Essence /105 ⍟
Essence /105 ⍟
Icon | Name |
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![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage Amulets, Rings: (6–10)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage Amulets, Rings: (11–14)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage Amulets, Rings: (15–18)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage Amulets, Rings: (19–22)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage Amulets, Rings: (23–26)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage Amulets, Rings: (27–30)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage Amulets, Rings: (31–34)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers: (5–10)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage Belts, Rings: +(1–3) to maximum Energy Shield Amulets: (2–4)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: (11–20)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage Belts, Rings: +(4–8) to maximum Energy Shield Amulets: (5–7)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: (21–25)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage Belts, Rings: +(16–19) to maximum Energy Shield Amulets: (8–10)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (26–30)% increased Damage with Bow Skills Helmets, Body Armours: +(31–38) to maximum Energy Shield Boots, Gloves: +(18–26) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage Belts, Rings: +(23–26) to maximum Energy Shield Amulets: (11–13)% increased maximum Energy Shield Shields: +(39–49) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (31–36)% increased Damage with Bow Skills Helmets: +(39–45) to maximum Energy Shield Body Armours: +(50–61) to maximum Energy Shield Boots, Gloves: +(27–32) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage Belts, Rings: +(27–31) to maximum Energy Shield Amulets: (14–16)% increased maximum Energy Shield Shields: +(50–59) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (37–42)% increased Damage with Bow Skills Helmets: +(46–51) to maximum Energy Shield Body Armours: +(77–90) to maximum Energy Shield Boots, Gloves: +(28–35) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage Belts: +(32–37) to maximum Energy Shield Amulets: (17–18)% increased maximum Energy Shield Rings: +(38–43) to maximum Energy Shield Shields: +(60–69) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (43–50)% increased Damage with Bow Skills Helmets: +(52–58) to maximum Energy Shield Body Armours: +(88–95) to maximum Energy Shield Boots, Gloves: +(38–45) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage Belts: +(38–43) to maximum Energy Shield Amulets: (18–19)% increased maximum Energy Shield Rings: +(44–47) to maximum Energy Shield Shields: +(75–85) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(5–14) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life Belts: (8–11)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (1–2) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(15–30) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life Belts: (12–15)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (2.1–8) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(31–45) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life Belts: (16–19)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (8.1–16) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Shields: +(70–79) to maximum Life Boots, Gloves: +(60–69) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life Belts: (20–23)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (16.1–24) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life Helmets: +(80–89) to maximum Life Body Armours, Shields: +(90–99) to maximum Life Boots, Gloves: +(70–79) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life Belts: (24–27)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (24.1–32) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life Helmets: +(90–99) to maximum Life Body Armours: +(110–119) to maximum Life Boots, Gloves: +(80–89) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life Belts: (28–31)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (32.1–48) Life per second Shields: +(100–109) to maximum Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life Helmets: +(100–106) to maximum Life Body Armours: +(120–126) to maximum Life Boots, Gloves: +(90–96) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life Belts: (32–35)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (48.1–64) Life per second Shields: +(110–116) to maximum Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage Rings: Adds (5–7) to (11–12) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage Rings: Adds (6–8) to (12–13) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage Rings: Adds (7–9) to (13–15) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage Rings: Adds (10–11) to (16–17) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage Amulets, Rings: (11–14)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage Amulets, Rings: (15–18)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage Amulets, Rings: (19–22)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage Amulets, Rings: (23–26)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage Amulets, Rings: (27–30)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage Amulets, Rings: (31–34)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: Adds 2 to (16–18) Lightning Damage to Attacks Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits Gloves: Adds 1 to 5 Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits Gloves: Adds 1 to (14–15) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed Helmets: (13–15)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life Gloves: Minions deal (13–15)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed Helmets: (16–18)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life Gloves: Minions deal (16–18)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed Helmets: (19–21)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life Gloves: Minions deal (19–21)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed Helmets: (22–24)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life Gloves: Minions deal (22–24)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed Helmets: (25–27)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life Gloves: Minions deal (25–27)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed Helmets: (28–30)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life Gloves: Minions deal (28–30)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage Amulets, Rings: (8–12)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage Amulets, Rings: (13–17)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage Amulets, Rings: (23–26)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage Amulets, Rings: (27–30)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage Amulets, Rings: (31–34)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: +(100–165) to Accuracy Rating Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating Belts, Rings: +(36–60) to Evasion Rating Amulets: (14–18)% increased Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: +(166–250) to Accuracy Rating Helmets, Body Armours: +(102–120) to Evasion Rating Boots, Gloves: +(81–90) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating Belts, Rings: +(61–80) to Evasion Rating Amulets: (19–23)% increased Evasion Rating Shields: +(121–150) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(251–350) to Accuracy Rating Helmets: +(121–140) to Evasion Rating Body Armours: +(151–200) to Evasion Rating Boots, Gloves: +(91–105) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating Belts, Rings: +(81–120) to Evasion Rating Amulets: (24–28)% increased Evasion Rating Shields: +(151–225) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(351–480) to Accuracy Rating Helmets: +(141–160) to Evasion Rating Body Armours: +(301–400) to Evasion Rating Boots, Gloves: +(106–120) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating Belts, Rings: +(121–150) to Evasion Rating Amulets: (29–31)% increased Evasion Rating Shields: +(226–300) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(481–600) to Accuracy Rating Helmets: +(161–180) to Evasion Rating Body Armours: +(390–475) to Evasion Rating Boots, Gloves: +(121–135) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating Belts, Rings: +(151–180) to Evasion Rating Amulets: (32–33)% increased Evasion Rating Shields: +(301–375) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets: (25–29)% increased Global Critical Strike Chance Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills Boots: (16–20)% chance to Avoid Elemental Ailments Gloves, Rings: (15–17)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance Belts: (21–25)% increased Stun Duration on Enemies Shields: +(6–7)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (30–34)% increased Global Critical Strike Chance Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills Boots: (21–25)% chance to Avoid Elemental Ailments Gloves, Rings: (18–20)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance Belts: (26–30)% increased Stun Duration on Enemies Shields: +(8–9)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (35–38)% increased Global Critical Strike Chance Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills Boots: (26–30)% chance to Avoid Elemental Ailments Gloves, Rings: (21–23)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance Belts: (31–35)% increased Stun Duration on Enemies Shields: +(10–11)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (39–42)% increased Global Critical Strike Chance Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills Boots: (31–35)% chance to Avoid Elemental Ailments Gloves, Rings: (24–26)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance Belts: (36–39)% increased Stun Duration on Enemies Shields: +(12–13)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (6–7)% increased Attack Speed Helmets: (15–20)% increased Warcry Speed Body Armours: (21–25)% increased Totem Placement speed Boots: 20% increased Movement Speed Gloves: (8–10)% increased Attack Speed Bows, Wands: (11–12)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed Belts: (7–10)% increased Trap and Mine Throwing Speed Amulets, Rings: (5–8)% increased Cast Speed Shields: (20–22)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (8–9)% increased Attack Speed Helmets: (21–25)% increased Warcry Speed Body Armours: (26–30)% increased Totem Placement speed Boots: 25% increased Movement Speed Gloves: (11–13)% increased Attack Speed Bows, Wands: (13–14)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed Belts: (11–13)% increased Trap and Mine Throwing Speed Amulets, Rings: (9–12)% increased Cast Speed Shields: (23–25)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (10–12)% increased Attack Speed Helmets: (26–30)% increased Warcry Speed Body Armours: (31–35)% increased Totem Placement speed Boots: 30% increased Movement Speed Gloves: (14–16)% increased Attack Speed Bows, Wands: (15–16)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed Belts: (14–17)% increased Trap and Mine Throwing Speed Amulets: (13–16)% increased Cast Speed Rings: (13–14)% increased Cast Speed Shields: (26–28)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (13–15)% increased Attack Speed Helmets: (31–35)% increased Warcry Speed Body Armours: (36–45)% increased Totem Placement speed Boots: 32% increased Movement Speed Gloves: (17–18)% increased Attack Speed Bows, Wands: (17–18)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed Belts: (18–21)% increased Trap and Mine Throwing Speed Amulets: (17–20)% increased Cast Speed Rings: (15–16)% increased Cast Speed Shields: (29–34)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed Belts: (11–15)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed Belts: (16–20)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed Belts: (21–25)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (34–41)% increased Projectile Speed Helmets: +(121–140) to Armour Body Armours: +(151–200) to Armour Boots, Gloves: +(91–105) to Armour Bows: +1 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect Belts: +(323–400) to Armour Amulets: (24–28)% increased Armour Rings: +(80–120) to Armour Shields: +(151–225) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (42–46)% increased Projectile Speed Helmets: +(141–160) to Armour Body Armours: +(301–400) to Armour Boots, Gloves: +(106–120) to Armour Bows: +2 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect Belts: +(401–460) to Armour Amulets: (29–31)% increased Armour Rings: +(121–200) to Armour Shields: +(226–300) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (47–52)% increased Projectile Speed Helmets: +(161–180) to Armour Body Armours: +(390–475) to Armour Boots, Gloves: +(121–135) to Armour Bows: +2 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect Belts: +(481–520) to Armour Amulets: (32–33)% increased Armour Rings: +(201–300) to Armour Shields: +(301–375) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned Body Armours: (31–39)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Critical Strike Chance for Spells Belts: (12–13)% reduced Enemy Stun Threshold Rings: +(15–17)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned Body Armours: (40–45)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Critical Strike Chance for Spells Belts: (14–15)% reduced Enemy Stun Threshold Rings: +(18–20)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned Body Armours: (46–60)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Critical Strike Chance for Spells Belts: (16–17)% reduced Enemy Stun Threshold Rings: +(21–25)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage Amulets, Rings: (23–26)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage Amulets, Rings: (27–30)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage Amulets, Rings: (31–34)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Gain 15% of Physical Damage as Extra Fire Damage Helmets: Socketed Gems deal 30% more Damage while on Low Life Body Armours: 25% increased Area of Effect Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds Gloves: Socketed Gems deal 175 to 225 Added Fire Damage Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect Amulets: 150% increased total Recovery per second from Life Leech Rings: Gain 10% of Physical Damage as Extra Fire Damage Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Projectiles Pierce 2 additional Targets Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Body Armours: You gain Onslaught for 6 seconds when Hit Boots: 70% increased Mana Regeneration Rate while Shocked Gloves: Socketed Gems have 16% more Attack and Cast Speed Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped Belts: 10% increased Movement Speed during any Flask Effect Amulets: 10% chance to Recover 10% of Mana when you use a Skill Rings: You and your Minions take 40% reduced Reflected Damage Shields: 25% chance to gain a Power Charge when you Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: 8 to 12 Added Cold Damage per Frenzy Charge Helmets: Socketed Gems deal 30% more Elemental Damage Body Armours: 15% of Physical Damage from Hits taken as Cold Damage Boots: 5% reduced Elemental Damage Taken while stationary essence buff elemental damage taken +% [-5] Gloves: Socketed Gems have +3.5% Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Belts: Gain Alchemist's Genius when you use a Flask Amulets: (15–25)% chance to Crush on Hit Rings: 4 to 7 Added Cold Damage per Frenzy Charge Shields: Chill Nearby Enemies when you Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: 25% increased Effect of your Marks Helmets: +2 to Level of Socketed Aura Gems Body Armours: 25% reduced Chaos Damage taken over time Boots: Cannot be Poisoned Gloves: Socketed Gems deal 30% more Damage over Time Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds Belts: +50% to Chaos Resistance during any Flask Effect Amulets: (6–7)% Chance to Block Spell Damage Rings: +(12–15)% to Damage over Time Multiplier Shields: +15% Chance to Block Spell Damage while on Low Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 0Corrupts the Essences trapping a monster, modifying them unpredictably |
Delirium Orb Item /23 ⍟
Delirium Orb Item /23 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Currency Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Unique Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Gems reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Weapons reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Armour reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Map Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Trinkets reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Abyss Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Expedition Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Harbinger Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Breach Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Essences reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Fragments reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Scarabs reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Fossils reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Divination Cards reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Generic Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Talismans reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Legion reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Blight reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Metamorph reward type |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium |
Vial Item /9 ⍟
Vial Item /9 ⍟
Icon | Name |
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![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 10 |
