Orb of Alchemy
Currency
Stack Size: 1 / 20
Upgrades a normal item to a rare item
Right click this item then left click a normal item to apply it. Shift click to unstack.
Orb of Alchemy CurrencyUpgradeToRare /12
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Regret
NoteCodealch
DropLevel 2
BaseType Orb of Alchemy
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyUpgradeToRare
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
Tagscurrency
IconArt/2DItems/Currency/CurrencyUpgradeToRare
MTX Tab Stacks5000
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault, currency
Base.x_size1
Base.y_size1
Vendor recipe
直接從商店買 Recipe /1
OfferYour OfferNote
Orb of Alchemy
1x Orb of Regret
Act 3 Clarissa
相同物品 Recipe /2
OfferYour OfferNote
Orb of Alchemy
3x Identified rare items with same name
Orb of Alchemy
2x Identified rare items with same name, both 20% quality
相同基底物品 Recipe /2
OfferYour OfferNote
Orb of Alchemy
1x normal 20% quality
1x magic 20% quality
1x rare 20% quality
2x Orb of Alchemy
1x normal 20% quality unidentified
1x magic 20% quality unidentified
1x rare 20% quality unidentified
製造材料 Recipe /1
OfferYour OfferNote
Instilling Orb
2x Enkindling Orb
1x Orb of Alchemy
1x Trigger Gem
Crafting Bench /184
ModRequireItemClassesUnlock
+(21–28)% to Fire Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21–28)% to Cold Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21–28)% to Lightning Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldPalace Map
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLookout Map
(46–60)% increased Mana Regeneration Rate2x Orb of AlchemyTwo Hand Melee · Two Hand RangedLookout Map
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltSummit Map
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingFactory Map
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedGrotto Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedGrotto Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldArsenal Map
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletArsenal Map
Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedArsenal Map
Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedArsenal Map
(52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedColosseum Map
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedColosseum Map
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedColosseum Map
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedColosseum Map
(3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeDesert Map
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedDesert Map
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeAlleyways Map
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedAlleyways Map
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleePort Map
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedPort Map
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleePrimordial Pool Map
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedPrimordial Pool Map
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeCursed Crypt Map
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedCursed Crypt Map
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeGrave Trough Map
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedGrave Trough Map
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeTower Map
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedTower Map
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeEstuary Map
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedEstuary Map
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedSummit Map
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedPrimordial Pool Map
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Armour
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesSpider Forest Map
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Armour
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldSpider Forest Map
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Armour
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourSpider Forest Map
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletLookout Map
+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing · AmuletOrchard Map
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletLookout Map
4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverLighthouse Map
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsFrozen Cabins Map
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsFrozen Cabins Map
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsFrozen Cabins Map
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverWaste Pool Map
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltWaste Pool Map
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverWaste Pool Map
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltExcavation Map
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverMarshes Map
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
+(34–40) to maximum Mana
Regenerate 20 Life per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletVaal Pyramid Map
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsWaste Pool Map
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesWaste Pool Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingOvergrown Shrine Map
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourPit Map
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedGhetto Map
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldGhetto Map
(26–30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x Orb of AlchemyGlovesLighthouse Map
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetOvergrown Shrine Map
+6 to maximum Fortification while Focused
grant focus skill [1]
2x Orb of AlchemyBody ArmourWaste Pool Map
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletOrchard Map
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletOrchard Map
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine Map
(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesSilo Map
5% increased Attributes2x Orb of AlchemyBody ArmourCourtyard Map
Banner Skills have (12–15)% increased Aura Effect2x Orb of AlchemyBody ArmourShore Map
(10–14)% increased Warcry Buff Effect2x Orb of AlchemyHelmetCore Map
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingMaze Map
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingRamparts Map
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingPrecinct Map
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedAtoll Map
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedJungle Valley Map
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee · One Hand RangedJungle Valley Map
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltColosseum Map
(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetColosseum Map
(14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesDunes Map
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourUnderground Sea Map
(6–7)% increased Area of Effect
(9–10)% increased Area Damage
3x Orb of AlchemyGlovesDefiled Cathedral Map
(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x Orb of AlchemyGlovesDesert Spring Map
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyGlovesBurial Chambers Map
Acquisition /1
SourceIngredientOffer
The SurvivalistOrb of Alchemy

Community Wiki

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Orb of Alchemy

An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.

Item acquisition

Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.

Orbs of Alchemy can also be obtained by combining 20 Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.

Spending

Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a Regal Orb to upgrade it to a rare.

Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.

Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.


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