Skill Gem /181
Skill Gem Quality /105
Item | Type | Stats | Weight |
---|---|---|---|
Leap Slam | Superior | (0–20)% increased Stun Duration on enemies | 50 |
Enduring Cry | Superior | (0–20)% increased Skill Effect Duration | 50 |
Glacial Hammer | Superior | (0–40)% increased Duration of Cold Ailments | 50 |
Vaal Glacial Hammer | Superior | (0–40)% increased Duration of Cold Ailments | 50 |
Frost Wall | Superior | (0–20)% increased Skill Effect Duration | 50 |
Shock Nova | Superior | (0–40)% increased Shock Duration on enemies | 50 |
Viper Strike | Superior | (0–10)% increased Attack Speed (0–10)% increased Poison Duration | 50 |
Explosive Arrow | Superior | (0–20)% increased Skill Effect Duration (0–20)% chance to Ignite enemies | 50 |
Explosive Arrow | Divergent | (0–40)% less Skill Effect Duration Maximum (0–4) Explosive Arrows stuck in an Enemy | 20 |
Temporal Chains | Superior | (0–20)% increased Curse Duration | 50 |
Elemental Weakness | Anomalous | (0–20)% increased Curse Duration | 100 |
Elemental Weakness | Divergent | (0–10)% increased Duration of Elemental Ailments on Cursed enemies | 100 |
Punishment | Anomalous | (0–20)% increased Curse Duration | 100 |
Enfeeble | Superior | (0–20)% increased Curse Duration | 50 |
Vulnerability | Superior | (0–10)% increased Duration of Bleeding on Cursed Enemies | 50 |
Lightning Warp | Divergent | (0–60)% increased Damage (0–20)% increased Duration | 100 |
Lightning Warp | Phantasmal | (0–10)% less Duration | 100 |
Immortal Call | Superior | (0–20)% increased Skill Effect Duration | 50 |
Vaal Immortal Call | Superior | (0–20)% increased Skill Effect Duration | 50 |
Heavy Strike | Superior | (0–20)% increased Stun Duration on enemies (0–20)% increased Damage | 50 |
Dominating Blow | Anomalous | (0–30)% increased Minion Duration | 100 |
Molten Shell | Superior | (0–20)% increased Skill Effect Duration | 50 |
Vaal Molten Shell | Superior | (0–20)% increased Skill Effect Duration | 50 |
Hatred | Anomalous | You and nearby Allies have (0–10)% increased Chill and Freeze Duration | 100 |
Rejuvenation Totem | Anomalous | (0–100)% increased Totem Duration | 100 |
Conversion Trap | Superior | (0–20)% increased Skill Effect Duration | 50 |
Bear Trap | Anomalous | (0–40)% increased Skill Effect Duration | 100 |
Fire Trap | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Devouring Totem | Anomalous | (0–100)% increased Totem Duration | 100 |
Creeping Frost | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Vaal Arc | Superior | (0–30)% increased Duration of Lightning Ailments | 50 |
Old Arctic Armour | Superior | (0–20)% increased Skill Effect Duration | 50 |
Arctic Armour | Superior | (0–20)% increased Skill Effect Duration | 50 |
Vaal Arctic Armour | Superior | (0–20)% increased Skill Effect Duration | 50 |
Holy Flame Totem | Phantasmal | (0–20)% increased Totem Duration (0–20)% increased Totem Placement speed | 100 |
Flammability | Superior | Ignite on Cursed enemies has (0–10)% increased Duration | 50 |
Frostbite | Superior | Freezes on Cursed enemies have (0–20)% increased Duration | 50 |
Conductivity | Superior | Shocks on Cursed enemies have (0–20)% increased Duration | 50 |
Searing Bond | Anomalous | (0–40)% increased Totem Duration | 100 |
Smoke Mine | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Storm Call | Divergent | (0–10)% reduced Skill Effect Duration | 100 |
Summon Raging Spirit | Anomalous | Minions have (0–20)% increased Duration | 100 |
Flesh Offering | Superior | (0–10)% increased Skill Effect Duration | 50 |
Bone Offering | Anomalous | (0–40)% less Skill Effect Duration Minions recover (0–100) Life when they Block | 20 |
Convocation | Superior | (0–20)% increased Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Herald of Thunder | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Blink Arrow | Anomalous | Minions have (0–20)% increased Duration | 100 |
Mirror Arrow | Anomalous | Minions have (0–20)% increased Duration | 100 |
Static Strike | Superior | (0–20)% increased Skill Effect Duration | 50 |
Frost Blades | Divergent | (0–20)% increased Duration of Cold Ailments | 100 |
Old Phase Run | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Phase Run | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Frost Bomb | Phantasmal | (0–20)% less Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Earthquake | Anomalous | (0–20)% increased Skill Effect Duration (0–60)% increased Damage | 100 |
Wither | Superior | (0–20)% increased Skill Effect Duration | 50 |
Vortex | Divergent | (0–20)% less Skill Effect Duration (0–20)% increased Cooldown Recovery Rate | 50 |
Blight | Divergent | (0–60)% increased Secondary Duration | 100 |
Spirit Offering | Superior | (0–10)% increased Skill Effect Duration | 50 |
Lacerate | Divergent | (0–20)% increased Bleeding Duration | 100 |
Scorching Ray | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Scorching Ray | Divergent | (0–40)% less Skill Effect Duration (0–40)% increased Cast Speed | 50 |
Flamethrower Trap | Anomalous | (0–20)% less Skill Effect Duration (0–60)% increased Cooldown Recovery Rate | 100 |
Lightning Spire Trap | Anomalous | (0–20)% less Skill Effect Duration (0–60)% increased Cooldown Recovery Rate | 100 |
Siphoning Trap | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Ground Slam | Superior | (0–10)% increased Area of Effect (0–20)% increased Stun Duration on enemies | 50 |
Infernal Blow | Phantasmal | (0–80)% increased Skill Effect Duration | 100 |
Vaal Ground Slam | Superior | (0–10)% increased Area of Effect (0–20)% increased Stun Duration on enemies | 50 |
Smite | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Toxic Rain | Anomalous | (0–10)% increased Skill Effect Duration | 100 |
Winter Orb | Divergent | (0–20)% increased Skill Effect Duration | 100 |
War Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby allies gain (0–10)% increased Accuracy Rating | 10 |
War Banner | Divergent | (0–20)% increased Skill Effect Duration | 100 |
Dread Banner | Anomalous | (0–60)% less Skill Effect Duration Nearby Enemies deal (0–2)% less Damage | 10 |
Soulrend | Divergent | (0–20)% increased Skill Effect Duration | 100 |
Bane | Anomalous | (0–20)% increased Skill Effect Duration | 100 |
Wave of Conviction | Divergent | (0–20)% increased Skill Effect Duration | 100 |
Storm Burst | Anomalous | (0–10)% increased Skill Effect Duration | 100 |
Malevolence | Anomalous | You and nearby allies have (0–2)% increased Skill Effect Duration | 5 |
Bladestorm | Superior | (0–20)% increased Skill Effect Duration | 50 |
Pestilent Strike | Divergent | (0–20)% increased Skill Effect Duration | 100 |
Venom Gyre | Superior | (0–20)% increased Poison Duration | 50 |
Vaal Venom Gyre | Superior | (0–20)% increased Poison Duration | 50 |
Arcane Cloak | Superior | (0–20)% increased Skill Effect Duration | 50 |
Wintertide Brand | Divergent | (0–40)% increased Skill Effect Duration (0–40)% reduced Cast Speed | 100 |
Void Sphere | Anomalous | (0–40)% reduced Skill Effect Duration (0–40)% increased Cooldown Recovery Rate | 50 |
Flame Wall | Anomalous | (0–20)% reduced Skill Effect Duration +(0–10)% to Fire Damage over Time Multiplier | 100 |
Exsanguinate | Superior | (0–20)% increased Skill Effect Duration | 100 |
Corrupting Fever | Superior | (0–20)% increased Skill Effect Duration | 100 |
Voltaxic Burst | Anomalous | (0–20)% increased Skill Effect Duration (0–40)% increased Damage | 50 |
Explosive Concoction | Anomalous | (0–20)% increased Duration of Elemental Ailments on Enemies | 50 |
Defiance Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby Allies have (0–5)% increased Armour and Evasion Rating | 10 |
Defiance Banner | Divergent | (0–20)% increased Skill Effect Duration | 100 |
Rage Vortex | Divergent | (0–10)% increased Skill Effect Duration | 50 |
Boneshatter | Superior | (0–20)% increased Stun Duration on enemies | 50 |
Ambush | Anomalous | (0–10)% increased Skill Effect Duration | 50 |
Tornado | Anomalous | (0–40)% reduced initial Duration | 50 |
Tornado | Divergent | (0–10)% increased initial Duration | 50 |
Soul Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Flame Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Intuitive Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Protective Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Destructive Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Vampiric Link | Superior | (0–20)% increased Skill Effect Duration | 100 |
Alchemist's Mark | Divergent | (0–30)% increased Skill Effect Duration | 20 |
Galvanic Field | Superior | Buff grants (0–30)% increased Shock Duration | 50 |
Support Gem /19
Support Gem Quality /49
Item | Type | Stats | Weight |
---|---|---|---|
Inspiration Support | Superior | Supported Skills have (0–20)% increased Inspiration Charge Duration | 50 |
Stun Support | Superior | Supported Skills have (0–30)% increased Stun Duration on Enemies | 50 |
Stun Support | Anomalous | Supported Skills have (0–4)% chance to double Stun Duration | 100 |
Increased Duration Support | Superior | Supported Skills have (0–10)% increased Skill Effect Duration | 50 |
Increased Duration Support | Anomalous | Supported Skills have (0–20)% reduced Life Cost Supported Skills have (0–20)% reduced Mana Cost Supported Skills have (0–10)% reduced Skill Effect Duration | 20 |
Increased Duration Support | Divergent | Supported Skills have (0–20)% increased Duration of Ailments on Enemies | 50 |
Minion Speed Support | Anomalous | (0–40)% reduced Minion Duration | 100 |
Elemental Proliferation Support | Superior | (0–10)% increased Duration of Elemental Ailments on Enemies | 50 |
Spell Totem Support | Anomalous | (0–20)% increased Totem Duration | 100 |
Blind Support | Superior | Supported Skills have (0–20)% increased Blinding duration | 50 |
Ballista Totem Support | Anomalous | (0–20)% increased Totem Duration | 100 |
Burning Damage Support | Anomalous | Supported Skills have (0–20)% increased Ignite Duration on Enemies | 100 |
Endurance Charge on Melee Stun Support | Superior | Supported Skills have (0–20)% increased Stun Duration on Enemies | 50 |
Less Duration Support | Superior | Supported Skills have (0–10)% less Skill Effect Duration | 50 |
Less Duration Support | Anomalous | Supported Skills have (0–10)% increased Duration of Ailments on Enemies | 100 |
Cast on Death Support | Divergent | Supported Skills have (0–60)% increased Skill Effect Duration while Dead | 100 |
Cast when Damage Taken Support | Anomalous | Supported Skills have (0–20)% increased Skill Effect Duration | 100 |
Cast when Stunned Support | Anomalous | Supported Skills have (0–20)% increased Skill Effect Duration | 100 |
Bloodlust Support | Divergent | Supported Skills have (0–10)% chance to refresh Bleeding Duration on Hit | 5 |
Fortify Support | Anomalous | Supported Skills have (0–10)% increased Fortification Duration | 50 |
Hypothermia Support | Superior | Supported Skills have (0–30)% increased Chill Duration on Enemies | 50 |
Innervate Support | Superior | Supported Skills have (0–30)% increased Shock Duration on Enemies | 50 |
Advanced Traps Support | Divergent | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Cast while Channelling Support | Anomalous | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Chance to Bleed Support | Anomalous | Supported Attacks have (0–20)% increased Bleeding Duration | 100 |
Chance to Poison Support | Anomalous | Supported Skills have (0–10)% increased Poison Duration | 20 |
Deadly Ailments Support | Anomalous | Supported Skills have (0–20)% increased Duration of Ailments on Enemies | 100 |
Decay Support | Anomalous | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Efficacy Support | Anomalous | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Vile Toxins Support | Anomalous | Supported Skills have (0–10)% increased Poison Duration | 100 |
Unbound Ailments Support | Superior | Supported Skills have (0–10)% increased Duration of Ailments on Enemies | 50 |
Ruthless Support | Anomalous | Supported Skills have (0–20)% increased Stun Duration on Enemies | 100 |
Summon Phantasm Support | Divergent | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Mirage Archer Support | Divergent | Supported Skills have (0–20)% increased Skill Effect Duration | 50 |
Withering Touch Support | Anomalous | Supported Skills have (0–20)% increased Skill Effect Duration | 100 |
Bonechill Support | Superior | Supported Skills have (0–20)% increased Chill Duration on Enemies | 50 |
Multiple Totems Support | Anomalous | (0–20)% increased Totem Duration | 100 |
Feeding Frenzy Support | Superior | Feeding Frenzy base Duration is (0–1) second | 50 |
Swift Assembly Support | Anomalous | Supported Skills have (0–20)% increased Trap Duration | 50 |
Awakened Unbound Ailments Support | Superior | Supported Skills have (0–10)% increased Duration of Ailments on Enemies | 50 |
Swiftbrand Support | Anomalous | Supported Skills have (-20–0)% less Attached Duration Supported Skills have (0–20)% less Detached Duration | 50 |
Swiftbrand Support | Divergent | Supported Skills have (0–20)% more Activation Frequency if 75% of Attached Duration expired | 100 |
Impending Doom Support | Anomalous | Curse Skills have (0–40)% reduced Skill Effect Duration | 100 |
Cruelty Support | Divergent | Cruelty granted by Supported Skills has (0–20)% increased Duration | 50 |
Behead Support | Divergent | (0–10)% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills | 50 |
Divine Blessing Support | Anomalous | Supported Skills have (0–10)% increased Skill Effect Duration | 50 |
Overcharge Support | Superior | Supported Skills have (0–30)% increased Shock Duration on Enemies | 100 |
Cursed Ground Support | Superior | Supported Skills have (0–10)% increased Skill Effect Duration | 100 |
Hex Bloom Support | Superior | Supported Skills have (0–10)% increased Curse Duration | 100 |
Item mods /265
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Impact | 5 | Suffix | (11–15)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Dazing | 18 | Suffix | (16–20)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Stunning | 30 | Suffix | (21–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Slamming | 44 | Suffix | (26–30)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Staggering | 58 | Suffix | (31–35)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Sipping | 8 | Suffix | (4–9)% increased Flask Effect Duration | belt 500 default 0 |
of Tasting | 34 | Suffix | (10–15)% increased Flask Effect Duration | belt 500 default 0 |
of Savouring | 50 | Suffix | (16–21)% increased Flask Effect Duration | belt 500 default 0 |
of Relishing | 66 | Suffix | (22–27)% increased Flask Effect Duration | belt 500 default 0 |
of Reveling | 82 | Suffix | (28–33)% increased Flask Effect Duration | belt 500 default 0 |
1 | Corrupted | (12–15)% increased Skill Effect Duration | belt 1000 default 0 | |
20 | Corrupted | +2 to Level of Socketed Duration Gems gem | armour 1000 default 0 | |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 15 Increased Duration (10–15)% increased Skill Effect Duration gem | boots_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 20 Less Duration gem | helmet_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Critical Strike Affliction (6–9)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Critical Strike Affliction (10–14)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of Shaping | 68 | Suffix | (20–30)% reduced Enemy Stun Threshold (20–30)% increased Stun Duration on Enemies | 2h_mace_shaper 1000 default 0 |
Hunter's | 68 | Prefix | (10–12)% increased Duration of Ailments on Enemies ailment | gloves_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (13–15)% increased Duration of Ailments on Enemies ailment | gloves_basilisk 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Ignite Duration on you elemental fire ailment | helmet_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Freeze Duration on you elemental cold ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of the Conquest | 68 | Suffix | (8–12)% increased Damage with Bleeding (5–6)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (13–17)% increased Damage with Bleeding (7–8)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (18–22)% increased Damage with Bleeding (9–10)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (5–6)% increased Poison Duration (8–12)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (7–8)% increased Poison Duration (13–17)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (9–10)% increased Poison Duration (18–22)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (11–15)% reduced Enemy Stun Threshold (11–15)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (16–20)% reduced Enemy Stun Threshold (16–20)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (21–25)% reduced Enemy Stun Threshold (21–25)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (26–30)% reduced Enemy Stun Threshold (26–30)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of Redemption | 68 | Suffix | (7–11)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (12–15)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (17–21)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (22–25)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
1 | FlaskEnchantmentSeal | (80–100)% increased Duration Gains no Charges during Effect | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (17–19)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | (20–22)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | (23–25)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | +1 to Level of Socketed Duration Gems gem | body_armour 25 default 0 | |
45 | ScourgeUpside | (17–19)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (20–22)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (23–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | (12–14)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (15–17)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (18–20)% increased Totem Duration | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | Brand Skills have (12–14)% increased Duration caster | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Brand Skills have (15–17)% increased Duration caster | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Brand Skills have (18–20)% increased Duration caster | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | (7–8)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (9–10)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (11–12)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
45 | ScourgeDownside | (21–25)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 | |
68 | ScourgeDownside | (26–30)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 | |
45 | ScourgeDownside | (17–19)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 | |
68 | ScourgeDownside | (20–22)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 | |
45 | ScourgeDownside | (21–27)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | (30–36)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
45 | ScourgeDownside | Brand Skills have (36–42)% reduced Duration caster | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | Brand Skills have (45–51)% reduced Duration caster | boots 250 amulet 250 default 0 | |
75 | BlueImplicit | (13–14)% increased Duration of Ailments on Enemies ailment | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (15–16)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (17–18)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (19–20)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (7–8)% increased Skill Effect Duration | no_tier_6_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (9–10)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (11–12)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (13–14)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (15–16)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (17–18)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (15–16)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (17–18)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (19–20)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (21–22)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 100 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
15 | WeaponTree | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
74 | WeaponTree | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
15 | WeaponTree | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
74 | WeaponTree | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
20 | WeaponTree | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
24 | WeaponTree | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
24 | WeaponTree | 15% reduced Effect of your Curses Your Curses have 35% increased Effect if 50% of Curse Duration expired | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | 15% reduced Effect of your Curses Your Curses have 50% increased Effect if 50% of Curse Duration expired | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
24 | WeaponTree | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
24 | WeaponTree | 30% reduced Area of Effect of Hex Skills Hex Skills have 80% increased Skill Effect Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | 30% reduced Area of Effect of Hex Skills Hex Skills have 100% increased Skill Effect Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
12 | WeaponTree | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
60 | WeaponTree | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
60 | WeaponTree | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
1 | WeaponTree | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Bleeding Duration 15% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Bleeding Duration 20% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Bleeding Duration 30% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Bleeding Duration 40% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 10% increased Poison Duration 15% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 15% increased Poison Duration 20% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 18% increased Poison Duration 30% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 24% increased Poison Duration 40% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
24 | WeaponTree | 50% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 65% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 80% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 100% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 120% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 140% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
70 | WeaponTree | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | fishing_rod 0 default 200 | |
30 | WeaponTree | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | 50% reduced Power Charge Duration Gain a Power Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill | fishing_rod 0 default 400 | |
12 | WeaponTree | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
65 | WeaponTree | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
1 | WeaponTree | 100% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
15 | WeaponTree | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
65 | WeaponTree | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
35 | WeaponTree | 150% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
80 | WeaponTree | 200% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
12 | WeaponTree | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
12 | WeaponTree | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
25 | WeaponTree | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Ignite Duration on you Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Ignite Duration on you Minions have 12% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Ignite Duration on you Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Ignite Duration on you Minions have 24% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Freeze Duration on you Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Freeze Duration on you Minions have 12% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Freeze Duration on you Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Freeze Duration on you Minions have 24% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Shock Duration on you Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Shock Duration on you Minions have 12% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Shock Duration on you Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Shock Duration on you Minions have 24% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
