Two-Toned Boots
Boots
Evasion Rating: 126–145
Energy Shield: 26–30Requires Level 70, 62 Dex, 62 Int+(8–12)% to Cold and Lightning Resistances
Evasion Rating: 126–145
Energy Shield: 26–30Requires Level 70, 62 Dex, 62 Int+(8–12)% to Cold and Lightning Resistances

Two-Toned Boots BootsAtlas1 /8
Two-Toned Boots BootsAtlas1 /8
Name | Show Full Descriptions |
---|---|
DropLevel | 70 |
BaseType | Two-Toned Boots |
Class | Boots |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Armours/Boots/BootsAtlas1 |
Tags | not_for_sale, atlas_base_type, bootsatlas1, dex_int_armour, boots, armour |
Icon | Art/2DItems/Armours/Boots/TwoTonedBoots |
Reference | Community Wiki |
+(8–12)% to Cold and Lightning Resistances
+(8–12)% to Cold and Lightning Resistances
Group | ColdAndLightningResistance |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 78 (Effective: 62) |
Stats | |
Craft Tags | elemental cold lightning resistance |
Two-Toned Boots
Boots
Armour: 126–145
Evasion Rating: 126–145Requires Level 70, 62 Str, 62 Dex+(8–12)% to Fire and Cold Resistances
Armour: 126–145
Evasion Rating: 126–145Requires Level 70, 62 Str, 62 Dex+(8–12)% to Fire and Cold Resistances

Two-Toned Boots BootsAtlas2 /8
Two-Toned Boots BootsAtlas2 /8
Name | Show Full Descriptions |
---|---|
DropLevel | 70 |
BaseType | Two-Toned Boots |
Class | Boots |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Armours/Boots/BootsAtlas2 |
Tags | not_for_sale, atlas_base_type, bootsatlas2, str_dex_armour, boots, armour |
Icon | Art/2DItems/Armours/Boots/TwoTonedBoots2B |
Reference | Community Wiki |
+(8–12)% to Fire and Cold Resistances
+(8–12)% to Fire and Cold Resistances
Group | FireAndColdResistance |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 78 (Effective: 62) |
Stats | |
Craft Tags | elemental fire cold resistance |
Two-Toned Boots
Boots
Armour: 126–145
Energy Shield: 26–30Requires Level 70, 62 Str, 62 Int+(8–12)% to Fire and Lightning Resistances
Armour: 126–145
Energy Shield: 26–30Requires Level 70, 62 Str, 62 Int+(8–12)% to Fire and Lightning Resistances

Two-Toned Boots BootsAtlas3 /8
Two-Toned Boots BootsAtlas3 /8
Name | Show Full Descriptions |
---|---|
DropLevel | 70 |
BaseType | Two-Toned Boots |
Class | Boots |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Armours/Boots/BootsAtlas3 |
Tags | not_for_sale, atlas_base_type, bootsatlas3, str_int_armour, boots, armour |
Icon | Art/2DItems/Armours/Boots/TwoTonedBoots3B |
Reference | Community Wiki |
+(8–12)% to Fire and Lightning Resistances
+(8–12)% to Fire and Lightning Resistances
Group | FireAndLightningResistance |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 78 (Effective: 62) |
Stats | |
Craft Tags | elemental fire lightning resistance |
Unique /3 ⍟
Unique /3 ⍟
Name | Show Full Descriptions |
---|---|
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20–40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20–40)% increased Chaos Damage 30% increased Movement Speed Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage All Damage inflicts Poison while affected by Glorious Madness (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150–300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious Madness |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.