Duration Tags /185 ⍟
Skill Gem /188
Skill Gem Quality /48
Item | Stats |
---|---|
Leap Slam | (0–40)% increased Stun Duration against Enemies that are on Full Life |
Vaal Glacial Hammer | (0–40)% increased Duration of Cold Ailments |
Viper Strike | Base duration is (0–1) seconds |
Temporal Chains | (0–20)% increased Curse Duration |
Elemental Weakness | (0–20)% increased Duration of Elemental Ailments on Cursed enemies |
Enfeeble | (0–20)% increased Curse Duration |
Vaal Immortal Call | (0–20)% increased Skill Effect Duration |
Molten Shell | (0–20)% increased Skill Effect Duration |
Vaal Molten Shell | (0–20)% increased Skill Effect Duration |
Conversion Trap | Base duration is (0–4) seconds |
Bear Trap | Base duration is (0–1) seconds |
Arctic Armour | (0–20)% increased Skill Effect Duration |
Vaal Arctic Armour | (0–20)% increased Skill Effect Duration |
Flammability | Ignite on Cursed enemies has (0–20)% increased Duration |
Frostbite | Freezes on Cursed enemies have (0–20)% increased Duration |
Conductivity | Shocks on Cursed enemies have (0–20)% increased Duration |
Convocation | (0–20)% increased Skill Effect Duration (0–20)% increased Cooldown Recovery Rate |
Convocation | (0–20)% increased Skill Effect Duration (0–20)% increased Cooldown Recovery Rate |
Blade Vortex | Base duration is (0–0.2) seconds |
Frost Bomb | Base duration is (0–0.5) seconds |
Earthquake | Base duration is (0–0.5) seconds |
Wither | (0–20)% increased Skill Effect Duration |
Essence Drain | Base duration is (0–0.4) seconds |
Blight | Base duration is (0–0.8) seconds |
Blight | Base duration is (0–1) seconds |
Blight | Base secondary duration is (0–1) seconds |
Vaal Blight | Base duration is (0–0.8) seconds |
Toxic Rain | Base duration is (0–0.2) seconds |
Toxic Rain | Base duration is (0–0.1) seconds |
War Banner | Base Duration of (0–2) seconds after being Placed |
Dread Banner | Base Duration of (0–2) seconds after being Placed |
Soulrend | Base duration is (0–0.2) seconds |
Bane | Base duration is (0–0.2) seconds |
Storm Burst | Base duration is (0–0.4) seconds |
Pestilent Strike | (0–20)% more Poison Duration |
Vaal Venom Gyre | (0–20)% increased Poison Duration |
Exsanguinate | Base duration is (0–1.5) seconds |
Exsanguinate | Base duration is (0–2) seconds |
Corrupting Fever | (0–20)% increased Skill Effect Duration |
Blade Trap | Base duration is (0–0.5) seconds |
Defiance Banner | Base Duration of (0–2) seconds after being Placed |
Boneshatter | Pulse has (0–5)% increased Area of Effect per 0.1s of Stun Duration, up to 400% |
Soul Link | Base duration is (0–1.5) seconds |
Flame Link | Base duration is (0–1.5) seconds |
Intuitive Link | Base duration is (0–1.5) seconds |
Protective Link | Base duration is (0–1.5) seconds |
Destructive Link | Base duration is (0–1.5) seconds |
Vampiric Link | Base duration is (0–1.5) seconds |
Support Gem Quality /10
Item | Stats |
---|---|
Stun Support | Supported Skills have (0–10)% chance to double Stun Duration |
More Duration Support | Supported Skills have (0–10)% more Skill Effect Duration |
Elemental Proliferation Support | (0–10)% increased Duration of Elemental Ailments on Enemies |
Endurance Charge on Melee Stun Support | Supported Skills have (0–20)% increased Stun Duration on Enemies |
Less Duration Support | Supported Skills have (0–10)% less Skill Effect Duration |
Fortify Support | Supported Skills have (0–20)% increased Fortification Duration |
Unbound Ailments Support | (0–10)% increased Duration of Ailments inflicted with Supported Skills |
Awakened Unbound Ailments Support | (0–10)% increased Duration of Ailments inflicted with Supported Skills |
Overcharge Support | Supported Skills have (0–20)% increased Shock Duration on Enemies |
Frigid Bond Support | Damage and Chill Linger for a Base Duration of +(0–2) seconds |
Item mods /268
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Impact | 5 | Suffix | (11–15)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Dazing | 18 | Suffix | (16–20)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Stunning | 30 | Suffix | (21–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Slamming | 44 | Suffix | (26–30)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Staggering | 58 | Suffix | (31–35)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 |
of Sipping | 8 | Suffix | (4–9)% increased Flask Effect Duration | belt 500 default 0 |
of Tasting | 34 | Suffix | (10–15)% increased Flask Effect Duration | belt 500 default 0 |
of Savouring | 50 | Suffix | (16–21)% increased Flask Effect Duration | belt 500 default 0 |
of Relishing | 66 | Suffix | (22–27)% increased Flask Effect Duration | belt 500 default 0 |
of Reveling | 82 | Suffix | (28–33)% increased Flask Effect Duration | belt 500 default 0 |
1 | Corrupted | (12–15)% increased Skill Effect Duration | belt 1000 default 0 | |
20 | Corrupted | +2 to Level of Socketed Duration Gems gem | armour 1000 default 0 | |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 15 More Duration (10–15)% increased Skill Effect Duration gem | boots_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
of the Elder | 80 | Suffix | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies elemental fire ailment gem | helmet_elder 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 20 Less Duration gem | helmet_elder 800 default 0 |
of the Elder | 68 | Suffix | Socketed Gems are Supported by Level 18 Critical Strike Affliction (6–9)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of the Elder | 75 | Suffix | Socketed Gems are Supported by Level 20 Critical Strike Affliction (10–14)% increased Poison Duration poison chaos ailment gem | dagger_elder 1000 rune_dagger_elder 1000 default 0 |
of Shaping | 68 | Suffix | (20–30)% reduced Enemy Stun Threshold (20–30)% increased Stun Duration on Enemies | 2h_mace_shaper 1000 default 0 |
Hunter's | 68 | Prefix | (10–12)% increased Duration of Ailments on Enemies ailment | gloves_basilisk 500 default 0 |
Hunter's | 80 | Prefix | (13–15)% increased Duration of Ailments on Enemies ailment | gloves_basilisk 500 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Ignite Duration on you elemental fire ailment | helmet_crusader 1000 default 0 |
of the Crusade | 75 | Suffix | (51–60)% reduced Freeze Duration on you elemental cold ailment | helmet_crusader 1000 default 0 |
of Redemption | 68 | Suffix | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of Redemption | 75 | Suffix | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze elemental cold ailment | helmet_eyrie 500 default 0 |
of the Conquest | 68 | Suffix | (8–12)% increased Damage with Bleeding (5–6)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 75 | Suffix | (13–17)% increased Damage with Bleeding (7–8)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Conquest | 80 | Suffix | (18–22)% increased Damage with Bleeding (9–10)% increased Bleeding Duration bleed damage physical attack ailment | ring_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (5–6)% increased Poison Duration (8–12)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | (7–8)% increased Poison Duration (13–17)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (9–10)% increased Poison Duration (18–22)% increased Damage with Poison poison damage chaos ailment | ring_basilisk 500 default 0 |
of the Crusade | 68 | Suffix | (11–15)% reduced Enemy Stun Threshold (11–15)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (16–20)% reduced Enemy Stun Threshold (16–20)% increased Stun Duration on Enemies | mace_crusader 500 default 0 |
of the Crusade | 68 | Suffix | (21–25)% reduced Enemy Stun Threshold (21–25)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of the Crusade | 73 | Suffix | (26–30)% reduced Enemy Stun Threshold (26–30)% increased Stun Duration on Enemies | 2h_mace_crusader 500 default 0 |
of Redemption | 68 | Suffix | (7–11)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (12–15)% chance to double Stun Duration | mace_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (17–21)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (22–25)% chance to double Stun Duration | 2h_mace_eyrie 500 default 0 |
1 | FlaskEnchantmentSeal | (80–100)% increased Duration Gains no Charges during Effect | flask 100 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Freeze Duration on you elemental cold ailment | helmet 500 default 0 | |
68 | ScourgeUpside | (31–35)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
68 | ScourgeUpside | (36–40)% reduced Ignite Duration on you elemental fire ailment | ring 500 default 0 | |
45 | ScourgeUpside | (17–19)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | (20–22)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | (23–25)% reduced Elemental Ailment Duration on you elemental ailment | boots 500 default 0 | |
68 | ScourgeUpside | +1 to Level of Socketed Duration Gems gem | body_armour 25 default 0 | |
45 | ScourgeUpside | (17–19)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (20–22)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
68 | ScourgeUpside | (23–25)% increased Stun Duration on Enemies | weapon 1000 belt 1000 quiver 1000 default 0 | |
45 | ScourgeUpside | (12–14)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (15–17)% increased Totem Duration | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | (18–20)% increased Totem Duration | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | Brand Skills have (12–14)% increased Duration caster | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Brand Skills have (15–17)% increased Duration caster | boots 250 amulet 500 default 0 | |
68 | ScourgeUpside | Brand Skills have (18–20)% increased Duration caster | boots 250 amulet 500 default 0 | |
45 | ScourgeUpside | (7–8)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (9–10)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
68 | ScourgeUpside | (11–12)% increased Duration of Ailments on Enemies ailment | gloves 500 default 0 | |