16 | WeaponTree | 10% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 15% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 20% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 30% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 10% reduced effect of Offerings Offering Skills have 25% increased Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 10% reduced effect of Offerings Offering Skills have 40% increased Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 20% reduced effect of Offerings Offering Skills have 50% increased Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 20% reduced effect of Offerings Offering Skills have 80% increased Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | wand 1000 shield 500 default 0 | |
1 | WeaponTree | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /134
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Summoned Raging Spirit Duration 1 | 66 | Enchantment | Summon Raging Spirit has 20% increased Duration minion | helmet 100 default 0 |
Enchantment Summoned Raging Spirit Duration 2 | 75 | Enchantment | Summon Raging Spirit has 30% increased Duration minion | helmet 100 default 0 |
Enchantment Molten Shell Duration 1 | 66 | Enchantment | Molten Shell has 25% increased Skill Effect Duration | helmet 100 default 0 |
Enchantment Molten Shell Duration 2 | 75 | Enchantment | Molten Shell has 40% increased Skill Effect Duration | helmet 100 default 0 |
Enchantment Absolution Duration 1 | 66 | Enchantment | 20% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Absolution Duration 2 | 75 | Enchantment | 30% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 1 | 66 | Enchantment | 20% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 2 | 75 | Enchantment | 30% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Creeping Frost Duration 1 | 66 | Enchantment | 24% increased Creeping Frost Duration caster | helmet 100 default 0 |
Enchantment Creeping Frost Duration 2 | 75 | Enchantment | 36% increased Creeping Frost Duration caster | helmet 75 default 0 |
Enchantment Assassins Mark Duration 1 | 66 | Enchantment | 30% increased Assassin's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Assassins Mark Duration 2 | 75 | Enchantment | 45% increased Assassin's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Blade Vortex Duration 1 | 66 | Enchantment | 20% increased Blade Vortex Duration caster | helmet 75 default 0 |
Enchantment Blade Vortex Duration 2 | 75 | Enchantment | 30% increased Blade Vortex Duration caster | helmet 75 default 0 |
Enchantment Blight Secondary Skill Duration 1 | 66 | Enchantment | Blight has 20% increased Hinder Duration caster | helmet 100 default 0 |
Enchantment Blight Secondary Skill Duration 2 | 75 | Enchantment | Blight has 30% increased Hinder Duration caster | helmet 100 default 0 |
Enchantment Bone Offering Duration 1 | 66 | Enchantment | 30% increased Bone Offering Duration minion | helmet 100 default 0 |
Enchantment Bone Offering Duration 2 | 75 | Enchantment | 45% increased Bone Offering Duration minion | helmet 100 default 0 |
Enchantment Caustic Arrow Duration 1 | 66 | Enchantment | 20% increased Caustic Arrow Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Duration 2 | 75 | Enchantment | 30% increased Caustic Arrow Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 1 | 66 | Enchantment | Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 2 | 75 | Enchantment | Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Conductivity Duration 1 | 66 | Enchantment | 30% increased Conductivity Duration caster curse | helmet 100 default 0 |
Enchantment Conductivity Duration 2 | 75 | Enchantment | 45% increased Conductivity Duration caster curse | helmet 100 default 0 |
Enchantment Contagion Duration 1 | 66 | Enchantment | 20% increased Contagion Duration caster | helmet 100 default 0 |
Enchantment Contagion Duration 2 | 75 | Enchantment | 30% increased Contagion Duration caster | helmet 100 default 0 |
Enchantment Corrupting Fever Duration 1 | 66 | Enchantment | 20% increased Corrupting Fever Duration | helmet 100 default 0 |
Enchantment Corrupting Fever Duration 2 | 75 | Enchantment | 30% increased Corrupting Fever Duration | helmet 100 default 0 |
Enchantment Desecrate Duration 1 | 66 | Enchantment | 20% increased Desecrate Duration caster | helmet 0 default 0 |
Enchantment Desecrate Duration 2 | 75 | Enchantment | 30% increased Desecrate Duration caster | helmet 0 default 0 |
Enchantment Despair Duration 1 | 66 | Enchantment | 30% increased Despair Duration caster curse | helmet 100 default 0 |
Enchantment Despair Duration 2 | 75 | Enchantment | 45% increased Despair Duration caster curse | helmet 100 default 0 |
Enchantment Destructive Link Duration 1 | 66 | Enchantment | 20% increased Destructive Link Duration | helmet 100 default 0 |
Enchantment Destructive Link Duration 2 | 75 | Enchantment | 30% increased Destructive Link Duration | helmet 100 default 0 |
Enchantment Dominating Blow Duration 1 | 66 | Enchantment | 20% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
Enchantment Dominating Blow Duration 2 | 75 | Enchantment | 30% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
Enchantment Earthquake Duration 1 | 66 | Enchantment | 20% reduced Earthquake Duration attack | helmet 0 default 0 |
Enchantment Earthquake Duration 2 | 75 | Enchantment | 30% reduced Earthquake Duration attack | helmet 0 default 0 |
Enchantment Earthquake Damage per 0.1s Duration 1 | 66 | Enchantment | Earthquake deals 5% increased Damage per 0.1 seconds Duration damage attack | helmet 100 default 0 |
Enchantment Earthquake Damage per 0.1s Duration 2 | 75 | Enchantment | Earthquake deals 8% increased Damage per 0.1 seconds Duration damage attack | helmet 100 default 0 |
Enchantment Elemental Weakness Duration 1 | 66 | Enchantment | 30% increased Elemental Weakness Duration caster curse | helmet 100 default 0 |
Enchantment Elemental Weakness Duration 2 | 75 | Enchantment | 45% increased Elemental Weakness Duration caster curse | helmet 100 default 0 |
Enchantment Enfeeble Duration 1 | 66 | Enchantment | 30% increased Enfeeble Duration caster curse | helmet 100 default 0 |
Enchantment Enfeeble Duration 2 | 75 | Enchantment | 45% increased Enfeeble Duration caster curse | helmet 100 default 0 |
Enchantment Exsanguinate Duration 1 | 66 | Enchantment | 20% increased Exsanguinate Duration caster | helmet 100 default 0 |
Enchantment Exsanguinate Duration 2 | 75 | Enchantment | 30% increased Exsanguinate Duration caster | helmet 100 default 0 |
Enchantment Firestorm Duration 1 | 66 | Enchantment | 20% increased Firestorm Duration caster | helmet 100 default 0 |
Enchantment Firestorm Duration 2 | 75 | Enchantment | 30% increased Firestorm Duration caster | helmet 100 default 0 |
Enchantment Fire Trap Burning Ground Duration 1 | 66 | Enchantment | 30% increased Fire Trap Burning Ground Duration caster | helmet 100 default 0 |
Enchantment Fire Trap Burning Ground Duration 2 | 75 | Enchantment | 45% increased Fire Trap Burning Ground Duration caster | helmet 100 default 0 |
Enchantment Flamethrower Trap Duration 1 | 66 | Enchantment | Flamethrower Trap has 20% increased Skill Effect Duration caster | helmet 80 default 0 |
Enchantment Flamethrower Trap Duration 2 | 75 | Enchantment | Flamethrower Trap has 30% increased Skill Effect Duration caster | helmet 80 default 0 |
Enchantment Flammability Duration 1 | 66 | Enchantment | 30% increased Flammability Duration caster curse | helmet 100 default 0 |
Enchantment Flammability Duration 2 | 75 | Enchantment | 45% increased Flammability Duration caster curse | helmet 100 default 0 |
Enchantment Flesh Offering Duration 1 | 66 | Enchantment | 30% increased Flesh Offering Duration minion | helmet 100 default 0 |
Enchantment Flesh Offering Duration 2 | 75 | Enchantment | 45% increased Flesh Offering Duration minion | helmet 100 default 0 |
Enchantment Spirit Offering Duration 1 | 66 | Enchantment | 30% increased Spirit Offering Duration minion | helmet 100 default 0 |
Enchantment Spirit Offering Duration 2 | 75 | Enchantment | 45% increased Spirit Offering Duration minion | helmet 100 default 0 |
Enchantment Flame Link Duration 1 | 66 | Enchantment | 20% increased Flame Link Duration | helmet 100 default 0 |
Enchantment Flame Link Duration 2 | 75 | Enchantment | 30% increased Flame Link Duration | helmet 100 default 0 |
Enchantment Frostbite Duration 1 | 66 | Enchantment | 30% increased Frostbite Duration caster curse | helmet 100 default 0 |
Enchantment Frostbite Duration 2 | 75 | Enchantment | 45% increased Frostbite Duration caster curse | helmet 100 default 0 |
Enchantment Frost Bomb Increased Duration 1 | 66 | Enchantment | Frost Bomb has 20% increased Debuff Duration caster | helmet 75 default 0 |
Enchantment Frost Bomb Increased Duration 2 | 75 | Enchantment | Frost Bomb has 30% increased Debuff Duration caster | helmet 75 default 0 |
Enchantment Frost Wall Duration 1 | 66 | Enchantment | 24% increased Frost Wall Duration caster | helmet 100 default 0 |
Enchantment Frost Wall Duration 2 | 75 | Enchantment | 36% increased Frost Wall Duration caster | helmet 100 default 0 |
Enchantment Ice Siphon Trap Duration 1 | 66 | Enchantment | Siphoning Trap has 30% increased Skill Effect Duration caster | helmet 67 default 0 |
Enchantment Ice Siphon Trap Duration 2 | 75 | Enchantment | Siphoning Trap has 45% increased Skill Effect Duration caster | helmet 67 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1 | 66 | Enchantment | Immortal Call has 20% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2 | 75 | Enchantment | Immortal Call has 30% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Duration 1 | 66 | Enchantment | 24% increased Immortal Call Duration | helmet 100 default 0 |
Enchantment Immortal Call Duration 2 | 75 | Enchantment | 36% increased Immortal Call Duration | helmet 100 default 0 |
Enchantment Intuitive Link Duration 1 | 66 | Enchantment | 20% increased Intuitive Link Duration | helmet 100 default 0 |
Enchantment Intuitive Link Duration 2 | 75 | Enchantment | 30% increased Intuitive Link Duration | helmet 100 default 0 |
Enchantment Lightning Tower Trap Duration 1 | 66 | Enchantment | Lightning Spire Trap has 20% increased Skill Effect Duration caster | helmet 60 default 0 |
Enchantment Lightning Tower Trap Duration 2 | 75 | Enchantment | Lightning Spire Trap has 30% increased Skill Effect Duration caster | helmet 60 default 0 |
Enchantment Lightning Warp Duration 1 | 66 | Enchantment | 20% reduced Lightning Warp Duration caster | helmet 100 default 0 |
Enchantment Lightning Warp Duration 2 | 75 | Enchantment | 30% reduced Lightning Warp Duration caster | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Enchantment | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Enchantment | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Duration 1 | 66 | Enchantment | 24% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Phase Run Duration 2 | 75 | Enchantment | 36% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Physical Cascade Trap Duration 1 | 66 | Enchantment | Seismic Trap has 20% increased Skill Effect Duration caster | helmet 75 default 0 |
Enchantment Physical Cascade Trap Duration 2 | 75 | Enchantment | Seismic Trap has 30% increased Skill Effect Duration caster | helmet 75 default 0 |
Enchantment Poachers Mark Duration 1 | 66 | Enchantment | 30% increased Poacher's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Poachers Mark Duration 2 | 75 | Enchantment | 45% increased Poacher's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Projectile Weakness Duration 1 | 66 | Enchantment | Sniper's Mark has 30% increased Duration caster curse | helmet 0 default 0 |
Enchantment Projectile Weakness Duration 2 | 75 | Enchantment | Sniper's Mark has 45% increased Duration caster curse | helmet 0 default 0 |
Enchantment Protective Link Duration 1 | 66 | Enchantment | 20% increased Protective Link Duration | helmet 100 default 0 |
Enchantment Protective Link Duration 2 | 75 | Enchantment | 30% increased Protective Link Duration | helmet 100 default 0 |
Enchantment Puncture Duration 1 | 66 | Enchantment | 30% increased Puncture Duration attack | helmet 100 default 0 |
Enchantment Puncture Duration 2 | 75 | Enchantment | 45% increased Puncture Duration attack | helmet 100 default 0 |
Enchantment Punishment Duration 1 | 66 | Enchantment | 30% increased Punishment Duration caster curse | helmet 100 default 0 |
Enchantment Punishment Duration 2 | 75 | Enchantment | 45% increased Punishment Duration caster curse | helmet 100 default 0 |
Enchantment Essence Drain Duration 1 | 66 | Enchantment | 20% increased Essence Drain Duration caster | helmet 100 default 0 |
Enchantment Essence Drain Duration 2 | 75 | Enchantment | 30% increased Essence Drain Duration caster | helmet 100 default 0 |
Enchantment Smoke Mine Duration 1 | 66 | Enchantment | 20% increased Smoke Mine Duration | helmet 100 default 0 |
Enchantment Smoke Mine Duration 2 | 75 | Enchantment | 30% increased Smoke Mine Duration | helmet 100 default 0 |
Enchantment Soul Link Duration 1 | 66 | Enchantment | 20% increased Soul Link Duration | helmet 100 default 0 |
Enchantment Soul Link Duration 2 | 75 | Enchantment | 30% increased Soul Link Duration | helmet 100 default 0 |
Enchantment Static Strike Duration 1 | 66 | Enchantment | 30% increased Static Strike Duration attack | helmet 75 default 0 |
Enchantment Static Strike Duration 2 | 75 | Enchantment | 45% increased Static Strike Duration attack | helmet 75 default 0 |
Enchantment Storm Call Duration 1 | 66 | Enchantment | 20% reduced Storm Call Duration caster | helmet 100 default 0 |
Enchantment Storm Call Duration 2 | 75 | Enchantment | 30% reduced Storm Call Duration caster | helmet 100 default 0 |
Enchantment Temporal Chains Duration 1 | 66 | Enchantment | 30% increased Temporal Chains Duration caster curse | helmet 100 default 0 |
Enchantment Temporal Chains Duration 2 | 75 | Enchantment | 45% increased Temporal Chains Duration caster curse | helmet 100 default 0 |
Enchantment Vampiric Link Duration 1 | 66 | Enchantment | 20% increased Vampiric Link Duration | helmet 100 default 0 |
Enchantment Vampiric Link Duration 2 | 75 | Enchantment | 30% increased Vampiric Link Duration | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 1 | 66 | Enchantment | Vigilant Strike has 30% increased Fortification Duration attack | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 2 | 75 | Enchantment | Vigilant Strike has 45% increased Fortification Duration attack | helmet 100 default 0 |
Enchantment Viper Strike Poison Duration 1 | 66 | Enchantment | 20% increased Viper Strike Duration poison chaos attack ailment | helmet 100 default 0 |
Enchantment Viper Strike Poison Duration 2 | 75 | Enchantment | 30% increased Viper Strike Duration poison chaos attack ailment | helmet 100 default 0 |
Enchantment Voltaxic Burst Damage per 0.1s Duration 1 | 66 | Enchantment | Voltaxic Burst deals 2% increased Damage per 0.1 seconds of Duration caster | helmet 100 default 0 |
Enchantment Voltaxic Burst Damage per 0.1s Duration 2 | 75 | Enchantment | Voltaxic Burst deals 3% increased Damage per 0.1 seconds of Duration caster | helmet 100 default 0 |
Enchantment Vortex Duration 1 | 66 | Enchantment | 20% increased Vortex Duration caster | helmet 75 default 0 |
Enchantment Vortex Duration 2 | 75 | Enchantment | 30% increased Vortex Duration caster | helmet 75 default 0 |
Enchantment Vulnerability Duration 1 | 66 | Enchantment | 30% increased Vulnerability Duration caster curse | helmet 100 default 0 |
Enchantment Vulnerability Duration 2 | 75 | Enchantment | 45% increased Vulnerability Duration caster curse | helmet 100 default 0 |
Enchantment Warlords Mark Duration 1 | 66 | Enchantment | 30% increased Warlord's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Warlords Mark Duration 2 | 75 | Enchantment | 45% increased Warlord's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Wave Of Conviction Duration 1 | 66 | Enchantment | Wave of Conviction has 20% increased Duration caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Duration 2 | 75 | Enchantment | Wave of Conviction has 30% increased Duration caster | helmet 100 default 0 |
Enchantment Wither Duration 1 | 66 | Enchantment | Wither has 24% increased Duration caster | helmet 100 default 0 |
Enchantment Wither Duration 2 | 75 | Enchantment | Wither has 36% increased Duration caster | helmet 100 default 0 |
Enchantment Pestilent Strike Duration 1 | 66 | Enchantment | Pestilent Strike has 25% increased Duration attack | helmet 100 default 0 |
Enchantment Pestilent Strike Duration 2 | 75 | Enchantment | Pestilent Strike has 40% increased Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 1 | 66 | Enchantment | 25% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 2 | 75 | Enchantment | 40% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Explosive Arrow Increased Duration 1 | 66 | Enchantment | Explosive Arrow has 25% increased Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Increased Duration 2 | 75 | Enchantment | Explosive Arrow has 40% increased Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 1 | 66 | Enchantment | Explosive Arrow has 20% reduced Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 2 | 75 | Enchantment | Explosive Arrow has 30% reduced Duration attack | helmet 50 default 0 |
83 | Enchantment | Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration elemental fire cold lightning ailment | belt 1 default 0 | |
83 | Enchantment | Enemies Intimidated by you have 20% increased duration of stuns against them | belt 1 default 0 |
Monsters mods /48
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] damage elemental fire | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] damage chaos | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] damage chaos | ||
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] damage elemental fire | ||
1 | Unique | Chills Ground on Death monster ground effect on death base duration ms [6000] | ||
1 | Unique | Spreads Tar on Death monster ground effect on death base duration ms [6000] monster ground tar on death monvement speed pluspercent [-60] | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | base trap duration [4000] | ||
Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 default 0 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Freezing | 68 | Unique | 25% increased Freeze Duration on Enemies 35% chance to Freeze All Damage can Freeze cold ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Bloodletting | 24 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 magic 0 default 1500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] | magic 0 default 200 |
of Dying Breath | 34 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | no_common_monster_mods 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
of Bloodletting | 18 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 rare 0 default 1500 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 rare 0 default 2500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] | rare 0 default 800 |
1 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison | ||
1 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite ignite damage +% [100] | ||
1 | Unique | Hits always Shock 100% increased Shock Duration on Enemies All Damage can Shock 50% increased Effect of Shock | ||
1 | Unique | 50% reduced Enemy Stun Threshold 25% chance to double Stun Duration | ||
1 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration | ||
1 | Unique | Curse Skills have 50% reduced Skill Effect Duration caster curse | ||
1 | Unique | Curse Skills have 25% reduced Skill Effect Duration caster curse | ||
1 | Unique | Your Hexes have infinite Duration caster curse | ||
1 | Unique | 150% increased Blind duration | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Otherworldly | 1 | Bloodlines | bloodlines monster unholy might damage taken +% [-50] bloodlines monster unholy might duration ms [3000,5000] | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] bleed damage physical ailment | ||
1 | Unique | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | Unique | base totem duration [10000] | ||
1 | Unique | +3 to Maximum Endurance Charges +3 to Maximum Frenzy Charges +3 to Maximum Power Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
1 | Unique | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
of the Magma | 1 | Suffix | +75% to Fire Resistance 80% reduced Ignite Duration on you | default 5000 |
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
of Exile | 15 | Suffix | +60% to Chaos Resistance self wither duration +% [-80] | default 3000 |
Corrupting | 46 | Prefix | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] | default 500 |
of Revival | 34 | Suffix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Daunting | 84 | Suffix | Enemies Intimidated by you have (10–15)% increased duration of stuns against them | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Cluster Jewel mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Tumult | 1 | Suffix | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 350 default 0 |
of Turbulence | 68 | Suffix | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 350 default 0 |
of Disturbance | 84 | Suffix | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 250 default 0 |
of Yelling | 1 | Suffix | Added Small Passive Skills also grant: 2% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Shouting | 68 | Suffix | Added Small Passive Skills also grant: 3% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Bellowing | 84 | Suffix | Added Small Passive Skills also grant: 4% increased Warcry Duration | affliction_warcry_buff_effect 250 default 0 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (20–30)% reduced Elemental Ailment Duration on you elemental ailment | abyss_jewel 0 jewel 0 shield 2000 body_armour 2000 helmet 2000 gloves 2000 boots 2000 default 0 |
of the Underground | 1 | Suffix | (15–25)% increased Vaal Skill Effect Duration | abyss_jewel 0 jewel 0 amulet 2000 default 0 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration damage chaos | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | (81–90)% increased Duration of Ailments you inflict while Focused grant focus skill [1] ailment | helmet 1000 default 0 |
Crafting Bench /13
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(5–10)% increased Flask Effect Duration | 2x ![]() | Belt | Labyrinth Trial in The Bath House |
(11–15)% increased Flask Effect Duration | 4x ![]() | Belt | Dry Sea Map |
(41–50)% reduced Ignite Duration on you | 4x ![]() | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x ![]() | Ring | Plaza Map |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(41–50)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Betrayal Unveil |
(51–60)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Betrayal Unveil |
(61–70)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Betrayal Unveil |
Misc mods /114
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Abecedarian's | 20 | Flask | Prefix | (33–38)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
Dabbler's | 50 | Flask | Prefix | (28–32)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
Alchemist's | 80 | Flask | Prefix | (23–27)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
[UNUSED] | 20 | Flask | Unique | (35–45)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 36 | Flask | Unique | (46–55)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 52 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 68 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 84 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
1 | Flask | Unique | (25–50)% increased Duration | ||
1 | Flask | Unique | (60–80)% reduced Duration | ||
1 | Flask | Unique | (30–50)% increased Duration | ||
