Strongboxes Atlas Tree Modifiers /12
Mastery: Strongboxes
Divination Cards from Strongboxes in your Maps are Duplicated
Mastery: Strongboxes
Maps from Strongboxes in your Maps are Duplicated
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox
Mastery: Strongboxes
Quantity: 2
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox
Mastery: Strongboxes
Currency Items from Strongboxes in your Maps are Duplicated
Mastery: Strongboxes
10% increased Quantity of Items contained in Strongboxes in your Maps
Mastery: Strongboxes
Strongboxes opened in your Maps have 10% chance to be openable again
Mastery: Strongboxes
Quantity: 3
Strongboxes opened in your Maps have 2% chance to be openable again
Mastery: Strongboxes
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
Mastery: Strongboxes
Quantity: 4
Strongboxes in your Maps have 15% chance to be guarded by an additional Pack of Monsters
Mastery: Strongboxes
Your Maps contain an additional Strongbox
Strongboxes The Help Panel

Strongboxes The Help Panel

Strongboxes

Special chests, called Strongboxes, can be found throughout Path of Exile. Unlike ordinary chests, Strongboxes are protected by monsters that must be defeated before the Strongbox will relinquish its treasures. Although Strongboxes are not technically items, they do share some special traits in common with many of Path of Exile's items. Specifically, Strongboxes have mods and, like items, these mods can be changed with the use of currency. There are several different kinds of Strongbox to find, each one providing different amounts or kinds of items. Here are a few of the more common ones:

It is often worth carrying some currency items with you, so you can modify any strongboxes you happen to come across. The difference between a normal Strongbox and a well-crafted magic Strongbox can be quite significant.

Strongbox /440
NameDescription
Barrel
Basket
Bone Pile
Boulder
Cairn
Bone Chest
Copper Chest
Large Chest
Crate
Golden Chest
Silver Chest
Tribal Chest
Sarcophagus
Egg
Bloom
Bloodworm Jar
Plaguerat Crate
Bell Jar
Pot
Urn
Chest
Trunk
Bindle
Sealed Remains
Gold Pot
Cocoon
Rotted Cocoon
Decayed Cocoon
Putrid Cocoon
Silver Pot
Corpse
Rhoa Nest
Slave Girl
Tolman
Strange Device
Altar
Plum
Ornate Chest
Stash
Blackguard Chest
Supply Container
Book Stand
Experimental Supplies
Tomb of the First Templar
Karui Relic Case
Solaris Throne
Storage Chest
Flag Chest
Container of Sins
Dirty Lockbox
Kishara's Lockbox
Firefly
Sealed Casket
Tomb of Hector Titucius
Theurgic Precipitate Machine
Sealed Chest
Pearl Case
Dominus' Desk
Heretical Tomes
Virtue Gem
Wastrel's Jewellery Cache
Omen Cairn
Ancient Cache
Gilded Cache
Treasure Pile
Vault Hoard
Twilight's End
Weapon Rack
Armour Rack
Scribe's Rack
Crucified Corpse
Bound Corpse
Impaled Corpse
Pirate's Treasure
Booty Chest
Pirate Lord's Treasure
Lost Maraketh Treasure
Warmonger's Stash
Shipwrecked Treasure
Sculptor's Tools
Arcanist's Strongbox
Grandmaster's Cache
Armourer's Strongbox
Blacksmith's Strongbox
Artisan's Strongbox
Cartographer's Strongbox
Chemist's Strongbox
Gemcutter's Strongbox
Jeweller's Strongbox
Large Strongbox
Ornate Strongbox
Strongbox
Diviner's Strongbox
Operative's Strongbox
Vaal Vessel
Decorative Chest
Locked Chest
Hidden Coffer
Supply Cache
Labyrinth Trove
Ascendant's Treasures
Emperor's Gifts
Battle Supplies
War Spoils
Warmonger's Cache
Guard Supplies
Guard Vault
Guard Treasury
Emperor's Trove
Emperor's Vault
Emperor's Treasury
Emperor's Charts
Curious Lockbox
Intricate Locker
Izaro's Treasure
Izaro's Largesse
Fortune Teller's Chest
RENAME ME
Clasped Hand
Xoph's Clasped Hand
Tul's Clasped Hand
Esh's Clasped Hand
Uul-Netol's Clasped Hand
Chayula's Clasped Hand
Xesht-Ula's Clasped Hand
Relic Vault
Singular Reliquary
Hoard
Abyssal Trove
Vase
Captain's Stash
Shipwrecked Booty
Vase of the Mariner
Amphora
Supplies
Concealed Stash
Cache
Trove
War Chest
Ancient Hoard
Stockpile
Receptacle
Anomalous Objects
Pulsating Growth
Portentous Trunk
Regal Coffer
Sealed Trunk
Ancient Excavation
Augur's Wares
Stolen Remnants
Judicial Offerings
Heirloom Vessel
Dusty Charts
Ceremonial Adornments
Thaumaturgy Vessel
War Regalia
Ancient Armaments
War Vault
Glittering Trove
Stone Coffer
Pools Coffer
Grove Vessel
Fortified Casket
Storm Coffer
Thunder Coffer
Fireproof Chest
Experimental Chest
Flashpowder Cache
Sealed Coffer
Cursed Treasure
Strange Webbing
Flawed Azurite Vein
Azurite Vein
Rich Azurite Vein
Pure Azurite Vein
Flawed Azurite Chest
Azurite Chest
Rich Azurite Chest
Pure Azurite Chest
Mining Supplies
Flare Cache
Large Flare Cache
Dynamite Cache
Scorched Fossilised Remains
Frigid Fossilised Remains
Metallic Fossilised Remains
Jagged Fossilised Remains
Aberrant Fossilised Remains
Pristine Fossilised Remains
Dense Fossilised Remains
Corroded Fossilised Remains
Prismatic Fossilised Remains
Aetheric Fossilised Remains
Serrated Fossilised Remains
Bound Fossilised Remains
Opulent Fossilised Remains
Deft Fossilised Remains
Lucent Fossilised Remains
Shuddering Fossilised Remains
Fundamental Fossilised Remains
Faceted Fossilised Remains
Bloodstained Fossilised Remains
Hollow Fossilised Remains
Fractured Fossilised Remains
Glyphic Fossilised Remains
Tangled Fossilised Remains
Sanctified Fossilised Remains
Gilded Fossilised Remains
Resonator Stash
Resonator Cache
Resonator Trove
Forgotten Loot
Forgotten Armour
Forgotten Armaments
Forgotten Jewellery
Forgotten Wealth
Lost Loot
Lost Armour
Lost Armaments
Lost Jewellery
Lost Wealth
Hidden Loot
Hidden Armour
Hidden Armaments
Hidden Jewellery
Hidden Wealth
Hidden Riches
Hidden Opulence
Sealed Lockbox
Hidden Treasures
Murmuring Lockbox
Bloodstained Lockbox
Opulent Lockbox
Encrusted Lockbox
Light Lockbox
Foreboding Lockbox
Eldritch Lockbox
Astral Lockbox
Pale Lockbox
Clean Lockbox
Treasured Lockbox
Hidden Heirlooms
Abandoned Armour
Twisted Armour
Traveller's Armour
Vital Armour
Pocked Armour
Resistant Armour
Unusual Armour
Superior Armour
Astral Armour
Eldritch Armour
Triumphant Armour
Intricate Armour
Flexible Armour
Exceptional Armour
Shattered Armour
Amalgamated Armour
Abandoned Armaments
Twisted Armaments
Heavy Armaments
Runed Armaments
Light Armaments
Superior Armaments
Eldritch Armaments
Astral Armaments
Triumphant Armaments
Honed Armaments
Hexed Armaments
Exceptional Armaments
Masterwork Armaments
Shattered Armaments
Amalgamated Armaments
Abandoned Jewellery
Abandoned Amulets
Abandoned Rings
Abandoned Jewels
Twisted Jewellery
Flexible Jewellery
Light Jewellery
Eldritch Jewellery
Astral Jewellery
Triumphant Jewellery
Unusual Jewellery
Ritualistic Jewellery
Superior Jewellery
Shattered Jewellery
Amalgamated Jewellery
Twisted Jewels
Compacted Jewels
Abandoned Gems
Gemcutter's Gems
Superior Gems
Ancient Gems
Inscribed Gems
Exceptional Gems
Abandoned Riches
Pocked Riches
Bloodstained Riches
Light Riches
Glimmering Riches
Packed Riches
Cartographer's Riches
Shattered Riches
Abandoned Fortune
Abandoned Charts
Cartographer's Charts
Bloodstained Charts
Strange Charts
Explorer's Charts
Beautiful Charts
Puzzling Charts
Maddening Charts
Remembered Charts
Prehistoric Riches
Grim Armour
Grim Jewellery
Grim Loot
Grim Treasures
Heavy Armour
Heavy Jewellery
Heavy Loot
Heavy Treasures
Smouldering Armour
Smouldering Armaments
Smouldering Jewellery
Smouldering Loot
Smouldering Treasures
Frosty Armour
Frosty Armaments
Frosty Jewellery
Frosty Loot
Frosty Treasures
Charged Armour
Charged Armaments
Charged Jewellery
Charged Loot
Charged Treasures
Malignant Armour
Malignant Armaments
Malignant Jewellery
Malignant Loot
Malignant Treasures
Feral Talismans
Feral Armour
Feral Jewellery
Whispering Coffer
Inspiring Armour
Inspiring Jewellery
Inspiring Loot
Inspiring Treasures
Gazing Jewellery
Bloodstained Loot
Handcrafted Antiques
Mythical Crate
Disturbing Loot
Rattling Coffer
Abyssal Jewellery
Abyssal Treasures
Prehistoric Ore
Prehistoric Fossils
Prehistoric Resonators
Prehistoric Rings
Prehistoric Jewels
Concealed Opulence
Concealed Oddities
Concealed Adornments
Safehouse Stash
Fractured Chest
Flawless Fractured Chest
Perfect Fractured Chest
Synthesised Chest
Flawless Synthesised Chest
Perfect Synthesised Chest
Celestial Synthesised Chest
Synthesised Bloom
Synthesised Bones
Synthesised Explosives
Synthesised Cairn
Synthesised Nest
Synthesised Cursed Pot
Synthesised Sarcophagus
Synthesised Scribe's Rack
Synthesised Stash
Synthesised Vase
Karui Chest
Karui War Hoard
Maraketh Chest
Maraketh War Hoard
Eternal Chest
Eternal War Hoard
Templar Chest
Templar War Hoard
Vaal Chest
Vaal War Hoard
Vaal Reliquary
Treasure Chest
Blight Cyst
Blight Pustule
Blight Sack
Salvaged Scraps
Salvaged Parts
Salvaged Bounty
Salvaged Hoard
Seed Cache
Curio Display
Secure Locker
Ornate Crate
Small Bronze Chest
Rusted Receptacle
Secure Coffer
Lacquered Chest
Liquid-Sealed Lockbox
Clockwork Coffer
Secure Repository
Antique Chest
Pressurised Casket
Reinforced Hold
Smuggler's Cache
Safe
Excavated Chest
Fisherman
Exquisite Vaal Vessel
Cursed Urn
Sentinel Cache
Submerged Chest
Tackle Box
Templar Cache
Templar Hoard
Sanctum Offers
Forest Cache
Chittering Egg
Grisly Trophy
Pulsing Tuber
Gold
Lost Goods
Lost Karui Goods
Lost Kalguuran Goods
Petal Pile
Grasping Coffers

