Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /15
111000#% chance to gain an Endurance Charge when you Stun an Enemy
111000critical#% chance to gain a Power Charge on Critical Strike
111000#% increased Area of Effect
3842250damage elemental cold attackAdds # to # Cold Damage
3842250damage elemental fire attackAdds # to # Fire Damage
3842250damage elemental lightning attackAdds # to # Lightning Damage
111000attack speed#% increased Attack Speed
111000caster speed#% increased Cast Speed
111000attack critical#% increased Critical Strike Chance
1275084Total
Sceptres Unique /26
12% increased Elemental Damage
Adds (2–3) to (5–6) Fire Damage to Spells
Adds (2–3) to (5–6) Cold Damage to Spells
Adds 1 to (10–12) Lightning Damage to Spells
(4–6)% increased Cast Speed
(100–140)% increased Spell Critical Strike Chance
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
+(1–2) Maximum Energy Shield per Level
Enemies Blinded by you have Malediction
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
+(1–2) Maximum Energy Shield per Level
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
30% increased Elemental Damage
(150–200)% increased Physical Damage
Adds (76–98) to (161–176) Fire Damage
50% increased Light Radius
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
26% increased Elemental Damage
+(30–40) to Intelligence
(15–30)% increased Critical Strike Chance
+(1–2) to Level of all Minion Skill Gems
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
40% increased Elemental Damage
Grants Level 25 Scorching Ray Skill
(12–20)% increased Cast Speed
Recover (1–3)% of Life on Kill
Recover (1–3)% of Mana on Kill
10% increased Scorching Ray beam length
30% increased Elemental Damage
Adds (1–10) to (150–200) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
100% increased Damage with Hits and Ailments against Hindered Enemies
(Hinder reduces movement speed for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100–125)% more Physical Damage
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
Sceptres Item /28
Driftwood Sceptre
Physical Damage: 8-11
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires 8 Str, 8 Int
10% increased Elemental Damage
Darkwood Sceptre
Physical Damage: 11-17
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Int
12% increased Elemental Damage
Bronze Sceptre
Physical Damage: 15-29
Critical Strike Chance: 7%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 10, 22 Str, 22 Int
12% increased Elemental Damage
Quartz Sceptre
Physical Damage: 21-32
Critical Strike Chance: 8%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 15, 25 Str, 35 Int
20% increased Elemental Damage
Iron Sceptre
Physical Damage: 27-40
Critical Strike Chance: 7%
Attacks per Second: 1.1
Weapon Range: 1.1 metres
Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
Ochre Sceptre
Physical Damage: 24-45
Critical Strike Chance: 7%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Int
16% increased Elemental Damage
Ritual Sceptre
Physical Damage: 21-50
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 28, 51 Str, 51 Int
16% increased Elemental Damage
Shadow Sceptre
Physical Damage: 29-44
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
Horned Sceptre
Physical Damage: 27-50
Critical Strike Chance: 7%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 36, 66 Str, 66 Int
Damage Penetrates 4% Elemental Resistances
Grinning Fetish
Physical Damage: 24-36
Critical Strike Chance: 7%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Int
18% increased Elemental Damage
Sekhem
Physical Damage: 30-55
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 38, 67 Str, 67 Int
18% increased Elemental Damage
Crystal Sceptre
Physical Damage: 35-52
Critical Strike Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 41, 59 Str, 85 Int
30% increased Elemental Damage
Lead Sceptre
Physical Damage: 38-57
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 44, 77 Str, 77 Int
22% increased Elemental Damage
Blood Sceptre
Physical Damage: 30-55
Critical Strike Chance: 7%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Int
24% increased Elemental Damage
Royal Sceptre
Physical Damage: 34-80
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 50, 86 Str, 86 Int
24% increased Elemental Damage
Abyssal Sceptre
Physical Damage: 45-67
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 53, 83 Str, 99 Int
30% increased Elemental Damage
Stag Sceptre
Physical Damage: 39-72
Critical Strike Chance: 7%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 55, 98 Str, 98 Int
Damage Penetrates 4% Elemental Resistances
Karui Sceptre
Physical Damage: 37-55
Critical Strike Chance: 7%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Int
26% increased Elemental Damage
Tyrant's Sekhem
Physical Damage: 43-80
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 58, 99 Str, 99 Int
26% increased Elemental Damage
Opal Sceptre
Physical Damage: 49-73
Critical Strike Chance: 8%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 60, 95 Str, 131 Int
40% increased Elemental Damage
Platinum Sceptre
Physical Damage: 51-76
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage
Vaal Sceptre
Physical Damage: 37-70
Critical Strike Chance: 7%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Int
32% increased Elemental Damage
Carnal Sceptre
Physical Damage: 41-95
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 66, 113 Str, 113 Int
32% increased Elemental Damage
Void Sceptre
Physical Damage: 50-76
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Sambar Sceptre
Physical Damage: 42-78
Critical Strike Chance: 7%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 113 Int
Damage Penetrates 6% Elemental Resistances
Oscillating Sceptre
Physical Damage: 23-34
Critical Strike Chance: 7.6%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 30, 44 Str, 64 Int
Elemental Overload
Stabilising Sceptre
Physical Damage: 35-52
Critical Strike Chance: 7.6%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 50, 71 Str, 102 Int
Elemental Equilibrium
Alternating Sceptre
Physical Damage: 41-61
Critical Strike Chance: 7.6%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 70, 95 Str, 131 Int
Secrets of Suffering
Sceptres Synthesis Implicit Corrupted /1
Item ClassesMods
Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Sceptres Synthesis Implicit
    37480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Critical Strike Chance
    #% increased Spell Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    146650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% increased Attack Damage per # Maximum Mana
    #% increased Spell Damage per # Maximum Mana
    #% increased Freeze Duration on Enemies
    #% increased Burning Damage
    Adds # to # Fire Damage to Spells
    Adds # to # Cold Damage to Spells
    Adds # to # Lightning Damage to Spells
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage Penetrates #% Elemental Resistances
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    #% increased Spell Damage per # Strength
    +# to Dexterity
    #% increased Spell Damage per # Dexterity
    +# to Intelligence
    Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
    #% increased Spell Damage per # Intelligence
    +# to all Attributes
    #% increased Flammability Curse Effect
    #% increased Frostbite Curse Effect
    #% increased Conductivity Curse Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    #% chance to gain an Endurance Charge on Kill
    # to Level of Socketed Gems
    +#% to Quality of Socketed Support Gems
    # to Level of Socketed Support Gems
    # to Level of Socketed Fire Gems
    # to Level of Socketed Cold Gems
    # to Level of Socketed Lightning Gems
    # to Level of Socketed Chaos Gems
    # to Level of Socketed Melee Gems
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    8360resource life attackGrants # Life per Enemy Hit
    #% of Physical Attack Damage Leeched as Mana
    97600resource mana#% increased Mana Regeneration Rate
    Regenerate #% of Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    Adds # to # Fire Damage
    +#% to Cold Damage over Time Multiplier
    Attacks with this Weapon Penetrate #% Elemental Resistances
    #% increased Global Accuracy Rating
    Triggered Spells deal #% increased Spell Damage
    +#% to Quality of Socketed Gems
    +#% to Quality of Socketed Fire Gems
    +#% to Quality of Socketed Cold Gems
    +#% to Quality of Socketed Lightning Gems
    +#% to Quality of Socketed Chaos Gems
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% chance to Intimidate Enemies for # seconds on Hit
    #% increased Attack Damage if Corrupted
    #% increased Spell Damage if Corrupted
    28550elemental fire ailment#% chance to Ignite
    #% increased Ignite Duration on Enemies
    #% chance to Freeze
    #% increased Damage
    Adds # to # Cold Damage
    You and nearby Allies deal #% increased Damage
    #% increased Damage per Endurance Charge
    #% increased Damage per Frenzy Charge
    #% increased Damage per Power Charge
    #% increased Light Radius
    3480damage elemental fire ailmentIgnites you inflict deal Damage #% faster
    Poisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    26750elemental lightning ailment#% chance to Shock
    #% increased Physical Damage
    Adds # to # Physical Damage
    Adds # to # Chaos Damage
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    50550elemental lightning ailment#% increased Shock Duration on Enemies
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Adds # to # Lightning Damage
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    #% chance to gain a Frenzy Charge on Kill
    #% increased Power Charge Duration
    #% chance to gain a Power Charge on Kill
    # metres to Weapon Range
    32700poison damage chaos ailment#% increased Damage with Poison
    #% increased Damage with Bleeding
    Gain #% of Fire Damage as Extra Chaos Damage
    Gain #% of Cold Damage as Extra Chaos Damage
    Gain #% of Lightning Damage as Extra Chaos Damage
    Gain #% of Physical Damage as Extra Chaos Damage
    Spells have a #% chance to deal Double Damage
    Adds # to # Fire Damage to Attacks with this Weapon per # Strength
    Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
    #% chance to deal Double Damage
    #% increased Attack Speed
    #% increased Cast Speed
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    075Total
    One Hand Mace and Sceptre Crafting Bench /49
    ModRequireUnlock
    Adds (8–10) to (15–18) Fire Damage1x Sun Rune
    Adds (12–17) to (25–29) Fire Damage8x Sun Rune
    Adds (17–24) to (35–41) Fire Damage55x Sun Rune
    (10–15)% chance to Ignite1x Sun Rune
    Cast Level 10 Fire Burst on Hit12x Sun Rune
    Adds 2 to (25–29) Lightning Damage1x Bound Rune
    Adds 2 to (41–48) Lightning Damage8x Bound Rune
    Adds 3 to (57–67) Lightning Damage55x Bound Rune
    (10–15)% chance to Shock1x Bound Rune
    Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound Rune
    (10–19)% increased Spell Damage1x Life Rune
    (20–29)% increased Spell Damage6x Life Rune
    (30–39)% increased Spell Damage45x Life Rune
    Minions deal (10–19)% increased Damage1x Life Rune
    Minions deal (20–29)% increased Damage6x Life Rune
    Minions deal (30–39)% increased Damage45x Life Rune
    (20–25)% increased Spell Critical Strike Chance20x Life Rune
    15x Bound Rune
    Trigger Level 10 Summon Spectral Wolf on Kill11x Life Rune