1 | Flask | Unique | 25% increased Duration | ||
1 | Flask | Unique | (70–80)% reduced Duration | ||
1 | Flask | Unique | (20–40)% increased Duration | ||
Investigator's | 20 | Flask | Prefix | (16–20)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Analyst's | 36 | Flask | Prefix | (21–25)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Examiner's | 52 | Flask | Prefix | (26–30)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Clinician's | 68 | Flask | Prefix | (31–35)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Experimenter's | 84 | Flask | Prefix | (36–40)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
1 | Flask | Unique | 90% reduced Duration | ||
1 | Flask | Unique | (-35–35)% reduced Duration | ||
of the Rabbit | 4 | Flask | Suffix | (36–41)% reduced Effect of Chill on you during Effect (36–41)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Cat | 23 | Flask | Suffix | (42–47)% reduced Effect of Chill on you during Effect (42–47)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Fox | 42 | Flask | Suffix | (48–52)% reduced Effect of Chill on you during Effect (48–52)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Sable | 61 | Flask | Suffix | (52–59)% reduced Effect of Chill on you during Effect (52–59)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Bear | 80 | Flask | Suffix | (60–65)% reduced Effect of Chill on you during Effect (60–65)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
[UNUSED] Bleed duration 1 | 8 | Flask | Suffix | (35–45)% reduced Bleeding Duration on you during Effect | utility_flask 0 default 0 |
[UNUSED] Poison duration 1 | 16 | Flask | Suffix | (35–45)% reduced Poison Duration on you during Effect | utility_flask 0 default 0 |
[UNUSED] Ignite duration 1 | 6 | Flask | Suffix | (35–45)% reduced Ignite Duration on you during Effect | utility_flask 0 default 0 |
1 | Flask | Unique | (50–75)% increased Duration of Poisons you inflict during Effect poison chaos ailment | ||
1 | Flask | Unique | Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration | ||
Enchantment Decaying Duration | 1 | Flask | Unique | 100% increased Duration. -1% to this value when used | |
of the Skunk | 16 | Flask | Suffix | (45–49)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Hedgehog | 46 | Flask | Suffix | (40–44)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Opossum | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Conger | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Moray | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Eel | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Walrus | 38 | Flask | Suffix | (40–44)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Penguin | 72 | Flask | Suffix | (35–39)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Urchin | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Mussel | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Starfish | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Lizard | 8 | Flask | Suffix | (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Skink | 42 | Flask | Suffix | (40–44)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Iguana | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
1 | Flask | Unique | (40–60)% less Duration | ||
1 | Jewel | Unique | (10–20)% reduced Skeleton Duration minion | ||
1 | Jewel | Unique | 4% increased Skill Effect Duration | ||
1 | Jewel | Unique | 10% reduced Trap Duration | ||
1 | Jewel | Corrupted | (3–5)% reduced Chill Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Freeze Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Ignite Duration on you elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Shock Duration on you elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–7)% increased Endurance, Frenzy and Power Charge Duration | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Ignite Duration on you elemental fire ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Poison Duration on you poison chaos ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Bleed Duration on you bleed physical ailment | jewel 1000 default 0 | |
of Stunning | 1 | Jewel | Suffix | (10–14)% increased Stun Duration on Enemies | not_str 200 default 400 |
of Endurance | 1 | Jewel | Suffix | (10–14)% increased Endurance Charge Duration | not_str 0 default 0 |
of Frenzy | 1 | Jewel | Suffix | (10–14)% increased Frenzy Charge Duration | not_dex 0 default 0 |
of Power | 1 | Jewel | Suffix | (10–14)% increased Power Charge Duration | not_int 0 default 0 |
of the Flameruler | 1 | Jewel | Suffix | (30–35)% reduced Ignite Duration on you elemental fire ailment | default 250 |
of Neutralisation | 1 | Jewel | Suffix | (30–35)% reduced Poison Duration on you poison chaos ailment | default 250 |
of Stemming | 1 | Jewel | Suffix | (30–35)% reduced Bleed Duration on you bleed physical ailment | default 250 |
Prolonging | 1 | Jewel | Prefix | (6–10)% increased Flask Effect Duration | default 250 |
of Freezing | 1 | Jewel | Suffix | (12–16)% increased Freeze Duration on Enemies (3–5)% chance to Freeze elemental cold ailment | not_dex 250 default 350 |
of Shocking | 1 | Jewel | Suffix | (12–16)% increased Shock Duration on Enemies (3–5)% chance to Shock elemental lightning ailment | not_int 250 default 350 |
of Burning | 1 | Jewel | Suffix | (6–8)% increased Ignite Duration on Enemies (3–5)% chance to Ignite elemental fire ailment | not_str 250 default 350 |
of Poisoning | 1 | Jewel | Suffix | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | not_dex 250 default 350 |
of Bleeding | 1 | Jewel | Suffix | Attacks have (3–5)% chance to cause Bleeding (12–16)% increased Bleeding Duration bleed physical attack ailment | not_str 250 default 350 |
1 | Jewel | Unique | (15–20)% increased Vaal Skill Effect Duration | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Witch's starting location, you gain: 20% increased Skill Effect Duration | ||
1 | Jewel | Unique | Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas minion | ||
1 | Jewel | Unique | 1% increased Flask Effect Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 15% reduced Freeze Duration on you elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% reduced Ignite Duration on you elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Frenzy Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Power Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Endurance Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 50% increased Flask Effect Duration | ||
1 | Jewel | Unique | Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
1 | Jewel | Unique | When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration | ||
1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | MapDevice | Unique | Blight Monsters spawn 30% faster Encounter duration is 50 seconds shorter 6% increased Pack size | ||
12 | ExpeditionRelic | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | default 1000 | |
20 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | default 1000 | |
10 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | default 1000 | |
1 | PrimordialAltar | Unique | (20–40)% increased Flask Charges used (40–60)% reduced Flask Effect Duration | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Lasting | 1 | Sentinel | Prefix | (20–25)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Lingering | 10 | Sentinel | Prefix | (26–35)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Persistent | 34 | Sentinel | Prefix | (36–45)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Continual | 60 | Sentinel | Prefix | (46–55)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Everlasting | 80 | Sentinel | Prefix | (56–70)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 200 |
Reliable | 1 | Sentinel | Prefix | +(10–14) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Steadfast | 24 | Sentinel | Prefix | +(15–19) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Stalwart | 46 | Sentinel | Prefix | +(20–24) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Devoted | 68 | Sentinel | Prefix | +(25–29) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
True | 82 | Sentinel | Prefix | +(30–40) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 200 |
1 | Sentinel | Unique | (30–50)% increased Duration | ||
of Prolonged Suffering | 75 | SanctumSpecial | Suffix | (20–30)% increased Duration of Ailments on Enemies ailment | dex_special_relic 600 default 150 |
of Dousing | 75 | SanctumSpecial | Suffix | (40–50)% reduced Ignite Duration on you elemental fire ailment | str_special_relic 600 default 150 |
of Melting | 75 | SanctumSpecial | Suffix | (40–50)% reduced Freeze Duration on you elemental cold ailment | dex_special_relic 600 default 150 |
of the Expert | 75 | SanctumSpecial | Suffix | (10–15)% increased Skill Effect Duration | dex_special_relic 600 default 150 |
of Bleeding | 1 | CrucibleMap | Suffix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
of Combustion | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
of Frostbite | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 20% chance to Freeze Monsters have 100% increased Freeze Duration map item drop quantity +% [12] map item drop rarity +% [7] | crucible_map_high 400 default 0 |
Essence /4
Item /19
Icon | Name |
---|---|
![]() | Cogs of Disruption The next Charge Disruptor you use will reactivate after a short duration |
![]() | Driftwood Maul Physical Damage: 10-16 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 3, 20 Str 30% increased Stun Duration on Enemies |
![]() | Tribal Maul Physical Damage: 17-25 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 8, 35 Str 30% increased Stun Duration on Enemies |
![]() | Mallet Physical Damage: 16-33 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 12, 47 Str 30% increased Stun Duration on Enemies |
![]() | Sledgehammer Physical Damage: 25-38 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 17, 62 Str 45% increased Stun Duration on Enemies |
![]() | Jagged Maul Physical Damage: 27-49 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 22, 77 Str 30% increased Stun Duration on Enemies |
![]() | Brass Maul Physical Damage: 40-60 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13 Requires Level 27, 92 Str 30% increased Stun Duration on Enemies |
![]() | Fright Maul Physical Damage: 46-62 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 32, 107 Str 30% increased Stun Duration on Enemies |
![]() | Totemic Maul Physical Damage: 57-85 Critical Strike Chance: 5% Attacks per Second: 1.1 Weapon Range: 13 Requires Level 36, 119 Str 30% increased Stun Duration on Enemies |
![]() | Great Mallet Physical Damage: 43-88 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 40, 131 Str 30% increased Stun Duration on Enemies |
![]() | Steelhead Physical Damage: 54-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 44, 143 Str 45% increased Stun Duration on Enemies |
![]() | Spiny Maul Physical Damage: 55-103 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 48, 155 Str 30% increased Stun Duration on Enemies |
![]() | Plated Maul Physical Damage: 72-108 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 13 Requires Level 51, 164 Str 30% increased Stun Duration on Enemies |
![]() | Dread Maul Physical Damage: 77-104 Critical Strike Chance: 5% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 54, 173 Str 30% increased Stun Duration on Enemies |
![]() | Karui Maul Physical Damage: 112-168 Critical Strike Chance: 5% Attacks per Second: 1 Weapon Range: 13 Requires Level 57, 182 Str 45% increased Stun Duration on Enemies |
![]() | Terror Maul Physical Damage: 101-137 Critical Strike Chance: 6% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 67, 212 Str 25% chance to double Stun Duration |
![]() | Dusk Ring Requires Level 24 Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration |
![]() | Tenebrous Ring Requires Level 24 Left ring slot: 30% reduced Duration of Ailments on You Right ring slot: 30% increased Duration of Ailments on You |
![]() | Studded Belt Requires Level 16 (20–30)% increased Stun Duration on Enemies |
Unique /133
Icon | Name |
---|---|