Strongbox

Prefix /15

LevelNameModWeight
8ArcticFreezes you when activated1000
1UnstableExplodes
chest play warning sound [1]
1000
8ContaminatedSpreads Caustic Ground
chest play warning sound [1]
1000
25VibratingCasts Lightning Storm
chest play warning sound [1]
1000
10ScorchedCasts Firestorm
chest play warning sound [1]
1000
1IncandescentIgnites you when activated1000
15WhisperingCasts a random Hex Curse Spell when activated1000
35RallyingGuarded by a stream of Monsters250
2OssifiedSummons Skeletons
chest delay drops until daemons finish [1]
1000
1FrigidCasts Ice Nova
chest play warning sound [1]
1000
35MenacingGuarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
1000
10IntimidatingGuarded by a pack of Magic Monsters
chest delay drops until daemons finish [1]
1000
12ContestedGuarded by a Rogue Exile1000
4PutrifyingDetonates nearby corpses
chest play warning sound [1]
1000
1Reaper'sRevives nearby dead Monsters with Onslaught1000

Suffix /36

LevelNameModWeight
68of ScarabsContains (1–3) additional Harbinger Scarab20
68of ScarabsContains (1–3) additional Anarchy Scarab20
68of ScarabsContains (1–3) additional Miscellaneous Scarab20
68of ScarabsContains (1–3) additional Delirium Scarab20
68of ScarabsContains (1–3) additional Beyond Scarab20
68of ScarabsContains (1–3) additional Torment Scarab20
68of ScarabsContains (1–3) additional Legion Scarab20
68of ScarabsContains (1–3) additional Blight Scarab20
68of ScarabsContains (1–3) additional Ritual Scarab20
68of ScarabsContains (1–3) additional Harvest Scarab20
68of ScarabsContains (1–3) additional Ambush Scarab20
68of ScarabsContains (1–3) additional Domination Scarab20
68of ScarabsContains (1–3) additional Betrayal Scarab20
68of ScarabsContains (1–3) additional Ultimatum Scarab20
68of ScarabsContains (1–3) additional Essence Scarab20
68of ScarabsContains (1–3) additional Bestiary Scarab20
68of ScarabsContains (1–3) additional Abyss Scarab20
68of ScarabsContains (1–3) additional Expedition Scarab20
68of ScarabsContains (1–3) additional Titanic Scarab20
68of ScarabsContains (1–3) additional Incursion Scarab20
45of SingularityContains an additional Unique Item50
4of Treasures(100–250)% more Rarity of Contained Items800
1of Bounty(30–60)% increased Quantity of Contained Items800
1of WisdomContains Identified Items800
1of AbundanceContains (3–8) additional Items800
4of CuriositiesContains (1–5) additional Magic Item800
8of AffluenceContains (1–3) additional Rare Item800
1of QualityContained Items have (1–20)% Quality800
20of ComplexityContained Items have (1 to 2) Socket800
40of UnityContained Items are fully Linked100
1of Ascendance+1 Chest level300
40of KalandraContains Mirrored Items800
68of ScarabsContains (1–3) additional Influence Scarab20
68of ScarabsContains (1–3) additional Sulphite Scarab20
68of ScarabsContains (1–3) additional Cartography Scarab20
68of ScarabsContains (1–3) additional Divination Scarab20
Unique Strongbox /43
Description
Perandus Bank Jeweller's Strongbox
Guarded by 3 Rogue Exiles
Contains 3 additional Unique Items
Contains (3–5) additional Magic Items
Contains (4–7) additional Rare Items
Contains no other Items
Kaom's Cache Armourer's Strongbox
Guarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
Contains an additional Kaom Item
Guarded by the Ancestors' Power
Contains (6–10) additional Rare Items
Contains no other Items
Empyrean Apparatus Cartographer's Strongbox
Guarded by 5 Rare Monsters
chest delay drops until daemons finish [1]
