Orb of Alchemy CurrencyUpgradeToRare /11
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | alch |
| DropLevel | 2 |
| BaseType | Orb of Alchemy |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyUpgradeToRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyUpgradeToRare |
| MTX Tab Stacks | 10000 |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
直接從商店買 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x | Act 3 Clarissa |
相同物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 3x Identified rare items with same name | ||
| 2x Identified rare items with same name, both 20% quality |
相同基底物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 1x normal 20% quality 1x magic 20% quality 1x rare 20% quality | ||
| 2x | 1x normal 20% quality unidentified 1x magic 20% quality unidentified 1x rare 20% quality unidentified |
製造材料 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 2x 1x 1x Trigger Gem |
Crafting Bench /184
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| +(21—28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21—28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21—28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(13—16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13—16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13—16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(21—25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(21—25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(21—25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(41—55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56—70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Frozen Cabins |
| (31—40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Sunken City |
| (46—60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Sunken City |
| (24—32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa |
| (13—16)% increased Fire Damage | 2x | Ring · Amulet | The Dread Thicket |
| (13—16)% increased Cold Damage | 2x | Ring · Amulet | The Causeway |
| (13—16)% increased Lightning Damage | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| (13—16)% increased Chaos Damage | 3x | Ring · Amulet | The Ossuary |
| +(121—200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(121—150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| (13—16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (41—50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100—150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100—150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(35—45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(21—25) to maximum Energy Shield | 1x | Amulet · Ring | Bazaar |
| (41—50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| Adds (38—46) to (73—85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (22—27) to (42—49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (12—17) to (26—30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (38—46) to (73—85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (22—27) to (42—49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (11—15) to (23—27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (6—9) to (104—139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3—5) to (60—80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (1—5) to (41—48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (11—15) to (23—27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (7—11) to (16—19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (38—52) to (78—90) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (23—31) to (46—54) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (36—47) to (71—82) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (19—25) to (37—44) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (4—12) to (149—158) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (2—7) to (80—85) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (20—24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake |
| +(20—24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake |
| (5—6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Reef |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Reef |
| +(3—4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Reef |
| +(5—7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Reef |
| (9—11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Reef |
| (16—20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Reef |
| Minions have (16—20)% increased maximum Life | 2x | Shield | Siege |
| Minions have (18—22)% increased Movement Speed | 2x | Ring · Amulet | Siege |
| Minions deal (52—66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Siege |
| Minions deal (35—44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Siege |
| (61—78)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (61—78)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (13—15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (21—23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine |
| (13—15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine |
| (3—5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Adds (19—23) to (37—42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (19—23) to (37—42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (3—6) to (52—70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| Regenerate (12—20) Life per second Regenerate (1.8—3) Mana per second | 1x | Amulet | The Archives |
| (81—85)% increased Physical Damage (13—15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (81—85)% increased Physical Damage (13—15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (81—85)% increased Physical Damage (13—15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry |
| (81—85)% increased Physical Damage (13—15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage |
| (63—73)% increased Fire Damage (21—24)% chance to Ignite | 3x | Two Hand Melee | Factory |
| (36—41)% increased Fire Damage (13—15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory |
| (63—73)% increased Cold Damage (21—24)% chance to Freeze | 3x | Two Hand Melee | Caldera |
| (36—41)% increased Cold Damage (13—15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera |
| (63—73)% increased Lightning Damage (21—24)% chance to Shock | 3x | Two Hand Melee | Desert Spring |
| (36—41)% increased Lightning Damage (13—15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring |
| (60—69)% increased Chaos Damage Chaos Skills have (15—17)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater |
| (35—39)% increased Chaos Damage Chaos Skills have (7—8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater |
| Minions have (33—38)% increased maximum Life Minions deal (33—38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (20—24)% increased maximum Life Minions deal (20—24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard |
| Minions have (22—24)% increased Attack Speed Minions have (22—24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Orchard |
| Minions have (12—13)% increased Attack Speed Minions have (12—13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Orchard |
| +(28—30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Excavation |
| +(16—17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation |
| +(28—30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Haunted Mansion |
| +(16—17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion |
| +(28—30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Ramparts |
| +(16—17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts |
| +(28—30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Tropical Island |
| +(16—17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island |
| Attacks with this Weapon Penetrate (6—7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa |
| Attacks with this Weapon Penetrate (8—10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater |
| (15—17)% increased Armour and Evasion +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Evasion Rating +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins |
| (15—17)% increased Armour and Evasion +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Evasion Rating +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins |
| (15—17)% increased Armour and Evasion +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Armour and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Armour +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Evasion Rating +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| (15—17)% increased Armour, Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins |
| +(16—20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(16—20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(16—20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks |
| +(31—35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Sunken City |
| +(31—35) to maximum Mana (8—9)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower |
| +(31—35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Residence |
| (15—17)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade |
| (15—17)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade |
| (15—17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade |
| +(151—213) to Armour and Evasion Rating | 2x | Belt · Quiver | Geode |
| +(151—213) to Armour +(16—20) to maximum Energy Shield | 2x | Belt | Geode |
| +(151—213) to Evasion Rating +(16—20) to maximum Energy Shield | 2x | Belt · Quiver | Geode |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Summit |
| (11—12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Iceberg |
| (13—14)% increased Global Critical Strike Chance (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry |
| (13—14)% increased Global Critical Strike Chance Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry |
| +(34—40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| Regenerate 20 Life per second +(34—40) to maximum Mana | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo |
| (21—25)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto |
| Adds (8—9) to (11—13) Fire Damage Adds (8—9) to (11—13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (8—9) to (11—13) Fire Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| Adds (8—9) to (11—13) Cold Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens |
| (19—22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Geode |
| (9—10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Geode |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage |
| Recover (26—28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Basilica |
| (21—25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade |
| (10—12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade |
| (26—30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Residence |
| (21—25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Tower |
| Adds (11—13) to (16—17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Cage |
| Adds (7—8) to (10—11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Cage |
| (19—23)% increased Damage during any Flask Effect | 2x | Gloves | Port |
| 5% increased Attributes | 2x | Body Armour | Primordial Blocks |
| Banner Skills have (12—15)% increased Aura Effect | 2x | Body Armour | Pier |
| (10—14)% increased Warcry Buff Effect | 2x | Helmet | Fungal Hollow |
| (12—13)% increased Global Critical Strike Chance +(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Belfry |
| (11—13)% increased Global Physical Damage (11—13)% increased Chaos Damage | 2x | Ring | Foundry |
| (11—13)% increased Fire Damage (11—13)% increased Lightning Damage | 2x | Ring | Gardens |
| +(20—24) to Strength and Dexterity +(201—250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes |
| (15—18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse |
| (10—12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse |
| +(11—12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(11—12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(11—12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard |
| +(16—20) to Strength (21—25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Dexterity (21—25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Intelligence (21—25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| (9—10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Overgrown Shrine |
| (9—10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Overgrown Shrine |
| (14—16)% increased Brand Attachment range | 3x | Amulet · Gloves | Arachnid Nest |
| (20—25)% chance to Avoid Elemental Ailments (20—25)% chance to Avoid being Stunned | 6x | Body Armour | Core |
| (6—7)% increased Area of Effect (9—10)% increased Area Damage | 3x | Gloves | Bramble Valley |
| (10—12)% increased Projectile Speed (9—10)% increased Projectile Damage | 3x | Gloves | Ivory Temple |
| (9—10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum |
Orb of Alchemy /2
| 24h Value | 24h volume traded |
|---|---|
1 Chaos Orb 31.3 Orb of Alchemy | |
1 Divine Orb 3883 Orb of Alchemy |
Orb of Alchemy /4
| 24h Value | 24h volume traded |
|---|---|
1 Chaos Orb 31.3 Orb of Alchemy | |
1 Divine Orb 3883 Orb of Alchemy | |
1 Orb of Chance 1 Orb of Alchemy | |
1 Orb of Alteration 1.95 Orb of Alchemy |
Acquisition /1
| Source | Ingredient | Offer |
|---|---|---|
| The Survivalist |
Community Wiki
Orb of Alchemy
An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.
Item acquisition
Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Orbs of Alchemy can also be obtained by combining 20
Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
Spending
Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a
Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















Chaos Orb
Orb of Alchemy
Divine Orb
Orb of Chance
Orb of Alteration