Stackable Currency Item /330
Blacksmith's Whetstone
Stack Size: 1 / 20
Improves the quality of a weapon
Scroll of Wisdom
Stack Size: 1 / 40
Identifies an item
Chaos Orb
Stack Size: 1 / 20
Reforges a rare item with new random modifiers
Veiled Orb
Stack Size: 1 / 20
Removes a random modifier and adds a random Veiled modifier to a rare item
Armourer's Scrap
Stack Size: 1 / 40
Improves the quality of an armour
Mirror of Kalandra
Stack Size: 1 / 10
Creates a mirrored copy of an item
Orb of Alchemy
Stack Size: 1 / 20
Upgrades a normal item to a rare item
Orb of Chance
Stack Size: 1 / 20
Upgrades a normal item to a random rarity
Orb of Regret
Stack Size: 1 / 40
Grants a passive skill refund point
Orb of Unmaking
Stack Size: 1 / 40
Grants an atlas passive skill refund point
Orb of Transmutation
Stack Size: 1 / 40
Upgrades a normal item to a magic item
Orb of Alteration
Stack Size: 1 / 20
Reforges a magic item with new random modifiers
Orb of Scouring
Stack Size: 1 / 30
Removes all modifiers from an item
Exalted Orb
Stack Size: 1 / 20
Augments a rare item with a new random modifier
Regal Orb
Stack Size: 1 / 20
Upgrades a magic item to a rare item
Orb of Augmentation
Stack Size: 1 / 30
Augments a magic item with a new random modifier
Portal Scroll
Stack Size: 1 / 40
Creates a portal to town
Glassblower's Bauble
Stack Size: 1 / 20
Improves the quality of a flask or tincture
Gemcutter's Prism
Stack Size: 1 / 20
Improves the quality of a gem
Chromatic Orb
Stack Size: 1 / 20
Reforges the colour of sockets on an item
Orb of Fusing
Stack Size: 1 / 20
Reforges the links between sockets on an item
Jeweller's Orb
Stack Size: 1 / 20
Reforges the number of sockets on an item
Divine Orb
Stack Size: 1 / 20
Randomises the values of the random modifiers on an item
Blessed Orb
Stack Size: 1 / 20
Randomises the values of the implicit modifiers of an item
Sacred Orb
Stack Size: 1 / 10
Randomises the numeric values of base defences on an armour
Cartographer's Chisel
Stack Size: 1 / 20
Improves the quality of a map
Maven's Chisel of Procurement
Stack Size: 1 / 20
Improves the quality of a map enhancing Item Rarity
Replaces other quality types
Maven's Chisel of Proliferation
Stack Size: 1 / 20
Improves the quality of a map enhancing Pack Size
Replaces other quality types
Maven's Chisel of Divination
Stack Size: 1 / 20
Improves the quality of a map enhancing Divination Cards found
Replaces other quality types
Maven's Chisel of Scarabs
Stack Size: 1 / 20
Improves the quality of a map enhancing Scarabs found
Replaces other quality types
Maven's Chisel of Avarice
Stack Size: 1 / 20
Improves the quality of a map enhancing Currency found
Replaces other quality types
Scroll Fragment
Stack Size: 1 / 5
Transmutation Shard
Stack Size: 1 / 20
Alteration Shard
Stack Size: 1 / 20
Alchemy Shard
Stack Size: 1 / 20
Albino Rhoa Feather
Stack Size: 1 / 10
Eternal Orb
Stack Size: 1 / 10
Creates an imprint of an item for later restoration
The imprint can't be applied to Fractured Items
Imprint
Restores an imprinted item onto the original
Can't be applied to Fractured Items
Vaal Orb
Stack Size: 1 / 20
Corrupts an item, modifying it unpredictably
Enchant
Stack Size: 1 / 9
Adds an enchantment to an item, or replaces an existing enchantment
Tainted Blessing
Stack Size: 1 / 10
Perandus Coin
Stack Size: 1 / 5000
Bestiary Orb
Stack Size: 1 / 10
Stores a Beast in an item
Empty Coffin
Stack Size: 1 / 10
Stores a Corpse in an item
Surveyor's Compass
Stack Size: 1 / 10
Stores a Sextant Modifier in an item
Prime Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a skill gem with quality to another random quality
Secondary Regrading Lens
Stack Size: 1 / 20
Change the type of quality of a support gem with quality to another random quality
Tempering Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
Tailoring Orb
Stack Size: 1 / 20
Adds or replaces an enchantment on a body armour
This may reforge the body armour's sockets
Veiled Scarab
Stack Size: 1 / 20
A collection of unknown Scarabs
Apprentice Cartographer's Seal
Stack Size: 1 / 10
Uncompletes a white map on the Atlas
Journeyman Cartographer's Seal
Stack Size: 1 / 10
Uncompletes a yellow or white map on the Atlas
Master Cartographer's Seal
Stack Size: 1 / 10
Uncompletes any map on the Atlas
Unshaping Orb
Stack Size: 1 / 10
Downgrades a map on the Atlas
Orb of Annulment
Stack Size: 1 / 20
Removes a random modifier from an item
Orb of Binding
Stack Size: 1 / 20
Upgrades a normal item to a rare item with up to four linked sockets
Orb of Horizons
Stack Size: 1 / 20
Reforges a map item as another of the same tier
Harbinger's Orb
Stack Size: 1 / 20
Reforges a map item as another of a higher tier
Engineer's Orb
Stack Size: 1 / 20
Improves the quality of a Strongbox
Infused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Ancient Orb
Stack Size: 1 / 20
Reforges a unique equipment as another of the same item class
Fracturing Orb
Stack Size: 1 / 20
Fracture a random modifier on a rare item with at least 4 modifiers, locking it in place
Annulment Shard
Stack Size: 1 / 20
Binding Shard
Stack Size: 1 / 20
Horizon Shard
Stack Size: 1 / 20
Harbinger's Shard
Stack Size: 1 / 20
Engineer's Shard
Stack Size: 1 / 20
Ancient Shard
Stack Size: 1 / 20
Chaos Shard
Stack Size: 1 / 20
Mirror Shard
Stack Size: 1 / 20
Exalted Shard
Stack Size: 1 / 20
Regal Shard
Stack Size: 1 / 20
Fracturing Shard
Stack Size: 1 / 20
Time-light Scroll
Stack Size: 1 / 10
Upgrades The Flow Untethered to a more powerful version
Fragmentation Scroll
Stack Size: 1 / 10
Upgrades The Fracturing Spinner to a more powerful version
Deregulation Scroll
Stack Size: 1 / 10
Upgrades The Tempest's Binding to a more powerful version
Electroshock Scroll
Stack Size: 1 / 10
Upgrades The Rippling Thoughts to a more powerful version
Haemocombustion Scroll
Stack Size: 1 / 10
Upgrades The Enmity Divine to a more powerful version
Specularity Scroll
Stack Size: 1 / 10
Upgrades The Unshattered Will to a more powerful version
Facetor's Lens
Adds stored experience to a gem, up to its maximum level
Magmatic Ore
Adds stored Crucible experience to an item
Ritual Vessel
Stack Size: 1 / 10
Stores the monsters slain for the first time from a completed Ritual Altar for future use
Lesser Eldritch Ember
Stack Size: 1 / 10
Adds a Lesser Searing Exarch implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
Greater Eldritch Ember
Stack Size: 1 / 10
Adds a Greater Searing Exarch implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
Grand Eldritch Ember
Stack Size: 1 / 10
Adds a Grand Searing Exarch implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
Exceptional Eldritch Ember
Stack Size: 1 / 10
Adds an Exceptional Searing Exarch implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers
Lesser Eldritch Ichor
Stack Size: 1 / 10
Adds a Lesser Eater of Worlds implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
Greater Eldritch Ichor
Stack Size: 1 / 10
Adds a Greater Eater of Worlds implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
Grand Eldritch Ichor
Stack Size: 1 / 10
Adds a Grand Eater of Worlds implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
Exceptional Eldritch Ichor
Stack Size: 1 / 10
Adds an Exceptional Eater of Worlds implicit modifier to
a Body Armour, Boots, Gloves or Helmet
This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers
Orb of Conflict
Stack Size: 1 / 10
Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another
Lesser modifiers that have their strength lowered will be removed
Valdo's Puzzle Box
Stack Size: 1 / 10
Contains a Mysterious Map with a Foil Unique Reward
Stacked Deck
Stack Size: 1 / 20
A stack of unknown divination cards
Crusader's Exalted Orb
Stack Size: 1 / 20
Adds Crusader influence and a new Crusader modifier to a rare item
Redeemer's Exalted Orb
Stack Size: 1 / 20
Adds Redeemer influence and a new Redeemer modifier to a rare item
Hunter's Exalted Orb
Stack Size: 1 / 20
Adds Hunter influence and a new Hunter modifier to a rare item
Warlord's Exalted Orb
Stack Size: 1 / 20
Adds Warlord influence and a new Warlord modifier to a rare item
Awakener's Orb
Stack Size: 1 / 10
Destroys an item, applying its influence to another of the same item class
The second item is reforged as a rare item with both influence types and new modifiers
Rogue's Marker
Stack Size: 1 / 50000
Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue Harbour
Orb of Dominance
Stack Size: 1 / 10
Removes one Influenced Modifier from an item with at least two Influenced
Modifiers and upgrades another Influenced Modifier
Upgrading a modifier of the highest tier transforms the
modifier into an Elevated Modifier
Attempting to upgrade an Elevated Modifier rerolls its values
Can be used on Body Armours, Boots, Gloves and Helmets
Enkindling Orb
Stack Size: 1 / 20
Adds an enchantment to a utility flask that will improve it
but prevent it from gaining charges during its effect
Replaces any existing enchantment
Instilling Orb
Stack Size: 1 / 20
Adds an enchantment to a utility flask that will cause
it to be used when certain conditions are met
Replaces any existing enchantment
Exotic Coinage
Stack Size: 1 / 1000
Scrap Metal
Stack Size: 1 / 1000
Astragali
Stack Size: 1 / 1000
Burial Medallion
Stack Size: 1 / 1000
Lesser Broken Circle Artifact
Stack Size: 1 / 50000
Greater Broken Circle Artifact
Stack Size: 1 / 50000