Contains 3 additional Unique Maps
Contained Items have (1–20)% Quality
Contains no other Items
Oba's Prized Cache Jeweller's Strongbox
Contains (3–4) additional Rare Items
Contains (3–4) additional Magic Items
Oba's Riches Arcanist's Strongbox
Contains (4–5) additional Items
Oba's Glittering Stash Gemcutter's Strongbox
Contains (6–7) additional Items
Contained Items have (4–6)% Quality
Grandmaster's Gemcutting Cache Grandmaster's Cache
Contained Items have (1–15)% Quality
Contained Gems have Experience
Contains (4–5) additional Items
map disable chest drop scaling [1]
Grandmaster's Arcanist Cache Grandmaster's Cache
Contains (6–10) additional Items
map disable chest drop scaling [1]
Grandmaster's Cartography Cache Grandmaster's Cache
Contains (1–3) additional Item
Contains (1–3) additional Magic Item
Contains (1–3) additional Rare Item
Contained Items have (1–20)% Quality
map disable chest drop scaling [1]
Grandmaster's Ornate Cache Grandmaster's Cache
(2500–3500)% increased Rarity of Contained Items
(50–80)% increased Quantity of Contained Items
Contains (4–6) additional Rare Items
map disable chest drop scaling [1]
+2 Chest level
Grandmaster's Treasury Grandmaster's Cache
Contains an additional Unique Item
(30–40)% increased Quantity of Contained Items
(800–1200)% increased Rarity of Contained Items
map disable chest drop scaling [1]
+2 Chest level
Grandmaster's Trove Grandmaster's Cache
(30–40)% increased Quantity of Contained Items
(800–1200)% increased Rarity of Contained Items
Contains (6–10) additional Rare Items of the same type
map disable chest drop scaling [1]
+2 Chest level
Grandmaster's Corrupted Cache Grandmaster's Cache
Contains (2–3) extra Vaal Gems
(30–40)% increased Quantity of Contained Items
(800–1200)% increased Rarity of Contained Items
Contains (3–5) extra Vaal Fragments
map disable chest drop scaling [1]
+2 Chest level
Grandmaster's Large Cache Grandmaster's Cache
(2000–2500)% increased Rarity of Contained Items
(100–150)% increased Quantity of Contained Items
map disable chest drop scaling [1]
+2 Chest level
Strange Barrel Strongbox
chest delay drops until daemons finish [1]
chest number of additional spider uniques to drop [1]
Spreads Caustic Ground
chest play warning sound [1]
Deshret's Storm Blacksmith's Strongbox
Contained Weapons are Animated
Guarded by a stream of Monsters
Contains (6–10) additional Rare Maraketh Weapons
Contained Items are fully Linked
Contained Items have an additional Socket
Ashes of the Condemned Strongbox
Guarded by 3 Rare Monsters
chest delay drops until daemons finish [1]
Guarded by a stream of Tormented Spirits
(40–80)% increased Quantity of Contained Items
(1800–2400)% increased Rarity of Contained Items
Mutewind Cache Strongbox
Guarded by a Mutewind Warband
Contains an additional Mutewind Unique Item
(80–100)% increased Quantity of Contained Items
+1 Chest level
Redblade Cache Strongbox
Guarded by a Redblade Warband
Contains an additional Redblade Unique Item
(80–100)% increased Quantity of Contained Items
+1 Chest level
Brinerot Cache Strongbox
Guarded by a Brinerot Warband
Contains an additional Brinerot Unique Item
(80–100)% increased Quantity of Contained Items
+1 Chest level
Renegades Cache Strongbox
Guarded by a Renegade Warband
Contains an additional Renegade Unique Item
(80–100)% increased Quantity of Contained Items
+1 Chest level
The Plaguemaw's Offering Arcanist's Strongbox
Contains 5 additional Items