![]() | Voll's Devotion Agate Amulet +(16–24) to Strength and Intelligence+(20–30) to maximum Energy Shield +(30–40) to maximum Life +(15–20)% to all Elemental Resistances 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
![]() | Auxium Crystal Belt +(60–80) to maximum Energy Shield+(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Perandus Blazon Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Sunblast Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30)% to Fire Resistance (50–75)% reduced Trap Duration 25% increased Light Radius Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Cloak of Flame Scholar's Robe +(50–75)% to Fire Resistance (40–75)% increased Ignite Duration on Enemies Reflects 100 Fire Damage to Melee Attackers 40% of Physical Damage taken as Fire Damage |
![]() | Hyrri's Ire Zodiac Leather +30% chance to Suppress Spell Damage +(40–50) to Dexterity (140–220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105–145) to (160–200) Added Cold Damage with Bow Attacks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Icetomb Latticed Ringmail +(30–40) to Strength +(30–40) to Intelligence (140–160)% increased Armour and Energy Shield +(50–75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Zahndethus' Cassock Sage's Robe Adds 1 to 40 Lightning Damage to Attacks (125–150)% increased Energy Shield +(40–50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block consecrate on block % life regen per minute [360] consecrate on block base radius [18] consecrate on block duration ms [8000] (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | Darkray Vectors Dragonscale Boots (40–70)% increased Armour and Evasion 10% increased Evasion Rating per Frenzy Charge +(20–40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(30–45) to maximum Energy Shield +(60–80) to maximum Life +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Matua Tupuna Tarnished Spirit Shield (5–10)% increased Spell Damage+2 to Level of Socketed Minion Gems (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) |
![]() | Springleaf Plank Kite Shield +4% to all Elemental Resistances(80–120)% increased Armour and Energy Shield Regenerate (30–50) Life per second 80% reduced Freeze Duration on you Regenerate 100 Life per Second while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery+(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | The Goddess Scorned Elegant Sword +190 to Accuracy RatingUses both hand slots (250–300)% increased Physical Damage (90–110)% increased Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier +(40–50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or Ignite (They will deal the same total damage over a shorter duration) |
![]() | Chober Chaber Great Mallet 30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 15% increased Skill Effect Duration |
![]() | Geofri's Baptism Brass Maul 30% increased Stun Duration on Enemies200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Hrimnor's Hymn Sledgehammer 45% increased Stun Duration on Enemies+10 to Strength (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40–50)% increased Stun Duration on Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | Marohi Erqi Karui Maul 45% increased Stun Duration on Enemies(500–600)% increased Physical Damage 25% reduced Attack Speed (40–50)% increased Stun Duration on Enemies -500 to Accuracy Rating |
![]() | Queen's Decree Ornate Sword +185 to Accuracy Rating25% increased Strength Requirement Minions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Asphyxia's Wrath Feathered Arrow Quiver (20–30)% increased Projectile SpeedGrants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes Transfer to all Enemies in a range of 30 when Hexed Enemy dies (Hexes from Auras or Cursed Ground cannot be Transferred) |
![]() | Craghead Serrated Arrow Quiver Adds 1 to 4 Physical Damage to Attacks(20–25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140–200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow Attacks (The Stun Threshold determines how much Damage can Stun something) |
![]() | Apep's Rage Omen Wand (27–31)% increased Spell DamageAdds (90–130) to (140–190) Chaos Damage to Spells (25–30)% increased Cast Speed +(5–10)% to Chaos Resistance Poisons you inflict deal Damage (30–50)% faster Lose 40 Mana when you use a Skill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
![]() | Agnerod East Imperial Staff +18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement +(80–120) to Intelligence (30–50)% increased Lightning Damage +2 to Level of all Lightning Spell Skill Gems Damage Penetrates 20% Lightning Resistance 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire Resistance+(15–25) to Strength Adds (20–25) to (30–35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20–30) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Timeclasp Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (10–15)% increased Cast Speed (-20–20)% reduced Skill Effect Duration (6–12)% of Damage taken Recouped as Mana (6–12)% of Damage taken Recouped as Life Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Warped Timepiece Turquoise Amulet +(16–24) to Dexterity and Intelligence(10–25)% increased Attack Speed (10–25)% increased Cast Speed (10–15)% increased Movement Speed (10–20)% reduced Skill Effect Duration Debuffs on you expire 100% faster |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Ashes of the Sun Driftwood Club 10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage 20% increased Attack Speed 500% increased Ignite Duration on Enemies 25% increased Burning Damage 30% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Splinter of the Moon Driftwood Wand (8–12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Chains of Time Rustic Sash (12–24)% increased Global Physical Damage10% increased Elemental Damage 30% increased Life Recovery from Flasks 30% increased Mana Recovery from Flasks 30% reduced Flask Effect Duration |
![]() | Dyadian Dawn Heavy Belt +(25–35) to Strength+(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) |
![]() | To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed Corrupted |
![]() | Doedre's Scorn Lunaris Circlet +2 to Level of Socketed Curse Gems +(20–30) to Intelligence +(100–120) to maximum Energy Shield Curse Skills have (30–50)% increased Skill Effect Duration Adds 37 to 71 Chaos Damage for each Curse on the Enemy |
![]() | Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration Vaal Skills have (15–20)% chance to regain consumed Souls when used Corrupted |
![]() | Southbound Soldier Gloves Adds (60–72) to (88–100) Cold Damage to Attacks (12–16)% increased maximum Life +(40–50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana(220–250)% increased Evasion and Energy Shield +(60–80) to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | Gorebreaker Spiked Club 10% reduced Enemy Stun Threshold(300–360)% increased Physical Damage 20% reduced Attack Speed (10–20)% reduced Enemy Stun Threshold (30–50)% increased Stun Duration on Enemies Extra gore (The Stun Threshold determines how much Damage can Stun something) |
![]() | Abberath's Horn Goat's Horn Adds (1–2) to (3–4) Fire Damage to Spells and Attacks(20–30)% increased Fire Damage Adds (4–6) to (8–12) Fire Damage to Spells (40–60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on Enemies |
![]() | Kingsguard Conquest Chainmail (150–170)% increased Armour and Energy Shield +(60–90) to maximum Life +(50–70) to maximum Mana 30% increased Endurance Charge Duration Gain 100 Life when you lose an Endurance Charge |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy RatingUses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Jorrhast's Blacksteel Steelhead 45% increased Stun Duration on Enemies25% chance to Trigger Level 20 Animate Weapon on Kill (150–200)% increased Physical Damage (8–12)% increased Cast Speed (8–12)% increased Attack Speed 30% less Animate Weapon Duration Weapons you Animate create an additional copy |
![]() | Redblade Banner Painted Tower Shield +(20–30) to maximum Life(80–100)% increased Armour +(50–60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) |
![]() | Slivers of Providence Serrated Arrow Quiver 1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Soulthirst Cloth Belt (15–25)% increased Stun and Block Recovery+(60–80) to maximum Life +15% to all Elemental Resistances (20–30)% increased Mana Recovery from Flasks (20–30)% reduced Flask Effect Duration Lose all Eaten Souls when you use a Flask Gain Soul Eater during any Flask Effect (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies |
![]() | The Retch Rustic Sash (12–24)% increased Global Physical Damage+(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 200% of Life Leech applies to Enemies as Chaos Damage 30% reduced Flask Charges gained during any Flask Effect 15% increased Movement Speed during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Coruscating Elixir Ruby Flask 25% increased Duration Chaos Damage taken does not bypass Energy Shield during effect Removes all but one Life on use Removed life is Regenerated as Energy Shield over 2 seconds |
![]() | The Aylardex Agate Amulet +(16–24) to Strength and Intelligence+(30–50) to maximum Life +(50–70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80–100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
![]() | Rotgut Quicksilver Flask 50% chance to gain a Flask Charge when you deal a Critical Strike (30–50)% increased Duration Consumes Frenzy Charges on use Gain Onslaught for 3 seconds per Frenzy Charge on use (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Star of Wraeclast Ruby Amulet +(20–30)% to Fire ResistanceGrants Level 10 Frostblink Skill (30–50)% increased Cold Damage +(10–15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased Duration Corrupted |
![]() | Daresso's Passion Estoc +25% to Global Critical Strike MultiplierAdds (30–38) to (40–50) Physical Damage Adds (30–38) to (40–50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60–80)% increased Damage while you have no Frenzy Charges |
![]() | The Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on UseLife Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Zealot's Oath during Effect (Life Regeneration is applied to Energy Shield instead.) (Life flask effects are still removed when unreserved life is filled) |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as LifeAdds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Frostbreath Ornate Mace 15% reduced Enemy Stun ThresholdAdds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Kiara's Determination Silver Flask (60–80)% reduced Duration Immunity to Freeze, Chill, Curses and Stuns during Effect |
![]() | Queen's Escape Ornate Sword +185 to Accuracy Rating25% increased Strength Requirement Minions have (30–40)% increased maximum Life Minions have (80–100)% increased Movement Speed (150–200)% increased Skeleton Duration Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Spectres +1 to maximum number of Skeletons |
![]() | Breath of the Council Carnal Sceptre 32% increased Elemental Damage(260–310)% increased Physical Damage (80–100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills have 40% increased Skill Effect Duration |
![]() | Death's Door Crusader Boots +(20–40) to Strength 200% increased Armour and Energy Shield +(10–15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Dying Sun Ruby Flask (40–60)% less Duration (125–150)% increased Charges per use (10–20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
![]() | The Halcyon Jade Amulet +(20–30) to Dexterity+(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze Freezes you inflict spread to other Enemies within a Radius of 15 60% increased Damage if you've Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time (25–40)% increased Attack Damage against Bleeding Enemies Attacks have 25% chance to cause Bleeding Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Speaker's Wreath Prophet Crown +(20–40) to Dexterity (10–15)% increased Skill Effect Duration 2% increased Minion Attack Speed per 50 Dexterity 2% increased Minion Movement Speed per 50 Dexterity Minions' Hits can only Kill Ignited Enemies |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison (130–150)% increased Evasion and Energy Shield +40 to maximum Energy Shield +(15–25)% to all Elemental Resistances (75–100)% increased Damage with Poison if you have at least 300 Dexterity (15–25)% increased Poison Duration if you have at least 150 Intelligence |
