Prophecy Perandus Rampage
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Boots Unique /73 ⍟

Boots Unique /73 ⍟

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StormchargerStormcharger Plated Greaves
+(1–50)% to Lightning Resistance
20% increased Movement Speed
50% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
30% of Physical Damage Converted to Lightning Damage
(15–25)% increased Effect of Lightning Ailments
WindscreamWindscream Reinforced Greaves
(50–80)% increased Armour
15% increased Movement Speed
+(10–15)% to all Elemental Resistances
(10–20)% increased Elemental Damage
You can apply an additional Curse
WindscreamWindshriek Reinforced Greaves
(200–250)% increased Armour
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
(10–20)% increased Elemental Damage
You can apply an additional Curse
60% increased Area of Effect of Hex Skills
85483Torchoak Step Antique Greaves
(80–120)% increased Armour
(30–50)% increased Totem Life
25% increased Movement Speed
(30–50)% increased Totem Placement speed
Totems Reflect 25% of their maximum Life as Fire Damage to nearby Enemies when Hit
RumblestepRedblade Tramplers Ancient Greaves
Adds (2–5) to (7–10) Physical Damage to Attacks
(150–200)% increased Armour
25% increased Movement Speed
(5–10)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
+(20–30)% to Fire Resistance
Unaffected by Burning Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(50–70) to maximum Life
TwoTonedBootsALT3The Infinite Pursuit Goliath Greaves
+(30–60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
CrabUniqueBootsCraiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
KaomsRootsKaom's Roots Titan Greaves
+(150–200) to maximum Life
Has no Sockets
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
Cannot be Knocked Back
Action Speed cannot be modified to below base value
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Gore Footprints
frenzy charge blood dance art variation [0]
DoriyanisRedDoryani's Delusion Titan Greaves
Grants Level 25 Purity of Fire Skill
Adds (25–30) to (40–45) Fire Damage to Spells and Attacks
(100–120)% increased Armour
+(50–70) to maximum Life
30% increased Movement Speed
TheInfinitePursuitReplica Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
15% increased Movement Speed while Poisoned
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
BootsDexUnique3Seven-League Step Rawhide Boots
50% increased Movement Speed
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
10% increased Movement Speed
10% increased Movement Speed for you and nearby Allies
(5–10)% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
15% increased Movement Speed
AbberathsHoovesAbberath's Hooves Goathide Boots
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
Triggers Level 7 Abberath's Fury when Equipped
1% increased Fire Damage per 20 Strength
Burning Hoofprints
BootsDexUnique1Deerstalker Deerskin Boots
+(35–45) to maximum Life
(160–200)% increased Evasion Rating
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
Socketed Gems are Supported by Level 11 Trap
15% increased Movement Speed
BootsDexUnique2Goldwyrm Nubuck Boots
10% increased Movement Speed
(14–20)% increased Quantity of Items found
60% increased Mana Regeneration Rate
+(40–50)% to Fire Resistance
GoreFrenzyThe Blood Dance Sharkskin Boots
+(30–40) to Dexterity
20% increased Movement Speed
2% increased Movement Speed per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Kill
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20–30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Gore Footprints
frenzy charge blood dance art variation [1]
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
10% chance to Dodge Spell Hits while Phasing
ThreeStepAssaultReplica Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
10% increased Movement Speed if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
SinTrekSin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
+(100–150) to maximum Energy Shield
(80–100)% increased Evasion Rating
30% increased Movement Speed
Enemies Cannot Leech Life From you