Grand Broken Circle Artifact
Stack Size: 1 / 25000
Lesser Black Scythe Artifact
Stack Size: 1 / 50000
Greater Black Scythe Artifact
Stack Size: 1 / 50000
Grand Black Scythe Artifact
Stack Size: 1 / 25000
Lesser Order Artifact
Stack Size: 1 / 50000
Greater Order Artifact
Stack Size: 1 / 50000
Grand Order Artifact
Stack Size: 1 / 25000
Exceptional Order Artifact
Stack Size: 1 / 5000
Lesser Sun Artifact
Stack Size: 1 / 50000
Greater Sun Artifact
Stack Size: 1 / 50000
Grand Sun Artifact
Stack Size: 1 / 25000
Exceptional Sun Artifact
Stack Size: 1 / 5000
Tainted Chromatic Orb
Stack Size: 1 / 20
Unpredictably reforges the colour of sockets on a corrupted item
Tainted Orb of Fusing
Stack Size: 1 / 20
Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted item
Tainted Jeweller's Orb
Stack Size: 1 / 20
Unpredictably adds or removes a socket on a corrupted item
Tainted Chaos Orb
Stack Size: 1 / 20
Unpredictably either reforges a corrupted rare item with new random modifiers or removes all of its modifiers
Tainted Exalted Orb
Stack Size: 1 / 20
Unpredictably adds or removes a modifier on a corrupted rare item
Tainted Mythic Orb
Stack Size: 1 / 20
Unpredictably either upgrades a corrupted item to unique rarity or destroys it
Tainted Armourer's Scrap
Stack Size: 1 / 40
Randomises the quality of a corrupted armour
Tainted Blacksmith's Whetstone
Stack Size: 1 / 20
Randomises the quality of a corrupted weapon
Tainted Divine Teardrop
Stack Size: 1 / 10
Unpredictably raises or lowers the tier of each modifier on a corrupted rare item
Eldritch Chaos Orb
Stack Size: 1 / 20
If The Searing Exarch is dominant, reroll prefix modifiers
If The Eater of Worlds is dominant, reroll suffix modifiers
Eldritch Exalted Orb
Stack Size: 1 / 20
If The Searing Exarch is dominant, add a prefix modifier
If The Eater of Worlds is dominant, add a suffix modifier
Eldritch Orb of Annulment
Stack Size: 1 / 20
If The Searing Exarch is dominant, remove a prefix modifier
If The Eater of Worlds is dominant, remove a suffix modifier
Singular Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, including at least one Unique map
Otherworldly Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, including at least one Breachstone
Comprehensive Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, adding additional mission options
Vaal Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, corrupting all non-Unique Maps
Delirious Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps
Operative's Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers
Blighted Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, including at least one Blighted Map
Influenced Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, including at least one Shaper Guardian, Elder Guardian, or Elderslayer Map
Explorer's Scouting Report
Stack Size: 1 / 20
Reroll all of Kirac's Atlas Missions, using uncompleted non-Unique Maps where possible
Oil Extractor
Stack Size: 1 / 10
Destroys an Anointed Item to recover one of the Oils that was used to apply that Anointment
Power Core
Stack Size: 1 / 20
Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Transforming Power Core
Stack Size: 1 / 20
Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base type
Amplifying Power Core
Stack Size: 1 / 20
Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiers
Augmenting Power Core
Stack Size: 1 / 20
Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiers
Armour Recombinator
Stack Size: 1 / 20
Destroys two Armours to create a new Armour with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Weapon Recombinator
Stack Size: 1 / 20
Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Jewellery Recombinator
Stack Size: 1 / 20
Destroys two Jewellery items to create a new Jewellery item with a combination of their properties. Sometimes, the resultant item is modified unpredictably
Wild Crystallised Lifeforce
Stack Size: 1 / 50000
Vivid Crystallised Lifeforce
Stack Size: 1 / 50000
Primal Crystallised Lifeforce
Stack Size: 1 / 50000
Lycia's Invocation of Minion Instability
Stack Size: 1 / 10
Adds Minion Instability to a Sanctified Relic
Lycia's Invocation of Resolute Technique
Stack Size: 1 / 10
Adds Resolute Technique to a Sanctified Relic
Lycia's Invocation of Blood Magic
Stack Size: 1 / 10
Adds Blood Magic to a Sanctified Relic
Lycia's Invocation of Pain Attunement
Stack Size: 1 / 10
Adds Pain Attunement to a Sanctified Relic
Lycia's Invocation of Elemental Equilibrium
Stack Size: 1 / 10
Adds Elemental Equilibrium to a Sanctified Relic
Lycia's Invocation of Iron Grip
Stack Size: 1 / 10
Adds Iron Grip to a Sanctified Relic
Lycia's Invocation of Point Blank
Stack Size: 1 / 10
Adds Point Blank to a Sanctified Relic
Lycia's Invocation of Acrobatics
Stack Size: 1 / 10
Adds Acrobatics to a Sanctified Relic
Lycia's Invocation of Ghost Reaver
Stack Size: 1 / 10
Adds Ghost Reaver to a Sanctified Relic
Lycia's Invocation of Vaal Pact
Stack Size: 1 / 10
Adds Vaal Pact to a Sanctified Relic
Lycia's Invocation of Elemental Overload
Stack Size: 1 / 10
Adds Elemental Overload to a Sanctified Relic
Lycia's Invocation of Avatar of Fire
Stack Size: 1 / 10
Adds Avatar of Fire to a Sanctified Relic
Lycia's Invocation of Eldritch Battery
Stack Size: 1 / 10
Adds Eldritch Battery to a Sanctified Relic
Lycia's Invocation of Ancestral Bond
Stack Size: 1 / 10
Adds Ancestral Bond to a Sanctified Relic
Lycia's Invocation of Crimson Dance
Stack Size: 1 / 10
Adds Crimson Dance to a Sanctified Relic
Lycia's Invocation of Perfect Agony
Stack Size: 1 / 10
Adds Perfect Agony to a Sanctified Relic
Lycia's Invocation of Runebinder
Stack Size: 1 / 10
Adds Runebinder to a Sanctified Relic
Lycia's Invocation of Glancing Blows
Stack Size: 1 / 10
Adds Glancing Blows to a Sanctified Relic
Lycia's Invocation of Call to Arms
Stack Size: 1 / 10
Adds Call To Arms to a Sanctified Relic
Lycia's Invocation of the Agnostic
Stack Size: 1 / 10
Adds the Agnostic to a Sanctified Relic
Lycia's Invocation of Supreme Ego
Stack Size: 1 / 10
Adds Supreme Ego to a Sanctified Relic
Lycia's Invocation of the Impaler
Stack Size: 1 / 10
Adds The Impaler to a Sanctified Relic
Lycia's Invocation of Hex Master
Stack Size: 1 / 10
Adds Hex Master to a Sanctified Relic
Lycia's Invocation of Lethe Shade
Stack Size: 1 / 10
Adds Lethe Shade to a Sanctified Relic
Lycia's Invocation of Ghost Dance
Stack Size: 1 / 10
Adds Ghost Dance to a Sanctified Relic
Lycia's Invocation of Versatile Combatant
Stack Size: 1 / 10
Adds Versatile Combatant to a Sanctified Relic
Lycia's Invocation of Magebane
Stack Size: 1 / 10
Adds Magebane to a Sanctified Relic
Lycia's Invocation of Solipsism
Stack Size: 1 / 10
Adds Solipsism to a Sanctified Relic
Lycia's Invocation of Divine Shield
Stack Size: 1 / 10
Adds Divine Shield to a Sanctified Relic
Lycia's Invocation of Iron Will
Stack Size: 1 / 10
Adds Iron Will to a Sanctified Relic
Lycia's Invocation of Wicked Ward
Stack Size: 1 / 10
Adds Wicked Ward to a Sanctified Relic
Lycia's Invocation of Wind Dancer
Stack Size: 1 / 10
Adds Wind Dancer to a Sanctified Relic
Lycia's Invocation of Conduit
Stack Size: 1 / 10
Adds Conduit to a Sanctified Relic
Lycia's Invocation of Arrow Dancing
Stack Size: 1 / 10
Adds Arrow Dancing to a Sanctified Relic
Lycia's Invocation of Precise Technique
Stack Size: 1 / 10
Adds Precise Technique to a Sanctified Relic
Lycia's Invocation of Iron Reflexes
Stack Size: 1 / 10
Adds Iron Reflexes to a Sanctified Relic
Lycia's Invocation of Unwavering Stance
Stack Size: 1 / 10
Adds Unwavering Stance to a Sanctified Relic
Lycia's Invocation of Imbalanced Guard
Stack Size: 1 / 10
Adds Imbalanced Guard to a Sanctified Relic
Lycia's Invocation of Eternal Youth
Stack Size: 1 / 10
Adds Eternal Youth to a Sanctified Relic
Lycia's Invocation of Mind over Matter
Stack Size: 1 / 10
Adds Mind over Matter to a Sanctified Relic
Lycia's Invocation of Zealot's Oath
Stack Size: 1 / 10
Adds Zealot's Oath to a Sanctified Relic
Silver Coin
Stack Size: 1 / 30
Creates a portal to the Halls of the Dead from a Town or Hideout
Used as Currency in the Halls of the Dead to participate in the Trial of the Ancestors
Hinekora's Lock
Stack Size: 1 / 10
Allows an item to foresee the result of the next Currency item used on it
Modifying the item in any way removes the ability to foresee
Omen of Amelioration
Will be Consumed when you Die
to prevent 75% of Experience loss
Omen of Return
Will be Consumed when you Die
to create a Portal to Town
Omen of Death-dancing
Will be Consumed when you reach 25% of Life
to grant 75% chance to Avoid Damage from Hits for 4 seconds
Omen of Refreshment
Will be Consumed when you reach 25% of Life
to Refill all Flasks
Omen of the Soul Devourer
Will be Consumed when you level up
to grant Soul Eater for 5 minutes
Omen of Acceleration
Will be Consumed when you level up
to create an Acceleration Shrine
Omen of Fortune
Will be Consumed when you use an Orb of Chance
on an item which can become Unique to ensure it does so
Omen of the Jeweller
Will be Consumed when you use a Jeweller's Orb
on an item to ensure maximum Sockets
Omen of Connections
Will be Consumed when you use an Orb of Fusing
on an item to ensure maximum Links
Omen of Blanching
Will be Consumed when you use a Chromatic Orb
on an item to make 1-3 Sockets become White
Omen of Revenge
Will be Consumed when you Die
