Skill Gem Quality /1 ⍟
Skill Gem Quality /1 ⍟
Item | Type | Stats | Weight |
---|---|---|---|
Animate Weapon | Divergent | (0–20)% chance to create an additional Animate Weapon copy | 50 |
Support Gem /8 ⍟
Support Gem /8 ⍟
Item mods /88 ⍟
Item mods /88 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | +(1–2) to Weapon Range attack | sword 0 mace 0 staff 0 bow 0 two_hand_weapon 1000 default 0 | |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack | sword_shaper 200 axe_shaper 200 mace_shaper 200 sceptre_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack | 2h_sword_shaper 200 2h_axe_shaper 200 2h_mace_shaper 200 staff_shaper 200 warstaff_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack | sword_shaper 200 axe_shaper 200 claw_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 bow_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack | 2h_sword_shaper 200 2h_axe_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attack | claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attack | staff_shaper 200 warstaff_shaper 200 default 0 |
of the Elder | 75 | Suffix | +1 to Weapon Range attack | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 85 | Suffix | +2 to Weapon Range attack | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 staff_elder 1000 warstaff_elder 1000 default 0 |
of the Elder | 68 | Suffix | +(35–50) Life gained for each Blinded Enemy Hit by this Weapon resource life attack | claw_elder 1000 default 0 |
of the Elder | 68 | Suffix | (30–49)% increased Physical Damage Hits with this Weapon have Culling Strike against Bleeding Enemies physical_damage damage physical attack | 2h_axe_elder 1000 axe_elder 1000 default 0 |
Warlord's | 68 | Prefix | Adds (8–10) to (15–18) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (12–16) to (24–28) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (17–22) to (33–39) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (21–28) to (42–49) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (26–35) to (53–61) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 200 axe_adjudicator 200 claw_adjudicator 200 dagger_adjudicator 200 rune_dagger_adjudicator 200 mace_adjudicator 200 sceptre_adjudicator 200 wand_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 68 | Prefix | Adds (15–19) to (28–34) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | Adds (22–30) to (44–52) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
Warlord's | 74 | Prefix | Adds (31–41) to (61–72) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 77 | Prefix | Adds (39–52) to (78–90) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 default 0 |
Warlord's | 80 | Prefix | Adds (49–65) to (99–114) Fire Damage Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 default 0 |
Redeemer's | 68 | Prefix | Adds (7–9) to (14–16) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (11–14) to (22–25) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (15–20) to (30–35) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (19–25) to (38–44) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 bow_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (23–32) to (48–55) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 200 axe_eyrie 200 claw_eyrie 200 dagger_eyrie 200 rune_dagger_eyrie 200 mace_eyrie 200 sceptre_eyrie 200 wand_eyrie 200 bow_eyrie 200 default 0 |
Redeemer's | 68 | Prefix | Adds (13–16) to (26–30) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 71 | Prefix | Adds (21–26) to (41–46) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 default 0 |
Redeemer's | 74 | Prefix | Adds (28–37) to (56–65) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 default 0 |
Redeemer's | 77 | Prefix | Adds (35–46) to (71–81) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 default 0 |
Redeemer's | 80 | Prefix | Adds (43–59) to (89–102) Cold Damage Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack | 2h_sword_eyrie 200 2h_axe_eyrie 200 2h_mace_eyrie 200 staff_eyrie 200 warstaff_eyrie 200 default 0 |
Crusader's | 68 | Prefix | Adds 2 to (25–29) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (1–4) to (40–45) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (2–5) to (55–63) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 bow_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (2–6) to (70–79) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 bow_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (3–8) to (89–99) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 200 axe_crusader 200 claw_crusader 200 dagger_crusader 200 rune_dagger_crusader 200 mace_crusader 200 sceptre_crusader 200 wand_crusader 200 bow_crusader 200 default 0 |
Crusader's | 68 | Prefix | Adds 3 to (46–53) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 71 | Prefix | Adds (2–7) to (74–84) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 default 0 |
Crusader's | 74 | Prefix | Adds (3–9) to (102–117) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 77 | Prefix | Adds (3–12) to (130–146) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 default 0 |
Crusader's | 80 | Prefix | Adds (6–15) to (165–183) Lightning Damage Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack | 2h_sword_crusader 200 2h_axe_crusader 200 2h_mace_crusader 200 staff_crusader 200 warstaff_crusader 200 default 0 |
Hunter's | 68 | Prefix | Adds (5–7) to (11–13) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (9–11) to (17–20) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (12–16) to (24–28) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (15–20) to (30–35) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (18–25) to (38–44) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (9–13) to (21–24) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 71 | Prefix | Adds (16–21) to (32–37) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 default 0 |
Hunter's | 74 | Prefix | Adds (22–29) to (44–52) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 default 0 |
Hunter's | 77 | Prefix | Adds (28–37) to (57–65) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 default 0 |
Hunter's | 80 | Prefix | Adds (35–48) to (72–81) Chaos Damage Attacks with this Weapon Penetrate (4–6)% Chaos Resistance chaos_damage damage chaos attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Warlord's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 500 axe_adjudicator 500 claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 wand_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 bow_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 400 axe_adjudicator 400 claw_adjudicator 400 dagger_adjudicator 400 rune_dagger_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Fire Resistance elemental_damage damage elemental fire attack | sword_adjudicator 300 axe_adjudicator 300 claw_adjudicator 300 dagger_adjudicator 300 rune_dagger_adjudicator 300 mace_adjudicator 300 sceptre_adjudicator 300 wand_adjudicator 300 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 staff_adjudicator 300 warstaff_adjudicator 300 bow_adjudicator 300 default 0 |
Redeemer's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 mace_eyrie 500 sceptre_eyrie 500 wand_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 2h_mace_eyrie 500 staff_eyrie 500 warstaff_eyrie 500 bow_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 mace_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 2h_sword_eyrie 400 2h_axe_eyrie 400 2h_mace_eyrie 400 staff_eyrie 400 warstaff_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Cold Resistance elemental_damage damage elemental cold attack | sword_eyrie 300 axe_eyrie 300 claw_eyrie 300 dagger_eyrie 300 rune_dagger_eyrie 300 mace_eyrie 300 sceptre_eyrie 300 wand_eyrie 300 2h_sword_eyrie 300 2h_axe_eyrie 300 2h_mace_eyrie 300 staff_eyrie 300 warstaff_eyrie 300 bow_eyrie 300 default 0 |
Crusader's | 68 | Prefix | Attacks with this Weapon Penetrate (9–10)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 sceptre_crusader 500 wand_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 staff_crusader 500 warstaff_crusader 500 bow_crusader 500 default 0 |
Crusader's | 73 | Prefix | Attacks with this Weapon Penetrate (11–12)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 400 axe_crusader 400 claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 mace_crusader 400 sceptre_crusader 400 wand_crusader 400 2h_sword_crusader 400 2h_axe_crusader 400 2h_mace_crusader 400 staff_crusader 400 warstaff_crusader 400 bow_crusader 400 default 0 |
Crusader's | 78 | Prefix | Attacks with this Weapon Penetrate (13–15)% Lightning Resistance elemental_damage damage elemental lightning attack | sword_crusader 300 axe_crusader 300 claw_crusader 300 dagger_crusader 300 rune_dagger_crusader 300 mace_crusader 300 sceptre_crusader 300 wand_crusader 300 2h_sword_crusader 300 2h_axe_crusader 300 2h_mace_crusader 300 staff_crusader 300 warstaff_crusader 300 bow_crusader 300 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Chaos Resistance chaos_damage damage chaos attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances elemental_damage damage elemental attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
Hunter's | 73 | Prefix | Attacks with this Weapon Penetrate (8–9)% Elemental Resistances elemental_damage damage elemental attack | sword_basilisk 400 axe_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 mace_basilisk 400 sceptre_basilisk 400 wand_basilisk 400 2h_sword_basilisk 400 2h_axe_basilisk 400 2h_mace_basilisk 400 staff_basilisk 400 warstaff_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 78 | Prefix | Attacks with this Weapon Penetrate (10–12)% Elemental Resistances elemental_damage damage elemental attack | sword_basilisk 300 axe_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 mace_basilisk 300 sceptre_basilisk 300 wand_basilisk 300 2h_sword_basilisk 300 2h_axe_basilisk 300 2h_mace_basilisk 300 staff_basilisk 300 warstaff_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack | sword_basilisk 200 axe_basilisk 200 mace_basilisk 200 sceptre_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength elemental_damage damage elemental fire attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 2h_mace_basilisk 200 staff_basilisk 200 warstaff_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack | sword_basilisk 200 axe_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity elemental_damage damage elemental cold attack | 2h_sword_basilisk 200 2h_axe_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attack | claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 sceptre_basilisk 200 wand_basilisk 200 default 0 |
Hunter's | 68 | Prefix | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence elemental_damage damage elemental lightning attack | staff_basilisk 200 warstaff_basilisk 200 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon Overwhelm (13–16)% Physical Damage Reduction physical_damage damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon Overwhelm (17–20)% Physical Damage Reduction physical_damage damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon Overwhelm (13–16)% Physical Damage Reduction physical_damage damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon Overwhelm (17–20)% Physical Damage Reduction physical_damage damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Conquest | 68 | Suffix | +2 to Weapon Range attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | +3 to Weapon Range attack | 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 default 0 |
1 | ScourgeUpside | +1 to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 | |
45 | ScourgeUpside | +2 to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 | |
68 | ScourgeUpside | +3 to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 | |
68 | ScourgeUpside | +4 to Weapon Range attack | wand 0 bow 0 weapon 200 default 0 |
Enchantment Modifier /6 ⍟
Enchantment Modifier /6 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Animate Weapon Damage 1 | 66 | Enchantment | Animated Weapons deal 25% increased Damage damage minion | helmet 100 default 0 |
Enchantment Animate Weapon Damage 2 | 75 | Enchantment | Animated Weapons deal 40% increased Damage damage minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 1 | 66 | Enchantment | 20% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 2 | 75 | Enchantment | 30% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Animate Weapon Chance To Create Additional Copy 1 | 66 | Enchantment | 16% chance to create an additional Animate Weapon copy minion | helmet 100 default 0 |
Enchantment Animate Weapon Chance To Create Additional Copy 2 | 75 | Enchantment | 24% chance to create an additional Animate Weapon copy minion | helmet 100 default 0 |
Monsters mods /2 ⍟
Monsters mods /2 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Onslaught disable weapons [1] | ||
1 | Unique | royale monster armour drop chance permyriad [80] royale monster currency drop chance permyriad [200] royale monster flask drop chance permyriad [0] royale monster skill gem drop chance permyriad [300] royale monster support gem drop chance permyriad [75] royale monster unique drop chance permyriad [0] royale monster weapon drop chance permyriad [80] |
Abyss Jewel mods /32 ⍟
Abyss Jewel mods /32 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 900 default 450 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 300 default 150 |
Heated | 1 | Prefix | (2–4) to (5–7) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Flaming | 39 | Prefix | (7–9) to (11–13) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Scorching | 48 | Prefix | (10–12) to (14–16) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Incinerating | 58 | Prefix | (13–15) to (17–21) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Blasting | 70 | Prefix | (16–18) to (22–24) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Cremating | 82 | Prefix | (19–25) to (26–34) Added Spell Fire Damage while wielding a Two Handed Weapon elemental_damage damage elemental fire caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Frosted | 1 | Prefix | (2–4) to (5–7) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Freezing | 39 | Prefix | (7–9) to (11–13) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Frozen | 48 | Prefix | (10–12) to (14–16) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Glaciated | 58 | Prefix | (13–15) to (17–21) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Polar | 70 | Prefix | (16–18) to (22–24) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Entombing | 82 | Prefix | (19–25) to (26–34) Added Spell Cold Damage while wielding a Two Handed Weapon elemental_damage damage elemental cold caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Humming | 1 | Prefix | 1 to (6–10) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Sparking | 39 | Prefix | (1–2) to (17–21) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Arcing | 48 | Prefix | (1–3) to (22–26) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Shocking | 58 | Prefix | (1–4) to (29–33) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Discharging | 70 | Prefix | (1–5) to (34–36) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Electrocuting | 82 | Prefix | (1–6) to (43–51) Added Spell Lightning Damage while wielding a Two Handed Weapon elemental_damage damage elemental lightning caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Tainted | 1 | Prefix | (1–2) to (3–5) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Clouded | 42 | Prefix | (3–5) to (7–9) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Darkened | 54 | Prefix | (6–8) to (10–12) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Malignant | 65 | Prefix | (9–11) to (13–15) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Vile | 75 | Prefix | (12–14) to (15–17) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Malicious | 84 | Prefix | (15–17) to (20–24) Added Spell Chaos Damage while wielding a Two Handed Weapon chaos_damage damage chaos caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Fossil mods /3 ⍟