    25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
    5x Sun Rune
    (11–15)% increased Physical Damage3x War Rune
    (16–20)% increased Physical Damage10x War Rune
    (21–25)% increased Physical Damage50x War Rune
    Adds (7–9) to (14–16) Chaos Damage1x War Rune
    1x Life Rune
    Adds (11–15) to (23–26) Chaos Damage5x War Rune
    5x Life Rune
    Adds (16–21) to (31–37) Chaos Damage25x War Rune
    25x Life Rune
    (21–25)% reduced Enemy Stun Threshold with this Weapon8x War Rune
    10% chance to Poison on Hit10x War Rune
    10% chance to cause Bleeding on Hit10x War Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
    30x Sun Rune
    (0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
    30x Bound Rune
    (5–7)% increased Critical Strike Chance35x War Rune
    30x Bound Rune
    Grants Level 1 Envy Skill8x War Rune
    (7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
    6x Sun Rune
    Adds (7–9) to (14–16) Cold Damage1x River Rune
    Adds (11–15) to (23–26) Cold Damage5x River Rune
    Adds (16–21) to (31–37) Cold Damage40x River Rune
    (10–15)% chance to Freeze5x River Rune
    (3–6)% increased Attack Speed25x River Rune
    20x War Rune
    (6–10)% increased Cast Speed26x River Rune
    22x Life Rune
    (20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
    44x Bound Rune
    44x River Rune
    Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
    50x Sun Rune
    (10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
    88x War Rune
    88x Bounty Rune
    101x Bound Rune
    Iron Will15x Mountain Rune
    38x Life Rune
    38x Bound Rune
    +(6–8)% Chance to Block Attack Damage while Dual Wielding12x Mountain Rune
    25x River Rune
    Insufficient Life doesn't prevent your Melee Attacks6x Time Rune
    42x Sun Rune
    52x River Rune
    Curse Enemies with Enfeeble on Hit3x Time Rune
    11x Journey Rune
    24x River Rune
    (5–10)% chance to gain a Frenzy Charge on Kill4x Time Rune
    13x Bounty Rune
    22x River Rune
    Life Leech from Hits with this Weapon is instant11x Power Rune
    66x War Rune
    77x Sun Rune
    +(50–75)% chance to Suppress Spell Damage while your Off Hand is empty3x Power Rune
    40x River Rune
    50x Life Rune
    One Hand Melee Crafting Bench /258
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbArachnid Tomb Map
    Six Sockets350x Jeweller's OrbPier Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingInfested Valley Map
    Six Linked Sockets1500x Orb of FusingLighthouse Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    (0.5–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceBasilica Map
    (0.2–0.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbBasilica Map
    +(35–44) to maximum Mana3x Orb of AugmentationDefault
    +(45–54) to maximum Mana6x Orb of AugmentationThe Beacon
    +(55–64) to maximum Mana2x Chaos OrbThe Feeding Trough
    +(65–74) to maximum Mana4x Chaos OrbFungal Hollow Map
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyEstuary Map
    (40–59)% increased Physical Damage4x Orb of AlterationThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbPort Map
    (25–34)% increased Spell Damage4x Orb of AlterationThe Ancient Pyramid
    (35–44)% increased Spell Damage8x Orb of AlterationShavronne's Tower
    (45–54)% increased Spell Damage4x Chaos OrbThe Boiling Lake
    (55–66)% increased Spell Damage1x Exalted OrbMuseum Map
    (11–20)% increased Damage over Time6x Orb of AlterationLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbShore Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (8–10)% increased Attack Speed6x Orb of AlterationThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbGlacier Map
    (10–13)% increased Cast Speed6x Orb of AlterationThe Dried Lake
    (14–17)% increased Cast Speed2x Chaos OrbThe Vastiri Desert
    (18–21)% increased Cast Speed1x Exalted OrbGlacier Map
    (25–34)% increased Fire Damage4x Orb of AlterationThe Solaris Temple Level 2
    (35–44)% increased Fire Damage8x Orb of AlterationThe Dread Thicket
    (45–54)% increased Fire Damage4x Chaos OrbSilo Map
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (25–34)% increased Cold Damage4x Orb of AlterationThe Crystal Veins
    (35–44)% increased Cold Damage8x Orb of AlterationThe Causeway
    (45–54)% increased Cold Damage4x Chaos OrbCold River Map
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (25–34)% increased Lightning Damage4x Orb of AlterationThe Lunaris Temple Level 2
    (35–44)% increased Lightning Damage8x Orb of AlterationThe Chamber of Sins Level 1
    (45–54)% increased Lightning Damage4x Chaos OrbDesert Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (25–34)% increased Chaos Damage2x Orb of ChanceThe Temple of Decay Level 2
    (35–44)% increased Chaos Damage4x Orb of ChanceThe Ossuary
    (45–54)% increased Chaos Damage3x Regal OrbSulphur Vents Map
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbCourtyard Map
    Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyThe Dread Thicket
    Adds (35–41) to (63–73) Fire Damage4x Chaos OrbSilo Map
    Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationThe Crystal Veins
    Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyThe Causeway
    Adds (35–41) to (63–73) Cold Damage4x Chaos OrbCold River Map
    Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbDesert Map
    Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationThe Sewers
    Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyThe Ossuary
    Adds (13–17) to (26–30) Physical Damage4x Chaos OrbThe Quarry
    Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyThe Dread Thicket
    Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbSilo Map
    Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationThe Crystal Veins
    Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyThe Causeway
    Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbCold River Map
    Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbDesert Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyJungle Valley Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyJungle Valley Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbMaze Map
    (30–49)% increased Spell Critical Strike Chance6x Orb of AlterationCemetery Map
    (50–69)% increased Spell Critical Strike Chance3x Chaos OrbJungle Valley Map
    Minions deal (25–34)% increased Damage4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions deal (35–44)% increased Damage2x Orb of AlchemyPromenade Map
    Minions deal (45–54)% increased Damage4x Chaos OrbArcade Map
    (35–44)% increased Trap Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (45–54)% increased Trap Damage4x Chaos OrbFields Map
    (35–44)% increased Mine Damage2x Orb of AlchemyThe Solaris Temple Level 2
    (45–54)% increased Mine Damage4x Chaos OrbFields Map
    (9–12)% increased Trap Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (13–15)% increased Trap Throwing Speed2x Orb of AlchemyFields Map
    (9–12)% increased Mine Throwing Speed6x Orb of AugmentationThe Solaris Temple Level 2
    (13–15)% increased Mine Throwing Speed2x Orb of AlchemyFields Map
    Remove Enchantments3x Orb of ScouringDefault
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbBetrayal Unveil
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyBetrayal Unveil
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbBetrayal Unveil
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Fire Damage
    (13–15)% chance to Ignite
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Fire Damage
    (16–17)% chance to Ignite
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Fire Damage
    (18–20)% chance to Ignite
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Cold Damage
    (13–15)% chance to Freeze
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Cold Damage
    (16–17)% chance to Freeze
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Cold Damage
    (18–20)% chance to Freeze
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Lightning Damage
    (13–15)% chance to Shock
    3x Orb of AlchemyBetrayal Unveil
    (42–50)% increased Lightning Damage
    (16–17)% chance to Shock
    3x Chaos OrbBetrayal Unveil
    (51–60)% increased Lightning Damage
    (18–20)% chance to Shock
    8x Chaos OrbBetrayal Unveil
    (35–39)% increased Chaos Damage
    Chaos Skills have (7–8)% increased Skill Effect Duration
    3x Orb of AlchemyBetrayal Unveil
    (40–45)% increased Chaos Damage
    Chaos Skills have (9–10)% increased Skill Effect Duration
    3x Chaos OrbBetrayal Unveil
    (46–50)% increased Chaos Damage
    Chaos Skills have (11–12)% increased Skill Effect Duration
    8x Chaos OrbBetrayal Unveil
    (36–41)% increased Spell Damage
    (7–9)% increased Mana Regeneration Rate
    8x Orb of TransmutationBetrayal Unveil
    (42–50)% increased Spell Damage
    (10–12)% increased Mana Regeneration Rate
    2x Chaos OrbBetrayal Unveil
    (51–60)% increased Spell Damage
    (13–15)% increased Mana Regeneration Rate
    6x Chaos OrbBetrayal Unveil
    (38–40)% increased Spell Damage
    Gain 2% of Non-Chaos Damage as extra Chaos Damage
    1x Chaos OrbBetrayal Unveil
    (41–45)% increased Spell Damage
    Gain 3% of Non-Chaos Damage as extra Chaos Damage
    4x Chaos OrbBetrayal Unveil
    (46–50)% increased Spell Damage
    Gain 4% of Non-Chaos Damage as extra Chaos Damage
    1x Exalted OrbBetrayal Unveil
    Minions have (16–19)% increased maximum Life
    Minions deal (16–19)% increased Damage
    8x Orb of AlterationBetrayal Unveil
    Minions have (20–24)% increased maximum Life
    Minions deal (20–24)% increased Damage
    4x Orb of AlchemyBetrayal Unveil
    Minions have (25–28)% increased maximum Life
    Minions deal (25–28)% increased Damage
    4x Chaos OrbBetrayal Unveil
    Minions have (10–11)% increased Attack Speed
    Minions have (10–11)% increased Cast Speed
    8x Orb of AlterationBetrayal Unveil
    Minions have (12–13)% increased Attack Speed
    Minions have (12–13)% increased Cast Speed
    2x Orb of AlchemyBetrayal Unveil
    Minions have (14–15)% increased Attack Speed
    Minions have (14–15)% increased Cast Speed
    4x Chaos OrbBetrayal Unveil
    +(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    +(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationBetrayal Unveil
    +(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyBetrayal Unveil
    +(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbBetrayal Unveil
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationBetrayal Unveil
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyBetrayal Unveil
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbBetrayal Unveil
    3% chance to deal Double Damage2x Chaos OrbBetrayal Unveil
    (4–5)% chance to deal Double Damage8x Chaos OrbBetrayal Unveil
    (3–4)% increased Damage per Endurance Charge3x Chaos OrbBetrayal Unveil
    (3–4)% increased Damage per Frenzy Charge3x Chaos OrbBetrayal Unveil
    (3–4)% increased Damage per Power Charge3x Chaos OrbBetrayal Unveil
    +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    (7–9)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (10–12)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyBetrayal Unveil
    (13–15)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Support Gems8x Chaos OrbBetrayal Unveil