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(320–380)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
AtzirisStepAtziri's Step Slink Boots
+(55–75) to maximum Life
180% increased Evasion Rating
30% increased Movement Speed
(14–16)% chance to Dodge Spell Hits
TigerBootsFarrul's Chase Slink Boots
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
DoriyanisGreenDoryani's Delusion Slink Boots
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(50–70) to maximum Life
30% increased Movement Speed
WanderlustWanderlust Wool Shoes
+5 to Dexterity
+(10–20) to maximum Energy Shield
20% increased Movement Speed
(20–40)% increased Mana Regeneration Rate
Cannot be Frozen
WondertrapWondertrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(10–16) to maximum Energy Shield
100% increased Rarity of Items found when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
10% increased Movement Speed
WondertrapGreedtrap Velvet Slippers
+(5–10) to Strength
+(5–10) to Dexterity
+(5–10) to Intelligence
+(90–110) to maximum Energy Shield
(10–16)% increased Quantity of Items found when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
20% increased Movement Speed
bootuniqueBones of Ullr Silk Slippers
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
(5–15)% increased Movement Speed
bootuniqueUllr's Advent Silk Slippers
bootuniqueReplica Bones of Ullr Silk Slippers
(40–60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy
ShavronnesPaceShavronne's Pace Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
(10–15)% increased Stun and Block Recovery
20% increased Movement Speed when on Full Life
15% increased Movement Speed
ShavronnesPaceShavronne's Gambit Scholar Boots
+10 to Dexterity
+(20–30) to Intelligence
(100–140)% increased Energy Shield
(10–15)% increased Stun and Block Recovery
20% increased Movement Speed when on Full Life
Regenerate 1% of Energy Shield per second
15% increased Movement Speed
rainbowstrideRainbowstride Conjurer Boots
(4–6)% Chance to Block Spell Damage
+(40–60) to maximum Mana
(140–180)% increased Energy Shield
+20% to all Elemental Resistances
25% increased Movement Speed
PaleCouncilBootsInya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
25% increased Movement Speed
5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
PaleCouncilBootsReplica Inya's Epiphany Arcanist Slippers
(5–8)% increased Intelligence
+(50–70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
AssedaisfervorSteppan Eard Sorcerer Boots
+(20–30) to maximum Energy Shield
(50–80)% increased Energy Shield
30% increased Movement Speed
Unaffected by Desecrated Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
20% increased Movement Speed on Shocked Ground
SkyforthSkyforth Sorcerer Boots
+(60–120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
6% reduced Reservation of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
(The Stun Threshold determines how much Damage can Stun something)
DoriyanisBlueDoryani's Delusion Sorcerer Boots
Grants Level 25 Purity of Lightning Skill
Adds (1–3) to (68–72) Lightning Damage to Spells and Attacks
(180–220)% increased Energy Shield
+(50–70) to maximum Life
30% increased Movement Speed
BootsStrDexUnique3Dusktoe Ironscale Boots
(40–60)% increased Armour and Evasion
+(20–30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15–20) to (25–30) Chaos Damage to Spells and Attacks during any Flask Effect
BootsStrDexUnique3Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
LioneyesPawsLioneye's Paws Bronzescale Boots
Trigger Level 5 Rain of Arrows when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Fire Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
LioneyesPawsReplica Lioneye's Paws Bronzescale Boots
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40–60) to Strength
+(40–60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
TargemtabiMutewind Whispersteps Serpentscale Boots
(100–150)% increased Evasion Rating
25% increased Movement Speed
+(20–30)% to Cold Resistance
(50–70)% increased Critical Strike Chance for Spells
Adds (25–30) to (40–50) Cold Damage to Spells
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
ScorchedEarthLegacy of Fury Wyrmscale Boots
(200–300)% increased Armour and Evasion
(-15–-10)% to all Elemental Resistances
30% increased Movement Speed
Drops Scorched Ground while moving, lasting 4 seconds
(Scorched Enemies have -10% to Elemental Resistances)
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
AvianBootsSaqawal's Talons Hydrascale Boots
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
DarkrayVectorsDarkray Vectors Dragonscale Boots
+(20–40)% to Lightning Resistance
25% reduced Light Radius
5% increased Movement Speed per Frenzy Charge
2% chance to Dodge Attack Hits per Frenzy Charge
40% reduced Frenzy Charge Duration
+1 to Maximum Frenzy Charges
(40–70)% increased Armour and Evasion
WakeOfDestructionWake of Destruction Mesh Boots
Adds 1 to 120 Lightning Damage to Attacks
(20–60)% increased Armour and Energy Shield
+(10–20) Life gained on Kill
15% increased Movement Speed
Drops Shocked Ground while moving, lasting 2 seconds
(Shock increases Damage taken by 15%)
RalakeshsImpatienceRalakesh's Impatience Riveted Boots
+(15–25)% to Cold Resistance
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
AlberonswarpathAlberon's Warpath Soldier Boots
(15–18)% increased Strength
Adds 1 to 80 Chaos Damage to Attacks
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
AlberonswarpathReplica Alberon's Warpath Soldier Boots
(15–18)% increased Strength
+(180–220) to Armour
+(9–12)% to Chaos Resistance
20% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
GangsBootsGang's Momentum Legion Boots
(160–180)% increased Armour and Energy Shield
25% increased Movement Speed
+(50–60)% to Fire Resistance
(10–15)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(25–40)% increased Damage against Ignited Enemies
AuraBootsMarch of the Legion Legion Boots
+2 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
DeathsdoorDeath's Door Crusader Boots
+(20–40) to Strength
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Bleeding cannot be inflicted on you
NomicsStormNomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
SundanceSundance Clasped Boots
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
SundanceSunspite Clasped Boots
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Regenerate (75–125) Life per second while Ignited
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
DanceOfTheOfferedDance of the Offered Carnal Boots
+(50–60) to maximum Mana
+(25–30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Agnostic
(Maximum Energy Shield is 0. While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life)
OmeyocanOmeyocan Carnal Boots
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%
You have Onslaught while not on Low Mana
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Lose 7% of Mana per Second
DisturbTheDeadCorpsewalker Carnal Boots
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
(20–40)% increased Damage if you have Consumed a corpse Recently
(Recently refers to the past 4 seconds)
For each nearby corpse, Regenerate 0.25% Life per second, up to 3%
SpiderArmourBootsFenumus' Spinnerets Assassin's Boots
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
Supporter1bootAThe Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Supporter1bootAReplica Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
Socketed Travel Skills deal 80% more Damage
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
AbyssBootsBubonic Trail Murder Boots
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Triggers Level 20 Death Walk when Equipped
(4–6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
AbyssBootsBubonic Trail Murder Boots
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Triggers Level 20 Death Walk when Equipped
(4–6)% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyss Jewel affecting you
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
You have Phasing if you've Killed Recently
(Recently refers to the past 4 seconds)
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