to make each nearby enemy permanently take 25% more Damage
Omen of Bequeathal
Will be Consumed when you Die
to add 300% of lost Experience to Gems
Omen of Resurgence
Will be Consumed when you reach 25% of Life
to cause 100% of Damage taken to be Recouped as Life for 4 seconds
Omen of Adrenaline
Will be Consumed when you reach 25% of Life
to grant Adrenaline for 10 seconds
Omen of Death's Door
Will be Consumed when you reach 25% of Life
to grant Shade Form for 3 seconds
Omen of Brilliance
Will be Consumed when you level up
to grant 100% increased Experience gained for 60 seconds
Tattoo of the Ngamahu Firewalker
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
+6% to Fire Resistance
Tattoo of the Ngamahu Shaman
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
10% reduced Ignite Duration on you
Tattoo of the Ngamahu Warrior
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
5% increased Fire Damage
Tattoo of the Ngamahu Warmonger
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
5% chance to Ignite
Tattoo of the Ngamahu Woodcarver
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
5% increased Totem Life
Loyalty Tattoo of Kaom
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Kaom Skill when a Totem dies while
a Unique Enemy is in your Presence
has trigger on totem death in presence of unique [1]
Tattoo of the Ngamahu Makanga
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Requires maximum 1 adjacent Passive Skills Allocated
+1% to maximum Fire Resistance
Tattoo of the Kitava Blood Drinker
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
0.5% of Attack Damage Leeched as Life
Tattoo of the Kitava Rebel
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
10% chance to Avoid Bleeding
Tattoo of the Kitava Warrior
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
5% increased Physical Damage
Tattoo of the Kitava Heart Eater
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Killing Blows have 4% chance to Consume corpses to recover 10% of Maximum Life
Tattoo of the Kitava Shaman
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Attacks have 5% chance to cause Bleeding
Loyalty Tattoo of Utula
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
has trigger on taking savage hit from unique [1]
Tattoo of the Kitava Makanga
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Requires 7 adjacent Passive Skills Allocated
80% increased Maximum total Life Recovery per second from Leech
Tattoo of the Tukohama Shaman
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Regenerate 0.3% of Life per second
Tattoo of the Tukohama Warrior
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Melee Hits which Stun have 5% chance to Fortify
Tattoo of the Tukohama Brawler
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
10% chance to Knock Enemies Back on hit
Tattoo of the Tukohama Warmonger
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
5% increased Melee Damage
Tattoo of the Tukohama Warcaller
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
8% increased Warcry Cooldown Recovery Rate
Loyalty Tattoo of Akoya
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Akoya Skill when you reach Maximum Rage while
a Unique Enemy is in your Presence
has trigger on reaching maximum rage in presence of unique [1]
Tattoo of the Tukohama Makanga
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Requires 7 adjacent Passive Skills Allocated
16% increased Life Regeneration rate
Tattoo of the Rongokurai Warrior
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
6% increased Armour
Tattoo of the Rongokurai Brute
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
10% increased Stun Threshold
Tattoo of the Rongokurai Goliath
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
10% increased Stun Duration on Enemies
Tattoo of the Rongokurai Turtle
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
You take 5% reduced Extra Damage from Critical Strikes
Tattoo of the Rongokurai Guard
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Guard Skills have 6% increased Duration
Loyalty Tattoo of Kahuturoa
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Kahuturoa Skill when you take
a Critical Strike from a Unique Enemy
has trigger on crit by unique enemy [1]
Tattoo of the Rongokurai Makanga
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Requires maximum 1 adjacent Passive Skills Allocated
8% chance to Defend with 200% of Armour
Tattoo of the Tasalio Bladedancer
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
Attacks have 5% chance to Maim on Hit
Tattoo of the Tasalio Tideshifter
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
10% chance to Avoid being Stunned
Tattoo of the Tasalio Shaman
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% chance to Hinder Enemies on Hit with Spells
Tattoo of the Tasalio Warrior
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tasalio Scout
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
4% increased Effect of your Marks
Loyalty Tattoo of Rakiata
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy
has trigger on crit vs marked unique [1]
Tattoo of the Tasalio Makanga
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Requires 7 adjacent Passive Skills Allocated
8% increased Cooldown Recovery Rate
Tattoo of the Arohongui Moonwarden
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
+6% to Cold Resistance
Tattoo of the Arohongui Scout
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
10% chance to Avoid being Chilled
10% chance to Avoid being Frozen
Tattoo of the Arohongui Warrior
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
5% increased Cold Damage
Tattoo of the Arohongui Warmonger
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% chance to Freeze
Tattoo of the Arohongui Shaman
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% increased Effect of Herald Buffs on you
Loyalty Tattoo of Ikiaho
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Ikiaho Skill when you use a Travel
Skill while a Unique Enemy is in your Presence
has trigger on travel skill use in presence of unique [1]
Tattoo of the Arohongui Makanga
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Requires maximum 1 adjacent Passive Skills Allocated
+1% to maximum Cold Resistance
Tattoo of the Ramako Scout
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
6% increased Evasion Rating
Tattoo of the Ramako Archer
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
5% increased Global Accuracy Rating
Tattoo of the Ramako Sniper
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
5% increased Projectile Speed
Tattoo of the Ramako Fleetfoot
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
2% increased Movement Speed
Tattoo of the Ramako Shaman
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
+2% chance to Suppress Spell Damage
Loyalty Tattoo of Ahuana
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Ahuana Skill when you Suppress
Spell Damage from a Unique Enemy
has trigger on suppress hit from unique [1]
Tattoo of the Ramako Makanga
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Requires 7 adjacent Passive Skills Allocated
Skills fire an additional Projectile
Tattoo of the Hinekora Warrior
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
3% increased maximum Energy Shield
Tattoo of the Hinekora Deathwarden
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
6% reduced Effect of Curses on you
Tattoo of the Hinekora Shaman
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
8% increased Mana Regeneration Rate
Tattoo of the Hinekora Storyteller
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
+3% to Chaos Resistance
Tattoo of the Hinekora Warmonger
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Minions have 5% increased maximum Life
Loyalty Tattoo of Tawhanuku
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Tawhanuku Skill when Energy Shield Recharge starts while a Unique Enemy is in your Presence
has trigger on es recharge in presence of unique [1]
Tattoo of the Hinekora Makanga
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Requires 7 adjacent Passive Skills Allocated
8% increased Effect of your Curses
Tattoo of the Tawhoa Naturalist
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
8% increased Life Recovery from Flasks
Tattoo of the Tawhoa Scout
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
10% chance to Avoid being Poisoned
Tattoo of the Tawhoa Warrior
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% increased Chaos Damage
Tattoo of the Tawhoa Herbalist
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
4% increased Flask Effect Duration
Tattoo of the Tawhoa Shaman
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% chance to Poison on Hit
Loyalty Tattoo of Maata
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Maata Skill when you reach Low Life while
a Unique Enemy is in your Presence
has trigger on reaching low life in presence of unique [1]
Tattoo of the Tawhoa Makanga
Stack Size: 1 / 10
Replaces a Small Dexterity Passive Skill
Requires 7 adjacent Passive Skills Allocated
Flasks applied to you have 8% increased Effect
Tattoo of the Valako Stormrider
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
+6% to Lightning Resistance
Tattoo of the Valako Scout
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