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Blessing Item /5 ⍟
Blessing Item /5 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10Upgrades a breach unique item or breachstone to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades a breach unique item or breachstone to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades a breach unique item or breachstone to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades a breach unique item or breachstone to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades a breach unique item or breachstone to a more powerful version |
Splinter Item /13 ⍟
Splinter Item /13 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 300 |
![]() | ![]() Stack Size: 1 / 100 |
![]() | ![]() Stack Size: 1 / 10 |
Oil Item /15 ⍟
Oil Item /15 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 1012% reduced Monster Movement Speed 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Towers deal 25% more Damage 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 1025% reduced Cost of Building and Upgrading Towers 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 1045% increased Experience gain 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Blight Monsters spawn 30% faster Encounter duration is 50 seconds shorter 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Varieties of Items contained in 5 Blight Chests are Lucky 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Blight Encounters contain up to 3 additional Blight Bosses 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Lanes of Blight Encounters have 25% chance for an additional Reward Chest 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 10Varieties of Items contained in 12 Blight Chests are Lucky 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 106% increased Pack size 7% chance for Blight Chests to contain an additional Reward |
![]() | ![]() Stack Size: 1 / 10Varieties of Items contained in 18 Blight Chests are Lucky 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 1080% increased Quantity of Items found in this Area 6% increased Pack size |
![]() | ![]() Stack Size: 1 / 106% increased Pack size 30% chance for Blight Chests to contain an additional Reward |
Fossil Item /25 ⍟
Fossil Item /25 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20More Fire modifiers No Cold modifiers |
![]() | ![]() Stack Size: 1 / 20More Cold modifiers No Fire modifiers |
![]() | ![]() Stack Size: 1 / 20More Lightning modifiers No Physical modifiers |
![]() | ![]() Stack Size: 1 / 20More Physical modifiers No Chaos modifiers |
![]() | ![]() Stack Size: 1 / 20More Chaos modifiers No Lightning modifiers |
![]() | ![]() Stack Size: 1 / 20More Life modifiers No Defence modifiers |
![]() | ![]() Stack Size: 1 / 20More Defence modifiers No Life Modifiers |
![]() | ![]() Stack Size: 1 / 20More Physical Ailment or Chaos Ailment modifiers No Elemental modifiers |
![]() | ![]() Stack Size: 1 / 20More Elemental modifiers No Physical Ailment or Chaos Ailment modifiers |
![]() | ![]() Stack Size: 1 / 20More Caster modifiers Fewer Attack modifiers |
![]() | ![]() Stack Size: 1 / 20More Attack modifiers Fewer Caster modifiers |
![]() | ![]() Stack Size: 1 / 20More Mana modifiers No Speed modifiers |
![]() | ![]() Stack Size: 1 / 20More Speed modifiers No Mana modifiers |
![]() | ![]() Stack Size: 1 / 20More Minion, Aura or Curse modifiers |
![]() | ![]() Stack Size: 1 / 20 Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, MapsImproved Quality |
![]() | ![]() Stack Size: 1 / 20More Critical modifiers No Attribute modifiers |
![]() | ![]() Stack Size: 1 / 20More Attribute modifiers No Critical modifiers |
![]() | ![]() Stack Size: 1 / 10More Gem modifiers |
![]() | ![]() Stack Size: 1 / 10 Does not apply to: Contracts, Blueprints, Heist EquipmentCorrupted Has a Corrupted implicit modifier |
![]() | ![]() Stack Size: 1 / 10 Applies to: Weapons, Body Armour, Helmets, Gloves, BootsHas an Abyssal socket |
![]() | ![]() Stack Size: 1 / 10Creates a split copy. Cannot be used to split Influenced, Enchanted, Fractured, or Synthesised items. |
![]() | ![]() Stack Size: 1 / 10 Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Amulets, Belts, Rings, QuiversHas a Corrupt Essence modifier |
![]() | ![]() Stack Size: 1 / 10Makes a random modifier type much more likely and prevents another random modifier type. Effects revealed once resonator is fully socketed. |
![]() | ![]() Stack Size: 1 / 10Numeric modifier values are lucky High Level modifiers are more common |
![]() | ![]() Stack Size: 1 / 10Item is overvalued by vendors |
Catalyst Item /10 ⍟
Catalyst Item /10 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Caster modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Attack modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Defence modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Resistance modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Attribute modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Speed modifiers on a ring, amulet or belt Replaces other quality types |
![]() | ![]() Stack Size: 1 / 10Adds quality that enhances Critical modifiers on a ring, amulet or belt Replaces other quality types |
Currency The Help PanelCurrency The Help Panel
Crafting and Currency Orbs
You can modify a vast number of objects in Path of Exile using the various orbs, scrolls, essences, whetstones and other stacking consumables. Collectively these items are referred to as "Currency", as they are also used to trade and barter with both NPCs and other players. At higher levels you might find currencies that other players value highly. The Orb of Transmutation, Orb of Alteration and Orb of Augmentation are great items to carry and use during your journey. They can be used to upgrade normal items to magic and to reroll or change the mods on magic items, and they're common enough that you can pretty quickly replace whatever you use. Using these currencies on flasks can let you customize their behaviour.