Fossil mods /3 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage chaos_damage poison damage chaos attack ailment | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
Subterranean | 1 | Prefix | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage physical_damage bleed damage physical attack ailment | abyss_jewel 0 jewel 0 weapon 2000 default 0 |
Subterranean | 1 | Prefix | Attacks with this Weapon Penetrate (9–12)% Elemental Resistances elemental_damage damage elemental attack | abyss_jewel 0 jewel 0 weapon 1000 default 0 |
Trinket mods /3 ⍟
Trinket mods /3 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | (4–5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | Suffix | (6–7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | Suffix | (8–10)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 50 |
Veiled mods /2 ⍟
Veiled mods /2 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Elemental Resistances elemental_damage damage elemental attack | wand 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Chaos Resistance chaos_damage damage chaos attack | wand 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /6 ⍟
Crafting Bench /6 ⍟
ID | Mod | Require | ItemClasses | Unlock |
---|---|---|---|---|
Jun | Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Jun | Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee, Two Hand Ranged, One Hand Melee, One Hand Ranged | Unveil |
Misc mods /18 ⍟
Misc mods /18 ⍟
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Chest | Unique | Contained Weapons are Animated | ||
1 | Chest | Unique | Contains (6–10) additional Rare Maraketh Weapons | ||
Soldier's | 1 | Jewel | Prefix | (12–14)% increased Damage with One Handed Weapons damage attack | two_handed_mod 0 wand 0 not_int 500 default 0 |
Champion's | 1 | Jewel | Prefix | (12–14)% increased Damage with Two Handed Weapons damage attack | bow 0 wand 0 one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 not_int 500 default 0 |
Bandit's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with One Handed Melee Weapons attack speed | two_handed_mod 0 wand 0 not_int 500 default 0 |
Warrior's | 1 | Jewel | Prefix | (4–6)% increased Attack Speed with Two Handed Melee Weapons attack speed | one_handed_mod 0 dual_wielding_mod 0 shield_mod 0 bow 0 not_int 500 default 0 |
Harming | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with One Handed Melee Weapons attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Sundering | 1 | Jewel | Prefix | (14–18)% increased Critical Strike Chance with Two Handed Melee Weapons attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
Piercing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with One Handed Melee Weapons damage attack critical | wand 0 two_handed_mod 0 not_int 250 default 0 |
Rupturing | 1 | Jewel | Prefix | +(15–18)% to Critical Strike Multiplier with Two Handed Melee Weapons damage attack critical | bow 0 one_handed_mod 0 shield_mod 0 dual_wielding_mod 0 not_int 250 default 0 |
1 | Jewel | Unique | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers local jewel effect base radius [1200] attack | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons local jewel effect base radius [1200] | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets local jewel effect base radius [1200] damage attack | ||
1 | ExpeditionRelic | Suffix | Excavated Chests have 50% chance to contain an additional Rare Weapon | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1055 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 50% chance to drop an additional Rare Weapon | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 1550 | |
of Armaments | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 833 |
of Armaments | 45 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 833 |
of Armaments | 75 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have a Weapon Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 278 |
Harvest Seed /13 ⍟
Harvest Seed /13 ⍟
Name |
---|
Change a Unique into a random Unique Weapon or Quiver |
Change a Unique Weapon into another Unique Weapon of that weapon type |
Randomise the Influence types on an Influenced Normal, Magic or Rare Weapon or Quiver, as well as reforging the item with new random modifiers |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality |
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality |
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality |
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality |
Sacrifice a Weapon or Armour to create a Belt with similar modifiers |
Sacrifice a Weapon or Armour to create a Ring with similar modifiers |
Sacrifice a Weapon or Armour to create an Amulet with similar modifiers |
Sacrifice a Weapon or Armour to create a Jewel with similar modifiers |
Item /22
Item /22