DemigodsStrideDemigod's Stride Golden Caligae
+(8–16)% to all Elemental Resistances
20% increased Movement Speed
(20–30)% increased Rarity of Items found
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
60% increased Effect of Fortify on you while affected by Glorious Madness
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Lightning Resistances
Grants Level 1 Embrace Madness Skill
30% increased Movement Speed
(20–40)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Immune to Elemental Ailments while affected by Glorious Madness
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AdaptationBootsUniqueOlroth's Charge Runic Sollerets
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
Item Boots /71 ⍟

Item Boots /71 ⍟

IconName
Iron Greaves
Armour: 6
Requires 8 Str
Steel Greaves
Armour: 32
Requires Level 9, 21 Str
Plated Greaves
Armour: 77
Requires Level 23, 44 Str
Reinforced Greaves
Armour: 109
Requires Level 33, 61 Str
Antique Greaves
Armour: 122
Requires Level 37, 67 Str
Ancient Greaves
Armour: 151
Requires Level 46, 82 Str
Goliath Greaves
Armour: 177
Requires Level 54, 95 Str
Vaal Greaves
Armour: 220
Requires Level 62, 117 Str
Titan Greaves
Armour: 241
Requires Level 68, 120 Str
Basemetal Treads
Armour: 68
Requires Level 20, 39 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Darksteel Treads
Armour: 164
Requires Level 50, 89 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Brimstone Treads
Armour: 236
Requires Level 80, 124 Str
+(4–5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Kaom's Greaves
Armour: 8
Requires 9 Str
Rawhide Boots
Evasion Rating: 13
Requires Level 3, 11 Dex
Goathide Boots
Evasion Rating: 42
Requires Level 12, 26 Dex
Deerskin Boots
Evasion Rating: 74
Requires Level 22, 42 Dex
Nubuck Boots
Evasion Rating: 113
Requires Level 34, 62 Dex
Eelskin Boots
Evasion Rating: 129
Requires Level 39, 70 Dex
Sharkskin Boots
Evasion Rating: 145
Requires Level 44, 79 Dex
Shagreen Boots
Evasion Rating: 180
Requires Level 55, 97 Dex
Stealth Boots
Evasion Rating: 220
Requires Level 62, 117 Dex
Slink Boots
Evasion Rating: 246
Requires Level 69, 120 Dex
Cloudwhisper Boots
Evasion Rating: 68
Requires Level 20, 39 Dex
25% less Accuracy Rating
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
Windbreak Boots
Evasion Rating: 164
Requires Level 50, 89 Dex
25% less Accuracy Rating
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
Stormrider Boots
Evasion Rating: 236
Requires Level 80, 124 Dex
25% less Accuracy Rating
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
Wool Shoes
Energy Shield: 4
Requires Level 3, 11 Int
Velvet Slippers
Energy Shield: 8
Requires Level 9, 21 Int
Silk Slippers
Energy Shield: 15
Requires Level 22, 42 Int
Scholar Boots
Energy Shield: 21
Requires Level 32, 59 Int
Satin Slippers
Energy Shield: 25
Requires Level 38, 69 Int
Samite Slippers
Energy Shield: 29
Requires Level 44, 79 Int
Conjurer Boots
Energy Shield: 34
Requires Level 53, 94 Int
Arcanist Slippers
Energy Shield: 45
Requires Level 61, 119 Int
Sorcerer Boots
Energy Shield: 49
Requires Level 67, 123 Int
Duskwalk Slippers
Energy Shield: 14
Requires Level 20, 39 Int
(30–40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
Nightwind Slippers
Energy Shield: 32
Requires Level 50, 89 Int
(30–40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
Dreamquest Slippers
Energy Shield: 47
Requires Level 80, 124 Int
(30–40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
Leatherscale Boots
Armour: 12
Evasion Rating: 12
Requires Level 6, 9 Str, 9 Dex
Ironscale Boots
Armour: 34
Evasion Rating: 34
Requires Level 18, 19 Str, 19 Dex
Bronzescale Boots
Armour: 55
Evasion Rating: 55
Requires Level 30, 30 Str, 30 Dex
Steelscale Boots
Armour: 65
Evasion Rating: 65
Requires Level 36, 35 Str, 35 Dex
Serpentscale Boots
Armour: 76
Evasion Rating: 76
Requires Level 42, 40 Str, 40 Dex
Wyrmscale Boots
Armour: 92
Evasion Rating: 92
Requires Level 51, 48 Str, 48 Dex
Hydrascale Boots
Armour: 106
Evasion Rating: 106
Requires Level 59, 56 Str, 56 Dex
Dragonscale Boots
Armour: 121
Evasion Rating: 121
Requires Level 65, 62 Str, 62 Dex
