Fires (4–7) additional Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8–2.1) metres to Melee Strike Range
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Projectile Speed | 50 |
Anomalous | Fires (0–2) additional Projectiles | 20 |
Divergent | (0–20)% increased Duration of Cold Ailments | 100 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Ranger |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion · Shadow |
Weapon /2
Weight | Desc |
---|---|
500 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
1000 (T5) | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage |
Frost Blades /6 ⍟
A projectile based melee attack skill that converts 60% of physical damage to cold damage. The melee strike splits into multiple projectiles when hitting the targeted enemy, potentially dealing damage to multiple secondary targets.Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Frost Blades to target two additional nearby enemies. With at least three enemies nearby this can result in triple the amount of blade projectiles. |
Cold Penetration Support | Reduces enemy resistance to cold damage, making them take more cold damage from Frost Blades. |
Elemental Damage with Attacks Support | Multiplies the elemental damage done by Frost Blades. Converting all physical damage from Frost Blades to elemental damage maximizes the benefit this support provides. |
Melee Physical Damage Support | Grants more melee physical damage for Frost Blades. Because 60% of physical damage is converted to cold damage, this support will also increase the cold damage done by Frost Blades. |
Multistrike Support | Causes Frost Blades to repeat an additional two times, as well as providing a large bonus to attack speed. |
Ice Bite Support | Adds additional cold damage to Frost Blades, increasing freeze chance, and granting a chance to gain a Frenzy Charge on killing a frozen enemy. Frenzy Charges increase a player's attack speed, cast speed and damage. |
Level Effect /40
Implicit |
---|
Cost: 6 60% of Physical Damage Converted to Cold Damage (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
Level | Requires Level | Dexterity | Base Damage | 2 to 3 Added Cold Damage | Fires 4 additional Projectiles | +1.8 metres to Melee Strike Range | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 110% | 2, 3 | 4 | 1.8 | 70 |
2 | 2 | 12 | 116% | 2, 3 | 4 | 1.8 | 308 |
3 | 4 | 16 | 122% | 3, 4 | 4 | 1.8 | 1,554 |
4 | 7 | 22 | 128% | 4, 6 | 4 | 1.8 | 6,667 |
5 | 11 | 31 | 134% | 5, 8 | 4 | 1.8 | 26,047 |
6 | 16 | 41 | 140% | 7, 11 | 5 | 1.9 | 49,725 |
7 | 20 | 50 | 146% | 9, 13 | 5 | 1.9 | 95,714 |
8 | 24 | 58 | 152% | 11, 17 | 5 | 1.9 | 169,595 |
9 | 28 | 67 | 158% | 14, 20 | 5 | 1.9 | 283,759 |
10 | 32 | 75 | 164% | 16, 25 | 5 | 1.9 | 453,996 |
11 | 36 | 83 | 171% | 20, 30 | 6 | 2 | 703,128 |
12 | 40 | 92 | 177% | 24, 35 | 6 | 2 | 1,061,223 |
13 | 44 | 100 | 183% | 28, 42 | 6 | 2 | 2,065,870 |
14 | 48 | 109 | 189% | 33, 49 | 6 | 2 | 2,507,110 |
15 | 52 | 117 | 195% | 39, 58 | 6 | 2 | 5,798,936 |
16 | 56 | 125 | 201% | 45, 68 | 7 | 2.1 | 15,083,919 |
17 | 60 | 134 | 207% | 52, 79 | 7 | 2.1 | 27,792,735 |
18 | 64 | 142 | 213% | 61, 91 | 7 | 2.1 | 43,869,739 |
19 | 67 | 148 | 219% | 68, 102 | 7 | 2.1 | 242,081,556 |
20 | 70 | 155 | 225% | 75, 113 | 7 | 2.1 | |
21 | 72 | 231% | 81, 122 | 8 | 2.2 | ||
22 | 74 | 237% | 87, 130 | 8 | 2.2 | ||
23 | 76 | 243% | 93, 140 | 8 | 2.2 | ||
24 | 78 | 249% | 100, 150 | 8 | 2.2 | ||
25 | 80 | 255% | 107, 160 | 8 | 2.2 | ||
26 | 82 | 261% | 114, 172 | 9 | 2.3 | ||
27 | 84 | 267% | 123, 184 | 9 | 2.3 | ||
28 | 86 | 273% | 131, 197 | 9 | 2.3 | ||
29 | 88 | 279% | 140, 210 | 9 | 2.3 | ||
30 | 90 | 286% | 150, 224 | 9 | 2.3 | ||
31 | 91 | 289% | 155, 232 | 9 | 2.3 | ||
32 | 92 | 292% | 160, 240 | 10 | 2.4 | ||
33 | 93 | 295% | 165, 248 | 10 | 2.4 | ||
34 | 94 | 298% | 171, 256 | 10 | 2.4 | ||
35 | 95 | 301% | 176, 265 | 10 | 2.4 | ||
36 | 96 | 304% | 182, 273 | 10 | 2.4 | ||
37 | 97 | 307% | 188, 282 | 10 | 2.4 | ||
38 | 98 | 310% | 194, 292 | 10 | 2.4 | ||
39 | 99 | 313% | 201, 301 | 10 | 2.4 | ||
40 | 100 | 316% | 207, 311 | 10 | 2.4 |
Frost Blades
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Melee, Projectile |
BaseType | Frost Blades |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Projectile, MeleeSingleTarget, Multistrikeable, Melee, Cold, RangedAttack, ProjectilesNotFromUser |
Metadata | Metadata/Items/Gems/SkillGemFrostBlades |
Reference | ![]() |
Frost Blades Monster /11 ⍟
Name | Modifiers | Spectre |
---|---|---|
Sandworn Watchman | undead description [1] | Y |
Sandworn Watchman | undead description [1] monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
It of Tul | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
It of Tul | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
