Stack Size: 1 / 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
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Orb of Alchemy CurrencyUpgradeToRare /11
Orb of Alchemy CurrencyUpgradeToRare /11
Name | Show Full Descriptions |
---|---|
NoteCode | alch |
DropLevel | 2 |
BaseType | Orb of Alchemy |
Class | Stackable Currency |
Flags | AlwaysAllocate |
Type | Metadata/Items/Currency/CurrencyUpgradeToRare |
Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
Tags | currency |
Icon | Art/2DItems/Currency/CurrencyUpgradeToRare |
MTX Tab Stacks | 5000 |
Reference | Community Wiki |
Vendor recipe
Vendor recipe
相同物品 Recipe /2
相同物品 Recipe /2
Offer | Your Offer | Note |
---|---|---|
![]() | 3x Identified rare items with same name | |
![]() | 2x Identified rare items with same name, both 20% quality |
相同基底物品 Recipe /2
相同基底物品 Recipe /2
Offer | Your Offer | Note |
---|---|---|
![]() | 1x normal 20% quality 1x magic 20% quality 1x rare 20% quality | |
2x ![]() | 1x normal 20% quality unidentified 1x magic 20% quality unidentified 1x rare 20% quality unidentified |
製造材料 Recipe /1
製造材料 Recipe /1
Offer | Your Offer | Note |
---|---|---|
![]() | 2x ![]() 1x ![]() 1x Trigger Gem |
Crafting Bench /181 ⍟
Crafting Bench /181 ⍟
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Helena | +(21–28)% to Fire Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(21–28)% to Cold Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(21–28)% to Lightning Resistance | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Belly of the Beast Level 2 |
Helena | +(13–16)% to Fire and Cold Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(13–16)% to Cold and Lightning Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(13–16)% to Fire and Lightning Resistances | 1x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Cruel Aspirant's Trial, Aspirant's Trial |
Helena | +(21–25) to Strength | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Western Forest |
Helena | +(21–25) to Dexterity | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | The Western Forest |
Helena | +(21–25) to Intelligence | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Quiver | The Western Forest |
Helena | +(41–55) to maximum Life | 2x ![]() | Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | The Feeding Trough |
Helena | +(56–70) to maximum Life | 4x ![]() | Body Armour, Gloves, Boots, Helmet, Shield | Crimson Township Map |
Helena | (31–40)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Ring, Amulet, Shield | Tower Map |
Helena | (24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Quiver, Belt | Basilica Map |
Helena | (13–16)% increased Fire Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Dread Thicket |
Helena | (13–16)% increased Cold Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Causeway |
Helena | (13–16)% increased Lightning Damage | 2x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | (13–16)% increased Chaos Damage | 3x ![]() | Ring, Amulet, One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Ossuary |
Helena | +(121–200) to Accuracy Rating | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | The Desecrated Chambers |
Helena | +(121–150) to Accuracy Rating | 2x ![]() | Gloves, Helmet, Ring, Amulet, Quiver, Shield | The Desecrated Chambers |
Helena | (13–16)% increased Global Physical Damage | 3x ![]() | Shield, Amulet | The Ossuary |
Helena | (41–50)% increased Armour | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | +(100–150) to Armour | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | (41–50)% increased Evasion Rating | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | +(100–150) to Evasion Rating | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | (41–50)% increased Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | +(35–45) to maximum Energy Shield | 1x ![]() | Body Armour, Helmet, Shield | The Karui Fortress |
Helena | +(21–25) to maximum Energy Shield | 1x ![]() | Amulet, Ring | Volcano Map |
Helena | (41–50)% increased Armour and Evasion | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | (41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour, Boots, Gloves, Helmet, Shield | The Karui Fortress |
Helena | Adds (38–46) to (73–85) Fire Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Dread Thicket |
Helena | Adds (22–27) to (42–49) Fire Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Dread Thicket |
Helena | Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | Ring, Amulet | The Dread Thicket |
Helena | Adds (38–46) to (73–85) Cold Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Causeway |
Helena | Adds (22–27) to (42–49) Cold Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Causeway |
Helena | Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | Ring, Amulet | The Causeway |
Helena | Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | Ring, Amulet | The Chamber of Sins Level 1 |
Helena | Adds (11–15) to (23–27) Physical Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Ossuary |
Helena | Adds (7–11) to (16–19) Physical Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Ossuary |
Helena | Adds (28–38) to (57–66) Fire Damage to Spells | 2x ![]() | Two Hand Melee | The Dread Thicket |
Helena | Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Dread Thicket |
Helena | Adds (26–34) to (52–60) Cold Damage to Spells | 2x ![]() | Two Hand Melee | The Causeway |
Helena | Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Causeway |
Helena | Adds (3–9) to (109–115) Lightning Damage to Spells | 2x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Helena | Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | One Hand Melee, One Hand Ranged | The Chamber of Sins Level 1 |
Helena | (20–24)% increased Critical Strike Chance | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Marshes Map |
Helena | +(20–24)% to Global Critical Strike Multiplier | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Marshes Map |
Helena | (5–6)% increased Life Regeneration rate | 2x ![]() | Helmet, Gloves, Boots | Lookout Map |
Helena | 2% additional Physical Damage Reduction | 2x ![]() | Body Armour, Shield | Lookout Map |
Helena | +(5–6)% chance to Suppress Spell Damage | 2x ![]() | Helmet, Gloves, Boots | Lookout Map |
Helena | +(8–10)% chance to Suppress Spell Damage | 2x ![]() | Body Armour, Shield | Lookout Map |
Helena | (9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Helmet, Gloves, Boots | Lookout Map |
Helena | (16–20)% faster start of Energy Shield Recharge | 2x ![]() | Body Armour, Shield | Lookout Map |
