100 default 0 |
Fossil mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Attacks with this Weapon Penetrate (9–12)% Elemental Resistances damage elemental attack | abyss_jewel 0 jewel 0 weapon 1000 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates (3–5)% Elemental Resistances damage elemental | abyss_jewel 0 jewel 0 quiver 1600 amulet 1600 default 0 |
Subterranean | 1 | Prefix | Damage Penetrates 1% Elemental Resistances damage elemental | abyss_jewel 1600 jewel 1600 default 0 |
Map mods /9
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 69 | Prefix | Found Items have 2% chance to drop Corrupted in Area +35% Monster Chaos Resistance +50% Monster Elemental Resistances 16% increased Quantity of Items found in this Area elemental chaos resistance | secret_area 1000 default 0 |
Resistant | 1 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | low_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +10% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | mid_tier_map 800 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Resistant | 1 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area elemental chaos resistance | top_tier_map 0 maven_map 800 primordial_map 800 default 0 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | top_tier_map 0 expedition_logbook 800 default 0 |
Delve Area mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | +15% Monster Chaos Resistance +20% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
52 | DelveArea | +20% Monster Chaos Resistance +30% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
173 | DelveArea | +25% Monster Chaos Resistance +40% Monster Elemental Resistances 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size elemental chaos resistance | default 1000 | |
1 | DelveArea | Monster Damage Penetrates 6% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 | |
52 | DelveArea | Monster Damage Penetrates 9% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 | |
173 | DelveArea | Monster Damage Penetrates 12% Elemental Resistances 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size damage elemental | default 1000 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [0] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] elemental chaos resistance | default 800 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Elemental Resistances damage elemental attack | wand 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /7
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(5–8)% to all Elemental Resistances | 6x ![]() | Ring · Amulet | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x ![]() | Ring · Amulet | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Misc mods /29
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Crystal | 1 | Flask | Suffix | (21–24)% additional Elemental Resistances during Effect elemental resistance | utility_flask 600 default 0 |
of the Prism | 21 | Flask | Suffix | (25–28)% additional Elemental Resistances during Effect elemental resistance | utility_flask 600 default 0 |
of the Kaleidoscope | 41 | Flask | Suffix | (29–32)% additional Elemental Resistances during Effect elemental resistance | utility_flask 600 default 0 |
of Variegation | 61 | Flask | Suffix | (33–36)% additional Elemental Resistances during Effect elemental resistance | utility_flask 600 default 0 |
of the Rainbow | 81 | Flask | Suffix | (37–40)% additional Elemental Resistances during Effect elemental resistance | utility_flask 600 default 0 |
1 | Flask | Unique | +4% to all maximum Elemental Resistances during Effect elemental resistance | ||
1 | Flask | Unique | +50% to Elemental Resistances during Effect elemental resistance | ||
1 | Flask | Unique | During Effect, Damage Penetrates (5–8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest damage elemental | ||
1 | Flask | Unique | During Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest | ||
1 | Jewel | Unique | +6% to all Elemental Resistances elemental resistance | ||
1 | Jewel | Unique | +(10–15)% to all Elemental Resistances elemental resistance | ||
1 | Jewel | Corrupted | Damage Penetrates 1% Elemental Resistances damage elemental | jewel 1000 default 0 | |
of Resistance | 1 | Jewel | Suffix | +(8–10)% to all Elemental Resistances elemental resistance | default 300 |
of Resilience | 1 | Jewel | Suffix | Minions have +(11–15)% to all Elemental Resistances elemental resistance minion | not_int 0 default 350 |
1 | Jewel | Unique | Minions have +(7–10)% to all Elemental Resistances elemental resistance minion | ||
of Runes | 1 | Jewel | Suffix | Totems gain +(6–10)% to all Elemental Resistances elemental resistance | not_str 250 default 350 |
1 | Jewel | Unique | +7% to all Elemental Resistances per Grand Spectrum number of stackable unique jewels [1] elemental resistance | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value | ||
1 | Jewel | Unique | Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill local jewel effect base radius [1500] | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Templar's starting location, you gain: Damage Penetrates 5% Elemental Resistances damage elemental | ||
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
of the Rainbow | 75 | SanctumSpecial | Suffix | +(10–15)% to all Elemental Resistances elemental resistance | dex_special_relic 1000 default 250 |
