Two-Toned Boots
Boots
Evasion Rating: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots BootsAtlas1 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 70 |
| BaseType | Two-Toned Boots |
| Class | Boots |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Armours/Boots/BootsAtlas1 |
| Tags | not_for_sale, atlas_base_type, bootsatlas1, dex_int_armour, boots, armour |
| Icon | Art/2DItems/Armours/Boots/TwoTonedBoots |
| Reference | Community Wiki |
+(8–12)% to Cold and Lightning Resistances
| Family | ColdAndLightningResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 78 (Effective: 62) |
| Stats | |
| Craft Tags | Elemental Cold Lightning Resistance |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, armour, boots |
| Base.x_size | 2 |
| Base.y_size | 2 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Boots |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 |
Two-Toned Boots
Boots
Armour: 126–145
Evasion Rating: 126–145
Requires Level 70, 62 Str, 62 Dex
+(8–12)% to Fire and Cold Resistances
Two-Toned Boots BootsAtlas2 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 70 |
| BaseType | Two-Toned Boots |
| Class | Boots |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Armours/Boots/BootsAtlas2 |
| Tags | not_for_sale, atlas_base_type, bootsatlas2, str_dex_armour, boots, armour |
| Icon | Art/2DItems/Armours/Boots/TwoTonedBoots2B |
| Reference | Community Wiki |
+(8–12)% to Fire and Cold Resistances
| Family | FireAndColdResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 78 (Effective: 62) |
| Stats | |
| Craft Tags | Elemental Fire Cold Resistance |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, armour, boots |
| Base.x_size | 2 |
| Base.y_size | 2 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Boots |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 |
Two-Toned Boots
Boots
Armour: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Str, 62 Int
+(8–12)% to Fire and Lightning Resistances
Two-Toned Boots BootsAtlas3 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 70 |
| BaseType | Two-Toned Boots |
| Class | Boots |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Armours/Boots/BootsAtlas3 |
| Tags | not_for_sale, atlas_base_type, bootsatlas3, str_int_armour, boots, armour |
| Icon | Art/2DItems/Armours/Boots/TwoTonedBoots3B |
| Reference | Community Wiki |
+(8–12)% to Fire and Lightning Resistances
| Family | FireAndLightningResistance |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 78 (Effective: 62) |
| Stats | |
| Craft Tags | Elemental Fire Lightning Resistance |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, armour, boots |
| Base.x_size | 2 |
| Base.y_size | 2 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Boots |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 |
Unique /3
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
Immune to Elemental Ailments while affected by Glorious Madness
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
(Grants Glorious Madness. While under Glorious Madness gain a random Touched Debuff every 2 seconds. Using this skill again will remove Glorious Madness and the Touched Debuffs it inflicts, but you will be unable to Embrace Madness again until the cooldown expires)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
