Frost Blades
Level: (1–20)
Cost: 6 Mana
Effectiveness of Added Damage: (110–225)%
Projectile Speed: 2250
Requires Level (1–70), (10–155) Dex
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
(2–75) to (3–113) Added Cold Damage
Fires (5–8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8–2.1) metres to Melee Strike Range

Additional Effects From Quality:
Fires +(0–2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades /6
A projectile based melee attack skill that converts 60% of physical damage to cold damage. The melee strike splits into multiple projectiles when hitting the targeted enemy, potentially dealing damage to multiple secondary targets.
NameShow Full Descriptions
Ancestral Call SupportAllows Frost Blades to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of blade projectiles.
Cold Penetration SupportReduces enemy resistance to cold damage, making them take more cold damage from Frost Blades.
Elemental Damage with Attacks SupportMultiplies the elemental damage done by Frost Blades. Converting all physical damage from Frost Blades to elemental damage maximizes the benefit this support provides.
Melee Physical Damage SupportGrants more melee physical damage for Frost Blades. Because 60% of physical damage is converted to cold damage, this support will also increase the cold damage done by Frost Blades.
Multistrike SupportCauses Frost Blades to repeat an additional two times, as well as providing a large bonus to attack speed.
Ice Bite SupportAdds additional cold damage to Frost Blades, increasing freeze chance, and granting a chance to gain a Frenzy Charge on killing a frozen enemy. Frenzy Charges increase a player's attack speed, cast speed and damage.
Level Effect /40
Implicit
Cost: 6
60% of Physical Damage Converted to Cold Damage
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
LevelRequires LevelDexBase Damage2 to 3 Added Cold DamageFires 5 Projectiles+1.8 metres to Melee Strike RangeExperience
1110110%2, 35, 11.870
2212116%2, 35, 11.8308
3416122%3, 45, 11.81,554
4722128%4, 65, 11.86,667
51131134%5, 85, 11.826,047
61641140%7, 116, 11.949,725
72050146%9, 136, 11.995,714
82458152%11, 176, 11.9169,595
92867158%14, 206, 11.9283,759
103275164%16, 256, 11.9453,996
113683171%20, 307, 12703,128
124092177%24, 357, 121,061,223
1344100183%28, 427, 122,065,870
1448109189%33, 497, 122,507,110
1552117195%39, 587, 125,798,936
1656125201%45, 688, 12.115,083,919
1760134207%52, 798, 12.127,792,735
1864142213%61, 918, 12.143,869,739
1967148219%68, 1028, 12.1242,081,556
2070155225%75, 1138, 12.1
2172231%81, 1229, 12.2
2274237%87, 1309, 12.2
2376243%93, 1409, 12.2
2478249%100, 1509, 12.2
2580255%107, 1609, 12.2
2682261%114, 17210, 12.3
2784267%123, 18410, 12.3
2886273%131, 19710, 12.3
2988279%140, 21010, 12.3
3090286%150, 22410, 12.3
3191289%155, 23210, 12.3
3292292%160, 24011, 12.4
3393295%165, 24811, 12.4
3494298%171, 25611, 12.4
3595301%176, 26511, 12.4
3696304%182, 27311, 12.4
3797307%188, 28211, 12.4
3898310%194, 29211, 12.4
3999313%201, 30111, 12.4
40100316%207, 31111, 12.4
Attribute /9

Frost Blades

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymMelee, Projectile
BaseType Frost Blades
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
ItemTypeMetadata/Items/Gems/SkillGemFrostBlades
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
Frost Blades Monster /12 ⍟
NameModifiersSpectre
Sandworn Watchmanundead description [1]Y
Sandworn Watchmanundead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
It of Tulmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
It of Tulmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
It of TulY
It of Tulmonster no drops or experience [1]
cannot be used as minion [1]
N
It That Is Displacedmonster no drops or experience [1]
cannot be used as minion [1]
N
Tul, Creeping Avalanchekill traps mines and totems on death [1]
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
monster no drops [1]
Y
Tul, Creeping AvalancheMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xesht-Ula, the Open HandY
It of Tulcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Microtransactions /1 ⍟
Stygian Frost Blades Effect
Your Frost Blades become a Stygian Effect.
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Frost Blades Damage 125% increased Frost Blades Damage100
The Eternal LabyrinthEnchantment Frost Blades Damage 240% increased Frost Blades Damage100
The Merciless LabyrinthEnchantment Frost Blades Projectile Speed 120% increased Frost Blades Projectile Speed100
The Eternal LabyrinthEnchantment Frost Blades Projectile Speed 230% increased Frost Blades Projectile Speed100
Supported By /121 ⍟
  • Active Type: Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Point Blank Support
    Supports projectile skills.
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Slower Projectiles Support
    Supports projectile skills.
    Vicious Projectiles Support
    Supports projectile attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    Frost Blades Unique /1 ⍟
    (10–15)% increased Cold Damage
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed

    Community Wiki

    Edit

    Frost Blades


    Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.



    Skill functions and interactions

    • Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.

    An attack with Frost Blades consists of two parts:

    • An initial melee hit with the keywords Cold, Attack, Melee
    • A projectile attack with the keywords Cold, Attack, Projectile

    When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning Strike, if the initial attack does not hit an enemy, then no projectiles are released.

    The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.

    Multistrike Support uses the increased attack range of this skill when selecting targets to attack.

    Melee Splash Support does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles Support will increase the speed and effective range of the secondary projectiles. Vicious Projectiles Support scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.

    Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.

    Interactions:

    • Hydrosphere - Attacking a Hydrosphere will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.

    Version history

    VersionChanges
    3.15.0
  • Now deals 175% of Base Damage, and has 175% Effectiveness of Added Damage at gem level 20 (previously 140%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
  • Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).
  • 2.6.0
  • Physical to Cold conversion increase to 60% (up from 40%).
  • 2.4.0
  • 15% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • 2.0.0
  • Introduced to the game.

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