![]() | Allelopathy Satin Gloves Grants Level 22 Blight Skill (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Maligaro's Cruelty Turquoise Amulet +(16–24) to Dexterity and Intelligence(4–8)% increased maximum Life (25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance(180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15–20)% chance to Maim on Hit 20% chance to Poison on Hit (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Stormcharger Plated Greaves +(1–50)% to Lightning Resistance (1–40)% increased Movement Speed (1–100)% increased Duration of Lightning Ailments (1–50)% increased Effect of Lightning Ailments Unaffected by Shocked Ground (Lightning Ailments are Shocked and Sapped) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Yoke of Suffering Onyx Amulet +(10–16) to all Attributes+(10–20)% to Fire Resistance +(10–20)% to Cold Resistance +(20–40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5–10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage(500–600)% increased Evasion and Energy Shield +(60–80) to maximum Life 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Bubonic Trail Murder Boots Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel (16–24)% increased Reservation Efficiency while affected by a Unique Abyss Jewel (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Soul's Wick Cobalt Jewel +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas Corrupted |
![]() | Bubonic Trail Murder Boots Has 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel (16–24)% increased Reservation Efficiency while affected by a Unique Abyss Jewel (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life Aspect of the Cat has no Reservation +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Saqawal's Talons Hydrascale Boots Grants Level 20 Aspect of the Avian Skill (100–150)% increased Armour and Evasion (20–30)% increased Movement Speed (-2–2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's Flight |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | Timetwist Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (10–15)% increased Cast Speed +(40–45) to maximum Energy Shield 15% increased Mana Regeneration Rate (-20–20)% reduced Skill Effect Duration Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Geofri's Devotion Brass Maul 30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage Ignites inflicted with this Weapon deal (50–75)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Soul Catcher Quartz Flask Cannot gain Mana during effect (60–80)% increased Critical Strike Chance with Vaal Skills during effect (60–80)% increased Damage with Vaal Skills during effect Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration |
![]() | Chaber Cairn Great Mallet 30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems Adds (25–35) to (45–55) Physical Damage (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | Whakatutuki o Matua Tarnished Spirit Shield (5–10)% increased Spell Damage+3 to Level of Socketed Minion Gems +(40–80) to maximum Energy Shield (40–80)% increased Energy Shield +(15–25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second ground tar on block duration ms [4500] (Tar reduces Enemy Movement Speed by 50%) (Recently refers to the past 4 seconds) |
![]() | Bottled Faith Sulphur Flask Creates Consecrated Ground on Use(15–30)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies (100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
![]() | Tavukai Coral Amulet Regenerate (2–4) Life per second+(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (25–40)% increased Damage Summoned Raging Spirits have (25–40)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Leash of Oblation Leather Belt +(25–40) to maximum Life+(15–20) to all Attributes +(50–70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced Duration (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Mother's Embrace Heavy Belt +(25–35) to Strength+(50–70) to maximum Life +(20–30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (25–40)% reduced Flask Charges used Minions have (50–80)% increased Flask Effect Duration |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum LifeAdds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Witchhunter's Judgment Highborn Staff +18% Chance to Block Attack Damage while wielding a StaffGrants Level 20 Brandsurge Skill Brand Skills have (50–100)% increased Duration |
![]() | The Felbog Fang Citrine Amulet +(16–24) to Strength and Dexterity+(30–50) to Intelligence (10–15)% increased Cast Speed (10–15)% increased Area of Effect Your Curses have 25% increased Effect if 50% of Curse Duration expired Enemies Cursed by you are Hindered if 25% of Curse Duration expired Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired (Hinder reduces movement speed by 30%) |
![]() | Usurper's Penance Eternal Burgonet (50–80)% increased Armour 50% reduced Light Radius Attacks have 15% chance to cause Bleeding +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) |
![]() | Replica Sorrow of the Divine Sulphur Flask Creates Consecrated Ground on UseLife Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Eldritch Battery during Effect (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed when unreserved life is filled) |
![]() | The Druggery Cloth Belt (15–25)% increased Stun and Block Recovery+(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Replica Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35–45)% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
![]() | The Ephemeral Bond Lapis Amulet +(20–30) to Intelligence(25–40)% increased Mana Regeneration Rate +(15–25)% to all Elemental Resistances +(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently (1–2) to (36–40) Lightning Damage per Power Charge 90% less Power Charge Duration |
![]() | Replica Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Replica Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Unique Enemy |
![]() | Replica Rumi's Concoction Granite Flask 90% reduced Duration Gain 1 Endurance Charge on use Petrified during Effect +(35–50)% Chance to Block Attack Damage during Effect +(20–30)% Chance to Block Spell Damage during Effect |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Blackflame Amethyst Ring +(17–23)% to Chaos Resistance+(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite +(20–25)% to Fire and Chaos Resistances Withered does not expire on Enemies Ignited by you use unique blackflame ignite effect [1] (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Goblinedge Ambusher 30% increased Global Critical Strike Chance(200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | Yaomac's Accord Vaal Sceptre 32% increased Elemental Damage(80–120)% increased Damage with Vaal Skills (6–8)% reduced Soul Gain Prevention Duration Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill Shepherd of Souls (When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills) |
![]() | Elixir of the Unbroken Circle Iron Flask Restores Ward on use(20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect |
![]() | Polaric Devastation Opal Ring (15–25)% increased Elemental Damage(15–25)% increased Global Critical Strike Chance +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance (10–20)% increased Duration of Ailments on Enemies Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken) (Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken) |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140–180)% increased Energy Shield |
![]() | The Megalomaniac Bronze Stalker Sentinel (30–50)% increased Duration Empowers +(70–100) Enemies Empowered Enemies do not drop Items Empowered Enemies cannot gain Rewards Empowered Monsters grant (800–1200)% increased Sentinel Power local sentinel drone difficulty + [0] |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Royale The Gull Scare Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(5–10) to maximum Energy Shield +(10–20) to maximum Life +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Royale Allelopathy Wool Gloves Grants Level 2 Blight Skill (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Royale Warped Timepiece Turquoise Amulet +(16–24) to Dexterity and Intelligence(10–25)% increased Attack Speed (10–25)% increased Cast Speed (10–15)% increased Movement Speed (10–20)% reduced Skill Effect Duration 30% increased total Recovery per second from Life, Mana, or Energy Shield Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Royale Maligaro's Restraint Chain Belt +(9–20) to maximum Energy ShieldAdds 1 to (15–20) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 30% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Royale Faminebind Rustic Sash (12–24)% increased Global Physical Damage+(5–15)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 20 Chaos Damage per second to nearby Enemies |
![]() | Royale Tavukai Coral Amulet Regenerate (2–4) Life per second+(30–40) to Intelligence Minions have (-17–17)% to Chaos Resistance Summon Raging Spirit has (20–30)% increased Duration Summoned Raging Spirits deal (15–30)% increased Damage Summoned Raging Spirits have (20–30)% increased maximum Life Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage |
![]() | Progenesis Amethyst Flask (-35–35)% reduced Duration (10–20)% reduced Charges per use When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead |
![]() | Witchbane Cobalt Jewel +(5–15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration |
![]() | Firesong Crimson Jewel +(10–15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Doedre's Tongue Lapis Amulet +(20–30) to Intelligence+(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Soulbound Paua Ring +(20–30) to maximum Mana+(10–20) to all Attributes Link Skills have (10–15)% increased Skill Effect Duration Link Skills have (10–15)% increased Cast Speed Linked Targets Cannot Die for 2 seconds after you Die Lose no Experience when you die because a Linked target died (Attributes are Strength, Dexterity, and Intelligence) |
Passive /41
Icon | Name |
---|---|
Static Blows Notable 30% increased Damage if you have Shocked an Enemy Recently 50% increased Duration of Lightning Ailments 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) (Recently refers to the past 4 seconds) | |
Fingers of Frost Notable Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed 30% chance to Freeze Enemies which are Chilled (Chill reduces Enemy Action Speed for 2 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) | |
Wrecking Ball Notable Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Heavy Draw Notable 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills | |
Hunter's Gambit Notable +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills | |
Destroyer Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Savage Wounds Notable Bleeding you inflict deals Damage 15% faster (They will deal the same total damage over a shorter duration) | |
Primal Manifestation Notable 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration | |
Volatile Mines Notable 30% increased Mine Duration Can have up to 3 additional Remote Mines placed at a time Mines have 30% increased Detonation Speed | |
Entropy Notable 23% increased Damage over Time 10% increased Skill Effect Duration | |
Goliath Notable 50% chance to double Stun Duration | |
Defiled Forces Notable Refresh Duration of Ignite, Chill and Shock on Enemies you Curse Remove Elemental Ailments when you Cast a Curse Spell (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Druidic Rite Notable 20% increased maximum Mana 20% increased Flask Effect Duration | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Dynamo Notable 18% increased maximum Mana Guard Skills have 40% increased Duration | |
Exceptional Performance Notable 25% increased Skill Effect Duration | |
Potency of Will Notable 25% increased Skill Effect Duration | |
