Two-Toned Boots
Boots
Evasion Rating: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots BootsAtlas1 /8

Two-Toned Boots BootsAtlas1 /8

NameShow Full Descriptions
DropLevel 70
BaseType Two-Toned Boots
Class Boots
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/Boots/BootsAtlas1
Tagsnot_for_sale, atlas_base_type, bootsatlas1, dex_int_armour, boots, armour
IconArt/2DItems/Armours/Boots/TwoTonedBoots
ReferenceCommunity Wiki
+(8–12)% to Cold and Lightning Resistances

+(8–12)% to Cold and Lightning Resistances

GroupColdAndLightningResistance
DomainsItem (1)
GenerationTypeUnique (3)
Req. level78 (Effective: 62)
Stats
  • cold and lightning damage resistance % Min: 8 Max: 12 Global
  • Craft Tagselemental cold lightning resistance
    Two-Toned Boots
    Boots
    Armour: 126–145
    Evasion Rating: 126–145
    Requires Level 70, 62 Str, 62 Dex
    +(8–12)% to Fire and Cold Resistances
    Two-Toned Boots BootsAtlas2 /8

    Two-Toned Boots BootsAtlas2 /8

    NameShow Full Descriptions
    DropLevel 70
    BaseType Two-Toned Boots
    Class Boots
    FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
    TypeMetadata/Items/Armours/Boots/BootsAtlas2
    Tagsnot_for_sale, atlas_base_type, bootsatlas2, str_dex_armour, boots, armour
    IconArt/2DItems/Armours/Boots/TwoTonedBoots2B
    ReferenceCommunity Wiki
    +(8–12)% to Fire and Cold Resistances

    +(8–12)% to Fire and Cold Resistances

    GroupFireAndColdResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level78 (Effective: 62)
    Stats
  • fire and cold damage resistance % Min: 8 Max: 12 Global
  • Craft Tagselemental fire cold resistance
    Two-Toned Boots
    Boots
    Armour: 126–145
    Energy Shield: 26–30
    Requires Level 70, 62 Str, 62 Int
    +(8–12)% to Fire and Lightning Resistances
    Two-Toned Boots BootsAtlas3 /8

    Two-Toned Boots BootsAtlas3 /8

    NameShow Full Descriptions
    DropLevel 70
    BaseType Two-Toned Boots
    Class Boots
    FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
    TypeMetadata/Items/Armours/Boots/BootsAtlas3
    Tagsnot_for_sale, atlas_base_type, bootsatlas3, str_int_armour, boots, armour
    IconArt/2DItems/Armours/Boots/TwoTonedBoots3B
    ReferenceCommunity Wiki
    +(8–12)% to Fire and Lightning Resistances

    +(8–12)% to Fire and Lightning Resistances

    GroupFireAndLightningResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level78 (Effective: 62)
    Stats
  • fire and lightning damage resistance % Min: 8 Max: 12 Global
  • Craft Tagselemental fire lightning resistance
    Unique /3 ⍟

    Unique /3 ⍟

    NameShow Full Descriptions
    TangmazuarmourbootsBeacon of Madness Two-Toned Boots
    +(8–12)% to Fire and Lightning Resistances
    Grants Level 1 Embrace Madness Skill
    30% increased Movement Speed
    (20–40)% increased Effect of Non-Damaging Ailments
    You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
    Immune to Elemental Ailments while affected by Glorious Madness
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    TangmazuarmourbootsBeacon of Madness Two-Toned Boots
    +(8–12)% to Cold and Lightning Resistances
    Grants Level 1 Embrace Madness Skill
    (20–40)% increased Chaos Damage
    30% increased Movement Speed
    Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
    All Damage inflicts Poison while affected by Glorious Madness
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    TangmazuarmourbootsBeacon of Madness Two-Toned Boots
    +(8–12)% to Fire and Cold Resistances
    Grants Level 1 Embrace Madness Skill
    (150–300)% increased Armour and Evasion
    30% increased Movement Speed
    20% chance to deal Double Damage while affected by Glorious Madness
    +15 to maximum Fortification while affected by Glorious Madness
    Wiki Edit

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