Chain Boots
Armour: 11
Energy Shield: 3
Requires Level 5, 8 Str, 8 Int
Ringmail Boots
Armour: 25
Energy Shield: 5
Requires Level 13, 15 Str, 15 Int
Mesh Boots
Armour: 51
Energy Shield: 10
Requires Level 28, 28 Str, 28 Int
Riveted Boots
Armour: 65
Energy Shield: 13
Requires Level 36, 35 Str, 35 Int
Zealot Boots
Armour: 73
Energy Shield: 14
Requires Level 40, 39 Str, 39 Int
Soldier Boots
Armour: 88
Energy Shield: 17
Requires Level 49, 47 Str, 47 Int
Legion Boots
Armour: 104
Energy Shield: 20
Requires Level 58, 54 Str, 54 Int
Crusader Boots
Armour: 121
Energy Shield: 24
Requires Level 64, 62 Str, 62 Int
Wrapped Boots
Evasion Rating: 12
Energy Shield: 3
Requires Level 6, 9 Dex, 9 Int
Strapped Boots
Evasion Rating: 30
Energy Shield: 6
Requires Level 16, 18 Dex, 18 Int
Clasped Boots
Evasion Rating: 50
Energy Shield: 10
Requires Level 27, 27 Dex, 27 Int
Shackled Boots
Evasion Rating: 62
Energy Shield: 12
Requires Level 34, 34 Dex, 34 Int
Trapper Boots
Evasion Rating: 74
Energy Shield: 15
Requires Level 41, 40 Dex, 40 Int
Ambush Boots
Evasion Rating: 85
Energy Shield: 17
Requires Level 47, 45 Dex, 45 Int
Carnal Boots
Evasion Rating: 99
Energy Shield: 19
Requires Level 55, 52 Dex, 52 Int
Assassin's Boots
Evasion Rating: 121
Energy Shield: 24
Requires Level 63, 62 Dex, 62 Int
Murder Boots
Evasion Rating: 185
Energy Shield: 17
Requires Level 69, 82 Dex, 42 Int
Golden Caligae
Requires Level 12
+(8–16)% to all Elemental Resistances
Avian Slippers
10% increased Movement Speed
Two-Toned Boots
Evasion Rating: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots
Armour: 126
Evasion Rating: 126
Requires Level 70, 62 Str, 62 Dex
+(8–12)% to Fire and Cold Resistances
Two-Toned Boots
Armour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int
+(8–12)% to Fire and Lightning Resistances
Fugitive Boots
Evasion Rating: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int
+(13–17)% to Chaos Resistance
Runic Greaves
Ward: 20
Requires Level 24, 20 Str, 20 Dex, 20 Int
Runic Sollerets
Ward: 52
Requires Level 48, 37 Str, 37 Dex, 37 Int
Runic Sabatons
Ward: 85
Requires Level 69, 46 Str, 46 Dex, 46 Int
Labyrinth Enchantment Boots /48 ⍟

Labyrinth Enchantment Boots /48 ⍟

LevelNameModWeight
The Cruel LabyrinthEnchantment Fire Damage 1Adds 16 to 24 Fire Damage if you've Killed Recently100
The Merciless LabyrinthEnchantment Fire Damage 2Adds 33 to 50 Fire Damage if you've Killed Recently100
The Eternal LabyrinthEnchantment Fire Damage 3Adds 45 to 68 Fire Damage if you've Killed Recently100
The Cruel LabyrinthEnchantment Regeneration 1Regenerate 1% of Life per second if you were Hit Recently100
The Merciless LabyrinthEnchantment Regeneration 2Regenerate 1.5% of Life per second if you were Hit Recently100
The Eternal LabyrinthEnchantment Regeneration 3Regenerate 2% of Life per second if you were Hit Recently100
The Cruel LabyrinthEnchantment Mana Cost 110% reduced Mana Cost of Skills if you've been Hit Recently100
The Merciless LabyrinthEnchantment Mana Cost 214% reduced Mana Cost of Skills if you've been Hit Recently100
The Eternal LabyrinthEnchantment Mana Cost 318% reduced Mana Cost of Skills if you've been Hit Recently100
The Cruel LabyrinthEnchantment Stun Avoidance 150% chance to Avoid being Stunned if you've Killed Recently100
The Merciless LabyrinthEnchantment Stun Avoidance 265% chance to Avoid being Stunned if you've Killed Recently100
The Eternal LabyrinthEnchantment Stun Avoidance 380% chance to Avoid being Stunned if you've Killed Recently100
The Cruel LabyrinthEnchantment Spell Dodge 15% chance to Dodge Spell Hits if you've
taken Spell Damage Recently
100
The Merciless LabyrinthEnchantment Spell Dodge 26% chance to Dodge Spell Hits if you've
taken Spell Damage Recently
100
The Eternal LabyrinthEnchantment Spell Dodge 38% chance to Dodge Spell Hits if you've
taken Spell Damage Recently
100
The Cruel LabyrinthEnchantment Attack and Cast Speed 18% increased Attack and Cast Speed if you've Killed Recently100
The Merciless LabyrinthEnchantment Attack and Cast Speed 212% increased Attack and Cast Speed if you've Killed Recently100