    +2 to Level of Socketed Support Gems2x Exalted OrbBetrayal Unveil
    +(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismBetrayal Unveil
    +(7–8)% to Quality of Socketed Gems1x Exalted OrbBetrayal Unveil
    Adds (7–8) to (10–11) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyBetrayal Unveil
    Adds (9–11) to (12–14) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbBetrayal Unveil
    Hits can't be Evaded3x Exalted OrbBetrayal Unveil
    Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbBetrayal Unveil
    Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbBetrayal Unveil
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    +(20–24) to Dexterity and Intelligence
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x Chaos OrbBetrayal Unveil
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x Exalted OrbBetrayal Unveil
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x Orb of AlterationBetrayal Unveil
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x Orb of AlchemyBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbBetrayal Unveil
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    1x Exalted OrbBetrayal Unveil
    (8–9)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationBetrayal Unveil
    (10–12)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyBetrayal Unveil
    (13–16)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Sceptre Gem/81
    Attack Melee Strike Slam Spell Channelling Physical Fire Cold Lightning Bow Projectile Chaining Prismatic Minion Totem Aura Movement Travel Critical AoE Duration Vaal Retaliation
    Name
    Glacial Hammer (1)
    Attack, Melee, Strike, Cold
    Glacial Hammer of Shattering (1)
    Critical, Attack, Melee, Strike, Cold
    Ground Slam (1)
    Attack, AoE, Slam, Melee
    Ground Slam of Earthshaking (1)
    Attack, AoE, Slam, Melee
    Heavy Strike (1)
    Attack, Melee, Strike
    Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Molten Strike of the Zenith (1)
    Attack, Projectile, AoE, Melee, Strike, Fire
    Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura
    Smite of Divine Judgement (1)
    Lightning, Attack, AoE, Melee, Strike
    Vaal Glacial Hammer (1)
    Attack, Melee, Strike, Duration, AoE, Vaal, Cold
    Vaal Ground Slam (1)
    Attack, AoE, Vaal, Slam, Melee
    Vaal Molten Strike (1)
    Attack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
    Vaal Smite (1)
    Lightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
    Ancestral Protector (4)
    Attack, Totem, Melee, Strike
    Crushing Fist (4)
    Attack, Slam, AoE, Retaliation, Melee
    Vigilant Strike (4)
    Attack, Melee, Strike
    Leap Slam (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Leap Slam of Groundbreaking (10)
    Attack, AoE, Movement, Travel, Slam, Melee
    Chain Hook (12)
    Attack, AoE, Movement, Melee
    Earthshatter (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Fragility (12)
    Attack, AoE, Slam, Duration, Melee
    Earthshatter of Prominence (12)
    Attack, AoE, Slam, Duration, Melee
    Infernal Blow (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Infernal Blow of Immolation (12)
    Attack, AoE, Melee, Strike, Fire, Duration
    Static Strike (12)
    Attack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Sunder (12)
    Attack, AoE, Slam, Melee
    Sunder of Earthbreaking (12)
    Attack, AoE, Slam, Melee
    Vaal Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Volcanic Fissure (12)
    Melee, Attack, Projectile, AoE, Slam, Fire
    Volcanic Fissure of Snaking (12)
    Melee, Attack, AoE, Slam, Fire
    Swordstorm (16)
    Attack, AoE, Retaliation, Melee
    Ancestral Warchief (28)
    Attack, Totem, AoE, Slam, Melee
    Boneshatter (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Complex Trauma (28)
    Attack, Melee, Strike, AoE, Duration, Physical
    Boneshatter of Carnage (28)
    Attack, Melee, Strike, AoE
    Consecrated Path (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Consecrated Path of Endurance (28)
    Fire, Attack, AoE, Movement, Duration, Slam, Melee
    Dominating Blow (28)
    Attack, Minion, Duration, Melee, Strike
    Dominating Blow of Inspiring (28)
    Attack, Minion, Duration, Melee, Strike
    Earthquake (28)
    Attack, AoE, Duration, Slam, Melee
    Earthquake of Amplification (28)
    Attack, AoE, Duration, Slam, Melee
    Ice Crash (28)
    Attack, AoE, Cold, Slam, Melee
    Ice Crash of Cadence (28)
    Attack, AoE, Cold, Slam, Melee
    Tectonic Slam (28)
    Fire, Attack, AoE, Slam, Melee
    Tectonic Slam of Cataclysm (28)
    Fire, Attack, AoE, Slam, Melee
    Vaal Ancestral Warchief (28)
    Attack, Totem, AoE, Vaal, Melee, Slam
    Vaal Earthquake (28)
    Attack, AoE, Duration, Vaal, Slam, Melee
    Frozen Legion (34)
    Spell, Cold, Attack, AoE, Melee
    Frozen Legion of Rallying (34)
    Spell, Cold, Attack, AoE, Melee
    Name
    Double Strike (1)
    Attack, Melee, Strike, Physical
    Double Strike of Impaling (1)
    Attack, Melee, Strike, Physical
    Double Strike of Momentum (1)
    Attack, Melee, Strike
    Dual Strike (1)
    Critical, Attack, Melee, Strike
    Dual Strike of Ambidexterity (1)
    Attack, Melee, Strike
    Frost Blades (1)
    Attack, Projectile, Melee, Strike, Cold
    Frost Blades of Katabasis (1)
    Attack, Melee, Strike, Cold, AoE, Duration
    Spectral Throw (1)
    Attack, Projectile
    Spectral Throw of Materialising (1)
    Attack, Projectile
    Vaal Double Strike (1)
    Attack, Melee, Strike, Duration, Vaal, Physical
    Vaal Spectral Throw (1)
    Attack, Projectile, Vaal
    Animate Weapon (4)
    Duration, Minion, Spell, Physical
    Animate Weapon of Self Reflection (4)
    Duration, Minion, Spell
    Animate Weapon of Ranged Arms (4)
    Duration, Minion, Spell, Physical
    Flicker Strike (10)
    Attack, Melee, Strike, Movement, Duration
    Flicker Strike of Power (10)
    Critical, Attack, Melee, Strike, Movement, Duration
    Vaal Flicker Strike (10)
    Attack, Melee, Strike, Movement, Vaal, Duration
    Elemental Hit (12)
    Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Elemental Hit of the Spectrum (12)
    Attack, Projectile, Fire, Cold, Lightning, AoE, Bow
    Lightning Strike (12)
    Attack, Projectile, Melee, Strike, Lightning
    Lightning Strike of Arcing (12)
    Attack, Projectile, Melee, Strike, Lightning, Chaining
    Spectral Helix (12)
    Attack, Projectile
    Vaal Lightning Strike (12)
    Attack, Melee, Strike, Duration, Vaal, Lightning, Projectile
    Frenzy (16)
    Attack, Projectile, Bow
    Frenzy of Onslaught (16)
    Attack, Melee, Strike
    Charged Dash (28)
    Movement, AoE, Channelling, Attack, Lightning, Melee
    Cyclone (28)
    Attack, AoE, Movement, Channelling, Melee
    Cyclone of Tumult (28)
    Attack, AoE, Movement, Channelling, Melee
    Vaal Cyclone (28)
    Attack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Wild Strike (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Wild Strike of Extremes (28)
    Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Name
    Energy Blade (24)
    Spell, Lightning
    Sceptres Crucible Weapon /811
    WeightDesc
    250 (T1)Adds 6 to 16 Physical Damage
    6% reduced Attack Speed
    125 (T1)Adds 8 to 19 Physical Damage
    6% reduced Attack Speed
    1000 (T1)Adds 2 to 6 Physical Damage
    1000 (T1)Adds 2 to 8 Physical Damage
    1000 (T1)Adds 3 to 10 Physical Damage
    500 (T1)Adds 5 to 13 Physical Damage
    250 (T1)Adds 6 to 15 Physical Damage
    100 (T1)Adds 1 to 3 Physical Damage
    15% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 1 to 4 Physical Damage
    15% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 2 to 6 Physical Damage
    15% of Physical Damage Converted to Fire Damage
    50 (T1)Adds 3 to 7 Physical Damage
    15% of Physical Damage Converted to Fire Damage
    25 (T1)Adds 5 to 8 Physical Damage
    15% of Physical Damage Converted to Fire Damage
    100 (T1)Adds 1 to 3 Physical Damage
    15% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 1 to 4 Physical Damage
    15% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 2 to 6 Physical Damage
    15% of Physical Damage Converted to Cold Damage
    50 (T1)Adds 3 to 7 Physical Damage
    15% of Physical Damage Converted to Cold Damage
    25 (T1)Adds 5 to 8 Physical Damage
    15% of Physical Damage Converted to Cold Damage
    100 (T1)Adds 1 to 3 Physical Damage
    15% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 1 to 4 Physical Damage
    15% of Physical Damage Converted to Lightning Damage
    100 (T1)Adds 2 to 6 Physical Damage
    15% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 3 to 7 Physical Damage
    15% of Physical Damage Converted to Lightning Damage
    25 (T1)Adds 5 to 8 Physical Damage
    15% of Physical Damage Converted to Lightning Damage
    50 (T1)Adds 1 to 3 Physical Damage
    15% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 1 to 4 Physical Damage
    15% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 2 to 6 Physical Damage
    15% of Physical Damage Converted to Chaos Damage
    25 (T1)Adds 3 to 7 Physical Damage
    15% of Physical Damage Converted to Chaos Damage
    12 (T1)Adds 5 to 8 Physical Damage
    15% of Physical Damage Converted to Chaos Damage
    50 (T1)Adds 1 to 3 Physical Damage
    20% of Physical Damage converted to a random Element
    50 (T1)Adds 1 to 4 Physical Damage
    20% of Physical Damage converted to a random Element
    50 (T1)Adds 2 to 6 Physical Damage
    20% of Physical Damage converted to a random Element
    25 (T1)Adds 3 to 7 Physical Damage
    20% of Physical Damage converted to a random Element
    12 (T1)Adds 5 to 8 Physical Damage
    20% of Physical Damage converted to a random Element
    250 (T1)Adds 1 to 3 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 1 to 4 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to cause Bleeding on Hit
    125 (T1)Adds 3 to 7 Physical Damage
    15% chance to cause Bleeding on Hit
    63 (T1)Adds 5 to 8 Physical Damage
    15% chance to cause Bleeding on Hit
    250 (T1)Adds 1 to 3 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 1 to 4 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 2 to 6 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    125 (T1)Adds 3 to 7 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    63 (T1)Adds 5 to 8 Physical Damage
    15% chance to Impale Enemies on Hit with Attacks
    250 (T1)Adds 27 to 42 Fire Damage
    6% reduced Attack Speed
    125 (T1)Adds 55 to 83 Fire Damage
    6% reduced Attack Speed
    1000 (T1)Adds 4 to 6 Fire Damage
    1000 (T1)Adds 7 to 10 Fire Damage
    1000 (T1)Adds 13 to 18 Fire Damage
    500 (T1)Adds 22 to 32 Fire Damage
    250 (T1)Adds 42 to 63 Fire Damage
    250 (T1)Adds 1 to 5 Fire Damage
    10% chance to Ignite
    250 (T1)Adds 3 to 6 Fire Damage
    10% chance to Ignite
    250 (T1)Adds 7 to 12 Fire Damage
    10% chance to Ignite
    125 (T1)Adds 12 to 19 Fire Damage
    10% chance to Ignite
    63 (T1)Adds 25 to 39 Fire Damage
    10% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 1 to 5 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 3 to 6 Fire Damage
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 7 to 12 Fire Damage
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 12 to 19 Fire Damage
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 25 to 39 Fire Damage