If you're in need of a damage boost, try using them on a weapon base-type that is close to your level. Sometimes a magic item with the right mods is better than a rare item with the wrong ones. We've listed out some of the more common currencies, and what they do, just below:











There are many more currency items than just these, and they can be used in other ways. Later on, you will be able to fill your Hideout with devices which let you spend currency to modify your items very precisely. If you've accumulated a few of a type of currency, don't be afraid to try using it on an item. Sometimes the results will surprise you!
Even strongboxes can be modified with currency. Keeping some with you will give you a degree of control over the contents of the strongboxes you come across.
Stackable Currency Item /194 ⍟
Stackable Currency Item /194 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20Improves the quality of a weapon |
![]() | ![]() Stack Size: 1 / 40Identifies an item |
![]() | ![]() Stack Size: 1 / 10Reforges a rare item with new random modifiers |
![]() | ![]() Stack Size: 1 / 10Reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier. |
![]() | ![]() Stack Size: 1 / 40Improves the quality of an armour |
![]() | ![]() Stack Size: 1 / 10Creates a mirrored copy of an item |
![]() | ![]() Stack Size: 1 / 10Upgrades a normal item to a rare item |
![]() | ![]() Stack Size: 1 / 20Upgrades a normal item to a random rarity |
![]() | ![]() Stack Size: 1 / 40Grants a passive skill refund point |
![]() | ![]() Stack Size: 1 / 40Grants an atlas passive skill refund point |
![]() | ![]() Stack Size: 1 / 40Upgrades a normal item to a magic item |
![]() | ![]() Stack Size: 1 / 20Reforges a magic item with new random modifiers |
![]() | ![]() Stack Size: 1 / 30Removes all modifiers from an item |
![]() | ![]() Stack Size: 1 / 10Augments a rare item with a new random modifier |
![]() | ![]() Stack Size: 1 / 10Upgrades a magic item to a rare item |
![]() | ![]() Stack Size: 1 / 30Augments a magic item with a new random modifier |
![]() | ![]() Stack Size: 1 / 40Creates a portal to town |
![]() | ![]() Stack Size: 1 / 20Improves the quality of a flask |
![]() | ![]() Stack Size: 1 / 20Improves the quality of a gem |
![]() | ![]() Stack Size: 1 / 20Reforges the colour of sockets on an item |
![]() | ![]() Stack Size: 1 / 20Reforges the links between sockets on an item |
![]() | ![]() Stack Size: 1 / 20Reforges the number of sockets on an item |
![]() | ![]() Stack Size: 1 / 10Randomises the numeric values of the random modifiers on an item |
![]() | ![]() Stack Size: 1 / 20Randomises the numeric values of the implicit modifiers of an item |
![]() | ![]() Stack Size: 1 / 10Randomises the numeric values of base defences on an armour |
![]() | ![]() Stack Size: 1 / 20Improves the quality of a map |
![]() | ![]() Stack Size: 1 / 5 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 10Creates an imprint of an item for later restoration. The imprint can't be applied to Fractured Items |
![]() | ![]() Restores an imprinted item onto the original. Can't be applied to Fractured Items |
![]() | ![]() Stack Size: 1 / 10Corrupts an item, modifying it unpredictably |
![]() | ![]() Stack Size: 1 / 9Adds an enchantment to an item, or replaces an existing enchantment |
![]() | ![]() Stack Size: 1 / 10 |
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![]() | ![]() Stack Size: 1 / 5000 |
![]() | ![]() Stack Size: 1 / 30 |
![]() | ![]() |
![]() | ![]() Stack Size: 1 / 10Stores a Beast in an item |
![]() | ![]() |
![]() | ![]() Stack Size: 1 / 10Stores a Sextant Modifier in an item |
![]() | ![]() |
![]() | ![]() Stack Size: 1 / 20Change the type of quality of a skill gem with quality to another random quality |
![]() | ![]() Stack Size: 1 / 20Change the type of quality of a support gem with quality to another random quality |
![]() | ![]() Stack Size: 1 / 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets. |
![]() | ![]() Stack Size: 1 / 20Adds or replaces an enchantment on a body armour. This may reforge the body armour's sockets. |
![]() | ![]() Stack Size: 1 / 10Uncompletes a white map on the Atlas |
![]() | ![]() Stack Size: 1 / 10Uncompletes a yellow or white map on the Atlas |
![]() | ![]() Stack Size: 1 / 10Uncompletes any map on the Atlas |
![]() | ![]() Stack Size: 1 / 10Downgrades a map on the Atlas |
![]() | ![]() Stack Size: 1 / 20Removes a random modifier from an item |
![]() | ![]() Stack Size: 1 / 20Upgrades a normal item to a rare item with up to four linked sockets |
![]() | ![]() Stack Size: 1 / 20Reforges a map item as another of the same tier |
![]() | ![]() Stack Size: 1 / 20Reforges a map item as another of a higher tier |
![]() | ![]() Stack Size: 1 / 20Improves the quality of a Strongbox |
![]() | ![]() Stack Size: 1 / 20Greatly improves the quality and rewards of a Strongbox and strengthens its defenders |
![]() | ![]() Stack Size: 1 / 20Reforges a unique equipment as another of the same item class |
![]() | ![]() Stack Size: 1 / 20Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place. |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 20 |