The Eternal LabyrinthEnchantment Attack and Cast Speed 316% increased Attack and Cast Speed if you've Killed Recently100
The Cruel LabyrinthEnchantment Cold Damage 1Adds 16 to 24 Cold Damage if you've been Hit Recently100
The Merciless LabyrinthEnchantment Cold Damage 2Adds 33 to 50 Cold Damage if you've been Hit Recently100
The Eternal LabyrinthEnchantment Cold Damage 3Adds 45 to 68 Cold Damage if you've been Hit Recently100
The Cruel LabyrinthEnchantment Lightning Damage 1Adds 1 to 56 Lightning Damage if you haven't Killed Recently100
The Merciless LabyrinthEnchantment Lightning Damage 2Adds 1 to 120 Lightning Damage if you haven't Killed Recently100
The Eternal LabyrinthEnchantment Lightning Damage 3Adds 1 to 160 Lightning Damage if you haven't Killed Recently100
The Cruel LabyrinthEnchantment Leech 10.4% of Damage Leeched as Life if you've Killed Recently100
The Merciless LabyrinthEnchantment Leech 20.5% of Damage Leeched as Life if you've Killed Recently100
The Eternal LabyrinthEnchantment Leech 30.6% of Damage Leeched as Life if you've Killed Recently100
The Cruel LabyrinthEnchantment Attack Dodge 16% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently100
The Merciless LabyrinthEnchantment Attack Dodge 28% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently100
The Eternal LabyrinthEnchantment Attack Dodge 310% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently100
The Cruel LabyrinthEnchantment Status Ailments 16% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
The Merciless LabyrinthEnchantment Status Ailments 28% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
The Eternal LabyrinthEnchantment Status Ailments 310% chance to Freeze, Shock and Ignite if you haven't Crit Recently100
The Cruel LabyrinthEnchantment Movement Speed 16% increased Movement Speed if you haven't been Hit Recently100
The Merciless LabyrinthEnchantment Movement Speed 28% increased Movement Speed if you haven't been Hit Recently100
The Eternal LabyrinthEnchantment Movement Speed 310% increased Movement Speed if you haven't been Hit Recently100
The Cruel LabyrinthEnchantment Critical Strike Chance 160% increased Critical Strike Chance if you haven't Crit Recently100
The Merciless LabyrinthEnchantment Critical Strike Chance 290% increased Critical Strike Chance if you haven't Crit Recently100
The Eternal LabyrinthEnchantment Critical Strike Chance 3120% increased Critical Strike Chance if you haven't Crit Recently100
The Cruel LabyrinthEnchantment Elemental Penetration 1Damage Penetrates 6% of Enemy Elemental Resistances if you haven't Killed Recently25
The Merciless LabyrinthEnchantment Elemental Penetration 2Damage Penetrates 8% of Enemy Elemental Resistances if you haven't Killed Recently25
The Eternal LabyrinthEnchantment Elemental Penetration 3Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently25
The Cruel LabyrinthEnchantment Chaos Damage 1Adds 44 to 64 Chaos Damage if you've taken a Critical Strike Recently25
The Merciless LabyrinthEnchantment Chaos Damage 2Adds 88 to 132 Chaos Damage if you've taken a Critical Strike Recently25
The Eternal LabyrinthEnchantment Chaos Damage 3Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently25
The Cruel LabyrinthEnchantment Mana Regeneration 115% increased Mana Regeneration Rate if you've cast a Spell Recently100
The Merciless LabyrinthEnchantment Mana Regeneration 225% increased Mana Regeneration Rate if you've cast a Spell Recently100
The Eternal LabyrinthEnchantment Mana Regeneration 335% increased Mana Regeneration Rate if you've cast a Spell Recently100
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Item Synthesis Mods Boots /266 ⍟

    Item Synthesis Mods Boots /266 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate #% of Life per second~ 70
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second71 ~ 140
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second141 ~ 300
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana281 ~ 335
  • (7–8)% increased maximum Mana
  • +# to maximum Mana336 ~ 500
  • (9–10)% increased maximum Mana