10% reduced Effect of Shock on you
Tattoo of the Valako Warrior
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% increased Lightning Damage
Tattoo of the Valako Shieldbearer
Stack Size: 1 / 10
Replaces a Small Strength Passive Skill
+1% Chance to Block Attack Damage
Tattoo of the Valako Shaman
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
5% chance to Shock
Loyalty Tattoo of Kiloava
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy
has trigger on block hit from unique [1]
Tattoo of the Valako Makanga
Stack Size: 1 / 10
Replaces a Small Intelligence Passive Skill
Requires maximum 1 adjacent Passive Skills Allocated
+1% to maximum Lightning Resistance
Honoured Tattoo of the Dove
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
+4% to Chaos Resistance
Honoured Tattoo of the Sky
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
+3% to all Elemental Resistances
Honoured Tattoo of the Tuatara
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
+4 to all Attributes
Honoured Tattoo of the Pillager
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
3% increased Rarity of Items found
Honoured Tattoo of the Turtle
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
3% increased Global Defences
Honoured Tattoo of the Oak
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
2% increased maximum Life
Honoured Tattoo of the Hatungo
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
1% increased Reservation Efficiency of Skills
Honoured Tattoo of the Flock
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
1% increased effect of Non-Curse Auras from your Skills
Honoured Tattoo of the Warlord
Stack Size: 1 / 10
Replaces a +30 to Strength Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1 to Level of all Strength Skill Gems
Honoured Tattoo of the Mountain
Stack Size: 1 / 10
Replaces a +30 to Strength Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1% to maximum Fire Resistance
+1 to Maximum Endurance Charges
Honoured Tattoo of the Pa
Stack Size: 1 / 10
Replaces a +30 to Strength Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
Melee Hits Fortify
Honoured Tattoo of the Hunter
Stack Size: 1 / 10
Replaces a +30 to Dexterity Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1 to Level of all Dexterity Skill Gems
Honoured Tattoo of the Barbarian
Stack Size: 1 / 10
Replaces a +30 to Dexterity Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1% to maximum Cold Resistance
+1 to Maximum Frenzy Charges
Honoured Tattoo of the Berserker
Stack Size: 1 / 10
Replaces a +30 to Dexterity Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
You gain Onslaught for 4 seconds on Hit
Honoured Tattoo of the Wise
Stack Size: 1 / 10
Replaces a +30 to Intelligence Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1 to Level of all Intelligence Skill Gems
Honoured Tattoo of the Storm
Stack Size: 1 / 10
Replaces a +30 to Intelligence Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
+1% to maximum Lightning Resistance
+1 to Maximum Power Charges
Honoured Tattoo of the Flood
Stack Size: 1 / 10
Replaces a +30 to Intelligence Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
Gain Arcane Surge on Hit with Spells
Ancestral Tattoo of Bloodlines
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
Limited to: 1 Ancestral Tattoo
2% increased Recovery Rate of Life, Mana and Energy Shield
per Tribe for which you have an allocated Tattoo
Honoured Tattoo of the Makanga
Stack Size: 1 / 10
Replaces a Small Attribute Passive Skill
Requires 8 adjacent Passive Skills Allocated
+2% to all maximum Resistances
Journey Tattoo of the Body
Stack Size: 1 / 10
Replaces a +30 to Strength Notable Passive Skill
+25 to maximum Life per Allocated Journey Tattoo of the Body
Journey Tattoo of the Mind
Stack Size: 1 / 10
Replaces a +30 to Dexterity Notable Passive Skill
+30 to maximum Mana per Allocated Journey Tattoo of the Mind
Journey Tattoo of the Soul
Stack Size: 1 / 10
Replaces a +30 to Intelligence Notable Passive Skill
+40 to maximum Energy Shield per Allocated Journey Tattoo of the Soul
Journey Tattoo of Makanui
Stack Size: 1 / 10
Replaces a Keystone Passive Skill
Limited to: 1 Keystone Tattoo
Grants a random Keystone
Vivid Wisps
Stack Size: 1 / 50000
Wild Wisps
Stack Size: 1 / 50000
Primal Wisps
Stack Size: 1 / 50000
Sun Rune
Stack Size: 1 / 250
Bound Rune
Stack Size: 1 / 250
Life Rune
Stack Size: 1 / 250
War Rune
Stack Size: 1 / 250
River Rune
Stack Size: 1 / 250
Bounty Rune
Stack Size: 1 / 250
Journey Rune
Stack Size: 1 / 250
Mountain Rune
Stack Size: 1 / 250
Time Rune
Stack Size: 1 / 250
Power Rune
Stack Size: 1 / 250
Reflecting Mist
Stack Size: 1 / 10
Unpredictably reflects a rare amulet or ring, breaking it
into two mirrored halves with reflected modifiers
Essence /105
Whispering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage
Amulets, Rings: (6–10)% increased Cold Damage
Muttering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage
Amulets, Rings: (11–14)% increased Cold Damage
Weeping Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage
Amulets, Rings: (15–18)% increased Cold Damage
Wailing Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage
Amulets, Rings: (19–22)% increased Cold Damage
Screaming Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage
Amulets, Rings: (23–26)% increased Cold Damage
Shrieking Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage
Amulets, Rings: (27–30)% increased Cold Damage
Deafening Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage
Amulets, Rings: (31–34)% increased Cold Damage
Whispering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (5–10)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage
Belts, Rings: +(1–3) to maximum Energy Shield
Amulets: (2–4)% increased maximum Energy Shield
Muttering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (11–20)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage
Belts, Rings: +(4–8) to maximum Energy Shield
Amulets: (5–7)% increased maximum Energy Shield
Weeping Essence of Woe
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (21–25)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage
Belts, Rings: +(16–19) to maximum Energy Shield
Amulets: (8–10)% increased maximum Energy Shield
Wailing Essence of Woe
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (26–30)% increased Damage with Bow Skills
Helmets, Body Armours: +(31–38) to maximum Energy Shield
Boots, Gloves: +(18–26) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage
Belts, Rings: +(23–26) to maximum Energy Shield
Amulets: (11–13)% increased maximum Energy Shield
Shields: +(39–49) to maximum Energy Shield
Screaming Essence of Woe
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (31–36)% increased Damage with Bow Skills
Helmets: +(39–45) to maximum Energy Shield
Body Armours: +(50–61) to maximum Energy Shield
Boots, Gloves: +(27–32) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage
Belts, Rings: +(27–31) to maximum Energy Shield
Amulets: (14–16)% increased maximum Energy Shield
Shields: +(50–59) to maximum Energy Shield
Shrieking Essence of Woe
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (37–42)% increased Damage with Bow Skills
Helmets: +(46–51) to maximum Energy Shield
Body Armours: +(77–90) to maximum Energy Shield
Boots, Gloves: +(28–35) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage
Belts: +(32–37) to maximum Energy Shield
Amulets: (17–18)% increased maximum Energy Shield
Rings: +(38–43) to maximum Energy Shield
Shields: +(60–69) to maximum Energy Shield
Deafening Essence of Woe
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (43–50)% increased Damage with Bow Skills
Helmets: +(52–58) to maximum Energy Shield
Body Armours: +(88–95) to maximum Energy Shield
Boots, Gloves: +(38–45) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage
Belts: +(38–43) to maximum Energy Shield
Amulets: (18–19)% increased maximum Energy Shield
Rings: +(44–47) to maximum Energy Shield
Shields: +(75–85) to maximum Energy Shield
Whispering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(5–14) to maximum Life
Body Armours, Shields: +(10–24) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Belts: (8–11)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (1–2) Life per second
Muttering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(15–30) to maximum Life
Body Armours, Shields: +(40–54) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Belts: (12–15)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (2.1–8) Life per second
Weeping Essence of Greed
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(31–45) to maximum Life
Body Armours, Shields: +(70–84) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Belts: (16–19)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (8.1–16) Life per second
Wailing Essence of Greed
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(46–60) to maximum Life
Body Armours: +(100–114) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life
Belts: (20–23)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (16.1–24) Life per second
Shields: +(85–99) to maximum Life
Screaming Essence of Greed
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(61–75) to maximum Life
Body Armours: +(130–144) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Belts: (24–27)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (24.1–32) Life per second