Atziri's Vessel Vaal Vessel
map disable chest drop scaling [1]
Breach Box RENAME ME
Contains (4–5) additional Items
The Maelström Cell Diviner's Strongbox
Guarded by Dario, the Living Void
Guarded by waves of Void Constructs
chest delay drops until daemons finish [1]
Contains additional Divination Cards that give Shaper or Elder items
Contains (1–10) Divination Card that has a Full Stack number of (1–13)
Contains no other Items
Weylam's War Chest Arcanist's Strongbox
Contains (20–30) additional Items
chest delay drops until daemons finish [1]
Contains an additional Pirate Unique item
Guarded by a stream of Ghost Pirates
Guarded by the Maiden of the Black Crest
Legacy Relic Relic Vault
chest drop reliquary items [1]
Timeworn Chest Relic Vault
chest drop reliquary items [2]
Vaal Repository Relic Vault
chest drop reliquary items [3]
Forgotten Guilt Relic Vault
chest drop reliquary items [4]
Visceral Remnant Relic Vault
chest drop reliquary items [5]
Shiny Toy Box Relic Vault
chest drop reliquary items [6]
Archive Cache Relic Vault
chest drop reliquary items [7]
What Little Remains Relic Vault
chest drop reliquary items [8]
A Father's Love Relic Vault
chest drop reliquary items [9]
Silent Legacy Relic Vault
chest drop reliquary items [10]
Moment of Peace Relic Vault
chest drop reliquary items [12]
Moment of Truth Relic Vault
chest drop reliquary items [13]
Moment of Forgiveness Relic Vault
chest drop reliquary items [14]
Voidborn Chest Relic Vault
chest drop reliquary items [11]
Book Stand Strongbox Diviner's Strongbox
(30–60)% increased Quantity of Contained Items
Gifts of the Sacrificed Vaal Reliquary
Guarded by Ixtolatl, Artisan of Sacrifice
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
Gifts of the Red Queen Vaal Reliquary
Guarded by Mahuatzi, Artisan of Desire
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
Skill Gem /83
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Fires a poisonous arrow which deals chaos damage in an area on impact.
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Curses all targets in an area, lowering their elemental resistances.
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Curses all targets in an area, lowering their chaos resistance.
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
Casts an aura that grants life regeneration to you and your allies.
Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
Casts an aura that grants evasion to you and your allies.
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Casts an aura that grants armour to you and your allies.
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
Casts an aura that grants mana regeneration to you and your allies.
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Casts an aura that grants fire resistance to you and your allies.
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
Casts an aura that grants cold resistance to you and your allies.
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Casts an aura that grants lightning resistance to you and your allies.
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
[UNUSED] Slash in an arc, hitting with all weapons and Impaling enemies hit. Enemies struck release a burst of shards backward, dealing damage behind them. Only works with Axes and Swords.
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Casts an aura that grants accuracy and critical strike chance to you and your allies.
Casts an aura that causes nearby enemies to take more physical damage.
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
Throws a mine that deals damage in an area when detonated.
Casts an aura that adds chaos damage to the attacks and spells of you and your allies.
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Support Gem /2
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniquestrongbox monsters actor scale +% [0]
strongbox monsters attack speed +% [0]
strongbox monsters damage +% [0]
strongbox monsters item quantity +% [0]
strongbox monsters life +% [0]
strongbox monsters movement velocity +% [0]
Attack Speed
Map mods /3
NameLevelPre/SufDescriptionWeight
1UniqueArea contains 5 additional Strongboxes
map extra content weighting [0]
default 1000
1UniqueArea contains 2 additional Strongboxes
map extra content weighting [0]
default 1000
1MemoryAltarArea contains 3 additional Strongboxes
(100–200)% increased chance for Strongboxes in Area to be Unique
default 400
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 4 additional Strongboxes
Scarabs found in Area have 50% increased chance to be Ambush Scarabs
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Misc mods /36
NameLevelDomainPre/SufDescriptionWeight
1ChestUniqueStrongbox Monsters are Enraged
Strongbox Monsters have 500% increased Item Quantity
1ChestUniqueStrongbox Monsters are Enraged
Strongbox Monsters have 600% increased Item Quantity
1AtlasPrefixYour Maps contain 2 additional Strongboxes
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
3 uses remaining
map extra content weighting [1]
no_strongboxes 0