  • #% increased Mana Regeneration Rate while moving~ 100
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving101 ~ 180
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving181 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate (2.5–3) Mana per second
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (22–25)% increased Stun and Block Recovery
  • Unwavering Stance
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • +1 to Maximum Endurance Charges
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • 5% increased Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • +# to Armour~ 40
  • +(15–20) to Armour
  • +# to Armour41 ~ 80
  • +(21–30) to Armour
  • +# to Armour81 ~ 110
  • +(31–40) to Armour
  • +# to Armour111 ~ 150
  • +(41–55) to Armour
  • +# to Armour151 ~ 200
  • +(56–70) to Armour
  • +# to Armour201 ~ 250
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour251 ~ 1000
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Evasion Rating~ 35
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating36 ~ 75
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating76 ~ 105
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating106 ~ 145
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating146 ~ 195
  • +(56–70) to Evasion Rating
  • +# to Evasion Rating196 ~ 245
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating246 ~ 1000
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to maximum Energy Shield~ 50
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 75
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield76 ~ 100
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 125
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield126 ~ 150
  • +(22–25) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 175
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield176 ~ 500
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • 2% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • (4–5)% chance to Dodge Attack Hits
  • (4–5)% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Rarity of Items found~ 30
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found31 ~ 60
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found61 ~ 90
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found91 ~ 120
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found121 ~ 145
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (1–3)% increased Quantity of Items found
  • #% increased Movement Speed~ 50
  • 4% increased Movement Speed
  • #% increased Movement Speed51 ~ 70
  • (5–6)% increased Movement Speed
  • #% increased Movement Speed71 ~ 95
  • (7–8)% increased Movement Speed
  • #% increased Movement Speed96 ~ 120
  • (7–8)% increased Movement Speed
  • Onslaught
  • #% increased Movement Speed if you've Hit an Enemy Recently~ 12
  • 4% increased Movement Speed
  • #% increased Movement Speed if you've Hit an Enemy Recently13 ~ 30
  • (5–6)% increased Movement Speed
  • #% increased Totem Placement speed~ 75
  • (2–3)% increased Totem Placement speed
  • #% increased Totem Placement speed76 ~ 150
  • (4–5)% increased Totem Placement speed
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited~ 45
  • (13–14)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited46 ~ 90
  • (15–17)% chance to Avoid being Ignited
  • #% chance to Avoid being Ignited91 ~ 200
  • (18–20)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 50
  • (13–14)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen51 ~ 110
  • (15–17)% chance to Avoid being Frozen
  • #% chance to Avoid being Frozen111 ~ 200
  • (18–20)% chance to Avoid being Frozen
  • #% chance to Avoid being Shocked~ 50
  • (13–14)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked51 ~ 110
  • (15–17)% chance to Avoid being Shocked
  • #% chance to Avoid being Shocked111 ~ 200
  • (18–20)% chance to Avoid being Shocked
  • #% chance to avoid Bleeding~ 55
  • (14–16)% chance to avoid Bleeding
  • #% chance to avoid Bleeding56 ~ 110
  • (18–21)% chance to avoid Bleeding
  • #% chance to avoid Bleeding111 ~ 200