45 | ScourgeDownside | (21–25)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 | |
68 | ScourgeDownside | (26–30)% reduced Duration of Ailments on Enemies ailment | gloves 250 default 0 | |
45 | ScourgeDownside | (17–19)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 | |
68 | ScourgeDownside | (20–22)% increased Elemental Ailment Duration on you elemental ailment | boots 250 default 0 | |
45 | ScourgeDownside | (21–27)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | (30–36)% reduced Totem Duration | boots 250 amulet 250 default 0 | |
45 | ScourgeDownside | Brand Skills have (36–42)% reduced Duration caster | boots 250 amulet 250 default 0 | |
68 | ScourgeDownside | Brand Skills have (45–51)% reduced Duration caster | boots 250 amulet 250 default 0 | |
75 | BlueImplicit | (13–14)% increased Duration of Ailments on Enemies ailment | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (15–16)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (17–18)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (19–20)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (33–35)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (36–38)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (39–41)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (42–44)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 | |
75 | BlueImplicit | (7–8)% increased Skill Effect Duration | no_tier_6_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (9–10)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (11–12)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (13–14)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (15–16)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | (17–18)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (15–16)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (17–18)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (19–20)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (21–22)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 100 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
15 | WeaponTree | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
74 | WeaponTree | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration | one_hand_weapon 500 default 0 | |
15 | WeaponTree | 30% increased Enemy Stun Threshold 35% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
74 | WeaponTree | 30% increased Enemy Stun Threshold 45% chance to double Stun Duration | two_hand_weapon 500 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify | ranged 0 one_hand_weapon 300 default 0 | |
32 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 30% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
78 | WeaponTree | 30% reduced Fortification Duration Melee Hits which Stun have 40% chance to Fortify | ranged 0 two_hand_weapon 300 default 0 | |
20 | WeaponTree | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate | one_hand_weapon 300 default 0 | |
20 | WeaponTree | 10% reduced Skill Effect Duration 20% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
84 | WeaponTree | 10% reduced Skill Effect Duration 25% increased Cooldown Recovery Rate | two_hand_weapon 300 default 0 | |
24 | WeaponTree | 10% reduced Effect of your Curses Your Curses have 25% increased Effect if 50% of Curse Duration expired | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | 10% reduced Effect of your Curses Your Curses have 30% increased Effect if 50% of Curse Duration expired | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
24 | WeaponTree | 15% reduced Effect of your Curses Your Curses have 35% increased Effect if 50% of Curse Duration expired | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | 15% reduced Effect of your Curses Your Curses have 50% increased Effect if 50% of Curse Duration expired | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
24 | WeaponTree | 20% reduced Area of Effect of Hex Skills Hex Skills have 40% increased Skill Effect Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | 20% reduced Area of Effect of Hex Skills Hex Skills have 50% increased Skill Effect Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
24 | WeaponTree | 30% reduced Area of Effect of Hex Skills Hex Skills have 80% increased Skill Effect Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | 30% reduced Area of Effect of Hex Skills Hex Skills have 100% increased Skill Effect Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
12 | WeaponTree | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
60 | WeaponTree | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
60 | WeaponTree | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
1 | WeaponTree | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 20% increased Bleeding Duration 15% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 30% increased Bleeding Duration 20% increased Bleed Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 35% increased Bleeding Duration 30% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 50% increased Bleeding Duration 40% increased Bleed Duration on you | two_hand_weapon 300 default 0 | |
1 | WeaponTree | 10% increased Poison Duration 15% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
45 | WeaponTree | 15% increased Poison Duration 20% increased Poison Duration on you | one_hand_weapon 300 shield 300 default 0 | |
1 | WeaponTree | 18% increased Poison Duration 30% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
45 | WeaponTree | 24% increased Poison Duration 40% increased Poison Duration on you | two_hand_weapon 300 default 0 | |
24 | WeaponTree | 50% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
55 | WeaponTree | 65% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
78 | WeaponTree | 80% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 default 0 | |
24 | WeaponTree | 100% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
55 | WeaponTree | 120% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
78 | WeaponTree | 140% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 default 0 | |
70 | WeaponTree | 75% reduced Endurance, Frenzy and Power Charge Duration Gain a Power, Frenzy or Endurance Charge on Kill | fishing_rod 0 default 200 | |
30 | WeaponTree | 50% reduced Frenzy Charge Duration Gain a Frenzy Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | 50% reduced Power Charge Duration Gain a Power Charge on Kill | fishing_rod 0 default 400 | |
30 | WeaponTree | 50% reduced Endurance Charge Duration Gain an Endurance Charge on Kill | fishing_rod 0 default 400 | |
12 | WeaponTree | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
65 | WeaponTree | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 default 0 | |
1 | WeaponTree | 100% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
60 | WeaponTree | 150% increased Stun Threshold 50% increased Stun Duration on you | shield 500 default 0 | |
15 | WeaponTree | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
65 | WeaponTree | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 default 0 | |
35 | WeaponTree | 150% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
80 | WeaponTree | 200% increased Fortification Duration -2 to maximum Fortification | shield 400 default 0 | |
12 | WeaponTree | 10% reduced Minion Duration Minions have 15% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 10% reduced Minion Duration Minions have 25% increased Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 20% reduced Minion Duration Minions have 30% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
64 | WeaponTree | 20% reduced Minion Duration Minions have 50% increased Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 default 0 | |
12 | WeaponTree | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
12 | WeaponTree | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
64 | WeaponTree | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
25 | WeaponTree | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Ignite Duration on you Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Ignite Duration on you Minions have 12% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Ignite Duration on you Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Ignite Duration on you Minions have 24% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Freeze Duration on you Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Freeze Duration on you Minions have 12% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Freeze Duration on you Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Freeze Duration on you Minions have 24% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 20% increased Shock Duration on you Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 20% increased Shock Duration on you Minions have 12% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
25 | WeaponTree | 40% increased Shock Duration on you Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
78 | WeaponTree | 40% increased Shock Duration on you Minions have 24% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 default 0 | |
16 | WeaponTree | 10% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 15% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 20% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 30% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 10% reduced effect of Offerings Offering Skills have 25% increased Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 10% reduced effect of Offerings Offering Skills have 40% increased Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
16 | WeaponTree | 20% reduced effect of Offerings Offering Skills have 50% increased Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
78 | WeaponTree | 20% reduced effect of Offerings Offering Skills have 80% increased Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 25 default 0 | |
1 | WeaponTree | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration | ranged 0 shield 500 one_hand_weapon 1000 default 0 | |
1 | WeaponTree | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration | ranged 0 two_hand_weapon 1000 default 0 | |
1 | WeaponTree | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | wand 1000 shield 500 default 0 | |
1 | WeaponTree | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
of Haunting | 24 | Suffix | (60–75)% reduced Bleed Duration on you bleed physical ailment | necropolis_boots 350 default 0 |
of Haunting | 24 | Suffix | (60–75)% reduced Poison Duration on you poison chaos ailment | necropolis_boots 350 default 0 |
of Haunting | 38 | Suffix | (12–20)% increased Poison Duration poison chaos ailment | necropolis_gloves 250 default 0 |
Enchantment Modifier /134
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Summoned Raging Spirit Duration 1 | 66 | Enchantment | Summon Raging Spirit has 20% increased Duration minion | helmet 100 default 0 |
Enchantment Summoned Raging Spirit Duration 2 | 75 | Enchantment | Summon Raging Spirit has 30% increased Duration minion | helmet 100 default 0 |
Enchantment Molten Shell Duration 1 | 66 | Enchantment | Molten Shell has 25% increased Skill Effect Duration | helmet 100 default 0 |
Enchantment Molten Shell Duration 2 | 75 | Enchantment | Molten Shell has 40% increased Skill Effect Duration | helmet 100 default 0 |
Enchantment Absolution Duration 1 | 66 | Enchantment | 20% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Absolution Duration 2 | 75 | Enchantment | 30% increased Sentinel of Absolution Duration caster minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 1 | 66 | Enchantment | 20% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Animate Weapon Duration 2 | 75 | Enchantment | 30% increased Animate Weapon Duration minion | helmet 100 default 0 |
Enchantment Creeping Frost Duration 1 | 66 | Enchantment | 24% increased Creeping Frost Duration caster | helmet 100 default 0 |
Enchantment Creeping Frost Duration 2 | 75 | Enchantment | 36% increased Creeping Frost Duration caster | helmet 75 default 0 |
Enchantment Assassins Mark Duration 1 | 66 | Enchantment | 30% increased Assassin's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Assassins Mark Duration 2 | 75 | Enchantment | 45% increased Assassin's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Blade Vortex Duration 1 | 66 | Enchantment | 20% increased Blade Vortex Duration caster | helmet 75 default 0 |
Enchantment Blade Vortex Duration 2 | 75 | Enchantment | 30% increased Blade Vortex Duration caster | helmet 75 default 0 |
Enchantment Blight Secondary Skill Duration 1 | 66 | Enchantment | Blight has 20% increased Hinder Duration caster | helmet 100 default 0 |
Enchantment Blight Secondary Skill Duration 2 | 75 | Enchantment | Blight has 30% increased Hinder Duration caster | helmet 100 default 0 |
Enchantment Bone Offering Duration 1 | 66 | Enchantment | 30% increased Bone Offering Duration minion | helmet 100 default 0 |
Enchantment Bone Offering Duration 2 | 75 | Enchantment | 45% increased Bone Offering Duration minion | helmet 100 default 0 |
Enchantment Caustic Arrow Duration 1 | 66 | Enchantment | 20% increased Caustic Arrow Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Duration 2 | 75 | Enchantment | 30% increased Caustic Arrow Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 1 | 66 | Enchantment | Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Caustic Arrow Wither On Hit 2 | 75 | Enchantment | Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration attack | helmet 75 default 0 |
Enchantment Conductivity Duration 1 | 66 | Enchantment | 30% increased Conductivity Duration caster curse | helmet 100 default 0 |
Enchantment Conductivity Duration 2 | 75 | Enchantment | 45% increased Conductivity Duration caster curse | helmet 100 default 0 |
Enchantment Contagion Duration 1 | 66 | Enchantment | 20% increased Contagion Duration caster | helmet 100 default 0 |
Enchantment Contagion Duration 2 | 75 | Enchantment | 30% increased Contagion Duration caster | helmet 100 default 0 |
Enchantment Corrupting Fever Duration 1 | 66 | Enchantment | 20% increased Corrupting Fever Duration | helmet 100 default 0 |
Enchantment Corrupting Fever Duration 2 | 75 | Enchantment | 30% increased Corrupting Fever Duration | helmet 100 default 0 |
Enchantment Desecrate Duration 1 | 66 | Enchantment | 20% increased Desecrate Duration caster | helmet 0 default 0 |
Enchantment Desecrate Duration 2 | 75 | Enchantment | 30% increased Desecrate Duration caster | helmet 0 default 0 |
Enchantment Despair Duration 1 | 66 | Enchantment | 30% increased Despair Duration caster curse | helmet 100 default 0 |
Enchantment Despair Duration 2 | 75 | Enchantment | 45% increased Despair Duration caster curse | helmet 100 default 0 |
Enchantment Destructive Link Duration 1 | 66 | Enchantment | 20% increased Destructive Link Duration | helmet 100 default 0 |
Enchantment Destructive Link Duration 2 | 75 | Enchantment | 30% increased Destructive Link Duration | helmet 100 default 0 |
Enchantment Dominating Blow Duration 1 | 66 | Enchantment | 20% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
Enchantment Dominating Blow Duration 2 | 75 | Enchantment | 30% increased Sentinel of Dominance Duration attack minion | helmet 100 default 0 |
Enchantment Earthquake Duration 1 | 66 | Enchantment | 20% reduced Earthquake Duration attack | helmet 0 default 0 |
Enchantment Earthquake Duration 2 | 75 | Enchantment | 30% reduced Earthquake Duration attack | helmet 0 default 0 |
Enchantment Earthquake Damage per 0.1s Duration 1 | 66 | Enchantment | Earthquake deals 5% increased Damage per 0.1 seconds Duration damage attack | helmet 100 default 0 |
Enchantment Earthquake Damage per 0.1s Duration 2 | 75 | Enchantment | Earthquake deals 8% increased Damage per 0.1 seconds Duration damage attack | helmet 100 default 0 |
Enchantment Elemental Weakness Duration 1 | 66 | Enchantment | 30% increased Elemental Weakness Duration caster curse | helmet 100 default 0 |
Enchantment Elemental Weakness Duration 2 | 75 | Enchantment | 45% increased Elemental Weakness Duration caster curse | helmet 100 default 0 |
Enchantment Enfeeble Duration 1 | 66 | Enchantment | 30% increased Enfeeble Duration caster curse | helmet 100 default 0 |
Enchantment Enfeeble Duration 2 | 75 | Enchantment | 45% increased Enfeeble Duration caster curse | helmet 100 default 0 |
Enchantment Exsanguinate Duration 1 | 66 | Enchantment | 20% increased Exsanguinate Duration caster | helmet 100 default 0 |
Enchantment Exsanguinate Duration 2 | 75 | Enchantment | 30% increased Exsanguinate Duration caster | helmet 100 default 0 |
Enchantment Firestorm Duration 1 | 66 | Enchantment | 20% increased Firestorm Duration caster | helmet 100 default 0 |
Enchantment Firestorm Duration 2 | 75 | Enchantment | 30% increased Firestorm Duration caster | helmet 100 default 0 |
Enchantment Fire Trap Burning Ground Duration 1 | 66 | Enchantment | 30% increased Fire Trap Burning Ground Duration caster | helmet 100 default 0 |
Enchantment Fire Trap Burning Ground Duration 2 | 75 | Enchantment | 45% increased Fire Trap Burning Ground Duration caster | helmet 100 default 0 |
Enchantment Flamethrower Trap Duration 1 | 66 | Enchantment | Flamethrower Trap has 20% increased Skill Effect Duration caster | helmet 80 default 0 |
Enchantment Flamethrower Trap Duration 2 | 75 | Enchantment | Flamethrower Trap has 30% increased Skill Effect Duration caster | helmet 80 default 0 |
Enchantment Flammability Duration 1 | 66 | Enchantment | 30% increased Flammability Duration caster curse | helmet 100 default 0 |
Enchantment Flammability Duration 2 | 75 | Enchantment | 45% increased Flammability Duration caster curse | helmet 100 default 0 |
Enchantment Flesh Offering Duration 1 | 66 | Enchantment | 30% increased Flesh Offering Duration minion | helmet 100 default 0 |
Enchantment Flesh Offering Duration 2 | 75 | Enchantment | 45% increased Flesh Offering Duration minion | helmet 100 default 0 |
Enchantment Spirit Offering Duration 1 | 66 | Enchantment | 30% increased Spirit Offering Duration minion | helmet 100 default 0 |
Enchantment Spirit Offering Duration 2 | 75 | Enchantment | 45% increased Spirit Offering Duration minion | helmet 100 default 0 |
Enchantment Flame Link Duration 1 | 66 | Enchantment | 20% increased Flame Link Duration | helmet 100 default 0 |
Enchantment Flame Link Duration 2 | 75 | Enchantment | 30% increased Flame Link Duration | helmet 100 default 0 |
Enchantment Frostbite Duration 1 | 66 | Enchantment | 30% increased Frostbite Duration caster curse | helmet 100 default 0 |
Enchantment Frostbite Duration 2 | 75 | Enchantment | 45% increased Frostbite Duration caster curse | helmet 100 default 0 |
Enchantment Frost Bomb Increased Duration 1 | 66 | Enchantment | Frost Bomb has 20% increased Debuff Duration caster | helmet 75 default 0 |
Enchantment Frost Bomb Increased Duration 2 | 75 | Enchantment | Frost Bomb has 30% increased Debuff Duration caster | helmet 75 default 0 |
Enchantment Frost Wall Duration 1 | 66 | Enchantment | 24% increased Frost Wall Duration caster | helmet 100 default 0 |
Enchantment Frost Wall Duration 2 | 75 | Enchantment | 36% increased Frost Wall Duration caster | helmet 100 default 0 |
Enchantment Ice Siphon Trap Duration 1 | 66 | Enchantment | Siphoning Trap has 30% increased Skill Effect Duration caster | helmet 67 default 0 |
Enchantment Ice Siphon Trap Duration 2 | 75 | Enchantment | Siphoning Trap has 45% increased Skill Effect Duration caster | helmet 67 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 1 | 66 | Enchantment | Immortal Call has 20% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Percent Chance To Not Consume Endurance Charges 2 | 75 | Enchantment | Immortal Call has 30% increased Buff Duration per Endurance Charge removed | helmet 0 default 0 |
Enchantment Immortal Call Duration 1 | 66 | Enchantment | 24% increased Immortal Call Duration | helmet 100 default 0 |