    250 (T1)Adds 26 to 39 Cold Damage
    Your Cold Damage cannot Chill
    125 (T1)Adds 52 to 78 Cold Damage
    Your Cold Damage cannot Chill
    1000 (T1)Adds 4 to 6 Cold Damage
    1000 (T1)Adds 5 to 10 Cold Damage
    1000 (T1)Adds 12 to 18 Cold Damage
    500 (T1)Adds 19 to 30 Cold Damage
    250 (T1)Adds 41 to 60 Cold Damage
    250 (T1)Adds 1 to 5 Cold Damage
    10% chance to Freeze
    250 (T1)Adds 3 to 6 Cold Damage
    10% chance to Freeze
    250 (T1)Adds 7 to 10 Cold Damage
    10% chance to Freeze
    125 (T1)Adds 12 to 19 Cold Damage
    10% chance to Freeze
    63 (T1)Adds 24 to 35 Cold Damage
    10% chance to Freeze
    250 (T1)Adds 1 to 5 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 3 to 6 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 7 to 10 Cold Damage
    4% increased Attack Speed
    125 (T1)Adds 12 to 19 Cold Damage
    4% increased Attack Speed
    63 (T1)Adds 24 to 35 Cold Damage
    4% increased Attack Speed
    250 (T1)Adds 3 to 66 Lightning Damage
    4% increased Lightning Damage taken
    125 (T1)Adds 7 to 132 Lightning Damage
    4% increased Lightning Damage taken
    1000 (T1)Adds 1 to 9 Lightning Damage
    1000 (T1)Adds 1 to 17 Lightning Damage
    1000 (T1)Adds 1 to 30 Lightning Damage
    500 (T1)Adds 3 to 51 Lightning Damage
    250 (T1)Adds 6 to 101 Lightning Damage
    250 (T1)Adds 1 to 6 Lightning Damage
    10% chance to Shock
    250 (T1)Adds 1 to 10 Lightning Damage
    10% chance to Shock
    250 (T1)Adds 1 to 18 Lightning Damage
    10% chance to Shock
    125 (T1)Adds 3 to 31 Lightning Damage
    10% chance to Shock
    63 (T1)Adds 3 to 60 Lightning Damage
    10% chance to Shock
    250 (T1)Adds 1 to 6 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 10 Lightning Damage
    10% increased Critical Strike Chance
    250 (T1)Adds 1 to 18 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 3 to 31 Lightning Damage
    10% increased Critical Strike Chance
    63 (T1)Adds 3 to 60 Lightning Damage
    10% increased Critical Strike Chance
    125 (T1)Adds 19 to 31 Chaos Damage
    5% reduced maximum Life
    63 (T1)Adds 39 to 59 Chaos Damage
    5% reduced maximum Life
    500 (T1)Adds 1 to 6 Chaos Damage
    500 (T1)Adds 3 to 8 Chaos Damage
    500 (T1)Adds 8 to 14 Chaos Damage
    250 (T1)Adds 15 to 24 Chaos Damage
    125 (T1)Adds 29 to 46 Chaos Damage
    125 (T1)Adds 1 to 5 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 3 to 6 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 7 to 9 Chaos Damage
    15% chance to Poison on Hit
    63 (T1)Adds 8 to 15 Chaos Damage
    15% chance to Poison on Hit
    31 (T1)Adds 18 to 28 Chaos Damage
    15% chance to Poison on Hit
    125 (T1)Adds 1 to 5 Chaos Damage
    10% increased Effect of Withered
    125 (T1)Adds 3 to 6 Chaos Damage
    10% increased Effect of Withered
    125 (T1)Adds 7 to 9 Chaos Damage
    10% increased Effect of Withered
    63 (T1)Adds 8 to 15 Chaos Damage
    10% increased Effect of Withered
    31 (T1)Adds 18 to 28 Chaos Damage
    10% increased Effect of Withered
    500 (T1)Adds 5 to 10 Fire Damage
    Adds 5 to 10 Cold Damage
    Adds 1 to 15 Lightning Damage
    250 (T1)Adds 9 to 15 Fire Damage
    Adds 9 to 15 Cold Damage
    Adds 1 to 23 Lightning Damage
    125 (T1)Adds 18 to 27 Fire Damage
    Adds 18 to 27 Cold Damage
    Adds 3 to 42 Lightning Damage
    125 (T1)Adds 3 to 6 Fire Damage
    Adds 3 to 6 Cold Damage
    Adds 1 to 8 Lightning Damage
    5% chance to Freeze, Shock and Ignite
    63 (T1)Adds 6 to 10 Fire Damage
    Adds 6 to 10 Cold Damage
    Adds 1 to 13 Lightning Damage
    5% chance to Freeze, Shock and Ignite
    31 (T1)Adds 13 to 20 Fire Damage
    Adds 13 to 20 Cold Damage
    Adds 3 to 25 Lightning Damage
    5% chance to Freeze, Shock and Ignite
    125 (T1)Adds 3 to 6 Fire Damage
    Adds 3 to 6 Cold Damage
    Adds 1 to 8 Lightning Damage
    15% increased Effect of Non-Damaging Ailments
    63 (T1)Adds 4 to 9 Fire Damage
    Adds 4 to 9 Cold Damage
    Adds 1 to 13 Lightning Damage
    15% increased Effect of Non-Damaging Ailments
    31 (T1)Adds 11 to 15 Fire Damage
    Adds 11 to 15 Cold Damage
    Adds 3 to 25 Lightning Damage
    15% increased Effect of Non-Damaging Ailments
    125 (T1)Adds 14 to 22 Physical Damage to Spells
    6% reduced Cast Speed
    63 (T1)Adds 28 to 42 Physical Damage to Spells
    6% reduced Cast Speed
    500 (T1)Adds 1 to 5 Physical Damage to Spells
    500 (T1)Adds 2 to 6 Physical Damage to Spells
    500 (T1)Adds 6 to 10 Physical Damage to Spells
    250 (T1)Adds 11 to 17 Physical Damage to Spells
    125 (T1)Adds 21 to 33 Physical Damage to Spells
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    15% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 2 to 4 Physical Damage to Spells
    15% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 4 to 6 Physical Damage to Spells
    15% of Physical Damage Converted to Fire Damage
    32 (T1)Adds 6 to 10 Physical Damage to Spells
    15% of Physical Damage Converted to Fire Damage
    16 (T1)Adds 13 to 20 Physical Damage to Spells
    15% of Physical Damage Converted to Fire Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    15% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 2 to 4 Physical Damage to Spells
    15% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 4 to 6 Physical Damage to Spells
    15% of Physical Damage Converted to Cold Damage
    32 (T1)Adds 6 to 10 Physical Damage to Spells
    15% of Physical Damage Converted to Cold Damage
    16 (T1)Adds 13 to 20 Physical Damage to Spells
    15% of Physical Damage Converted to Cold Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    15% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 2 to 4 Physical Damage to Spells
    15% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 4 to 6 Physical Damage to Spells
    15% of Physical Damage Converted to Lightning Damage
    32 (T1)Adds 6 to 10 Physical Damage to Spells
    15% of Physical Damage Converted to Lightning Damage
    16 (T1)Adds 13 to 20 Physical Damage to Spells
    15% of Physical Damage Converted to Lightning Damage
    63 (T1)Adds 1 to 3 Physical Damage to Spells
    15% of Physical Damage Converted to Chaos Damage
    63 (T1)Adds 2 to 4 Physical Damage to Spells
    15% of Physical Damage Converted to Chaos Damage
    63 (T1)Adds 4 to 6 Physical Damage to Spells
    15% of Physical Damage Converted to Chaos Damage
    32 (T1)Adds 6 to 10 Physical Damage to Spells
    15% of Physical Damage Converted to Chaos Damage
    16 (T1)Adds 13 to 20 Physical Damage to Spells
    15% of Physical Damage Converted to Chaos Damage
    250 (T1)Adds 1 to 3 Physical Damage to Spells
    Overwhelm 5% Physical Damage Reduction
    250 (T1)Adds 2 to 4 Physical Damage to Spells
    Overwhelm 5% Physical Damage Reduction
    250 (T1)Adds 4 to 6 Physical Damage to Spells
    Overwhelm 5% Physical Damage Reduction
    125 (T1)Adds 6 to 10 Physical Damage to Spells
    Overwhelm 5% Physical Damage Reduction
    63 (T1)Adds 13 to 20 Physical Damage to Spells
    Overwhelm 5% Physical Damage Reduction
    125 (T1)Adds 19 to 30 Fire Damage to Spells
    6% reduced Cast Speed
    63 (T1)Adds 39 to 59 Fire Damage to Spells
    6% reduced Cast Speed
    500 (T1)Adds 2 to 5 Fire Damage to Spells
    500 (T1)Adds 5 to 7 Fire Damage to Spells
    500 (T1)Adds 9 to 14 Fire Damage to Spells
    250 (T1)Adds 15 to 24 Fire Damage to Spells
    125 (T1)Adds 30 to 45 Fire Damage to Spells
    250 (T1)Adds 1 to 3 Fire Damage to Spells
    10% chance to Ignite
    250 (T1)Adds 2 to 4 Fire Damage to Spells
    10% chance to Ignite
    250 (T1)Adds 4 to 9 Fire Damage to Spells
    10% chance to Ignite
    125 (T1)Adds 8 to 14 Fire Damage to Spells
    10% chance to Ignite
    63 (T1)Adds 18 to 28 Fire Damage to Spells
    10% chance to Ignite
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 1 to 3 Fire Damage to Spells
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 2 to 4 Fire Damage to Spells
    250 (T1)25% increased Implicit Modifier magnitudes
    Adds 4 to 9 Fire Damage to Spells
    125 (T1)25% increased Implicit Modifier magnitudes
    Adds 8 to 14 Fire Damage to Spells
    63 (T1)25% increased Implicit Modifier magnitudes
    Adds 18 to 28 Fire Damage to Spells
    125 (T1)Adds 18 to 28 Cold Damage to Spells
    Your Cold Damage cannot Chill
    63 (T1)Adds 37 to 56 Cold Damage to Spells
    Your Cold Damage cannot Chill
    500 (T1)Adds 2 to 5 Cold Damage to Spells
    500 (T1)Adds 3 to 7 Cold Damage to Spells
    500 (T1)Adds 8 to 14 Cold Damage to Spells
    250 (T1)Adds 14 to 21 Cold Damage to Spells
    125 (T1)Adds 29 to 43 Cold Damage to Spells
    250 (T1)Adds 1 to 3 Cold Damage to Spells
    10% chance to Freeze
    250 (T1)Adds 2 to 4 Cold Damage to Spells
    10% chance to Freeze
    250 (T1)Adds 4 to 8 Cold Damage to Spells
    10% chance to Freeze
    125 (T1)Adds 8 to 14 Cold Damage to Spells
    10% chance to Freeze
    63 (T1)Adds 17 to 25 Cold Damage to Spells
    10% chance to Freeze
    250 (T1)Adds 1 to 3 Cold Damage to Spells
    5% increased Cast Speed
    250 (T1)Adds 2 to 4 Cold Damage to Spells
    5% increased Cast Speed
    250 (T1)Adds 4 to 8 Cold Damage to Spells
    5% increased Cast Speed
    125 (T1)Adds 8 to 14 Cold Damage to Spells
    5% increased Cast Speed
    63 (T1)Adds 17 to 25 Cold Damage to Spells
    5% increased Cast Speed
    125 (T1)Adds 2 to 48 Lightning Damage to Spells
    4% increased Lightning Damage taken
    63 (T1)Adds 5 to 94 Lightning Damage to Spells
    4% increased Lightning Damage taken
    500 (T1)Adds 1 to 6 Lightning Damage to Spells
    500 (T1)Adds 1 to 12 Lightning Damage to Spells
    500 (T1)Adds 1 to 22 Lightning Damage to Spells
    250 (T1)Adds 2 to 37 Lightning Damage to Spells
    125 (T1)Adds 4 to 72 Lightning Damage to Spells
    250 (T1)Adds 1 to 5 Lightning Damage to Spells
    10% chance to Shock
    250 (T1)Adds 1 to 7 Lightning Damage to Spells
    10% chance to Shock
    250 (T1)Adds 1 to 14 Lightning Damage to Spells
    10% chance to Shock
    125 (T1)Adds 2 to 22 Lightning Damage to Spells
    10% chance to Shock
    63 (T1)Adds 2 to 43 Lightning Damage to Spells
    10% chance to Shock
    250 (T1)Adds 1 to 5 Lightning Damage to Spells
    25% increased Spell Critical Strike Chance
    250 (T1)Adds 1 to 7 Lightning Damage to Spells
    25% increased Spell Critical Strike Chance
    250 (T1)Adds 1 to 14 Lightning Damage to Spells
    25% increased Spell Critical Strike Chance
    125 (T1)Adds 2 to 22 Lightning Damage to Spells
    25% increased Spell Critical Strike Chance
    63 (T1)Adds 2 to 43 Lightning Damage to Spells
    25% increased Spell Critical Strike Chance
    63 (T1)Adds 14 to 22 Chaos Damage to Spells
    5% reduced maximum Life
    32 (T1)Adds 28 to 42 Chaos Damage to Spells
    5% reduced maximum Life
    250 (T1)Adds 1 to 5 Chaos Damage to Spells
    250 (T1)Adds 2 to 6 Chaos Damage to Spells
    250 (T1)Adds 6 to 10 Chaos Damage to Spells
    125 (T1)Adds 11 to 17 Chaos Damage to Spells
    63 (T1)Adds 21 to 33 Chaos Damage to Spells
    125 (T1)Adds 1 to 3 Chaos Damage to Spells
    10% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 2 to 4 Chaos Damage to Spells
    10% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 4 to 6 Chaos Damage to Spells
    10% chance to Poison on Hit with Spell Damage
    63 (T1)Adds 6 to 10 Chaos Damage to Spells