Shields: +(100–114) to maximum Life
Shrieking Essence of Greed
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(76–90) to maximum Life
Body Armours: +(145–159) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life
Belts: (28–31)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (32.1–48) Life per second
Shields: +(115–129) to maximum Life
Deafening Essence of Greed
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(91–105) to maximum Life
Body Armours: +(160–174) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Belts: (32–35)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (48.1–64) Life per second
Shields: +(130–144) to maximum Life
Whispering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage
Muttering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage
Weeping Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers
Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage
Wailing Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers
Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage
Rings: Adds (5–7) to (11–12) Physical Damage to Attacks
Screaming Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers
Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage
Rings: Adds (6–8) to (12–13) Physical Damage to Attacks
Shrieking Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers
Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage
Rings: Adds (7–9) to (13–15) Physical Damage to Attacks
Deafening Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers
Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage
Rings: Adds (10–11) to (16–17) Physical Damage to Attacks
Muttering Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance
Weeping Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance
Wailing Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance
Screaming Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance
Shrieking Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance
Deafening Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance
Muttering Essence of Anger
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage
Amulets, Rings: (11–14)% increased Fire Damage
Weeping Essence of Anger
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage
Amulets, Rings: (15–18)% increased Fire Damage
Wailing Essence of Anger
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage
Amulets, Rings: (19–22)% increased Fire Damage
Screaming Essence of Anger
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage
Amulets, Rings: (23–26)% increased Fire Damage
Shrieking Essence of Anger
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage
Amulets, Rings: (27–30)% increased Fire Damage
Deafening Essence of Anger
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage
Amulets, Rings: (31–34)% increased Fire Damage
Muttering Essence of Torment
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: Adds 2 to (16–18) Lightning Damage to Attacks
Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked
Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to 5 Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells
Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks
Weeping Essence of Torment
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked
Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to (14–15) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells
Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks
Wailing Essence of Torment
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked
Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells
Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks
Screaming Essence of Torment
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked
Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells
Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks
Shrieking Essence of Torment
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked
Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells
Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks
Deafening Essence of Torment
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked
Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells
Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks
Muttering Essence of Fear
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed
Helmets: (13–15)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life
Gloves: Minions deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage
Weeping Essence of Fear
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed
Helmets: (16–18)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life
Gloves: Minions deal (16–18)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage
Wailing Essence of Fear
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed
Helmets: (19–21)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life
Gloves: Minions deal (19–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage
Screaming Essence of Fear
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed
Helmets: (22–24)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life
Gloves: Minions deal (22–24)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage
Shrieking Essence of Fear
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed
Helmets: (25–27)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life
Gloves: Minions deal (25–27)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage
Deafening Essence of Fear
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed
Helmets: (28–30)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life
Gloves: Minions deal (28–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage
Weeping Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen
Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits
Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells
Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks
Wailing Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen
Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits
Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells
Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks
Screaming Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen
Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells
Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks
Shrieking Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen
Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits
Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells
Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks
Deafening Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen
Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits
Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells
Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks
Weeping Essence of Rage
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance
Wailing Essence of Rage
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance
Screaming Essence of Rage
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance
Shrieking Essence of Rage
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance
Deafening Essence of Rage
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance
Weeping Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage
Amulets, Rings: (8–12)% increased Lightning Damage
Wailing Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage
Amulets, Rings: (13–17)% increased Lightning Damage
Screaming Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage
Amulets, Rings: (23–26)% increased Lightning Damage
Shrieking Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage
Amulets, Rings: (27–30)% increased Lightning Damage
Deafening Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage
Amulets, Rings: (31–34)% increased Lightning Damage
Weeping Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: +(100–165) to Accuracy Rating
Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating
Belts, Rings: +(36–60) to Evasion Rating
Amulets: (14–18)% increased Evasion Rating
Wailing Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: +(166–250) to Accuracy Rating
Helmets, Body Armours: +(102–120) to Evasion Rating
Boots, Gloves: +(81–90) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating
Belts, Rings: +(61–80) to Evasion Rating
Amulets: (19–23)% increased Evasion Rating
Shields: +(121–150) to Evasion Rating
Screaming Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(251–350) to Accuracy Rating
Helmets: +(121–140) to Evasion Rating
Body Armours: +(151–200) to Evasion Rating
Boots, Gloves: +(91–105) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating
Belts, Rings: +(81–120) to Evasion Rating
Amulets: (24–28)% increased Evasion Rating
Shields: +(151–225) to Evasion Rating
Shrieking Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(351–480) to Accuracy Rating
Helmets: +(141–160) to Evasion Rating
Body Armours: +(301–400) to Evasion Rating
Boots, Gloves: +(106–120) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating
Belts, Rings: +(121–150) to Evasion Rating
Amulets: (29–31)% increased Evasion Rating
Shields: +(226–300) to Evasion Rating
Deafening Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(481–600) to Accuracy Rating
Helmets: +(161–180) to Evasion Rating
Body Armours: +(390–475) to Evasion Rating