Enchantment Immortal Call Duration 2 | 75 | Enchantment | 36% increased Immortal Call Duration | helmet 100 default 0 |
Enchantment Intuitive Link Duration 1 | 66 | Enchantment | 20% increased Intuitive Link Duration | helmet 100 default 0 |
Enchantment Intuitive Link Duration 2 | 75 | Enchantment | 30% increased Intuitive Link Duration | helmet 100 default 0 |
Enchantment Lightning Tower Trap Duration 1 | 66 | Enchantment | Lightning Spire Trap has 20% increased Skill Effect Duration caster | helmet 60 default 0 |
Enchantment Lightning Tower Trap Duration 2 | 75 | Enchantment | Lightning Spire Trap has 30% increased Skill Effect Duration caster | helmet 60 default 0 |
Enchantment Lightning Warp Duration 1 | 66 | Enchantment | 20% reduced Lightning Warp Duration caster | helmet 100 default 0 |
Enchantment Lightning Warp Duration 2 | 75 | Enchantment | 30% reduced Lightning Warp Duration caster | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 66 | Enchantment | 20% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 75 | Enchantment | 30% chance for Phase Run to increase Duration without removing Frenzy Charges | helmet 100 default 0 |
Enchantment Phase Run Duration 1 | 66 | Enchantment | 24% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Phase Run Duration 2 | 75 | Enchantment | 36% increased Phase Run Duration | helmet 100 default 0 |
Enchantment Physical Cascade Trap Duration 1 | 66 | Enchantment | Seismic Trap has 20% increased Skill Effect Duration caster | helmet 75 default 0 |
Enchantment Physical Cascade Trap Duration 2 | 75 | Enchantment | Seismic Trap has 30% increased Skill Effect Duration caster | helmet 75 default 0 |
Enchantment Poachers Mark Duration 1 | 66 | Enchantment | 30% increased Poacher's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Poachers Mark Duration 2 | 75 | Enchantment | 45% increased Poacher's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Projectile Weakness Duration 1 | 66 | Enchantment | Sniper's Mark has 30% increased Duration caster curse | helmet 0 default 0 |
Enchantment Projectile Weakness Duration 2 | 75 | Enchantment | Sniper's Mark has 45% increased Duration caster curse | helmet 0 default 0 |
Enchantment Protective Link Duration 1 | 66 | Enchantment | 20% increased Protective Link Duration | helmet 100 default 0 |
Enchantment Protective Link Duration 2 | 75 | Enchantment | 30% increased Protective Link Duration | helmet 100 default 0 |
Enchantment Puncture Duration 1 | 66 | Enchantment | 30% increased Puncture Duration attack | helmet 100 default 0 |
Enchantment Puncture Duration 2 | 75 | Enchantment | 45% increased Puncture Duration attack | helmet 100 default 0 |
Enchantment Punishment Duration 1 | 66 | Enchantment | 30% increased Punishment Duration caster curse | helmet 100 default 0 |
Enchantment Punishment Duration 2 | 75 | Enchantment | 45% increased Punishment Duration caster curse | helmet 100 default 0 |
Enchantment Essence Drain Duration 1 | 66 | Enchantment | 20% increased Essence Drain Duration caster | helmet 100 default 0 |
Enchantment Essence Drain Duration 2 | 75 | Enchantment | 30% increased Essence Drain Duration caster | helmet 100 default 0 |
Enchantment Smoke Mine Duration 1 | 66 | Enchantment | 20% increased Smoke Mine Duration | helmet 100 default 0 |
Enchantment Smoke Mine Duration 2 | 75 | Enchantment | 30% increased Smoke Mine Duration | helmet 100 default 0 |
Enchantment Soul Link Duration 1 | 66 | Enchantment | 20% increased Soul Link Duration | helmet 100 default 0 |
Enchantment Soul Link Duration 2 | 75 | Enchantment | 30% increased Soul Link Duration | helmet 100 default 0 |
Enchantment Static Strike Duration 1 | 66 | Enchantment | 30% increased Static Strike Duration attack | helmet 75 default 0 |
Enchantment Static Strike Duration 2 | 75 | Enchantment | 45% increased Static Strike Duration attack | helmet 75 default 0 |
Enchantment Storm Call Duration 1 | 66 | Enchantment | 20% reduced Storm Call Duration caster | helmet 100 default 0 |
Enchantment Storm Call Duration 2 | 75 | Enchantment | 30% reduced Storm Call Duration caster | helmet 100 default 0 |
Enchantment Temporal Chains Duration 1 | 66 | Enchantment | 30% increased Temporal Chains Duration caster curse | helmet 100 default 0 |
Enchantment Temporal Chains Duration 2 | 75 | Enchantment | 45% increased Temporal Chains Duration caster curse | helmet 100 default 0 |
Enchantment Vampiric Link Duration 1 | 66 | Enchantment | 20% increased Vampiric Link Duration | helmet 100 default 0 |
Enchantment Vampiric Link Duration 2 | 75 | Enchantment | 30% increased Vampiric Link Duration | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 1 | 66 | Enchantment | Vigilant Strike has 30% increased Fortification Duration attack | helmet 100 default 0 |
Enchantment Vigilant Strike Fortify Duration 2 | 75 | Enchantment | Vigilant Strike has 45% increased Fortification Duration attack | helmet 100 default 0 |
Enchantment Viper Strike Poison Duration 1 | 66 | Enchantment | 20% increased Viper Strike Duration poison chaos attack ailment | helmet 100 default 0 |
Enchantment Viper Strike Poison Duration 2 | 75 | Enchantment | 30% increased Viper Strike Duration poison chaos attack ailment | helmet 100 default 0 |
Enchantment Voltaxic Burst Damage per 0.1s Duration 1 | 66 | Enchantment | Voltaxic Burst deals 2% increased Damage per 0.1 seconds of Duration caster | helmet 100 default 0 |
Enchantment Voltaxic Burst Damage per 0.1s Duration 2 | 75 | Enchantment | Voltaxic Burst deals 3% increased Damage per 0.1 seconds of Duration caster | helmet 100 default 0 |
Enchantment Vortex Duration 1 | 66 | Enchantment | 20% increased Vortex Duration caster | helmet 75 default 0 |
Enchantment Vortex Duration 2 | 75 | Enchantment | 30% increased Vortex Duration caster | helmet 75 default 0 |
Enchantment Vulnerability Duration 1 | 66 | Enchantment | 30% increased Vulnerability Duration caster curse | helmet 100 default 0 |
Enchantment Vulnerability Duration 2 | 75 | Enchantment | 45% increased Vulnerability Duration caster curse | helmet 100 default 0 |
Enchantment Warlords Mark Duration 1 | 66 | Enchantment | 30% increased Warlord's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Warlords Mark Duration 2 | 75 | Enchantment | 45% increased Warlord's Mark Duration caster curse | helmet 0 default 0 |
Enchantment Wave Of Conviction Duration 1 | 66 | Enchantment | Wave of Conviction has 20% increased Duration caster | helmet 100 default 0 |
Enchantment Wave Of Conviction Duration 2 | 75 | Enchantment | Wave of Conviction has 30% increased Duration caster | helmet 100 default 0 |
Enchantment Wither Duration 1 | 66 | Enchantment | Wither has 24% increased Duration caster | helmet 100 default 0 |
Enchantment Wither Duration 2 | 75 | Enchantment | Wither has 36% increased Duration caster | helmet 100 default 0 |
Enchantment Pestilent Strike Duration 1 | 66 | Enchantment | Pestilent Strike has 25% increased Duration attack | helmet 100 default 0 |
Enchantment Pestilent Strike Duration 2 | 75 | Enchantment | Pestilent Strike has 40% increased Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 1 | 66 | Enchantment | 25% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Boneshatter Stun Duration 2 | 75 | Enchantment | 40% increased Boneshatter Stun Duration attack | helmet 100 default 0 |
Enchantment Explosive Arrow Increased Duration 1 | 66 | Enchantment | Explosive Arrow has 25% increased Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Increased Duration 2 | 75 | Enchantment | Explosive Arrow has 40% increased Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 1 | 66 | Enchantment | Explosive Arrow has 20% reduced Duration attack | helmet 50 default 0 |
Enchantment Explosive Arrow Reduced Duration 2 | 75 | Enchantment | Explosive Arrow has 30% reduced Duration attack | helmet 50 default 0 |
83 | Enchantment | Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration elemental fire cold lightning ailment | belt 1 default 0 | |
83 | Enchantment | Enemies Intimidated by you have 20% increased duration of stuns against them | belt 1 default 0 |
Monsters mods /51
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] damage elemental fire | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [12] monster ground effect on death base duration ms [3000] damage chaos | ||
1 | Unique | Spreads Caustic Ground on Death monster caustic cloud on death base area of effect radius [16] monster ground effect on death base duration ms [6000] damage chaos | ||
1 | Unique | Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] damage elemental fire | ||
1 | Unique | Chills Ground on Death monster ground effect on death base duration ms [6000] | ||
1 | Unique | Spreads Tar on Death monster ground effect on death base duration ms [6000] monster ground tar on death monvement speed pluspercent [-60] | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | base trap duration [4000] | ||
Final Gasp | 40 | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] | abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 400 default 0 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
of Chaos | 6 | Unique | +40% to Chaos Resistance 25% of Physical Damage Converted to Chaos Damage Gain 15% of Non-Chaos Damage as extra Chaos Damage self wither duration +% [-60] | no_common_monster_mods 0 default 3000 |
Freezing | 68 | Unique | 25% increased Freeze Duration on Enemies 35% chance to Freeze All Damage can Freeze cold ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 magic 0 default 2500 |
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 30% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Bloodletting | 24 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 magic 0 default 1500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [1] | magic 0 default 200 |
of Dying Breath | 34 | Unique | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | no_common_monster_mods 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