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 20Improves the quality of a weapon |
![]() | ![]() Stack Size: 1 / 20Adds or replaces an enchantment on a weapon. This may reforge the weapon's sockets. |
![]() | ![]() Stack Size: 1 / 10Modifies a Map item adding layers of Delirium with the Weapons reward type |
![]() | Celestial Blacksmith's Incubator Stack Size: 1 / 10Adds an incubated Shaper or Elder Weapon item to an equippable item Item drops after killing {0} monsters |
![]() | The Road to Power Stack Size: 1 / 7Runic One-Hand Weapon Item Level: 100 |
![]() | The Jester Stack Size: 1 / 9Merciless One-Hand Weapon Item Level: 100 |
![]() | Merciless Armament Stack Size: 1 / 4Merciless Two-Hand Weapon Item Level: 100 |
![]() | The Tyrant Stack Size: 1 / 9Merciless Weapon Item Level: 100 |
![]() | The Web Stack Size: 1 / 8Weapon of Crafting |
![]() | Atziri's Arsenal Stack Size: 1 / 4Weapon Corrupted |
![]() | Prometheus' Armoury Stack Size: 1 / 6One-Hand Weapon Item Level: 100 Double-Influenced Item |
![]() | ![]() Stack Size: 1 / 20Randomises the quality of a corrupted weapon |
![]() | ![]() Stack Size: 1 / 20Destroys two Weapons or Quivers to create a new Weapon or Quiver with a combination of their properties. Sometimes, the resultant item is modified unpredictably |
![]() | Hollowpoint Dagger Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison |
![]() | Pressurised Dagger Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison |
![]() | Pneumatic Dagger Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison |
![]() | Fickle Spiritblade Physical Damage: 18-33 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Capricious Spiritblade Physical Damage: 27-51 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Anarchic Spiritblade Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Flare Mace Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 30, 101 StrTrigger Level 10 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Crack Mace Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 50, 161 StrTrigger Level 15 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Boom Mace Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 70, 218 StrTrigger Level 20 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
Unique /61 ⍟
Unique /61 ⍟
Name | Show Full Descriptions |
---|---|
![]() | Ashrend Buckskin Tunic Socketed Gems are Supported by Level 10 Added Fire Damage (80–100)% increased Evasion Rating +(30–50) to maximum Life +(40–50)% to Fire Resistance Cannot be Ignited (10–15)% increased Physical Damage with Ranged Weapons (-7–-5) Physical Damage taken from Attack Hits |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike Multiplier(60–80)% increased Physical Damage Adds (15–20) to (25–30) Physical Damage 20% increased Attack Speed (15–30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bloodseeker Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life(150–170)% increased Physical Damage Adds 10 to 12 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Mortem Morsu Fright Claw +20 Life gained for each Enemy hit by Attacks(75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy RatingUses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Prismatic Eclipse Twilight Blade 40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding Adds (60–70) to (71–80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 12% increased Global Attack Speed per Green Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket +2 to Melee Strike Range per White Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Pillar of the Caged God Iron Staff +18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence 1% increased Attack Speed per 10 Dexterity 16% increased Physical Weapon Damage per 10 Strength |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit+2 to Level of Socketed Support Gems Adds (205–220) to (250–270) Physical Damage (12–16)% increased Attack Speed 25% chance to cause Bleeding on Hit +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Wideswing Poleaxe Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120–160)% increased Physical Damage +10 Mana gained on Kill +(120–150) to Accuracy Rating +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Doomfletch Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of a random Element |
![]() | Piscator's Vigil Tornado Wand (35–39)% increased Spell DamageNo Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistance |
![]() | Brutus' Lead Sprinkler Ritual Sceptre 16% increased Elemental Damage20% increased Physical Damage Adds (8–13) to (26–31) Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | Vestige of Divinity Gnarled Branch +18% Chance to Block Attack Damage while wielding a Staff16% Chance to Block Attack Damage Adds 2 to 4 Physical Damage 15% increased Area of Effect Reflects 8 to 14 Physical Damage to Attackers on Block +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Null's Inclination Ranger Bow Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Lioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() | Callinellus Malleus Auric Mace 15% reduced Enemy Stun Threshold(150–200)% increased Physical Damage Adds (5–10) to (15–23) Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Moonbender's Wing Tomahawk Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill (130–150)% increased Physical Damage Adds (11–14) to (18–23) Physical Damage 25% chance to cause Bleeding on Hit +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe sounds [1] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Jorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150–200)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Cast Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy |
![]() | Slivers of Providence Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Chitus' Needle Elegant Foil +25% to Global Critical Strike Multiplier+30 to Strength (140–160)% increased Physical Damage +30 to maximum Mana 5% increased Movement Speed 30% increased Elemental Damage +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Spirit Guards Viridian Jewel Minions deal (8–12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons |
![]() | Varunastra Vaal Blade +460 to Accuracy Rating(40–60)% increased Physical Damage Adds (30–45) to (80–100) Physical Damage +(2–3) Mana gained for each Enemy hit by Attacks Counts as all One Handed Melee Weapon Types |
![]() | Trypanon Great Mallet 30% increased Stun Duration on Enemies50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
![]() | Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | The Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Triggers Level 15 Manifest Dancing Dervishes on Rampage Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Hiltless Reaver Sword 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Doomfletch's Prism Royal Bow (20–24)% increased Elemental Damage with Attack SkillsAdds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage (17–25)% increased Attack Speed 0.2% of Chaos Damage Leeched as Life 25% of Physical Damage Converted to Chaos Damage Attacks with this Weapon Maim on hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) |
![]() | Hand of Thought and Motion Blinder +12 Life gained for each Enemy hit by AttacksAdds 1 to (50–60) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
![]() | Hand of Wisdom and Action Imperial Claw +46 Life gained for each Enemy hit by Attacks(8–12)% increased Dexterity (8–12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (25–30)% increased Elemental Damage with Attack Skills |
![]() | Tidebreaker Imperial Maul 10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | Martyr of Innocence Highborn Staff +18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315–360) to (450–540) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | The Wasp Nest Throat Stabber +40 Life gained for each Enemy hit by Attacks(150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Poet's Pen Carved Wand (11–15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed |
![]() | Disintegrator Maelström Staff +25% Chance to Block Attack Damage while wielding a StaffAdds (220–240) to (270–300) Physical Damage 25% chance to gain a Siphoning Charge when you use a Skill Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) (Recently refers to the past 4 seconds) |
![]() | Chains of Command Saintly Chainmail Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy (150–190)% increased Armour and Energy Shield +(60–90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | Voidforge Infernal Sword 30% increased Elemental Damage with Attack Skills(30–60)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 300% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Ignites inflicted with this Weapon deal (50–75)% more Damage Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Paradoxica Vaal Rapier +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage ![]() ![]() |
![]() | Law of the Wilds Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier local use skill on crit % [20] |
![]() | Actum Butcher Axe Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | The Iron Mass Gladius 40% increased Global Accuracy Rating(140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand Summoned Skeleton Warriors deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | Replica Tempestuous Steel War Sword 40% increased Global Accuracy RatingAdds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed 100% reduced Global Accuracy Rating +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Fire Damage Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Replica Innsbury Edge Elder Sword +330 to Accuracy Rating(100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Replica Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Replica Trypanon Great Mallet 30% increased Stun Duration on Enemies-5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
![]() | Replica Kongor's Undying Rage Terror Maul 25% chance to double Stun DurationAdds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | Cadigan's Crown Runic Crown Never deal Critical Strikes Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Royale Bloodseeker Sharktooth Claw +6 Life gained for each Enemy hit by Attacks(20–50)% increased Physical Damage Adds 2 to 4 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Royale Martyr of Innocence Long Staff +18% Chance to Block Attack Damage while wielding a StaffGrants Level 1 Vengeance Skill +(12–16)% Chance to Block Attack Damage while wielding a Staff 30% increased Fire Damage Adds (12–18) to (22–26) Fire Damage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited Battlemage (Warstaves are considered Staves) (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Royale Actum Boarding Axe Has no Sockets (25–50)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Royale Moonbender's Wing Jade Hatchet Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Royale Hand of Thought and Motion Nailed Fist +3 Life gained for each Enemy hit by AttacksAdds 1 to (5–6) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