default 500
1AtlasPrefixYour Maps contain 3 additional Strongboxes
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
15 uses remaining
map extra content weighting [1]
no_strongboxes 0
default 500
1AtlasPrefixStrongbox Monsters are Enraged
Strongbox Monsters have 500% increased Item Quantity
Your Maps contain an additional Strongbox
3 uses remaining
map extra content weighting [1]
map strongbox monsters movement velocity +% [25]
Attack Speed
hall_of_grandmasters 0
no_strongboxes 0
default 250
1AtlasPrefixStrongbox Monsters are Enraged
Strongbox Monsters have 600% increased Item Quantity
Your Maps contain an additional Strongbox
15 uses remaining
map extra content weighting [1]
map strongbox monsters movement velocity +% [30]
Attack Speed
hall_of_grandmasters 0
no_strongboxes 0
default 250
1MapDeviceUniqueArea contains 3 additional Strongboxes
map extra content weighting [1]
1MapDeviceUniqueArea contains 4 additional Strongboxes
map extra content weighting [1]
1MapDeviceUniqueArea contains 5 additional Strongboxes
map extra content weighting [1]
1MapDeviceUniqueArea contains 9 additional Strongboxes
map extra content weighting [1]
1MapDeviceUniqueStrongboxes have a 15% chance to be openable again
1MapDeviceUniqueExplicit Modifiers on Strongboxes have 75% increased effect
1MapDeviceUniqueArea contains (24–36) additional Strongboxes
Area's inhabitants are lying in ambush
1MapDeviceUniqueStrongboxes are more likely to be rarer varieties
1MemoryLinesUniqueArea contains 5 additional Strongboxes
of Cascading Fortunes1MemoryLinesSuffixAreas contain additional Strongboxes
Strongboxes are found in Sequences
Strongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked
memory line type hash [-18946]
memory_line_alva 100
default 0
of Hidden Behemoths1MemoryLinesSuffixAreas contain additional Strongboxes
Strongboxes contain Unique Map Bosses
memory line type hash [-31908]
memory_line_alva 0
default 0
Trapped68MapRelicPrefixYour Maps contain an additional Strongboxatlas_relic_large 1000
default 0
Trapped68MapRelicPrefixYour Maps contain an additional Strongboxatlas_relic_very_large 1000
default 0
Trapped68MapRelicPrefixYour Maps have +(35–50)% chance to contain a Strongboxatlas_relic_small 1000
default 0
Trapped68MapRelicPrefixYour Maps have +(60–80)% chance to contain a Strongboxatlas_relic_medium 1000
default 0
Trapped68MapRelicPrefixYour Maps have +(15–25)% chance to contain a Strongboxatlas_relic_large 1000
default 0
Trapped68MapRelicPrefixYour Maps have +(20–30)% chance to contain a Strongboxatlas_relic_very_large 1000
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps have (40–60)% chance to be guarded by an additional Pack of Monstersatlas_relic_medium 500
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps are at least Rareatlas_relic_very_large 300
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps are Corruptedatlas_relic_very_large 300
default 0
of Ambush68MapRelicSuffixStrongboxes opened in your Maps have (5–9)% chance to be openable againatlas_relic_very_large 400
default 0
of Ambush68MapRelicSuffix(15–20)% increased Quantity of Items contained in Strongboxes in your Mapsatlas_relic_medium 500
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps have (50–70)% increased chance to be an Arcanist's Strongboxatlas_relic_small 333
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps have (50–70)% increased chance to be a Cartographer's Strongboxatlas_relic_small 333
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps have (50–70)% increased chance to be a Diviner's Strongboxatlas_relic_small 333
default 0
of Ambush68MapRelicSuffixStrongboxes in your Maps have (40–60)% increased chance to be a Gemcutter's Strongboxatlas_relic_small 333
default 0
of Ambush68MapRelicSuffixCurrency Items from Strongboxes in your Maps are Duplicatedatlas_relic_large 333
default 0
of Ambush68MapRelicSuffixMaps from Strongboxes in your Maps are Duplicatedatlas_relic_large 333
default 0
of Ambush68MapRelicSuffixDivination Cards from Strongboxes in your Maps are Duplicatedatlas_relic_large 333
default 0
of Ambush68MapRelicSuffixGems contained in Strongboxes in your Maps are Duplicatedatlas_relic_large 333
default 0
Item /8
Engineer's Orb
Stack Size: 1 / 20
Improves the quality of a Strongbox
Infused Engineer's Orb
Stack Size: 1 / 20
Greatly improves the quality and rewards of a Strongbox and strengthens its defenders
Ambush Scarab
Stack Size: 1 / 20
Limit: 3
Area contains 3 additional Strongboxes
Ambush Scarab of Hidden Compartments
Stack Size: 1 / 20
Limit: 1
15% Chance for Strongboxes in Area to be openable again
Ambush Scarab of Potency
Stack Size: 1 / 20
Limit: 1
75% Increased effect of Explicit Modifiers on Strongboxes in Area
Ambush Scarab of Containment
Stack Size: 1 / 20
Limit: 1
Area contains many additional Strongboxes
Area's inhabitants are lying in ambush
Ambush Scarab of Discernment
Stack Size: 1 / 20
Limit: 1
Strongboxes in Area are more likely to be rarer varieties
Ambush Leaguestone
Next Area will contain a Strongbox
Corrupted
Your Stash The Help Panel