of Bloodletting | 18 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Physical Damage taken over time | no_common_monster_mods 0 caster 0 rare 0 default 1500 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 40% reduced Attack and Cast Speed 20% increased Character Size 250% increased Stun Threshold 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
Shocking | 13 | Unique | Hits always Shock 50% increased Shock Duration on Enemies All Damage can Shock 25% increased Effect of Shock lightning ailment effect on self +% [-80] | no_common_monster_mods 0 rare 0 default 2500 |
of Corruption | 46 | Unique | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] dropped items are corrupted [0] | rare 0 default 800 |
1 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison | ||
1 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite ignite damage +% [100] | ||
1 | Unique | Hits always Shock 100% increased Shock Duration on Enemies All Damage can Shock 50% increased Effect of Shock | ||
1 | Unique | 50% reduced Enemy Stun Threshold 25% chance to double Stun Duration | ||
1 | Unique | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration | ||
1 | Unique | Curse Skills have 50% reduced Skill Effect Duration caster curse | ||
1 | Unique | Curse Skills have 25% reduced Skill Effect Duration caster curse | ||
1 | Unique | Your Hexes have infinite Duration caster curse | ||
1 | Unique | 150% increased Blind duration | ||
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Otherworldly | 1 | Bloodlines | bloodlines monster unholy might damage taken +% [-50] bloodlines monster unholy might duration ms [3000,5000] | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | corrupted blood on hit % average damage to deal per minute per stack [600] corrupted blood on hit duration [4000] maim on hit % with at least 3 stacks of corrupted blood [100] bleed damage physical ailment | ||
1 | Unique | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | Unique | base totem duration [10000] | ||
1 | Unique | +3 to Maximum Frenzy Charges +3 to Maximum Power Charges +3 to Maximum Endurance Charges 500% increased Endurance, Frenzy and Power Charge Duration | ||
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
1 | Unique | base secondary skill effect duration [2000] spell maximum action distance +% [-55] | ||
of the Magma | 1 | Suffix | +75% to Fire Resistance 80% reduced Ignite Duration on you | default 5000 |
of the Ice | 1 | Suffix | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you | default 5000 |
of Exile | 15 | Suffix | +60% to Chaos Resistance self wither duration +% [-80] | default 3000 |
Corrupting | 46 | Prefix | base corrupt blood when hit % average damage to deal per minute per stack [60] corrupted blood on hit % average damage to deal per minute per stack [120] corrupted blood on hit duration [4000] corrupted blood on hit num stacks [1] | default 500 |
of Revival | 34 | Suffix | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [5000] | sanctum_monster 0 abyssal 0 rare_minion 0 unusable_corpse 0 undeletable_corpse 0 legion_monster 0 no_final_gasp 0 rare 800 default 0 |
1 | Unique | 300% increased Interruption Duration against Enemies Banishing Ancestral Totems | ||
1 | Unique | ancestral trial destroy totem interrupt stun duration +% [100] | ||
1 | Unique | Non-Damaging Elemental Ailments you inflict have 50% less Effect self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Daunting | 84 | Suffix | Enemies Intimidated by you have (10–15)% increased duration of stuns against them | abyss_jewel_melee 500 abyss_jewel_ranged 100 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Cluster Jewel mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Tumult | 1 | Suffix | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 350 default 0 |
of Turbulence | 68 | Suffix | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 350 default 0 |
of Disturbance | 84 | Suffix | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies elemental fire cold lightning ailment | affliction_effect_of_non-damaging_ailments 250 default 0 |
of Yelling | 1 | Suffix | Added Small Passive Skills also grant: 2% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Shouting | 68 | Suffix | Added Small Passive Skills also grant: 3% increased Warcry Duration | affliction_warcry_buff_effect 350 default 0 |
of Bellowing | 84 | Suffix | Added Small Passive Skills also grant: 4% increased Warcry Duration | affliction_warcry_buff_effect 250 default 0 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (20–30)% reduced Elemental Ailment Duration on you elemental ailment | abyss_jewel 0 jewel 0 shield 2000 body_armour 2000 helmet 2000 gloves 2000 boots 2000 default 0 |
of the Underground | 1 | Suffix | (15–25)% increased Vaal Skill Effect Duration | abyss_jewel 0 jewel 0 amulet 2000 default 0 |
Veiled mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration damage chaos | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 1000 weapon 100 default 0 |
Chosen | 60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | (36–40)% increased Duration of Ailments you inflict while Focused grant focus skill [1] ailment | helmet 1000 default 0 |
Crafting Bench /13
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(5–10)% increased Flask Effect Duration | 2x Glassblower's Bauble | Belt | Labyrinth Trial in The Bath House |
(11–15)% increased Flask Effect Duration | 4x Glassblower's Bauble | Belt | Lair Map |
(41–50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring | Malformation Map |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(16–20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet | Betrayal Unveil |
(21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Orb of Alchemy | Helmet | Betrayal Unveil |
(26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Chaos Orb | Helmet | Betrayal Unveil |
Misc mods /131
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Abecedarian's | 20 | Flask | Prefix | (33–38)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
Dabbler's | 50 | Flask | Prefix | (28–32)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
Alchemist's | 80 | Flask | Prefix | (23–27)% reduced Duration 25% increased effect | utility_flask 1000 default 0 |
[UNUSED] | 20 | Flask | Unique | (35–45)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 36 | Flask | Unique | (46–55)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 52 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 68 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
[UNUSED] | 84 | Flask | Unique | (56–66)% increased Duration 25% reduced effect | no_effect_flask_mod 0 utility_flask 0 default 0 |
1 | Flask | Unique | (25–50)% increased Duration | ||
1 | Flask | Unique | (60–80)% reduced Duration | ||
1 | Flask | Unique | (30–50)% increased Duration | ||
1 | Flask | Unique | 25% increased Duration | ||
1 | Flask | Unique | (70–80)% reduced Duration | ||
1 | Flask | Unique | (50–80)% increased Duration | ||
Investigator's | 20 | Flask | Prefix | (16–20)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Analyst's | 36 | Flask | Prefix | (21–25)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Examiner's | 52 | Flask | Prefix | (26–30)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Clinician's | 68 | Flask | Prefix | (31–35)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
Experimenter's | 84 | Flask | Prefix | (36–40)% increased Duration | utility_flask 600 critical_utility_flask 600 default 0 |
1 | Flask | Unique | 90% reduced Duration | ||
1 | Flask | Unique | (-35–35)% reduced Duration | ||
of the Rabbit | 4 | Flask | Suffix | (36–41)% reduced Effect of Chill on you during Effect (36–41)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Cat | 23 | Flask | Suffix | (42–47)% reduced Effect of Chill on you during Effect (42–47)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Fox | 42 | Flask | Suffix | (48–52)% reduced Effect of Chill on you during Effect (48–52)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Sable | 61 | Flask | Suffix | (52–59)% reduced Effect of Chill on you during Effect (52–59)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
of the Bear | 80 | Flask | Suffix | (60–65)% reduced Effect of Chill on you during Effect (60–65)% reduced Freeze Duration on you during Effect | utility_flask 600 default 0 |
[UNUSED] Bleed duration 1 | 8 | Flask | Suffix | (35–45)% reduced Bleeding Duration on you during Effect | utility_flask 0 default 0 |
[UNUSED] Poison duration 1 | 16 | Flask | Suffix | (35–45)% reduced Poison Duration on you during Effect | utility_flask 0 default 0 |
[UNUSED] Ignite duration 1 | 6 | Flask | Suffix | (35–45)% reduced Ignite Duration on you during Effect | utility_flask 0 default 0 |
1 | Flask | Unique | (50–75)% increased Duration of Poisons you inflict during Effect poison chaos ailment | ||
1 | Flask | Unique | Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration | ||
Enchantment Decaying Duration | 1 | Flask | Unique | 100% increased Duration. -1% to this value when used | |
of the Skunk | 16 | Flask | Suffix | (45–49)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Hedgehog | 46 | Flask | Suffix | (40–44)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Opossum | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Poison during Effect | utility_flask 1000 default 0 |
of the Conger | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Moray | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Eel | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Shock during Effect | utility_flask 1000 default 0 |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Walrus | 38 | Flask | Suffix | (40–44)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Penguin | 72 | Flask | Suffix | (35–39)% less Duration Immunity to Freeze and Chill during Effect | utility_flask 1000 default 0 |