![]() | ![]() Stack Size: 1 / 10Upgrades The Flow Untethered to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades The Fracturing Spinner to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades The Tempest's Binding to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades The Rippling Thoughts to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades The Enmity Divine to a more powerful version |
![]() | ![]() Stack Size: 1 / 10Upgrades The Unshattered Will to a more powerful version |
![]() | ![]() Adds stored experience to a gem, up to its maximum level. |
![]() | ![]() Stack Size: 1 / 10Stores the monsters slain for the first time from a completed Ritual Altar for future use |
![]() | ![]() Stack Size: 1 / 10Adds a Lesser Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds a Greater Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds a Grand Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds an Exceptional Searing Exarch implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds a Lesser Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds a Greater Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds a Grand Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Adds an Exceptional Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers. |
![]() | ![]() Stack Size: 1 / 10Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another. Lesser modifiers that have their strength lowered will be removed. |
![]() | ![]() |
![]() | ![]() Stack Size: 1 / 10A stack of unknown divination cards |
![]() | ![]() Stack Size: 1 / 10Adds Crusader influence and a new Crusader modifier to a rare item |
![]() | ![]() Stack Size: 1 / 10Adds Redeemer influence and a new Redeemer modifier to a rare item |
![]() | ![]() Stack Size: 1 / 10Adds Hunter influence and a new Hunter modifier to a rare item |
![]() | ![]() Stack Size: 1 / 10Adds Warlord influence and a new Warlord modifier to a rare item |
![]() | ![]() Stack Size: 1 / 10Destroys an item, applying its influence to another of the same item class The second item is reforged as a rare item with both influence types and new modifiers |
![]() | ![]() Stack Size: 1 / 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue Harbour |
![]() | ![]() Stack Size: 1 / 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets. |
![]() | ![]() Stack Size: 1 / 10Adds an enchantment to a utility flask that will improve it but prevent it from gaining charges during its effect. Replaces any existing enchantment. |
![]() | ![]() Stack Size: 1 / 10Adds an enchantment to a utility flask that will cause it to be used when certain conditions are met. Replaces any existing enchantment. |
![]() | ![]() Stack Size: 1 / 1000 |
![]() | ![]() Stack Size: 1 / 1000 |
![]() | ![]() Stack Size: 1 / 1000 |
![]() | ![]() Stack Size: 1 / 1000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 25000 |
![]() | ![]() Stack Size: 1 / 5000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 25000 |
![]() | ![]() Stack Size: 1 / 5000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 25000 |
![]() | ![]() Stack Size: 1 / 5000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 25000 |
![]() | ![]() Stack Size: 1 / 5000 |
![]() | ![]() Stack Size: 1 / 20Unpredictably reforges the colour of sockets on a corrupted item |
![]() | ![]() Stack Size: 1 / 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item |
![]() | ![]() Stack Size: 1 / 20Unpredictably adds or removes a socket on a corrupted item |
![]() | ![]() Stack Size: 1 / 10Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers |
![]() | ![]() Stack Size: 1 / 10Unpredictably adds or removes a modifier on a corrupted rare item |
![]() | ![]() Stack Size: 1 / 20Unpredictably either upgrades a corrupted item to unique rarity or destroys it |
![]() | ![]() Stack Size: 1 / 40Randomises the quality of a corrupted armour |
![]() | ![]() Stack Size: 1 / 20Randomises the quality of a corrupted weapon |
![]() | ![]() Stack Size: 1 / 10Unpredictably raises or lowers the tier of each modifier on a corrupted rare item |
![]() | ![]() Stack Size: 1 / 10If The Searing Exarch is dominant, reroll prefix modifiers. If The Eater of Worlds is dominant, reroll suffix modifiers. |
![]() | ![]() Stack Size: 1 / 10If The Searing Exarch is dominant, add a prefix modifier. If The Eater of Worlds is dominant, add a suffix modifier. |
![]() | ![]() Stack Size: 1 / 20If The Searing Exarch is dominant, remove a prefix modifier. If The Eater of Worlds is dominant, remove a suffix modifier. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, including at least one Unique map. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, including at least one Breachstone. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, adding additional mission options. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, corrupting all non-Unique Maps. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, including at least one Blighted Map. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, including at least one Shaper Guardian, Elder Guardian, or Elderslayer Map. |
![]() | ![]() Stack Size: 1 / 20Reroll all of Kirac's Atlas Missions, using uncompleted Maps where possible. |
![]() | ![]() Stack Size: 1 / 10Destroys an Anointed Item to recover one of the Oils that was used to apply that Anointment |
![]() | ![]() Stack Size: 1 / 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | ![]() Stack Size: 1 / 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base type |