It of Tul | monster no drops or experience [1] cannot be used as minion [1] | N |
It That Is Displaced | monster no drops or experience [1] cannot be used as minion [1] | N |
Tul, Creeping Avalanche | kill traps mines and totems on death [1] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits monster no drops [1] | Y |
Tul, Creeping Avalanche | monster dropped item rarity +% [15000] monster slain experience +% [100] 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xesht-Ula, the Open Hand | Y | |
It of Tul | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Stygian Frost Blades Effect Your Frost Blades become a Stygian Effect. |
Labyrinth Enchantment helmet /4 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Frost Blades Damage 1 | 25% increased Frost Blades Damage | 100 |
The Eternal Labyrinth | Enchantment Frost Blades Damage 2 | 40% increased Frost Blades Damage | 100 |
The Merciless Labyrinth | Enchantment Frost Blades Projectile Speed 1 | 20% increased Frost Blades Projectile Speed | 100 |
The Eternal Labyrinth | Enchantment Frost Blades Projectile Speed 2 | 30% increased Frost Blades Projectile Speed | 100 |
Supported By /120 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Lesser Multiple Projectiles Support Supports projectile skills. |
![]() | Faster Projectiles Support Supports projectile skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Pierce Support Supports projectile skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Point Blank Support Supports projectile skills. |
![]() | Iron Grip Support Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. |
![]() | Returning Projectiles Support Supports projectile skills. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Slower Projectiles Support Supports projectile skills. |
![]() | Vicious Projectiles Support Supports projectile attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Barrage Support Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Chain Support Supports projectile skills, and any other skills that chain. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. |
![]() | Awakened Greater Multiple Projectiles Support Supports projectile skills. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Vicious Projectiles Support Supports projectile attack skills. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Frost Blades Unique /1 ⍟
Icon | Name |
---|---|
![]() | (10–15)% increased Cold Damage With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed |
Community Wiki
Frost Blades
Frost Blades is a cold melee attack skill that strikes with increased range, then has the secondary effect of releasing projectiles behind the struck enemies.
Skill functions and interactions
- Dual Wielding: Since Frost Blades has no weapon restrictions, attacks will alternate between both hands while dual wielding.
An attack with Frost Blades consists of two parts:
- An initial melee hit with the keywords Cold, Attack, Melee
- A projectile attack with the keywords Cold, Attack, Projectile
When an enemy is hit by this skill, multiple projectiles fly out from behind the enemy and target nearby enemies. This skill increases the melee range by an appreciable degree. Unlike Lightning Strike, if the initial attack does not hit an enemy, then no projectiles are released.
The projectiles have the same damage multiplier as the initial melee hit, with the same cold damage conversion. However the initial melee attack scales with melee damage modifiers (such as Melee Physical Damage), whereas the projectiles scale with projectile damage modifiers. Both components scale equally with (unspecified) attack, physical, and cold damage modifiers.
Multistrike Support uses the increased attack range of this skill when selecting targets to attack.
Melee Splash Support does not release additional projectiles from secondary targets struck by the initial melee splash, nor does it splash the projectiles' damage. Faster Projectiles Support will increase the speed and effective range of the secondary projectiles. Vicious Projectiles Support scales all the damage of the projectiles, but not the initial melee attack: attack speed is NOT reduced since the attack animation itself is melee, rather than projectile.
Note: the tooltip DPS shows only the melee attack component damage and DPS. It does not show damage values for the projectile component. To calculate the projectile component, use the formula at the bottom of this page.
Interactions:
- Hydrosphere - Attacking a Hydrosphere will make the projectiles from frost blades release. This allows characters to stay out of melee range of monsters, while still releasing projectiles.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
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