of the Urchin | 6 | Flask | Suffix | (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Mussel | 40 | Flask | Suffix | (40–44)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Starfish | 74 | Flask | Suffix | (35–39)% less Duration Immunity to Ignite during Effect Removes Burning on use | utility_flask 1000 default 0 |
of the Lizard | 8 | Flask | Suffix | (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Skink | 42 | Flask | Suffix | (40–44)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
of the Iguana | 76 | Flask | Suffix | (35–39)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | utility_flask 1000 default 0 |
1 | Flask | Unique | (40–60)% less Duration | ||
1 | Jewel | Unique | (10–20)% reduced Skeleton Duration minion | ||
1 | Jewel | Unique | 4% increased Skill Effect Duration | ||
1 | Jewel | Unique | 10% reduced Trap Duration | ||
1 | Jewel | Corrupted | (3–5)% reduced Chill Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Freeze Duration on you elemental cold ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Ignite Duration on you elemental fire ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–5)% reduced Shock Duration on you elemental lightning ailment | jewel 0 default 0 | |
1 | Jewel | Corrupted | (3–7)% increased Endurance, Frenzy and Power Charge Duration | jewel 0 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Ignite Duration on you elemental fire ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Poison Duration on you poison chaos ailment | jewel 1000 default 0 | |
1 | Jewel | Corrupted | (20–25)% reduced Bleed Duration on you bleed physical ailment | jewel 1000 default 0 | |
of Stunning | 1 | Jewel | Suffix | (10–14)% increased Stun Duration on Enemies | not_str 200 default 400 |
of Endurance | 1 | Jewel | Suffix | (10–14)% increased Endurance Charge Duration | not_str 0 default 0 |
of Frenzy | 1 | Jewel | Suffix | (10–14)% increased Frenzy Charge Duration | not_dex 0 default 0 |
of Power | 1 | Jewel | Suffix | (10–14)% increased Power Charge Duration | not_int 0 default 0 |
of the Flameruler | 1 | Jewel | Suffix | (30–35)% reduced Ignite Duration on you elemental fire ailment | default 250 |
of Neutralisation | 1 | Jewel | Suffix | (30–35)% reduced Poison Duration on you poison chaos ailment | default 250 |
of Stemming | 1 | Jewel | Suffix | (30–35)% reduced Bleed Duration on you bleed physical ailment | default 250 |
Prolonging | 1 | Jewel | Prefix | (6–10)% increased Flask Effect Duration | default 250 |
of Freezing | 1 | Jewel | Suffix | (12–16)% increased Freeze Duration on Enemies (3–5)% chance to Freeze elemental cold ailment | not_dex 250 default 350 |
of Shocking | 1 | Jewel | Suffix | (12–16)% increased Shock Duration on Enemies (3–5)% chance to Shock elemental lightning ailment | not_int 250 default 350 |
of Burning | 1 | Jewel | Suffix | (6–8)% increased Ignite Duration on Enemies (3–5)% chance to Ignite elemental fire ailment | not_str 250 default 350 |
of Poisoning | 1 | Jewel | Suffix | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | not_dex 250 default 350 |
of Bleeding | 1 | Jewel | Suffix | Attacks have (3–5)% chance to cause Bleeding (12–16)% increased Bleeding Duration bleed physical attack ailment | not_str 250 default 350 |
1 | Jewel | Unique | (15–20)% increased Vaal Skill Effect Duration | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] caster | ||
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration local jewel effect base radius [1200] | ||
1 | Jewel | Unique | While your Passive Skill Tree connects to the Witch's starting location, you gain: 20% increased Skill Effect Duration | ||
1 | Jewel | Unique | Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas minion | ||
1 | Jewel | Unique | 1% increased Flask Effect Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 15% reduced Freeze Duration on you elemental cold ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 15% reduced Ignite Duration on you elemental fire ailment | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Frenzy Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Power Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 10% increased Endurance Charge Duration | jewel 1 default 0 | |
1 | Jewel | Unique | 50% increased Flask Effect Duration | ||
1 | Jewel | Unique | Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
1 | Jewel | Unique | When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration | ||
1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
1 | MapDevice | Unique | Blight Monsters spawn 30% faster Encounter duration is 50 seconds shorter 6% increased Pack size | ||
12 | ExpeditionRelic | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | default 1000 | |
20 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | default 1000 | |
10 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | default 1000 | |
1 | PrimordialAltar | Unique | (20–40)% increased Flask Charges used (40–60)% reduced Flask Effect Duration | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Lasting | 1 | Sentinel | Prefix | (20–25)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Lingering | 1 | Sentinel | Prefix | (26–35)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Persistent | 1 | Sentinel | Prefix | (36–45)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Continual | 1 | Sentinel | Prefix | (46–55)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
Everlasting | 1 | Sentinel | Prefix | (56–70)% increased Duration | special_sentinel_mod 0 sentinel_b 0 default 200 |
Reliable | 1 | Sentinel | Prefix | +(10–14) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Steadfast | 1 | Sentinel | Prefix | +(15–19) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Stalwart | 1 | Sentinel | Prefix | +(20–24) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 0 |
Devoted | 1 | Sentinel | Prefix | +(25–29) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 1000 |
True | 1 | Sentinel | Prefix | +(30–40) seconds to Duration | special_sentinel_mod 0 sentinel_b 0 default 200 |
1 | Sentinel | Unique | (30–50)% increased Duration | ||
of Prolonged Suffering | 75 | SanctumSpecial | Suffix | (20–30)% increased Duration of Ailments on Enemies ailment | dex_special_relic 600 default 150 |
of Dousing | 75 | SanctumSpecial | Suffix | (40–50)% reduced Ignite Duration on you elemental fire ailment | str_special_relic 600 default 150 |
of Melting | 75 | SanctumSpecial | Suffix | (40–50)% reduced Freeze Duration on you elemental cold ailment | dex_special_relic 600 default 150 |
of the Expert | 75 | SanctumSpecial | Suffix | (10–15)% increased Skill Effect Duration | dex_special_relic 600 default 150 |
of Bleeding | 1 | CrucibleMap | Suffix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
of Combustion | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Ignite Monsters' Hits always Ignite Monsters have 100% increased Ignite Duration map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
of Venom | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
of Frostbite | 1 | CrucibleMap | Suffix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 20% chance to Freeze Monsters have 100% increased Freeze Duration map item drop quantity +% [12] map item drop rarity +% [7] | uber_tier_map 0 crucible_map_high 400 default 0 |
1 | Tincture | Unique | 40% reduced Enemy Stun Threshold with Melee Weapons (15–25)% increased Stun Duration with Melee Weapons attack | ||
of the Wild | 1 | Tincture | Suffix | (25–35)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Untamed | 42 | Tincture | Suffix | (36–45)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Savage | 60 | Tincture | Suffix | (46–55)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
of the Beast | 82 | Tincture | Suffix | (56–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks elemental attack ailment | tincture 700 default 0 |
1 | Tincture | Unique | (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit | ||
of the Chieftain | 1 | Charm | Suffix | (20–30)% reduced Ignite Duration on you | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Charm | Suffix | (31–50)% reduced Ignite Duration on you | str_animal_charm 500 default 0 |
Assassin's | 1 | Charm | Prefix | (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Charm | Prefix | 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 1 | Charm | Prefix | (40–60)% increased Charge Duration | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Charm | Prefix | (61–100)% increased Charge Duration | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Deadeye | 1 | Charm | Suffix | (30–50)% increased Mirage Archer Duration | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Charm | Suffix | (51–100)% increased Mirage Archer Duration | dex_animal_charm 500 default 0 |
38 | Necropolis | NecropolisHaunted | 30% reduced Enemy Stun Threshold 40% increased Stun Duration on Enemies monster necropolis mod value +% [80] | default 200 | |
68 | Necropolis | NecropolisHaunted | 100% reduced Enemy Stun Threshold 100% increased Stun Duration on Enemies monster necropolis mod value +% [120] | default 100 | |
of Venom | 1 | UberMap | Suffix | Monsters Poison on Hit All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration 20% increased Quantity of Items found in this Area 36% increased Rarity of Items found in this Area 6% increased Pack size | uber_tier_map 50 default 0 |
Essence /4
Item /24
Right ring slot: 15% increased Skill Effect Duration
Right ring slot: 30% increased Duration of Ailments on You
50% reduced Effect of Curses on you
Trap Skills have (10–15)% increased Skill Effect Duration
Trap Skills have (15–20)% increased Skill Effect Duration
Trap Skills have (20–25)% increased Skill Effect Duration
(15–25)% increased Stun Duration with Melee Weapons
Unique /157
+(30–40) to maximum Life
+(15–20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(10–20)% increased Rarity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
Regenerate (30–50) Life per second
80% reduced Freeze Duration on you