  • (22–25)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned~ 55
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned56 ~ 110
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned111 ~ 200
  • (22–25)% chance to Avoid being Poisoned
  • #% increased Effect of Non-Damaging Ailments~ 80
  • (7–10)% increased Effect of Cold Ailments
  • (7–10)% increased Effect of Shock
  • #% increased Effect of Non-Damaging Ailments81 ~ 100
  • (11–15)% increased Effect of Cold Ailments
  • (11–15)% increased Effect of Shock
  • #% chance to Dodge Attack Hits~ 25
  • 2% chance to Dodge Attack Hits
  • #% chance to Dodge Attack Hits26 ~ 50
  • (4–5)% chance to Dodge Attack Hits
  • #% chance to Dodge Spell Hits~ 20
  • 2% chance to Dodge Spell Hits
  • #% chance to Dodge Spell Hits21 ~ 50
  • (4–5)% chance to Dodge Spell Hits
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Cannot be Poisoned~ 1
  • (14–16)% chance to Avoid being Poisoned
  • Cannot be Poisoned2 ~ 2
  • (18–21)% chance to Avoid being Poisoned
  • Cannot be Poisoned3 ~ 5
  • (22–25)% chance to Avoid being Poisoned
  • #% increased Movement speed while on Burning, Chilled or Shocked ground~ 13
  • 4% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground14 ~ 25
  • (5–6)% increased Movement Speed
  • #% increased Movement speed while on Burning, Chilled or Shocked ground26 ~ 50
  • (7–8)% increased Movement Speed
  • Unaffected by Burning Ground
  • Unaffected by Chilled Ground
  • Unaffected by Shocked Ground
  • ~ 2600
  • (10–11)% increased Burning Damage
  • 2601 ~ 5100
  • (12–13)% increased Burning Damage
  • 5101 ~ 10000
  • (14–15)% increased Burning Damage
  • 1% increased Fire Damage per 20 Strength
  • essence buff elemental damage taken +% [#]~ -6
  • +(3–4)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-7 ~ -12
  • +(5–6)% to all Elemental Resistances
  • essence buff elemental damage taken +% [#]-13 ~ -50
  • +(7–8)% to all Elemental Resistances
  • Has 1 Abyssal Socket~ 1
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Socketed Spells have #% increased Mana Cost~ -25
  • 2% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-26 ~ -50
  • 3% reduced Mana Cost of Skills
  • Socketed Spells have #% increased Mana Cost-51 ~ -100
  • (4–5)% reduced Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost~ -20
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-21 ~ -40
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-41 ~ -50
  • -3 to Total Mana Cost of Skills
  • #% additional Physical Damage Reduction while moving~ 6
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving7 ~ 12
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while moving13 ~ 50
  • (-25–-21) Physical Damage taken from Attack Hits
  • +# to maximum number of Spectres~ 1
  • Minions deal (11–12)% increased Damage
  • +# to maximum number of Spectres2 ~ 2
  • Minions deal (13–14)% increased Damage
  • +# to maximum number of Spectres3 ~ 5
  • Minions deal (15–16)% increased Damage
  • Spectres have (30–35)% increased Damage
  • +#% chance to Dodge Attack Hits while Focussed~ 65
  • 1% chance to Dodge Attack Hits
  • +#% chance to Dodge Attack Hits while Focussed66 ~ 100
  • 2% chance to Dodge Attack Hits
  • You have Onslaught during Soul Gain Prevention~ 2
  • 4% increased Movement Speed
  • You have Onslaught during Soul Gain Prevention3 ~ 5
  • (5–6)% increased Movement Speed
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention~ 150
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention151 ~ 500
  • (17–21)% increased Damage with Vaal Skills
  • You are Immune to Ailments while Focussed~ 2
  • (10–12)% chance to Avoid Elemental Ailments
  • You are Immune to Ailments while Focussed3 ~ 5
  • (13–15)% chance to Avoid Elemental Ailments
  • #% chance to gain an additional Vaal Soul on Kill~ 11
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill12 ~ 22
  • (4–5)% chance to gain an additional Vaal Soul on Kill
  • #% chance to gain an additional Vaal Soul on Kill23 ~ 50
  • (5–7)% increased Movement Speed if Corrupted