Breath of Rime Notable 30% increased Cold Damage 50% increased Duration of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Atrophy Notable 27% increased Chaos Damage 12% increased Skill Effect Duration | |
Elemental Focus Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Elemental Damage 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Destructive Apparatus Notable 60% increased Mine Duration 12% increased Mine Throwing Speed | |
Dirty Techniques Notable +10% to Damage over Time Multiplier for Ailments Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Arcane Sanctuary Notable 30% increased Spell Damage while holding a Shield 30% reduced Elemental Ailment Duration on you while holding a Shield (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Adamant Notable 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration | |
Spinecruncher Notable 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Winter's Embrace Notable 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) | |
Kinetic Impacts Notable 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Deadly Draw Notable 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Enduring Bond Notable 20% increased Skill Effect Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Minion Duration (Recently refers to the past 4 seconds) | |
Searing Heat Notable Ignites you inflict deal Damage 15% faster (They will deal the same total damage over a shorter duration) | |
Powerful Bond Notable 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired Curses are inflicted on you instead of Linked targets | |
Window of Opportunity Notable 15% reduced Skill Effect Duration Debuffs on you expire 15% faster | |
Anointed Flesh Notable +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Maximum Resistances cannot be raised above 90%) | |
Harpooner Notable 20% chance to Impale Enemies on Hit with Two Handed Weapons 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 50% increased Impale Duration (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Brand Equity Notable You can Cast 2 additional Brands Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate | |
Hex Master Keystone Your Hexes have infinite Duration 20% less Effect of your Curses | |
Natural Remedies Notable 20% increased Flask Effect Duration Flasks applied to you have 10% increased Effect Remove Maim and Hinder when you use a Flask | |
Solipsism Keystone Intelligence provides no inherent bonus to Energy Shield 2% reduced Duration of Elemental Ailments on you per 15 Intelligence (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Lethe Shade Keystone Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Protracted Battle Notable Legion Encounters in your Maps have 40% increased Duration Legion Monsters in your Maps take 50% increased Damage while in Stasis (Monsters in Stasis do not take any actions) |
Ascendancy Passive /7
Icon | Name |
---|---|
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Blitz Notable 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge Gain a Blitz Charge on Critical Strike +20 to Maximum Blitz Charges (Blitz Charges have a base Duration of 5 seconds) | |
Mistress of Sacrifice Notable Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you 40% increased Skill Effect Duration | |
Pursuit of Faith Notable 100% increased Totem Duration +1 to maximum number of Summoned Totems 100% increased Totem Placement speed | |
Sign of Purpose Notable Brands have 100% more Activation Frequency if 75% of Attached Duration expired Brand Recall has 100% increased Cooldown Recovery Rate | |
Noxious Strike Notable 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Recently refers to the past 4 seconds) | |
Swift Killer Notable 200% increased Charge Duration +2 to Maximum Frenzy Charges |
Cluster Jewel Passive /24
Icon | Name |
---|---|
Aggressive Defence Notable 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified Fortifying Hits grant 60% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Ancestral Might Notable 15% increased Totem Life 30% increased Totem Duration 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds | |
Astonishing Affliction Notable 20% increased Duration of Elemental Ailments on Enemies 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Blowback Notable 10% chance to Ignite Ignites you inflict deal Damage 8% faster (They will deal the same total damage over a shorter duration) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Distilled Perfection Notable 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration | |
Fire Attunement Notable 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Recently refers to the past 4 seconds) | |
Flexible Sentry Notable 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Chill and Shock on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Blizzard Caller Notable Frostbite can affect Hexproof Enemies 30% increased Duration of Freezes you inflict on Cursed Enemies | |
Grand Design Notable 20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Heavy Hitter Notable 30% increased Attack Damage 10% reduced Enemy Stun Threshold 20% chance to double Stun Duration 30% increased Damage with Ailments from Attack Skills (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
Hibernator Notable 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Chill reduces Action Speed by up to 30%) (Recently refers to the past 4 seconds) | |
Holy Conquest Notable Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Paralysis Notable 30% increased Lightning Damage 10% chance to double Stun Duration Lightning Skills have 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) | |
Rend Notable +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration | |
Replenishing Presence Notable Non-Curse Aura Skills have 20% increased Duration You and nearby Allies Regenerate 1% of Life per second | |
Sleepless Sentries Notable 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) | |
Volatile Presence Notable Anger has 50% increased Mana Reservation Efficiency 20% increased Duration of Fire Ailments (Fire Ailments are Ignited and Scorched) | |
Steady Torment Notable 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Victim Maker Notable Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) | |
Wasting Affliction Notable 20% increased Damage with Ailments Damaging Ailments deal damage 5% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Wicked Pall Notable 30% increased Chaos Damage 5% increased Skill Effect Duration |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Skill Duration![]() | (4–7)% increased Skill Effect Duration |
Vaal | Notable | Exquisite Pain![]() | (25–35)% increased Damage over Time (7–11)% increased Skill Effect Duration |
Vaal | Notable | Ancient Hex![]() | (4–6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration |
Eternal | Notable | Freshly Brewed![]() | 20% increased Flask Effect Duration |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (4–7)% increased Skill Effect Duration | vaal_small_duration |
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Maraketh | Notable | 10% increased Duration of Elemental Ailments on Enemies | maraketh_notable_add_ailment_duration |
Elevated modifier List /29
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies Group: 2717 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies Group: 2717 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies Group: 2717 | Socketed Gems are Supported by Level 25 Immolate (17–20)% increased Ignite Duration on Enemies |
The Shaper's | 84 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
The Elder's | 68 | Socketed Gems are Supported by Level 20 Less Duration Group: 1659 | Socketed Gems are Supported by Level 25 Less Duration |
of the Crusade | 68 | (31–35)% reduced Ignite Duration on you Group: 22 | (36–40)% reduced Ignite Duration on you |
of the Crusade | 70 | (36–40)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you |
of the Crusade | 75 | (51–60)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you (36–50)% increased Damage if you've been Ignited Recently |
of the Crusade | 68 | (31–35)% reduced Freeze Duration on you Group: 21 | (36–40)% reduced Freeze Duration on you |
of the Crusade | 70 | (36–40)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you |
of the Crusade | 75 | (51–60)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you (4–7)% reduced Damage taken if you've been Frozen Recently |
Redeemer's | 80 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
of Redemption | 68 | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze Group: 421 | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze |
of the Hunt | 80 | You have Igniting Conflux for 3 seconds every 8 seconds Group: 3544 | (20–30)% increased Ignite Duration on Enemies You have Igniting Conflux for 3 seconds every 8 seconds |
of the Hunt | 80 | You have Chilling Conflux for 3 seconds every 8 seconds Group: 3544 | (20–30)% increased Chill Duration on Enemies You have Chilling Conflux for 3 seconds every 8 seconds |
of the Hunt | 80 | You have Shocking Conflux for 3 seconds every 8 seconds Group: 3544 | (20–30)% increased Shock Duration on Enemies You have Shocking Conflux for 3 seconds every 8 seconds |
of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance to Poison (8–12)% increased Poison Duration Group: 1996 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration Group: 1996 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration Group: 1996 | Socketed Gems are Supported by Level 25 Chance to Poison (17–20)% increased Poison Duration |
The Elder's | 84 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Hunter's | 68 | (10–12)% increased Duration of Ailments on Enemies Group: 2728 | (13–15)% increased Duration of Ailments on Enemies |
Hunter's | 80 | (13–15)% increased Duration of Ailments on Enemies Group: 2728 | (13–15)% increased Duration of Ailments on Enemies (13–15)% increased Effect of Non-Damaging Ailments |
of the Elder | 68 | Socketed Gems are Supported by Level 15 Increased Duration (10–15)% increased Skill Effect Duration Group: 505 | Socketed Gems are Supported by Level 20 Increased Duration (10–15)% increased Skill Effect Duration |
The Elder's | 83 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1702 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1702 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
of the Hunt | 73 | Ignites you inflict deal Damage (10–12)% faster Group: 931 | (10–20)% increased Ignite Duration on Enemies Ignites you inflict deal Damage (11–15)% faster |
of the Hunt | 73 | Bleeding you inflict deals Damage (10–12)% faster Group: 931 | (10–20)% increased Bleeding Duration Bleeding you inflict deals Damage (11–15)% faster |
of the Hunt | 73 | Poisons you inflict deal Damage (10–12)% faster Group: 931 | (10–20)% increased Poison Duration Poisons you inflict deal Damage (11–15)% faster |
Duration Tags /175 ⍟
Community Wiki
Duration
Duration is a keyword and refers to attribute of certain effects that continue over time. Specify how long effect remains.
Similar effects - Expiration rate is not calculated the same as duration, but they both are capable of making certain game mechanics last a longer or shorter time.
Exceptions
Duration refers to mechanic of effects not to mechanic of action. Similar characteristics being not related with duration attribute:
Mechanics
The duration of a skill effect can be altered with modifiers such as #% increased/reduced [effect] Duration where all increased/reduced modifiers are summed together and #% more/less [effect] Duration where the product of all more/less modifiers are calculated.
The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers.
Skill effect duration modifiers
The Skill Effect Duration mod can increase or reduce the duration of skills with this keyword. Specific types of duration effects such as curses or traps can also have their durations modified by passives or items. Buffs which are not created by a skill cannot have their duration altered.
Generic skill duration modifiers do not affect the lifetime of totems, traps or mines.
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