Sceptres Unique /26 ⍟

Sceptres Unique /26 ⍟

NameShow Full Descriptions
AxiomPerpetuumAxiom Perpetuum Bronze Sceptre
12% increased Elemental Damage
Adds (2–3) to (5–6) Fire Damage to Spells
Adds (2–3) to (5–6) Cold Damage to Spells
Adds 1 to (10–12) Lightning Damage to Spells
(4–6)% increased Cast Speed
(100–140)% increased Critical Strike Chance for Spells
OathkeeperSpine of the First Claimant Iron Sceptre
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
+(25–35)% to Cold Damage over Time Multiplier
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
TheLeadSprinklerBrutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
scepter8unique2Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Bonechill
Socketed Gems are Supported by Level 1 Hypothermia
Socketed Gems are Supported by Level 1 Ice Bite
Socketed Gems are Supported by Level 1 Cold Penetration
Socketed Gems are Supported by Level 10 Added Cold Damage
Socketed Gems are Supported by Level 1 Inspiration
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
scepter8unique2Replica Bitterdream Shadow Sceptre
22% increased Elemental Damage
Socketed Gems are Supported by Level 1 Elemental Penetration
Socketed Gems are Supported by Level 10 Immolate
Socketed Gems are Supported by Level 1 Unbound Ailments
Socketed Gems are Supported by Level 10 Ice Bite
Socketed Gems are Supported by Level 1 Inspiration
Socketed Gems are Supported by Level 10 Innervate
EarendelsEmbraceEarendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
EarendelsEmbraceReplica Earendel's Embrace Grinning Fetish
18% increased Elemental Damage
+(20–30) to all Attributes
Minions deal (30–40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
LychnuslyaeiNycta's Lantern Crystal Sceptre
30% increased Elemental Damage
+2 to Level of Socketed Fire Gems
Socketed Gems are Supported by Level 10 Fire Penetration
Socketed Gems deal 63 to 94 Added Fire Damage
(20–30)% increased Spell Damage
(150–200)% increased Physical Damage
+(6–10) Life gained for each Enemy hit by Attacks
25% increased Light Radius
ThesupremetruthThe Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
Cerebus%20LimbCerberus Limb Blood Sceptre
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
TheBlackCaneThe Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
EndOfEraDeath's Hand Karui Sceptre
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
ScepterOfSufferingSign of the Sin Eater Tyrant's Sekhem
26% increased Elemental Damage
Grants Level 30 Smite Skill
+(10–30) to Strength and Intelligence
Enemies inflict Elemental Ailments on you instead of nearby Allies
redirect elemental ailments to aura owner [1]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
BaelfireBalefire Opal Sceptre
40% increased Elemental Damage
Grants Level 25 Scorching Ray Skill
(12–20)% increased Cast Speed
Recover (1–3)% of Life on Kill
Recover (1–3)% of Mana on Kill
10% increased Scorching Ray beam length
GloomeyeSingularity Platinum Sceptre
30% increased Elemental Damage
Adds (30–40) to (60–70) Lightning Damage to Spells
(14–18)% increased Cast Speed
(6–8)% reduced Mana Cost of Skills
Nearby Enemies are Hindered, with 25% reduced Movement Speed
(60–80)% increased Damage with Hits and Ailments against Hindered Enemies
(Hindered enemies have reduced movement speed)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
DoonCuebiyariDoon Cuebiyari Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 30 Iron Will
+(50–70) to Strength
(15–18)% increased Cast Speed
+(20–30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off Hand
DoryanisCatalystDoryani's Catalyst Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
OnatzliSceptreYaomac's Accord Vaal Sceptre
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(When you use a Vaal Skill, other Vaal skills gain 50% of the consumed Souls. Deal 30% less Damage with Non-Vaal Skills)
PlaguebringerBreath of the Council Carnal Sceptre
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
MontregulsGraspMon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80–100)% more Physical Damage
ElderSceptreAugyre Void Sceptre
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
SceptreOfMemoriesNebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
SceptreOfMemoriesReplica Nebulis Void Sceptre
40% increased Elemental Damage
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%
(15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%
(Missing Resistance is the amount your Resistance is below the maximum)
Sceptres Item /28 ⍟