Helena | Minions have (16–20)% increased maximum Life | 2x ![]() | Helmet | Gardens Map |
Helena | Minions have (18–22)% increased Movement Speed | 2x ![]() | Ring, Amulet | Gardens Map |
Helena | Minions deal (52–66)% increased Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | Gardens Map |
Helena | Minions deal (35–44)% increased Damage | 2x ![]() | One Hand Melee, One Hand Ranged | Gardens Map |
Helena | (52–66)% increased Trap Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (35–44)% increased Trap Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (52–66)% increased Mine Damage | 2x ![]() | Two Hand Melee, Two Hand Ranged | The Solaris Temple Level 2 |
Helena | (35–44)% increased Mine Damage | 2x ![]() | One Hand Melee, One Hand Ranged | The Solaris Temple Level 2 |
Helena | (21–23)% increased Trap Throwing Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Ashen Wood Map |
Helena | (13–15)% increased Trap Throwing Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Ashen Wood Map |
Helena | (21–23)% increased Mine Throwing Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Ashen Wood Map |
Helena | (13–15)% increased Mine Throwing Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Ashen Wood Map |
Helena | (3–5)% increased Attack Speed | 2x ![]() | Ring | The Dried Lake |
Helena | Warcries cannot Exert Travel Skills | 1x ![]() | Ring, Amulet, Belt | The Chamber of Innocence |
Helena | Adds (19–23) to (37–42) Fire Damage to Attacks | 2x ![]() | Quiver | The Dread Thicket |
Helena | Adds (19–23) to (37–42) Cold Damage to Attacks | 2x ![]() | Quiver | The Causeway |
Helena | Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x ![]() | Quiver | The Chamber of Sins Level 1 |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Unveil |
Jun | (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Unveil |
Jun | (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | +(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Unveil |
Jun | +(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee, One Hand Ranged, Two Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots, Gloves | Unveil |
Jun | (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet, Shield | Unveil |
Jun | (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Unveil |
Jun | +(16–20) to Strength and Dexterity | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(16–20) to Strength and Intelligence | 2x ![]() | Body Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, Quiver | Unveil |
Jun | +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Ring, Amulet | Unveil |
Jun | +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring, Amulet | Unveil |
Jun | 4% increased Attack and Cast Speed | 4x ![]() | Amulet, Quiver | Unveil |
Jun | (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Unveil |
Jun | (15–17)% increased Movement Speed Cannot be Chilled | 4x ![]() | Boots | Unveil |
Jun | +(151–213) to Armour and Evasion Rating | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Unveil |
Jun | +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt, Quiver | Unveil |
Jun | +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour, Belt | Unveil |
Jun | (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves, Quiver | Unveil |
Jun | +(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(34–40) to maximum Mana Regenerate 20 Life per second | 2x ![]() | Helmet, Gloves, Boots, Ring, Amulet, Belt, Quiver | Unveil |
Jun | (21–25)% increased Totem Placement speed | 3x ![]() | Boots, Amulet | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield, Ring, Quiver | Unveil |
Jun | (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet, Boots | Unveil |
Jun | (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet, Gloves | Unveil |
Jun | Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Unveil |
Jun | Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee, One Hand Ranged, Shield | Unveil |
Jun | (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Gloves | Unveil |
Jun | (101–120)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Unveil |
Jun | +6 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Unveil |
Jun | Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Ring, Amulet | Unveil, Elreon |
Jun | Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee, Two Hand Ranged | Unveil, Tora |
Jun | Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee, One Hand Ranged | Unveil, Tora |
Jun | (19–23)% increased Damage during any Flask Effect | 2x ![]() | Gloves | Unveil, Guff |
Jun | 5% increased Attributes | 2x ![]() | Body Armour | Unveil, Hillock |
Jun | Gain (7–8)% of Maximum Life as Extra Maximum Energy Shield | 2x ![]() | Body Armour | Unveil, Gravicius |
Jun | (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Unveil, Cameria |
Jun | (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Unveil, Aisling |
Jun | (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Unveil, Riker |
Jun | +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee, Two Hand Ranged | Unveil |
Jun | (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee, One Hand Ranged | Unveil |
Jun | +(11–12)% to Fire and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Lightning and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(11–12)% to Cold and Chaos Resistances | 2x ![]() | One Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, Quiver | Unveil |
Jun | +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour, Shield | Unveil |
Jun | +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour, Shield | Unveil |
Jun | (9–10)% increased Trap Throwing Speed | 3x ![]() | Amulet, Belt | Unveil |
Jun | (9–10)% increased Mine Throwing Speed | 3x ![]() | Amulet, Helmet | Unveil |
Jun | (14–16)% increased Brand Attachment range | 3x ![]() | Amulet, Gloves | Unveil |
Jun | (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Unveil |
Jun | (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Amulet | Unveil |
Jun | (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Amulet | Unveil |
Jun | (9–10)% increased Melee Damage +1 to Melee Strike Range | 3x ![]() | Amulet | Unveil |
Community Wiki
Orb of Alchemy
An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.
Item acquisition
Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Orbs of Alchemy can also be obtained by combining 20 Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
Spending
Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.
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