![]() | Royale Hiltless Bastard Sword 60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (6–10) to (12–16) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 20 Physical Damage to you +2 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | Royale Trypanon Mallet 30% increased Stun Duration on Enemies50% reduced Attack Speed This Weapon's Critical Strike Chance is 100% |
![]() | Royale Callinellus Malleus Stone Hammer 15% reduced Enemy Stun Threshold(10–20)% increased Physical Damage Adds (1–3) to (5–8) Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
Passive /15 ⍟
Passive /15 ⍟
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Lava Lash![]() | Damage with Weapons Penetrates 8% Fire Resistance 30% increased Fire Damage with Attack Skills |
Notable | Arcing Blows![]() | Damage with Weapons Penetrates 8% Lightning Resistance 30% increased Lightning Damage with Attack Skills |
Notable | Fangs of Frost![]() | Damage with Weapons Penetrates 8% Cold Resistance 30% increased Cold Damage with Attack Skills |
Notable | Wrecking Ball![]() | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies |
Notable | Butchery![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength |
Notable | Destroyer![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies |
Notable | Galvanic Hammer![]() | 10% increased Accuracy Rating with Maces or Sceptres 30% increased Elemental Damage with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistance |
Notable | Sleight of Hand![]() | Attacks with One Handed Weapons deal 30% increased Damage with Ailments 8% increased Attack Speed with One Handed Weapons 20% increased Damage with One Handed Weapons |
Notable | Strong Arm![]() | 25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength |
Notable | Prism Weave![]() | 6% increased Attack Speed with Wands 24% increased Elemental Damage with Wands Damage with Weapons Penetrates 5% Elemental Resistance |
Notable | Martial Experience![]() | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction |
Notable | Titanic Impacts![]() | +45% to Critical Strike Multiplier with Two Handed Melee Weapons |
Notable | Kinetic Impacts![]() | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage |
Notable | One with the River![]() | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistance |
Notable | Harpooner![]() | 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration |
Ascendancy Passive /1 ⍟
Ascendancy Passive /1 ⍟
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Overwhelm![]() | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Cluster Jewel Passive /9 ⍟
Cluster Jewel Passive /9 ⍟
Category | Name | Show Full Descriptions |
---|---|---|
Notable | Battlefield Dominator![]() | Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently |
Notable | Brutal Infamy![]() | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies |
Notable | Combat Rhythm![]() | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently |
Notable | Fearsome Warrior![]() | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill |
Notable | Graceful Execution![]() | 5% increased Attack Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons +15 to Dexterity and Intelligence |
Notable | Martial Mastery![]() | 10% increased Attack Speed with Two Handed Melee Weapons 10% increased Attack Speed if you have at least 600 Strength +20 to Strength |
Notable | Quick and Deadly![]() | 60% increased Main Hand Attack Damage while wielding two different Weapon Types 30% increased Off Hand Attack Speed while wielding two different Weapon Types |
Notable | Surefooted Striker![]() | 40% increased Critical Strike Chance with Two Handed Melee Weapons 5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently |
Notable | Titanic Swings![]() | 20% increased Area Damage while wielding a Two Handed Melee Weapon 15% increased Area of Effect while wielding a Two Handed Melee Weapon |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Weapon
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Swapping Weapons
- Characters can use a different weapon or weapons on a weapon swap.
- The weapon or weapons can be changed with a keybind.
Attacks and Spells
The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.
Weapon Damage modifiers
Physical Damage
- Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
- The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
- Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
Elemental and Chaos Damage
- Elemental and Chaos damage are flat added weapon damage.
Other Damage Modifiers
- %Increased Minion Damage For more info See Minions.
Attack speed modifiers
%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.