Regenerate 100 Life per Second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
(250–300)% increased Physical Damage
(90–110)% increased Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
+(40–50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
(They will deal the same total damage over a shorter duration)
(40–50)% increased Cold Damage
(10–20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
Minions have (30–40)% increased maximum Life
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
Debuffs on you expire 100% faster
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Life Recovery from Flasks
30% increased Mana Recovery from Flasks
30% reduced Flask Effect Duration
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
+(20–30) to Intelligence
+(100–120) to maximum Energy Shield
Curse Skills have (30–50)% increased Skill Effect Duration
Adds 37 to 71 Chaos Damage for each Curse on the Enemy
50% increased Flask Effect Duration
Survival
Vaal Skills have (15–20)% chance to regain consumed Souls when used
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
Adds (4–6) to (8–12) Fire Damage to Spells
(40–60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(150–200)% increased Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
+(50–60) to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Your Warcries do not grant Buffs or Charges to You. 100% more Warcry Duration)
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Chaos Damage taken does not bypass Energy Shield during effect
Removes all but one Life on use
Removed life is Regenerated as Energy Shield over 2 seconds
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
(30–50)% increased Duration
Consumes Frenzy Charges on use
Gain Onslaught for 3 seconds per Frenzy Charge consumed on use
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(30–50)% increased Cold Damage
+(10–15)% to all Elemental Resistances
60% increased Area of Effect of Hex Skills
You cannot be Cursed with Silence
Frostblink has 50% increased Duration
Can have up to 1 additional Trap placed at a time
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
(25–50)% increased Duration
Zealot's Oath during Effect
(Life Regeneration is applied to Energy Shield instead.)
(Life flask effects are still removed when unreserved life is filled)
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Immunity to Freeze, Chill, Curses and Stuns during Effect
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
50% chance to double Stun Duration
(The Stun Threshold determines how much Damage can Stun something)
(140–200)% increased Physical Damage
Adds (10–20) to (30–40) Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
Minions have (30–40)% increased maximum Life
Minions have (80–100)% increased Movement Speed
(150–200)% increased Skeleton Duration
Minions deal (30–40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(100–150) to maximum Life
80% reduced Freeze Duration on you
Regenerate 3% of Life per second while on Low Life
Regenerate 3% of Life per second
(You are on Low Life if you have 50% of your Maximum Life or less)
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
200% increased Armour and Energy Shield
+(10–15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
30% increased Freeze Duration on Enemies
10% chance to Freeze
Freezes you inflict spread to other Enemies within 1.5 metres
60% increased Damage if you've Frozen an Enemy Recently
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Recently refers to the past 4 seconds)
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(10–15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
(25–30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12–15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(1–40)% increased Movement Speed
(1–100)% increased Duration of Lightning Ailments
(1–50)% increased Effect of Lightning Ailments
Unaffected by Shocked Ground
(Lightning Ailments are Shocked and Sapped)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
+(10–20)% to Cold Resistance
+(20–40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5–10)% chance to Shock
Enemies take (5–10)% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Triggers Level 20 Death Walk when Equipped
(40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(24–32)% increased Movement Speed while affected by a Magic Abyss Jewel
(16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
(10–15)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-20–20)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
+(40–80) to maximum Energy Shield
(40–80)% increased Energy Shield
+(15–25) to maximum Mana
20% increased effect of Non-Curse Auras from your Skills on your Minions
20% increased effect of Non-Curse Auras from your Skills
Spreads Tar when you Block
If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per second
ground tar on block duration ms [4500]
(Tar reduces Enemy Movement Speed by 50%)
(Recently refers to the past 4 seconds)
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(10–15)% increased Cast Speed
(10–15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expired
(Hinder reduces movement speed by 30%)
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(They will deal the same total damage over a shorter duration)
(Close Range is up to 2 metres)
(25–50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
Adds 30 to 40 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(15–25)% to all Elemental Resistances
+(30–40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1–2) to (36–40) Lightning Damage per Power Charge
90% less Power Charge Duration
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
Adds (385–440) to (490–545) Cold Damage
(10–15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
+20 to maximum Life
+20 to maximum Mana
(5–15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Gain 1 Endurance Charge on use
Petrified during Effect
+(35–50)% Chance to Block Attack Damage during Effect
+(20–30)% Chance to Block Spell Damage during Effect
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
Empowers +(70–100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800–1200)% increased Sentinel Power
local sentinel drone difficulty + [0]
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
(10–25)% increased Cast Speed
(10–15)% increased Movement Speed
(10–20)% reduced Skill Effect Duration
30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
100% increased Shock Duration on you
Shocks you cause are reflected back to you
30% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 20 Chaos Damage per second to nearby Enemies
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
(-35–35)% reduced Duration
When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(20–25)% chance to Freeze, Shock and Ignite
Cursed Enemies cannot inflict Elemental Ailments on You
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Link Skills have (10–15)% increased Cast Speed
Link Skills have (10–15)% increased Skill Effect Duration
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
150% increased Flask Effect Duration
Flasks applied to you have 60% reduced Effect
2% reduced Flask Effect Duration per Level
Flasks applied to you have 1% increased Effect per Level
30% increased Movement Speed
(5–25)% increased Duration of Ailments on Enemies
Damaging Ailments deal damage (5–25)% faster
You and Enemies in your Presence count as moving while affected by Elemental Ailments
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
(60–90)% increased Damage with Ignite from Melee Weapons
(15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
Passive /53
50% increased Duration of Lightning Ailments
30% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
(Recently refers to the past 4 seconds)
30% chance to Freeze Enemies which are Chilled
(Chill reduces Enemy Action Speed for 2 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
24% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
30% increased Totem Life
50% increased Totem Duration
Can have up to 3 additional Remote Mines placed at a time
Mines have 30% increased Detonation Speed
10% increased Skill Effect Duration
Remove Elemental Ailments when you Cast a Curse Spell
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
20% increased Flask Effect Duration
10% chance to Freeze, Shock and Ignite
30% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Guard Skills have 40% increased Duration
50% increased Duration of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
15% chance to Freeze
30% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
12% increased Skill Effect Duration
20% increased Elemental Damage
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
12% increased Mine Throwing Speed
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
25% increased Spell Damage while holding a Shield
25% reduced Elemental Ailment Duration on you while holding a Shield
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
100% increased Stun Duration against Enemies that are on Full Life
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
30% increased Damage if you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Damaging Ailments deal damage 10% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
Minions deal 30% increased Damage if you've used a Minion Skill Recently
20% increased Minion Duration
(Recently refers to the past 4 seconds)
(They will deal the same total damage over a shorter duration)
Curses are inflicted on you instead of Linked targets
100% more Warcry Duration
Debuffs on you expire 15% faster
Banner Skills have 20% increased Duration
(The buff still applies to you after you leave the Banner's area)
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Maximum Resistances cannot be raised above 90%)
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
50% increased Impale Duration
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Brand Skills have 20% increased Duration