Your Stash The Help Panel

Your Stash

While out in the wilds of Wraeclast, you might've run out of bag space and found that you couldn't pick anything else up. Luckily, every Town and Hideout in Path of Exile comes with a stash. The items you put in your stash can be accessed wherever a stash can be found. You'll find the same items you stashed in Lioneye's Watch waiting for you at the Forest Encampment, your Hideout, and anywhere else with a stash.

Every Town and Hideout has a stash.

In fact, all your other characters in the same league can also access the same stash, so if you get a great bow while playing your Marauder, you can stash it to use on your Ranger later.

Expanding Your Stash

At some point you may find yourself running low on stash space. Extra stash tabs can be bought in the Microtransactions shop, and once purchased, will be available in every league. They come in a few different varieties:

Basic stash tabs are functionally identical to your free tabs.
Premium stash tabs can be labelled and colour-coded for ease of use, and allow you to list items for sale. You can price each item individually or set a price that applies for every item in the tab.
The specialised stash tabs, such as the Currency stash tab, can hold thousands of specific items, far exceeding the normal stack-size limits, and keep them neatly organized.

All stash tabs have a search bar at the bottom that lets you search for and and filter out items, so you can quickly find what you are looking for. The items in your stash never go away. However, when a temporary league ends, all the items in your stash will be moved to the stash in its permanent equivalent. When this happens, your items can be found in stash tabs labelled "Remove Only". These will hold your items indefinitely, but anything removed from a Remove Only tab can't be returned to that tab.

Remove-only tabs keep your items safe and sound after a challenge league ends.

Community Wiki

Edit

Strongbox

Strongboxes are a special type of loot container found throughout Wraeclast . When opened, a strongbox will release groups of Monster s to surround and attack the character. Only once all of the ambushing monsters are slain will a strongbox relinquish its loot. The monsters released by a strongbox also drop loot and grant experience when killed. Monsters not directly summoned by the strongbox, such as Spitters emerging from Shield Crabs, or raised undead, do not need to be killed to unlock the strongbox.

Variations

Strongboxes come in different base types which determine the kinds of items that can normally be obtained from them. Modifiers can further alter the loot contents, such as granting additional rare items or gems.

With 2218 strongboxes pool, done via Monstrous Treasure prophecy, users expect the following kind of distribution. Note that test was made in Tier-13 and higher maps, where Cartographer's strongboxes cannot spawn at that time. This experiment was done in 2016, which may not reflect the current spawn rate of the game.

Base Type Contents Count Spawn rate
Arcanist's Strongbox Currency that do not affect quality 96 4.3%
Armourer's Strongbox Armour, The Body, The Mayor 132 6%
Artisan's Strongbox Currency that affect quality 155 6.9%
Blacksmith's Strongbox Weapons 125 5.7%
Cartographer's Strongbox Maps, The Cartographer - -
Diviner's Strongbox Divination Cards 42 1.9%
Gemcutter's Strongbox Gems , The Gemcutter 74 3.3%
Jeweller's Strongbox Amulets, Rings, Belts, Jewels, Hubris 167 7.5%
Large Strongbox Assorted items (increased quantity) 104 4.7%
Ornate Strongbox Assorted items (increased rarity) 62 2.8%
Strongbox Assorted items 1247 56.3%
Vaal Reliquary Assorted corrupted items, Vaal Orb - -
Unique Special 14 0.6%

Like chests, increased Item Quantity from gear does not increase the number of items dropped from a strongbox. However, map quantity and the number of players do increase the number of items dropped from most strongboxes. The only exception is the Cartographer's Strongbox, where the number of players does not increase the amount of map drops.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.