Sceptres Item /28 ⍟

IconName
Driftwood Sceptre
Physical Damage: 5-8
Critical Strike Chance: 6%
Attacks per Second: 1.55
Weapon Range: 11
Requires 8 Str, 8 Int
10% increased Elemental Damage
Darkwood Sceptre
Physical Damage: 8-12
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 5, 14 Str, 14 Int
12% increased Elemental Damage
Bronze Sceptre
Physical Damage: 10-19
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 10, 22 Str, 22 Int
12% increased Elemental Damage
Quartz Sceptre
Physical Damage: 14-22
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 15, 25 Str, 35 Int
20% increased Elemental Damage
Iron Sceptre
Physical Damage: 18-27
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 20, 38 Str, 38 Int
14% increased Elemental Damage
Ochre Sceptre
Physical Damage: 17-31
Critical Strike Chance: 6%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 24, 44 Str, 44 Int
16% increased Elemental Damage
Ritual Sceptre
Physical Damage: 21-50
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 28, 51 Str, 51 Int
16% increased Elemental Damage
Shadow Sceptre
Physical Damage: 29-44
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
Horned Sceptre
Physical Damage: 27-50
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 36, 66 Str, 66 Int
Damage Penetrates 4% Elemental Resistances
Grinning Fetish
Physical Damage: 24-36
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 35, 62 Str, 62 Int
18% increased Elemental Damage
Sekhem
Physical Damage: 30-55
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 38, 67 Str, 67 Int
18% increased Elemental Damage
Crystal Sceptre
Physical Damage: 35-52
Critical Strike Chance: 6.5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 41, 59 Str, 85 Int
30% increased Elemental Damage
Lead Sceptre
Physical Damage: 38-57
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 44, 77 Str, 77 Int
22% increased Elemental Damage
Blood Sceptre
Physical Damage: 30-55
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 47, 81 Str, 81 Int
24% increased Elemental Damage
Royal Sceptre
Physical Damage: 34-80
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 50, 86 Str, 86 Int
24% increased Elemental Damage
Abyssal Sceptre
Physical Damage: 45-67
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 53, 83 Str, 99 Int
30% increased Elemental Damage
Stag Sceptre
Physical Damage: 39-72
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 55, 98 Str, 98 Int
Damage Penetrates 4% Elemental Resistances
Karui Sceptre
Physical Damage: 37-55
Critical Strike Chance: 6%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 56, 96 Str, 96 Int
26% increased Elemental Damage
Tyrant's Sekhem
Physical Damage: 43-80
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 58, 99 Str, 99 Int
26% increased Elemental Damage
Opal Sceptre
Physical Damage: 49-73
Critical Strike Chance: 6.5%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 60, 95 Str, 131 Int
40% increased Elemental Damage
Platinum Sceptre
Physical Damage: 51-76
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 62, 113 Str, 113 Int
30% increased Elemental Damage
Vaal Sceptre
Physical Damage: 37-70
Critical Strike Chance: 6%
Attacks per Second: 1.4
Weapon Range: 11
Requires Level 64, 113 Str, 113 Int
32% increased Elemental Damage
Carnal Sceptre
Physical Damage: 41-95
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 66, 113 Str, 113 Int
32% increased Elemental Damage
Void Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.2%
Attacks per Second: 1.25
Weapon Range: 11
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
Sambar Sceptre
Physical Damage: 42-78
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 121 Str, 113 Int
Damage Penetrates 6% Elemental Resistances
Oscillating Sceptre
Physical Damage: 23-34
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 30, 44 Str, 64 Int
Elemental Overload
Stabilising Sceptre
Physical Damage: 35-52
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 50, 71 Str, 102 Int
Elemental Equilibrium
Alternating Sceptre
Physical Damage: 41-61
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 70, 95 Str, 131 Int
Secrets of Suffering
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Item Synthesis Mods Sceptre /364 ⍟

    Item Synthesis Mods Sceptre /364 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • +# to maximum Mana281 ~ 500
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • (6–8)% increased Spell Damage per 500 Maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.3% of Mana per second
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • 1% increased Spell Damage per 16 Strength
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • 1% increased Spell Damage per 16 Dexterity
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • 1% increased Spell Damage per 16 Intelligence
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Power Charge on Kill
  • (5–10)% chance to gain an Endurance Charge on Kill
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • #% increased Cast Speed~ 40
  • (5–6)% increased Cast Speed
  • #% increased Cast Speed41 ~ 65
  • (7–9)% increased Cast Speed
  • #% increased Cast Speed66 ~ 200
  • (10–12)% increased Cast Speed
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • [#]~ 45
  • +(9–10)% to Cold Damage over Time Multiplier
  • [#]46 ~ 90
  • +(11–12)% to Cold Damage over Time Multiplier
  • [#]91 ~ 500
  • +(13–15)% to Cold Damage over Time Multiplier
  • Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • #% chance to Ignite~ 20
  • 6% chance to Ignite
  • #% chance to Ignite21 ~ 40
  • 7% chance to Ignite
  • #% chance to Ignite41 ~ 200
  • 8% chance to Ignite
  • (8–10)% increased Ignite Duration on Enemies
  • #% chance to Freeze~ 20
  • 6% chance to Freeze
  • #% chance to Freeze21 ~ 40
  • 7% chance to Freeze
  • #% chance to Freeze41 ~ 200
  • 8% chance to Freeze
  • (8–10)% increased Freeze Duration on Enemies
  • #% chance to Shock~ 20
  • 6% chance to Shock
  • #% chance to Shock21 ~ 40
  • 7% chance to Shock
  • #% chance to Shock41 ~ 200
  • 8% chance to Shock
  • (8–10)% increased Shock Duration on Enemies
  • #% increased Burning Damage~ 35
  • (14–18)% increased Burning Damage
  • #% increased Burning Damage36 ~ 70
  • (19–23)% increased Burning Damage
  • #% increased Burning Damage71 ~ 500
  • (24–28)% increased Burning Damage
  • Ignites you inflict deal Damage (15–20)% faster
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • +# to Weapon Range~ 7
  • +1 to Weapon Range
  • +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Abyss Jewels
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill51 ~ 22
  • (3–4)% increased Attack Speed
  • (5–6)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • (7–9)% increased Cast Speed
  • Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (18–20)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (21–23)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (24–26)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and nearby Allies deal (7–9)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and nearby Allies deal (10–12)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and nearby Allies deal (13–15)% increased Damage
  • #% chance to deal Double Damage while Focused~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • #% chance to deal Double Damage while Focused41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    ~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Non-Aura Vaal Skills require #% increased Souls Per Use~ -25
  • (25–30)% increased Damage with Vaal Skills
  • Non-Aura Vaal Skills require #% increased Souls Per Use-26 ~ -50
  • (31–35)% increased Damage with Vaal Skills
  • Non-Aura Vaal Skills require #% increased Souls Per Use-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
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