    10% chance to Poison on Hit with Spell Damage
    32 (T1)Adds 13 to 20 Chaos Damage to Spells
    10% chance to Poison on Hit with Spell Damage
    125 (T1)Adds 1 to 3 Chaos Damage to Spells
    10% increased Effect of Withered
    125 (T1)Adds 2 to 4 Chaos Damage to Spells
    10% increased Effect of Withered
    125 (T1)Adds 4 to 6 Chaos Damage to Spells
    10% increased Effect of Withered
    63 (T1)Adds 6 to 10 Chaos Damage to Spells
    10% increased Effect of Withered
    32 (T1)Adds 13 to 20 Chaos Damage to Spells
    10% increased Effect of Withered
    375 (T1)35% increased Spell Damage
    40% reduced Spell Critical Strike Chance
    187 (T1)42% increased Spell Damage
    40% reduced Spell Critical Strike Chance
    750 (T1)7% increased Spell Damage
    10% increased maximum Mana
    750 (T1)10% increased Spell Damage
    10% increased maximum Mana
    750 (T1)13% increased Spell Damage
    10% increased maximum Mana
    375 (T1)17% increased Spell Damage
    10% increased maximum Mana
    187 (T1)20% increased Spell Damage
    10% increased maximum Mana
    750 (T1)7% increased Spell Damage
    10% increased maximum Energy Shield
    750 (T1)10% increased Spell Damage
    10% increased maximum Energy Shield
    750 (T1)13% increased Spell Damage
    10% increased maximum Energy Shield
    375 (T1)17% increased Spell Damage
    10% increased maximum Energy Shield
    187 (T1)20% increased Spell Damage
    10% increased maximum Energy Shield
    63 (T1)35% increased Damage over Time
    10% reduced Life Recovery rate
    31 (T1)42% increased Damage over Time
    10% reduced Life Recovery rate
    250 (T1)10% increased Damage over Time
    250 (T1)15% increased Damage over Time
    250 (T1)20% increased Damage over Time
    125 (T1)25% increased Damage over Time
    63 (T1)30% increased Damage over Time
    125 (T1)7% increased Damage over Time
    5% increased Skill Effect Duration
    125 (T1)10% increased Damage over Time
    5% increased Skill Effect Duration
    125 (T1)13% increased Damage over Time
    5% increased Skill Effect Duration
    63 (T1)17% increased Damage over Time
    5% increased Skill Effect Duration
    31 (T1)20% increased Damage over Time
    5% increased Skill Effect Duration
    125 (T1)7% increased Damage over Time
    15% reduced Duration of Ailments on You
    125 (T1)10% increased Damage over Time
    15% reduced Duration of Ailments on You
    125 (T1)13% increased Damage over Time
    15% reduced Duration of Ailments on You
    63 (T1)17% increased Damage over Time
    15% reduced Duration of Ailments on You
    31 (T1)20% increased Damage over Time
    15% reduced Duration of Ailments on You
    1000 (T1)+2 to Level of Socketed Melee Gems
    1000 (T1)+2 to Level of Socketed Spell Gems
    250 (T1)+1 to Level of Socketed Strength Gems
    250 (T1)+1 to Level of Socketed Intelligence Gems
    500 (T1)Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength
    500 (T1)Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    250 (T1)Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute
    250 (T2)+4% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+5% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)+6% to Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    250 (T2)-3% to Critical Strike Chance
    +40% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +50% to Global Critical Strike Multiplier
    250 (T2)-3% to Critical Strike Chance
    +60% to Global Critical Strike Multiplier
    1000 (T2)+0.4% to Critical Strike Chance
    1000 (T2)+0.6% to Critical Strike Chance
    1000 (T2)+0.8% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +0.9% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.2% to Critical Strike Chance
    500 (T2)15% reduced Attack Speed
    +1.5% to Critical Strike Chance
    500 (T2)+0.9% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.2% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)+1.5% to Critical Strike Chance
    -500 to Accuracy Rating
    500 (T2)30% increased Attack Speed
    20% less Global Damage
    500 (T2)35% increased Attack Speed
    20% less Global Damage
    500 (T2)40% increased Attack Speed
    20% less Global Damage
    1000 (T2)8% increased Attack Speed
    1000 (T2)9% increased Attack Speed
    1000 (T2)10% increased Attack Speed
    250 (T2)4% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain Onslaught for 4 seconds on Kill
    250 (T2)4% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)5% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    250 (T2)6% increased Attack Speed
    6% chance to gain a Frenzy Charge on Kill
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 20% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 25% chance to deal Double Damage
    500 (T2)25% reduced Attack Speed
    Attacks with this Weapon have 30% chance to deal Double Damage
    625 (T2)50% reduced Attack Speed
    Hits can't be Evaded
    625 (T2)-5% to Critical Strike Chance
    Hits can't be Evaded
    500 (T2)+150 to Accuracy Rating
    500 (T2)+250 to Accuracy Rating
    500 (T2)+350 to Accuracy Rating
    250 (T2)5% increased Dexterity
    +80 to Accuracy Rating
    250 (T2)5% increased Dexterity
    +160 to Accuracy Rating
    250 (T2)5% increased Dexterity
    +240 to Accuracy Rating
    250 (T2)15% increased Evasion Rating
    +80 to Accuracy Rating
    250 (T2)15% increased Evasion Rating
    +160 to Accuracy Rating
    250 (T2)15% increased Evasion Rating
    +240 to Accuracy Rating
    500 (T2)+40% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    500 (T2)+50% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    500 (T2)+60% to Critical Strike Multiplier for Spell Damage
    -2% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +5% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +5.5% to Spell Critical Strike Chance
    250 (T2)Your Critical Strikes do not deal extra Damage
    +6% to Spell Critical Strike Chance
    1000 (T2)+0.4% to Spell Critical Strike Chance
    1000 (T2)+0.5% to Spell Critical Strike Chance
    1000 (T2)+0.6% to Spell Critical Strike Chance
    500 (T2)-30% to Critical Strike Multiplier for Spell Damage
    +1% to Spell Critical Strike Chance
    500 (T2)-30% to Critical Strike Multiplier for Spell Damage
    +1.25% to Spell Critical Strike Chance
    500 (T2)-30% to Critical Strike Multiplier for Spell Damage
    +1.5% to Spell Critical Strike Chance
    250 (T2)15% reduced Reservation Efficiency of Skills
    +0.8% to Spell Critical Strike Chance
    250 (T2)15% reduced Reservation Efficiency of Skills
    +1% to Spell Critical Strike Chance
    250 (T2)15% reduced Reservation Efficiency of Skills
    +1.2% to Spell Critical Strike Chance
    500 (T2)18% more Cast Speed
    10% less Global Damage
    500 (T2)20% more Cast Speed
    10% less Global Damage
    500 (T2)22% more Cast Speed
    10% less Global Damage
    1000 (T2)4% more Cast Speed
    1000 (T2)5% more Cast Speed
    1000 (T2)6% more Cast Speed
    500 (T2)12% increased Cost of Skills
    6% more Cast Speed
    500 (T2)12% increased Cost of Skills
    7% more Cast Speed
    500 (T2)12% increased Cost of Skills
    8% more Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon
    10% less Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon
    10% less Cast Speed
    250 (T2)Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon
    10% less Cast Speed
    500 (T2)Regenerate 1.5% of Mana per second
    15% less maximum Mana
    500 (T2)Regenerate 1.8% of Mana per second
    15% less maximum Mana
    500 (T2)Regenerate 2% of Mana per second
    15% less maximum Mana
    250 (T2)Regenerate 1% of Mana per second
    20% reduced Reservation Efficiency of Skills
    250 (T2)Regenerate 1.3% of Mana per second
    20% reduced Reservation Efficiency of Skills
    250 (T2)Regenerate 1.5% of Mana per second
    20% reduced Reservation Efficiency of Skills
    1000 (T2)Regenerate 0.5% of Mana per second
    1000 (T2)Regenerate 0.6% of Mana per second
    1000 (T2)Regenerate 0.7% of Mana per second
    500 (T2)Regenerate 0.2% of Mana per second
    5% more maximum Mana
    500 (T2)Regenerate 0.3% of Mana per second
    5% more maximum Mana
    500 (T2)Regenerate 0.4% of Mana per second
    5% more maximum Mana
    250 (T2)Regenerate 0.2% of Mana per second
    10% increased Mana Cost of Skills
    250 (T2)Regenerate 0.3% of Mana per second
    10% increased Mana Cost of Skills
    250 (T2)Regenerate 0.4% of Mana per second
    10% increased Mana Cost of Skills
    20 (T2)Minion Instability
    20 (T2)Resolute Technique
    20 (T2)Blood Magic
    20 (T2)Pain Attunement
    20 (T2)Iron Grip
    20 (T2)Ghost Reaver
    20 (T2)Vaal Pact
    20 (T2)Elemental Overload
    20 (T2)Avatar of Fire
    20 (T2)Eldritch Battery
    20 (T2)Ancestral Bond
    20 (T2)Crimson Dance
    20 (T2)Runebinder
    20 (T2)Glancing Blows
    20 (T2)Call to Arms
    20 (T2)The Agnostic
    20 (T2)The Impaler
    20 (T2)Hex Master
    20 (T2)Versatile Combatant
    20 (T2)Solipsism
    20 (T2)Divine Shield
    20 (T2)Iron Will
    20 (T2)Wicked Ward
    20 (T2)Conduit
    20 (T2)Unwavering Stance
    20 (T2)Imbalanced Guard
    20 (T2)Eternal Youth
    20 (T2)Mind Over Matter
    20 (T2)Zealot's Oath
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Ribcage Crusher
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Spinecruncher
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Skull Cracking
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Bone Breaker
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Blacksmith's Clout
    100 (T2)-0.5% to Critical Strike Chance
    Allocates Galvanic Hammer
    500 (T2)+8% to Quality
    500 (T2)+12% to Quality
    500 (T2)+16% to Quality
    250 (T3, T4)+12% to Fire Damage over Time Multiplier
    -15% to Fire Resistance
    250 (T3, T4)+16% to Fire Damage over Time Multiplier
    -15% to Fire Resistance
    250 (T3, T4)+12% to Cold Damage over Time Multiplier
    -15% to Cold Resistance
    250 (T3, T4)+16% to Cold Damage over Time Multiplier
    -15% to Cold Resistance
    250 (T3, T4)+12% to Chaos Damage over Time Multiplier
    -15% to Chaos Resistance
    250 (T3, T4)+16% to Chaos Damage over Time Multiplier
    -15% to Chaos Resistance
    250 (T3, T4)+12% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 6% of Physical Damage Reduction
    250 (T3, T4)+16% to Physical Damage over Time Multiplier
    Hits against you Overwhelm 6% of Physical Damage Reduction
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 8% Elemental Resistances
    500 (T3, T4)-8% to all Elemental Resistances
    Attacks with this Weapon Penetrate 10% Elemental Resistances
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 8% Chaos Resistance
    250 (T3, T4)-13% to Chaos Resistance
    Attacks with this Weapon Penetrate 10% Chaos Resistance
    400 (T3, T4)10% reduced Area of Effect
    25% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)10% reduced Area of Effect
    30% increased Area of Effect if you've Killed at least 5 Enemies Recently
    400 (T3, T4)20% increased Area of Effect
    10% reduced Area of Effect if you've Killed Recently
    400 (T3, T4)24% increased Area of Effect
    10% reduced Area of Effect if you've Killed Recently
    50 (T3, T4)20% increased Chaining range
    50 (T3, T4)30% increased Chaining range
    75 (T3, T4)Projectiles Pierce an additional Target
    50 (T3, T4)Projectiles have 30% chance for an additional Projectile when Forking
    50 (T3, T4)Projectiles have 40% chance for an additional Projectile when Forking
    250 (T3, T4)15% increased Effect of your Marks
    100% increased Mana Cost of Mark Skills
    250 (T3, T4)20% increased Effect of your Marks
    100% increased Mana Cost of Mark Skills
    250 (T3, T4)15% reduced Effect of your Marks
    6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)15% reduced Effect of your Marks
    10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
    250 (T3, T4)25% less Accuracy Rating against Marked Enemy
    Culling Strike against Marked Enemy
    750 (T3, T4)+0.2 metres to Weapon Range
    750 (T3, T4)+0.3 metres to Weapon Range
    500 (T3, T4)30% increased total Recovery per second from Life Leech
    0.5% of Attack Damage Leeched as Life
    500 (T3, T4)30% increased total Recovery per second from Life Leech
    0.8% of Attack Damage Leeched as Life
    500 (T3, T4)30% increased total Recovery per second from Mana Leech
    0.5% of Attack Damage Leeched as Mana
    500 (T3, T4)30% increased total Recovery per second from Mana Leech
    0.8% of Attack Damage Leeched as Mana
    500 (T3, T4)0.5% of Spell Damage Leeched as Energy Shield
    30% increased total Recovery per second from Energy Shield Leech
    500 (T3, T4)0.8% of Spell Damage Leeched as Energy Shield
    30% increased total Recovery per second from Energy Shield Leech
    400 (T3, T4)Grants 15 Life per Enemy Hit
    Removes 2 of your Mana per Enemy Hit
    400 (T3, T4)Grants 25 Life per Enemy Hit
    Removes 2 of your Mana per Enemy Hit
    400 (T3, T4)Removes 4 of your Life per Enemy Hit
    Grants 6 Mana per Enemy Hit
    400 (T3, T4)Removes 4 of your Life per Enemy Hit
    Grants 8 Mana per Enemy Hit
    500 (T3, T4)5% reduced Movement Speed
    20% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)5% reduced Movement Speed
    30% increased Cooldown Recovery Rate of Travel Skills
    500 (T3, T4)8% increased Movement Speed
    Your Travel Skills are Disabled
    500 (T3, T4)12% increased Movement Speed
    Your Travel Skills are Disabled
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% reduced Effect of Arcane Surge on you
    10% chance to Gain Arcane Surge when you deal a Critical Strike
    300 (T3, T4)20% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)25% increased Effect of Arcane Surge on you
    Buffs on you expire 10% faster
    300 (T3, T4)20% increased Effect of Onslaught on you
    Buffs on you expire 10% faster
    300 (T3, T4)25% increased Effect of Onslaught on you
    Buffs on you expire 10% faster
    300 (T3, T4)20% reduced Effect of Onslaught on you
    10% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)20% reduced Effect of Onslaught on you
    15% chance to gain Onslaught for 4 seconds on Kill
    300 (T3, T4)10% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 10% faster
    300 (T3, T4)15% chance to gain Unholy Might for 4 seconds on Kill
    Buffs on you expire 10% faster
    500 (T3, T4)10% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 10% faster
    500 (T3, T4)15% chance to gain Phasing for 4 seconds on Kill
    Buffs on you expire 10% faster
    750 (T3, T4)15% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    750 (T3, T4)25% reduced Enemy Stun Threshold with this Weapon
    20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
    500 (T3, T4)15% increased Enemy Stun Threshold
    16% chance to double Stun Duration
    500 (T3, T4)15% increased Enemy Stun Threshold
    24% chance to double Stun Duration
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 15% chance to Fortify
    300 (T3, T4)30% reduced Fortification Duration
    Melee Hits which Stun have 20% chance to Fortify
    300 (T3, T4)15% increased Skill Effect Duration
    10% reduced Cooldown Recovery Rate
    300 (T3, T4)20% increased Skill Effect Duration
    10% reduced Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    10% increased Cooldown Recovery Rate
    300 (T3, T4)10% reduced Skill Effect Duration
    15% increased Cooldown Recovery Rate
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    40% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)Flasks applied to you have 10% reduced Effect
    50% chance to gain a Flask Charge when you deal a Critical Strike
    300 (T3, T4)15% reduced Flask Charges gained
    Flasks applied to you have 8% increased Effect
    300 (T3, T4)15% reduced Flask Charges gained
    Flasks applied to you have 10% increased Effect
    250 (T3, T4)10% reduced Effect of your Curses
    Your Curses have 25% increased Effect if 50% of Curse Duration expired
    250 (T3, T4)10% reduced Effect of your Curses
    Your Curses have 30% increased Effect if 50% of Curse Duration expired
    250 (T3, T4)15% increased Effect of Curses on you
    8% increased Effect of your Curses
    250 (T3, T4)15% increased Effect of Curses on you
    10% increased Effect of your Curses
    250 (T3, T4)20% reduced Area of Effect of Hex Skills
    Hex Skills have 40% increased Skill Effect Duration
    250 (T3, T4)20% reduced Area of Effect of Hex Skills
    Hex Skills have 50% increased Skill Effect Duration
    250 (T3, T4)15% reduced Mana Reservation Efficiency of Skills that throw Mines
    Mines have a 10% chance to be Detonated an Additional Time
    250 (T3, T4)15% reduced Mana Reservation Efficiency of Skills that throw Mines
    Mines have a 14% chance to be Detonated an Additional Time
    250 (T3, T4)25% increased Effect of Auras from Mines
    Skills used by Mines have 40% reduced Area of Effect
    250 (T3, T4)40% increased Effect of Auras from Mines
    Skills used by Mines have 40% reduced Area of Effect
    250 (T3, T4)40% reduced Trap Trigger Area of Effect
    12% increased Trap Throwing Speed
    250 (T3, T4)40% reduced Trap Trigger Area of Effect
    16% increased Trap Throwing Speed
    250 (T3, T4)25% reduced Trap Spread
    Traps from Skills are thrown randomly around targeted location
    250 (T3, T4)Brands have 25% increased Area of Effect if 50% of Attached Duration expired
    Brand Skills have 20% reduced Duration
    250 (T3, T4)Brands have 40% increased Area of Effect if 50% of Attached Duration expired
    Brand Skills have 20% reduced Duration
    250 (T3, T4)Brand Recall has 40% reduced Cooldown Recovery Rate
    40% increased Brand Attachment range
    250 (T3, T4)Brand Recall has 40% reduced Cooldown Recovery Rate
    60% increased Brand Attachment range
    250 (T3, T4)15% reduced Totem Placement speed
    Skills that would Summon a Totem have 25% chance to Summon two Totems instead
    250 (T3, T4)15% reduced Totem Placement speed
    Skills that would Summon a Totem have 40% chance to Summon two Totems instead
    250 (T3, T4)15% reduced Totem Life
    Totems Explode on Death, dealing 10% of their Life as Physical Damage
    250 (T3, T4)15% reduced Totem Life
    Totems Explode on Death, dealing 15% of their Life as Physical Damage
    300 (T3, T4)30% increased Effect of Chill on you
    Unaffected by Chill while Channelling
    300 (T3, T4)30% increased Effect of Shock on you
    Unaffected by Shock while Channelling
    250 (T3, T4)20% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)30% increased Warcry Buff Effect
    Warcry Skills have 20% reduced Area of Effect
    250 (T3, T4)30% reduced Damage
    25% increased Damage for each time you've Warcried Recently
    250 (T3, T4)30% reduced Damage
    40% increased Damage for each time you've Warcried Recently
    250 (T3, T4)6% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)10% chance to Scorch Enemies
    Cannot inflict Ignite
    250 (T3, T4)6% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)10% chance to inflict Brittle
    Cannot inflict Freeze or Chill
    250 (T3, T4)6% chance to Sap Enemies
    Cannot inflict Shock
    250 (T3, T4)10% chance to Sap Enemies
    Cannot inflict Shock
    300 (T3, T4)Inflict Fire Exposure on Hit
    25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
    300 (T3, T4)Inflict Cold Exposure on Hit
    25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
    300 (T3, T4)Inflict Lightning Exposure on Hit
    25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
    300 (T3, T4)Inflict Fire, Cold, and Lightning Exposure on Hit
    25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
    150 (T3, T4)6% chance to inflict Withered for 2 seconds on Hit
    25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    150 (T3, T4)10% chance to inflict Withered for 2 seconds on Hit
    25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
    500 (T3, T4)Overwhelm 15% Physical Damage Reduction
    Hits against you Overwhelm 5% of Physical Damage Reduction
    500 (T3, T4)Overwhelm 20% Physical Damage Reduction
    Hits against you Overwhelm 5% of Physical Damage Reduction
    300 (T3, T4)30% increased Stun Duration on Enemies
    15% increased Stun Duration on you
    300 (T3, T4)40% increased Stun Duration on Enemies
    20% increased Stun Duration on you
    300 (T3, T4)20% increased Freeze Duration on Enemies
    15% increased Freeze Duration on you
    300 (T3, T4)30% increased Freeze Duration on Enemies
    20% increased Freeze Duration on you
    300 (T3, T4)20% increased Ignite Duration on Enemies
    15% increased Ignite Duration on you
    300 (T3, T4)30% increased Ignite Duration on Enemies
    20% increased Ignite Duration on you
    300 (T3, T4)20% increased Bleeding Duration
    15% increased Bleed Duration on you
    300 (T3, T4)30% increased Bleeding Duration
    20% increased Bleed Duration on you
    300 (T3, T4)10% increased Poison Duration
    15% increased Poison Duration on you
    300 (T3, T4)15% increased Poison Duration
    20% increased Poison Duration on you
    300 (T3, T4)15% increased Effect of Chill on you
    30% increased Effect of Chill
    300 (T3, T4)20% increased Effect of Chill on you
    40% increased Effect of Chill
    300 (T3, T4)30% increased Effect of Shock
    15% increased Effect of Shock on you
    300 (T3, T4)40% increased Effect of Shock
    20% increased Effect of Shock on you
    300 (T3, T4)10% increased Impale Effect
    Attack Hits against you have 15% chance to Impale
    300 (T3, T4)15% increased Impale Effect
    Attack Hits against you have 20% chance to Impale
    1000 (T3, T4)20% reduced Attribute Requirements
    1000 (T3, T4)30% reduced Attribute Requirements
    500 (T3, T4)+60 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+80 to Dexterity
    Gain no inherent bonuses from Dexterity
    500 (T3, T4)+60 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+80 to Intelligence
    Gain no inherent bonuses from Intelligence
    500 (T3, T4)+60 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)+80 to Strength
    Gain no inherent bonuses from Strength
    500 (T3, T4)4% increased Dexterity
    4% increased Intelligence
    500 (T3, T4)6% increased Dexterity
    6% increased Intelligence
    500 (T3, T4)4% increased Strength
    4% increased Dexterity
    500 (T3, T4)6% increased Strength
    6% increased Dexterity
    500 (T3, T4)4% increased Strength
    4% increased Intelligence
    500 (T3, T4)6% increased Strength
    6% increased Intelligence
    500 (T3, T4)8% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)12% increased Movement Speed if Dexterity is below 100
