Wildfire Phloem

Wildfire Phloem
Ashbark Tincture
Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
New life will follow, but first come the flames.
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
Wildfire Phloem Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Weapon, Melee, Duration, Damage over time, Damage taken, Ash, Ignite
IconArt/2DItems/Flasks/UniqueAshbark
Icon
Release VersionSettlers
BaseTypeAshbark Tincture
Referencepoe.ninja, Community Wiki
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
FamilyChanceToIgnite
DomainsTincture (34)
GenerationTypeUnique (3)
Req. level1
Stats
  • ignite damage +% with tinctured weapons Min: 60 Max: 90 Global
  • chance to ignite % with tinctured weapons Min: 25 Max: 25 Global
  • Craft Tagselemental_damage damage elemental fire attack ailment
    -1 Fire Damage taken from Hits per Mana Burn
    FamilyTinctureFireDamageTakenPerToxicity
    DomainsTincture (34)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • fire damage taken + per toxicity from tincture Min: -1 Max: -1 Global
  • Craft Tagselemental fire
    (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
    FamilyRefreshIgniteDurationOnWeaponHit
    DomainsTincture (34)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • refresh ignite duration on tinctured weapon hit % chance Min: 15 Max: 25 Global
  • Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
    FamilyWeaponCoverInAshVsFullLife
    DomainsTincture (34)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • tinctured weapon cover in ash on hit for X seconds vs full life enemies Min: 4 Max: 10 Global
  • Craft Tagselemental fire attack
    Wildfire Phloem
    You take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite duration
    tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
    refresh_ignite_duration_on_tinctured_weapon_hit_%_chance
    fire_damage_taken_+_per_toxicity_from_tincture
    Attribute /4

    tincture_unique3

    KeyValue
    AcronymIgnite
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID3
    Codetinctured weapon cover in ash on hit for X seconds vs full life enemies
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Coderefresh ignite duration on tinctured weapon hit % chance
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codefire damage taken + per toxicity from tincture
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete