Orb of Alchemy
Currency
Stack Size: 1 / 20
Upgrades a normal item to a rare item
Right click this item then left click a normal item to apply it. Shift click to unstack.
Orb of Alchemy CurrencyUpgradeToRare /12
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Regret
NoteCodealch
DropLevel 2
BaseType Orb of Alchemy
Class Stackable Currency
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyUpgradeToRare
SoundAudio/Sound Effects/ItemSounds/orb_use.ogg
Tagscurrency
IconArt/2DItems/Currency/CurrencyUpgradeToRare
MTX Tab Stacks5000
ReferenceCommunity Wiki
Vendor recipe
直接從商店買 Recipe /1
OfferYour OfferNote
Orb of Alchemy
1x Orb of Regret
Act 3 Clarissa
相同物品 Recipe /2
OfferYour OfferNote
Orb of Alchemy
3x Identified rare items with same name
Orb of Alchemy
2x Identified rare items with same name, both 20% quality
相同基底物品 Recipe /2
OfferYour OfferNote
Orb of Alchemy
1x normal 20% quality
1x magic 20% quality
1x rare 20% quality
2x Orb of Alchemy
1x normal 20% quality unidentified
1x magic 20% quality unidentified
1x rare 20% quality unidentified
製造材料 Recipe /1
OfferYour OfferNote
Instilling Orb
2x Enkindling Orb
1x Orb of Alchemy
1x Trigger Gem
Acquisition /1 ⍟
SourceIngredientOffer
The SurvivalistOrb of Alchemy
Crafting Bench /182 ⍟
ModRequireItemClassesUnlock
+(21–28)% to Fire Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21–28)% to Cold Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21–28)% to Lightning Resistance1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldChannel Map
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · ShieldBasilica Map
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltToxic Sewer Map
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingMoon Temple Map
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedJungle Valley Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsBelfry Map
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldBelfry Map
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsBelfry Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldBelfry Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsBelfry Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldBelfry Map
Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldPromenade Map
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletPromenade Map
Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPromenade Map
Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedPromenade Map
(52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPhantasmagoria Map
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedPhantasmagoria Map
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPhantasmagoria Map
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedPhantasmagoria Map
(3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeBetrayal Unveil
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedBetrayal Unveil
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Armour
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Armour
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverBetrayal Unveil
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing · AmuletBetrayal Unveil
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletBetrayal Unveil
4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverBetrayal Unveil
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsBetrayal Unveil
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsBetrayal Unveil
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsBetrayal Unveil
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltBetrayal Unveil
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltBetrayal Unveil
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverBetrayal Unveil
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
Regenerate 20 Life per second
+(34–40) to maximum Mana
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverBetrayal Unveil
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · QuiverBetrayal Unveil
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsBetrayal Unveil
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesBetrayal Unveil
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingBetrayal Unveil
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourBetrayal Unveil
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldBetrayal Unveil
(26–30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x Orb of AlchemyGlovesBetrayal Unveil
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetBetrayal Unveil
+6 to maximum Fortification while Focused
grant focus skill [1]
2x Orb of AlchemyBody ArmourBetrayal Unveil
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletBetrayal Unveil, Elreon
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletBetrayal Unveil, Elreon
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil, Tora
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil, Tora
(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesBetrayal Unveil, Guff
5% increased Attributes2x Orb of AlchemyBody ArmourBetrayal Unveil, Hillock
(3–4)% of Physical Damage from Hits taken as Fire Damage
(3–4)% of Physical Damage from Hits taken as Lightning Damage
2x Orb of AlchemyBody ArmourBetrayal Unveil, Gravicius
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingBetrayal Unveil, Cameria
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingBetrayal Unveil, Aisling
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingBetrayal Unveil, Riker
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedBetrayal Unveil
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee · One Hand RangedBetrayal Unveil
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverBetrayal Unveil
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBetrayal Unveil
(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltBetrayal Unveil
(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetBetrayal Unveil
(14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesBetrayal Unveil
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourBetrayal Unveil
(6–7)% increased Area of Effect
(9–10)% increased Area Damage
3x Orb of AlchemyAmuletBetrayal Unveil
(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x Orb of AlchemyAmuletBetrayal Unveil
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyAmuletBetrayal Unveil

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Orb of Alchemy

An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.

Item acquisition

Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.

Orbs of Alchemy can also be obtained by combining 20 Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.

Spending

Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a Regal Orb to upgrade it to a rare.

Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.

Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.


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