    500 (T3, T4)14% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)20% increased Area of Effect if Intelligence is below 100
    500 (T3, T4)6% chance to deal Double Damage if Strength is below 100
    500 (T3, T4)10% chance to deal Double Damage if Strength is below 100
    300 (T3, T4)10% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Elemental Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Physical and Chaos Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Caster Damage Modifier magnitudes
    300 (T3, T4)15% increased Explicit Caster Damage Modifier magnitudes
    300 (T3, T4)10% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)15% increased Explicit Critical Modifier magnitudes
    300 (T3, T4)10% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)15% increased Explicit Speed Modifier magnitudes
    300 (T3, T4)10% increased Explicit Mana Modifier magnitudes
    300 (T3, T4)15% increased Explicit Mana Modifier magnitudes
    150 (T3, T4)10% increased Explicit Attribute Modifier magnitudes
    150 (T3, T4)15% increased Explicit Attribute Modifier magnitudes
    300 (T3, T4)50% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)65% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)80% increased Endurance, Frenzy and Power Charge Duration
    300 (T3, T4)5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
    Gain a Power, Frenzy or Endurance Charge on Kill
    400 (T3, T4)50% reduced Frenzy Charge Duration
    Gain a Frenzy Charge on Kill
    400 (T3, T4)50% reduced Power Charge Duration
    Gain a Power Charge on Kill
    400 (T3, T4)50% reduced Endurance Charge Duration
    Gain an Endurance Charge on Kill
    300 (T3, T4)+1 to Minimum Frenzy Charges
    +1 to Minimum Power Charges
    -1 to Maximum Endurance Charges
    300 (T3, T4)+1 to Minimum Endurance Charges
    -1 to Maximum Frenzy Charges
    +1 to Minimum Power Charges
    300 (T3, T4)+1 to Minimum Endurance Charges
    +1 to Minimum Frenzy Charges
    -1 to Maximum Power Charges
    150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
    +1 to Minimum Endurance, Frenzy and Power Charges
    500 (T4)+1 to Maximum Frenzy Charges
    -1 to Maximum Power Charges
    -1 to Maximum Endurance Charges
    500 (T4)-1 to Maximum Frenzy Charges
    +1 to Maximum Power Charges
    -1 to Maximum Endurance Charges
    500 (T4)-1 to Maximum Frenzy Charges
    -1 to Maximum Power Charges
    +1 to Maximum Endurance Charges
    150 (T4)4% increased Movement Speed per Frenzy Charge
    -1 to Maximum Frenzy Charges
    150 (T4)-1 to Maximum Power Charges
    4% increased Cooldown Recovery Rate per Power Charge
    150 (T4)-1 to Maximum Endurance Charges
    8% increased Area of Effect per Endurance Charge
    150 (T4)15% increased Damage per Endurance, Frenzy or Power Charge
    -1 to Maximum Endurance, Frenzy and Power Charges
    500 (T4)Rampage
    150 (T3, T4)Herald of Agony has 25% increased Buff Effect
    Herald of Agony has 25% increased Reservation
    150 (T3, T4)Herald of Agony has 35% increased Buff Effect
    Herald of Agony has 25% increased Reservation
    150 (T3, T4)Herald of Agony has 45% increased Buff Effect
    Herald of Agony has 25% increased Reservation
    150 (T3, T4)Herald of Ash has 25% increased Reservation
    Herald of Ash has 25% increased Buff Effect
    150 (T3, T4)Herald of Ash has 25% increased Reservation
    Herald of Ash has 35% increased Buff Effect
    150 (T3, T4)Herald of Ash has 25% increased Reservation
    Herald of Ash has 45% increased Buff Effect
    150 (T3, T4)Herald of Ice has 25% increased Reservation
    Herald of Ice has 25% increased Buff Effect
    150 (T3, T4)Herald of Ice has 25% increased Reservation
    Herald of Ice has 35% increased Buff Effect
    150 (T3, T4)Herald of Ice has 25% increased Reservation
    Herald of Ice has 45% increased Buff Effect
    150 (T3, T4)Herald of Purity has 25% increased Buff Effect
    Herald of Purity has 25% increased Reservation
    150 (T3, T4)Herald of Purity has 35% increased Buff Effect
    Herald of Purity has 25% increased Reservation
    150 (T3, T4)Herald of Purity has 45% increased Buff Effect
    Herald of Purity has 25% increased Reservation
    150 (T3, T4)Herald of Thunder has 25% increased Reservation
    Herald of Thunder has 25% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 25% increased Reservation
    Herald of Thunder has 35% increased Buff Effect
    150 (T3, T4)Herald of Thunder has 25% increased Reservation
    Herald of Thunder has 45% increased Buff Effect
    150 (T3, T4)Anger has 20% increased Aura Effect
    Anger has 25% increased Reservation
    150 (T3, T4)Anger has 25% increased Aura Effect
    Anger has 25% increased Reservation
    150 (T3, T4)Anger has 30% increased Aura Effect
    Anger has 25% increased Reservation
    150 (T3, T4)Wrath has 20% increased Aura Effect
    Wrath has 25% increased Reservation
    150 (T3, T4)Wrath has 25% increased Aura Effect
    Wrath has 25% increased Reservation
    150 (T3, T4)Wrath has 30% increased Aura Effect
    Wrath has 25% increased Reservation
    150 (T3, T4)Hatred has 20% increased Aura Effect
    Hatred has 25% increased Reservation
    150 (T3, T4)Hatred has 25% increased Aura Effect
    Hatred has 25% increased Reservation
    150 (T3, T4)Hatred has 30% increased Aura Effect
    Hatred has 25% increased Reservation
    150 (T3, T4)Zealotry has 20% increased Aura Effect
    Zealotry has 25% increased Reservation
    150 (T3, T4)Zealotry has 25% increased Aura Effect
    Zealotry has 25% increased Reservation
    150 (T3, T4)Zealotry has 30% increased Aura Effect
    Zealotry has 25% increased Reservation
    150 (T3, T4)Pride has 20% increased Aura Effect
    Pride has 25% increased Reservation
    150 (T3, T4)Pride has 25% increased Aura Effect
    Pride has 25% increased Reservation
    150 (T3, T4)Pride has 30% increased Aura Effect
    Pride has 25% increased Reservation
    150 (T3, T4)Malevolence has 20% increased Aura Effect
    Malevolence has 25% increased Reservation
    150 (T3, T4)Malevolence has 25% increased Aura Effect
    Malevolence has 25% increased Reservation
    150 (T3, T4)Malevolence has 30% increased Aura Effect
    Malevolence has 25% increased Reservation
    150 (T3, T4)Haste has 20% increased Aura Effect
    Haste has 25% increased Reservation
    150 (T3, T4)Haste has 25% increased Aura Effect
    Haste has 25% increased Reservation
    150 (T3, T4)Haste has 30% increased Aura Effect
    Haste has 25% increased Reservation
    150 (T3, T4)Precision has 20% increased Aura Effect
    Precision has 25% increased Reservation
    150 (T3, T4)Precision has 25% increased Aura Effect
    Precision has 25% increased Reservation
    150 (T3, T4)Precision has 30% increased Aura Effect
    Precision has 25% increased Reservation
    150 (T3, T4)Banner Skills have 20% increased Aura Effect
    25% increased Reservation of Banner Skills
    150 (T3, T4)Banner Skills have 25% increased Aura Effect
    25% increased Reservation of Banner Skills
    150 (T3, T4)Banner Skills have 30% increased Aura Effect
    25% increased Reservation of Banner Skills
    100 (T3, T4)Socketed Gems are Supported by Level 10 Mana Leech
    100 (T3, T4)Socketed Gems are supported by Level 15 Additional Accuracy
    100 (T3, T4)Socketed Gems are Supported by Level 25 Arrogance
    100 (T3, T4)Socketed Gems are supported by Level 10 Fork
    100 (T3, T4)Socketed Gems are Supported by Level 10 Chance to Poison
    100 (T3, T4)Socketed Gems are supported by Level 10 Life Leech
    100 (T3, T4)Socketed Gems are supported by Level 10 Melee Splash
    100 (T3, T4)Socketed Gems are supported by Level 10 Faster Projectiles
    100 (T3, T4)Socketed Gems are supported by Level 10 Stun
    100 (T3, T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    100 (T3, T4)Socketed Gems are Supported by Level 10 Knockback
    100 (T3, T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    100 (T3, T4)Socketed Gems are supported by Level 10 Blind
    100 (T3, T4)Socketed Gems are Supported by Level 25 Blasphemy
    100 (T3, T4)Socketed Gems are Supported by Level 10 Iron Will
    100 (T3, T4)Socketed Gems are Supported by Level 10 Faster Casting
    100 (T3, T4)Socketed Gems are supported by Level 10 Chance to Flee
    100 (T3, T4)Socketed Gems are Supported by Level 10 Item Rarity
    100 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    100 (T3, T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    100 (T3, T4)Socketed Gems are Supported by Level 10 Culling Strike
    100 (T3, T4)Socketed Gems are Supported by Level 10 Point Blank
    100 (T3, T4)Socketed Gems are Supported by Level 10 Iron Grip
    100 (T3, T4)Socketed Gems are Supported by Level 10 Chain
    500 (T3, T4)Socketed Gems are Supported by Level 3 Empower
    100 (T3, T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    100 (T3, T4)Socketed Gems are Supported by Level 10 Less Duration
    500 (T3, T4)Socketed Gems are Supported by Level 3 Enhance
    500 (T3, T4)Socketed Gems are Supported by Level 3 Enlighten
    100 (T3, T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    100 (T3, T4)Socketed Gems are Supported by Level 10 Advanced Traps
    100 (T3, T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    100 (T3, T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    100 (T3, T4)Socketed Gems are Supported by Level 15 Decay
    100 (T3, T4)Socketed Gems are Supported by Level 10 Maim
    100 (T3, T4)Socketed Gems are Supported by Level 10 Momentum
    100 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    100 (T3, T4)Socketed Gems are supported by Level 10 Pierce
    100 (T3, T4)Socketed Gems are Supported by Level 25 Generosity
    100 (T3, T4)Socketed Gems are Supported by Level 10 Fortify
    100 (T3, T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    100 (T3, T4)Socketed Gems are Supported by Level 10 Volley
    100 (T3, T4)Socketed Gems are Supported by Level 10 Spell Cascade
    100 (T3, T4)Socketed Gems are Supported by Level 10 Ancestral Call
    100 (T3, T4)Socketed Gems are Supported by Level 10 Withering Touch
    100 (T3, T4)Socketed Gems are Supported by Level 10 Energy Leech
    100 (T3, T4)Socketed Gems are Supported by Level 10 Intensify
    100 (T3, T4)Socketed Gems are Supported by Level 10 Impale
    100 (T3, T4)Socketed Gems are Supported by Level 10 Rage
    100 (T3, T4)Socketed Gems are Supported by Level 10 Shockwave
    100 (T3, T4)Socketed Gems are Supported by Level 10 Swift Assembly
    100 (T3, T4)Socketed Gems are Supported by Level 25 Second Wind
    100 (T3, T4)Socketed Gems are Supported by Level 25 Urgent Orders
    100 (T3, T4)Socketed Gems are Supported by Level 10 Swiftbrand
    100 (T3, T4)Socketed Gems are Supported by Level 15 Impending Doom
    100 (T3, T4)Socketed Gems are Supported by Level 10 Lifetap
    100 (T3, T4)Socketed Gems are Supported by Level 10 Behead
    100 (T3, T4)Socketed Gems are Supported by Level 25 Divine Blessing
    100 (T3, T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    100 (T3, T4)Socketed Gems are Supported by Level 10 Overcharge
    100 (T3, T4)Socketed Gems are Supported by Level 25 Cursed Ground
    100 (T3, T4)Socketed Gems are Supported by Level 25 Hex Bloom
    100 (T3, T4)Socketed Gems are Supported by Level 10 Pinpoint
    25 (T3, T4)Socketed Gems are Supported by Level 10 Mana Leech
    25 (T3, T4)Socketed Gems are supported by Level 15 Additional Accuracy
    25 (T3, T4)Socketed Gems are Supported by Level 25 Arrogance
    25 (T3, T4)Socketed Gems are supported by Level 10 Fork
    25 (T3, T4)Socketed Gems are Supported by Level 10 Chance to Poison
    25 (T3, T4)Socketed Gems are supported by Level 10 Life Leech
    25 (T3, T4)Socketed Gems are supported by Level 10 Melee Splash
    25 (T3, T4)Socketed Gems are supported by Level 10 Faster Projectiles
    25 (T3, T4)Socketed Gems are supported by Level 10 Stun
    25 (T3, T4)Socketed Gems are Supported by Level 10 Increased Area of Effect
    25 (T3, T4)Socketed Gems are Supported by Level 10 Knockback
    25 (T3, T4)Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles
    25 (T3, T4)Socketed Gems are supported by Level 10 Blind
    25 (T3, T4)Socketed Gems are Supported by Level 25 Blasphemy
    25 (T3, T4)Socketed Gems are Supported by Level 10 Iron Will
    25 (T3, T4)Socketed Gems are Supported by Level 10 Faster Casting
    25 (T3, T4)Socketed Gems are supported by Level 10 Chance to Flee
    25 (T3, T4)Socketed Gems are Supported by Level 10 Combustion
    25 (T3, T4)Socketed Gems are Supported by Level 15 Life Gain On Hit
    25 (T3, T4)Socketed Gems are Supported by Level 10 Culling Strike
    25 (T3, T4)Socketed Gems are Supported by Level 10 Point Blank
    25 (T3, T4)Socketed Gems are Supported by Level 10 Iron Grip
    25 (T3, T4)Socketed Gems are Supported by Level 10 Chain
    125 (T3, T4)Socketed Gems are Supported by Level 3 Empower
    25 (T3, T4)Socketed Gems are Supported by Level 10 Slower Projectiles
    25 (T3, T4)Socketed Gems are Supported by Level 10 Less Duration
    125 (T3, T4)Socketed Gems are Supported by Level 3 Enhance
    125 (T3, T4)Socketed Gems are Supported by Level 3 Enlighten
    25 (T3, T4)Socketed Gems are Supported by Level 10 Physical To Lightning
    25 (T3, T4)Socketed Gems are Supported by Level 10 Advanced Traps
    25 (T3, T4)Socketed Gems are Supported by Level 10 Ignite Proliferation
    25 (T3, T4)Socketed Gems are Supported by Level 10 Chance To Bleed
    25 (T3, T4)Socketed Gems are Supported by Level 15 Decay
    25 (T3, T4)Socketed Gems are Supported by Level 10 Maim
    25 (T3, T4)Socketed Gems are Supported by Level 10 Momentum
    25 (T3, T4)Socketed Gems are Supported by Level 10 Arcane Surge
    25 (T3, T4)Socketed Gems are supported by Level 10 Pierce
    25 (T3, T4)Socketed Gems are Supported by Level 25 Generosity
    25 (T3, T4)Socketed Gems are Supported by Level 10 Fortify
    25 (T3, T4)Socketed Gems are Supported by Level 10 Elemental Proliferation
    25 (T3, T4)Socketed Gems are Supported by Level 10 Volley
    25 (T3, T4)Socketed Gems are Supported by Level 10 Spell Cascade
    25 (T3, T4)Socketed Gems are Supported by Level 10 Ancestral Call
    25 (T3, T4)Socketed Gems are Supported by Level 10 Withering Touch
    25 (T3, T4)Socketed Gems are Supported by Level 10 Energy Leech
    25 (T3, T4)Socketed Gems are Supported by Level 10 Intensify
    25 (T3, T4)Socketed Gems are Supported by Level 10 Impale
    25 (T3, T4)Socketed Gems are Supported by Level 10 Rage
    25 (T3, T4)Socketed Gems are Supported by Level 10 Shockwave
    25 (T3, T4)Socketed Gems are Supported by Level 10 Swift Assembly
    25 (T3, T4)Socketed Gems are Supported by Level 25 Second Wind
    25 (T3, T4)Socketed Gems are Supported by Level 25 Urgent Orders
    25 (T3, T4)Socketed Gems are Supported by Level 10 Swiftbrand
    25 (T3, T4)Socketed Gems are Supported by Level 15 Impending Doom
    25 (T3, T4)Socketed Gems are Supported by Level 10 Lifetap
    25 (T3, T4)Socketed Gems are Supported by Level 10 Behead
    25 (T3, T4)Socketed Gems are Supported by Level 25 Divine Blessing
    25 (T3, T4)Socketed Gems are Supported by Level 25 Eternal Blessing
    25 (T3, T4)Socketed Gems are Supported by Level 10 Overcharge
    25 (T3, T4)Socketed Gems are Supported by Level 25 Cursed Ground
    25 (T3, T4)Socketed Gems are Supported by Level 25 Hex Bloom
    25 (T3, T4)Socketed Gems are Supported by Level 10 Pinpoint
    500 (T5)Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead
    500 (T5)Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast
    1000 (T5)Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire
    1000 (T5)Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter
    500 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
    500 (T5)Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
    Cannot Ignite, Chill, Freeze or Shock
    500 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
    1000 (T5)All Damage from Lightning Strike and Frost Blades Hits can Ignite
    15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage
    250 (T5)Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
    1000 (T5)Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration
    1000 (T5)Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life
    1000 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
    1000 (T5)50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
    1000 (T5)Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze
    1000 (T5)Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen
    1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
    1000 (T5)Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour
    1000 (T5)Knockback direction is reversed with Cyclone and Sweep
    Knock Enemies Back on hit with Cyclone and Sweep
    1000 (T5)Each Projectile from Spectral Helix or Spectral Throw has
    between 40% more and 40% less Projectile Speed at random
    500 (T5)Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills
    1000 (T5)Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground
    100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage
    1000 (T5)20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield
    1000 (T5)100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
    Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
    Reap debuffs deal Fire Damage per second instead of Physical Damage per second
    1000 (T5)15% chance for Firestorm and Bladefall to affect the same area again when they finish
    1000 (T5)Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade
    1000 (T5)Fireball and Rolling Magma have 100% more Area of Effect
    Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
    1000 (T5)All Damage from Hits with Freezing Pulse and Eye of Winter can Poison
    15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage
    1000 (T5)30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
    Blade Vortex and Blade Blast deal no Non-Physical Damage
    1000 (T5)All Damage from Shock Nova and Storm Call Hits can Ignite
    15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage
    1000 (T5)All Damage from Cold Snap and Creeping Frost can Sap
    25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas
    1000 (T5)Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen
    1000 (T5)Manabond and Stormbind Freeze enemies as though dealing 200% more Damage
    50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage
    1000 (T5)Ice Spear and Ball Lightning fire Projectiles in a circle
    Ice Spear and Ball Lightning Projectiles Return to you
    1000 (T5)+0.2 seconds to Flameblast and Incinerate Cooldown
    Flameblast and Incinerate cannot inflict Elemental Ailments
    Flameblast starts with 2 additional Stages
    Incinerate starts with 2 additional Stages
    1000 (T5)10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
    1000 (T5)Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    1000 (T5)Enemies inflicted with Bane or Contagion are Chilled
    1000 (T5)25% reduced Essence Drain and Soulrend Projectile Speed
    Essence Drain and Soulrend fire 2 additional Projectiles
    1000 (T5)50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem
    Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem
    1000 (T5)Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink
    Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency
    1000 (T5)Trigger Level 20 Hydrosphere while you Channel Winter Orb
    1000 (T5)Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage
    1000 (T5)Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine
    1000 (T5)Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances
    Ice Traps and Lightning Traps are triggered by your Warcries
    Ice Traps and Lightning Traps cannot be triggered by Enemies
    1000 (T5)Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate
    Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use
    1000 (T5)Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect
    Stormblast, Icicle and Pyroclast Mine deal no Damage
    1000 (T5)Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies
    1000 (T5)Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
    1000 (T5)Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
    1000 (T5)Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray
    1000 (T5)Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
    Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200%
    1000 (T5)Discharge and Voltaxic Burst are Cast at the targeted location instead of around you
    1000 (T5)Storm and Armageddon Brands can be attached to your Summoned Reaper
    1000 (T5)Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
    15% increased Cost of Arc and Crackling Lance
    1000 (T5)Blazing Salvo Projectiles Fork when they pass through a Flame Wall
    1000 (T5)Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity
    1000 (T5)+10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired
    1000 (T5)+15% to Vortex Critical Strike Chance when Cast on Frostbolt
    100 (T3, T4)Item sells for an additional Unique of this Base Type
    750 (T3, T4)Item sells for an additional Magmatic Ore
    200 (T3)Item sells for 20 additional Orbs of Scouring
    100 (T4)Item sells for 40 additional Orbs of Scouring
    240 (T3)Item sells for 20 additional Chaos Orbs
    120 (T4)Item sells for 40 additional Chaos Orbs
    134 (T3)Item sells for 15 additional Orbs of Regret
    67 (T4)Item sells for 30 additional Orbs of Regret
    60 (T3)Item sells for 10 additional Regal Orbs
    30 (T4)Item sells for 20 additional Regal Orbs
    134 (T3)Item sells for 15 additional Vaal Orbs
    67 (T4)Item sells for 30 additional Vaal Orbs
    54 (T3)Item sells for 15 additional Gemcutter's Prisms
    27 (T4)Item sells for 30 additional Gemcutter's Prisms
    80 (T3)Item sells for 10 additional Blessed Orbs
    40 (T4)Item sells for 20 additional Blessed Orbs
    140 (T3)Item sells for an additional Cartography Scarab of every type
    70 (T4)Item sells for 2 additional Cartography Scarabs of every type
    40 (T3)Item sells for an additional Orb of Annulment
    14 (T4)Item sells for 3 additional Orbs of Annulment
    100 (T3)Item sells for an additional Exalted Orb
    34 (T4)Item sells for 3 additional Exalted Orbs
    100 (T3)Item sells for an additional Divine Orb
    34 (T4)Item sells for 3 additional Divine Orbs
    5 (T3)Item sells for an additional Sacred Orb
    2 (T4)Item sells for 3 additional Sacred Orbs
    1250 (T3)Item sells for an additional Igneous Geode
    134 (T4)Item sells for an additional Crystalline Geode
    200 (T5)Crucible Passives that sell for items sell for twice as much

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