Brand Recall has 20% increased Cooldown Recovery Rate
20% less Effect of your Curses
Flasks applied to you have 10% increased Effect
Remove Maim and Hinder when you use a Flask
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
100% more Duration of Ailments on you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
20% increased Bleeding Duration
30% reduced Bleed Duration on you
20% increased Warcry Buff Effect
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
50% reduced duration of Damaging Ailments on you
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Retaliation Skills Fortify on Melee Hit
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Ascendancy Passive /10
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Freezes that would have a duration of 0.3 seconds or below are not inflicted)
(Hoarfrost lasts 10 seconds and can be inflicted multiple times, each refreshing the duration of existing Hoarfrost on the target. Each Hoarfost increases Freeze Duration on the target by 20%. All Hoarfrost is removed if the target is Frozen)
Cannot be Frozen
15% more Cold Damage
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Your Offerings have 50% reduced Effect on you
40% increased Skill Effect Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
Brand Recall has 100% increased Cooldown Recovery Rate
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Cluster Jewel Passive /24
20% increased Damage with Attack Skills while Fortified
Fortifying Hits grant 60% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Ignites you inflict deal Damage 8% faster
(They will deal the same total damage over a shorter duration)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Duration of Ailments on Enemies
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration
You cannot be Ignited if you've been Ignited Recently
Unaffected by Burning Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Recently refers to the past 4 seconds)
25% reduced Elemental Ailment Duration on you
+4% Chance to Block Attack Damage
25% reduced Effect of Chill and Shock on you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
30% increased Duration of Freezes you inflict on Cursed Enemies
Brand Skills have 10% increased Duration
10% increased Brand Attachment range
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration
30% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(The Stun Threshold determines how much Damage can Stun something)
30% reduced Freeze Duration on you
You cannot be Frozen if you've been Frozen Recently
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Chill reduces Action Speed by up to 30%)
(Recently refers to the past 4 seconds)
25% increased Brand Damage
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
10% chance to double Stun Duration
Lightning Skills have 10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
20% increased Bleeding Duration
You and nearby Allies Regenerate 1% of Life per second
You have Onslaught if you've Summoned a Totem Recently
(Recently refers to the past 4 seconds)
20% increased Duration of Fire Ailments
(Fire Ailments are Ignited and Scorched)
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Enemies Cursed by you have Malediction if 33% of Curse Duration expired
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
Damaging Ailments deal damage 5% faster
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(They will deal the same total damage over a shorter duration)
5% increased Skill Effect Duration
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Skill Duration | (4–7)% increased Skill Effect Duration |
Vaal | Notable | Exquisite Pain | (25–35)% increased Damage over Time (7–11)% increased Skill Effect Duration |
Vaal | Notable | Ancient Hex | (4–6)% increased Effect of your Curses Curse Skills have 20% increased Skill Effect Duration |
Eternal | Notable | Freshly Brewed | 20% increased Flask Effect Duration |
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (4–7)% increased Skill Effect Duration | vaal_small_duration |
Karui | Notable | 20% increased Stun Duration on Enemies | karui_notable_add_stun_duration |
Maraketh | Notable | 10% increased Duration of Elemental Ailments on Enemies | maraketh_notable_add_ailment_duration |
Elevated modifier List /29
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | Socketed Gems are Supported by Level 16 Immolate (8–12)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Immolate (13–16)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Immolate (17–20)% increased Ignite Duration on Enemies Group: 2726 | Socketed Gems are Supported by Level 25 Immolate (17–20)% increased Ignite Duration on Enemies |
The Shaper's | 84 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
The Elder's | 68 | Socketed Gems are Supported by Level 20 Less Duration Group: 1666 | Socketed Gems are Supported by Level 25 Less Duration |
of the Crusade | 68 | (31–35)% reduced Ignite Duration on you Group: 22 | (36–40)% reduced Ignite Duration on you |
of the Crusade | 70 | (36–40)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you |
of the Crusade | 75 | (51–60)% reduced Ignite Duration on you Group: 22 | (51–60)% reduced Ignite Duration on you (36–50)% increased Damage if you've been Ignited Recently |
of the Crusade | 68 | (31–35)% reduced Freeze Duration on you Group: 21 | (36–40)% reduced Freeze Duration on you |
of the Crusade | 70 | (36–40)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you |
of the Crusade | 75 | (51–60)% reduced Freeze Duration on you Group: 21 | (51–60)% reduced Freeze Duration on you (4–7)% reduced Damage taken if you've been Frozen Recently |
Redeemer's | 80 | (7–10)% chance to gain a Power Charge on Kill Group: 594 | 50% increased Power Charge Duration (11–15)% chance to gain a Power Charge on Kill |
of Redemption | 68 | (8–12)% increased Freeze Duration on Enemies (6–8)% chance to Freeze Group: 421 | (13–15)% increased Freeze Duration on Enemies (6–8)% chance to Freeze |
of the Hunt | 80 | You have Igniting Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Ignite Duration on Enemies You have Igniting Conflux for 3 seconds every 8 seconds |
of the Hunt | 80 | You have Chilling Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Chill Duration on Enemies You have Chilling Conflux for 3 seconds every 8 seconds |
of the Hunt | 80 | You have Shocking Conflux for 3 seconds every 8 seconds Group: 3562 | (20–30)% increased Shock Duration on Enemies You have Shocking Conflux for 3 seconds every 8 seconds |
of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance to Poison (8–12)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration |
of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance to Poison (13–16)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration |
of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance to Poison (17–20)% increased Poison Duration Group: 2004 | Socketed Gems are Supported by Level 25 Chance to Poison (17–20)% increased Poison Duration |
The Elder's | 84 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain a Frenzy Charge on Kill Group: 593 | 50% increased Frenzy Charge Duration (7–10)% chance to gain a Frenzy Charge on Kill |
Hunter's | 68 | (10–12)% increased Duration of Ailments on Enemies Group: 2739 | (13–15)% increased Duration of Ailments on Enemies |
Hunter's | 80 | (13–15)% increased Duration of Ailments on Enemies Group: 2739 | (13–15)% increased Duration of Ailments on Enemies (13–15)% increased Effect of Non-Damaging Ailments |
of the Elder | 68 | Socketed Gems are Supported by Level 15 More Duration (10–15)% increased Skill Effect Duration Group: 505 | Socketed Gems are Supported by Level 20 More Duration (10–15)% increased Skill Effect Duration |
The Elder's | 83 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1709 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
Redeemer's | 80 | (7–10)% chance to gain an Endurance Charge on Kill Group: 1709 | 50% increased Endurance Charge Duration (7–10)% chance to gain an Endurance Charge on Kill |
of the Hunt | 73 | Ignites you inflict deal Damage (10–12)% faster Group: 934 | (10–20)% increased Ignite Duration on Enemies Ignites you inflict deal Damage (11–15)% faster |
of the Hunt | 73 | Bleeding you inflict deals Damage (10–12)% faster Group: 934 | (10–20)% increased Bleeding Duration Bleeding you inflict deals Damage (11–15)% faster |
of the Hunt | 73 | Poisons you inflict deal Damage (10–12)% faster Group: 934 | (10–20)% increased Poison Duration Poisons you inflict deal Damage (11–15)% faster |
Community Wiki
Duration
Duration is a keyword and refers to attribute of certain effects that continue over time. Specify how long effect remains.
Similar effects - Expiration rate is not calculated the same as duration, but they both are capable of making certain game mechanics last a longer or shorter time.
Exceptions
Duration refers to mechanic of effects not to mechanic of action. Similar characteristics being not related with duration attribute:
Mechanics
The duration of a skill effect can be altered with modifiers such as #% increased/reduced [effect] Duration where all increased/reduced modifiers are summed together and #% more/less [effect] Duration where the product of all more/less modifiers are calculated.
The total duration value can be calculated as the sum of any added duration, multiplied by the sum of all increases and reductions to duration, multiplied by all more and less duration modifiers.
Skill effect duration modifiers
The Skill Effect Duration mod can increase or reduce the duration of skills with this keyword. Specific types of duration effects such as curses or traps can also have their durations modified by passives or items. Buffs which are not created by a skill cannot have their duration altered.
Generic skill duration modifiers do not affect the lifetime of totems, traps or mines.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.