Wildfire Phloem
Wildfire Phloem
Ashbark Tincture
Tincture
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
-1 Fire Damage taken from Hits per Mana Burn
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
New life will follow, but first come the flames.
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
Wildfire Phloem Attr /7
Name | Show Full Descriptions |
---|---|
The Market | The Market |
Acronym | Hit, Weapon, Melee, Duration, Damage over time, Damage taken, Ash, Ignite |
Icon | Art/2DItems/Flasks/UniqueAshbark |
Icon | |
Release Version | Settlers |
BaseType | Ashbark Tincture |
Reference | poe.ninja, Community Wiki |
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Family | ChanceToIgnite |
---|---|
Domains | Tincture (34) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire attack ailment |
-1 Fire Damage taken from Hits per Mana Burn
Family | TinctureFireDamageTakenPerToxicity |
---|---|
Domains | Tincture (34) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire |
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Family | RefreshIgniteDurationOnWeaponHit |
---|---|
Domains | Tincture (34) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
Family | WeaponCoverInAshVsFullLife |
---|---|
Domains | Tincture (34) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire attack |
Item
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Wildfire Phloem
You take less fire damage from hits per Mana Burn and your melee weapons cover enemies in ash and refresh ignite duration
tinctured_weapon_cover_in_ash_on_hit_for_X_seconds_vs_full_life_enemies
refresh_ignite_duration_on_tinctured_weapon_hit_%_chance
fire_damage_taken_+_per_toxicity_from_tincture
Code | tinctured weapon cover in ash on hit for X seconds vs full life enemies |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | refresh ignite duration on tinctured weapon hit % chance |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | fire damage taken + per toxicity from tincture |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |