Orb of Alchemy CurrencyUpgradeToRare /12
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| NoteCode | alch |
| DropLevel | 2 |
| BaseType | Orb of Alchemy |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyUpgradeToRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | currency |
| Icon | Art/2DItems/Currency/CurrencyUpgradeToRare |
| MTX Tab Stacks | 5000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
Vendor recipe
直接從商店買 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x | Act 3 Clarissa |
相同物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 3x Identified rare items with same name | ||
| 2x Identified rare items with same name, both 20% quality |
相同基底物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 1x normal 20% quality 1x magic 20% quality 1x rare 20% quality | ||
| 2x | 1x normal 20% quality unidentified 1x magic 20% quality unidentified 1x rare 20% quality unidentified |
製造材料 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 2x 1x 1x Trigger Gem |
Crafting Bench /184
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| +(21–28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21–28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21–28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(13–16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13–16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13–16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(21–25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(21–25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(21–25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(41–55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56–70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Palace Map |
| (31–40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Lookout Map |
| (46–60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Lookout Map |
| (24–32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Summit Map |
| (13–16)% increased Fire Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
| (13–16)% increased Cold Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
| (13–16)% increased Lightning Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
| (13–16)% increased Chaos Damage | 3x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| +(121–200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(121–150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| (13–16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (41–50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100–150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41–50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100–150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41–50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(35–45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(21–25) to maximum Energy Shield | 1x | Amulet · Ring | Factory Map |
| (41–50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41–50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41–50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| Adds (38–46) to (73–85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (22–27) to (42–49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (12–17) to (26–30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (38–46) to (73–85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (22–27) to (42–49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (11–15) to (23–27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (6–9) to (104–139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3–5) to (60–80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (11–15) to (23–27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (7–11) to (16–19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (28–38) to (57–66) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (21–28) to (42–49) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (26–34) to (52–60) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (17–23) to (34–40) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (3–9) to (109–115) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (2–6) to (73–77) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (20–24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map |
| +(20–24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map |
| (5–6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Flooded Mine Map |
| +(3–4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| +(5–7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Flooded Mine Map |
| (9–11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Flooded Mine Map |
| (16–20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Flooded Mine Map |
| Minions have (16–20)% increased maximum Life | 2x | Shield | Arsenal Map |
| Minions have (18–22)% increased Movement Speed | 2x | Ring · Amulet | Arsenal Map |
| Minions deal (52–66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Arsenal Map |
| Minions deal (35–44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (52–66)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35–44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (52–66)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35–44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (21–23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (13–15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (21–23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Colosseum Map |
| (13–15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Colosseum Map |
| (3–5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Adds (19–23) to (37–42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (19–23) to (37–42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x | Amulet | The Archives |
| (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x | Two Hand Melee | Desert Map |
| (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Desert Map |
| (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x | Two Hand Melee | Alleyways Map |
| (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Alleyways Map |
| (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x | Two Hand Melee | Port Map |
| (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Port Map |
| (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x | Two Hand Melee | Primordial Pool Map |
| (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
| Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Acid Caverns Map |
| +(28–30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Cursed Crypt Map |
| +(16–17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map |
| +(28–30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Grave Trough Map |
| +(16–17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map |
| +(28–30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Tower Map |
| +(16–17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map |
| +(28–30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Estuary Map |
| +(16–17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map |
| Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map |
| Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x | Boots · Gloves | Spider Forest Map |
| (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x | Helmet · Shield | Spider Forest Map |
| (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x | Body Armour | Spider Forest Map |
| +(16–20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(16–20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(16–20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map |
| +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Lookout Map |
| +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x | Ring · Amulet | Orchard Map |
| +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Lookout Map |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Lighthouse Map |
| (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| +(151–213) to Armour and Evasion Rating | 2x | Belt · Quiver | Waste Pool Map |
| +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x | Belt | Waste Pool Map |
| +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x | Belt · Quiver | Waste Pool Map |
| +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Excavation Map |
| (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Excavation Map |
| (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Excavation Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Excavation Map |
| (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Marshes Map |
| (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Maze Map |
| (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Maze Map |
| +(34–40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(34–40) to maximum Mana Regenerate 20 Life per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| (21–25)% increased Totem Placement speed | 3x | Boots · Amulet | Vaal Pyramid Map |
| Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Precinct Map |
| (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Waste Pool Map |
| (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Waste Pool Map |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Overgrown Shrine Map |
| Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Pit Map |
| (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Ghetto Map |
| (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Ghetto Map |
| (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Lighthouse Map |
| (21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Overgrown Shrine Map |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Waste Pool Map |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Orchard Map |
| Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (19–23)% increased Damage during any Flask Effect | 2x | Gloves | Silo Map |
| 5% increased Attributes | 2x | Body Armour | Courtyard Map |
| Banner Skills have (12–15)% increased Aura Effect | 2x | Body Armour | Shore Map |
| (10–14)% increased Warcry Buff Effect | 2x | Helmet | Core Map |
| (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Maze Map |
| (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x | Ring | Ramparts Map |
| (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x | Ring | Precinct Map |
| +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Atoll Map |
| (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Jungle Valley Map |
| (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Jungle Valley Map |
| +(11–12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(11–12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(11–12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map |
| +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| (9–10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Colosseum Map |
| (9–10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Colosseum Map |
| (14–16)% increased Brand Attachment range | 3x | Amulet · Gloves | Dunes Map |
| (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x | Body Armour | Underground Sea Map |
| (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x | Gloves | Defiled Cathedral Map |
| (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x | Gloves | Desert Spring Map |
| (9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Burial Chambers Map |
Acquisition /1
| Source | Ingredient | Offer |
|---|---|---|
| The Survivalist |
Community Wiki
Orb of Alchemy
An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.
Item acquisition
Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Orbs of Alchemy can also be obtained by combining 20
Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
Spending
Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a
Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.