Boots, Gloves: +(121–135) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating
Belts, Rings: +(151–180) to Evasion Rating
Amulets: (32–33)% increased Evasion Rating
Shields: +(301–375) to Evasion Rating
Wailing Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited
Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits
Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells
Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks
Screaming Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited
Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits
Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells
Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks
Shrieking Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited
Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits
Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells
Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks
Deafening Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited
Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits
Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells
Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks
Wailing Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: (25–29)% increased Global Critical Strike Chance
Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills
Boots: (16–20)% chance to Avoid Elemental Ailments
Gloves, Rings: (15–17)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance
Belts: (21–25)% increased Stun Duration on Enemies
Shields: (52–57)% increased Chance to Block
Screaming Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (30–34)% increased Global Critical Strike Chance
Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills
Boots: (21–25)% chance to Avoid Elemental Ailments
Gloves, Rings: (18–20)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance
Belts: (26–30)% increased Stun Duration on Enemies
Shields: (58–63)% increased Chance to Block
Shrieking Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (35–38)% increased Global Critical Strike Chance
Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills
Boots: (26–30)% chance to Avoid Elemental Ailments
Gloves, Rings: (21–23)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance
Belts: (31–35)% increased Stun Duration on Enemies
Shields: (64–69)% increased Chance to Block
Deafening Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (39–42)% increased Global Critical Strike Chance
Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills
Boots: (31–35)% chance to Avoid Elemental Ailments
Gloves, Rings: (24–26)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance
Belts: (36–39)% increased Stun Duration on Enemies
Shields: (70–75)% increased Chance to Block
Wailing Essence of Spite
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance
Screaming Essence of Spite
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance
Shrieking Essence of Spite
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance
Deafening Essence of Spite
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance
Wailing Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (6–7)% increased Attack Speed
Helmets: (15–20)% increased Warcry Speed
Body Armours: (21–25)% increased Totem Placement speed
Boots: 20% increased Movement Speed
Gloves: (8–10)% increased Attack Speed
Bows, Wands: (11–12)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed
Belts: (7–10)% increased Trap and Mine Throwing Speed
Amulets, Rings: (5–8)% increased Cast Speed
Shields: (20–22)% increased Stun and Block Recovery
Screaming Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (8–9)% increased Attack Speed
Helmets: (21–25)% increased Warcry Speed
Body Armours: (26–30)% increased Totem Placement speed
Boots: 25% increased Movement Speed
Gloves: (11–13)% increased Attack Speed
Bows, Wands: (13–14)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed
Belts: (11–13)% increased Trap and Mine Throwing Speed
Amulets, Rings: (9–12)% increased Cast Speed
Shields: (23–25)% increased Stun and Block Recovery
Shrieking Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (10–12)% increased Attack Speed
Helmets: (26–30)% increased Warcry Speed
Body Armours: (31–35)% increased Totem Placement speed
Boots: 30% increased Movement Speed
Gloves: (14–16)% increased Attack Speed
Bows, Wands: (15–16)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed
Belts: (14–17)% increased Trap and Mine Throwing Speed
Amulets: (13–16)% increased Cast Speed
Rings: (13–14)% increased Cast Speed
Shields: (26–28)% increased Stun and Block Recovery
Deafening Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (13–15)% increased Attack Speed
Helmets: (31–35)% increased Warcry Speed
Body Armours: (36–45)% increased Totem Placement speed
Boots: 32% increased Movement Speed
Gloves: (17–18)% increased Attack Speed
Bows, Wands: (17–18)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed
Belts: (18–21)% increased Trap and Mine Throwing Speed
Amulets: (17–20)% increased Cast Speed
Rings: (15–16)% increased Cast Speed
Shields: (29–34)% increased Stun and Block Recovery
Screaming Essence of Misery
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed
Belts: (11–15)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate
Shrieking Essence of Misery
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed
Belts: (16–20)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate
Deafening Essence of Misery
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed
Belts: (21–25)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate
Screaming Essence of Dread
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (34–41)% increased Projectile Speed
Helmets: +(121–140) to Armour
Body Armours: +(151–200) to Armour
Boots, Gloves: +(91–105) to Armour
Bows: +1 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect
Belts: +(323–400) to Armour
Amulets: (24–28)% increased Armour
Rings: +(80–120) to Armour
Shields: +(151–225) to Armour
Shrieking Essence of Dread
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (42–46)% increased Projectile Speed
Helmets: +(141–160) to Armour
Body Armours: +(301–400) to Armour
Boots, Gloves: +(106–120) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect
Belts: +(401–460) to Armour
Amulets: (29–31)% increased Armour
Rings: +(121–200) to Armour
Shields: +(226–300) to Armour
Deafening Essence of Dread
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (47–52)% increased Projectile Speed
Helmets: +(161–180) to Armour
Body Armours: +(390–475) to Armour
Boots, Gloves: +(121–135) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect
Belts: +(481–520) to Armour
Amulets: (32–33)% increased Armour
Rings: +(201–300) to Armour
Shields: +(301–375) to Armour
Screaming Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned
Body Armours: (31–39)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Spell Critical Strike Chance
Belts: (12–13)% reduced Enemy Stun Threshold
Rings: +(15–17)% to Global Critical Strike Multiplier
Shrieking Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned
Body Armours: (40–45)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Spell Critical Strike Chance
Belts: (14–15)% reduced Enemy Stun Threshold
Rings: +(18–20)% to Global Critical Strike Multiplier
Deafening Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned
Body Armours: (46–60)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Spell Critical Strike Chance
Belts: (16–17)% reduced Enemy Stun Threshold
Rings: +(21–25)% to Global Critical Strike Multiplier
Screaming Essence of Envy
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage
Amulets, Rings: (23–26)% increased Chaos Damage
Shrieking Essence of Envy
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage
Amulets, Rings: (27–30)% increased Chaos Damage
Deafening Essence of Envy
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage
Amulets, Rings: (31–34)% increased Chaos Damage
Essence of Hysteria
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Gain 15% of Physical Damage as Extra Fire Damage
Helmets: Socketed Gems deal 30% more Damage while on Low Life
Body Armours: 25% increased Area of Effect
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit
Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Amulets: 150% increased total Recovery per second from Life Leech
Rings: Gain 10% of Physical Damage as Extra Fire Damage
Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently
Essence of Insanity
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Projectiles Pierce 2 additional Targets
Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Body Armours: You gain Onslaught for 6 seconds when Hit
Boots: 70% increased Mana Regeneration Rate while Shocked
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Belts: 10% increased Movement Speed during any Flask Effect
Amulets: 10% chance to Recover 10% of Mana when you use a Skill
Rings: You and your Minions take 40% reduced Reflected Damage
Shields: 25% chance to gain a Power Charge when you Block
Essence of Horror
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 8 to 12 Added Cold Damage per Frenzy Charge
Helmets: Socketed Gems deal 30% more Elemental Damage
Body Armours: You take 10% reduced Extra Damage from Critical Strikes per Endurance Charge
Boots: 5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Belts: Gain Alchemist's Genius when you use a Flask
Amulets: (15–25)% chance to Crush on Hit
Rings: 4 to 7 Added Cold Damage per Frenzy Charge
Shields: Chill Nearby Enemies when you Block
Essence of Delirium
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 25% increased Effect of your Marks
Helmets: +2 to Level of Socketed Aura Gems
Body Armours: 25% reduced Chaos Damage taken over time
Boots: Cannot be Poisoned
Gloves: Socketed Gems deal 30% more Damage over Time
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Belts: +50% to Chaos Resistance during any Flask Effect
Amulets: (6–7)% Chance to Block Spell Damage
Rings: +(12–15)% to Damage over Time Multiplier
Shields: +15% Chance to Block Spell Damage while on Low Life
Remnant of Corruption
Stack Size: 1 / 9
Essence Tier: 0
Corrupts the Essences trapping a monster, modifying them unpredictably
Delirium Orb Item /23
Fine Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Currency Items reward type
Singular Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Unique Items reward type
Thaumaturge's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Gems reward type
Blacksmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Weapons reward type
Armoursmith's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Armour reward type
Cartographer's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Map Items reward type
Jeweller's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Trinkets reward type
Abyssal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Abyss Items reward type
Kalguuran Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Expedition Items reward type
Foreboding Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
Obscured Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Breach Items reward type
Whispering Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Essences reward type
Fragmented Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Fragments reward type
Skittering Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Scarabs reward type
Fossilised Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Fossils reward type
Diviner's Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Divination Cards reward type
Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Generic Items reward type
Primal Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Talismans reward type
Imperial Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Labyrinth Items reward type
Timeless Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Legion reward type
Blighted Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Blight reward type
Challenging Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Ultimatum reward type
Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium
Vial Item /9
Vial of Awakening
Stack Size: 1 / 10
Vial of Consequence
Stack Size: 1 / 10
Vial of Dominance
Stack Size: 1 / 10
Vial of Fate
Stack Size: 1 / 10
Vial of Sacrifice
Stack Size: 1 / 10
Vial of Summoning
Stack Size: 1 / 10
Vial of the Ghost
Stack Size: 1 / 10
Vial of the Ritual
Stack Size: 1 / 10
Vial of Transcendence
Stack Size: 1 / 10
Blessing Item /5
Blessing of Chayula
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Esh
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Tul
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Uul-Netol
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Blessing of Xoph
Stack Size: 1 / 10
Upgrades a breach unique item or breachstone to a more powerful version
Splinter Item /13
Splinter of Xoph
Stack Size: 1 / 100
Splinter of Tul
Stack Size: 1 / 100
Splinter of Esh
Stack Size: 1 / 100
Splinter of Uul-Netol
Stack Size: 1 / 100
Splinter of Chayula
Stack Size: 1 / 100
Timeless Karui Splinter
Stack Size: 1 / 100
Timeless Maraketh Splinter
Stack Size: 1 / 100
Timeless Templar Splinter
Stack Size: 1 / 100
Timeless Vaal Splinter
Stack Size: 1 / 100
Simulacrum Splinter
Stack Size: 1 / 300
Ritual Splinter
Stack Size: 1 / 100
Crescent Splinter
Stack Size: 1 / 10
Oil Item /16
Tainted Oil
Stack Size: 1 / 10
Reflective Oil
Stack Size: 1 / 10
Prismatic Oil
Stack Size: 1 / 10
Clear Oil
Stack Size: 1 / 10
Limit: 1
12% reduced Monster Movement Speed
6% increased Pack size
Sepia Oil
Stack Size: 1 / 10
Limit: 1
Towers deal 25% more Damage
6% increased Pack size
Amber Oil
Stack Size: 1 / 10
Limit: 1
25% reduced Cost of Building and Upgrading Towers
6% increased Pack size
Verdant Oil
Stack Size: 1 / 10
Limit: 1
45% increased Experience gain
6% increased Pack size
Teal Oil
Stack Size: 1 / 10
Limit: 1
Blight Monsters spawn 30% faster
Encounter duration is 50 seconds shorter
6% increased Pack size
Azure Oil
Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 5 Blight Chests are Lucky
6% increased Pack size
Indigo Oil
Stack Size: 1 / 10
Limit: 1
Blight Encounters contain up to 3 additional Blight Bosses
6% increased Pack size
Violet Oil
Stack Size: 1 / 10
Limit: 1
Lanes of Blight Encounters have 25% chance for an additional Reward Chest
6% increased Pack size
Crimson Oil
Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 12 Blight Chests are Lucky
6% increased Pack size
Black Oil
Stack Size: 1 / 10
Limit: 1
6% increased Pack size
7% chance for Blight Chests to contain an additional Reward
Opalescent Oil
Stack Size: 1 / 10
Limit: 1
Varieties of Items contained in 18 Blight Chests are Lucky
6% increased Pack size
Silver Oil
Stack Size: 1 / 10
Limit: 1
80% increased Quantity of Items found in this Area
6% increased Pack size
Golden Oil
Stack Size: 1 / 10
Limit: 1
6% increased Pack size
30% chance for Blight Chests to contain an additional Reward
Fossil Item /25
Scorched Fossil
Stack Size: 1 / 20
More Fire modifiers
No Cold modifiers
Frigid Fossil
Stack Size: 1 / 20
More Cold modifiers
No Fire modifiers
Metallic Fossil
Stack Size: 1 / 20
More Lightning modifiers
No Physical modifiers
Jagged Fossil
Stack Size: 1 / 20
More Physical modifiers
No Chaos modifiers
Aberrant Fossil
Stack Size: 1 / 20
More Chaos modifiers
No Lightning modifiers
Pristine Fossil
Stack Size: 1 / 20
More Life modifiers
No Defence modifiers
Dense Fossil
Stack Size: 1 / 20
More Defence modifiers
No Life Modifiers
Corroded Fossil
Stack Size: 1 / 20
More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
Prismatic Fossil
Stack Size: 1 / 20
More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Aetheric Fossil
Stack Size: 1 / 20
More Caster modifiers
Fewer Attack modifiers
Serrated Fossil
Stack Size: 1 / 20
More Attack modifiers
Fewer Caster modifiers
Lucent Fossil
Stack Size: 1 / 20
More Mana modifiers
No Speed modifiers
Shuddering Fossil
Stack Size: 1 / 20
More Speed modifiers
No Mana modifiers
Bound Fossil
Stack Size: 1 / 20
More Minion, Aura or Curse modifiers
Opulent Fossil
Stack Size: 1 / 20
More Drop modifiers
No Tagless modifiers
Deft Fossil
Stack Size: 1 / 20
More Critical modifiers
No Attribute modifiers
Fundamental Fossil
Stack Size: 1 / 20
More Attribute modifiers
No Critical modifiers
Faceted Fossil
Stack Size: 1 / 10
More Gem modifiers
Bloodstained Fossil
Stack Size: 1 / 10
Does not apply to: Contracts, Blueprints, Heist Equipment
Corrupted
Has a Corrupted implicit modifier
Hollow Fossil
Stack Size: 1 / 10
Applies to: Weapons, Body Armour, Helmets, Gloves, Boots
Has an Abyssal socket
Fractured Fossil
Stack Size: 1 / 10
Creates a split copy
Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items
Glyphic Fossil
Stack Size: 1 / 10
Applies to: Weapons, Body Armour, Shields, Helmets, Gloves, Boots, Amulets, Belts, Rings, Quivers
Has a Corrupt Essence modifier
Tangled Fossil
Stack Size: 1 / 10
Makes a random modifier type much more likely and prevents
another random modifier type
Effects revealed once resonator is fully socketed
Sanctified Fossil
Stack Size: 1 / 10
Numeric modifier values are lucky
High Level modifiers are more common
Gilded Fossil
Stack Size: 1 / 10
Item is overvalued by vendors
Catalyst Item /11
Turbulent Catalyst
Stack Size: 1 / 10
Adds quality that enhances Elemental Damage modifiers on a ring, amulet or belt
Replaces other quality types
Imbued Catalyst
Stack Size: 1 / 10
Adds quality that enhances Caster modifiers on a ring, amulet or belt
Replaces other quality types
Abrasive Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attack modifiers on a ring, amulet or belt
Replaces other quality types
Tempering Catalyst
Stack Size: 1 / 10
Adds quality that enhances Defence modifiers on a ring, amulet or belt
Replaces other quality types
Fertile Catalyst
Stack Size: 1 / 10
Adds quality that enhances Life and Mana modifiers on a ring, amulet or belt
Replaces other quality types
Prismatic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Resistance modifiers on a ring, amulet or belt
Replaces other quality types
Intrinsic Catalyst
Stack Size: 1 / 10
Adds quality that enhances Attribute modifiers on a ring, amulet or belt
Replaces other quality types
Noxious Catalyst
Stack Size: 1 / 10
Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Accelerating Catalyst
Stack Size: 1 / 10
Adds quality that enhances Speed modifiers on a ring, amulet or belt
Replaces other quality types
Unstable Catalyst
Stack Size: 1 / 10
Adds quality that enhances Critical modifiers on a ring, amulet or belt
Replaces other quality types
Tainted Catalyst
Stack Size: 1 / 10
Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Currency The Help Panel

Currency The Help Panel

Crafting and Currency Orbs

You can modify a vast number of objects in Path of Exile using the various orbs, scrolls, essences, whetstones and other stacking consumables. Collectively these items are referred to as "Currency", as they are also used to trade and barter with both NPCs and other players. At higher levels you might find currencies that other players value highly. The Orb of Transmutation, Orb of Alteration and Orb of Augmentation are great items to carry and use during your journey. They can be used to upgrade normal items to magic and to reroll or change the mods on magic items, and they're common enough that you can pretty quickly replace whatever you use. Using these currencies on flasks can let you customize their behaviour.

If you're in need of a damage boost, try using them on a weapon base-type that is close to your level. Sometimes a magic item with the right mods is better than a rare item with the wrong ones. We've listed out some of the more common currencies, and what they do, just below:

There are many more currency items than just these, and they can be used in other ways. Later on, you will be able to fill your Hideout with devices which let you spend currency to modify your items very precisely. If you've accumulated a few of a type of currency, don't be afraid to try using it on an item. Sometimes the results will surprise you!

Even strongboxes can be modified with currency. Keeping some with you will give you a degree of control over the contents of the strongboxes you come across.

Community Wiki

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Currency

The currency system in Path of Exile revolves around a variety of different orbs and scrolls. Each currency item serves a specific function in the crafting and enhancement of a character's equipment, or allowing restructuring of the character's passive skill tree in the case of the Orb of Regret.

Currency items are used to pay for items in player trading.

Currency items

Currency items can be found as drops from monsters or chests, bought directly from different vendors in town, or received through the use of the vendor recipe system by trading specific configurations of items to any town vendor. Currency items play a large role in the player to player trading system, with rare orbs able to be traded for powerful equipment, or even other types of orbs that a player might need at the time for crafting.

Basic currency items are those that have no specific drop restrictions (in-game wording: non-league), such as which areas or monsters they can drop from. Some examples of basic currency items are Scroll of Wisdom, Chaos Orb and Mirror of Kalandra.

Functional currency

These currencies have a direct purpose and can be consumed in most cases. This category includes items that tend to be common and well known, such as orbs or scrolls.

StackableCurrency

Main page: StackableCurrency

Essences

Main page: Essences

Essences are items that upgrade a normal item to a rare item with predetermined modifiers.

Splinter

Main page: Splinter

Prophecies

Main page: Prophecies

Vials

Main page: Vial

Catalysts

Main page: Catalyst

Catalysts increase the quality of jewellery. They are exclusive to the Metamorph leagues.

Delve currency

Fossils and Resonators can be found in the Azurite Mine or bought from Niko, Master of the Depths.

Oils

Main page: Oil

Oils can improve Blighted maps, amulets, rings and certain unique items.

Catalysts

Main page: Catalyst


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