![]() | ![]() Stack Size: 1 / 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers |
![]() | ![]() Stack Size: 1 / 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers |
![]() | ![]() Stack Size: 1 / 20Destroys two Armours to create a new Armour with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | ![]() Stack Size: 1 / 20Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | ![]() Stack Size: 1 / 20Destroys two Jewellery items to create a new Jewellery item with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 50000 |
![]() | ![]() Stack Size: 1 / 10 |
![]() | ![]() Stack Size: 1 / 10Adds Minion Instability to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Resolute Technique to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Blood Magic to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Pain Attunement to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Elemental Equilibrium to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Iron Grip to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Point Blank to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Acrobatics to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Ghost Reaver to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Vaal Pact to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Elemental Overload to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Avatar of Fire to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Eldritch Battery to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Ancestral Bond to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Crimson Dance to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Perfect Agony to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Runebinder to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Glancing Blows to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Call To Arms to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds the Agnostic to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Supreme Ego to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds The Impaler to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Hex Master to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Lethe Shade to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Ghost Dance to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Versatile Combatant to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Magebane to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Solipsism to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Divine Shield to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Iron Will to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Wicked Ward to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Wind Dancer to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Conduit to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Arrow Dancing to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Precise Technique to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Iron Reflexes to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Unwavering Stance to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Imbalanced Guard to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Eternal Youth to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Mind over Matter to a Sanctified Relic |
![]() | ![]() Stack Size: 1 / 10Adds Zealot's Oath to a Sanctified Relic |
Community Wiki
Currency
The currency system in Path of Exile revolves around a variety of different orbs and scrolls. Each currency item serves a specific function in the crafting and enhancement of a character's equipment, or allowing restructuring of the character's passive skill tree in the case of the Orb of Regret.
Currency items are used to pay for items in player trading.
Currency items
Currency items can be found as drops from monsters or chests, bought directly from different vendors in town, or received through the use of the vendor recipe system by trading specific configurations of items to any town vendor. Currency items play a large role in the player to player trading system, with rare orbs able to be traded for powerful equipment, or even other types of orbs that a player might need at the time for crafting.
Basic currency items are those that have no specific drop restrictions (in-game wording: non-league), such as which areas or monsters they can drop from. Some examples of basic currency items are Scroll of Wisdom,
Chaos Orb and
Mirror of Kalandra.
Functional currency
These currencies have a direct purpose and can be consumed in most cases. This category includes items that tend to be common and well known, such as orbs or scrolls.
StackableCurrency
Main page: StackableCurrency
Essences
Main page: Essences
Essences are items that upgrade a normal item to a rare item with predetermined modifiers.
Splinter
Main page: Splinter
Prophecies
Main page: Prophecies
Vials
Main page: Vial
Catalysts
Main page: Catalyst
Catalysts increase the quality of jewellery. They are exclusive to the Metamorph leagues.
Delve currency
Fossils and Resonators can be found in the Azurite Mine or bought from Niko, Master of the Depths.
Oils
Main page: Oil
Oils can improve Blighted maps, amulets, rings and certain unique items.
Catalysts
Main page: Catalyst
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.