of Resistance | 1 | CrucibleMap | Suffix | +50% Monster Elemental Resistances Monsters have +5% to all maximum Elemental Resistances map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_low 1000 default 0 |
of Resistance | 1 | CrucibleMap | Suffix | +75% Monster Elemental Resistances Monsters have +10% to all maximum Elemental Resistances map item drop quantity +% [15] map item drop rarity +% [9] | crucible_map_high 1000 default 0 |
Essence /1
Item /27
Icon | Name |
---|---|
![]() | Horned Sceptre Physical Damage: 27-50 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 36, 66 Str, 66 Int Damage Penetrates 4% Elemental Resistances |
![]() | Stag Sceptre Physical Damage: 39-72 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 55, 98 Str, 98 Int Damage Penetrates 4% Elemental Resistances |
![]() | Sambar Sceptre Physical Damage: 42-78 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 121 Str, 113 Int Damage Penetrates 6% Elemental Resistances |
![]() | Rebuking Blade Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 30, 54 Str, 54 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Blasting Blade Physical Damage: 52-97 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 50, 86 Str, 86 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Banishing Blade Physical Damage: 61-114 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 70, 130 Str, 130 Dex Attack Critical Strikes ignore Enemy Monster Elemental Resistances |
![]() | Prismatic Ring Requires Level 30 +(8–10)% to all Elemental Resistances |
![]() | Bone Ring Requires Level 25 Minions have +(10–15)% to all Elemental Resistances |
![]() | Royale Prismatic Ring +(8–10)% to all Elemental Resistances |
![]() | Jet Amulet Requires Level 12 +(8–12)% to all Elemental Resistances |
![]() | Plank Kite Shield Chance to Block: 22% Armour: 18–25 Energy Shield: 5–7 Movement Speed: -3% Requires Level 7, 13 Str, 13 Int +4% to all Elemental Resistances |
![]() | Linden Kite Shield Chance to Block: 24% Armour: 43–56 Energy Shield: 11–14 Movement Speed: -3% Requires Level 13, 20 Str, 20 Int +4% to all Elemental Resistances |
![]() | Layered Kite Shield Chance to Block: 24% Armour: 62–73 Energy Shield: 13–16 Movement Speed: -3% Requires Level 27, 37 Str, 37 Int +8% to all Elemental Resistances |
![]() | Ceremonial Kite Shield Chance to Block: 22% Armour: 77–89 Energy Shield: 16–19 Movement Speed: -3% Requires Level 34, 46 Str, 46 Int +12% to all Elemental Resistances |
![]() | Etched Kite Shield Chance to Block: 24% Armour: 127–142 Energy Shield: 27–30 Movement Speed: -3% Requires Level 40, 53 Str, 53 Int +4% to all Elemental Resistances |
![]() | Laminated Kite Shield Chance to Block: 24% Armour: 113–133 Energy Shield: 23–27 Movement Speed: -3% Requires Level 50, 65 Str, 65 Int +8% to all Elemental Resistances |
![]() | Angelic Kite Shield Chance to Block: 22% Armour: 124–142 Energy Shield: 25–29 Movement Speed: -3% Requires Level 55, 71 Str, 71 Int +12% to all Elemental Resistances |
![]() | Branded Kite Shield Chance to Block: 24% Armour: 186–208 Energy Shield: 38–43 Movement Speed: -3% Requires Level 59, 76 Str, 76 Int +4% to all Elemental Resistances |
![]() | Mosaic Kite Shield Chance to Block: 24% Armour: 147–169 Energy Shield: 30–34 Movement Speed: -3% Requires Level 65, 85 Str, 85 Int +8% to all Elemental Resistances |
![]() | Archon Kite Shield Chance to Block: 22% Armour: 156–179 Energy Shield: 32–37 Movement Speed: -3% Requires Level 68, 85 Str, 85 Int +12% to all Elemental Resistances |
![]() | Imp Crown Armour: 42–49 Energy Shield: 10–12 Requires Level 15, 20 Str, 20 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Demon Crown Armour: 122–140 Energy Shield: 25–29 Requires Level 45, 51 Str, 51 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Archdemon Crown Armour: 185–212 Energy Shield: 38–43 Requires Level 75, 79 Str, 79 Int Socketed Skills apply Fire, Cold and Lightning Exposure on Hit -10% to all Elemental Resistances |
![]() | Golden Visage Requires Level 12 +(8–16)% to all Elemental Resistances |
![]() | Astral Plate Armour: 711–782 Movement Speed: -5% Requires Level 62, 180 Str +(8–12)% to all Elemental Resistances |
![]() | Golden Mantle Armour: 75–86 Evasion Rating: 75–86 Energy Shield: 17–19 Requires Level 20, 8 Str, 8 Dex, 8 Int +(15–25)% to all Elemental Resistances |
![]() | Golden Caligae Requires Level 12 +(8–16)% to all Elemental Resistances |
Unique /118
Icon | Name |
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![]() | Carnage Heart Onyx Amulet +(10–16) to all Attributes +(20–40) to all Attributes +(10–20)% to all Elemental Resistances (1.2–2)% of Physical Attack Damage Leeched as Life 50% increased total Recovery per second from Life Leech (30–40)% increased Damage while Leeching Extra gore (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Demigod's Presence Gold Amulet (12–20)% increased Rarity of Items found +20% to all Elemental Resistances 20% increased Character Size |
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence +(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Demigod's Bounty Golden Obi (20–30)% increased Rarity of Items found +(16–24)% to all Elemental Resistances 10% increased Character Size |
![]() | Immortal Flesh Leather Belt +(25–40) to maximum Life +(75–100) to maximum Life Regenerate (200–350) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked |
![]() | The Magnate Studded Belt (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(20–25)% to all Elemental Resistances 50% increased Flask Charges gained 10% chance to deal Double Damage while you have at least 200 Strength 5% chance to deal Triple Damage while you have at least 400 Strength |
![]() | Andvarius Gold Ring (6–15)% increased Rarity of Items found +10 to Dexterity (50–70)% increased Rarity of Items found -20% to all Elemental Resistances |
![]() | Doedre's Damning Paua Ring +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply an additional Curse |
![]() | Le Heup of All Iron Ring Adds 1 to 4 Physical Damage to Attacks +(10–30) to all Attributes (10–30)% increased Damage (10–30)% increased Rarity of Items found +(10–30)% to all Elemental Resistances (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Lori's Lantern Prismatic Ring +(8–10)% to all Elemental Resistances +10% to all Elemental Resistances (6–8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20–25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Unlucky things are rolled twice and the worst result used) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Thief's Torment Prismatic Ring +(8–10)% to all Elemental Resistances (10–16)% increased Quantity of Items found Can't use other Rings +(25–40)% to all Elemental Resistances Gain 30 Mana per Enemy Hit with Attacks Gain (40–60) Life per Enemy Hit with Attacks 50% reduced Effect of Curses on you |
![]() | Ambu's Charge Crusader Chainmail +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Gain up to maximum Endurance Charges when you take a Critical Strike Your nearby party members maximum Endurance Charges is equal to yours |
![]() | Belly of the Beast Full Wyrmscale (150–200)% increased Armour (30–40)% increased maximum Life +(10–15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
![]() | Carcass Jack Varnished Coat +(50–70) to maximum Life (120–150)% increased Evasion and Energy Shield +(9–12)% to all Elemental Resistances (40–50)% increased Area of Effect (40–50)% increased Area Damage Extra gore |
![]() | Rainbowstride Conjurer Boots (15–20)% Chance to Block Spell Damage +(40–60) to maximum Mana +20% to all Elemental Resistances 20% increased Movement Speed |
![]() | Windscream Reinforced Greaves (50–80)% increased Armour +(10–15)% to all Elemental Resistances 20% increased Movement Speed You can apply an additional Curse 50% increased Area of Effect of Hex Skills |
![]() | Aurseize Steelscale Gauntlets (40–50)% increased Rarity of Items found (40–60)% increased Armour and Evasion +15% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Chitus' Apex Necromancer Circlet +(20–30) to Strength +(20–30) to maximum Mana 5% increased Experience gain +10% to all Elemental Resistances (10–20)% increased Elemental Damage |
![]() | Goldrim Leather Cap +(30–50) to Evasion Rating 10% increased Rarity of Items found +(30–40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers |
![]() | Skullhead Secutor Helm (60–80)% increased Armour and Evasion +(10–20)% to all Elemental Resistances Minions have +25% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage Minions Recover 10% of their Life when they Block |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Lightning Damage can Freeze but not Shock Your Cold Damage can Ignite but not Freeze or Chill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Aegis Aurora Champion Kite Shield +10% to all Elemental Resistances (300–400)% increased Armour and Energy Shield +5% to maximum Cold Resistance +6% Chance to Block Recover Energy Shield equal to 2% of Armour when you Block (10–20)% increased Elemental Damage with Attack Skills (Maximum Resistances cannot be raised above 90%) |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery +30% Chance to Block Spell Damage while on Low Life (200–250)% increased Armour and Evasion +(20–30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently (Recently refers to the past 4 seconds) |
![]() | Prism Guardian Archon Kite Shield +12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20–30) to Dexterity +25% to all Elemental Resistances |
![]() | Saffell's Frame Branded Kite Shield +4% to all Elemental Resistances (20–30)% increased Spell Damage (20–30)% Chance to Block Spell Damage +(20–30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attack Damage (Maximum Resistances cannot be raised above 90%) |
![]() | Aurumvorax Basket Rapier +25% to Global Critical Strike Multiplier (120–150)% increased Physical Damage 20% reduced Rarity of Items found +(40–60)% to all Elemental Resistances Grants 3 Life per Enemy Hit |
![]() | Divination Distillate Large Hybrid Flask (8–12)% increased Quantity of Items found during Effect 25% increased Light Radius during Effect (20–30)% increased Rarity of Items found during Effect +50% to Elemental Resistances during Effect |
![]() | Kongor's Undying Rage Terror Maul 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems (380–420)% increased Armour +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Piscator's Vigil Imbued Wand (33–37)% increased Spell Damage No Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
![]() | Mark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance +5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |