Orb of Alchemy CurrencyUpgradeToRare /12
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | alch |
| DropLevel | 2 |
| BaseType | Orb of Alchemy |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyUpgradeToRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyUpgradeToRare |
| MTX Tab Stacks | 10000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
直接從商店買 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x | Act 3 Clarissa |
相同物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 3x Identified rare items with same name | ||
| 2x Identified rare items with same name, both 20% quality |
相同基底物品 Recipe /2
| Offer | Your Offer | Note |
|---|---|---|
| 1x normal 20% quality 1x magic 20% quality 1x rare 20% quality | ||
| 2x | 1x normal 20% quality unidentified 1x magic 20% quality unidentified 1x rare 20% quality unidentified |
製造材料 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 2x 1x 1x Trigger Gem |
Crafting Bench /184
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| +(21—28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21—28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(21—28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(13—16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13—16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(13—16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(21—25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(21—25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(21—25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(41—55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56—70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Frozen Cabins Map |
| (31—40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Sunken City Map |
| (46—60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Sunken City Map |
| (24—32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa Map |
| (13—16)% increased Fire Damage | 2x | Ring · Amulet | The Dread Thicket |
| (13—16)% increased Cold Damage | 2x | Ring · Amulet | The Causeway |
| (13—16)% increased Lightning Damage | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| (13—16)% increased Chaos Damage | 3x | Ring · Amulet | The Ossuary |
| +(121—200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(121—150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| (13—16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (41—50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100—150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(100—150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| +(35—45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(21—25) to maximum Energy Shield | 1x | Amulet · Ring | Bazaar Map |
| (41—50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (41—50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| Adds (38—46) to (73—85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (22—27) to (42—49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (12—17) to (26—30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (38—46) to (73—85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (22—27) to (42—49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (11—15) to (23—27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (6—9) to (104—139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3—5) to (60—80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (1—5) to (41—48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (11—15) to (23—27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (7—11) to (16—19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (38—52) to (78—90) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (23—31) to (46—54) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (36—47) to (71—82) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (19—25) to (37—44) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (4—12) to (149—158) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (2—7) to (80—85) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (20—24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| +(20—24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| (5—6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Reef Map |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Reef Map |
| +(3—4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Reef Map |
| +(5—7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Reef Map |
| (9—11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Reef Map |
| (16—20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Reef Map |
| Minions have (16—20)% increased maximum Life | 2x | Shield | Siege Map |
| Minions have (18—22)% increased Movement Speed | 2x | Ring · Amulet | Siege Map |
| Minions deal (52—66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Siege Map |
| Minions deal (35—44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Siege Map |
| (61—78)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (61—78)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (13—15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (21—23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (13—15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (3—5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Adds (19—23) to (37—42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (19—23) to (37—42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (3—6) to (52—70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| Regenerate (12—20) Life per second Regenerate (1.8—3) Mana per second | 1x | Amulet | The Archives |
| (81—85)% increased Physical Damage (13—15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81—85)% increased Physical Damage (13—15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (81—85)% increased Physical Damage (13—15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81—85)% increased Physical Damage (13—15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (63—73)% increased Fire Damage (21—24)% chance to Ignite | 3x | Two Hand Melee | Factory Map |
| (36—41)% increased Fire Damage (13—15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory Map |
| (63—73)% increased Cold Damage (21—24)% chance to Freeze | 3x | Two Hand Melee | Caldera Map |
| (36—41)% increased Cold Damage (13—15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera Map |
| (63—73)% increased Lightning Damage (21—24)% chance to Shock | 3x | Two Hand Melee | Desert Spring Map |
| (36—41)% increased Lightning Damage (13—15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (60—69)% increased Chaos Damage Chaos Skills have (15—17)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater Map |
| (35—39)% increased Chaos Damage Chaos Skills have (7—8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater Map |
| Minions have (33—38)% increased maximum Life Minions deal (33—38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (20—24)% increased maximum Life Minions deal (20—24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (22—24)% increased Attack Speed Minions have (22—24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (12—13)% increased Attack Speed Minions have (12—13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Orchard Map |
| +(28—30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Excavation Map |
| +(16—17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(28—30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Haunted Mansion Map |
| +(16—17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(28—30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Ramparts Map |
| +(16—17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(28—30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Tropical Island Map |
| +(16—17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| Attacks with this Weapon Penetrate (6—7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (8—10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| (15—17)% increased Armour and Evasion +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour and Evasion +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour and Evasion +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| +(16—20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16—20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16—20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(31—35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Sunken City Map |
| +(31—35) to maximum Mana (8—9)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower Map |
| +(31—35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City Map |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Residence Map |
| (15—17)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade Map |
| (15—17)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade Map |
| (15—17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade Map |
| +(151—213) to Armour and Evasion Rating | 2x | Belt · Quiver | Geode Map |
| +(151—213) to Armour +(16—20) to maximum Energy Shield | 2x | Belt | Geode Map |
| +(151—213) to Evasion Rating +(16—20) to maximum Energy Shield | 2x | Belt · Quiver | Geode Map |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit Map |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Summit Map |
| (11—12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Iceberg Map |
| (13—14)% increased Global Critical Strike Chance (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry Map |
| (13—14)% increased Global Critical Strike Chance Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry Map |
| +(34—40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 20 Life per second +(34—40) to maximum Mana | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| (21—25)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto Map |
| Adds (8—9) to (11—13) Fire Damage Adds (8—9) to (11—13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8—9) to (11—13) Fire Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8—9) to (11—13) Cold Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| (19—22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Geode Map |
| (9—10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Geode Map |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage Map |
| Recover (26—28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Basilica Map |
| (21—25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (10—12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (26—30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Residence Map |
| (21—25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage Map |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode Map |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Adds (11—13) to (16—17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (7—8) to (10—11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Cage Map |
| (19—23)% increased Damage during any Flask Effect | 2x | Gloves | Port Map |
| 5% increased Attributes | 2x | Body Armour | Primordial Blocks Map |
| Banner Skills have (12—15)% increased Aura Effect | 2x | Body Armour | Pier Map |
| (10—14)% increased Warcry Buff Effect | 2x | Helmet | Fungal Hollow Map |
| (12—13)% increased Global Critical Strike Chance +(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Belfry Map |
| (11—13)% increased Global Physical Damage (11—13)% increased Chaos Damage | 2x | Ring | Foundry Map |
| (11—13)% increased Fire Damage (11—13)% increased Lightning Damage | 2x | Ring | Gardens Map |
| +(20—24) to Strength and Dexterity +(201—250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes Map |
| (15—18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (10—12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse Map |
| +(11—12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11—12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11—12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(16—20) to Strength (21—25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Dexterity (21—25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Intelligence (21—25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| (9—10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Overgrown Shrine Map |
| (9—10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Overgrown Shrine Map |
| (14—16)% increased Brand Attachment range | 3x | Amulet · Gloves | Arachnid Nest Map |
| (20—25)% chance to Avoid Elemental Ailments (20—25)% chance to Avoid being Stunned | 6x | Body Armour | Core Map |
| (6—7)% increased Area of Effect (9—10)% increased Area Damage | 3x | Gloves | Bramble Valley Map |
| (10—12)% increased Projectile Speed (9—10)% increased Projectile Damage | 3x | Gloves | Ivory Temple Map |
| (9—10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum Map |
Orb of Alchemy /3
| 24h Value | 24h volume traded |
|---|---|
1 Chaos Orb 13 Orb of Alchemy | |
1 Divine Orb 1774 Orb of Alchemy | |
1 Exalted Orb 10 Orb of Alchemy |
Orb of Alchemy /19
| 24h Value | 24h volume traded |
|---|---|
1 Chaos Orb 13 Orb of Alchemy | |
1 Divine Orb 1774 Orb of Alchemy | |
1.88 Orb of Alteration 1 Orb of Alchemy | |
1 Verdant Oil 14 Orb of Alchemy | |
1 Orb of Scouring 2 Orb of Alchemy | |
1 Chromatic Orb 10 Orb of Alchemy | |
1 Amber Oil 7.22 Orb of Alchemy | |
1 Clear Oil 2 Orb of Alchemy | |
1 Exalted Orb 10 Orb of Alchemy | |
1 Glassblower's Bauble 1.98 Orb of Alchemy | |
1 Vaal Orb 7.38 Orb of Alchemy | |
1.03 Gemcutter's Prism 1 Orb of Alchemy | |
5.91 Jeweller's Orb 1 Orb of Alchemy | |
1 Instilling Orb 5 Orb of Alchemy | |
1 Allflame Ember of Resplendence 1 Orb of Alchemy | |
1 Offering to the Goddess 3.25 Orb of Alchemy | |
1 Divine Vessel 1.1 Orb of Alchemy | |
7 Orb of Chance 1 Orb of Alchemy | |
1 Orb of Regret 2 Orb of Alchemy |
Acquisition /1
| Source | Ingredient | Offer |
|---|---|---|
| The Survivalist |
Community Wiki
Orb of Alchemy
An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.
Item acquisition
Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Orbs of Alchemy can also be obtained by combining 20
Alchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
Spending
Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a
Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.
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Chaos Orb
Orb of Alchemy
Divine Orb
Exalted Orb
Orb of Alteration
Verdant Oil
Orb of Scouring
Chromatic Orb
Amber Oil
Clear Oil
Glassblower's Bauble
Vaal Orb
Gemcutter's Prism
Jeweller's Orb
Instilling Orb
Allflame Ember of Resplendence
Offering to the Goddess
Divine Vessel
Orb of Chance
Orb of Regret